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Ziania
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Posted - 2010.08.27 19:21:00 -
[1]
After a few weeks of EVE I had come to a cross roads. You can probably find my tear-filled post in the new player forum still. The short of it being: I find mining and mission running (the core of newbie activities as I saw it) boring as hell and as such i'm now selling off what little I own and going on the hunt for a pvp lifestyle that I can both enjoy and sustain without going completely broke.
At this point i'm just trying to decide wich avenue is more fitting. On one hand is lowsec, piracy, and possibly faction warfare. On the other hand is nullsec, truly lawless space, big ship, etc. If anyone has experience in either area, please feel free to post your opinions. I'd like to get an idea of what both have to offer so I can find a suitable corp in the area.
Oh and before anyone mentions red vs. blue, yes, I have heard of it. That said, i'd like to get away from empire if possible, so it's not high on my list at the moment.
Thanks
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Santiago Fahahrri
Galactic Geographic
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Posted - 2010.08.27 19:26:00 -
[2]
Null always gets my vote. Freedom can only be found in lawless space.
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.27 19:55:00 -
[3]
FW is much safer for a new player. Jumping straight into 0.0 is harder and more likely to get you podkilled over and over and perhaps tired of PvP in general.
If you read a few guides and some info on 0.0 it's amazing though. I prefer it vastly over lowsec.
Just try FW for now, see how it takes you. And then do small frig roams to 0.0 to kill stupid tacklers or similar. ___________________
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Ziania
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Posted - 2010.08.27 20:11:00 -
[4]
One other thing. I'm flying amarr ships at the moment, what's a good starting ship for tackling in either setting? And will a small ship like that suffice for killing rats or will I need something bigger like a mission running ship?
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.27 20:22:00 -
[5]
Amarr frigs are pretty bad tacklers due to limited mid slots. I flew the Punisher a lot when I was starting out, it's a decent ship but it does not compare to the Rifter currently.
You can kill rats in frigs if you want, but it takes forever.
You should really join a corp that will help you in both PvP and ratting / missioning. ___________________
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Ziania
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Posted - 2010.08.27 21:10:00 -
[6]
I guess id had better get to work on minmatar ship skills.
Thanks for the help.
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Murq
NailorTech Industries RAZOR Alliance
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Posted - 2010.08.27 21:16:00 -
[7]
Edited by: Murq on 27/08/2010 21:16:56
Originally by: Intigo FW is much safer for a new player. Jumping straight into 0.0 is harder and more likely to get you podkilled over and over and perhaps tired of PvP in general.
If you read a few guides and some info on 0.0 it's amazing though. I prefer it vastly over lowsec.
Just try FW for now, see how it takes you. And then do small frig roams to 0.0 to kill stupid tacklers or similar.
This simply just isn't true at all. FW is full of spies, fail FC's, and the noobs are too afriad to undock and rally together to do anything without a leader. Usually there is only 1-3 FC's per Faction that log in.. so the noobs just get ran over non-stop by pirates and camping factions. FW is more deadly than true 0.0 to be honest.
I always laugh at the FW suggestion. What ever... go try having fun doing that. LOL
Find some carebears in 0.0 to teach you the ropes, if you are interested in PVP, find a corp not afraid to teach the game to you. The quicker you get into SOV held 0.0 the better for your EVE career. That's where all the real money is.
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Ka Jolo
The Tuskers
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Posted - 2010.08.27 22:10:00 -
[8]
I'd recommend lowsec. In nullsec, sovreignty-holding alliances often act like CONCORD in highsec, or worse--they kill every ship not in their alliance. In lowsec there's not much motivation for alliances to claim territory (not much meaning in it), and there's no CONCORD, so you have more freedom to move around and hunt.
Jolo
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.27 23:19:00 -
[9]
Edited by: Intigo on 27/08/2010 23:19:37
Originally by: Murq Edited by: Murq on 27/08/2010 21:16:56
Originally by: Intigo FW is much safer for a new player. Jumping straight into 0.0 is harder and more likely to get you podkilled over and over and perhaps tired of PvP in general.
If you read a few guides and some info on 0.0 it's amazing though. I prefer it vastly over lowsec.
Just try FW for now, see how it takes you. And then do small frig roams to 0.0 to kill stupid tacklers or similar.
This simply just isn't true at all. FW is full of spies, fail FC's, and the noobs are too afriad to undock and rally together to do anything without a leader. Usually there is only 1-3 FC's per Faction that log in.. so the noobs just get ran over non-stop by pirates and camping factions. FW is more deadly than true 0.0 to be honest.
I always laugh at the FW suggestion. What ever... go try having fun doing that. LOL
Find some carebears in 0.0 to teach you the ropes, if you are interested in PVP, find a corp not afraid to teach the game to you. The quicker you get into SOV held 0.0 the better for your EVE career. That's where all the real money is.
When you're in frigs it's extremely easy to avoid the pirates.
I have seen how terrible FW is (Genos has been trying to get fights in the Amamake area lately), but you're still less likely to lose all hope in EVE and get podkilled over and over doing lowsec PvP. It's the safer option.
And there's still other nubs and frig fights to be had in FW. More so than in most places of 0.0.
This is why I suggest it. Finding a good corp is always a better idea though, but that's a luxury not everyone has. ___________________
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Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.08.28 08:33:00 -
[10]
I know plenty of folks who went out to 0.0 for "big pvp" and ended up doing no pvp at all - instead they got rich in space that turned out to be safer than empire.
On the other foot I know of plenty new pvpers who had a great time in FW, died loads, lost loads of isk but also learned a lot and had loads of fun.
It's all swings and round-abouts - no one can call you what will work for you, you need to try these things out and decide for yourself.
FW is low-sec pvp - and low-sec is often said to be more challanging than 0.0 as a place to live. FW can be hard if you are on your own and if you are a new player and new to a militia. It will take time to be trusted enough for access to good fleets and FCs - general militia folks are often dissorganised and don't work together (not always true ofc but as a general rule of thumb).
RvB would certainly introduce you to some basics, get you some kills and help you learn a few things. Why not try it for a month?
If you then went into FW with some pvp history behind you it would probably be easlier for you to join a FW corp. - which is usually where the more organised pvp happens in FW.
From there you could decide to go pirate or move on to 0.0
Try it all I say, see what works for you.
-----------------------------
>>where the frack is my ship?<< |
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.28 11:41:00 -
[11]
Originally by: Eelis Kiy FW is low-sec pvp - and low-sec is often said to be more challanging than 0.0 as a place to live.
___________________
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Admiral Hawke
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Posted - 2010.08.28 13:34:00 -
[12]
Try them both out. You might find it easier to get setup or more casually pvp in empire space. Sometimes for young pilots without any knowledge or a scout alt character, can find it hard to move assets into a 0,0 alliance's space, especially if they live at the rim of eve.
But, if you do go 0,0, do some research on potential alliances that may try to recruit you. Nothing sucks more if you plan on learning to pew, to join a terrible alliance.
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Cromwell Savage
Quantum Cats Syndicate
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Posted - 2010.08.28 13:50:00 -
[13]
Edited by: Cromwell Savage on 28/08/2010 13:50:04
Originally by: Intigo
...but you're still less likely to lose all hope in EVE and get podkilled over and over doing lowsec PvP. It's the safer option.
Not true at all.
While FW is full of "new" PvP'ers who do require a bit more direction and push to get out and at it, there are plenty of others who do not. You can bet your implants your tail will get podded in an instant if you ain't quick on your warp out.
FW is deceiving in that ppl think it's "noob" friendly. It's not, at all. Unless you are in a Corp with others to walk you through the ropes, it can be very unforgiving.
Not saying it's any better/worse than 0.0, but if ppl think FW is just a newb haven, they are mistaken. |
Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2010.08.28 15:20:00 -
[14]
FW was really a final nail in the coffin of the low-sec. Yeah, it brought more people, so now you get even more blobs, which is ok, but these blobs often consist of T1 frigs/cruisers and other stuff not even worth bothering. 0.0 would provide much more opportunities to get into pvping atm.
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.28 15:36:00 -
[15]
Originally by: Cromwell Savage Not true at all.
I learned to spam warp a few days into the game.
It's not exactly hard, is it now?
Idiot. ___________________
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Cromwell Savage
Quantum Cats Syndicate
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Posted - 2010.08.28 18:35:00 -
[16]
Originally by: Intigo
Originally by: Cromwell Savage Not true at all.
I learned to spam warp a few days into the game.
It's not exactly hard, is it now?
Idiot.
Was referring to your comment about the noob friendly atmoshpere of FW. Is it possible to disagree without resorting to name calling? Guess not...lol
In my experience, many, many a pod dies in FW making it not so much the noob safe haven some would like to believe. And yes, spamming warp is exceedingly easy, yet many still fail to do so in time... |
Scoundrelus
The Black Fleet
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Posted - 2010.08.28 18:52:00 -
[17]
Edited by: Scoundrelus on 28/08/2010 18:56:31 I've experienced PvP in both low sec and null sec and let me lay out the pros and cons as I've seen them:
Low Sec Pros: -Less blobbing -People are careful but not as paranoid as 0.0 -No Warp Disruption Bubbles -Much less chance of getting podded if you know what you're doing
Cons: -Sentry guns -Sec status hits for aggressing non-outlaws. -Very low population in low sec -No mining ops it seems -Bad economy for item purchases in most places
Null Sec Pros: -No sec hits -No sentry guns -Less stations (can be a con depending on the type of pvper) -More targets -Richer targets
Cons: -Bubbles -Alliance blobbing -Can be a pretty economy in most areas for buying stuff
I probably missed a few but as you can see null sec has the less cons but I personally think the bubbles and blobbing are enough of a con to keep me in low sec. I'd love to live in 0.0 but when entire alliance are locking down entire constellations because I passed through in my pod it can get a bit ridiculous.
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Ziania
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Posted - 2010.08.28 20:05:00 -
[18]
I haven't found a corp yet, but it sounds like either one has the potential to leave me penniless and dead. So, I think i'll just join the first corp the lets my newb ass in and hope for the best.
If the bickering in this thread has convinced me of anything it's that neither one is clearly superior and it's a matter of (strong) opinions.
Thanks gang.
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King Rothgar
Amarrian Retribution
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Posted - 2010.08.29 00:19:00 -
[19]
I make the occasional trip into null sec but low sec is really where the fun is imho. It's less blobby than null sec and the lack of bubbles means you can reasonably fly with expensive implants. It also makes it safer for small or fast ships like frigates to move around. With very few exceptions, pirates cannot catch frigate hulls in low sec. They simply can't lock them before they warp off. Even with larger ships it's pretty easy to dodge a low sec gate camp if you know the game mechanics. I run around my area solo in BC's/BS's without a care simply because I know that it's borderline impossible to actually catch me unless I want to fight.
Much of low sec is dead but the FW zones are generally pretty active, the gates around auga and kamela are an endless tug of war. You can get some decent frigate fights in FW too but you have to look for them. A good place to start is the minor FW plex's, they are restricted to t1 frigates and destroyers. You can still be blobbed of course, but most people won't bother to. So you can get a nice 2v2 or 2v3 or something.
The quality of players in FW is the same as in any major null sec alliance, you have a handful of elites, a moderate number of intermediates and a ton of cannon fodder novices. The only real difference is the cannon fodder in FW tends to be month old characters while in null sec it maybe guys who have been playing ratting/mining/missioning for the past 3 years.
General FC's in the militia's are rare. I agree that it's maybe 2-3 guys per militia. However there are many corp FC's. These players will not command a large militia fleet for a variety of reasons but are comfortable and competent at commanding a 10 man corp fleet. I'm one such player. I will not command a general militia fleet but I'll run a corp fleet if need be. I don't know about the other corp's but my corp has no shortage of internal FC's. Thus far you shall read, but no further; for this is my sig. |
Vincent Ikari
Caldari Red Star Militia
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Posted - 2010.08.29 00:24:00 -
[20]
Intigo just seems to like calling people names from my forum reading experience. If you're looking at low sec life in (generally) quieter areas you might consider taking a look at my corp, though there are plenty out there. Good luck with whatever you choose. |
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I likegirls
Minmatar
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Posted - 2010.08.29 00:58:00 -
[21]
I suggest 0.0 which has good pvp. And null sec is not all just "big ships" there are more ship types which become handy, like interdictors. about 75% of my kills have been with ships smaller than battle cruisers and I live in null.
Ships: Capitals, bs, hac, hic and logi are often required on cta's. Many alliances have reimbursement plans for required ops which will make it affordable. In low sec ship types are largely based on tanking gate guns which is mostly battleships. Also in low sec there is scanning down and the occasional person mining or ratting in the belts there which in 0.0.
Isk: A lot of ratting in null sec is done in anomalies and complexes which are blitzed so the loot and salvage is left behind. Which is a good isk source for new players if someone lets you clean up after them. Also many players in 0.0 are friendly if you are in corp or alliance with them and will some times invite you along to complex's or to do other forms of ratting with them.
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2010.08.29 02:40:00 -
[22]
Whether you go null or lowsec/FW, you're going to want a good corp that's willing to take on a newer pvper. Other than that, both can be fun. Although personally, I like 0.0 better. ((signature, just some helpful advice... ^___^))
101SMF Recruiter CONTACT INFO Skype -- cpl.aihwa IRC -- irc.raelgun.net #The_Aihwa_Lair Tinychat -- http://tinychat.com/aihwa Ingame -- 101SM RECRUITMENT |
OneTimeAt BannedSpank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.08.29 02:52:00 -
[23]
I started by flying with implant free pods and 4m isk incursus into 0.0 and killing off ******o interceptors that chase you off their gatecamps.
I should have stuck with that, low sec blows in comparison for lol factor even if you can run with 5% implants and ab's and stuff.
If your pods are cheap do that. you need to rig frigs now but a rigged decent incursus or rifter costs like 6m isk and is awesome fun. Buy them in batches of 10 or more and put them near some entry point with a medical station (or even in 0.0 if you can) for good times.
PROTIP: [i]IF]/i] you are; stop being precious about implants and skill training time and get out and have fun playing properly (I fail to follow this from time to time and then need to slap myself silly when I remember what I'm missing out on).
PVP = ISK loss and fun gain, deal with it.
~
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Mark Hadden
Amarr Intergalactic Serenity Ev0ke
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Posted - 2010.08.30 12:51:00 -
[24]
Edited by: Mark Hadden on 30/08/2010 12:54:26
Originally by: Ziania At this point i'm just trying to decide wich avenue is more fitting. On one hand is lowsec, piracy, and possibly faction warfare. On the other hand is nullsec, truly lawless space, big ship, etc.
0.0 > high sec > low sec
real free pvp in full spectrum occurs only in 0.0.
In low you cant have bubbles, you have to bother about sentry aggro which limits the ships can use near gates/stations, which means you cant tackle with interceptors or other light ships. Your security status will drop into deep minus, disallowing you enter high sec, unless you rat it back, which requires you a lot of time. This is just annoying IMO.
Originally by: Scoundrelus
Low Sec Pros: -No Warp Disruption Bubbles
is it really a pro?? Just thinking as being a victim :)
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Ian Dennis
Caldari Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2010.08.30 13:03:00 -
[25]
I'm going to jump on the 'join us out in nullsec' squawkers, because the only time I feel 'safe' is in nullsec. I know who my friends are out there, and I generally know where my enemies are. Gangs are normally forming to kill things in red regions, and if you're feeling ballsey, you can go solo and scare the crap out of someone in the reds' ratting space.
And, because of the threat of roaming reds in your back yard, you do keep yourself awake while ratting/plexing. Just find yourself a good alliance in 0.0 willing to explain the rules of nullsec to you, and you'll be on your way.
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Aodha Khan
Minmatar Matari Stormriders
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Posted - 2010.08.30 13:07:00 -
[26]
FW is a good starting point to dip your toes into PvP. 0.0 is more time consuming.
----------------------- Stormriders Recruitment ----------------------- |
King Gore
The Church of Sentcha
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Posted - 2010.08.30 13:10:00 -
[27]
Get into cloaky ships and pew pew in 0.0
I got a retriever (and his pod) in a belt the other day with 50+ in local. That same day, in the next system over, I got an Archon sicced on me (I've got pics for name and shame) for attacking a ratting drake. Since I could cloak I warped off, cloaked, came back, watched and waited. Sometimes it's hit and miss. Oh, in 0.0 and some lo sec, never warp directly to the gate. This is from a solo perspective. Small gang warfare and solo stalking in 0.0 is where its at.
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Sutskop
PILSGESCHWADER
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Posted - 2010.08.30 13:19:00 -
[28]
Originally by: Scoundrelus Low Sec Pros: -Less blobbing
I'm not sure. Lowsec can be very blobby. Maybe because ppl in low are just there for the pvp, and the killmails. So when you finally find a lone drake, you should be prepared for his 5 or 20 pvp hungry "pirates" waiting next door. On the other hand, in nulsec many care about their high profit ratting/plexing or whatever, and less about forming up to blob a single intruder. ofc that depends on the region, and once you **** off enough ppl you might consider moving on.
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Zyress
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Posted - 2010.08.30 17:44:00 -
[29]
I tried FW and found it to be a lot of blobs and docking games, after you understand the rules of it it gets a little tedious, Null sec can offer some good fleet action if you are in a corp or alliance that holds sov out there or you can get in a fleet that does roams, all in all though the most dangerous and so the most interesting pvp is in lo-sec, no one owns it, anyone looking for a fight roams it, you are as likely to jump thru a gate into a 30 ship gate camp as an empty system. I've personally had the most fun in hi sec inter corporate wars.
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Jane Calvert
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Posted - 2010.08.31 00:26:00 -
[30]
I have lived in Null Sec pretty much my whole EVE life, did FW, had a blast. Main positives is that it was cheap (mainly used T1), and there were always fights.
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CoffinBait
Star Frontiers Talos Coalition
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Posted - 2010.08.31 02:16:00 -
[31]
I have loads of fights in null-sec using either cheap t1 ships (bc and below) or cloakies. You can certainty solo in null-sec , but I must agree it's a bit harder than lowsec.
Also , it's your best bet for being able to field expensive ships or just boost your wallet. 60 mils/h is not hard to do -meaning less time needed to pay for your losses and more to pvp.
Not to mention you can get a lot more fights just because its population is a lot higher than lowsec.
And , as others have said before , you are actually safer in some ways in 0.0 than lowsec or even empire.
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Gwen Achu
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Posted - 2010.08.31 12:03:00 -
[32]
My advise would be to find a training corp in one of the alliances. Most have them for low SP characters. |
Dodgy Past
Amarr Trans-Solar Works Rooks and Kings
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Posted - 2010.09.01 13:25:00 -
[33]
Personally went FW --> Null --> Low / Null.
The greatest benefit of FW was a chance to get into some reasonable fleet PvP with no real experience, thus building up enough kills to get into a decent PvP corp in null. It also allowed me to avoid negative sec until I was ready to deal with the consequences this has on my ability to generate isk. Now I have good friends who would give me access to somewhere to rat up my sec if I wanted to for example and a low sec missioning base I use when I'm getting a bit short.
One thing to be aware of is that your loss mails will become part of your CV and are normally easy to find, so be a little careful with your fits.
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solace honored
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Posted - 2010.09.03 23:17:00 -
[34]
join a null sec corp . fit a point and web and start killin people , if thats your game start learning to play it now, most well set up corps will not mind giving you tech1 ships to throw away while they teach you .
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Dr Sheepbringer
Gallente
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Posted - 2010.09.04 08:40:00 -
[35]
I would say nullsec because you don't have to worry about gateguns and station sentries. Those are ANNOYING! (as a noob) Of course it also means that there is no protection for you either, but if you just want to go in and shoot anything that comes your way...nullsec is the way to go.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Othran
Brutor tribe
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Posted - 2010.09.04 14:13:00 -
[36]
Done most of what you're after.
FW : This is basically 0.0 without bubbles, bombs or sov structures. You can fight anywhere without sentry guns/police/concorde getting involved if its a FW war target. Its complicated/enhanced by "pirates", random characters/fleets passing through/camping. You need a functional overview to manage this well, something most people don't seem to have, even in null-sec. Perfect place to start solo PvP - or at least it is in the Hed constellation (Amamake etc) as you get a whole load of blues you don't need to worry about.
Low-sec : Take away the blues that you had in FW, plan for guns shooting you and/or random people passing by. Deal with the traffic in the system - which is something a lot of long-term 0.0 residents HATE.
Null-sec : Bubbles (dictors/hictors/anchored) and bubble mechanics are the initial learning curve here. That's usually enough to scare most people off but its pretty simple really. There's obviously a lot more to it than that but if you can deal with the bubbles you can go wander around and find out the rest bit by bit. NB - if you are in sov space (held by an alliance) then be aware that most of them have a HUGE amount of carebear/passive PvP players. By "passive PvP" I mean their inclination is to dock up until someone turns up who claims they know what to do. Use the map functions/DotLAN/etc and by the time they've formed up then you're likely gone.
FW is simplest if you want to fly solo. You'll get ganked a fair few times but at least you can look at local (blues/reds/neuts) and decide whether you want to gtfo or not. In low-sec (non-FW) you'll have to assume everyone is hostile until you have some intel on them - whether that's covops, trawling through local, recognising people etc. Not a huge problem but perhaps not something you want at the start of your PvP career. Or maybe it is.
One thing I would point out is that piracy - by which I mean ransoming - is pretty rare now for standard T1/T2 ships. Pods are more usually the ransom target, at least for older characters where you can work out a likely clone cost even without implants.
I sort of envy you starting out
PS - I'm not even commenting on FW fleets, you've seen plenty on that.
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Kodath Ulkosh
Amarr
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Posted - 2010.09.16 02:55:00 -
[37]
I agree with the OP. Grinding missions and mining become so boring so quickly. PVP is what EVE is all about. The problem new players have is finding a place to belong.
"Lawless" Null sec is what everyone dreams of, but all of it now seems to be locked down by corps that are not newb friendly.
Low sec is now more dangerous than null sec as the formerly "lawless" space now has new corporate police.
So the only PVP that a new or inexperienced player can experience is either FW or Red vs Blue. And both have their advantages and disadvantages.
Are there any other options for a new or an inexperienced PVP player? "Government is empowered when people follow it, fight it, or fear it. The State is best weakened by ignoring it."
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Von Kroll
Caldari Kroll's Legion
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Posted - 2010.09.16 03:32:00 -
[38]
Originally by: Kodath Ulkosh I agree with the OP. Grinding missions and mining become so boring so quickly. PVP is what EVE is all about. The problem new players have is finding a place to belong.
"Lawless" Null sec is what everyone dreams of, but all of it now seems to be locked down by corps that are not newb friendly.
Low sec is now more dangerous than null sec as the formerly "lawless" space now has new corporate police.
So the only PVP that a new or inexperienced player can experience is either FW or Red vs Blue. And both have their advantages and disadvantages.
Are there any other options for a new or an inexperienced PVP player?
A year and a half ago, we could say go to Providence and cut your teeth. Its what I did. For all the negatives of the old CVA holder system, it was the best place for new players to go and learn about null-sec mechanics and null-sec warfare. You could even get some low-sec experience killing pirates in the low-sec pipes leading in. Unfortunately, that has gone the way of the dodo now, and there hasn't yet been a replacement emerge. There are some corps that are in null-sec (renters, etc.) that would take a new player, but don't expect to just go out there and make your fortune like you used to be able to do in Providence. You'll get blown out of your ship since NBSI rules exist almost everywhere now.
For me personally, I need the whole good guy/bad guy dynamic to feel satisfied with PvP. So, I just recently hitched up for FW. The good thing about this game is that you can try just about anything for a while, then totally shift gears if you want without any sort of penalty. If FW doesn't work for me, I'll do something else. I suggest you give it a go. If you don't like it, you can pursue all the other avenues available.
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Ti'jitsu
Gallente Nemesis Nation
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Posted - 2010.09.16 04:49:00 -
[39]
Ok ill bite and put my 2 sense in.
As i have also experienced Null and Low Security PVP. My advice to you would be to definitely try out Factional Warfare or R v B before you try to go to Null. It really will ease your transition to a PVP mindset without some Fleet Commander calling you a ****ing ****** and a waste of biomass in voice comms. Null has alot more risk for corporations and Alliances that hold sov so must of the pilots and especially the CEOs and FCs take EVE alot more serious then those in low or High sec with very little to actually lose if a battle goes bad. Null sec has a steep learning curve depending on which alliance and corp you join, also many pilots from Null come to Faction warfare to get away from the massive blobs, bubble camps and POS bashing of Null sec life. Null is always the "final" goal for most people but its really not a place to start off in pvp IMHO.
R v B is a more controlled and kind of a big fight club. Could very well teach you the basics and get you thinking like a pvper. But lacks some of the more realistic situations you will run into in Low sec / null sec pvp. But is definitely a good starting point. They are also very accustom to training new pilots which helps as well.
Factional Warfare is another choice i would highly recommend. Its "usually" a high paced combat environment with fights happening all the time all over low and high sec. Ranging from 1v1s to small gang warfare and even large scale 70-70 battleship fights and sometimes more. The environment is dangerous with so many pirates and war targets about but easily circumnavigated with alittle training and common sense. And thou depending on your faction choice it does limit what high sec you can enter it gives you a good impression of the restrictions of major warfare and the teaches you some very good fundamental rules of EVE like your a target everywhere, at all times forcing you to rethink alot of "carebear" habits and making a tougher player to kill and grief no matter what your focus in eve is.
FW missions are extremely profitable as well and are much more interesting then high sec missioning as they happen in low sec and you can come under attack by pirates and war targets at all times but as mentioned its well worth the risk and exclusive to FW members and corps.
If you go the FW path i strongly recommend you find a corporation first. This will help ease the learning curve of FW alot, help you fleet up faster and more often as well. If you decide to chose this path hit me up in game i run a Gallente FW corp called Nemesis Nation. We take people of all SP levels and timezones and do alot of teaching and helping new players to learn to pvp. As well we are based in low sec and have a very active Militia Fleet Commander. If you would like to talk further you can hit me up in game.
I wish you the best in whatever you chose.
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Constantinus Maximus
Paxian Expeditionary Force
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Posted - 2010.09.17 22:46:00 -
[40]
Nullsec PvP = Getting 1000 ships on grid first and crashing the node ensuring "victory". FW PvP = Taking your gang half the size of the enemy, out positioning them and destroying them in lag-free fights that involve skill.
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Xuthi
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Posted - 2010.09.17 23:25:00 -
[41]
Edited by: Xuthi on 17/09/2010 23:33:53 Edited by: Xuthi on 17/09/2010 23:26:48 I cant comment on nullsec but as a fellow noob I can wholeheartedly recommend Factional Warfare. I've been playing about 3 months or so now and been in Caldari FW for about 2 months~ and so far I am finding it extremely enjoyable. I'm finding it a great way to learn how to pvp - I personally enjoy going out on my own alot and its not hard to find solo fights at all in small ships if you want solo action.
Quote: FW is much safer for a new player. Jumping straight into 0.0 is harder and more likely to get you podkilled over and over and perhaps tired of PvP in general.
I dont agree with this, though obviously I havent experienced 0.0 but you'll 100% be podded over and over again in FW if you dont have your wits about you, FW so far for me has been a great teacher about how to live and survive in low sec and if your completely clueless you'll soon learn to have your wits about you. This is just part of the attraction for me personally though. As someone said above, its a pretty fast paced environment and if you hang around in the main FW pipes or plex areas you'll be constantly close to action.
if you go FW though Id have a good source of income as your gonna be replacing ships quite often if your active, all part of the fun though :)
Give it a try, its fun as hell.
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Tornado Bait
Minmatar Dissident Resident
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Posted - 2010.09.18 06:43:00 -
[42]
If your brand new to pvp you'll probably get more mileage out of FW.
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Serend
Gallente Rook Solutions
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Posted - 2010.09.27 18:19:00 -
[43]
You should check out RvB, as mentioned above. Mostly affordable and readily available pvp. It's in high sec, has a lot of seasoned and newer players alike, and a good deal of fun. Check w/ Red Federation or Blue Republic. Easy to join and easy to drop and go on if it's not your cup of tea.
Serend
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The Grabbler
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Posted - 2010.09.27 20:39:00 -
[44]
Edited by: The Grabbler on 27/09/2010 20:39:32 im like a 1 month old character, and i live in nul sec.
although i have a 1.0 kdr right now. im having a blast flying my ba***s rupture around, trying to find pew pew and making money.
low sec seems to be too empty, and ive gotten owned by gatecamps a couple of times, that kind of make me wary of going there, im learning though, and i found out that you do want to warp away from gates and celestials.
the only problem is, living in NC space, everyone is blue, its hard to find a fight without traveling 15 jumps in any direction.
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Arnakoz
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Posted - 2010.09.28 00:32:00 -
[45]
I think everyone missed something here: join a merc corp....
you will have people to train you, but you wont have to constantly watch over your shoulder b/c half the population may have kill rights on you. only your current war targets. Plus, with most merc corps you'll likely get some kind of compensation for lost ships - at the very least you;re being paid for running PVP.
FW means that days that you dont feel like, or have the time to fight, you wont have much of a choice.
low sec is arguably the most dangerous place in eve. if you dont know them, they will most like try to kill you. so short of getting into a lowsec pirate corp, that doesn't actually intend on simply luring you out there for them to rob, i wouldn't suggest it.
nullsec is awesome. if you want to simply rat or mine in peace, you can (except random/minor interruptions), if you want to go out and solo some pvp, or go to hisec and do some pirating, you can. if you want do fairly "Safe" pvp, then join the alliance blobs - you;ll get schooled in pvp without going broke.
but, the problems with a new player in nullsec are many. mostly, if you can't run at least some level 4 missions solo, then dont try it - otherwise you wont be able to rat/earn income. if you want to pvp, you will need a good income.
Plus, knowing how to get out of trouble only comes with experience. expect to cry a bit if you attempt nullsec too early.
so, back to my first point - merc corp is my vote.
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ItsmeHcK1
The Tuskers
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Posted - 2010.09.28 02:33:00 -
[46]
Originally by: Arnakoz nullsec is awesome. if you want to simply rat or mine in peace, you can (except random/minor interruptions), if you want to go out and solo some pvp, or go to hisec and do some pirating, you can. if you want do fairly "Safe" pvp, then join the alliance blobs - you;ll get schooled in pvp without going broke.
I disagree. You won't learn how to pvp, you'll learn how to blob.
I did it the reverse order; nullsec first, lowsec second. I didn't learn how to pvp until I flew around in lowsec. However, of course not all alliances are blobbers, so it's really a matter of finding the right one... My advice: Find a good corp that does small gang/solo work, that have fun flying, fighting and exploding, and join them. Don't cling to a gang though, the best learning experience is flying solo.
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Feyona
Locus Industries
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Posted - 2010.09.28 06:09:00 -
[47]
Edited by: Feyona on 28/09/2010 06:12:36
Originally by: Othran Done most of what you're after.
FW : This is basically 0.0 without bubbles, bombs or sov structures. You can fight anywhere without sentry guns/police/concorde getting involved if its a FW war target. Its complicated/enhanced by "pirates", random characters/fleets passing through/camping. You need a functional overview to manage this well, something most people don't seem to have, even in null-sec. Perfect place to start solo PvP - or at least it is in the Hed constellation (Amamake etc) as you get a whole load of blues you don't need to worry about.
Low-sec : Take away the blues that you had in FW, plan for guns shooting you and/or random people passing by. Deal with the traffic in the system - which is something a lot of long-term 0.0 residents HATE.
Null-sec : Bubbles (dictors/hictors/anchored) and bubble mechanics are the initial learning curve here. That's usually enough to scare most people off but its pretty simple really. There's obviously a lot more to it than that but if you can deal with the bubbles you can go wander around and find out the rest bit by bit. NB - if you are in sov space (held by an alliance) then be aware that most of them have a HUGE amount of carebear/passive PvP players. By "passive PvP" I mean their inclination is to dock up until someone turns up who claims they know what to do. Use the map functions/DotLAN/etc and by the time they've formed up then you're likely gone.
FW is simplest if you want to fly solo. You'll get ganked a fair few times but at least you can look at local (blues/reds/neuts) and decide whether you want to gtfo or not. In low-sec (non-FW) you'll have to assume everyone is hostile until you have some intel on them - whether that's covops, trawling through local, recognising people etc. Not a huge problem but perhaps not something you want at the start of your PvP career. Or maybe it is.
One thing I would point out is that piracy - by which I mean ransoming - is pretty rare now for standard T1/T2 ships. Pods are more usually the ransom target, at least for older characters where you can work out a likely clone cost even without implants.
I sort of envy you starting out
PS - I'm not even commenting on FW fleets, you've seen plenty on that.
This guy's got it right. 0.0 can be nice, also, but you need to find the right corp. Sov holding alliances are generally NOT the place to learn how to pvp properly, despite everything they will tell you about that. By and large they tend to only really PVP in response to their ratting space being threatened, and are only willing to do so under the command of someone else. A smaller roaming (as in nomadic) corp or alliance or living in NPC 0.0 is usually much better, though for my money FW is the best.
Blob sizes are also relative, 'small gang' in 0.0 can often be as large as 30-50 guys, while that's about as large as gang sizes will ever get in FW. (Though in the past there have been some REAL blobfests, but these generally only happen once in a 6 month timespan.) Nothing wrong with bubbles either, but if you like flying with expensive implants, then forget 0.0, you WILL screw up and lose them eventually. |
Aesheera
Amarr Malum Crusis
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Posted - 2010.09.28 11:15:00 -
[48]
Originally by: Scoundrelus
I probably missed a few but as you can see null sec has the less cons but I personally think the bubbles and blobbing are enough of a con to keep me in low sec. I'd love to live in 0.0 but when entire alliance are locking down entire constellations because I passed through in my pod it can get a bit ridiculous.
This. I prefer lowsec. No bubble bull****, no 40+ monsterblobs locking you into systems.
I will add though: Sentry guns aren't really an issue since you can poke in the hornet's nests (pirates) and lure the flashies out to agress you and have GCC on YOUR side. if you know what you're doing, this isnt a trouble at all.
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Xpaulusx
Intergalactic Syndicate Galactic Syndicate
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Posted - 2010.09.28 19:19:00 -
[49]
Originally by: Ziania After a few weeks of EVE I had come to a cross roads. You can probably find my tear-filled post in the new player forum still. The short of it being: I find mining and mission running (the core of newbie activities as I saw it) boring as hell and as such i'm now selling off what little I own and going on the hunt for a pvp lifestyle that I can both enjoy and sustain without going completely broke.
At this point i'm just trying to decide wich avenue is more fitting. On one hand is lowsec, piracy, and possibly faction warfare. On the other hand is nullsec, truly lawless space, big ship, etc. If anyone has experience in either area, please feel free to post your opinions. I'd like to get an idea of what both have to offer so I can find a suitable corp in the area.
Oh and before anyone mentions red vs. blue, yes, I have heard of it. That said, i'd like to get away from empire if possible, so it's not high on my list at the moment.
Thanks
FW is prolly the way for you to go right now, get some kills, learn some Tactics, as a rule of thumb, you should have 10-15 Mill sp before venturing out where the big boys play.
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Barrak
Caldari Agony Unleashed Agony Empire
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Posted - 2010.09.28 20:32:00 -
[50]
0.0 + Minmatar (Rifter) = cheap fun...............
Talent does not count, its what you do with it that does |
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.09.28 21:52:00 -
[51]
Edited by: Idicious Lightbane on 28/09/2010 21:52:35 For FW pick your faction of choise, join on some general militia roams that have competent fc's that seem to know what they are doing. Before long you will be known by them and the people they know that you are trusted in those fleets (who the regular and competant FC's are will become clear very quickly) After that point you should know the names of the some of the top corps in your FW side, try to get into one. This will open up for you intel channels, closed fleets, joint ops and all of that involved. Once you are at that point FW starts becoming interesting and fun to do (this is about the same way I did it btw, shouldn't take more than a week or 2)
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Quasa Umbral
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Posted - 2010.09.29 13:41:00 -
[52]
Edited by: Quasa Umbral on 29/09/2010 13:42:19 I for one am still making this decision - FW or 0.0. Perhaps I am a noob, but here is my experience with FW so far. (not whining here, but rather looking for advice as the orignal poster was as well)
Joined the militia, flew around about a week. Few in chat will talk, everyone is a spy. Tried to follow around a blob from my team a few times, until I got the Ventrilo information I was lost, with it well . . not exactly tons of organization.
Deciding I would rather do small group PvP I got 2 friends involved. We set up safespots, instawarps, and so on. I read that I should make a bunch of T1 frigs to learn, so cool I do that, building a bunch for a friend and myself. In two weeks of casual playing (hour or 2 a night, I have a real life, job, wife, etc.) I have been blown up 5 times, and every time it is by a group of 5 to 15 T2 cruisers and T2 frigs with a BC here and there.
I had 1 cool duel in all those nights playing, which in the end was great fun, but my ratio of fun would be 15 minutes of cool PvP for 5-10 hours of prep/roaming around looking for the fight.
Should I try 0.0? If not, please, someone tell me - how do I find a group of players (a small group, preferably) that play casually to roam around with that do not all fly T2 ships worth 50mil each?
A blob for me does not equal fun PvP. Having a ship crushed by ships totaling 50x more in ISK - that is not skill, that is *yawn*
Any advice is appreciated.
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Irae Ragwan
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Posted - 2010.09.29 23:17:00 -
[53]
Generally more planning and prep time goes into 0.0 warfare than FW. Sov holders have a bit more to loose and most importantly 'roaming' and actually 'warring' are two entirely diffirent things there. If you're out on a 'roam,' that generally means getting as many hacs and logistics as will show up and going to the nearest red system willing to give you a fight. If you're at war, that means you're following the supercap blob and hoping the grid loads in your favor. Depending on which alliance you're running with, your milage may very; however, this is the general theme of 0.0 as I lived there for years. I never really loved it, but the isk from anoms is something you'll find hard to leave. That said, i'm enjoying myself a hell of a lot more doing freelance piracy in lowsec. More targets, less prep time, and flying with people I know I like rather than randoms i'm somehow blue'd with.
I've now got several friends in FW who've given it rave reivews, but I myself sit on the fence with that issue. I get to shoot at both sides now and that's worth more to me than a few extra hands to call on.
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Diesel47
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Posted - 2010.09.30 19:14:00 -
[54]
Edited by: Diesel47 on 30/09/2010 19:15:38 Neither.
Try Hisec pirating while you get a hang of things... Then upgrade when you are ready.
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Vajrabhairava
Caldari Agony Unleashed Agony Empire
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Posted - 2010.09.30 19:30:00 -
[55]
FW varies considerably based on what corp you belong to. So do 0.0 and lowsec piracy. Fly with the best group you can get in to, and you should be fine either way.
You might consider getting into a Rifter; it doesn't take very long. That will let you solo effectively, and contribute to gangs as a tackler, scout and skirmisher. Google and find Wensley's guide - that's excellent. Amarr will come into its own with Battlecruisers and up, plus T2 cruisers.
Also, take the PVP-Basic class from us here at Agony ...
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Ulena T'shan
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Posted - 2010.09.30 19:56:00 -
[56]
Well, I came back to the game as a former carebear and got into FW right off the bat.
All I fly is rifters and the occasional vigil (my corp hands them out like candy to willing tacklers) for gang work and it's a blast. I've got a terrible track record of deaths so far, but i'm making friends (and enemies) while pew'ing on the cheap. Not much more you could ask for tbh.
PS. Get a frigate with a decent cargo and an MWD, go around and mop up loot after major actions take place. I've largely broke-even over the last week or so doing this. Average isk from a t2 fitted bc wreck is about 4-6 mil in my experience and that will purchase and fit a whole lot of t1 rifters. If you're real lucky you might be around when someone looses a carrier or a nice faction fit, then you can forget about isk for quite a while.
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Hidris
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Posted - 2010.10.01 08:09:00 -
[57]
try to find a decent small number pilots 0.0 corp, get to know the people and fly with them, flying in small group is more fun than these huge blob who rely only on numbers, you will learn more that way. Also isk is easier to make in 0.0 than low sec or empire, so less time recovering your loss. Be aware that flying correctly big ship like BS requires a decent amount of SP, especially in support skills, like energy/hull/gunnery skills to 4 at least , 5 being the norm.
Dont join a corp who do only gatecamps or huge fleet, you wont improve your personnal pvp skills at all
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Irae Ragwan
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Posted - 2010.10.02 18:51:00 -
[58]
Originally by: Hidris
Dont join a corp who do only gatecamps or huge fleet
You are aware that describes 99.999% of 0.0 alliances and their corps and is re-enforced by sov mechanics?
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