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1. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Edited by: Incub on 18/08/2010 20:59:24 not empty posting. there is the speed issue, but blaster dps seems a bit anemic as well given how much tank/hp (or lack thereoff) you can fit onto a blaster boat. To much speed would just make it ****ti...
- by Incub - at 2010.08.18 20:57:00
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2. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
this thread is epic and deserving of more posting 250's are definitely more versatile, but All the cool kids are using 280's.
- by Incub - at 2010.08.18 20:15:00
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3. Hitpoint boost and artilleries - in Ships and Modules [original thread]
as i said before you are comparing the guns in the optimal condition (no transversal within both turrets optimal range) compare it like this, the mega can target further AND can currently outdamage the tempest by 3% with optimal conditions. with...
- by Incub - at 2006.11.09 10:41:00
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4. the racial core concept (r)evolution - in Ships and Modules [original thread]
Problem atm is, the roleplaying style of the races is slowing drifting away. people want there own race to do everything. sorta like a fighter/palading/healer/magician mix. basicly we are going to the a game where: Game Balance = every race can d...
- by Incub - at 2006.11.09 02:40:00
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5. Hitpoint boost and artilleries - in Ships and Modules [original thread]
To make a long post short, Advantages of artillery * High Alpha strike (twist how you want it, the hp increase is 33% nerf to this main advantage of this type of gun, and its not just 1400's, i can see tier 2 (250mm, 650mm and the 1200mm) artill...
- by Incub - at 2006.11.09 02:12:00
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6. Instas: The Problem - in EVE General Discussion [original thread]
Originally by: Incub The forum ate my reply :( ah well here we go again :P anyway my idea of handling the problem, as is stated earlier in this thread is to let people warp to a gate at 0km. BUT, what i'd also like to see is that the ali...
- by Incub - at 2006.08.09 15:07:00
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7. Instas: The Problem - in EVE General Discussion [original thread]
Originally by: Bizazedo Edited by: Bizazedo on 08/08/2006 02:04:33 Originally by: Incub True, but its to late to decrease travel times now. it would kill the big alliances at the edges of the map purely because getting a freig...
- by Incub - at 2006.08.08 02:08:00
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8. Racial bonuses, what would you like to see? - in EVE General Discussion [original thread]
Actually there is a nice Racial bonus already. your race/bloodline determines your attributes, thus which skills you favor to train and gain a faster advantage in. i think this is more then enough to be honest. and to be short, if you give racia...
- by Incub - at 2006.08.08 01:50:00
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9. Instas: The Problem - in EVE General Discussion [original thread]
Originally by: Webster Carr Ok, you can't remove bookmarks from the game. They are logical and doing things like bookmarking where you left that POS just makes sense. The solution. Make every warp in get you 15km from a bookmark IN A RA...
- by Incub - at 2006.08.08 01:46:00
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10. Proposal for random Concord Patrols in Low Sec - in EVE General Discussion [original thread]
Nah, no concord in low sec space. think it would be better if you have the navy of the appropriate faction close by patrolling gates with sentry guns. not that they would act like concord, but just to give the navy's a bit of a job. they current...
- by Incub - at 2006.08.08 01:40:00
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11. Instas: The Problem - in EVE General Discussion [original thread]
Originally by: Bizazedo Originally by: Maya Rkell Sure. But should that be a passive "you drop out out under some hostiles guns" or an active "we pulled you out of / stopped you entering warp into our guns" ? Due to usage in Em...
- by Incub - at 2006.08.08 01:33:00
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12. Instas: The Problem - in EVE General Discussion [original thread]
Thats what i tried to asses, basicly what i was saying with that long post was that no matter what solution you choose, its going to effect people mostly in a negative way. personally i wouldn't mind, i think insta's make the game less fun not b...
- by Incub - at 2006.08.08 01:25:00
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13. Instas: The Problem - in EVE General Discussion [original thread]
The forum ate my reply :( ah well here we go again :P anyway my idea of handling the problem, as is stated earlier in this thread is to let people warp to a gate at 0km. BUT, what i'd also like to see is that the align times at the other side of...
- by Incub - at 2006.08.08 01:06:00
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14. Instas: The Problem - in EVE General Discussion [original thread]
this issue is a tough nut to *****... anyway, i was thinking make it so you warp to a gate a 0km (no skills involved) then make it so that it takes you longer to align so people can catch you at the other side of the gate. maybe even increase ...
- by Incub - at 2006.08.07 00:01:00
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15. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Edited by: Incub on 28/07/2006 11:19:16 i dont know why people are lobying for a Damage instead of a ROF bonus. i dont really want to do the math BUT A rof bonus is a 33% bonus to DPS with lvl 5 against a 25% increase in dps when its a pure da...
- by Incub - at 2006.07.28 11:19:00
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16. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Can't you guys take that discussion somewhere else? some us actually like to post constructive criticism. the only way to get things like this balanced is through constructive post, not some ego debating 250's are definitely more versatile, but A...
- by Incub - at 2006.07.28 02:29:00
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17. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Edited by: Incub on 28/07/2006 02:07:33 meh, imho, the way to mealstrom is mapped out atm (slow and heavy) it kindof begs to be an artillery platform. which is very nice BUT as many people already stated. if its an artillery platform the sh...
- by Incub - at 2006.07.28 02:05:00
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18. Original Eve Quotes. - in EVE General Discussion [original thread]
canŠt remember who said it, but its in my sig :) 250's are definitely more versatile, but All the cool kids are using 280's.
- by Incub - at 2006.07.18 02:51:00
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19. Tux's Dev Blog (Minmatar related and otherwise) - in Ships and Modules [original thread]
Originally by: Admiral IceBlock Originally by: Testy Mctest Originally by: Admiral IceBlock Are you saying that the 1400mm needs a damage boost because it does not get a tracking boost? PLZ! No, Im saying that it needs...
- by Incub - at 2006.05.22 12:52:00
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20. A Review of Destroyers - in Ships and Modules [original thread]
Originally by: jbob2000 Quote: switch the thrashers and catalysts low and meds and then bump the PG on the catalyst. this way the catalyst van be more of a close range tackler and be able to fit a web a scrambler and an ab/mwd. this ...
- by Incub - at 2006.05.08 21:30:00
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