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Gort
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Posted - 2005.09.30 19:54:00 -
[61]
I think there are grid problems with trying to get a useful fit out after mounting artillery on a Stabber, especially in fitting what all cruisers so desperately need -- more armor.
The Stabber is a lightweight cruiser, trading power for speed. (Add a generous dollop of whoop-butt to the Stabber and you get the Vagabond, which is still primarily a close range autocannon speedboat.)
For cruiser artillery, the Rupture and Munin are much more suitable.
Gort Makeup artist for the dead |

Epoch
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Posted - 2005.09.30 21:03:00 -
[62]
4x t2 280s + 2 arb heavy launchers in high? worth a ****?
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Moridan
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Posted - 2005.09.30 22:11:00 -
[63]
No, 280s are crap unless they are on a frig with bonus or a fast frig that can keep range of the target. on a cruiser they will hit a little bit, then miss entirely. 'Medium Beams' do a lot better. "Speak quietly and carry a big torpedo."
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Sobeseki Pawi
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Posted - 2005.10.01 17:12:00 -
[64]
Originally by: Epoch someone explain why arts on the stabber are so bad for pvp? granted the tracking speed is absolute ****... but considering the ship is so fast. couldnt you keep afs, ceptors etc at a reasonable distance long enough to kill them??? all i see here are autocannon suggestions. i love the stabber but hate autocannons. you have to get so goddamn close.
The Stabber is actually a very viable 650mm platform. The main trouble tho is being fast enough to make your greater range matter. Many frigs can outpace you easy if they have an mwd, and if they do...consider yerself lost.
Autos are generally more into the style of the Stabber, but Artillary is useful and can be an unpleasant surprise for the enemy.
~Captain Cutie, Razor's Kiss
Biomass fears me. |

Sobeseki Pawi
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Posted - 2005.10.01 17:13:00 -
[65]
Oh, and one more thing. A Stabber loaded with 650s looks damn awesome.
~Captain Cutie, Razor's Kiss
Biomass fears me. |

Solis Arith
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Posted - 2005.10.10 10:15:00 -
[66]
fun pvp anti frig/inty setup
3x 220 auto 2x standard launcher/rocket 1x med energy destabiliser (150 cap destroy 1 shot :) ) 10mn mwd / stasis / disruptor/scrambler med armor rep/ tracking or inertia / 400mm nano pl8
those frigs have a hard time getting away without cap lol
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Boris2k
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Posted - 2005.10.10 11:44:00 -
[67]
-High- 4xDual 180mm (EMP)(TRACKING!!!!!!) 1xMed Nos 1xStd Launcher -Med- 1xT2AB 10MN, 1xWeb, 1xScram -Low- 400mm Crystal/T2 Plate Med Armor Rep Adaptive Nano
Lock em down and pound them, plus u have enuff speed to get out of Their web/nos/scramble and run if your losing.
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Agnar Koladrov
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Posted - 2005.10.10 13:03:00 -
[68]
Originally by: Boris2k -High- 4xDual 180mm (EMP)(TRACKING!!!!!!) 1xMed Nos 1xStd Launcher -Med- 1xT2AB 10MN, 1xWeb, 1xScram -Low- 400mm Crystal/T2 Plate Med Armor Rep Adaptive Nano
Lock em down and pound them, plus u have enuff speed to get out of Their web/nos/scramble and run if your losing.
I have made almost the saem setup as you have to see if AC`s would work better now I have some more SP in Gunnery.
And MAN, how do they suck big time! Jeez, just unbeliavable! I webbed a friends cruiser for testing, obited him at 4000m with full nos on him and started pouning him with my 180mm. Or atleast TRIED to. 7 out of 10 shots missed COMPLETELY! What a joke! Damage is just AWFULL, 20 dmg at max.
Normally I do not try to rant as much, but now! How do ppl say they get good results from these freaking things? I only have 700k in gunnery, maybe thats the problem, but arties work very well so what can AC`s?
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Sirokko
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Posted - 2005.10.11 11:47:00 -
[69]
I only orbit ships when they are bigger than I am. Instead, try keeping range to 4000m, and web him. I think you'll be pleasantly suprised. No need to orbit smaller ships because their tracking will be better than yours, so you want to decrease the transverse velocity as much as possible.
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Chai N'Dorr
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Posted - 2005.10.11 13:33:00 -
[70]
Well, don't orbit.
Using 220mm's on my Stabber and after some testing I found out that orbiting with the Stabber get's me no where. Whereas strafing does heaps of damage. _
Latest Scoop |
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Agnar Koladrov
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Posted - 2005.10.11 13:43:00 -
[71]
I`ll have to test it some more but I need to wait for the MK2 project to be able to use a 800mm plates + 220mm AC setup.
But indeed I noticed obiting doesn`t do wonders with AC`s, on the other hand the ship is damn weak against anything (in pvp) when not orbiting at close ranges. Maybe my corp mate, who I tested it with, had a too strong ship (AF), or I just suck 
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Helmut 314
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Posted - 2005.10.11 14:12:00 -
[72]
4 x dual 180mm II AC 2 x med nos
1 x 10mn MWD 1 x Webber 1 x Medium named Shield extender
3x Power diagnostics
Very fast, cheap and deadly setup. ___________________________________
Trying is the first step of failure - Homer J Simpson |

Sobeseki Pawi
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Posted - 2005.10.11 18:45:00 -
[73]
As mentioned above, the Stabber's fatal flaw is that Autocannons wont track fast enough for its orbit speed and slowing it down is the same as putting a 'Kill Me Now' sign on.
It's still a good ship, but its actually better to be chased or chase something than orbit a still target.
~Captain Cutie, Razor's Kiss
Biomass fears me. |

Jatonix
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Posted - 2005.10.11 18:47:00 -
[74]
when i had my stabber with lots of faction mods about 3 months ago i ran :
4 x domination 220 auto cannons 2 x dg heavy launchers
1 x y-10 overcharged mwd 1 x 7.5km scramble 1 x domination web
2 x cap realys 1 x gyro II/cap realy*
have gyro II if you have energy systems 5 ____________________________________________
CEO and still kick'in your ass since KIA
Like this Sig..? Visit |

M00dy
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Posted - 2005.10.25 18:05:00 -
[75]
Is it possible to do lvl 3 missions in a Stabber?
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Spartan 1185
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Posted - 2005.10.25 18:21:00 -
[76]
Edited by: Spartan 1185 on 25/10/2005 18:21:39 ok, feel free to call me a noob, but i like this setup, great frig killer, and i kill cruisers pretty well i guess.
High:
280 howi II's, heavy lauchers.
Mids:
MWD, Scram 2 point, and 1 webber.
Low:
2 gyro II's, 1 overdrive.
i love it.
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Hobbesmaster
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Posted - 2005.10.25 19:29:00 -
[77]
Originally by: M00dy Is it possible to do lvl 3 missions in a Stabber?
I'm wondering about this too... I'm currently doing level 2s with this setup: 4x 220mm autocannon I (EMP) 2x 'Limos' heavy missiles (Widowmakers) 1x 10MN Afterburner 2x Cap recharger I 1x Medium armor repairer I 1x Energized reactive membrane I 1x Power Diagnostic system I
It seems to do level2s very well. How much harder are 3s?
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Anna Stesia
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Posted - 2005.11.01 17:50:00 -
[78]
I just tested my stabber, with very similar configuration to this last post. I did a lvl I mission and had to fight some angel frigates. Well, the autocannons had close to 100% miss range! Not a single hit in the last part of the combat, looked at it in the log. I use a gyrostabilizer. How is anyone using 220mm autocannons if you get 1000 range more or less (with EMP) and every single shot misses? Will have to replicate my bellicose setup and go distance. Less fun, but, at least, I'll hit!
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Tul 'Kas
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Posted - 2005.11.01 18:26:00 -
[79]
Originally by: Anna Stesia I just tested my stabber, with very similar configuration to this last post. I did a lvl I mission and had to fight some angel frigates. Well, the autocannons had close to 100% miss range! Not a single hit in the last part of the combat, looked at it in the log. I use a gyrostabilizer. How is anyone using 220mm autocannons if you get 1000 range more or less (with EMP) and every single shot misses? Will have to replicate my bellicose setup and go distance. Less fun, but, at least, I'll hit!
Medium auto's will have difficulty tracking an orbiting frig unless it's webbed. Also it sounds like you're still trying to use auto's at their listed optimal range - contrary to the term "optimal", this is often just about the worst possible range to be using them at; you usually have to work in falloff to get them to hit.
Spend some time with the Tracking Guide. Then go back out and vary your range and orbit speed until you get a more intuitive feel for how the gun performs under various circumstances.
Meanwhile get motion prediction to at least 3 if you don't have it already.
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M00dy
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Posted - 2005.11.01 19:28:00 -
[80]
Originally by: Anna Stesia I just tested my stabber, with very similar configuration to this last post. I did a lvl I mission and had to fight some angel frigates. Well, the autocannons had close to 100% miss range! Not a single hit in the last part of the combat, looked at it in the log. I use a gyrostabilizer. How is anyone using 220mm autocannons if you get 1000 range more or less (with EMP) and every single shot misses? Will have to replicate my bellicose setup and go distance. Less fun, but, at least, I'll hit!
Fly away from the Frigs to get them to chase you. When you'r about 3500m away from them you'll start chewing them up with a quick ness.
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The Brutalizer
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Posted - 2005.11.17 09:17:00 -
[81]
Okay guys. I'm after a rather unusual setup.
What I want is a Stabber set up for speed and escaping attacks. Basically I'm trying to create a blockade runner for taking minerals through low sec. This setup has to be quick, have the ability to shrug of attacks, and have some modest defence tokeep the bad guys guessing.
Unfortunately I have no clue how to set this up :(
Can anyone help me?
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Helmut 314
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Posted - 2005.11.17 09:58:00 -
[82]
Originally by: The Brutalizer Okay guys. I'm after a rather unusual setup.
What I want is a Stabber set up for speed and escaping attacks. Basically I'm trying to create a blockade runner for taking minerals through low sec. This setup has to be quick, have the ability to shrug of attacks, and have some modest defence tokeep the bad guys guessing.
Unfortunately I have no clue how to set this up :(
Can anyone help me?
Train for a Prowler, seriously. Its designed for escaping and evading and can do some light tanking too.
A Sabber with :
1 x 10mn MWD 2 x Medium shield extenders 2 x WCS 1 x Nanofibre
Is fast and slippery and has a decent cargo hold. In the highs you can fit some frig size weapons and medium NOS to deal with interceptors if neccessary.
Still, the Prowler is a lot better and has plenty more cargo. ___________________________________
Trying is the first step of failure - Homer J Simpson |

Knoppaz
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Posted - 2005.11.17 10:03:00 -
[83]
I'd set it up this way..
high: whatever you prefer (for some reason med beamlasers work great on the Stabber) mid: 10MN AB, Shield Booster, Boost Amplifer low: 1 Nanofiber, 2 WCS or 2 Nanofiber, 1 WCS depending on how paranoid you're
___________________
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Aquemini Amarr
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Posted - 2005.11.17 12:42:00 -
[84]
I've been through an awful lot of stabber setups, and the one that has worked by far the best: 220's + assaults x5 web, named ab, named tracking disrupter Small rep II, damage mods As the above poster says, you really don't get many hits when orbiting at say 5km, best tactic imo is to click to orbit at 5km then click to approach, click to orbit at 5km etc... - this effectively strafes and makes it easier on the tracking of your 220's 
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Exelon Bei
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Posted - 2005.11.17 14:09:00 -
[85]
Originally by: Imhotep Khem Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely
Transversal? could you give a link to a explanation to that please?  
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The Brutalizer
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Posted - 2005.11.17 19:28:00 -
[86]
Edited by: The Brutalizer on 17/11/2005 19:28:56 Thanks guys. I'm new so my skills for a Prowler are quite a way off, I didn't even know they existed until they were mentioned here. In the meantime I'm gonna have a look through some of these ideas for a fast Stabber.
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Howi
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Posted - 2005.11.17 20:12:00 -
[87]
4x 425mm I 2x named standard launchers named AB ,web ,scram 400mm rolled tungsten ,Med armour rep II, harner

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Kuentai
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Posted - 2005.11.27 14:24:00 -
[88]
Both of these rigs are for taking on cruisers solo...
Close
high - 4x 220mm vulcans 2x med nos
med - 10mn AB - Stasis web - warp disrupter
low - med armour rep - 2x rcu
or switch the stasis web for a med shield booster, and an rcu and the armour rep for a gyro and tracking enhancer.
Long
High - 3x 650mm - 3x Heavy Launcher
Med - 10mn AB - Med Shield Booster - Warp Disrupter
Low - 2x rcu - 1x gyro
idea on this one is to orbit at about 18km, out of nos / web range and stay at that range with the better speed, mwd would probably be better but becomes a problem if they are long range too. AB takes a few skills to keep it running permamently btw...
Any thoughts?
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"The good man has few enemies, but the ruthless... None." |

Voodoo Papa
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Posted - 2005.11.29 00:54:00 -
[89]
I currently have 2x220 med scout ac 2x220 med prototype ac 2xheavy limos advanced launchers
im curious what ammo you guys are using with this? I was thinking of sabot and rockets? sorry for my nubness :P
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Sam Trip
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Posted - 2005.11.29 01:26:00 -
[90]
I use
Hi 4x 220mm AC 2x whatev, usually standard missiles Med 1x large shield extender 1x 10mn ABII 1x trackin disruptor Lo 2x gyro stab IIs 1x tracking computer
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