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Famine Aligher'ri
|
Posted - 2004.12.30 07:38:00 -
[1]
Didn't see any hehe so might as well ask some people on there setups. I have a few I like to play with and kill some time explaining why :p (Yes Loser)
-Setup 1 (Frig/Closerange/PVP)- Desc - This is the basic setup I found for pvp. Mainly to deal quick lethal damage at close ranges. Get that nice ROF bonus to medium projectiles on top of that your gyro's up it a bit more. Medium nos to suck some more energy to stop or cripple a victim while boosting you. Heavy launcher just for added bonus of damage to end it quicker on first attacks. I always use tracking enhancers on most of my setups. Due to most everyone using speed and as we know projectiles don't get good tracking as is. Even on webbed victims :P
High - 4x220MM Autocannon, Medium Nos, Heavy Launcher Med - Named AB, Warp Scrambler, Web Low - 2xGyro's, 1 Tracking Enhancer
-Setup 2 (Frig/Closerange/PVP)- Desc - Yeah this is the setup I like the most. Got the dual 180's on for real close in your face speeds. Guns are annoying as hell to get to land damage but with the tracking II's on it, it can do a nice DOT to any frigate. Rest is about the same as above.
High - 4xDual 180mm, Medium Nos, Heavy Launcher Med - MWD, Warp Scrambler, Web Low - Gyro, 2 Tracking Enhancers (Add range and of course nice shooting on fast frigates)
-Setup 3 (Longrange, PVP)- Desc - Yeah fitting 720's is fun, even for closer range. This is not a typical setup but works well vs missile boats. Sometimes when I enhance my targeting range with sensor boosters. I can peck people at 60km with ammo range 60% bonus's. (Trying to copy my rapture longrange)
High - 4x720's, 2xAssault (Armed with 60% range ammo for hits at 60km when using sensor boosts/Longrang skills) Med - MWD, 2xRange Dampners Low - 2x10% Power Upgrades, CPU
-Setup 4 (I be Jamming)- Desc - Another fun setup to play with. Armed with the 220's and Named Assault missiles for a fleet of a DOT (Damage over Time). I like to use Jammers alot in pvp being it's more tactical. It can be a energy hogger though but worth it in the end. I use ship handling mod with tracking enhancements to enhance my handling as well tracking speed. With no web on board, shooting jammed fast moving ships can get annoying if you miss alot. So I feel this was the quickest way to do damage while using jammers.
High - 4x220mm, 2xAssault Med - MWD, Multi, ECM Burst, Low - Ship Handling Mod, Tracking Enhancements
-Links for the new guys-
220's Dual 180's 720's Tracking Enhancer II ECM Burst - Jammer ECM - Multi Jammer Remote Sensor Damp Named Afterburner
-Famine Aligher'ri
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Famine Aligher'ri
|
Posted - 2004.12.30 07:38:00 -
[2]
Didn't see any hehe so might as well ask some people on there setups. I have a few I like to play with and kill some time explaining why :p (Yes Loser)
-Setup 1 (Frig/Closerange/PVP)- Desc - This is the basic setup I found for pvp. Mainly to deal quick lethal damage at close ranges. Get that nice ROF bonus to medium projectiles on top of that your gyro's up it a bit more. Medium nos to suck some more energy to stop or cripple a victim while boosting you. Heavy launcher just for added bonus of damage to end it quicker on first attacks. I always use tracking enhancers on most of my setups. Due to most everyone using speed and as we know projectiles don't get good tracking as is. Even on webbed victims :P
High - 4x220MM Autocannon, Medium Nos, Heavy Launcher Med - Named AB, Warp Scrambler, Web Low - 2xGyro's, 1 Tracking Enhancer
-Setup 2 (Frig/Closerange/PVP)- Desc - Yeah this is the setup I like the most. Got the dual 180's on for real close in your face speeds. Guns are annoying as hell to get to land damage but with the tracking II's on it, it can do a nice DOT to any frigate. Rest is about the same as above.
High - 4xDual 180mm, Medium Nos, Heavy Launcher Med - MWD, Warp Scrambler, Web Low - Gyro, 2 Tracking Enhancers (Add range and of course nice shooting on fast frigates)
-Setup 3 (Longrange, PVP)- Desc - Yeah fitting 720's is fun, even for closer range. This is not a typical setup but works well vs missile boats. Sometimes when I enhance my targeting range with sensor boosters. I can peck people at 60km with ammo range 60% bonus's. (Trying to copy my rapture longrange)
High - 4x720's, 2xAssault (Armed with 60% range ammo for hits at 60km when using sensor boosts/Longrang skills) Med - MWD, 2xRange Dampners Low - 2x10% Power Upgrades, CPU
-Setup 4 (I be Jamming)- Desc - Another fun setup to play with. Armed with the 220's and Named Assault missiles for a fleet of a DOT (Damage over Time). I like to use Jammers alot in pvp being it's more tactical. It can be a energy hogger though but worth it in the end. I use ship handling mod with tracking enhancements to enhance my handling as well tracking speed. With no web on board, shooting jammed fast moving ships can get annoying if you miss alot. So I feel this was the quickest way to do damage while using jammers.
High - 4x220mm, 2xAssault Med - MWD, Multi, ECM Burst, Low - Ship Handling Mod, Tracking Enhancements
-Links for the new guys-
220's Dual 180's 720's Tracking Enhancer II ECM Burst - Jammer ECM - Multi Jammer Remote Sensor Damp Named Afterburner
-Famine Aligher'ri
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Imhotep Khem
|
Posted - 2004.12.30 17:50:00 -
[3]
My favorite setup is this
'Metallic Phallic'
H 4x 425mm autocannon (best DOT of any medium) 2x assault launcher M 1x mwd 1x Shield booster 1x Webber or warp scram or shield hardner L 2x Gyrostab 1x Overdrive
2x Light drones (too add insult to injury) 
720s just don't work on the standard cruisers in pvp. The DOT is too low and offending cruisers can close the distance too fast. Plus stabber does not have the grid for em. There is no better tracking enhancer than a stasis webbifier, and even with the overdrive I don't miss much. Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely, imho. Assaults give better DOT than heavies, and at such close range, flight time is not an issue. Plus if your fighting a missile boat, you can fill them with defenders.
Just don't fight anything like a thorax or Rupture. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 17:50:00 -
[4]
My favorite setup is this
'Metallic Phallic'
H 4x 425mm autocannon (best DOT of any medium) 2x assault launcher M 1x mwd 1x Shield booster 1x Webber or warp scram or shield hardner L 2x Gyrostab 1x Overdrive
2x Light drones (too add insult to injury) 
720s just don't work on the standard cruisers in pvp. The DOT is too low and offending cruisers can close the distance too fast. Plus stabber does not have the grid for em. There is no better tracking enhancer than a stasis webbifier, and even with the overdrive I don't miss much. Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely, imho. Assaults give better DOT than heavies, and at such close range, flight time is not an issue. Plus if your fighting a missile boat, you can fill them with defenders.
Just don't fight anything like a thorax or Rupture. ____ If your not dyin' your not tryin'. |

Zyrla Bladestorm
|
Posted - 2004.12.30 18:07:00 -
[5]
Originally by: Imhotep Khem
4x 425mm autocannon (best DOT of any medium)
True for the first minute or so of firing, in pure maths at least, however once you pass that mark the 220's greater ammo capacity (and thus time between reloads) closes the gap quite a bit, add in the 220's better tracking and lower fitting and you often find them a lot more usefull weapon than the 425, but to each his own preference :) . ----- Apologys for any rambling that may have just occurred.
|

Zyrla Bladestorm
|
Posted - 2004.12.30 18:07:00 -
[6]
Originally by: Imhotep Khem
4x 425mm autocannon (best DOT of any medium)
True for the first minute or so of firing, in pure maths at least, however once you pass that mark the 220's greater ammo capacity (and thus time between reloads) closes the gap quite a bit, add in the 220's better tracking and lower fitting and you often find them a lot more usefull weapon than the 425, but to each his own preference :) . ----- Apologys for any rambling that may have just occurred.
|

Imhotep Khem
|
Posted - 2004.12.30 18:12:00 -
[7]
Yes, i was just made aware of that in another post. But if you plan on fitting any damage mods, i think its best to start with the 425, since damage mods will just exascerbate the damage difference between these two guns. Hmm, but they will also push up the reloading.
I guess it depends on how quick you can cut through your enemy. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 18:12:00 -
[8]
Yes, i was just made aware of that in another post. But if you plan on fitting any damage mods, i think its best to start with the 425, since damage mods will just exascerbate the damage difference between these two guns. Hmm, but they will also push up the reloading.
I guess it depends on how quick you can cut through your enemy. ____ If your not dyin' your not tryin'. |

Famine Aligher'ri
|
Posted - 2004.12.30 19:43:00 -
[9]
Also depends how much of your DOT is actually hitting the target. So the more tighter tracking guns at the right range will still do a good or even the best DOT than anything even on reloads. Bigger guns will miss more in some cases even at the op range. But it's all iffy I guess.
I seen a lot of stabbers out there in deep 0.0 I know someone wants to brag about there setups!
-Famine Aligher'ri
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Famine Aligher'ri
|
Posted - 2004.12.30 19:43:00 -
[10]
Also depends how much of your DOT is actually hitting the target. So the more tighter tracking guns at the right range will still do a good or even the best DOT than anything even on reloads. Bigger guns will miss more in some cases even at the op range. But it's all iffy I guess.
I seen a lot of stabbers out there in deep 0.0 I know someone wants to brag about there setups!
-Famine Aligher'ri
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Grimpak
|
Posted - 2004.12.30 21:11:00 -
[11]
Edited by: Grimpak on 30/12/2004 21:13:50
Originally by: Imhotep Khem My favorite setup is this
'Metallic Phallic'
H 4x 425mm autocannon (best DOT of any medium) 2x assault launcher M 1x mwd 1x Shield booster 1x Webber or warp scram or shield hardner L 2x Gyrostab 1x Overdrive
2x Light drones (too add insult to injury) 
720s just don't work on the standard cruisers in pvp. The DOT is too low and offending cruisers can close the distance too fast. Plus stabber does not have the grid for em. There is no better tracking enhancer than a stasis webbifier, and even with the overdrive I don't miss much. Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely, imho. Assaults give better DOT than heavies, and at such close range, flight time is not an issue. Plus if your fighting a missile boat, you can fill them with defenders.
Just don't fight anything like a thorax or Rupture.
...now expand that setup to a Vagabond, using T2 425 AC's (wich I prefer to call shotguns, not autocannons)
...yeah I know... pretty nasty ship
oh and keep in mind that the stabber is the only cruiser that can indeed use it's speed for defence -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Grimpak
|
Posted - 2004.12.30 21:11:00 -
[12]
Edited by: Grimpak on 30/12/2004 21:13:50
Originally by: Imhotep Khem My favorite setup is this
'Metallic Phallic'
H 4x 425mm autocannon (best DOT of any medium) 2x assault launcher M 1x mwd 1x Shield booster 1x Webber or warp scram or shield hardner L 2x Gyrostab 1x Overdrive
2x Light drones (too add insult to injury) 
720s just don't work on the standard cruisers in pvp. The DOT is too low and offending cruisers can close the distance too fast. Plus stabber does not have the grid for em. There is no better tracking enhancer than a stasis webbifier, and even with the overdrive I don't miss much. Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely, imho. Assaults give better DOT than heavies, and at such close range, flight time is not an issue. Plus if your fighting a missile boat, you can fill them with defenders.
Just don't fight anything like a thorax or Rupture.
...now expand that setup to a Vagabond, using T2 425 AC's (wich I prefer to call shotguns, not autocannons)
...yeah I know... pretty nasty ship
oh and keep in mind that the stabber is the only cruiser that can indeed use it's speed for defence -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

d'hofren
|
Posted - 2004.12.30 21:43:00 -
[13]
I run Hi 4 x 220's 2 x rocket launchers
mid 1 x med shld booster 1 x cpr I 1 x named 10mn ab
low 2 x tracking enhancers 1 x pdu
I am thinking about swapping out the 220's for 180's, just for the tracking gain.
I use this for lvl 2 missions. I seldom, (if ever miss getting the time bonus), it also doubles up well enough for angel hunting in down to 0.2.
The general trick is to run to around 4k as quick as you can then pummel the cr*p out of the target. The auto and rocket combo gives a real heavy punch.
|

d'hofren
|
Posted - 2004.12.30 21:43:00 -
[14]
I run Hi 4 x 220's 2 x rocket launchers
mid 1 x med shld booster 1 x cpr I 1 x named 10mn ab
low 2 x tracking enhancers 1 x pdu
I am thinking about swapping out the 220's for 180's, just for the tracking gain.
I use this for lvl 2 missions. I seldom, (if ever miss getting the time bonus), it also doubles up well enough for angel hunting in down to 0.2.
The general trick is to run to around 4k as quick as you can then pummel the cr*p out of the target. The auto and rocket combo gives a real heavy punch.
|

Richard Okuda
|
Posted - 2004.12.30 23:15:00 -
[15]
Ive been thinking about this one... feedback would be great before i invest...
im mostly a missions or hunting man, so my setups are tailored to those ends. high 4 220mm ac 2 std launchers
med 1 10mn MWD (highspeed closing) 1 Webifier 1 cap recharger
low medium armor repairer 2x 400mm plates
in dead space id switch it around a bit because of the mwd thing
high 4 220mm ac 2 std launchers
med 1 10mn AB 1 Webber 1 cap recharger
low 1 medium armor repairer 1 800mm plate 1 armor hardener
These setups use a balance of offensive and defensive capabilities. Fast and dangerous with staying power to boot!
|

Richard Okuda
|
Posted - 2004.12.30 23:15:00 -
[16]
Ive been thinking about this one... feedback would be great before i invest...
im mostly a missions or hunting man, so my setups are tailored to those ends. high 4 220mm ac 2 std launchers
med 1 10mn MWD (highspeed closing) 1 Webifier 1 cap recharger
low medium armor repairer 2x 400mm plates
in dead space id switch it around a bit because of the mwd thing
high 4 220mm ac 2 std launchers
med 1 10mn AB 1 Webber 1 cap recharger
low 1 medium armor repairer 1 800mm plate 1 armor hardener
These setups use a balance of offensive and defensive capabilities. Fast and dangerous with staying power to boot!
|

Famine Aligher'ri
|
Posted - 2004.12.31 07:47:00 -
[17]
Originally by: Grimpak Edited by: Grimpak on 30/12/2004 21:13:50
Originally by: Imhotep Khem My favorite setup is this
'Metallic Phallic'
H 4x 425mm autocannon (best DOT of any medium) 2x assault launcher M 1x mwd 1x Shield booster 1x Webber or warp scram or shield hardner L 2x Gyrostab 1x Overdrive
2x Light drones (too add insult to injury) 
720s just don't work on the standard cruisers in pvp. The DOT is too low and offending cruisers can close the distance too fast. Plus stabber does not have the grid for em. There is no better tracking enhancer than a stasis webbifier, and even with the overdrive I don't miss much. Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely, imho. Assaults give better DOT than heavies, and at such close range, flight time is not an issue. Plus if your fighting a missile boat, you can fill them with defenders.
Just don't fight anything like a thorax or Rupture.
...now expand that setup to a Vagabond, using T2 425 AC's (wich I prefer to call shotguns, not autocannons)
...yeah I know... pretty nasty ship
oh and keep in mind that the stabber is the only cruiser that can indeed use it's speed for defence
Why not just sub out the overdrive for like maybe a cap enhancer or a tracking enhancer? Seeing you have shield boost with a MWD. Tracking enhancer will also be good to add + to the gunnery range so you can get in op range sooner on the mwd approuch. Just a though. Nice setup!
-Famine
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Famine Aligher'ri
|
Posted - 2004.12.31 07:47:00 -
[18]
Originally by: Grimpak Edited by: Grimpak on 30/12/2004 21:13:50
Originally by: Imhotep Khem My favorite setup is this
'Metallic Phallic'
H 4x 425mm autocannon (best DOT of any medium) 2x assault launcher M 1x mwd 1x Shield booster 1x Webber or warp scram or shield hardner L 2x Gyrostab 1x Overdrive
2x Light drones (too add insult to injury) 
720s just don't work on the standard cruisers in pvp. The DOT is too low and offending cruisers can close the distance too fast. Plus stabber does not have the grid for em. There is no better tracking enhancer than a stasis webbifier, and even with the overdrive I don't miss much. Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely, imho. Assaults give better DOT than heavies, and at such close range, flight time is not an issue. Plus if your fighting a missile boat, you can fill them with defenders.
Just don't fight anything like a thorax or Rupture.
...now expand that setup to a Vagabond, using T2 425 AC's (wich I prefer to call shotguns, not autocannons)
...yeah I know... pretty nasty ship
oh and keep in mind that the stabber is the only cruiser that can indeed use it's speed for defence
Why not just sub out the overdrive for like maybe a cap enhancer or a tracking enhancer? Seeing you have shield boost with a MWD. Tracking enhancer will also be good to add + to the gunnery range so you can get in op range sooner on the mwd approuch. Just a though. Nice setup!
-Famine
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Merodda
|
Posted - 2005.02.18 12:51:00 -
[19]
Edited by: Merodda on 22/02/2005 11:49:24 Not a good choice for PvP, but quite tough.
4x 650mm Artillery (Tech 2 will fit if you have the skills) 2x Named Assault Launchers Named Shield Booster Medium shield expander Afterburner 3x Reactor Control
I has the speed to keep the range open against most things and the extra shielding allows it to survive long enough for the drones and missiles to destroy anything that gets too close.
<chuckle> You people make me laugh. Nice to meet you. |

Incub
|
Posted - 2005.02.18 13:07:00 -
[20]
Edited by: Incub on 18/02/2005 13:07:06 well i used to love the stabber, haven't tried it out much lately tho, back when you could still fit oversized MWD's i had this as fitting:
4x 280 prototype, 2 heavy launchers, 1x 100mn AB, tracking comp, webber, 3x Gyrostabs
killed a rupture and a thorax with it back in the good ol'days :)
anyway nowadays i'd suggest using 425mm autocannons, because the stabber doesn't really have the grid for the long range artilleries.
besides, with an MWD this thing is faaaast for a cruiser >)
250's are definitely more versatile, but All the cool kids are using 280's. |

Chee
|
Posted - 2005.02.18 13:23:00 -
[21]
If you like the 'stabber style' you should definatly get a vagabond
5 x t2 220mm ac 1 x medium nosferatu
2 x web 1 x ab 1 x sensor booster
1 x t2 armor rep 2 x kinetic hardener 1 x heat hardener 1 cap relay
this setup eats frigs/ceptors/assaults so fast is just plain scary
for stabber just go easier on the tanking, it aint so expensive and still does nice damage Its not enough to succeed. Others must fail. |

Imhotep Khem
|
Posted - 2005.02.27 21:27:00 -
[22]
Stabber was killin frigates before destroyers came about. Its really quite adept at it. Its not a ship i want to take into combat against another cruiser though. If the game mechanics were such that your speed only made you harder to hit then stabber would be good vs. other cruisers. But stabbers speed makes it harder for stabber to hit as well. Unfortunately speed is not a bonus when you are firing turrets. ____ If your not dyin' your not tryin'. |

Cividari
|
Posted - 2005.02.27 23:01:00 -
[23]
To the OP.
You use a NOS on alot of your setups, i cant realy understand why. Since you arent tanking anything you will be trying to break the enemys tank, not waiting for his cap to run out and then kill him. If you rely on the enemy to run out of cap before you, he will probably be able to kill you before he runs out of cap. I havent flyed any minmatar ships so I could ofcourse be missing something.
|

Miner's Bane
|
Posted - 2005.02.27 23:05:00 -
[24]
Edited by: Miner's Bane on 27/02/2005 23:07:11 4x Medium Pulse II 2x Medium Nos II
1x 10mn MWD II 1x Scrambler 1x Webber
1x Medium Armor Rep II 2x Hardeners
Frigate what? Originally by: Cividari I havent flyed any minmatar ships so I could ofcourse be missing something.
No nos means that most assault frigates will be able to tank and kill you. They are very effective at ensuring that interceptors/frigates which are webbed, stay webbed, and when fighting non-missile/drone cruisers they can rapidly remove all the damage being thrown at you. ------------------------------------------------------------------
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Cividari
|
Posted - 2005.02.27 23:29:00 -
[25]
Ah right, didnt think about the part that said anti-frig 
|

Alowishus
|
Posted - 2005.02.28 19:51:00 -
[26]
Something like this might be nice:
4x 200mm 2 (or 280mm 2 for a different approach) 2x Heavy Launcher
1x 10MN MWD 1x Webber 1x Scrambler
1x Medium T2 Armor Rep 1x 1600mm Plate 1x Energized Adaptive Nano
It would work well against frigs and destroyers, maybe ceptors.
Raven 4TW! Rank(1) SP: 243745/256000 |

Imhotep Khem
|
Posted - 2005.02.28 20:21:00 -
[27]
I would not recommend ignoring the stabbers gun bonuses. If you are, you might as well not fit projectiles. ____ If your not dyin' your not tryin'. |

Weirda
|
Posted - 2005.02.28 21:12:00 -
[28]
Originally by: Imhotep Khem I would not recommend ignoring the stabbers gun bonuses. If you are, you might as well not fit projectiles.
Given this statement - here is a setup that Weirda have a lot of fun with... 
-4xMedium Pulse IIs (the small guns), 2xMedium Nos IIs (or best named) -1x10mn MWD, 1xWebber, 1xstrength 2 scrambler -1xMed Repair (you can ditch this if you want), 1xbiggest nanofiber plate you can fit, 1xwhatever (heat sink 2 if you can fit it)
Vs frigs or cruisers 1v1, this is a blast. Haven't tried with all the tech II stuff, but named versions fit easily and well. Mallers and Thoraxes are out of cap and scratching their balls in a few cycles, and frigs are just dead in the water. 
As for Weirda's Preferred Matari setup: 4x220s, 1xRocket launcher, 1xmed nos 1x10mnMWD, 1xWeb, 1xStr2 Jammer 1xMed Armor Rep, 2xWhatever*
*damage mods preferred
Cpu can be a beast with a full loadout in the middle - used to leave the jammer out when rockets would prevent ppl from aligning to warp - that doesn't seem to work anymore...  -- Thread Killer
<END TRANSMISSION> |

Alowishus
|
Posted - 2005.02.28 21:56:00 -
[29]
Originally by: Imhotep Khem I would not recommend ignoring the stabbers gun bonuses. If you are, you might as well not fit projectiles.
I assume thats directed at me since I suggested using small projectiles.
The RPer in me will always use the correct race gun with the correct race ship. Maybe it's stupid. Maybe I have to pick my battles more carefully. So be it. I'm still going to do it.
Raven 4TW! Rank(1) SP: 243745/256000 |

Weirda
|
Posted - 2005.02.28 22:10:00 -
[30]
Originally by: Alowishus
Originally by: Imhotep Khem I would not recommend ignoring the stabbers gun bonuses. If you are, you might as well not fit projectiles.
I assume thats directed at me since I suggested using small projectiles.
The RPer in me will always use the correct race gun with the correct race ship. Maybe it's stupid. Maybe I have to pick my battles more carefully. So be it. I'm still going to do it.
It is the RPer in Weirda that drives the equal specialization in Minmatar and Amarr ships and weapon systems... Even though the Matari ships are a lot more fun! 
-- Thread Killer
<END TRANSMISSION> |

Aldanor
|
Posted - 2005.03.01 07:21:00 -
[31]
On the subject of not using projectiles - stabber does have the advantage that it is always using its main bonus no matter what you fit, beams, missiles and/or proj. |

Imhotep Khem
|
Posted - 2005.03.01 18:55:00 -
[32]
Originally by: Weirda ...
Cpu can be a beast with a full loadout in the middle - used to leave the jammer out when rockets would prevent ppl from aligning to warp - that doesn't seem to work anymore... 
All blasphemy! I dont understand why you fit a different gun + damage mod, instead of the projectile which gets free damage bonus. Imhotep Khem think Weirda more fun than business.
As for warping out; Lets see you align while I keep 'stabbing' your ship  ____ If your not dyin' your not tryin'. |

Jatonix
|
Posted - 2005.03.09 18:08:00 -
[33]
2 x 280 II 2 x Medium Nos II 2 x Arbelast Heavy Launchers ---------------------------- 1 x 10mn mwd 1 x 7.5km scram 1 x WEb ---------------------------- 1 x Medium Armor Rep II 2 x Gyro II's
Like this Sig..? Visit This [URL=http://photobucket.com/albums/y247/Jatonix/]Link[/URL]to veiw my previous works |

Moridan
|
Posted - 2005.03.09 19:27:00 -
[34]
i used to fit something like this back in the day.
4xMedium Beams lasers, radio 2xAssaults MWD(or 100mn ab pre nerf hehe), web, disruptor small repairor, Nanofiber, 1600mm plate or 800, whatever fits.
I used to fit damage mods but more than 1 interceptor would give me a hard time. So i switched to the armor plate cause it gave me much better survival, especially if a bigger ship came a long i could mwd out of weapons range before getting killed.
The beams had nice range and would suprise the ceptors. "Speak quietly and carry a big torpedo."
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Kara Kaprica
|
Posted - 2005.04.07 20:29:00 -
[35]
currently using this set-up for pvp, works ok, but suffers for cap, thinking of switching out, opinions?.
HS 4 x 220mm Medium Prototype Autocannons 2 x Arberlest Heavy Launchers
MS 1 x Fleeting Progressive Warp Scrambler 1 x YS8 - Hydrocarbon AB 1 x Medium CL-5 Emergency Shield Overload
LS 2 x Counterbalanced Weapon Mounts 1 x Beta Hull Mod Overdrive Injector
I was thinking of swapping the Arbis for Nos to keep my tank alive while i swat things, but is the big reduction in damage worth it?
"Vengence delivered, on time and cold as ordered" |

Analog Communist
|
Posted - 2005.04.07 20:43:00 -
[36]
Originally by: Weirda
Originally by: Alowishus
Originally by: Imhotep Khem I would not recommend ignoring the stabbers gun bonuses. If you are, you might as well not fit projectiles.
I assume thats directed at me since I suggested using small projectiles.
The RPer in me will always use the correct race gun with the correct race ship. Maybe it's stupid. Maybe I have to pick my battles more carefully. So be it. I'm still going to do it.
It is the RPer in Weirda that drives the equal specialization in Minmatar and Amarr ships and weapon systems... Even though the Matari ships are a lot more fun! 
Amar scum can die. Minnie 4tw.
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Icarus Starkiller
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Posted - 2005.05.20 06:27:00 -
[37]
Edited by: Icarus Starkiller on 20/05/2005 06:32:40 'Dire Wolf' setup
This setup works quite well against frigs, especially close range tacklers. It's also darned good against interceptors and the lone assault frig (slaughters Wolf/Jag). Not so good against other cruisers, but has not been tested yet.
High: 4x T2 280mm Arty (ammo of choice) 2x Arby Assault (or) NOS
Mid: MWD or T2 AB10 Webby Disruptor/Scram
Low: T2 Small armour rep. Cap Power Relay 1600mm Nanofiber Plate
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EL ciupacapra
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Posted - 2005.05.20 11:34:00 -
[38]
hi i would like to kill caracals:D (even a moa with a low gunnery skill pilot) and kill in 3/10 complexes... is the stabber the vessel for me?
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Muad 'dib
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Posted - 2005.05.20 11:44:00 -
[39]
Muad's superstabber:
4x dual 180 IIs, 2x arbelest assaults. medium ohm cap batt, named mwd, webber medium armor rep II, 2x cpr
enjoy! -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

EL ciupacapra
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Posted - 2005.05.20 12:52:00 -
[40]
some tactic help will be apreciated... ...remeber "sirminealot"...
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Muad 'dib
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Posted - 2005.05.20 13:26:00 -
[41]
Originally by: EL ciupacapra some tactic help will be apreciated... ...remeber "sirminealot"...
Keep moving, dont run out of cap.
Find out your ideal orbit for your guns/missiles to hit.
Do not approch targets head on, instead double click the direction next to the target and when you get closer do the same again a bit closer, until you are close enough to set an orbit without approching to much in a strait line. -=very important when tackling BS=-
Tho to be honest the more you fight the better you'll get at predicting what is best to do, different targets take different approches  -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Fox'Ray
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Posted - 2005.07.26 10:47:00 -
[42]
My Set-up for the Stabber is:
High: 4 x 425mm Autocannons 2 x Malkuth Assault Launchers
Med: 1 x Stasis Webbifier 1 x 10MN Afterburner 1 x Cap Recharger
Low: 2 x Small Armor Repairer 2's 1 x Lateral Gyro Stabiliser
With this set-up I can comfortably keep 1 of the Armor Repairers running indeffinatly, and kick in the second if the dirt hits the fan. Been fine for rat hunting in 0.2, 0.3 space
Im at work at the mo, so cant check exact details but I think I got it right
Fox
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Scots Crusader
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Posted - 2005.07.26 11:01:00 -
[43]
Top slots. 4xt2 280's 2xlaunchers. mid. 1xab. 1xweb. 1 target painter. lows. 1600mm plate. 1 med repairer. 1 damage mod
3600+ armour hit points. nice. :) take off the repper if you want. fir another damage mod.
    
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Omatje
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Posted - 2005.07.26 11:17:00 -
[44]
Non working setup anymore but it is still my favourite
4x250 T2 / 2x launcher (heavies? dunno anymore if that fitted) 100mn + 10mn AB / tracking comp Med rep / 2x cap relay
It could zoom around high speed forever!
Nowadays i would fit 4x220's (only the sound of these guns make them the best option already! ) 1 nos / 1 launcher MWD/web/scram Med rep/kin hardener(Damn crows )/cap relay or when you are closer to home ditch the hardener and relay and put on gyro's.
Dont try to fit artillery on it, Rupture can do that much better.
Quote: We're not a turret race..or a drone race..or a missile race.We're a omgwtfthroweverythingandkitchensink offensive race,if we could break off pieces of our ship and sling them at you,we would!
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MrRookie
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Posted - 2005.07.26 11:22:00 -
[45]
How does the Stabber fly with a 100mn ab? Havent realy tried it yet :p
_____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Muad 'dib
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Posted - 2005.07.26 14:36:00 -
[46]
Originally by: MrRookie How does the Stabber fly with a 100mn ab? Havent realy tried it yet :p
Nor me, but with AB II the stabber goes 800m/s and with MWD it goes a tasty 2300m/s 
i bet the oversized would still suck tho tbh.
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Blind Fear
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Posted - 2005.07.26 15:06:00 -
[47]
Tackling Stabber:
4x Medium Beam II 1x Standard Launcher 1x Medium Nos
1x 10mn AB II 2x Warp Scrambler
1x 1600 Nano 2x Nanofiber
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Sobeseki Pawi
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Posted - 2005.07.26 18:45:00 -
[48]
Overdrives on a Stabber is just asking to be popped. Agility nerf is not good.
Currently Im using something along the lines of:
4x 220mm Vulcans, 2x Medium Nos 1x AB II, 1x Warp Scrambler, 1x Wildcard* 3x Nanofiber Internals (can enter warp nearly as fast as a frigate)
Currently my battle speed is an atrociously slow 1070 m/s 
But that will change 
*Not tellin.
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

DrunkenOne
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Posted - 2005.07.26 18:52:00 -
[49]
Originally by: Sobeseki Pawi
*Not tellin.
tracking disruptor.
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Sobeseki Pawi
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Posted - 2005.07.26 18:54:00 -
[50]
Originally by: DrunkenOne
Originally by: Sobeseki Pawi
*Not tellin.
tracking disruptor.
Depends on my mood 
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Phelan Lore
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Posted - 2005.08.09 07:06:00 -
[51]
The stabber looks like the most interesting T1 cruiser to me. I can't fly it yet (not that it would take long, but I don't like getting in new ships with half assed skills), but this is what I thought looked best on paper. Any thoughts?
4 220mm named (or T2, needs adv weap upgrades 4 to fit 3) 2 rocket launcher II
10MN AB II Web scram
800mm nano plate med rep, named energized adaptive nano II
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Agnar Koladrov
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Posted - 2005.08.09 16:51:00 -
[52]
Originally by: Omatje Dont try to fit artillery on it, Rupture can do that much better.
Why not, for npcing it works rather well. I dont like to get in close and a Rupture looks like it is a sawed off stern of a 16e century Spanish gallion with some JATO`s strapped to its sides 
My current stabber setup, only used for mission: [H] 4x 650mm proto`s, 2x SV2000* assaults (also: 4x 220mm proto`s or 2x Heavy Limos) [M] 10nm AB, med shield booster, cap recharger I [L] 2x RCU I (to be replaced by, RCU II & PDU II) 1x best tec 1 gyro
Setup would be screwed in pvp, as I noticed 1 month ago, but it does fine in missions.
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Fidelis Deus
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Posted - 2005.08.14 07:58:00 -
[53]
Meh -- haven't used this one yet, but seems interesting/promising.
4x 220mm rails t2 + 2x rockets t2 or standard missiles t2 1x 10mnab t2 1x scrambler 1x webbifier(or anything else) 1x 1600mm plate 2x RCU 2
Interesting concept - cruiser guns on a cruiser with a 1600mm plate. Lacks an armor repairer or hardeners - but should work.
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Naughty Boy
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Posted - 2005.08.14 08:23:00 -
[54]
Originally by: Fidelis Deus Meh -- haven't used this one yet, but seems interesting/promising.
4x 220mm rails t2 + 2x rockets t2 or standard missiles t2 1x 10mnab t2 1x scrambler 1x webbifier(or anything else) 1x 1600mm plate 2x RCU 2
Interesting concept - cruiser guns on a cruiser with a 1600mm plate. Lacks an armor repairer or hardeners - but should work.
As you may know, 220 AC (i believe you did a typo) won't track frig's good enough, whereas dual 180mm would fare much better. The pg saved when fitting dual 180mm would allow you to drop a rcu 2, and fit instead either a small rep t2 or a energized nano membrane t2/gyro t2.
Also, missile launcher can be replaced by small nos, mainly for an easier t2 frig killing.
Sincerly Yours, The Naughty Boy.
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Fidelis Deus
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Posted - 2005.08.14 15:34:00 -
[55]
Thanks for the tips - I was halfway asleep last night when posting.
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Rafale
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Posted - 2005.08.14 21:25:00 -
[56]
Edited by: Rafale on 14/08/2005 21:26:49 Edited by: Rafale on 14/08/2005 21:25:21 Edited by: Rafale on 14/08/2005 21:25:08 /quote -Setup 3 (Longrange, PVP)- Desc - Yeah fitting 720's is fun, even for closer range. This is not a typical setup but works well vs missile boats. Sometimes when I enhance my targeting range with sensor boosters. I can peck people at 60km with ammo range 60% bonus's. (Trying to copy my rapture longrange)
High - 4x720's, 2xAssault (Armed with 60% range ammo for hits at 60km when using sensor boosts/Longrang skills) Med - MWD, 2xRange Dampners Low - 2x10% Power Upgrades, CPU /quote ------------------------------------------------------------ How do you get that to fit? Since the 720's alone take 250MW power?? Thats 4x250Mw = 1000Mw + 2x50Mw for the assault launchers= 1100MW in guns alone.
Am I lacking serious skills or will this setup never fit?
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Fidelis Deus
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Posted - 2005.08.15 00:08:00 -
[57]
Edited by: Fidelis Deus on 15/08/2005 00:08:25 I don't think that will fit - maxium power output on a stabber is with 3 RCU IIs and is 1235MW
I don't see how you can fit a MWD in that.
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Cividari
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Posted - 2005.08.15 00:19:00 -
[58]
Originally by: Sobeseki Pawi Overdrives on a Stabber is just asking to be popped. Agility nerf is not good.
Currently Im using something along the lines of:
4x 220mm Vulcans, 2x Medium Nos 1x AB II, 1x Warp Scrambler, 1x Wildcard* 3x Nanofiber Internals (can enter warp nearly as fast as a frigate)
Currently my battle speed is an atrociously slow 1070 m/s 
But that will change 
*Not tellin.
This is the setup I was thinking of using on my Stabber when I get the skills for it. With, as Drunkenone pointed out the wildcard beeing a tracking disrupture it should have no problem dealing with turret BSs as long as they dont web you and thats why i prefer my thorax which can stay out of web range.
Wanted for crimes against a rich guy. |

dust monkey
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Posted - 2005.08.23 12:46:00 -
[59]
this setup does work.
-HI-
3x 220mm, 3 med nosses
-MED-
large shield booster, named webber, shield boost amp
-LOW-
2x rcu , tracking enhancer
u will need some lvl 4/5 skills, but its very fun. ----------
I AM THE DUST MONKEY FEAR MY WRATH |

Epoch
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Posted - 2005.09.30 19:13:00 -
[60]
someone explain why arts on the stabber are so bad for pvp? granted the tracking speed is absolute ****... but considering the ship is so fast. couldnt you keep afs, ceptors etc at a reasonable distance long enough to kill them??? all i see here are autocannon suggestions. i love the stabber but hate autocannons. you have to get so goddamn close.
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Gort
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Posted - 2005.09.30 19:54:00 -
[61]
I think there are grid problems with trying to get a useful fit out after mounting artillery on a Stabber, especially in fitting what all cruisers so desperately need -- more armor.
The Stabber is a lightweight cruiser, trading power for speed. (Add a generous dollop of whoop-butt to the Stabber and you get the Vagabond, which is still primarily a close range autocannon speedboat.)
For cruiser artillery, the Rupture and Munin are much more suitable.
Gort Makeup artist for the dead |

Epoch
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Posted - 2005.09.30 21:03:00 -
[62]
4x t2 280s + 2 arb heavy launchers in high? worth a ****?
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Moridan
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Posted - 2005.09.30 22:11:00 -
[63]
No, 280s are crap unless they are on a frig with bonus or a fast frig that can keep range of the target. on a cruiser they will hit a little bit, then miss entirely. 'Medium Beams' do a lot better. "Speak quietly and carry a big torpedo."
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Sobeseki Pawi
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Posted - 2005.10.01 17:12:00 -
[64]
Originally by: Epoch someone explain why arts on the stabber are so bad for pvp? granted the tracking speed is absolute ****... but considering the ship is so fast. couldnt you keep afs, ceptors etc at a reasonable distance long enough to kill them??? all i see here are autocannon suggestions. i love the stabber but hate autocannons. you have to get so goddamn close.
The Stabber is actually a very viable 650mm platform. The main trouble tho is being fast enough to make your greater range matter. Many frigs can outpace you easy if they have an mwd, and if they do...consider yerself lost.
Autos are generally more into the style of the Stabber, but Artillary is useful and can be an unpleasant surprise for the enemy.
~Captain Cutie, Razor's Kiss
Biomass fears me. |

Sobeseki Pawi
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Posted - 2005.10.01 17:13:00 -
[65]
Oh, and one more thing. A Stabber loaded with 650s looks damn awesome.
~Captain Cutie, Razor's Kiss
Biomass fears me. |

Solis Arith
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Posted - 2005.10.10 10:15:00 -
[66]
fun pvp anti frig/inty setup
3x 220 auto 2x standard launcher/rocket 1x med energy destabiliser (150 cap destroy 1 shot :) ) 10mn mwd / stasis / disruptor/scrambler med armor rep/ tracking or inertia / 400mm nano pl8
those frigs have a hard time getting away without cap lol
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Boris2k
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Posted - 2005.10.10 11:44:00 -
[67]
-High- 4xDual 180mm (EMP)(TRACKING!!!!!!) 1xMed Nos 1xStd Launcher -Med- 1xT2AB 10MN, 1xWeb, 1xScram -Low- 400mm Crystal/T2 Plate Med Armor Rep Adaptive Nano
Lock em down and pound them, plus u have enuff speed to get out of Their web/nos/scramble and run if your losing.
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Agnar Koladrov
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Posted - 2005.10.10 13:03:00 -
[68]
Originally by: Boris2k -High- 4xDual 180mm (EMP)(TRACKING!!!!!!) 1xMed Nos 1xStd Launcher -Med- 1xT2AB 10MN, 1xWeb, 1xScram -Low- 400mm Crystal/T2 Plate Med Armor Rep Adaptive Nano
Lock em down and pound them, plus u have enuff speed to get out of Their web/nos/scramble and run if your losing.
I have made almost the saem setup as you have to see if AC`s would work better now I have some more SP in Gunnery.
And MAN, how do they suck big time! Jeez, just unbeliavable! I webbed a friends cruiser for testing, obited him at 4000m with full nos on him and started pouning him with my 180mm. Or atleast TRIED to. 7 out of 10 shots missed COMPLETELY! What a joke! Damage is just AWFULL, 20 dmg at max.
Normally I do not try to rant as much, but now! How do ppl say they get good results from these freaking things? I only have 700k in gunnery, maybe thats the problem, but arties work very well so what can AC`s?
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Sirokko
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Posted - 2005.10.11 11:47:00 -
[69]
I only orbit ships when they are bigger than I am. Instead, try keeping range to 4000m, and web him. I think you'll be pleasantly suprised. No need to orbit smaller ships because their tracking will be better than yours, so you want to decrease the transverse velocity as much as possible.
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Chai N'Dorr
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Posted - 2005.10.11 13:33:00 -
[70]
Well, don't orbit.
Using 220mm's on my Stabber and after some testing I found out that orbiting with the Stabber get's me no where. Whereas strafing does heaps of damage. _
Latest Scoop |

Agnar Koladrov
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Posted - 2005.10.11 13:43:00 -
[71]
I`ll have to test it some more but I need to wait for the MK2 project to be able to use a 800mm plates + 220mm AC setup.
But indeed I noticed obiting doesn`t do wonders with AC`s, on the other hand the ship is damn weak against anything (in pvp) when not orbiting at close ranges. Maybe my corp mate, who I tested it with, had a too strong ship (AF), or I just suck 
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Helmut 314
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Posted - 2005.10.11 14:12:00 -
[72]
4 x dual 180mm II AC 2 x med nos
1 x 10mn MWD 1 x Webber 1 x Medium named Shield extender
3x Power diagnostics
Very fast, cheap and deadly setup. ___________________________________
Trying is the first step of failure - Homer J Simpson |

Sobeseki Pawi
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Posted - 2005.10.11 18:45:00 -
[73]
As mentioned above, the Stabber's fatal flaw is that Autocannons wont track fast enough for its orbit speed and slowing it down is the same as putting a 'Kill Me Now' sign on.
It's still a good ship, but its actually better to be chased or chase something than orbit a still target.
~Captain Cutie, Razor's Kiss
Biomass fears me. |

Jatonix
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Posted - 2005.10.11 18:47:00 -
[74]
when i had my stabber with lots of faction mods about 3 months ago i ran :
4 x domination 220 auto cannons 2 x dg heavy launchers
1 x y-10 overcharged mwd 1 x 7.5km scramble 1 x domination web
2 x cap realys 1 x gyro II/cap realy*
have gyro II if you have energy systems 5 ____________________________________________
CEO and still kick'in your ass since KIA
Like this Sig..? Visit |

M00dy
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Posted - 2005.10.25 18:05:00 -
[75]
Is it possible to do lvl 3 missions in a Stabber?
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Spartan 1185
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Posted - 2005.10.25 18:21:00 -
[76]
Edited by: Spartan 1185 on 25/10/2005 18:21:39 ok, feel free to call me a noob, but i like this setup, great frig killer, and i kill cruisers pretty well i guess.
High:
280 howi II's, heavy lauchers.
Mids:
MWD, Scram 2 point, and 1 webber.
Low:
2 gyro II's, 1 overdrive.
i love it.
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Hobbesmaster
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Posted - 2005.10.25 19:29:00 -
[77]
Originally by: M00dy Is it possible to do lvl 3 missions in a Stabber?
I'm wondering about this too... I'm currently doing level 2s with this setup: 4x 220mm autocannon I (EMP) 2x 'Limos' heavy missiles (Widowmakers) 1x 10MN Afterburner 2x Cap recharger I 1x Medium armor repairer I 1x Energized reactive membrane I 1x Power Diagnostic system I
It seems to do level2s very well. How much harder are 3s?
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Anna Stesia
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Posted - 2005.11.01 17:50:00 -
[78]
I just tested my stabber, with very similar configuration to this last post. I did a lvl I mission and had to fight some angel frigates. Well, the autocannons had close to 100% miss range! Not a single hit in the last part of the combat, looked at it in the log. I use a gyrostabilizer. How is anyone using 220mm autocannons if you get 1000 range more or less (with EMP) and every single shot misses? Will have to replicate my bellicose setup and go distance. Less fun, but, at least, I'll hit!
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Tul 'Kas
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Posted - 2005.11.01 18:26:00 -
[79]
Originally by: Anna Stesia I just tested my stabber, with very similar configuration to this last post. I did a lvl I mission and had to fight some angel frigates. Well, the autocannons had close to 100% miss range! Not a single hit in the last part of the combat, looked at it in the log. I use a gyrostabilizer. How is anyone using 220mm autocannons if you get 1000 range more or less (with EMP) and every single shot misses? Will have to replicate my bellicose setup and go distance. Less fun, but, at least, I'll hit!
Medium auto's will have difficulty tracking an orbiting frig unless it's webbed. Also it sounds like you're still trying to use auto's at their listed optimal range - contrary to the term "optimal", this is often just about the worst possible range to be using them at; you usually have to work in falloff to get them to hit.
Spend some time with the Tracking Guide. Then go back out and vary your range and orbit speed until you get a more intuitive feel for how the gun performs under various circumstances.
Meanwhile get motion prediction to at least 3 if you don't have it already.
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M00dy
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Posted - 2005.11.01 19:28:00 -
[80]
Originally by: Anna Stesia I just tested my stabber, with very similar configuration to this last post. I did a lvl I mission and had to fight some angel frigates. Well, the autocannons had close to 100% miss range! Not a single hit in the last part of the combat, looked at it in the log. I use a gyrostabilizer. How is anyone using 220mm autocannons if you get 1000 range more or less (with EMP) and every single shot misses? Will have to replicate my bellicose setup and go distance. Less fun, but, at least, I'll hit!
Fly away from the Frigs to get them to chase you. When you'r about 3500m away from them you'll start chewing them up with a quick ness.
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The Brutalizer
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Posted - 2005.11.17 09:17:00 -
[81]
Okay guys. I'm after a rather unusual setup.
What I want is a Stabber set up for speed and escaping attacks. Basically I'm trying to create a blockade runner for taking minerals through low sec. This setup has to be quick, have the ability to shrug of attacks, and have some modest defence tokeep the bad guys guessing.
Unfortunately I have no clue how to set this up :(
Can anyone help me?
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Helmut 314
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Posted - 2005.11.17 09:58:00 -
[82]
Originally by: The Brutalizer Okay guys. I'm after a rather unusual setup.
What I want is a Stabber set up for speed and escaping attacks. Basically I'm trying to create a blockade runner for taking minerals through low sec. This setup has to be quick, have the ability to shrug of attacks, and have some modest defence tokeep the bad guys guessing.
Unfortunately I have no clue how to set this up :(
Can anyone help me?
Train for a Prowler, seriously. Its designed for escaping and evading and can do some light tanking too.
A Sabber with :
1 x 10mn MWD 2 x Medium shield extenders 2 x WCS 1 x Nanofibre
Is fast and slippery and has a decent cargo hold. In the highs you can fit some frig size weapons and medium NOS to deal with interceptors if neccessary.
Still, the Prowler is a lot better and has plenty more cargo. ___________________________________
Trying is the first step of failure - Homer J Simpson |

Knoppaz
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Posted - 2005.11.17 10:03:00 -
[83]
I'd set it up this way..
high: whatever you prefer (for some reason med beamlasers work great on the Stabber) mid: 10MN AB, Shield Booster, Boost Amplifer low: 1 Nanofiber, 2 WCS or 2 Nanofiber, 1 WCS depending on how paranoid you're
___________________
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Aquemini Amarr
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Posted - 2005.11.17 12:42:00 -
[84]
I've been through an awful lot of stabber setups, and the one that has worked by far the best: 220's + assaults x5 web, named ab, named tracking disrupter Small rep II, damage mods As the above poster says, you really don't get many hits when orbiting at say 5km, best tactic imo is to click to orbit at 5km then click to approach, click to orbit at 5km etc... - this effectively strafes and makes it easier on the tracking of your 220's 
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Exelon Bei
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Posted - 2005.11.17 14:09:00 -
[85]
Originally by: Imhotep Khem Plus you can use the direction matching technique to minimize the transversal, and agility is high enough on stabber to pull this off nicely
Transversal? could you give a link to a explanation to that please?  
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The Brutalizer
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Posted - 2005.11.17 19:28:00 -
[86]
Edited by: The Brutalizer on 17/11/2005 19:28:56 Thanks guys. I'm new so my skills for a Prowler are quite a way off, I didn't even know they existed until they were mentioned here. In the meantime I'm gonna have a look through some of these ideas for a fast Stabber.
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Howi
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Posted - 2005.11.17 20:12:00 -
[87]
4x 425mm I 2x named standard launchers named AB ,web ,scram 400mm rolled tungsten ,Med armour rep II, harner

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Kuentai
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Posted - 2005.11.27 14:24:00 -
[88]
Both of these rigs are for taking on cruisers solo...
Close
high - 4x 220mm vulcans 2x med nos
med - 10mn AB - Stasis web - warp disrupter
low - med armour rep - 2x rcu
or switch the stasis web for a med shield booster, and an rcu and the armour rep for a gyro and tracking enhancer.
Long
High - 3x 650mm - 3x Heavy Launcher
Med - 10mn AB - Med Shield Booster - Warp Disrupter
Low - 2x rcu - 1x gyro
idea on this one is to orbit at about 18km, out of nos / web range and stay at that range with the better speed, mwd would probably be better but becomes a problem if they are long range too. AB takes a few skills to keep it running permamently btw...
Any thoughts?
-
"The good man has few enemies, but the ruthless... None." |

Voodoo Papa
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Posted - 2005.11.29 00:54:00 -
[89]
I currently have 2x220 med scout ac 2x220 med prototype ac 2xheavy limos advanced launchers
im curious what ammo you guys are using with this? I was thinking of sabot and rockets? sorry for my nubness :P
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Sam Trip
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Posted - 2005.11.29 01:26:00 -
[90]
I use
Hi 4x 220mm AC 2x whatev, usually standard missiles Med 1x large shield extender 1x 10mn ABII 1x trackin disruptor Lo 2x gyro stab IIs 1x tracking computer
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Zathaaryn
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Posted - 2005.12.05 20:41:00 -
[91]
Here's my PVE Stabber setup: Highs: 4 Dual 180mm AC's (fusion), Small NOS, Med NOS Mids: 10MN AB or MWD (Depending on mission), Med Shield Booster II, Med Shield Extender Lows: Small Armor Repair, 2 Gyros
I fly straight at em; open fire and shut off the AB when I reach 10k and then alternate between "keep at range" and "approach" until they die. Repeat as needed and then collect the loot.
I'm considering swapping out the shield extender for a web but otherwise, I love this setup and this ship!
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Kalil d'Maelstromo
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Posted - 2005.12.14 17:07:00 -
[92]
Originally by: Sam Trip I use
Hi 4x 220mm AC 2x whatev, usually standard missiles Med 1x large shield extender 1x 10mn ABII 1x trackin disruptor Lo 2x gyro stab IIs 1x tracking computer
Tracking Comps are medslots?
My pre-RMR fitting
Hi - 4x Dual 180mm T2, 2xMed Nosf Med - 10mn AB T2, 2 pt scram, webber Low - nano, 400mm nano, small rep t2
The intention is solo pvp picking targets alone in enemy space. Rep is post battle so two questions, firstly would the web cut down on the need to strafe as opposed to orbit and what should i lok into instead of 400mm plate post-RMR...take out the nano as welkl and fit 2xGyro2's?
Cheers
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Huzzah Federation
TPF Community: www.teamplayfirst.com |

Vehestian
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Posted - 2005.12.15 11:46:00 -
[93]
Edited by: Vehestian on 15/12/2005 11:50:11 Badass lowsec NPC setup, I use this daily...
High: 4 x 220mm autocannons w/ fusion, 1 med NOS, 1 standard launcher Med: 10MN Afterburner, 1 tracking Comp, webber Low: 2 x Gyrostab II, Med armor rep II
Just get in close, NOS for cap to rep, web and enjoy
For PVP just switch the tracking comp for a warp scrambler - not fast, but fast enough most of the time. If you need speed just switch the 220s for dual 180s and fit an MWD. Webber, by the way, is integral to this ship being successful at what it does best - close range.
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Bishop Kin
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Posted - 2005.12.15 12:18:00 -
[94]
Lvl 2 mission grinder
4x 220mm 2x medium smartbombs
1x 10mn ab 2x web
1x armor rep 2x active hardener
Slap on whaever hardener you need for your mission(explosive + thermal for most) and blow anything that gets close to bits. 2 pulses of the smartbombs clears almost all small frigs. Blowing up 10 frigs in 9 seconds with no effort is just satisfying.
For lvl 3 missions get at least a battlecruiser. Cruisers just don't cut it - it's possible, but due to the time it takes it's not feasible for income/lp's/standing.
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Word
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Posted - 2005.12.15 14:18:00 -
[95]
Med autocannons seem to need months of extra training, until then: 3x 280IIs, Nuc S ammo, 250II, Carbon S ammo, 2x heavy launcher
10mn MWD, L shield extender
armor rep, gyro, named nano (best speed and intertial you can get)
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SIlver Light
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Posted - 2005.12.23 07:49:00 -
[96]
I'm looking at using this to go kill some rats in 0.0. Soon as I get advance weapon upgrades to lv 4 I'll be fitting a T2 repper.
4 X 425mm Autocannons 2 X Assault Missile Launcher 1 10mn T2 AB 1 X5 Web 1 Named Cap Recharger 1 Named armour repairer 1 400mm plate 1 thermal passive armour hardener
1 thermal drone ------ Proud Member of 5punkorp |

Jethro Man
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Posted - 2006.01.05 00:03:00 -
[97]
I am kinda new to EVE and my current stabber setup is
4x 220m vulcans 2x med nos (should i change these?)
1x scrambler 1x 10mn afterburner
1x small armor repairer 2x gyrostabilizers
need advice on what I should change if I am primarily pirating with 2-3 other people. working on mwds now
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Naughty Boy
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Posted - 2006.01.05 00:06:00 -
[98]
Originally by: Jethro Man I am kinda new to EVE and my current stabber setup is
4x 220m vulcans 2x med nos (should i change these?)
1x scrambler 1x 10mn afterburner
1x small armor repairer 2x gyrostabilizers
need advice on what I should change if I am primarily pirating with 2-3 other people. working on mwds now
Sounds very good to me, you might want a web in there as you are already going into web range. Also, dual 180mm autocannons are worth considering (instead of 220mm) if you want to get more tank (med rep and an energized nano, maybe?).
Sincerly Yours, The Naughty Boy. ---
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Trelennen
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Posted - 2006.01.05 17:38:00 -
[99]
Originally by: Naughty Boy Edited by: Naughty Boy on 05/01/2006 00:08:07
Originally by: Jethro Man I am kinda new to EVE and my current stabber setup is
4x 220m vulcans 2x med nos (should i change these?)
1x scrambler 1x 10mn afterburner
1x small armor repairer 2x gyrostabilizers
need advice on what I should change if I am primarily pirating with 2-3 other people. working on mwds now
Sounds very good to me, you might want a web in there as you are already going into web range to scramble. Alternatively, two disruptors or a disruptor and something else (EW). Also, dual 180mm autocannons are worth considering (instead of 220mm) if you want to get more tank (med rep and an energized nano, maybe?).
Sincerly Yours, The Naughty Boy.
Would require engineering 5 and a named med rep though, and the membrane would not fit (1 grid left without the membrane with engineering 5 and no advanced weapon upgrades). But yeah, web can be useful (I'm assuming it's a PVP setup, as for PVE a scrambler is useless, NPCs don't warp away ). Your setup will lack a bit of a tank, or HP/resists at least imho. Maybe replacing one of the gyro with an adaptive nano (while keeping the small rep, more for after fight repair than for tanking), as you'll lack grid to get more than a 400mm plate.
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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Tyler Lowe
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Posted - 2006.01.06 13:14:00 -
[100]
Heya. My post RMR Stabber setup.
Highs: 2x Dual 180mm Machine gun 2x Assault Missile Launcher 2x Medium Nosferatu
Mids: 1x Sensor Dampener 1x ECM module (I prefer jammers, but you can use a burst module if you prefer) 1x 10 MN Afterburner
Lows: 1x Power Diagnostic System (with better skills, I might opt for a nanofiber here) 1x 400mm plate 1x Medium Armor repair unit
I use this PVE, fitting the best modules I can find/afford at any given time, and have had great success with the setup. Fitting the ECM module to the environment is key, as the sensor damp allows you to close range without taking fire for quite as long, and the ecm module functions as a large portion of your defense vs larger ships. The medium nos fitting means killing the enemy takes longer (less guns= lower dps), but that the cap hungry ecm module and your medium armor repair unit are never wanting for juice. Some might question the split missile and dual 180mm setup, and would favor running all machine guns, likely fitting 4 220mm instead, but I have found that the only ships faster than a Stabber in general, are ships even the 180mm has difficulty tracking without the use of a web, and the missles prove invaluable in swatting pests that like to orbit just outside the machine guns' falloff. The higher tracking rate of the dual 180mm, is something I value for their ability to strike fairly accurately while I orbit larger targets. As others have pointed out, amo can impact your effectiveness, and I use: kinetic in missile launcher #1, thermal in missle launcher #2, and depleted uranium in my guns. I also carry a small amount of defender missiles, for those occassions when I need to cut down more enemy fire to either make good an escape, or close on a missile tossing enemy.
I'm still new, still learning, but this setup has shown itself to be very capable solo hunting in up to .2 space.
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banannagirl
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Posted - 2006.01.06 14:42:00 -
[101]
you guys make me laugh any cruiser with no 1600 plate on is obsolete against a crusier with one on stabbers suck man admit it .. any stabber getting within ten k of my vexor ... with five drones and four 150 's on and a plate plus a repper is already dead if it doesnt have a plate on. Man my vexor eats thoraxes since the patch....!
Please you guys wake up ... the stabber sux .. man .. unless you put a 400 and a 1600 plate on it and a repper .. you fit your guns to your defence man why dont you folks ever actually listen.
the stabber is only good as a fast courier boat, hauler, hauler killer and mining barge destroyer --- but so are tristans ... lol!
regards
http://www.artzgalaxies.com/ |

Chinsor
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Posted - 2006.01.06 15:10:00 -
[102]
Originally by: banannagirl why dont you folks ever actually listen.
I think you answered that one yourself with your amazing speech
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Ras Blumin
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Posted - 2006.01.06 15:25:00 -
[103]
Originally by: Chinsor I think you answered that one yourself with your amazing speech
Pwned.
For going up against other cruisers fitted for closerange pvp, I'd take my rupture. Stabber is good for carebear- and frig-killing, or when used as a heavy tackler.
p - l - u - r
My first vid |

Montero
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Posted - 2006.01.06 16:48:00 -
[104]
Originally by: banannagirl you guys make me laugh any cruiser with no 1600 plate on is obsolete against a crusier with one on stabbers suck man admit it .. any stabber getting within ten k of my vexor ... with five drones and four 150 's on and a plate plus a repper is already dead if it doesnt have a plate on. Man my vexor eats thoraxes since the patch....!
Please you guys wake up ... the stabber sux .. man .. unless you put a 400 and a 1600 plate on it and a repper .. you fit your guns to your defence man why dont you folks ever actually listen.
the stabber is only good as a fast courier boat, hauler, hauler killer and mining barge destroyer --- but so are tristans ... lol!
regards

stabber isnt very good at 1v1ing cruisers. sometimes ships have other roles. use your brain, christ.
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Garmon
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Posted - 2006.10.07 11:19:00 -
[105]
4 dual 180 II's or 220 II's 2 heavy launchers 10mn mwd, disruptor, large extender 2 gyro's + 1 nano
Stabber is my favourite pvp ship in the game, you can escape from anything if you keep out of webbing range, but huginn's + rapiers tends to be annoying
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Valen Brutalty
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Posted - 2007.07.16 23:27:00 -
[106]
You people make me want to puke with these setups. Case you havnt noticed, stabber gets bonus to speed. Why would you counter that with plates and tank? Also gets bonus to Projectile weapons. Not hyb. or energy. Please stop slaughtering a perfectly admirable ship..
High - 4x220MM Autocannon II, Medium Diminishing Nos, Assault Launcher II
Med - 10MN Mwd, X5 web/Cheap faction Web, Warp Disrupter II
Low - 2xOverdrive Injecters II, Nano II
With decent skills, you can easily kill any ranged cruiser/inty/assault/frig. Possible Poorly fitted BC.
This is great practice setup for future vaga pilots. Learn to pick your fights. MWD away, then warp. Always carry defender missle for the inevitable BS ganks that will try to hit you with cruises. You can easly outrun a cruise missle if the pilot has low missle skills, and the defender will save you plenty of times. With a cheap faction web, you can orbit outside of the enemie's webing range and shoot all you want, while still having leeway for a fast escape if need be. This has no resist so high compansation is recomended for shield and armor. If you can't use t2 meduims, you can use emp on the 425's, and practice doing fly byes to see if your enemy has a web on. Moving 4k/s you can still get out of a web before it pulls you down. Be aware of missle boats, as MWD will definately make you hittable.
Most of the time if you fight close range cruisers/frig you can just orbit at 12k away with faction web, and nos away until your enemy goes down.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.16 23:45:00 -
[107]
Edited by: Guillame Herschel on 16/07/2007 23:46:39
Originally by: Valen Brutalty You people make me want to puke with these setups. Case you havnt noticed, stabber gets bonus to speed. Why would you counter that with plates and tank?
Because they were all posting over a year ago, before Revelations HP boost. The OP for this thread you have raised from the dead ("Arise Chicken!") was made way back in 2004. Did the Stabber even have a speed bonus back then?
-- Guile can always trump hardware -- |

Neal Cassady
Mutually Assured Distraction Molotov Coalition
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Posted - 2007.07.27 23:50:00 -
[108]
i've been flying this cookie cutter build for some time while i train for a vaga, and i find it very useful against t1 frigs, assault frigs, cruisers (although ones with t2 small drones suck) and i'm convinced it can solo many hurricane, harbinger, and myrmidon builds although i haven't yet had the opportunity.
you only really need to watch out for missile boats, and i'm embarrassed to say taking down a caracal solo is a tall order, even using faction emp ammo. the really great part about this ship is you can get away from almost anything if the fight goes south, just don't get webbed!
4x t2 dual 180's w/ barrage 2x hvy missile launcher
10mn t2 mwd t2 warp disruptor t2 lrg shield extender
2x t2 overdrive injector 1x t2 nano
1x t2 hobgoblin for approx. +10 dps!
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DarkHellbringer
Minmatar Republic Military School
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Posted - 2007.10.01 11:13:00 -
[109]
Hi all... pliz don't insulte me but here is my missioning setup (4 now I tested only with lvl1 q16 missions). I choosed this setup coz i wanna spend the first month in learning skills and I have no time to train gunnery etc. :P
HI 4x280mm Carbine Howtizer, 2xStandard Missle Launcher MED Medium Shield Booster, Cap Recharger, 10mn named AB LOW 2xGyros, Tracking enhancer
Ye it is not the better setup u can have on a stabber, but works very well! In this way I have the firepower of 2 artillery frigates in the same ship and I can one-shoot-kill everything moves in a 10 km range with a reasonable agility (700m/s) that keeps me at range. How can I improve targeting time?
DARKHellbringer
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Drek Grapper
Minmatar
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Posted - 2007.10.01 11:39:00 -
[110]
Originally by: DarkHellbringer Hi all... pliz don't insulte me but here is my missioning setup (4 now I tested only with lvl1 q16 missions). I choosed this setup coz i wanna spend the first month in learning skills and I have no time to train gunnery etc. :P
HI 4x280mm Carbine Howtizer, 2xStandard Missle Launcher MED Medium Shield Booster, Cap Recharger, 10mn named AB LOW 2xGyros, Tracking enhancer
Ye it is not the better setup u can have on a stabber, but works very well! In this way I have the firepower of 2 artillery frigates in the same ship and I can one-shoot-kill everything moves in a 10 km range with a reasonable agility (700m/s) that keeps me at range. How can I improve targeting time?
DARKHellbringer
You should really use a Rupture for missions...it can fit a better tank. Check through the list of Electronics skills for the one that improves your locking time. Can't remeber offhand which one it is.
"The thing always happens that you really believe in; and the belief in a thing makes it happen" - Frank Loyd Wright |
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