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Shepard Book
Underground Stargate
73
|
Posted - 2012.07.27 17:08:00 -
[61] - Quote
Remove local and you cloaking is solved. I agree they should remove the free intel tool that is local. |

Ki're Suahien
Dreddit Test Alliance Please Ignore
16
|
Posted - 2012.07.27 17:11:00 -
[62] - Quote
Ron Mexxico wrote:zagdul you a ****** ofc you would want a nerf to cloaking in your systems
Because it only stops cloaking in HIS systems, amirite? And nullsec groups *never* cloak in their enemies systems. |

DrSmegma
Smegma United Asgard Supplies and Logistics
67
|
Posted - 2012.07.27 17:14:00 -
[63] - Quote
Mallak Azaria wrote: I understand it perfectly, but a person who is afk can't exactly do anything to hurt you.
Dragon Outlaw wrote:AFK is not playing the game...period.
Trader who afk-hurts you reporting in.  I don't really want to troll you. If I trolled you anyway, I'll probably edit it out as soon as the rage fades. |

Luwc
Easy Co. Fatal Ascension
3
|
Posted - 2012.07.27 17:39:00 -
[64] - Quote
well , I dont really want scrubs hanging out in fade annoying the **** outta me with recon stuff and reinforcing crap .
those are pretty good ideas zag but its just gonna **** "older" players like me off and every high sec pubby is going to hang out in null sec
Alliances that dont have the numbers for null sec can either do recruiting or stay in low / high sec .( npc nullsec )
however .... null sec could be a bit like the recent FW ... alliance owned stations could have agents which give you missions in Regions your alliance holds sov in . They will be sort of like upgrades ... those agents will be paid by "alliance" , for example : a lvl4 agent is going to cost the alliance 50mil a month ( which really isnt much for an alliance budget .
Running these missions will put the ratting / industry indexes of the destination systems up . so a -0.1 system could still have a better ratting index than a -0.9 one if enough missions are beeing run in this system . A mission is going to pop a public beacon in the destination system as soon as its accepted . This will also open up a lot of PVP opportunities . A LVL4 NULL SEC MISSION will be like a lvl5 Empire mission for example . this also encourages people to work together . form fleets and just do **** as an alliance / corp .
I am not much a of a jew but it looks like a nice way to get "unused systems" a bit more crowded and get their ratting / industrial index up . |

Suqq Madiq
Amarr Empire
219
|
Posted - 2012.07.27 18:09:00 -
[65] - Quote
Luwc wrote:I am not much a of a jew
The lady doth protest too much, methinks.
|

Fallorn
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.07.27 18:16:00 -
[66] - Quote
Instead of having the ships and things produced use less resources make it so you refine like 1.2x from only RAW or COMPRESSED ore and ice. That way you don't have to track every item for a different reprocess rate.
Also change it so that the time to produce is maybe .8 instead so you are making things faster.
Then if you want to change production. Make science jobs faster in 0.0 and T2 invention have a higher chance of success or give out BPCs with more runs and/or better PE than high sec.
Now you have mining/refining raw materials worth it. People will buy ore move it to low sec to compress then ship it down to refine. You have 0.0 Productions more friendly specially for things like Jump freighters. You have Science jobs have more of a point because you research faster/invent better. The best part is they don't have to keep track of identical items refining into different things because only ore/ice would refine into a different amount. |

MIrple
BSC LEGION Tactical Narcotics Team
32
|
Posted - 2012.07.27 18:24:00 -
[67] - Quote
I like your Ideas for changing Sov. One question though. Not every system has the same number of planets. With your idea to put the upgrades into the POCO was it intentional to have it so some systems will be better then others? Also I feel that the Alliance should also get a Bonus when they hold a Constellation and Region. Your thoughts |

Zagdul
Clan Shadow Wolf Fatal Ascension
874
|
Posted - 2012.07.27 18:30:00 -
[68] - Quote
Luwc wrote:well , I dont really want scrubs hanging out in fade annoying the **** outta me with recon stuff and reinforcing crap .
those are pretty good ideas zag but its just gonna **** "older" players like me off and every high sec pubby is going to hang out in null sec
Alliances that dont have the numbers for null sec can either do recruiting or stay in low / high sec .( npc nullsec )
however .... null sec could be a bit like the recent FW ... alliance owned stations could have agents which give you missions in Regions your alliance holds sov in . They will be sort of like upgrades ... those agents will be paid by "alliance" , for example : a lvl4 agent is going to cost the alliance 50mil a month ( which really isnt much for an alliance budget .
Running these missions will put the ratting / industry indexes of the destination systems up . so a -0.1 system could still have a better ratting index than a -0.9 one if enough missions are beeing run in this system . A mission is going to pop a public beacon in the destination system as soon as its accepted . This will also open up a lot of PVP opportunities . A LVL4 NULL SEC MISSION will be like a lvl5 Empire mission for example . this also encourages people to work together . form fleets and just do **** as an alliance / corp .
I am not much a of a jew but it looks like a nice way to get "unused systems" a bit more crowded and get their ratting / industrial index up . Oh boy do I disagree.
With null sec, it is NOT CCP's job to implement agents, missions, and general mechanics that are automated to provide content for the members of null sec. What we do as a null sec entitiy should have meaning and we should be able to develop how people have an impact on it.
Every tool or mechanic introduced into null sec should allow the players to have influence with. Agents and a 'balance of power' would quickly get annoying when the stakes such as sovereignty warfare is at stake.
Again, this is why I suggest that there should be degradation in security status. We should have an impact on that because well... we're in essence the CONCORD of null sec when we hold sov and choose or don't choose to police our space.
With moon mining and manufacturing, this allows us to define what the technitium is, not what CCP deems the bottleneck is.
Littl by little the mechanics of this game are being taken away or you as a player have less of an impact on the things around you. THIS is when EVE will be done in my opinion. If the way for sov mechanics is some mission I run or standings I need to grind I'm over with it. I feel that they should take all the aspects that make EVE good and focus on it.
Jitagate 2012: EVE is no longer only about Spaceships, it's now about the players who fly spaceships.
A list of fixes for the new inventory
Dual Pane idea clicky |

Zagdul
Clan Shadow Wolf Fatal Ascension
874
|
Posted - 2012.07.27 18:33:00 -
[69] - Quote
Fallorn wrote:Instead of having the ships and things produced use less resources make it so you refine like 1.2x from only RAW or COMPRESSED ore and ice. That way you don't have to track every item for a different reprocess rate.
Also change it so that the time to produce is maybe .8 instead so you are making things faster.
Then if you want to change production. Make science jobs faster in 0.0 and T2 invention have a higher chance of success or give out BPCs with more runs and/or better PE than high sec.
Now you have mining/refining raw materials worth it. People will buy ore move it to low sec to compress then ship it down to refine. You have 0.0 Productions more friendly specially for things like Jump freighters. You have Science jobs have more of a point because you research faster/invent better. The best part is they don't have to keep track of identical items refining into different things because only ore/ice would refine into a different amount.
This would work too and probably be a lot easier, however I like the idea of being able to put a corp stamp on my ship if I produce it.
I do like your idea for producing things faster. All good suggestions though. I'm gonna link to your post in the OP. These are all very reasonable.
A list of fixes for the new inventory
Dual Pane idea clicky |

Juris Macto
B0rthole Test Alliance Please Ignore
0
|
Posted - 2012.07.27 18:42:00 -
[70] - Quote
Your "fixes" to afk cloaking won't do anything but annoy those of us who actively hunt. Honestly, I can set a timer and still be afk cloaking. Additionally, this "fix" is a little too similar to the WoW mechanics for my taste. If you want to play WoW, go play it and leave my Eve alone. |

Zagdul
Clan Shadow Wolf Fatal Ascension
874
|
Posted - 2012.07.27 18:42:00 -
[71] - Quote
Ron Mexxico wrote:zagdul you a ****** ofc you would want a nerf to cloaking in your systems
Simpletons look at my proposed changes and view them as nerfs.
People with wits to them and a brain on their shoulders will see that they are balancing suggestions to shut the argument up.
A list of fixes for the new inventory
Dual Pane idea clicky |

Ki're Suahien
Dreddit Test Alliance Please Ignore
17
|
Posted - 2012.07.27 18:45:00 -
[72] - Quote
Honestly, I might drop the local/cloaking issue from your proposals if I were you. Personally I think you have decent solutions, but they are just too polarizing. Even if everything else is solid and you could run with it, those two are just going to get primaried and drag the whole thing down. |

Mag's
the united Negative Ten.
9019
|
Posted - 2012.07.27 19:25:00 -
[73] - Quote
Zagdul wrote:Ron Mexxico wrote:zagdul you a ****** ofc you would want a nerf to cloaking in your systems Simpletons look at my proposed changes and view them as nerfs. People with wits to them and a brain on their shoulders will see that they are balancing suggestions to shut the argument up. Except they aren't balanced suggestions, regarding cloaking.
If they were balanced, you would have included the mechanic being used to interact with pilots. The one used to attempt to create fear, through psychological warfare. Only simpletons miss out vital things like this and then try to suggest balanced ideas.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

WolfeReign
T.O.R.
24
|
Posted - 2012.07.27 19:28:00 -
[74] - Quote
Cloaking and local are issues that have been argued to death in other threads. There is more to the OP then just those two ideas........ALOT MORE! |

Mag's
the united Negative Ten.
9019
|
Posted - 2012.07.27 19:44:00 -
[75] - Quote
WolfeReign wrote:Cloaking and local are issues that have been argued to death in other threads. There is more to the OP then just those two ideas........ALOT MORE! And? Are you implying we should only comment, if we include every idea mentioned in the OP?
Strange idea tbh.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Fallorn
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.07.27 19:54:00 -
[76] - Quote
The big thing is the other issues, taking out anything about local and cloaking would mean people could discuss the others without having a shitstorm of things that have already been beaten so badly they make me think of the 1992 US Mens Olympic Basketball team whom's worst victory was 32 points over the other team and ever game scored over 100 points. |

HVAC Repairman
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.07.27 20:00:00 -
[77] - Quote
as much as i love zagdul i cannot trust a person who runs an alliance with the worst named corporations in EVE history
zagdul i love you regardless Follow me on twitter |

HVAC Repairman
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.07.27 20:02:00 -
[78] - Quote
although interwebs cooter explosion is genius on levels which very few will ever truly appreciate Follow me on twitter |

Jed Bobby
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.07.27 20:19:00 -
[79] - Quote
I'm trash and I approve of these changes |

Gold Taxicab
School of Applied Knowledge Caldari State
0
|
Posted - 2012.07.27 20:42:00 -
[80] - Quote
Zag - should a pilot who is *not* at his keyboard be able have a impact on the game ?
I think people who are away from their computer for any meaningful period of time should be logged out of the game automatically.
AFK Cloaking has no risk right now, and I think that isn't what this game is about.
|

snake pies
Dreddit Test Alliance Please Ignore
50
|
Posted - 2012.07.27 20:46:00 -
[81] - Quote
Don't touch local, rest seems fine.
There is no problem with local, hundreds of ratters die every day to hunters who are just quick and experienced. If there was a problem, there would be no ratter deaths. Changing it would only allow the unskilled scrubs the time to catch people who are doing boring PVE and will never be 100% attentive.
What we have now is the middle point on that issue. PVE is boring, people do it semi-afk, that is the hunter's advantage. Any more and you're completely tilting it towards the hunter's side.
I swear people who talk about local changes seem to always be people who never ratted and hunted. |

Lumifragger Ghentenaar
Antwerpse Kerels En Garde
0
|
Posted - 2012.07.27 20:54:00 -
[82] - Quote
TL;DR :
Lets boost tech even more |

MIrple
BSC LEGION Tactical Narcotics Team
33
|
Posted - 2012.07.27 20:58:00 -
[83] - Quote
Lumifragger Ghentenaar wrote:TL;DR :
Lets boost tech even more
Yes by Making it so every Region in the game is worth something that is boosting Tech. I hope that was a troll post |

jimmy alt
Creative Export Black Pearl Alliance
1
|
Posted - 2012.07.27 21:09:00 -
[84] - Quote
I like the idea of putting the infrastructure on a planet. Kind of puts me in Star Wars theme as the republic base where the shield generator that protected the death star was on a planet. Luck and friends had to take down the shield generator before the fleet could attack the death star (station). |

Ashmenda
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.07.27 21:14:00 -
[85] - Quote
I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve. |

Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
|
Posted - 2012.07.27 22:24:00 -
[86] - Quote
I love the idea of local resources to build fleets. Altough I dont know much about fleet theory crafting Im worried a bit of the idea since you pretty much see all the same fleet comps everywhere. Be it Drakes/Tengus, Maelstroms or Hellcats (anyone still using hellcats?). Even tough you do need other kinds of ships for a fleet to work, the main ship will pretty much dictate what's needed to be produced on big quantities... be it HMLs, 1400mm or Mega Pulses.
Is it better than Tech tough?? Hell yeah |

Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
|
Posted - 2012.07.27 22:25:00 -
[87] - Quote
Ashmenda wrote:I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve.
I cant shake off the idea that WH Space is how Null should have been from day 1 |

D3F4ULT
159
|
Posted - 2012.07.27 22:37:00 -
[88] - Quote
Cloakers are the real carebears of eve.
Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.07.27 22:38:00 -
[89] - Quote
Karmu Ivanostrov wrote:Ashmenda wrote:I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve. I cant shake off the idea that WH Space is how Null should have been from day 1
You mean, no gates, no outposts, no cynos, need to probe everything down? |

Zagdul
Clan Shadow Wolf Fatal Ascension
880
|
Posted - 2012.07.27 22:39:00 -
[90] - Quote
Karmu Ivanostrov wrote:Ashmenda wrote:I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve. I cant shake off the idea that WH Space is how Null should have been from day 1 Removing local completely from null sec would make warping cloaked with a cyno horribly over powered and very unbalanced.
The way WH's work and Null are COMPLETELY different, what works for one will not work for the other and all sides of the sandbox need to be considered.
A list of fixes for the new inventory
Dual Pane idea clicky |
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