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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.21 18:56:00 -
[31]
Totally disagree on having it as a module. TOTALLY!
To those who say:
a) Lets just make it a module that can be fitted to current supers - Why did we bother bringing in HIC's? Couldn't we have just made a module that would fit on BC/BS hulls instead... it would have prevented the diversification of the subcap ships, that's why (a bad thing). Ship diversification is not a bad thing, especially in the capital class, 4 ship types is pretty low. The more tools we have to fly, the more fun the game is.
b) There are too many capitals in eve already, lets stop it being capital online - Are you f**kin crazy? This CHIC class will mean that capital fights when they happen, escalate into nasty destruction (which is an awesome fun thing). This means two things, firstly, capital fights will lead to many caps dying from game (insurance might actually be worth it for once :p). Secondly, it will mean the reduced use of capital fleets, as people know the possibility of getting f**ked in the ass is so much higher. Sub-cap fleets will become relevant again.
c) Proliferation will be epic, it happened with titans. It will ruin my life - Ermmm, the difference is here, this ship just enables you to destroy the opposition with your capital fleet. it doesn't enable you to destroy the opposition in itself. having 20 on grid does not increase the offensive nature of a fleet. Where as having 20 titans does this. It won't be the type of arms race the titan class is.
I honestly believe this ship could bring about harder, better capital warfare without the frustration of an engagement not happing because your HIC's got DD'ed. Whilst adding a lot of risk to capital warfare, meaning that fleets have to be committed, and not just used willy nilly. Also the risk adds a ****ing thrill factor too :) I also believe it will lead to the reduction of titans and super carriers in game via big balls of fire, which is have a lot of people have been moaning about for a while.
I want. CCP giveth please.
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Asuka Solo
Gallente We Br4ke for Nobody
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Posted - 2010.09.21 18:58:00 -
[32]
Originally by: Vengeance Raze Totally disagree on having it as a module. TOTALLY!
To those who say:
a) Lets just make it a module that can be fitted to current supers - Why did we bother bringing in HIC's? Couldn't we have just made a module that would fit on BC/BS hulls instead... it would have prevented the diversification of the subcap ships, that's why (a bad thing). Ship diversification is not a bad thing, especially in the capital class, 4 ship types is pretty low. The more tools we have to fly, the more fun the game is.
b) There are too many capitals in eve already, lets stop it being capital online - Are you f**kin crazy? This CHIC class will mean that capital fights when they happen, escalate into nasty destruction (which is an awesome fun thing). This means two things, firstly, capital fights will lead to many caps dying from game (insurance might actually be worth it for once :p). Secondly, it will mean the reduced use of capital fleets, as people know the possibility of getting f**ked in the ass is so much higher. Sub-cap fleets will become relevant again.
c) Proliferation will be epic, it happened with titans. It will ruin my life - Ermmm, the difference is here, this ship just enables you to destroy the opposition with your capital fleet. it doesn't enable you to destroy the opposition in itself. having 20 on grid does not increase the offensive nature of a fleet. Where as having 20 titans does this. It won't be the type of arms race the titan class is.
I honestly believe this ship could bring about harder, better capital warfare without the frustration of an engagement not happing because your HIC's got DD'ed. Whilst adding a lot of risk to capital warfare, meaning that fleets have to be committed, and not just used willy nilly. Also the risk adds a ****ing thrill factor too :) I also believe it will lead to the reduction of titans and super carriers in game via big balls of fire, which is have a lot of people have been moaning about for a while.
I want. CCP giveth please.
Amen to this.
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Hey You
Destructive Influence IT Alliance
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Posted - 2010.09.21 21:27:00 -
[33]
I like idea i don't like how it paned out.
We can agree that idea is to make more supercaps/caps die ie more good fights, then to stop them from logging off as they please and hence avoiding deaths and ultimately stop them from nuking all Dictors/hictors with ease and gtfo.
So instead of getting even more caps in game and break it even further why not simply do this:
- Introduce Capital Warp Disruptor - Can be fitted on supercaps and carriers only. It is debatable should carriers be able to fit it or just Moms, Titans. This module would be doing same job as normal warp disruptor but on other Supercapitals only.
This would force more supercaps on the field to kill supercaps. Lot of them would be tackled but that means **** all if they can just log off and dissapear in 15 mins.
- Introduce a new aggression timer. Increase it from 15 mins to at least 30 preferably more up to 1 hour.
Reasons for this are quite obvious.
Also maybe somehow increase dps of moms and titans toward other supercaps. Or lower down their ehp values to make it more viable for 50 man roaming gang to nuke one when they catch him in cyno jammed system.
Voila all eve problems solved.
Oh and make local like its in wormholes or constellations. You appear only when you speak.
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Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
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Posted - 2010.09.21 22:20:00 -
[34]
When they were talking about ways of countering the EW-immunity of motherships, which eventually led to the introduction of HICs, I always thought a capital warp disruptor would've been the better alternative. Or.. a capital interdiction ship, much like the Interdictor Star Destroyer (http://starwars.wikia.com/wiki/Interdictor_Star_Destroyer).
This thread reminds me of the latter and it's indeed an interesting option. However, one could argue that there already are enough ways of preventing escape. Would it be good to add yet another one? I'm not sure.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Baraka Saibot
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Posted - 2010.09.21 22:53:00 -
[35]
Edited by: Baraka Saibot on 21/09/2010 22:54:16 What is get from this thread is (I might be very wrong. I'm not totally in to this) is IT, NC and friends want's to have a new toy so they can now trap and with a press a button instantly lock down enemy cap fleets and **** them with their uber super cap blobs...
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00tricky
Reikoku IT Alliance
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Posted - 2010.09.21 23:09:00 -
[36]
dislike
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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.21 23:49:00 -
[37]
Originally by: Baraka Saibot Edited by: Baraka Saibot on 21/09/2010 22:54:16 What is get from this thread is (I might be very wrong. I'm not totally in to this) is IT, NC and friends want's to have a new toy so they can now trap and with a press a button instantly lock down enemy cap fleets and **** them with their uber super cap blobs...
Totally wrong for linking the desire to have a ship class expanded based on the fact that it would make sense to have something more substantial that can hold a cap fleet.
When the HIC was intro'd, it could tank a DD or two easy. Also 'MoMs' were weak and only ever Leroyed in low sec where they would be untouchable.
Things have changed a lot since our little HIC came to the field.
It's got nothing specifically to do with IT and Pals as you inferred. It just happened that the discussion was started by someone in IT.
Hey You quite nicely summarised what we have been getting it:
Originally by: Hey You I We can agree that idea is to make more supercaps/caps die ie more good fights, then to stop them from logging off as they please and hence avoiding deaths and ultimately stop them from nuking all Dictors/hictors with ease and gtfo.
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Emperor Ryan
Amarr Imperial Syndicate Forces En Garde
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Posted - 2010.09.22 01:28:00 -
[38]
someone cameup with this idea about half a year ago and the replys were good but the ship needs to be limited, First the price should be more than 10b or they need to be weaker hulls There needs to be risk, I don't see a fleet jumping into a fight to kill a 10b isk ship when there are plenty of Moms/titans on the field, it needs to be between Moms and titans in vaule, second thing to consider is, lets face it, It will be mass produced (and a killmail W***e). We wont want 10 CHICS on the field dropping points and getting reps etc. But now everyone flys a MOM , The value of the ship needs to be high with ponteial loss, maybe like skill loss like the T3's, I'll leave that to you. But Risk definatly needs to increase and price, or they will just be Blooby things which is what's ruining this game imo - Emperor
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TechnoMag
Minmatar Reikoku IT Alliance
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Posted - 2010.09.22 12:35:00 -
[39]
10 Titans will dd the chic and cyno out EULA 7. CONDUCT A. 1. You may not take any action that imposes an unreasonable or disproportionately large load on the System. |

Seth Ruin
Minmatar Ominous Corp Circle-Of-Two
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Posted - 2010.09.22 12:59:00 -
[40]
Decent proposal. Needs some fleshing out, but I like the idea.
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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.22 14:57:00 -
[41]
Originally by: TechnoMag 10 Titans will dd the chic and cyno out
Exactly the point! It would take 10 to kill it. As opposed to 1 on a HIC.
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Narisa Bithon
Caldari
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Posted - 2010.09.22 17:21:00 -
[42]
instead of needing cap make it need heavy water to run the suppression modules
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kveldulfson
The Executives IT Alliance
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Posted - 2010.09.23 11:04:00 -
[43]
Its an interesting idea for sure
But until CCP sort out the massive LAG issues I dont think we need more ships to play with.
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Kashon Rea
King's Empire
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Posted - 2010.09.24 06:21:00 -
[44]
If you didn't want a separate chassis you could add sub-systems to the Dread chassis that already exist and have one capable of fitting a interdiction module
Then not only would cap capture is possible without instapop but it would also make dreadnoughts useful for more that shooting POS

Death is not the answer only a means to an end. |

UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2010.09.24 20:01:00 -
[45]
i dislike this idea because.
big alliances would easily **** smaller allianes cap ships. it would be very damn easy even.. and might scare cap fights away.. and tbh we dont want that. OMFG
I am the widowmaker stay tuned.
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UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2010.09.24 20:06:00 -
[46]
tbh make it a module u need to deploy.. anchor time 15 minuts, fuel heavy water or sumething.. can be killed why anchoring...cost 2 bill pr unit to make. range 50 km. OMFG
I am the widowmaker stay tuned.
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Oliver Stoned
Minmatar Republic Military School
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Posted - 2010.09.24 21:26:00 -
[47]
I say NO to this idea!!!
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Reaver Glitterstim
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Posted - 2010.09.25 01:24:00 -
[48]
I like the idea. Just as I can never get my little Kestrel away from the .4 sec griefers, I think a titan should every now and then find itself unable to run from the enemy that is capable of defeating it.
/signed, but it better have heavy skill requirements
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SickSeven
Simplistic Syndicate
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Posted - 2010.09.25 04:11:00 -
[49]
OP, your intro raised the hairs on my neck. Great vision! I think the general Idea is good but this would need a LOT of work.
I think your local rep bonus ideas are probably over the top. I think it should be like a SC and basically just have a huge buffer and count on support. We dont need to introduce ships, especially capitals that are 'independent.' Wich is part of the problem with SCs now. You died at the fittings screen, you just hand't realized it yet - Mr. Cue |

xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.09.25 17:48:00 -
[50]
Bad idea.
1) Huge area warp disruption just results in discouraging capital fights as the risk of a total loss is greatly increased. Since the supercap changes there is already a sharp drop in dread usage as people don't want to be stuck for 10mins around ships can kill them solo in 1min. Apply that to carriers as well and it will only reinforce supercap dominance.
2) This does nothing to counter supercaps in lowsec where the bubble can't be used.
3) It's a 25bn isk target which can't be balanced fairly. Either you make it possible to kill to the point people don't want to field them due to cost, or you make them tough enough that people don't fight them anymore.
Tackling should be the job of a support fleet working as a team, not one guy in a expensive and critical ship that ruins the whole op should he die or disconnect.
I do however think that supercap tackling as it is now is a joke - fleets need to throw far too many fairly expensive hulls into ships that are far too capable of killing them directly. I'd like to see a heavy dictor buff that makes them more dangerous to supercarriers, along with a nerf to the anti-support abilities of SC's.
The best idea is also the oldest - shooting sub-systems on supercapital ships. Use small ships to disable their jump drives so that they don't have to be held tackled for the huge periods of time needed to kill them.
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odama jasonsson
Caldari Reverberation Inc
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Posted - 2010.09.26 11:58:00 -
[51]
Me likes
Make it a t2 dread or t2 carrier. Should prove interesting....
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Otocinclus
Minmatar Project Nemesis The 0rphanage
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Posted - 2010.09.26 15:11:00 -
[52]
The sansha mothership coming in Incursion is presumably going to be some sort of support titan, perhaps this is going to be it's role, among other things.
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Muleclaw
Napalm Death Industries War and Pestilence
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Posted - 2010.09.27 02:41:00 -
[53]
no thanks
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Yavanna Akallabeth
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Posted - 2010.09.27 06:07:00 -
[54]
make it a fighter like craft that must be launched from a carrier. launch a few and have them moving around so they don't get shot up. Have frigs chase them to get rid of them so you can clear the battle field of the jam, so you can retreat the fleet if you need to. 
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