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Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:35:00 -
[1] - Quote
I have come up with the ultimate fix for null sec as a whole. I want you all to poke holes in this BEFORE I put this to Features and Ideas. So, I figured... what better way to get an idea torn apart than to release it to the public of General Discussion.
It would literally mean re-thinking half the mechanics in the game, but if done properly, it would keep the sandbox and actually improve on it. I also feel that it wouldn't take too much 'coding' as many of the ideas below would just require a few server scripts to run that would reallocate a few resources. Some of these fixes could go through very quickly.
I came to play a sandbox, this sandbox is slowly slipping away from us.
Throughout your thoughts on how you feel null sec should be fixed, you need to always remember that it shouldn't be CCP's job to create mechanics which favor one side or the other. It's simply their job to create the tools for us to play and build. You also need to keep in mind that in a sandbox, all forms of gameplay need to be considered.
So to start... We first need to break down nullsec into it's categories and why each is so horribly broken then provide constructive resolutions to solve the issues surrounding them.
The Lowest Common Denominator. The lineman or grunt is probably the first and foremost important aspect of any null sec entity. They need to feel as though they are first part of something worth fighting for. In order for this to happen, the entity and banner they wave should have a sense of pride. To date, this has been accomplished many ways. Some enjoy pvp and having good k/d ratios. Others like controlling vast quantities of space and space riches. Others take pride in their ability to remain nomadic and control the high value resources that don't require sov. Then there are the small but still around bunch who enjoy the lore and wage war based on old racial grudges.
When developing space, the grunt needs to feel as though he can participate in helping build his empire. Right now, this aspect is severely lacking in many of the areas I've listed above simply because the current focus is on their personal gain. While this is still important, not enough emphasis is placed on how resources are held and maintained. If a member of an alliance had a mechanic which would allow them to contribute to the strength of an alliance without being forced into doing things they don't want to do, and at the same time reap rewards for it, I feel the system would be much more engaging and immerse the pilot.
SOV And Structure Grinding First and foremost, sov grinding sucks big hairy... well, if you've ever done it you know where I'm going. It's horrible. People hate doing it because it's boring. The smaller griefing alliances do not enjoy it either. It's very challenging to have a way to take the proverbial rifter and hit a massive alliance such as ours. This was something that brought me to this game. I'd hear stories about the 3 day old dude who took out a ship worth thousands times more than his own. This is what needs to be achievable with sov mechanics if sov is vulnerable. But how to do it and still be fortified?
I propose we remove ihubs and instead push the upgrades into the POCO's on planets.
1. POCO's now house up to 2 upgrades in them at any time. If a griefing entity does his meta-gaming correctly, they have the potential to knock out jump bridge, ratting upgrades, cyno jammers... the list goes on. Only one type of upgrade can be installed in a system (similar to how only one jammer can be anchored).
2. To control sov, you have to maintain 51% of the planets. Many old schoolers will hate this, however moons sucked, ihubs suck more, this is a happy medium. With the short RF timer it'll make structure grinding less painful. I'll go into how this will become easier if the space is abandoned. As it stands, abandoning space is a form of defense, I propose a method to help mitigate this.
3. Strategic Index is re-vamped completely. It's now based on the following factors which are additive: -Military Index + Industrial Index + Marketing Index + Traffic Index + Time System Held
Military Index: This is everything from ships killed in a system to ratting.
Industrial Index: This is everything from minerals mined to moon goo to PI POCO activity all the way through to things manufactured (even at POS's) where time per hour on things in production is what holds this metric.
Marketing Index: Items bought/sold in a system. A new set of upgrades will also help reduce marketing taxes as well as lowering the contracting fees.
Traffic Index: How many ships enter/leave the system in a day.
Time Held: How long you hold a system. However, you will never obtain past sov 3.5 based on time alone. You'll need the above indices to gain other benefits.
A list of fixes for the new inventory
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Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:35:00 -
[2] - Quote
Fortify Systems Based On Activity. To start, this system now has a dynamic resistance level on the POCO's based on the strategic level. The line members now can contribute to fortifying systems.
Mineral Bonus: Below you'll notice that we have a bonus to bounty and a bonus to mineral usage during production. In order to implement the mineral production aspect of this system, you'd need to add an identifier on to all produced items in null sec at these perked rates due to the potential of reprocessing and creating minerals out of thin air. In essence, this would be the implementation of putting your mark on a ship produced and if this item were ever refined, you'd only receive the reduced mineral output.
Ratting Bonus and now you have an effect on security status!: For ratting in systems, people tend to migrate to the lowest sec systems and focus on upgrading them. Then, you find 50-60 dudes in that same system, they never leave... for days... months... The rest of null a null sec alliance's held space goes unused. So, we're now able to have an impact on security status and this would play into the Farms and FieldsGäó idea and you'd need to 'rotate your crops' so-to-speak.
How it works is that heavily ratted systems begin to increase in security status (it goes up and the value of the ratting anoms decreases). Systems in null sec have a cap on how low their security status can go, and would never go above 0.0. In order to regenerate a system back down to it's lower security status, you'd need to rat in other sovereign systems.
Sov 1: -Resistances = 0% -Ratting bounty x1 -Mineral usage in production x1 Sov 2: -Resistances = 20% -Ratting Bounty: x1.1 -Mineral usage in production x0.09 Sov 3: -Resistances = 40% -Ratting Bounty: x1.2 -Mineral usage in production x0.08 Sov 4: -Resistances = 50% -Ratting Bounty: x1.3 -Mineral usage in production x0.07 Sov 5: -Resistances = 70% -Ratting Bounty: x.1.4 -Mineral usage in production x0.06
Moon Mining and the Tech Manufacturing Problem Contrary to popular belief, tech isn't broken. It's the process in which Tech 2 items in the game are manufactured which is that causes a bottleneck on a single resource. So, I propose we redistribute the moon resources in EVE, then redesign how Tech 2 manufacturing works so that depending on where you live in EVE determines what portion of the process you are focused on.
Basically, around Caldari space you'd have prom and tech. These two items would be the base for creating materials around Caldari Tech 2 products and weapon systems. See, you get to feed the lore nuts, and evenly distribute resources. You also are able to retain the sandbox of what is valuable is based on what we blow up. Drone regions would focus on module materials and drone components. The deeper you travel into null sec, the more prevalent these minerals on the moons become available.
Thu = Gallente/Rails Dyspro = Amarr/Lasers Neo = Mini/Projectile Prom = Caldari/Missiles
This in essence, fixes tech. No longer are you after a single resource to produce all of your tech two. Instead, based on what we blow up in EVE determines the value of moon minerals. Space that has minerals based on doctrines which your alliance flies becomes valuable to you as if you are an industry heavy alliance, you can drive the costs down on your weapon systems and tech 2 ships.
The Local Debate OH GOD NOT THIS AGAIN!?
The wolf and sheep conundrum is vital in order to have hunters and prey. The hunters hate local, the prey love it. The bottom line is the challenge to make both sides happy... so bare with me and let me provide a middle ground.
You no longer show in local until you de-cloak.
Just think about the possibilities here for both sides. For the sheep, you need to work as a team in order to provide intel. For the wolves, this allows you to jump into a system, do a system scan and get a head start. Both sides need to be on their toes.
The Cloaking Debate Another... horrible subject.
Here's my solution. AFK cloaking is a harassment tactic, it's fun! I do it and I encourage everyone to do it someday as it's pretty fun to watch ratting hubs for my hostiles decline in activity. However, playing a game while not at your computer is not really playing a game. So, lets just put a fuel requirement on non-covert op cloaking devices. Cover op cloaking devices now have a time limit and regular cloaks have a fuel requirement of ~something~ cheap, maybe heavy water. It takes space, requires a refuel and would eventually require a chronic cloaker type to be active at his computer. It provides a meta game so we can try to catch that dude's re-fueling truck. Or, I can inject a spy in an alliance and refuel them with their own supplies 
In conclusion: -This system encourages pilots to populate their space and use it. -It allows for smaller alliances to grief larger ones who have strategically held space. If they don't use it, it's more vulnerable to attack. -It encourages nullsec manufacturing.
Basically... It does it all.
A list of fixes for the new inventory
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Suqq Madiq
Amarr Empire
201
|
Posted - 2012.07.27 04:38:00 -
[3] - Quote
Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1225
|
Posted - 2012.07.27 04:45:00 -
[4] - Quote
I doubt CCP will ever allow an increase in ratting bonuses.
Rather we'd end up with x0.8 for sov 0 x1.0 for sov 5
Because inflation. Recall that they buffed anoms to get some activity and hurriedly nerfed it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:45:00 -
[5] - Quote
Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well.
Please find where I said there's a problem with AFK cloaking.
I just wanted to attempt at providing a solution to the argument, not that there was a problem with it in general.
Alavaria Fera wrote:I doubt CCP will ever allow an increase in ratting bonuses.
Rather we'd end up with x0.8 for sov 0 x1.0 for sov 5
Because inflation. Recall that they buffed anoms to get some activity and hurriedly nerfed it. This is where you should read about System Security Status degradation.
A list of fixes for the new inventory
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Tuireann Naari
Emrys Enterprises
14
|
Posted - 2012.07.27 04:47:00 -
[6] - Quote
Well, Suqq Madiq is an ignorant toad, but I'm sure you could tell that already.
Everything looks good except the last two points.
For the point about Local, couldn't Local be eliminated and replaced by an intelligence tool of some kind? For instance, could there be a POS module that pings every 15 seconds or so and feeds all alliances/corporations blue to the owner details about any red or neutral ships which are uncloaked and in system? This could solve the AFK cloaker issue as well, since if cloakers did not appear in this intel tool, there would be no annoyance.
Of course, this would require a counter to cloaking. Maybe a new class of Destroyers, which have access to a module which can disrupt cloaks within a certain radius? Or perhaps a script for HIC bubbles performing the same function?
Anyways, those are my thoughts. |

Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:50:00 -
[7] - Quote
Tuireann Naari wrote:Well, Suqq Madiq is an ignorant toad, but I'm sure you could tell that already.
Everything looks good except the last two points.
For the point about Local, couldn't Local be eliminated and replaced by an intelligence tool of some kind? For instance, could there be a POS module that pings every 15 seconds or so and feeds all alliances/corporations blue to the owner details about any red or neutral ships which are uncloaked and in system? This could solve the AFK cloaker issue as well, since if cloakers did not appear in this intel tool, there would be no annoyance.
Of course, this would require a counter to cloaking. Maybe a new class of Destroyers, which have access to a module which can disrupt cloaks within a certain radius? Or perhaps a script for HIC bubbles performing the same function?
Anyways, those are my thoughts. That would require CCP implementing a new mechanic that completely replaces something that functionally works.
I fear this with all my heart good sir.
Instead, my idea hits a happy medium between the two.
A list of fixes for the new inventory
Dual Pane idea clicky |

Tuireann Naari
Emrys Enterprises
14
|
Posted - 2012.07.27 04:52:00 -
[8] - Quote
Zagdul wrote: That would require CCP implementing a new mechanic that completely replaces something that functionally works.
I fear this with all my heart good sir.
Instead, my idea hits a happy medium between the two.
Good point, it could very well break many, many more things than it would actually fix. |

Sathras
Northstar Cabal Fatal Ascension
2
|
Posted - 2012.07.27 04:52:00 -
[9] - Quote
lets just put a fuel requirement on non-covert op cloaking devices. Cover op cloaking devices now have a time limit and regular cloaks have a fuel requirement of ~something~ cheap,
I approve of this especially and the rest is good too. |

Fatbottom Girl
State War Academy Caldari State
36
|
Posted - 2012.07.27 04:58:00 -
[10] - Quote
Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well.
suqq madiq |

No More Heroes
GoonWaffe Goonswarm Federation
1065
|
Posted - 2012.07.27 04:59:00 -
[11] - Quote
I can tell you really put a lot of thought into this. I don't fully know the ramifications for all of the changes you outlined but I hope CCP will listen to folks who live in null sec day in, and day out. Inappropriate signature removed, CCP Phantom. |

La Nariz
GoonWaffe Goonswarm Federation
84
|
Posted - 2012.07.27 05:03:00 -
[12] - Quote
Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well.
I'll ask again which alliance were you in that we killed? You seem awful bitter for a faceless NPC alt. |

Lipbite
Express Hauler
155
|
Posted - 2012.07.27 05:18:00 -
[13] - Quote
With all those "boost null-sec" threads I've started to think it's either stagnating badly or at least not as fun as low/hi-sec where residents almost never ask for new toys. |

Akirei Scytale
Test Alliance Please Ignore
2184
|
Posted - 2012.07.27 05:19:00 -
[14] - Quote
Lipbite wrote:With all those "boost null-sec" threads I've started to think it's either stagnating badly or at least not as fun as low/hi-sec where residents almost never ask for new toys.
As someone who lived in highsec for a solid year, 100% of my favorite EVE memories took place in null.
Once you experience the freedom, you don't even think about looking back. TEST Alliance BEST Alliance |

Zagdul
Clan Shadow Wolf Fatal Ascension
849
|
Posted - 2012.07.27 05:20:00 -
[15] - Quote
Lipbite wrote:With all those "boost null-sec" threads I've started to think it's either stagnating badly or at least not as fun as low/hi-sec where residents almost never ask for new toys.
It's been hit with a lot of nerfs and un-fun mechanics that really make for a lot of monotony. It needs some love, pretty badly.
A list of fixes for the new inventory
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Suqq Madiq
Amarr Empire
201
|
Posted - 2012.07.27 05:23:00 -
[16] - Quote
Zagdul wrote:Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well. Please find where I said there's a problem with AFK cloaking. I just wanted to attempt at providing a solution to the argument, not that there was a problem with it in general.
So, there's no problem with AFK cloaking, but you've suggested how it could be fixed. Why would you want to fix something that isn't broken? What possible reason would you make that leap unless you do, in fact, think there is a problem with AFK cloaking? Same goes with Local intelligence in Null. There is no problem with it. It is not broken. It does not need to be fixed, and yet here you are proposing ways that somebody that is not broken can be fixed. Can you understand why that might seem strange? |

Suqq Madiq
Amarr Empire
201
|
Posted - 2012.07.27 05:24:00 -
[17] - Quote
Fatbottom Girl wrote:suqq madiq
Touche. |

Zagdul
Clan Shadow Wolf Fatal Ascension
849
|
Posted - 2012.07.27 05:27:00 -
[18] - Quote
Suqq Madiq wrote:Zagdul wrote:Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well. Please find where I said there's a problem with AFK cloaking. I just wanted to attempt at providing a solution to the argument, not that there was a problem with it in general. So, there's no problem with AFK cloaking, but you've suggested how it could be fixed. Why would you want to fix something that isn't broken? What possible reason would you make that leap unless you do, in fact, think there is a problem with AFK cloaking? Same goes with Local intelligence in Null. There is no problem with it. It is not broken. It does not need to be fixed, and yet here you are proposing ways that somebody that is not broken can be fixed. Can you understand why that might seem strange?
I propose a fix to the debate good sir.
A list of fixes for the new inventory
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nate555
GODHC INTERSTELLAR FLEET Primal Force
53
|
Posted - 2012.07.27 08:22:00 -
[19] - Quote
Cloaking is what it is. People need to learn to adapt to their surroundings. If they can't do that then they shouldn't be playing the game |

Akirei Scytale
Test Alliance Please Ignore
2188
|
Posted - 2012.07.27 08:23:00 -
[20] - Quote
This isn't rocket surgery. TEST Alliance BEST Alliance |

Alpheias
Euphoria Released Verge of Collapse
710
|
Posted - 2012.07.27 08:25:00 -
[21] - Quote
Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities...  I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Zagdul
Clan Shadow Wolf Fatal Ascension
851
|
Posted - 2012.07.27 08:54:00 -
[22] - Quote
Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities... 
I was trying to break Agony's lock on me.
MissionAccomplished.jpg
A list of fixes for the new inventory
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Alpheias
Euphoria Released Verge of Collapse
710
|
Posted - 2012.07.27 09:03:00 -
[23] - Quote
Zagdul wrote:Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities...  I was trying to break Agony's lock on me. MissionAccomplished.jpg
I wish I had been on your comms, your tears must've been absolutely divine. Like a fine, fine wine rolling down your cheeks into the river of LOL. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Zagdul
Clan Shadow Wolf Fatal Ascension
851
|
Posted - 2012.07.27 09:07:00 -
[24] - Quote
Alpheias wrote:Zagdul wrote:Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities...  I was trying to break Agony's lock on me. MissionAccomplished.jpg I wish I had been on your comms, your tears must've been absolutely divine. Like a fine, fine wine rolling down your cheeks into the river of LOL.
This is getting waaay off topic of the post... but!
When we saw 4 rooks, 4 griffins, we started laughing and joking in comms. Nobody cared (this is wrong, we did 'care', but we stopped trying). We lost interest in winning that match when we saw it and just had fun for the rest of the time. We just tried to bump them out of the arena for the rest of the match.
We went into that competition with very low expectations and considering how bad we are at eve were very happy with our results. Out of our 5 matches, we lost 2 won 3. Next year we're going to be focusing on it a bit more now that we've had the experience of doing it this year.
A list of fixes for the new inventory
Dual Pane idea clicky |

Alpheias
Euphoria Released Verge of Collapse
710
|
Posted - 2012.07.27 09:11:00 -
[25] - Quote
Zagdul wrote:Alpheias wrote:Zagdul wrote:Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities...  I was trying to break Agony's lock on me. MissionAccomplished.jpg I wish I had been on your comms, your tears must've been absolutely divine. Like a fine, fine wine rolling down your cheeks into the river of LOL. This is getting waaay off topic of the post... but! When we saw 4 rooks, 4 griffins, we started laughing and joking in comms. Nobody cared if we won that match and we just tried to bump them out of the arena for the rest of the match. We went into that competition with very low expectations and considering how bad we are at eve were very happy with our results. Out of our 5 matches, we lost 2 won 3. Next year we're going to be focusing on it a bit more now that we've had the experience of doing it this year.
Mate, I am not trashing you because you lost but rather poking fun at the situation of running into that setup that Agony was fielding. I pictured something like you flipped the table and said something along the lines "I am out, beeches. And **** you, Agony!"
Also looking forward to seeing you next year. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Mag's
the united Negative Ten.
9014
|
Posted - 2012.07.27 09:55:00 -
[26] - Quote
Zagdul wrote: The Cloaking DebateAnother... horrible subject. Here's my solution. AFK cloaking is a harassment tactic, it's fun! I do it and I encourage everyone to do it someday as it's pretty fun to watch ratting hubs for my hostiles decline in activity. However, playing a game while not at your computer is not really playing a game. So, lets just put a fuel requirement on non-covert op cloaking devices. Covert op cloaking devices now have a time limit and regular cloaks have a fuel requirement of ~something~ cheap, maybe heavy water. It takes space, requires a refuel and would eventually require a chronic cloaker type to be active at his computer. It provides a meta game so we can try to catch that dude's re-fueling truck. Or, I can inject a spy in an alliance and refuel them with their own supplies In conclusion:-This system encourages pilots to populate their space and use it. -It allows for smaller alliances to grief larger ones who have strategically held space. If they don't use it, it's more vulnerable to attack. -It encourages nullsec manufacturing. Basically... It does it all. No mention of local in all that, which is the reason for AFKing. So no balance at all then basically.
It's a no then.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Nirnias Stirrum
Insidious Design
258
|
Posted - 2012.07.27 10:03:00 -
[27] - Quote
TL:DR Version
Eve is to hard, make it easier for me. |

Mallak Azaria
395
|
Posted - 2012.07.27 11:16:00 -
[28] - Quote
Zagdul wrote:Please find where I said there's a problem with AFK cloaking.
Your title:
Quote:Lets fix Null Sec, Tech, Afk Cloaking, Manufacturing... well.. Lets fix it all.
If you think there is no problem with it, why do you want it fixed? AFK cloakers can't hurt you. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Akirei Scytale
Test Alliance Please Ignore
2191
|
Posted - 2012.07.27 11:21:00 -
[29] - Quote
Mallak Azaria wrote: If you think there is no problem with it, why do you want it fixed? AFK cloakers can't hurt you.
Saying this screams "I don't understand the mechanics of nullsec or warfare with limited information." TEST Alliance BEST Alliance |

Richard Desturned
GoonWaffe Goonswarm Federation
1472
|
Posted - 2012.07.27 11:23:00 -
[30] - Quote
afk cloaking, like local, would need to be fixed if it was a problem in the first place EVE Online: Trammel (or NGE) |

Amaron Ghant
Tritanium Space Whales Sanctuary Pact
3
|
Posted - 2012.07.27 11:33:00 -
[31] - Quote
Me, I have no problems with cloaky ships running around the system i'm in. Theres a risk to me and a risk to the cloaker.
AFK cloakers **** me off.
AFK miners also **** me off
AFK belt ratters seriously **** me off... till i find the True sansha spawn they killed and left to move on to the next belt.
There should be a mechanic to combat cloaks, whether its time, fuel or a system burst of energy that costs a shitload of fuel to produce and like the DD weapon takes time to recharge.
I have no idea however of the best way to implement this.
|

Elena Melkan
Paladin Order Fidelas Constans
66
|
Posted - 2012.07.27 11:38:00 -
[32] - Quote
Great suggestions. I agree very much with the one about Tech, all the regions should have equal worth in what materials are harvested in there. Instead of nerfing something, devs could think of alternative solutions to make the game more deep and interesting.
Oh, and...
Nirnias Stirrum wrote:TL:DR Version
Eve is to hard, make it easier for me. It's always great that people write tl;dr posts like this above example without actually bothering to read the original post at all. |

Mallak Azaria
396
|
Posted - 2012.07.27 11:41:00 -
[33] - Quote
Akirei Scytale wrote:Mallak Azaria wrote: If you think there is no problem with it, why do you want it fixed? AFK cloakers can't hurt you.
Saying this screams "I don't understand the mechanics of nullsec or warfare with limited information."
I understand it perfectly, but a person who is afk can't exactly do anything to hurt you. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Dragon Outlaw
Rogue Fleet
121
|
Posted - 2012.07.27 11:41:00 -
[34] - Quote
AFK is not playing the game...period. |

Akirei Scytale
Test Alliance Please Ignore
2192
|
Posted - 2012.07.27 11:43:00 -
[35] - Quote
Mallak Azaria wrote:Akirei Scytale wrote:Mallak Azaria wrote: If you think there is no problem with it, why do you want it fixed? AFK cloakers can't hurt you.
Saying this screams "I don't understand the mechanics of nullsec or warfare with limited information." I understand it perfectly, but a person who is afk can't exactly do anything to hurt you.
Continue to broadcast your complete lack of understanding.
Is it willful ignorance or just ignorance? TEST Alliance BEST Alliance |

Mallak Azaria
396
|
Posted - 2012.07.27 11:48:00 -
[36] - Quote
Akirei Scytale wrote:Mallak Azaria wrote:Akirei Scytale wrote:Mallak Azaria wrote: If you think there is no problem with it, why do you want it fixed? AFK cloakers can't hurt you.
Saying this screams "I don't understand the mechanics of nullsec or warfare with limited information." I understand it perfectly, but a person who is afk can't exactly do anything to hurt you. Continue to broadcast your complete lack of understanding. Is it willful ignorance or just ignorance?
Please enlighten us all about how a person who is AFK is hurting your game play.
If you feel you can't do anything with an AFK cloaker in your system, then it's all on you. There's plenty of people that find ways to continue activities regardless of an AFK cloaker. Granted that most people don't & would rather complain about it or stop playing. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Akirei Scytale
Test Alliance Please Ignore
2192
|
Posted - 2012.07.27 11:52:00 -
[37] - Quote
Mallak Azaria wrote:
Please enlighten us all about how a person who is AFK is hurting your game play.
If you feel you can't do anything with an AFK cloaker in your system, then it's all on you. There's plenty of people that find ways to continue activities regardless of an AFK cloaker. Granted that most people don't & would rather complain about it or stop playing.
"AFK Cloaker" is a name. The act is simply remaining cloaked in a system. It causes some players to become overly cautious.
The entire point, and the only reason it is something people do, is because of the fact that it is impossible to discern what the cloaker is doing. He could be a bomber looking for an easy gank, a scout reporting intel, a cyno waiting for an opportunity to bridge a hostile fleet in, anything really. Players who aren't used to this ever-present threat become nervous and may even refuse to undock. In the middle of a war, an excessive amount of cloakers in system can mean a whole lot of things, and ops sometimes need to be planned around them to misdirect the enemy, bait them or avoid detection. TEST Alliance BEST Alliance |

Mallak Azaria
396
|
Posted - 2012.07.27 11:59:00 -
[38] - Quote
Akirei Scytale wrote:Mallak Azaria wrote:
Please enlighten us all about how a person who is AFK is hurting your game play.
If you feel you can't do anything with an AFK cloaker in your system, then it's all on you. There's plenty of people that find ways to continue activities regardless of an AFK cloaker. Granted that most people don't & would rather complain about it or stop playing.
"AFK Cloaker" is a name. The act is simply remaining cloaked in a system. It causes some players to become overly cautious. The entire point, and the only reason it is something people do, is because of the fact that it is impossible to discern what the cloaker is doing. He could be a bomber looking for an easy gank, a scout reporting intel, a cyno waiting for an opportunity to bridge a hostile fleet in, anything really. Players who aren't used to this ever-present threat become nervous and may even refuse to undock. In the middle of a war, an excessive amount of cloakers in system can mean a whole lot of things, and ops sometimes need to be planned around them to misdirect the enemy, bait them or avoid detection.
If they are looking for an easy gank, they are not AFK. If they are reporting intel, they are not AFK. If they are looking for an opportune moment to bridge in a fleet, they are not AFK.
AFK cloaker is the name for people that sit in a system cloaked for 23.5 hours a day & never actually do anything, which seems to affect people more than people doing the above. The above scenarios are not AFK cloakers, they are people playing the game. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Akirei Scytale
Test Alliance Please Ignore
2192
|
Posted - 2012.07.27 12:02:00 -
[39] - Quote
Mallak Azaria wrote: If they are looking for an easy gank, they are not AFK. If they are reporting intel, they are not AFK. If they are looking for an opportune moment to bridge in a fleet, they are not AFK.
AFK cloaker is the name for people that sit in a system cloaked for 23.5 hours a day & never actually do anything, which seems to affect people more than people doing the above. The above scenarios are not AFK cloakers, they are people playing the game.
You're arguing semantics and further proving my point.
Akirei Scytale wrote: "AFK Cloaker" is a name.
TEST Alliance BEST Alliance |

Mallak Azaria
396
|
Posted - 2012.07.27 12:05:00 -
[40] - Quote
Akirei Scytale wrote:Mallak Azaria wrote: If they are looking for an easy gank, they are not AFK. If they are reporting intel, they are not AFK. If they are looking for an opportune moment to bridge in a fleet, they are not AFK.
AFK cloaker is the name for people that sit in a system cloaked for 23.5 hours a day & never actually do anything, which seems to affect people more than people doing the above. The above scenarios are not AFK cloakers, they are people playing the game.
You're arguing semantics and further proving my point. Akirei Scytale wrote: "AFK Cloaker" is a name.
If arguing facts makes you feel this way, then I don't know what to tell you. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Internet Lawyer Steve
Imperial Academy Amarr Empire
58
|
Posted - 2012.07.27 12:07:00 -
[41] - Quote
I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list. Internet Lawyer Steve and Associates,
Bringing Justice to New Eden, One post at a time... |

Akirei Scytale
Test Alliance Please Ignore
2192
|
Posted - 2012.07.27 12:07:00 -
[42] - Quote
Mallak Azaria wrote:
If arguing facts makes you feel this way, then I don't know what to tell you.
Use your damn brain, man. I refuse to believe it is this hard for you to grasp such a simple concept.
It is a name. The whole point is that no one except the pilot "afk cloaking" knows if he is afk or up to something. That is literally the only reason it is a viable tactic. afk cloaking does not specifically refer to the case of the pilot actually being afk. TEST Alliance BEST Alliance |

Mallak Azaria
396
|
Posted - 2012.07.27 12:14:00 -
[43] - Quote
Akirei Scytale wrote:Mallak Azaria wrote:
If arguing facts makes you feel this way, then I don't know what to tell you.
Use your damn brain, man. I refuse to believe it is this hard for you to grasp such a simple concept. It is a name. The whole point is that no one except the pilot "afk cloaking" knows if he is afk or up to something. That is literally the only reason it is a viable tactic. afk cloaking does not specifically refer to the case of the pilot actually being afk.
I see what you're trying to say but generalising doesn't make you correct any more than insulting some one that disagrees with you does. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Akirei Scytale
Test Alliance Please Ignore
2192
|
Posted - 2012.07.27 12:15:00 -
[44] - Quote
Mallak Azaria wrote: I see what you're trying to say but generalising doesn't make you correct any more than insulting some one that disagrees with you does.
Dealing with willful ignorance is very tiring and honestly I have no patience for it. TEST Alliance BEST Alliance |

Richard Desturned
GoonWaffe Goonswarm Federation
1473
|
Posted - 2012.07.27 12:17:00 -
[45] - Quote
Internet Lawyer Steve wrote:I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.
thank you for your registering your opinion, noted nullsec expert Internet Lawyer Steve of noted nullsec corporation Imperial Academy EVE Online: Trammel (or NGE) |

Scatim Helicon
GoonWaffe Goonswarm Federation
631
|
Posted - 2012.07.27 12:21:00 -
[46] - Quote
Internet Lawyer Steve wrote:I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list. nerf friendmaking Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Mallak Azaria
396
|
Posted - 2012.07.27 12:23:00 -
[47] - Quote
Scatim Helicon wrote:Internet Lawyer Steve wrote:I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list. nerf friendmaking
Having friends in an online multiplayer game is clearly overpowered & something must be done to give the solo players a fair chance at owning hundreds of systems & moons single handedly. CCP, I demand you take action immediately! Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Richard Desturned
GoonWaffe Goonswarm Federation
1473
|
Posted - 2012.07.27 12:27:00 -
[48] - Quote
you see Internet Lawyer Steve of noted player corporation Imperial Academy, nullsec is for large empires, not friendless nobodies out for goodfights and irrelevance EVE Online: Trammel (or NGE) |

Dragon Outlaw
Rogue Fleet
121
|
Posted - 2012.07.27 12:39:00 -
[49] - Quote
Endless blue lists should be nerfed...if you want to make friends...go on Facebook. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
238
|
Posted - 2012.07.27 12:50:00 -
[50] - Quote
Dragon Outlaw wrote:Endless blue lists should be nerfed...if you want to make friends...go on Facebook. Subscribes to massively online multilayer game. Plays solo online single player game.
|

Dragon Outlaw
Rogue Fleet
121
|
Posted - 2012.07.27 12:53:00 -
[51] - Quote
Aruken Marr wrote:Dragon Outlaw wrote:Endless blue lists should be nerfed...if you want to make friends...go on Facebook. Subscribes to massively online multilayer game. Plays solo online single player game.
Did I say Eve should be played solo? |

Aruken Marr
BSC LEGION Tactical Narcotics Team
238
|
Posted - 2012.07.27 13:01:00 -
[52] - Quote
Dragon Outlaw wrote:Aruken Marr wrote:Dragon Outlaw wrote:Endless blue lists should be nerfed...if you want to make friends...go on Facebook. Subscribes to massively online multilayer game. Plays solo online single player game. Did I say Eve should be played solo?
No. Just pointing out the idiocy of complaining about other peoples diplomatic ability when you yourself most likely impose a self determined limit on your blue list. Mad props for goin small scale and doing what you want. But why should anyone else be forced to follow your self imposed limit? Unless it isn't actually self imposed but you're just really really bad at making friends in one of the most friend starved game genre's of all time. |

Xel Set
Clan Shadow Wolf Fatal Ascension
3
|
Posted - 2012.07.27 15:01:00 -
[53] - Quote
Internet Lawyer Steve wrote:I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.
Three ships jumping on a solo pilot is okay.
But 300 ships jumping on 250 is blaaaauuuuubbbing.
Whatever you say, Cheese Whiz. |

BoBoZoBo
MGroup9
52
|
Posted - 2012.07.27 16:02:00 -
[54] - Quote
Stil have not heard an explanation as to how one can prove someone is AFK anything. Primary Test Subject GÇó SmackTalker Elite |

Cebraio
Starfire Oasis
180
|
Posted - 2012.07.27 16:03:00 -
[55] - Quote
I think OP made a good start. Sad to see that the "discussion" is on the same ****** level as always. |

Ki're Suahien
Dreddit Test Alliance Please Ignore
16
|
Posted - 2012.07.27 16:26:00 -
[56] - Quote
Great ideas. My favorite being how local minerals/moon goo are used to produce their local faction's items. It makes sense both in a "story" view point as well as an economic one. It will definitely make the tech problem far better, and make other regions valuable enough that people may want to actually hold on to them.
For the local/cloaking issues, the people saying, "DEAL WITH IT, IF YOU DON'T LIKE IT DON'T PLAY"...well that's a terrible attitude to have. Things can always be improved. I like the idea of not showing in local until you uncloak. I think that will also play a role in battles as well, not just hunting for ratters.
I don't like the timer/fuel idea for stealth. However, I don't like stealth that much either. My biggest problem with stealth is that you are invulnerable; there is literally nothing, anywhere, anyone, anyhow can do to find you. As someone who usually has 2-3 cloakies in hostile ratting systems taking advantage of current mechanics, it's really dumb. Any mechanic that lets you influence your enemy (whether they be ratting, missioning, mining, small gang or fleet pvp) while you aren't actively playing is enormously stupid; end of story.
I'm a huge fan of the "increasing probe-ability" of cloaked ships. I think having to warp >1au or your signature increases over time not only makes it so you have to be active at your keyboard, but is also interesting while acting as a scout, making it so you can't just sit 400km off and watch the enemy for hours. Perhaps special types of probes are required to find a person with an active cloak, forcing you to specialize your own ships. Make it a cat and mouse game between covops pilots, which as of now is fairly dull work.
Cloaking is just an invulnerability button...and I've never seen a game where those were considered good.
Also, FA shot first.
|

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2049
|
Posted - 2012.07.27 16:39:00 -
[57] - Quote
Warning: I'm not an expert on sov mechanics at all. What I say from here on should not be taken too seriously, as I've made it a point to avoid playing the nullsec politics game and have never had the opportunity to learn first-hand the workings of sov. I've read the wikis, but we all know that's not the same. Now, on to my point...
I kind of like the idea of making POCOs the controlling factor of sov. After all, it makes sense that planetary systems would be the ultimate objective of controlling a star system; the vast and unseen empires of Eve aren't the ships in space, but the people on the ground. The billions upon billions of individuals who toil down below, who we seek to conquer and exploit.
It would also add a bit of a "terrain" feel to combat, where you fight from location to location in a system, moving from one to the next in a war of conquest.
As for the "problem" of afk cloaking: DO NOT TOUCH MY COVOPS CLOAK. Period. Timers and fuel requirements just make long-term scouting operations a practical impossibility. It utterly defeats the purpose of covops cloaks, and you might as well yank them out of the game. No, a thousand times no. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Zagdul
Clan Shadow Wolf Fatal Ascension
864
|
Posted - 2012.07.27 16:41:00 -
[58] - Quote
Internet Lawyer Steve wrote:I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.
Well, with the ideas I've posted, maybe null sec will be attractive enough so what ever alliance you're from can recruit and get enough to blob us back =D
A list of fixes for the new inventory
Dual Pane idea clicky |

Zagdul
Clan Shadow Wolf Fatal Ascension
864
|
Posted - 2012.07.27 16:52:00 -
[59] - Quote
FloppieTheBanjoClown wrote:Warning: I'm not an expert on sov mechanics at all. What I say from here on should not be taken too seriously, as I've made it a point to avoid playing the nullsec politics game and have never had the opportunity to learn first-hand the workings of sov. I've read the wikis, but we all know that's not the same. Now, on to my point...
I kind of like the idea of making POCOs the controlling factor of sov. After all, it makes sense that planetary systems would be the ultimate objective of controlling a star system; the vast and unseen empires of Eve aren't the ships in space, but the people on the ground. The billions upon billions of individuals who toil down below, who we seek to conquer and exploit.
It would also add a bit of a "terrain" feel to combat, where you fight from location to location in a system, moving from one to the next in a war of conquest.
As for the "problem" of afk cloaking: DO NOT TOUCH MY COVOPS CLOAK. Period. Timers and fuel requirements just make long-term scouting operations a practical impossibility. It utterly defeats the purpose of covops cloaks, and you might as well yank them out of the game. No, a thousand times no. The thought process I was going on with the poco's was two fold.
1. That IHUBS suck and POS's suck more so there needs to be a happy medium where you have a back and forth or tug of war that draws strategic objectives out. If a single system is going to be a deciding factor to a war, make that system mean something and be worth fighting over. Give the attackers incentive to attack and give the defenders incentive to defend.
2. DUST 514 is coming up. I'm sure there's some kind of griefing tactic that can be brought into EVE where Dusters can shut upgrades down or an entire customs office.
Timers and fuel requirements for cloaks don't make it an impossibility. It just makes it more challenging. You need to plan the logistics to refuel and if there's some kind of a timer on the covert ops one, you need to be active at your computer.
I'm kind of sorry I added those last two points because I should have known that this is what people would fixate on.
A list of fixes for the new inventory
Dual Pane idea clicky |

Ron Mexxico
Lead Farmers Kill It With Fire
6
|
Posted - 2012.07.27 17:06:00 -
[60] - Quote
zagdul you a ****** ofc you would want a nerf to cloaking in your systems |

Shepard Book
Underground Stargate
73
|
Posted - 2012.07.27 17:08:00 -
[61] - Quote
Remove local and you cloaking is solved. I agree they should remove the free intel tool that is local. |

Ki're Suahien
Dreddit Test Alliance Please Ignore
16
|
Posted - 2012.07.27 17:11:00 -
[62] - Quote
Ron Mexxico wrote:zagdul you a ****** ofc you would want a nerf to cloaking in your systems
Because it only stops cloaking in HIS systems, amirite? And nullsec groups *never* cloak in their enemies systems. |

DrSmegma
Smegma United Asgard Supplies and Logistics
67
|
Posted - 2012.07.27 17:14:00 -
[63] - Quote
Mallak Azaria wrote: I understand it perfectly, but a person who is afk can't exactly do anything to hurt you.
Dragon Outlaw wrote:AFK is not playing the game...period.
Trader who afk-hurts you reporting in.  I don't really want to troll you. If I trolled you anyway, I'll probably edit it out as soon as the rage fades. |

Luwc
Easy Co. Fatal Ascension
3
|
Posted - 2012.07.27 17:39:00 -
[64] - Quote
well , I dont really want scrubs hanging out in fade annoying the **** outta me with recon stuff and reinforcing crap .
those are pretty good ideas zag but its just gonna **** "older" players like me off and every high sec pubby is going to hang out in null sec
Alliances that dont have the numbers for null sec can either do recruiting or stay in low / high sec .( npc nullsec )
however .... null sec could be a bit like the recent FW ... alliance owned stations could have agents which give you missions in Regions your alliance holds sov in . They will be sort of like upgrades ... those agents will be paid by "alliance" , for example : a lvl4 agent is going to cost the alliance 50mil a month ( which really isnt much for an alliance budget .
Running these missions will put the ratting / industry indexes of the destination systems up . so a -0.1 system could still have a better ratting index than a -0.9 one if enough missions are beeing run in this system . A mission is going to pop a public beacon in the destination system as soon as its accepted . This will also open up a lot of PVP opportunities . A LVL4 NULL SEC MISSION will be like a lvl5 Empire mission for example . this also encourages people to work together . form fleets and just do **** as an alliance / corp .
I am not much a of a jew but it looks like a nice way to get "unused systems" a bit more crowded and get their ratting / industrial index up . |

Suqq Madiq
Amarr Empire
219
|
Posted - 2012.07.27 18:09:00 -
[65] - Quote
Luwc wrote:I am not much a of a jew
The lady doth protest too much, methinks.
|

Fallorn
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.07.27 18:16:00 -
[66] - Quote
Instead of having the ships and things produced use less resources make it so you refine like 1.2x from only RAW or COMPRESSED ore and ice. That way you don't have to track every item for a different reprocess rate.
Also change it so that the time to produce is maybe .8 instead so you are making things faster.
Then if you want to change production. Make science jobs faster in 0.0 and T2 invention have a higher chance of success or give out BPCs with more runs and/or better PE than high sec.
Now you have mining/refining raw materials worth it. People will buy ore move it to low sec to compress then ship it down to refine. You have 0.0 Productions more friendly specially for things like Jump freighters. You have Science jobs have more of a point because you research faster/invent better. The best part is they don't have to keep track of identical items refining into different things because only ore/ice would refine into a different amount. |

MIrple
BSC LEGION Tactical Narcotics Team
32
|
Posted - 2012.07.27 18:24:00 -
[67] - Quote
I like your Ideas for changing Sov. One question though. Not every system has the same number of planets. With your idea to put the upgrades into the POCO was it intentional to have it so some systems will be better then others? Also I feel that the Alliance should also get a Bonus when they hold a Constellation and Region. Your thoughts |

Zagdul
Clan Shadow Wolf Fatal Ascension
874
|
Posted - 2012.07.27 18:30:00 -
[68] - Quote
Luwc wrote:well , I dont really want scrubs hanging out in fade annoying the **** outta me with recon stuff and reinforcing crap .
those are pretty good ideas zag but its just gonna **** "older" players like me off and every high sec pubby is going to hang out in null sec
Alliances that dont have the numbers for null sec can either do recruiting or stay in low / high sec .( npc nullsec )
however .... null sec could be a bit like the recent FW ... alliance owned stations could have agents which give you missions in Regions your alliance holds sov in . They will be sort of like upgrades ... those agents will be paid by "alliance" , for example : a lvl4 agent is going to cost the alliance 50mil a month ( which really isnt much for an alliance budget .
Running these missions will put the ratting / industry indexes of the destination systems up . so a -0.1 system could still have a better ratting index than a -0.9 one if enough missions are beeing run in this system . A mission is going to pop a public beacon in the destination system as soon as its accepted . This will also open up a lot of PVP opportunities . A LVL4 NULL SEC MISSION will be like a lvl5 Empire mission for example . this also encourages people to work together . form fleets and just do **** as an alliance / corp .
I am not much a of a jew but it looks like a nice way to get "unused systems" a bit more crowded and get their ratting / industrial index up . Oh boy do I disagree.
With null sec, it is NOT CCP's job to implement agents, missions, and general mechanics that are automated to provide content for the members of null sec. What we do as a null sec entitiy should have meaning and we should be able to develop how people have an impact on it.
Every tool or mechanic introduced into null sec should allow the players to have influence with. Agents and a 'balance of power' would quickly get annoying when the stakes such as sovereignty warfare is at stake.
Again, this is why I suggest that there should be degradation in security status. We should have an impact on that because well... we're in essence the CONCORD of null sec when we hold sov and choose or don't choose to police our space.
With moon mining and manufacturing, this allows us to define what the technitium is, not what CCP deems the bottleneck is.
Littl by little the mechanics of this game are being taken away or you as a player have less of an impact on the things around you. THIS is when EVE will be done in my opinion. If the way for sov mechanics is some mission I run or standings I need to grind I'm over with it. I feel that they should take all the aspects that make EVE good and focus on it.
Jitagate 2012: EVE is no longer only about Spaceships, it's now about the players who fly spaceships.
A list of fixes for the new inventory
Dual Pane idea clicky |

Zagdul
Clan Shadow Wolf Fatal Ascension
874
|
Posted - 2012.07.27 18:33:00 -
[69] - Quote
Fallorn wrote:Instead of having the ships and things produced use less resources make it so you refine like 1.2x from only RAW or COMPRESSED ore and ice. That way you don't have to track every item for a different reprocess rate.
Also change it so that the time to produce is maybe .8 instead so you are making things faster.
Then if you want to change production. Make science jobs faster in 0.0 and T2 invention have a higher chance of success or give out BPCs with more runs and/or better PE than high sec.
Now you have mining/refining raw materials worth it. People will buy ore move it to low sec to compress then ship it down to refine. You have 0.0 Productions more friendly specially for things like Jump freighters. You have Science jobs have more of a point because you research faster/invent better. The best part is they don't have to keep track of identical items refining into different things because only ore/ice would refine into a different amount.
This would work too and probably be a lot easier, however I like the idea of being able to put a corp stamp on my ship if I produce it.
I do like your idea for producing things faster. All good suggestions though. I'm gonna link to your post in the OP. These are all very reasonable.
A list of fixes for the new inventory
Dual Pane idea clicky |

Juris Macto
B0rthole Test Alliance Please Ignore
0
|
Posted - 2012.07.27 18:42:00 -
[70] - Quote
Your "fixes" to afk cloaking won't do anything but annoy those of us who actively hunt. Honestly, I can set a timer and still be afk cloaking. Additionally, this "fix" is a little too similar to the WoW mechanics for my taste. If you want to play WoW, go play it and leave my Eve alone. |

Zagdul
Clan Shadow Wolf Fatal Ascension
874
|
Posted - 2012.07.27 18:42:00 -
[71] - Quote
Ron Mexxico wrote:zagdul you a ****** ofc you would want a nerf to cloaking in your systems
Simpletons look at my proposed changes and view them as nerfs.
People with wits to them and a brain on their shoulders will see that they are balancing suggestions to shut the argument up.
A list of fixes for the new inventory
Dual Pane idea clicky |

Ki're Suahien
Dreddit Test Alliance Please Ignore
17
|
Posted - 2012.07.27 18:45:00 -
[72] - Quote
Honestly, I might drop the local/cloaking issue from your proposals if I were you. Personally I think you have decent solutions, but they are just too polarizing. Even if everything else is solid and you could run with it, those two are just going to get primaried and drag the whole thing down. |

Mag's
the united Negative Ten.
9019
|
Posted - 2012.07.27 19:25:00 -
[73] - Quote
Zagdul wrote:Ron Mexxico wrote:zagdul you a ****** ofc you would want a nerf to cloaking in your systems Simpletons look at my proposed changes and view them as nerfs. People with wits to them and a brain on their shoulders will see that they are balancing suggestions to shut the argument up. Except they aren't balanced suggestions, regarding cloaking.
If they were balanced, you would have included the mechanic being used to interact with pilots. The one used to attempt to create fear, through psychological warfare. Only simpletons miss out vital things like this and then try to suggest balanced ideas.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

WolfeReign
T.O.R.
24
|
Posted - 2012.07.27 19:28:00 -
[74] - Quote
Cloaking and local are issues that have been argued to death in other threads. There is more to the OP then just those two ideas........ALOT MORE! |

Mag's
the united Negative Ten.
9019
|
Posted - 2012.07.27 19:44:00 -
[75] - Quote
WolfeReign wrote:Cloaking and local are issues that have been argued to death in other threads. There is more to the OP then just those two ideas........ALOT MORE! And? Are you implying we should only comment, if we include every idea mentioned in the OP?
Strange idea tbh.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Fallorn
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.07.27 19:54:00 -
[76] - Quote
The big thing is the other issues, taking out anything about local and cloaking would mean people could discuss the others without having a shitstorm of things that have already been beaten so badly they make me think of the 1992 US Mens Olympic Basketball team whom's worst victory was 32 points over the other team and ever game scored over 100 points. |

HVAC Repairman
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.07.27 20:00:00 -
[77] - Quote
as much as i love zagdul i cannot trust a person who runs an alliance with the worst named corporations in EVE history
zagdul i love you regardless Follow me on twitter |

HVAC Repairman
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.07.27 20:02:00 -
[78] - Quote
although interwebs cooter explosion is genius on levels which very few will ever truly appreciate Follow me on twitter |

Jed Bobby
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.07.27 20:19:00 -
[79] - Quote
I'm trash and I approve of these changes |

Gold Taxicab
School of Applied Knowledge Caldari State
0
|
Posted - 2012.07.27 20:42:00 -
[80] - Quote
Zag - should a pilot who is *not* at his keyboard be able have a impact on the game ?
I think people who are away from their computer for any meaningful period of time should be logged out of the game automatically.
AFK Cloaking has no risk right now, and I think that isn't what this game is about.
|

snake pies
Dreddit Test Alliance Please Ignore
50
|
Posted - 2012.07.27 20:46:00 -
[81] - Quote
Don't touch local, rest seems fine.
There is no problem with local, hundreds of ratters die every day to hunters who are just quick and experienced. If there was a problem, there would be no ratter deaths. Changing it would only allow the unskilled scrubs the time to catch people who are doing boring PVE and will never be 100% attentive.
What we have now is the middle point on that issue. PVE is boring, people do it semi-afk, that is the hunter's advantage. Any more and you're completely tilting it towards the hunter's side.
I swear people who talk about local changes seem to always be people who never ratted and hunted. |

Lumifragger Ghentenaar
Antwerpse Kerels En Garde
0
|
Posted - 2012.07.27 20:54:00 -
[82] - Quote
TL;DR :
Lets boost tech even more |

MIrple
BSC LEGION Tactical Narcotics Team
33
|
Posted - 2012.07.27 20:58:00 -
[83] - Quote
Lumifragger Ghentenaar wrote:TL;DR :
Lets boost tech even more
Yes by Making it so every Region in the game is worth something that is boosting Tech. I hope that was a troll post |

jimmy alt
Creative Export Black Pearl Alliance
1
|
Posted - 2012.07.27 21:09:00 -
[84] - Quote
I like the idea of putting the infrastructure on a planet. Kind of puts me in Star Wars theme as the republic base where the shield generator that protected the death star was on a planet. Luck and friends had to take down the shield generator before the fleet could attack the death star (station). |

Ashmenda
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.07.27 21:14:00 -
[85] - Quote
I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve. |

Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
|
Posted - 2012.07.27 22:24:00 -
[86] - Quote
I love the idea of local resources to build fleets. Altough I dont know much about fleet theory crafting Im worried a bit of the idea since you pretty much see all the same fleet comps everywhere. Be it Drakes/Tengus, Maelstroms or Hellcats (anyone still using hellcats?). Even tough you do need other kinds of ships for a fleet to work, the main ship will pretty much dictate what's needed to be produced on big quantities... be it HMLs, 1400mm or Mega Pulses.
Is it better than Tech tough?? Hell yeah |

Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
|
Posted - 2012.07.27 22:25:00 -
[87] - Quote
Ashmenda wrote:I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve.
I cant shake off the idea that WH Space is how Null should have been from day 1 |

D3F4ULT
159
|
Posted - 2012.07.27 22:37:00 -
[88] - Quote
Cloakers are the real carebears of eve.
Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.07.27 22:38:00 -
[89] - Quote
Karmu Ivanostrov wrote:Ashmenda wrote:I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve. I cant shake off the idea that WH Space is how Null should have been from day 1
You mean, no gates, no outposts, no cynos, need to probe everything down? |

Zagdul
Clan Shadow Wolf Fatal Ascension
880
|
Posted - 2012.07.27 22:39:00 -
[90] - Quote
Karmu Ivanostrov wrote:Ashmenda wrote:I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve. I cant shake off the idea that WH Space is how Null should have been from day 1 Removing local completely from null sec would make warping cloaked with a cyno horribly over powered and very unbalanced.
The way WH's work and Null are COMPLETELY different, what works for one will not work for the other and all sides of the sandbox need to be considered.
A list of fixes for the new inventory
Dual Pane idea clicky |

Tarsus Zateki
GoonWaffe Goonswarm Federation
807
|
Posted - 2012.07.27 23:01:00 -
[91] - Quote
Suqq Madiq wrote:...I am illiterate...
Fixed your post for you bro. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Grarr Dexx
Snuff Box
32
|
Posted - 2012.07.27 23:52:00 -
[92] - Quote
Another AFK cloaking whine? Get the **** out. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
555
|
Posted - 2012.07.28 00:03:00 -
[93] - Quote
Zadgul, you just mentioned some good points that need improvements and i do agree with most of your ideas in their large lines, however there's far too much other stuff that need changes so small entities are attracted by this little "skirmish" stuff we like and this means also some work on travelling abilities and docking possibilities (non the least)
But over all +1 brb |

Zagdul
Clan Shadow Wolf Fatal Ascension
886
|
Posted - 2012.07.28 00:37:00 -
[94] - Quote
Lin-Young Borovskova wrote:Zadgul, you just mentioned some good points that need improvements and i do agree with most of your ideas in their large lines, however there's far too much other stuff that need changes so small entities are attracted by this little "skirmish" stuff we like and this means also some work on travelling abilities and docking possibilities (non the least)
But over all +1
The points to note about skirmish warfare, or the lack thereof in null is something I touched on with some of the ratting changes.
My thought process on speculating how this would increase lies in the change to local by making it so that you don't appear until someone decloaks after a gate jump. This is first step to make hunting more appealing and draw that crowd back out. As it stands, ratters are too slippery and have it too easy.
If you're going to do such a change that hits ratters, it seems fair we throw them a bone... so lets do a little something with cloaking so that it involves player interaction with their game. This would be to help counter the tears/threadnaughts.
Now, to attract people and have sheep to prey on, you need to have value in null sec. This is where my addition to Farms and Fields comes in. Sovereignty is based on activity and people would/should feel as though they are actually contributing. This contributing factor has rewards not only for the alliance, but also for the member. It gives you a reason to hold space, a reason to be active in it and requires more effort if you hold a lot of it.
I speculate if these changes were to go in that alliances would be discouraged from holding vast quantities of space and would reap more benefits by focusing on 1-2 regions, even for very large alliances. Anything beyond that wouldn't be viable or valuable. It would centralize members and it would kind of 'force' them to move around in their sovereign space due to the need to rotate your crops. If you rat in a single system for too long, you have the potential to raise your security status to the point where only ports (lowest anomaly in null sec) would spawn and battleships in belts would literally be non existent.
Overall, it'd be more attractive to be in null sec due to the increased bounty, but you'd always be playing the game of chasing the lowest security status system.
A list of fixes for the new inventory
Dual Pane idea clicky |

Nikodiemus
Jokulhlaup
49
|
Posted - 2012.07.28 00:52:00 -
[95] - Quote
I like almost everything in here but have to agree CCP will never boost bounties like that nor should they, the economy has enough problems. Everything is a very good and sound solution not found in the normal box of banter and BS thrown around so casually by people with too much skin in the game on one side or the other. I would say that indexes need to be properly thought out and well constructed with a focus on ships/objects destroyed as the other aspects can be easily manipulated. Good post, poast moar. |

Russell Casey
Brutor Tribe Minmatar Republic
175
|
Posted - 2012.07.28 02:03:00 -
[96] - Quote
La Nariz wrote:
Only mess with AFK cloaking after AFK mining has been fixed.
You could fix both with an AFK logout timer....except this is the game that rewards you for finding creative ways not to play. |

Jack Tronic
borkedLabs
48
|
Posted - 2012.07.28 02:22:00 -
[97] - Quote
Remove local and afk cloaking is fixed.
Or
Remove wspace and tech 3s from the game as it cannot exist without cloaking. |

Rico Ramos
STARMINE inc Solaris Mortis
8
|
Posted - 2012.07.28 03:07:00 -
[98] - Quote
Your name shows up even in cloak due to you using the Jump gate. ...or at least thats how I rationalize it. Even when you dock and undock! 
Or even if you logged in or out, you still came thru some kind of gate. Internet Space Ships is Serious Business |

Degren
Dreddit Test Alliance Please Ignore
1889
|
Posted - 2012.07.28 03:08:00 -
[99] - Quote
Hmm Docking up to hold sov. || -áDocking up to hold sov. || -áDocking up to hold sov. || -áHOLY **** THEY ACTUALLY DOCKED UP TO HOLD SOV |

jimmy alt
Creative Export Black Pearl Alliance
1
|
Posted - 2012.07.28 03:30:00 -
[100] - Quote
Zagdul wrote:Karmu Ivanostrov wrote:Ashmenda wrote:I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve. I cant shake off the idea that WH Space is how Null should have been from day 1 Removing local completely from null sec would make warping cloaked with a cyno horribly over powered and very unbalanced. The way WH's work and Null are COMPLETELY different, what works for one will not work for the other and all sides of the sandbox need to be considered. EDIT: Not to mention how horrible finding fights would be if it were removed. Local is also used to find hostiles to shoot. EDIT: The issue with local is that it's too easy. As soon as someone enters local, you see them and this is a problem. You should only see them if they decloak while you're in local with them. I'm of the opinion that if someone is cloaked in a system before you entered, they wouldn't show up. However something would have to be done to counter balance warping cloaked with a cyno. This concept in known space would be pretty horrible. Potentially adding a stat to covert ops cloaks that equipping the module increases CPU of cynos making them much harder to fit both. And if you did fit both, you'd have to completely sacrifice tank giving someone a chance to get out.
I have to say hot dropping random gangs would be foolish. There are prerequisites to dropping caps or even just bridging onto an opposing fleet. Local allows for control. Control being able to count out the numbers of the spyGÇÖd upon fleet, ship types, direction, who are there friends. As of now you get most of your Intel when a target enters local and you right click on their picture and show info.
Hot dropping or bridging your fleet onto opposing fleets is rare anyways. There only a handful of alliances or corporations that do this particular type of ambush pvp on normal bases. At the same time once you Titian bridge or drop a hand full of capitals on someone, that group tries to avoid you tell their friends, who tell their friends, who tell their friends who your cyno alt are and such, blaah blah. So the number of fights decreases significantly with this style of pvp. From personal experience in the big null fights I only see Titans wiped out for moving large fleets around during CTA's. You can send larger fleets farther for less the fuel then using the normal bridge network. |

Snow Axe
GoonWaffe Goonswarm Federation
452
|
Posted - 2012.07.28 04:34:00 -
[101] - Quote
Nice ideas, though I have to agree with the idea that AFK cloaking isn't a problem and thus doesn't need changes. It's an annoyance, sure, but certainly not worth changing the entire cloaking mechanic over (it's fine as it is).
Wait, I mean TL;DR GOON PETS SOMETHING SOMETHING |

Electra001
State War Academy Caldari State
0
|
Posted - 2012.07.28 04:57:00 -
[102] - Quote
I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.
Why not create the following:
As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.
Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.
It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.
Thoughts? |

Snow Axe
GoonWaffe Goonswarm Federation
452
|
Posted - 2012.07.28 05:49:00 -
[103] - Quote
If the pilot is truly AFK the pilot is a threat to 0 people. Hence, not a problem that needs fixes or mechanic changes. |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2012.07.28 08:00:00 -
[104] - Quote
AFK cloaking is like Schr+¦dingers cat, it's threat and it's not.
Edit: I love the poco idea, specially with Dust on the horizon. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
303
|
Posted - 2012.07.28 08:08:00 -
[105] - Quote
Quote:Here's my solution. AFK cloaking is a harassment tactic, it's fun! I do it and I encourage everyone to do it someday as it's pretty fun to watch ratting hubs for my hostiles decline in activity
Sorry but if you are watching you are not afk.. The truly AFK are not a problem or a threat.. please stop calling it that. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Mag's
the united Negative Ten.
9021
|
Posted - 2012.07.28 08:52:00 -
[106] - Quote
Electra001 wrote:Thoughts? So now you've just broken all cloaks and their roles with your idea, let me ask you this. What about the extra intel you've just gained, on top of the already powerful tool you have?
Do you think this is a balanced approach?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Zagdul
Clan Shadow Wolf Fatal Ascension
904
|
Posted - 2012.07.29 01:31:00 -
[107] - Quote
Barbara Nichole wrote:Quote:Here's my solution. AFK cloaking is a harassment tactic, it's fun! I do it and I encourage everyone to do it someday as it's pretty fun to watch ratting hubs for my hostiles decline in activity Sorry but if you are watching you are not afk.. The truly AFK are not a problem or a threat.. please stop calling it that.
I agree. However, I feel if I'm going to throw the wolves a bone by delaying local until a decloak, I'm going to attempt a compensation for the sheep by throwing them one also for ~something~ surrounding using cloaking as a griefing tactic.
As I said, I love doing it and it's hilarious watching current ratting indices drop like a rock when you do this. But the fact remains that it's a one sided tactic that has no counter or recourse. I think it'd be pretty neat for both sides to have a chance, even if a slim one, to kill each other.
A list of fixes for the new inventory
Dual Pane idea clicky |

Jett0
Surface Warfare Tribal Band
200
|
Posted - 2012.07.29 07:47:00 -
[108] - Quote
Thought these might be of use:
Nullsec Development: Rules and Guidelines Nullsec Development: Design Goals Occasionally plays sober |

Lin-Young Borovskova
Science and Trade Institute Caldari State
560
|
Posted - 2012.07.30 10:31:00 -
[109] - Quote
Zagdul wrote:Barbara Nichole wrote:Quote:Here's my solution. AFK cloaking is a harassment tactic, it's fun! I do it and I encourage everyone to do it someday as it's pretty fun to watch ratting hubs for my hostiles decline in activity Sorry but if you are watching you are not afk.. The truly AFK are not a problem or a threat.. please stop calling it that. I agree. However, I feel if I'm going to throw the wolves a bone by delaying local until a decloak, I'm going to attempt a compensation for the sheep by throwing them one also for ~something~ surrounding using cloaking as a griefing tactic. As I said, I love doing it and it's hilarious watching current ratting indices drop like a rock when you do this. But the fact remains that it's a one sided tactic that has no counter or recourse. I think it'd be pretty neat for both sides to have a chance, even if a slim one, to kill each other.
The fuel idea for cloak is bad for specialised ships however the idea of giving a very long cycle to those mods would be interesting imho, provided travelling wouldn't be affected by the cycle (gate/wh/bridge jumping). One would have to be in front of his computer and hit cloak once cycle finished, for instance a 30min cycle with 5 sec recharge, but then we'd have a problem for travelling for these specialised ships and I don't think it's very easy to code this thing without nerfing those to the ground with this simple change.
Maybe some new mod on a specialised destroyer (new ship is always good, people love new ships) with some kind of radius depending on spec skill offering some kind of % of uncloak whatever ship in said radius (50km seems quite OP to me but less would be insignificant) brb |

BoBoZoBo
MGroup9
62
|
Posted - 2012.07.31 14:56:00 -
[110] - Quote
Ki're Suahien wrote:Any mechanic that lets you influence your enemy (whether they be ratting, missioning, mining, small gang or fleet pvp) while you aren't actively playing is enormously stupid; end of story.
Would be inclined to agree if you could prove they were AFK as opposed to very patient or running multiple alts. Primary Test Subject GÇó SmackTalker Elite |

Zagdul
Clan Shadow Wolf Fatal Ascension
917
|
Posted - 2012.07.31 22:31:00 -
[111] - Quote
BoBoZoBo wrote:Ki're Suahien wrote:Any mechanic that lets you influence your enemy (whether they be ratting, missioning, mining, small gang or fleet pvp) while you aren't actively playing is enormously stupid; end of story.
Would be inclined to agree if you could prove they were AFK as opposed to very patient or running multiple alts.
Putting a fuel requirement or timer that was randomized on that cloak would prove it.
A list of fixes for the new inventory
Dual Pane idea clicky |

Denidil
Red Federation RvB - RED Federation
367
|
Posted - 2012.07.31 23:36:00 -
[112] - Quote
Good ideas Zagdul.. nice start to the discussion.
I have some problems to add - from a "just a grunt in the alliances" standpoint taht I think needs addressed more than anything
Time Required What about those of us that cannot log in every day? or even every other day? Most alliances tell us the fack off. Having a life and living in 0.0 are incompatible in my experience.. and going on a fleet op with less than 5 hours to stay on eve? yeah.. not going to happen.
my wife HATES it when i join 0.0, and my physical health suffers (i stop hitting the gym/mountains as much)
Rich Alliance, Poor Grunts Alliance rakes in the dough - grunts have to rat/mine to make money (which to a certain extent is fine) .. but in the time invested to fund PVP was too much.. especially considering how money flush the 0.0 alliance i was in was.
but then, maybe our ship reimbursement program just sucked nuts :P If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
|

ISD TYPE40
ISD Community Communications Liaisons
57

|
Posted - 2012.08.01 03:41:00 -
[113] - Quote
Thread has had a little clean up work done on it, all in all seems you have a great discussion going on here 
Inappropriate wording removed from thread - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Zagdul
Clan Shadow Wolf Fatal Ascension
918
|
Posted - 2012.08.03 15:47:00 -
[114] - Quote
Denidil wrote:Good ideas Zagdul.. nice start to the discussion.
I have some problems to add - from a "just a grunt in the alliances" standpoint taht I think needs addressed more than anything
Time Required What about those of us that cannot log in every day? or even every other day? Most alliances tell us the fack off. Having a life and living in 0.0 are incompatible in my experience.. and going on a fleet op with less than 5 hours to stay on eve? yeah.. not going to happen.
my wife HATES it when i join 0.0, and my physical health suffers (i stop hitting the gym/mountains as much)
Rich Alliance, Poor Grunts Alliance rakes in the dough - grunts have to rat/mine to make money (which to a certain extent is fine) .. but in the time invested to fund PVP was too much.. especially considering how money flush the 0.0 alliance i was in was.
but then, maybe our ship reimbursement program just sucked nuts :P The thing is, game mechanics in EVE reward time. It's the nature of the beast and very few things will be able to change this, it's true for empire or null sec.
The difference between null sec entities and empire is that Alliances, or corporations for that matter, hire you in to support the space. We don't have 'concord' in null. It's up to each warm body behind a computer to provide security or defend. Therefore when you chose to take up null sec life as your style of gameplay in EVE, you have to make some sacrafices.
Now, just like with choosing what aspect of EVE you wish to enjoy, choosing an entity in EVE online who caters to your playstyle is also important. For example, in my alliance there are multiple corps who all have different atmospheres. Each corp is asked simply to contribute towards the betterment of the alliance and they are all required to bring ~something~ to the table for the ultimate goal of power, isk and control of space. How the corp chooses to contribute and devote their time, I just ask that their contribution is on par with what everyone else brings to the table. Many null sec entities operate in this fashion, so lumping all of 0.0 life into a time sink, or lack of fun sink is just not an accurate assessment. It's very possible, you just never got into the proper corporation who supported your playstyle.
To address the concern with Rich Alliances / Poor Grunts, this can't be more accurate. As it stands right now, there is very little, if any benefit to a grunt participating in the betterment of an alliance and this isn't because null sec alliances aren't trying. It's because the majority of isk sinks which are incurred are done in null sec. Sov bills are a huge sink. Not to mention the sheer costs of being an effective null sec alliance. The amount of isk involved is astronomical and so far, CCP has done nothing to make it easier, only more expensive with less forms to generate new isk for null sec. For empire, it pretty much remains static, however for the people in null sec, unless you're an organization who can compensate losses during wars, you're really not able to stand on your own as a Grunt. This is why my ideas for improving sov and the rewards for inhabiting it begin to take form as a positive way for individuals to feel as though they are contributing in a positive way while increasing their income.
Even PVPers help.
It's very much a top down way of distributing isk and alliances are forced to tax members simply to survive. It costs my alliance roughly 150b a month just to operate on a daily basis.
A list of fixes for the new inventory
Dual Pane idea clicky |

Denidil
Red Federation RvB - RED Federation
380
|
Posted - 2012.08.03 16:01:00 -
[115] - Quote
Zagdul wrote: The thing is, game mechanics in EVE reward time. It's the nature of the beast and very few things will be able to change this, it's true for empire or null sec.
the game mechanics in any MMO reward time.. the problem with eve is sometimes the continuous time blocks you must put in are too large [10 hour fleet ops for 10 minutes of combat SUCK]
Zagdul wrote:
The difference between null sec entities and empire is that Alliances, or corporations for that matter, hire you in to support the space. We don't have 'concord' in null. It's up to each warm body behind a computer to provide security or defend. Therefore when you chose to take up null sec life as your style of gameplay in EVE, you have to make some sacrafices.
Then the alliance should be reimbursing pilots for ships lost in defense ops - whether or not they're official defense ops.
Zagdul wrote:
Now, just like with choosing what aspect of EVE you wish to enjoy, choosing an entity in EVE online who caters to your playstyle is also important. For example, in my alliance there are multiple corps who all have different atmospheres. Each corp is asked simply to contribute towards the betterment of the alliance and they are all required to bring ~something~ to the table for the ultimate goal of power, isk and control of space. How the corp chooses to contribute and devote their time, I just ask that their contribution is on par with what everyone else brings to the table. Many null sec entities operate in this fashion, so lumping all of 0.0 life into a time sink, or lack of fun sink is just not an accurate assessment. It's very possible, you just never got into the proper corporation who supported your playstyle.
it's possible.. for now i'm dicking around in RvB until i burn throught the ships i bought for this purpose. then i'm going to go isk ***** for a bit and figure out what i want to do.
Zagdul wrote:
To address the concern with Rich Alliances / Poor Grunts, this can't be more accurate. As it stands right now, there is very little, if any benefit to a grunt participating in the betterment of an alliance and this isn't because null sec alliances aren't trying. It's because the majority of isk sinks which are incurred are done in null sec. Sov bills are a huge sink. Not to mention the sheer costs of being an effective null sec alliance. The amount of isk involved is astronomical and so far, CCP has done nothing to make it easier, only more expensive with less forms to generate new isk for null sec. For empire, it pretty much remains static, however for the people in null sec, unless you're an organization who can compensate losses during wars, you're really not able to stand on your own as a Grunt. This is why my ideas for improving sov and the rewards for inhabiting it begin to take form as a positive way for individuals to feel as though they are contributing in a positive way while increasing their income.
Even PVPers help.
It's very much a top down way of distributing isk and alliances are forced to tax members simply to survive. It costs my alliance roughly 150b a month just to operate on a daily basis.
yeah they're trying to use cost of sov as a way to control sov size. it will never work. just put a ******* hardlimit on how many systems you can have sov over and be done with it. more entities in 0.0 means more drama => more war. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Zagdul
Clan Shadow Wolf Fatal Ascension
918
|
Posted - 2012.08.03 16:36:00 -
[116] - Quote
Denidil wrote: the game mechanics in any MMO reward time.. the problem with eve is sometimes the continuous time blocks you must put in are too large [10 hour fleet ops for 10 minutes of combat SUCK]
I've never been forced into 10 hour ops unless I chose to. This is a gross exaggeration. Not to mention that it's impossible to force an enemy to fight. In my coalition, we encourage time limits on our fleet ops and focus on a wide vareity of timezone recruitment so that we have better coverage and better flash formups.
Our objective is to formup in 15-20 minutes max, be on field within 10, and complete the objective as quickly as possible to get people home. Every coalition, alliance, corp is different however and some people are far more demanding of their pilots. Again, I think you just chose the wrong group of people to fly with.
Denidil wrote: Then the alliance should be reimbursing pilots for ships lost in defense ops - whether or not they're official defense ops.
Any competent alliance does. The question isn't wheather an alliance should or shouldn't, it's that it's a requirement for member retention. How that isk is generated is many times taxed on to the member base, not the alliance due to the way income is primarily generated in null sec (hint: moon goo) making most efforts that to support only a greater entity, instead of a two way street.
Denidil wrote: it's possible.. for now i'm dicking around in RvB until i burn throught the ships i bought for this purpose. then i'm going to go isk ***** for a bit and figure out what i want to do. [quote=Zagdul]The problem is that current efficient ways to generate isk in this particular MMO are encouraged by solo behavior due to penalties for being in a group.
[quote=Denidil] yeah they're trying to use cost of sov as a way to control sov size. it will never work. just put a ******* hardlimit on how many systems you can have sov over and be done with it. more entities in 0.0 means more drama => more war.
Hard limits on how many systems an alliance can hold is a horrible idea. That removes the sandbox in that if I want to have a powerful large space empire, I can. You suggesting to remove that doesn't support this playstyle.
Instead, encourage alliances to not want vast swaths of space because maintaining it is more of a hassle. As it stands, isk costs aren't a valid deterrent, it's actually an incentive to take more. The way to do this is by making smaller areas more valuable but challenging to maintain. The amount of warm bodies behind the computer will become more of a factor in how much space is manageable for an alliance rather than simply their military might. Smart entities can fortify their space and make challenging space difficult.
A list of fixes for the new inventory
Dual Pane idea clicky |

Denidil
Red Federation RvB - RED Federation
381
|
Posted - 2012.08.03 17:29:00 -
[117] - Quote
Zagdul wrote:Denidil wrote: yeah they're trying to use cost of sov as a way to control sov size. it will never work. just put a ******* hardlimit on how many systems you can have sov over and be done with it. more entities in 0.0 means more drama => more war.
Hard limits on how many systems an alliance can hold is a horrible idea. That removes the sandbox in that if I want to have a powerful large space empire, I can. You suggesting to remove that doesn't support this playstyle. Instead, encourage alliances to not want vast swaths of space because maintaining it is more of a hassle. As it stands, isk costs aren't a valid deterrent, it's actually an incentive to take more. More space = more available moons = more income. The way to do this is by making smaller areas more valuable but challenging to maintain. The amount of warm bodies behind the computer will become more of a factor in how much space is manageable for an alliance rather than simply their military might. Smart entities can fortify their space and make challenging space difficult.
hard limit on sov size is a stop gap until they can re-implement the sov system from scratch to be something that encourages many small, and a few moderate/large, organizations in null.
make holding sov require a activity in systems, and make it worthwhile. once we can pos-spam to our hearts content (see CSM minutes about removing 1 moon=1 pos limit) change the sov mechanics to require mining (ice/ore + ring), combat (ratting/pve of some nature), and some sort of "tower activity index" (ie stuff done at poses) or something.
ie made SOV based on activity in the system, not "we shat a 150m ISK module with double reinforce timers down".
If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Zagdul
Clan Shadow Wolf Fatal Ascension
920
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Posted - 2012.08.03 19:42:00 -
[118] - Quote
Denidil wrote:Zagdul wrote:Denidil wrote: yeah they're trying to use cost of sov as a way to control sov size. it will never work. just put a ******* hardlimit on how many systems you can have sov over and be done with it. more entities in 0.0 means more drama => more war.
Hard limits on how many systems an alliance can hold is a horrible idea. That removes the sandbox in that if I want to have a powerful large space empire, I can. You suggesting to remove that doesn't support this playstyle. Instead, encourage alliances to not want vast swaths of space because maintaining it is more of a hassle. As it stands, isk costs aren't a valid deterrent, it's actually an incentive to take more. More space = more available moons = more income. The way to do this is by making smaller areas more valuable but challenging to maintain. The amount of warm bodies behind the computer will become more of a factor in how much space is manageable for an alliance rather than simply their military might. Smart entities can fortify their space and make challenging space difficult. hard limit on sov size is a stop gap until they can re-implement the sov system from scratch to be something that encourages many small, and a few moderate/large, organizations in null. make holding sov require a activity in systems, and make it worthwhile. once we can pos-spam to our hearts content (see CSM minutes about removing 1 moon=1 pos limit) change the sov mechanics to require mining (ice/ore + ring), combat (ratting/pve of some nature), and some sort of "tower activity index" (ie stuff done at poses) or something. ie made SOV based on activity in the system, not "we shat a 150m ISK module with double reinforce timers down". Hard limits solve nothing. If they implemented it, I'd just create holding alliances to manage the space I want to hold.
Hard limits =/= sandbox.
What you are suggesting are band-aids for things YOU think are broken without considering other playstyles.
A list of fixes for the new inventory
Dual Pane idea clicky |
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