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Wolverine PL
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Posted - 2005.07.22 22:16:00 -
[61]
What setup you propose for 1vs1 with npc BS in 4/10 complex? Will torps be good or better heavy missiles or NOS?
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Dred 'Morte
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Posted - 2005.07.22 22:26:00 -
[62]
yaa post patch
6x Heavy Beam Rocket Launcher 3x Cap Recharger Medium Armor rep 2x Hardener Cap relays RCU(s?)

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Xavier Belt
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Posted - 2005.07.22 23:28:00 -
[63]
I usually carry 3 sets of crystals. One for short, one for medium, one for long (usually Radio). It works pretty good with minimal confusion.
I agree on the Focused Beam comment. They're just about as good as Heavy Beams, and a lot less demanding on requirements.
Here's what I use. Bear in mind that I only have 700,000 skillpoints and am not rich, so what I can mount is far more limited than most people. For instance, I don't have Hull Upgrades IV yet and so cannot mount active armor hardeners.
2x Heavy Modal Beams 2x Focused Anode Partical Streams 2x Medium Modal Beams 1x Compact Assault Launcher
1x EM Shield Hardener (50%) 1x Afterburner 10mn 1x Cap Recharger I
1x Medium Armor Repairer 1x Energized Adaptive Nano Membrane (15%) 1x 'Skadi' Coolant System 1x C4S Coiled Circuit Thermal Radiator 1x Capacitor Power Relay 1x Warp Stabilizer
I swapped the Shield Hardener for the Webber I was using becaue I found the webber wasn't really necessary and the hardener made my shields last *much* longer for not much power cost. Given that the Prophecy has an excess of armor and shield strength for a Tech 1 Cruiser but doesn't regenerate any faster, this is good. The Warp Stabilizer is there so I can escape from scrambler frigates- as a side note, the reason I dropped the webber was because I couldn't hit it with my medium beams anyways when it was webbed. I rely on drones, my two small lasers, and the light missile launcher to take out scramblers close in.
I was thinking of swapping out one of the heat-sinks, though. Any ideas?
Wild Card: Has anyone tried fitting a Battleship-grade Pulse Laser to a Prophecy?
-- @BrerRabbit> you have to be the iron mallet of reason @Quixzlizx> right now he's being the "stupid comedian" of reason |

Kaylana Syi
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Posted - 2005.07.23 08:11:00 -
[64]
Edited by: Kaylana Syi on 23/07/2005 08:12:30
Originally by: Xavier Belt I usually carry 3 sets of crystals. One for short, one for medium, one for long (usually Radio). It works pretty good with minimal confusion.
I agree on the Focused Beam comment. They're just about as good as Heavy Beams, and a lot less demanding on requirements.
Here's what I use. Bear in mind that I only have 700,000 skillpoints and am not rich, so what I can mount is far more limited than most people. For instance, I don't have Hull Upgrades IV yet and so cannot mount active armor hardeners.
2x Heavy Modal Beams 2x Focused Anode Partical Streams 2x Medium Modal Beams 1x Compact Assault Launcher
1x EM Shield Hardener (50%) 1x Afterburner 10mn 1x Cap Recharger I
1x Medium Armor Repairer 1x Energized Adaptive Nano Membrane (15%) 1x 'Skadi' Coolant System 1x C4S Coiled Circuit Thermal Radiator 1x Capacitor Power Relay 1x Warp Stabilizer
I swapped the Shield Hardener for the Webber I was using becaue I found the webber wasn't really necessary and the hardener made my shields last *much* longer for not much power cost. Given that the Prophecy has an excess of armor and shield strength for a Tech 1 Cruiser but doesn't regenerate any faster, this is good. The Warp Stabilizer is there so I can escape from scrambler frigates- as a side note, the reason I dropped the webber was because I couldn't hit it with my medium beams anyways when it was webbed. I rely on drones, my two small lasers, and the light missile launcher to take out scramblers close in.
I was thinking of swapping out one of the heat-sinks, though. Any ideas?
Wild Card: Has anyone tried fitting a Battleship-grade Pulse Laser to a Prophecy?
Your setup would get pwnt plain and simple. Problem is you are mixing ranges on a ship that is a tank ( aka short to medium range ). If you want to go long range your going to find it hard since em damage is pretty crap w/ beams. /Gamma would be your only shot in hell for damage + range but the range just isn't all that good to begin with on a medium lasers. You just don't get, even with my 6+ mil in gunnery, the ability to make medium beams effect 0.0 rats as well as a tank could.
Medium Beams are fill in guns on snipergeddons fitted w/ tachs or lvl 3 kill missions. Here is an obtainable low sp setup for you
Suggestion : Hunt Sansha/Bloods!
6 x heavy anode pulse particle stream Is, assault launcher w/ defenders 3 x fixed parallel link-capacitor Is 1 Medium Accomodation Armor Repairer, 2 EM + 3 Thermal Armor Hardners
You should be able to take 0.0 spawns
You should have a good tank. Remember if you decide to go up against different NPCs to use 3 hardners on your weakest armor resist and 2 on the others. Its just not worth you a cap relay on the lows since you will get pwnt if they break your tanks. You have to use the missile launcher properly to stop armor leakage from missiles. For example... if you are fighting serpentis I would use 3 kinetic hardners and 2 thermal. Use Gamma for long range ammo, Infrared and UV for medium ranges and Multi for close range. Figure out the best gun and armor repairer rotation for you as you probaly won't be able to run both guns and repairer all nonstop until you get lvl 5 in a quite a few areas.
Train energy management and energy sysop to lvl 5, BC to lvl 5 and eventually move on to specialize in medium pulse lasers to lvl 4 atleast. Get all the machanic skills to atleast lvl 4 if not lvl 5. Nav skills should also be at lvl 5 for warp operation, navigation and evasive maneuvering. Look for Eutektic Capchargers and named hardners to lower cpu. An SV-2000 launcher will also bring you good will. This will not only set you into great position for a Zealot or Sacr. HAC but also for a Armageddon or Apoc. You will come to understand tanking at all levels and will be less expensive and faster than a BS. -------------------- The Nest
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Wolverine PL
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Posted - 2005.07.23 13:57:00 -
[65]
What do you think about this setup, for complex sniping. hi slots 1 Heavy Modulated Energy Beam I 2 Heavy Modulated Energy Beam I 3 Heavy Modulated Energy Beam I 4 Heavy Modulated Energy Beam I 5 Heavy Modulated Energy Beam I 6 Heavy Missile Launcher I 7 - med slots 1 10MN Afterburner I 2 Cap Recharger II 3 Target Painter I low slots 1 Heat Sink I enabled 2 Capacitor Power Relay I enabled 3 Medium Armor Repairer II enabled 4 Reactor Control Unit I enabled 5 Tracking Enhancer I enabled 6 Capacitor Power Relay I enabled
I want to get best range that is possible.
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Wolverine PL
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Posted - 2005.08.02 11:18:00 -
[66]
Ok after some researching my setup would be like this: hi slots 1 'Arbalest' Assault Missile Launcher enabled 2 Heavy Pulse Laser II enabled 3 Heavy Pulse Laser II enabled 4 Heavy Pulse Laser II enabled 5 Heavy Pulse Laser II enabled 6 Heavy Pulse Laser II enabled 7 Focused Medium Pulse Laser II enabled med slots 1 Cap Recharger II enabled 2 Cap Recharger II enabled 3 Cap Recharger II enabled low slots 1 Armor Kinetic Hardener II enabled 2 Armor Kinetic Hardener II enabled 3 Capacitor Power Relay I enabled 4 Armor Thermic Hardener II enabled 5 Medium Armor Repairer II enabled 6 Armor Thermic Hardener II enabled
One problem is no AB:( I need 3x Caps to maintain 4Hardneners (resistance above 80% depends on what type) Slow but hard. What do you think? Better to kick one hardnener and put 10Ab?
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Dionyssos
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Posted - 2005.08.02 12:05:00 -
[67]
traveling in low sec space have ups and downs. I think the combo should look like this: High 6 Heavy Afocal Mausers 1 Assault Missile Lancher Med 1 10MV AB 2 Cap Rechargers Low 3 Cap power diagnostics or Relays 1 800mm armor plate 1 Warp Core Stabilizer(except if u want other ppl to pod u!!) 1 Backup LADAR relay
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Apoll
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Posted - 2005.08.02 12:57:00 -
[68]
Originally by: Ryo Jang projectile prophecy results were very good.
AMEN.
I have it still under designing/testing (need 2 weeks finish the training for T2 Med Autocannons) but here is the setup.(You need Advance Weapon upgrades 4)
Hi 6 X 425mm T2 Autocannons Rocket launcher (or H-launcher if you have advance wep upgrades 4) or Cloak (heheheh) which I need to test :twisted: (or NOS)
Med 10mn MWD (T2/named) if you want to speed at 1km/s+ (ofc with signature of BS) or 10mn AB T2 (aprox 500m/s+ with very good skills).
Medium Cap battery T2 Named scramble STR2
Low med armour rep T2 800mm Reinforced rolled or T2 Cap power relay T1 Energised Adaptive nano T2 (preferable) 2 Gyro T2.
Plenty of cap to have everything online for ever. You do aprox 600-800 per 6gun round (100+ per gun) with ROF aprox 1.8s 5200+ Armor high resist!!!!! (BC 4-5 is MUST) And 500m/s speed with AB or 1000 with MWD (but BS signature).
It is pretty scary. Ofc it's not vagabond but has better tank tbh. Ofc drones are good friend (since you have the bay use them)
The biggest bonus you get using projectile is that you can do ANY kind of damage by switching ammo. You do not stuck on EM/Thermal. And if people start saying that thermal resists are low on ships, keep in mind that EVERYONE use at least a Thermal hardener. And all the basic EM is 60% on armors. Also consider no cap use and better tracking.
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Linia
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Posted - 2005.08.02 13:42:00 -
[69]
well where do you go to find rats? I mean.. where the crap is 0.0 acces withouth pirates?
Currently Training: Heavy Drone Operation V /Rank5/ |

Cypherous
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Posted - 2005.08.02 16:20:00 -
[70]
Originally by: von Torgo
It's 5% per level. So explosive resistance would be 20+(80*0,2)=36
Actually the base explosive resist on a proph with BC5 is 32% :P
But with BC5 and 1 therm 1 explosive and 1 kinetic hardner my lowest resist is em/ex at 70% each :)
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Kaylana Syi
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Posted - 2005.08.02 16:58:00 -
[71]
Originally by: Apoll
Originally by: Ryo Jang projectile prophecy results were very good.
AMEN.
I have it still under designing/testing (need 2 weeks finish the training for T2 Med Autocannons) but here is the setup.(You need Advance Weapon upgrades 4)
Hi 6 X 425mm T2 Autocannons Rocket launcher (or H-launcher if you have advance wep upgrades 4) or Cloak (heheheh) which I need to test :twisted: (or NOS)
Med 10mn MWD (T2/named) if you want to speed at 1km/s+ (ofc with signature of BS) or 10mn AB T2 (aprox 500m/s+ with very good skills).
Medium Cap battery T2 Named scramble STR2
Low med armour rep T2 800mm Reinforced rolled or T2 Cap power relay T1 Energised Adaptive nano T2 (preferable) 2 Gyro T2.
Plenty of cap to have everything online for ever. You do aprox 600-800 per 6gun round (100+ per gun) with ROF aprox 1.8s 5200+ Armor high resist!!!!! (BC 4-5 is MUST) And 500m/s speed with AB or 1000 with MWD (but BS signature).
It is pretty scary. Ofc it's not vagabond but has better tank tbh. Ofc drones are good friend (since you have the bay use them)
The biggest bonus you get using projectile is that you can do ANY kind of damage by switching ammo. You do not stuck on EM/Thermal. And if people start saying that thermal resists are low on ships, keep in mind that EVERYONE use at least a Thermal hardener. And all the basic EM is 60% on armors. Also consider no cap use and better tracking.
You should do this :
6 220 IIs ( ammo ammo ammo ), 1 assault
1 10MN II, Web, Cap Charger
1 Med II rep, 3 hardners, 1 1600 Nano plate, 1 cap relay
5 medium drones
...
the only way to AC a proph imho
-------------------- The Nest
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red royalty
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Posted - 2005.08.08 16:36:00 -
[72]
as i like sorta sniping is it worth it puttin radios on heavy pulses and if it is what is the range witha radio on a heavy pulse?
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Vishnej
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Posted - 2005.08.08 19:42:00 -
[73]
Originally by: red royalty as i like sorta sniping is it worth it puttin radios on heavy pulses and if it is what is the range witha radio on a heavy pulse?
FFS - focused medium beams, people. Pulses are not for sniping.
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Dred 'Morte
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Posted - 2005.08.08 19:54:00 -
[74]
stop bumping this oooooold thread 
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Apoll
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Posted - 2005.08.09 22:04:00 -
[75]
Edited by: Apoll on 09/08/2005 22:09:15 Edited by: Apoll on 09/08/2005 22:07:45
Originally by: Kaylana Syi
You should do this : 6 220 IIs ( ammo ammo ammo ), 1 assault 1 10MN II, Web, Cap Charger 1 Med II rep, 3 hardners, 1 1600 Nano plate, 1 cap relay 5 medium drones the only way to AC a proph imho
I agree. Nice setup (today I was reading the forums about the benefit using 220mm insted of 425mm) But isn't litle too over on resists? 3 hardeners? (You have a nice bonus at level 4-5) Isn't better put 10mn AB2-webber-scrambler 2 Gyro T2 - Armor rep t2- 1600mm-2 cap relay (or 1 cap relay and tracking enhacer but not unlimited cap).
You have another sweet +17% damage and +17% rof. Power to hold active for ever armor rep and the webber-scramble (and a lot of time the AB).
Another option is put Small NOS insteed of Assault Missiles (you are at range to hit either way), tracking disruptor insteed of webber. It will annoy few blaster pilots :)
Originally by: Dred 'Morte stop bumping this oooooold thread 
This is the sticky thread for the Prophecy. 
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Captin Biltmore
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Posted - 2005.08.09 22:37:00 -
[76]
My prophecy 0.0 NPC loadout (even takes out BS spawns if u get close):
High: 6 Heavy Pulse II, 1 assult launcher Med: 3 Cap Recharger II Low: 1 Med Armor Rep II, 1 PDU II, 3 TII Hardeners, 1 cap power relay (or TII heatsink)
Yea, it's expensive, but it deals the damage and tanks all without fitting or cap problems. If u want to have the ultimate tank:
High: 6 Med Pulse II, NOS (can't remember what fits) Med: 3 Cap Recharger II Low: 1 Med Armor Rep II, 2 1600mm tung, 3 hardeners.
Assasin For Hire - Contact in game |

X'Alor
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Posted - 2005.08.10 19:53:00 -
[77]
Well if this is the sticky for the prophecy then might as well .........
Must say takes many lvl 5 skills and advanced weapon upgrades 4 to fit but.
6 heavy pulse 2's/arbalest heavy launcher 3 eutectics 2 medium T2 armor repairers/RCU2/3 energized adaptive nano 2
With BC 4, comes in at 81% EM/ 69% thermal/ 66% Kin/ 62% Exp. All those go up roughly 2% with BC 5.
CPU no probs at all. Grid comes in at 1722.12 out of 1725 with my skills.
carefull with both repairers on auto repeat as it will cap you but the dual rippers helps with bigger possible BS spawns and the early battle heavy damage.
use kin heavies and exp medium drones or vice versa.
does all damage types that way. Once all drones guns and missles are hitting it does some serious damage over time especially if you can get around 10/13km from target.
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Jocelyn Fernos
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Posted - 2005.10.06 07:18:00 -
[78]
I was reading through this thread and came up with his setup. I only have 800k SP so i cant fit any "Uber" weapons or equipment.. :(
It should be used for NPC hunting and I will probebly not be in systems below 0.4 or possibly 0.3.
----- Values Max Cap Regen : 8.67 CPU : 381.0 / 402.5 tf Powergrid : 1910.0 / 2020.458 MW Shield HP (regen) : 1750.0 (1000.0sec) Armor HP : 4255.0 Structure HP : 2587.5
----- SETUP <- Hi 6x Heavy Beam Laser I [Multifrequency and/or Microwave] <- Me 10MN Afterburner I Small 'Hope' Hull Reconstructor I <- Lo 4x Reactor Control Unit I 800mm Reinforced Steel Plates I Medium Armor Repairer I
Anyway i came up with this one using the "QuickFit" application. Do you have any thoughts on it?
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Stormfront
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Posted - 2005.10.06 07:25:00 -
[79]
Drop the hull rep its USELESS.
Train up engineering to 4 (or 5 if u really wanna use ships well) and electronics to 4 atleast.
Drop those reactor controls..
Judging by that setup, you lack the skills to do 0.0 spawns in a Prophecy. I would advise against it... unless you have isk to spare.
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Jocelyn Fernos
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Posted - 2005.10.06 07:43:00 -
[80]
Ok, i wont be in 0.0 space. Not with these skill levels. That setup will mostly be used for NPC hunting in 0.5 and agent missions. Since i am new to the game i think i shouldnŠt go and try PvP or any low sec hunting untill i have better skills. :)
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O'Sirius
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Posted - 2005.10.06 19:40:00 -
[81]
Originally by: Jocelyn Fernos Ok, i wont be in 0.0 space. Not with these skill levels. That setup will mostly be used for NPC hunting in 0.5 and agent missions. Since i am new to the game i think i shouldnŠt go and try PvP or any low sec hunting untill i have better skills. :)
Good idea, but I'ld be embarassed to be using a Proph in 0.5.
You can do 0.5 with a destroyer for god's sake.
My current Proph set up for level 3 missions is:
High 6xHeavy Modulated Pulses( with ultraviolet crystals for now, might switch to XRay ) Mid 1x Y-S8 Hydrocarbon AB 1x Cap Recharger II. 1x Fleeting Webber. Low Med Repairer II. 1x Explosive Active Hardener. 1x Kinetic Active Hardener. 1x Thermal Active Hardener. 1x Extruded Heat Sink. 1x 'Skadi' Coolant System.
Only problem I ever have is running out of cap when tanking lots of things at once. I have about 3.8 mil SP, 1.8 of which are in Learning and allready I'm amazed at how much better proph is then a Maller.
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Guardian Alpha
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Posted - 2005.10.20 07:19:00 -
[82]
I don't normally release my setups but I can't resist. This ship is simply too beautiful and powerful to ignore. The setup I use below is a bit still intensive, with heavy recommendation of Engineering V and Electronics IV (minimum), along with a good dose of capacitor skills, turrent skills, tracking skills, and mechanical skills. But once that is all put together you have a force on the battlefield that leaves a mark on the memory of everyone who encouters it. I'll show the setup first and explain it secondly.
Named is prefered but not required, tech2 is suggested against.
Highs: 6xHeavy Beam Lasers (multifreq, ultrav, infr, and radio cyrstals for range flexibility) 1xHeavy Missile Launcher (havoc heavy missiles)
Meds: 1xTarget Painter 2xCap Rechargers (I'm considering 1 cap recharge and 1 injector, but not finalized)
Lows: 1xMedium Armor Repairer 1xThermic Hardener (adjust hardener depending upon combat type) 1xEM Hardener (adjust hardener depending upon combat type) 1xCapacitor Power Relay 2xReactor Control Units
Drones: 5xValkyries
Explaination: I'm sure quite a few people are going to look at this and go "wtf lolz n00b, i culd kill u in mai rifter". I'm going to set you aside for now. With that done, let's review the strengths of the Prophecy: Resistances versus just more armor, full weaponry capability versus utility, enough powergrid and cap reduction bonus to allow continual usage of Beam weapons (which naturally use more PG and Cap). So we play the cards that way. We give it the versatility of medium/long/sniping weaponry with incredible power (heavies have 3x natural damage nod). Why beams and not pulses? Pulses hit just as hard as the beams, the description refers to the ship being an artillary class, the capacitor bonus helps negate the extra cap usage on beams, and the ship even with a 10mn AB is going to peak at 370-390m/s. Not versatile enough to quickly slug out damage on a wide battlefield.
But with beams and those four mentioned crystals you do a hefty amount of damage from 6k-44k while maintaining the crystal switching versatility Amarrians are known for. I'm not treating this as a front-line fighter (*cough omen maller *cough) so much as heavy supporting artillary. Having some majory problems with an NPC engaging your tackler? Just give the order. BOOM. Engaging in a fleet battle and notice that a secondary gang of crusiers warped in for a sniping position? Just give the order. BOOM. Versatility with massive firepower behind it the moment and range it is required, I can not stress that enough how important that has been during my tests and trials with this ship.
The hardeners will give you close to around 80-85% resistance on EW/Thermal meaning you will only need to be running the repairer in manual cycles versus continually thus easing your cap a bit to ensure your guns aren't shutting off. Which brings me to my final point. Sure it isn't a singular solution to solve each and every situation you may engage in, but I pity the pilots that fit that way. This ship, alone, can solo 4/10 comlpexes with EASE and I have no doubt of it's level 4 capability even against battleships. (my wreaking hits are around 240-290 damage per gun) so long, and this is the key, as you remember this ships role. If you are engaging with PvP then you need to have a singular frigate escort, two if things are looking hot. With just 2 frigate-class (interceptor/AF recommended) to wipe out the assult frigates/other interceptors/frigates this thing has the potiential to devestate cruisers, battlecruisers, battleships, destroyers, and even assult frigates when it is flown by a tactically sound pilot.
It's a hell of a bird, so long as people don't attempt to fit it for roles it was never meant to fill. ------------
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Jaketh Ivanes
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Posted - 2005.10.20 08:43:00 -
[83]
Originally by: Nero Franco After reading that you people were using Prophecy's to take out dual-bs spawns... I tried it myself just now with no luck at all. The group was 3 or 4 100k's and a 750k megathron (serpantis). I've got reasonable combat and cap skills and would take this spawn without even needing to watch in my Geddon but in the prophecy i just got wacked to Hell and back.
I got:
5 heavy pulse (multi), med nos, heavy missile web, 2 cap recharger (barton) rcu, kin armor hard, med t2 armor rep, 3 cap relays
I've also tried with a mwd and having an extra gun, and also having defenders. But each lil tinker gives the same result, i get smacked up badddddd and have to warp out almost straight away! Even when I got the megathron webbed and at optimal range I dont do nearly enough damage or tank.
What am I doing so wrong?!
I would suggest you fit 2xkin and 1xtherm to fight serpentis, but otherwise it looks good to me.
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Y'Berion
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Posted - 2005.10.21 19:23:00 -
[84]
Originally by: Guardian Alpha
Highs: 6xHeavy Beam Lasers (multifreq, ultrav, infr, and radio cyrstals for range flexibility)
Okey I never like to say fitting from one guy is worse then for the other, but I must ask you why you think the Beams are better then the Pulses. The only thing they have better is there range. They use more cap, CPU, PG and have worse tracking.
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Guardian Alpha
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Posted - 2005.10.21 20:29:00 -
[85]
Edited by: Guardian Alpha on 21/10/2005 20:33:10 Edited by: Guardian Alpha on 21/10/2005 20:29:22
Quote: Okey I never like to say fitting from one guy is worse then for the other, but I must ask you why you think the Beams are better then the Pulses. The only thing they have better is there range. They use more cap, CPU, PG and have worse tracking.
+ Range versatility for slower ships. Proph can hit 6k-44k without flinching. + It uses more cap, yes, but certain ships have INCREDIBLE bonuses to cap reduction for larger weaponry, such as the prophecy. Not 5% reduction, but a 10% reduction. Cap is never an issue with that above setup. + More PG isn't an issue on ships that deliberatally have more PG and CPU to compesate for larger guns, such as the prophecy with engineering 5 starting out with 1500 PG. + Tracking isn't as large as an issue as people think with beams. They pulverise cruisers, they can switch crystals to take out medium (read: 10k and farther) frigates. I don't care about taking out 9k closer frigates because that is not the role of the battlecruiser, that's the job of my one-man frigate escort. + They have near identical damage (only difference is slight RoF) for the HUGE range improvements.
Beams don't fit all ships, no. But that's hardly a reason to neglect them completely in name of "closer must always be better." when there are ships obviously built for artillary range support (ie. prophecy description). Closer is always better is a singular tactic commonly overcome and defeated by pilots smarter than the mainstream thinkers.
The prohecy excells at artillary tactics with secondary focus on long-term tanking against focused attacks. Let your front-line ships take care of pulses while they have the prophecy on-call for focused, devestating fire regardless of location on the battelfield IMMEDIATALLY. ------------
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Y'Berion
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Posted - 2005.10.21 20:44:00 -
[86]
Quote: I don't care about taking out 9k closer frigates because that is not the role of the battlecruiser, that's the job of my one-man frigate escort.
Okey now you only plan this setup up for fleet combat. Not that Beams would do any better job vs fast moving frigates at that range.
Could the 5 medium drones or 10 light drones do somthing vs interceptors? Had a bad runin with a Crow earlyer today and lost a Omen. My pulses couldn't do crap even though I had him webbed.
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Guardian Alpha
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Posted - 2005.10.21 20:52:00 -
[87]
Edited by: Guardian Alpha on 21/10/2005 20:53:26 Edited by: Guardian Alpha on 21/10/2005 20:53:00
Quote: Okey now you only plan this setup up for fleet combat.
Fleet combat? No, any sort of combat. Only a fool takes such a large ship anywhere without escort. (note: not calling you a fool, just generalising forum tactics)
Quote: Not that Beams would do any better job vs fast moving frigates at that range.
A battlecruiser has more important targets than frigates. Might as well fly an interceptor or destroyer if you are worried about taking them down.
Quote: Could the 5 medium drones or 10 light drones do somthing vs interceptors? Had a bad runin with a Crow earlyer today and lost a Omen. My pulses couldn't do crap even though I had him webbed.
Always bring an escort. An omen, with pulses can hit frigates but not at extremely close range. While drones will do, it's not enough for a full short-range defensive but moreso emergency backup for point-blank defence. Granted, they are certainly enough to keep tier 1 frigates at bay and enough to destroy them, but tier 2 frigates pose a problem and places your drones in the "emergency assistance" role. It won't take them down, but it will keep them busy while adding firepower to your frigate/destroyer escort. I'd take along a tier 1 frigate as your omen escort, perhaps a punisher, to mop up the smaller ships with ECM an webbing so that they can engage and allow you time to easily target (painter) for assistance as needed. Larger ships require different escorts.
I can not stress enough how important flying each ship for it's strengths and them bringing a friend along that can compensate for your ship's weaknesses versus feebly attempting to be able to fend off all ship-classes while losing ship's natural edge.
 ------------
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Shahv
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Posted - 2005.10.22 19:01:00 -
[88]
Hey all,
I don't want to change the direction of the thread, but...
I recently reactivated my account, and I'm wondering if the old Dura-Prophecy set still works: frigate sized lasers, heavy on armor, etc.
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BillyBong2
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Posted - 2005.10.24 14:35:00 -
[89]
Think this is good? For Agent running Level 3s currently for the Caldari Patrol:
Hi Slots 6x Medium Focused Beams 1x Heavy Launcher
Mid Slots 1x AB II 1x Cap Recharger II 1x Statis Webber
Low Slots 1x Medium Armor Rep II 1x Kin Hardener 1x Thermal Hardener 1x Heat Sink II 2x Cap power Relays II
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Thanos Firebringer
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Posted - 2005.10.26 16:23:00 -
[90]
Ne1 got a PVP setup for this beast??
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