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Aldanor
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Posted - 2005.03.01 07:21:00 -
[31]
On the subject of not using projectiles - stabber does have the advantage that it is always using its main bonus no matter what you fit, beams, missiles and/or proj. |

Imhotep Khem
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Posted - 2005.03.01 18:55:00 -
[32]
Originally by: Weirda ...
Cpu can be a beast with a full loadout in the middle - used to leave the jammer out when rockets would prevent ppl from aligning to warp - that doesn't seem to work anymore... 
All blasphemy! I dont understand why you fit a different gun + damage mod, instead of the projectile which gets free damage bonus. Imhotep Khem think Weirda more fun than business.
As for warping out; Lets see you align while I keep 'stabbing' your ship  ____ If your not dyin' your not tryin'. |

Jatonix
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Posted - 2005.03.09 18:08:00 -
[33]
2 x 280 II 2 x Medium Nos II 2 x Arbelast Heavy Launchers ---------------------------- 1 x 10mn mwd 1 x 7.5km scram 1 x WEb ---------------------------- 1 x Medium Armor Rep II 2 x Gyro II's
Like this Sig..? Visit This [URL=http://photobucket.com/albums/y247/Jatonix/]Link[/URL]to veiw my previous works |

Moridan
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Posted - 2005.03.09 19:27:00 -
[34]
i used to fit something like this back in the day.
4xMedium Beams lasers, radio 2xAssaults MWD(or 100mn ab pre nerf hehe), web, disruptor small repairor, Nanofiber, 1600mm plate or 800, whatever fits.
I used to fit damage mods but more than 1 interceptor would give me a hard time. So i switched to the armor plate cause it gave me much better survival, especially if a bigger ship came a long i could mwd out of weapons range before getting killed.
The beams had nice range and would suprise the ceptors. "Speak quietly and carry a big torpedo."
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Kara Kaprica
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Posted - 2005.04.07 20:29:00 -
[35]
currently using this set-up for pvp, works ok, but suffers for cap, thinking of switching out, opinions?.
HS 4 x 220mm Medium Prototype Autocannons 2 x Arberlest Heavy Launchers
MS 1 x Fleeting Progressive Warp Scrambler 1 x YS8 - Hydrocarbon AB 1 x Medium CL-5 Emergency Shield Overload
LS 2 x Counterbalanced Weapon Mounts 1 x Beta Hull Mod Overdrive Injector
I was thinking of swapping the Arbis for Nos to keep my tank alive while i swat things, but is the big reduction in damage worth it?
"Vengence delivered, on time and cold as ordered" |

Analog Communist
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Posted - 2005.04.07 20:43:00 -
[36]
Originally by: Weirda
Originally by: Alowishus
Originally by: Imhotep Khem I would not recommend ignoring the stabbers gun bonuses. If you are, you might as well not fit projectiles.
I assume thats directed at me since I suggested using small projectiles.
The RPer in me will always use the correct race gun with the correct race ship. Maybe it's stupid. Maybe I have to pick my battles more carefully. So be it. I'm still going to do it.
It is the RPer in Weirda that drives the equal specialization in Minmatar and Amarr ships and weapon systems... Even though the Matari ships are a lot more fun! 
Amar scum can die. Minnie 4tw.
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Icarus Starkiller
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Posted - 2005.05.20 06:27:00 -
[37]
Edited by: Icarus Starkiller on 20/05/2005 06:32:40 'Dire Wolf' setup
This setup works quite well against frigs, especially close range tacklers. It's also darned good against interceptors and the lone assault frig (slaughters Wolf/Jag). Not so good against other cruisers, but has not been tested yet.
High: 4x T2 280mm Arty (ammo of choice) 2x Arby Assault (or) NOS
Mid: MWD or T2 AB10 Webby Disruptor/Scram
Low: T2 Small armour rep. Cap Power Relay 1600mm Nanofiber Plate
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EL ciupacapra
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Posted - 2005.05.20 11:34:00 -
[38]
hi i would like to kill caracals:D (even a moa with a low gunnery skill pilot) and kill in 3/10 complexes... is the stabber the vessel for me?
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Muad 'dib
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Posted - 2005.05.20 11:44:00 -
[39]
Muad's superstabber:
4x dual 180 IIs, 2x arbelest assaults. medium ohm cap batt, named mwd, webber medium armor rep II, 2x cpr
enjoy! -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

EL ciupacapra
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Posted - 2005.05.20 12:52:00 -
[40]
some tactic help will be apreciated... ...remeber "sirminealot"...
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Muad 'dib
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Posted - 2005.05.20 13:26:00 -
[41]
Originally by: EL ciupacapra some tactic help will be apreciated... ...remeber "sirminealot"...
Keep moving, dont run out of cap.
Find out your ideal orbit for your guns/missiles to hit.
Do not approch targets head on, instead double click the direction next to the target and when you get closer do the same again a bit closer, until you are close enough to set an orbit without approching to much in a strait line. -=very important when tackling BS=-
Tho to be honest the more you fight the better you'll get at predicting what is best to do, different targets take different approches  -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Fox'Ray
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Posted - 2005.07.26 10:47:00 -
[42]
My Set-up for the Stabber is:
High: 4 x 425mm Autocannons 2 x Malkuth Assault Launchers
Med: 1 x Stasis Webbifier 1 x 10MN Afterburner 1 x Cap Recharger
Low: 2 x Small Armor Repairer 2's 1 x Lateral Gyro Stabiliser
With this set-up I can comfortably keep 1 of the Armor Repairers running indeffinatly, and kick in the second if the dirt hits the fan. Been fine for rat hunting in 0.2, 0.3 space
Im at work at the mo, so cant check exact details but I think I got it right
Fox
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Scots Crusader
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Posted - 2005.07.26 11:01:00 -
[43]
Top slots. 4xt2 280's 2xlaunchers. mid. 1xab. 1xweb. 1 target painter. lows. 1600mm plate. 1 med repairer. 1 damage mod
3600+ armour hit points. nice. :) take off the repper if you want. fir another damage mod.
    
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Omatje
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Posted - 2005.07.26 11:17:00 -
[44]
Non working setup anymore but it is still my favourite
4x250 T2 / 2x launcher (heavies? dunno anymore if that fitted) 100mn + 10mn AB / tracking comp Med rep / 2x cap relay
It could zoom around high speed forever!
Nowadays i would fit 4x220's (only the sound of these guns make them the best option already! ) 1 nos / 1 launcher MWD/web/scram Med rep/kin hardener(Damn crows )/cap relay or when you are closer to home ditch the hardener and relay and put on gyro's.
Dont try to fit artillery on it, Rupture can do that much better.
Quote: We're not a turret race..or a drone race..or a missile race.We're a omgwtfthroweverythingandkitchensink offensive race,if we could break off pieces of our ship and sling them at you,we would!
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MrRookie
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Posted - 2005.07.26 11:22:00 -
[45]
How does the Stabber fly with a 100mn ab? Havent realy tried it yet :p
_____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Muad 'dib
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Posted - 2005.07.26 14:36:00 -
[46]
Originally by: MrRookie How does the Stabber fly with a 100mn ab? Havent realy tried it yet :p
Nor me, but with AB II the stabber goes 800m/s and with MWD it goes a tasty 2300m/s 
i bet the oversized would still suck tho tbh.
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Blind Fear
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Posted - 2005.07.26 15:06:00 -
[47]
Tackling Stabber:
4x Medium Beam II 1x Standard Launcher 1x Medium Nos
1x 10mn AB II 2x Warp Scrambler
1x 1600 Nano 2x Nanofiber
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Sobeseki Pawi
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Posted - 2005.07.26 18:45:00 -
[48]
Overdrives on a Stabber is just asking to be popped. Agility nerf is not good.
Currently Im using something along the lines of:
4x 220mm Vulcans, 2x Medium Nos 1x AB II, 1x Warp Scrambler, 1x Wildcard* 3x Nanofiber Internals (can enter warp nearly as fast as a frigate)
Currently my battle speed is an atrociously slow 1070 m/s 
But that will change 
*Not tellin.
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

DrunkenOne
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Posted - 2005.07.26 18:52:00 -
[49]
Originally by: Sobeseki Pawi
*Not tellin.
tracking disruptor.
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Sobeseki Pawi
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Posted - 2005.07.26 18:54:00 -
[50]
Originally by: DrunkenOne
Originally by: Sobeseki Pawi
*Not tellin.
tracking disruptor.
Depends on my mood 
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Phelan Lore
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Posted - 2005.08.09 07:06:00 -
[51]
The stabber looks like the most interesting T1 cruiser to me. I can't fly it yet (not that it would take long, but I don't like getting in new ships with half assed skills), but this is what I thought looked best on paper. Any thoughts?
4 220mm named (or T2, needs adv weap upgrades 4 to fit 3) 2 rocket launcher II
10MN AB II Web scram
800mm nano plate med rep, named energized adaptive nano II
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Agnar Koladrov
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Posted - 2005.08.09 16:51:00 -
[52]
Originally by: Omatje Dont try to fit artillery on it, Rupture can do that much better.
Why not, for npcing it works rather well. I dont like to get in close and a Rupture looks like it is a sawed off stern of a 16e century Spanish gallion with some JATO`s strapped to its sides 
My current stabber setup, only used for mission: [H] 4x 650mm proto`s, 2x SV2000* assaults (also: 4x 220mm proto`s or 2x Heavy Limos) [M] 10nm AB, med shield booster, cap recharger I [L] 2x RCU I (to be replaced by, RCU II & PDU II) 1x best tec 1 gyro
Setup would be screwed in pvp, as I noticed 1 month ago, but it does fine in missions.
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Fidelis Deus
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Posted - 2005.08.14 07:58:00 -
[53]
Meh -- haven't used this one yet, but seems interesting/promising.
4x 220mm rails t2 + 2x rockets t2 or standard missiles t2 1x 10mnab t2 1x scrambler 1x webbifier(or anything else) 1x 1600mm plate 2x RCU 2
Interesting concept - cruiser guns on a cruiser with a 1600mm plate. Lacks an armor repairer or hardeners - but should work.
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Naughty Boy
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Posted - 2005.08.14 08:23:00 -
[54]
Originally by: Fidelis Deus Meh -- haven't used this one yet, but seems interesting/promising.
4x 220mm rails t2 + 2x rockets t2 or standard missiles t2 1x 10mnab t2 1x scrambler 1x webbifier(or anything else) 1x 1600mm plate 2x RCU 2
Interesting concept - cruiser guns on a cruiser with a 1600mm plate. Lacks an armor repairer or hardeners - but should work.
As you may know, 220 AC (i believe you did a typo) won't track frig's good enough, whereas dual 180mm would fare much better. The pg saved when fitting dual 180mm would allow you to drop a rcu 2, and fit instead either a small rep t2 or a energized nano membrane t2/gyro t2.
Also, missile launcher can be replaced by small nos, mainly for an easier t2 frig killing.
Sincerly Yours, The Naughty Boy.
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Fidelis Deus
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Posted - 2005.08.14 15:34:00 -
[55]
Thanks for the tips - I was halfway asleep last night when posting.
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Rafale
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Posted - 2005.08.14 21:25:00 -
[56]
Edited by: Rafale on 14/08/2005 21:26:49 Edited by: Rafale on 14/08/2005 21:25:21 Edited by: Rafale on 14/08/2005 21:25:08 /quote -Setup 3 (Longrange, PVP)- Desc - Yeah fitting 720's is fun, even for closer range. This is not a typical setup but works well vs missile boats. Sometimes when I enhance my targeting range with sensor boosters. I can peck people at 60km with ammo range 60% bonus's. (Trying to copy my rapture longrange)
High - 4x720's, 2xAssault (Armed with 60% range ammo for hits at 60km when using sensor boosts/Longrang skills) Med - MWD, 2xRange Dampners Low - 2x10% Power Upgrades, CPU /quote ------------------------------------------------------------ How do you get that to fit? Since the 720's alone take 250MW power?? Thats 4x250Mw = 1000Mw + 2x50Mw for the assault launchers= 1100MW in guns alone.
Am I lacking serious skills or will this setup never fit?
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Fidelis Deus
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Posted - 2005.08.15 00:08:00 -
[57]
Edited by: Fidelis Deus on 15/08/2005 00:08:25 I don't think that will fit - maxium power output on a stabber is with 3 RCU IIs and is 1235MW
I don't see how you can fit a MWD in that.
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Cividari
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Posted - 2005.08.15 00:19:00 -
[58]
Originally by: Sobeseki Pawi Overdrives on a Stabber is just asking to be popped. Agility nerf is not good.
Currently Im using something along the lines of:
4x 220mm Vulcans, 2x Medium Nos 1x AB II, 1x Warp Scrambler, 1x Wildcard* 3x Nanofiber Internals (can enter warp nearly as fast as a frigate)
Currently my battle speed is an atrociously slow 1070 m/s 
But that will change 
*Not tellin.
This is the setup I was thinking of using on my Stabber when I get the skills for it. With, as Drunkenone pointed out the wildcard beeing a tracking disrupture it should have no problem dealing with turret BSs as long as they dont web you and thats why i prefer my thorax which can stay out of web range.
Wanted for crimes against a rich guy. |

dust monkey
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Posted - 2005.08.23 12:46:00 -
[59]
this setup does work.
-HI-
3x 220mm, 3 med nosses
-MED-
large shield booster, named webber, shield boost amp
-LOW-
2x rcu , tracking enhancer
u will need some lvl 4/5 skills, but its very fun. ----------
I AM THE DUST MONKEY FEAR MY WRATH |

Epoch
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Posted - 2005.09.30 19:13:00 -
[60]
someone explain why arts on the stabber are so bad for pvp? granted the tracking speed is absolute ****... but considering the ship is so fast. couldnt you keep afs, ceptors etc at a reasonable distance long enough to kill them??? all i see here are autocannon suggestions. i love the stabber but hate autocannons. you have to get so goddamn close.
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