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Athena Olaf
Amarr Nex Exercitus IT Alliance
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Posted - 2010.09.21 10:32:00 -
[1]
Edited by: Athena Olaf on 21/09/2010 10:35:05 It's a little rough but let's picture the moment...
Your fleet is having a skirmish on a gate with another fleet...things start to escalate, Carriers come in to rep, Dreads come in to kill carriers, Supercarriers cyno in to take down the Dreads, Titans pop up to kill Supercarriers...it's every 0.0 pilots wet dream...
Let's make things interesting, in warp the backup support fleet who went to reship from the intial engagement...HICs/Dictor bubbles are up, but they are skirmishing 50-100km away from the capitals and slowly losing their bubble launchers...
In warps the Capital HIC right on top of the caps thanks to a skilled covert ops warpin, a true tank of a machine, able to with stand two Titan doomsdays. Friendly carriers lock her up and begin shield/armour boosting her to keep her alive. The CHIC's bubble extending 75km out from it's hull engulfing one half of the enemy and it's own cap fleet.
Up goes another cyno, the enemy is bringing in more capitals, with super caps the majority of the reinforcements in order to take out this new threat. Your FC calls for supers and Dreads, there goes another Cyno. 400+ on the field not with more than 50% in a capital of sorts.
What's that effect coming out of the CHIC..."Commander, we have entered Suppression, we are immobile, can only receive Cap and Repping alone, Resists are up to 95% across the board - no one is getting out"
A Massive 350km Suppression field has extended around the battlefield, nothing can warp/jump out. This is a fight to the end, whoever holds the field will be victorious today.
==========================
Ok so it's a new Capital ship. It will be expensive(10bil+), perhaps actually a Super Capital.
The CHIC(Capital Interdictor)
It can launch fighters(Not while in Suppression mode)
It can fit the Suppression module(explained below)
Base Standard EHP 2.5mil(I'm not the best when it comes to actual shield/armour levels
Increased 500k by every level of the CIC Skillbook trained.
Slots...depending on race of course.
Gallente(6,5,3)/Amarr(7,3,4)/Mini(6,4,4) = Armour
Caldari(4,7,3) = Shield
High Slots - 3-4
1 for the Suppression Module
1 for normal Warp Disruption Field Generator
Does not capital remote rep others.
-------------
The Suppression Module
Creates a 350km radius "bubble" - I would like this to be invisible(lighter than pos shields) so people can still see the action. Nothing can Cyno out or Warp out. Cynos in = Yes.
You can warp in from another grid/area of the system/gate you are fighting on, to anywhere in the bubble there is a warp in.
Completely imobilises the ship, like Siege/Triage.
Cycles of 5 minutes, and uses Stront(Max amount held in cargo perhaps 30 minutes worth)
Cap Use increase 500%
Cap Rep use increase 500%
Resists increase to 90-95%
Unlike Triage/Siege, you can be Capped up, NOT remote repped during Suppression.
-------------
Tactical Interdiction Reconfiguration(Needs Graviton Physics V) Rank 14 skill
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Capital Interdictor Skillbook(Needs Graviton Physics V, HIC V and Capital Ships V) Rank 14 Skill
==========================
How this ships works on the battlefield.
Standard bubble(using HIC interdiction module) - 75km Remote repped via Super/Carriers
To ensure no one get's away, it then goes in to Suppression(350km bubble), where it will need Capacitor transferred to keep the module going during the full 5 minutes it is in Suppression mode(Stealth Archons and Chimera buff)
Personally I would like Suppression to be grid wide, but I have been batted down to less than that. Still think it should be grid wide :)
Yes it's for 0.0, screw low sec.
Flame away. I may edit during the day, would like constructive critism :)
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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.21 10:59:00 -
[2]
Edited by: Vengeance Raze on 21/09/2010 11:00:40 I actually like this idea alot.
I've always thought that relying on a cruiser hull to pin down supercaps didn't make any sense.
We do need an eve version of this Interdiction Capital Ship:
Simple fact is, so many capital escalations either do not happen, or are 'close to happening' but then dictor/hics get popped and super jumps out.
A super cap or two being trapped by an enemy cap fleet/chic would no doubt be a huge escalation point.
People moan that there are too many SC's and Titans in game.
Welcome to part of the solution (with added GF's all around).
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cheese monkey
Vicarious.
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Posted - 2010.09.21 11:10:00 -
[3]
i like the idea, but think it should be something like a KAOS module.
Warps in, activate module. warp drives stop working for 75km, maybe a little bit of web for all on the field. little bit of Ewar, so gunz dont work as well, cant target as far drones go a bit crazy sometimes, missiles have their flight time lowered. Everyone ****s themselves :)
Fog of war type thing.
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Bastaardicious
FinFleet IT Alliance
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Posted - 2010.09.21 11:13:00 -
[4]
Nice idea, not sure how this will end up with lag and such but it's a good idea!
Casual HIC's are killed too easily when titans start getting on the field, you simply need way too many HIC's on the field to keep capitals pinned down. One big ass bubble would become epic.
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Athena Olaf
Amarr Nex Exercitus IT Alliance
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Posted - 2010.09.21 11:23:00 -
[5]
Edited by: Athena Olaf on 21/09/2010 11:26:35 Ok, after thinking a little more and some suggestions...
It would have to be a Super Cap.
1, To stop spammge of them in fleets 2, The pilot commits to the ship 3, Cost needs to be higher than 10bil.
Base resists would be that of a Mothership now.
Perhaps...
Instead of the Resist bonus(as typically faction/officer fit it would be +91-95% resists anyway on each resist)
500% Capital Repair Cycle reduction, 500% Capital Repair increase 150k Capacitor Base
It's a stand alone machine, still with Cap Transfer to help it along.
No control on Fighters after Suppression is released.
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Athena Olaf
Amarr Nex Exercitus IT Alliance
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Posted - 2010.09.21 11:42:00 -
[6]
Another change...
Rep amount would be insane with those resists(100k+).
Base EHP reduced to 75% of a Super Carrier
Thinking of who would have one of these...
1 or 2 per alliance in each TZ most likely, placement of them in to the battle can hurt you as well, as the effects affect all.
I'm thinking cost wise...between a SC and Titan, 25bilish build, maybe 30bil for ME 0.
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Ciaa
Gallente The Executives IT Alliance
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Posted - 2010.09.21 12:19:00 -
[7]
Nerd chills... I see a lot of fun in that one... fights to the knife with losses in the high Hundreds of Billions, if not Thousands of Billions.
It did make me think that we really need some dedicated refuelling ship, but that for another thread. DON'T PANIC! |

Vitelius
Black Nova Corp IT Alliance
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Posted - 2010.09.21 12:37:00 -
[8]
Edited by: Vitelius on 21/09/2010 12:38:14 I dig this CHIC 
Nice idea, it'll be risky to fly one in a capital slugfest... then again its tackling power... priceless! This genuinely is a good idea.
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el jaulata
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Posted - 2010.09.21 13:02:00 -
[9]
Athena, this is awesome!!! CCP Check it now!!!
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Imperian
hirr Morsus Mihi
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Posted - 2010.09.21 14:35:00 -
[10]
I like chics.
Nice idea 
RAWR |
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Montolio
Dreddit Test Alliance Please Ignore
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Posted - 2010.09.21 14:38:00 -
[11]
Edited by: Montolio on 21/09/2010 14:39:59 Couldn't this just be a new module / script that a titan could use? Interesting idea either way.
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Selma Body
Amarr
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Posted - 2010.09.21 14:39:00 -
[12]
I like this idea a lot.
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Athena Olaf
Amarr Nex Exercitus IT Alliance
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Posted - 2010.09.21 14:44:00 -
[13]
Originally by: Montolio Edited by: Montolio on 21/09/2010 14:39:59 Couldn't this just be a new module / script that a titan could use? Interesting idea either way.
Yes it very much could be, which a numbe of people I've spoke to have suggested...Interdictor Dread/Carrier/SC and Titan.
However I love the idea so much, I want another Super Cap :)
Fighters removed or reduced to only 5 being deployed...
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GavinGoodrich
Important Internet Spaceship League
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Posted - 2010.09.21 14:47:00 -
[14]
Ooh. Me likey. \o |

moranno
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Posted - 2010.09.21 14:53:00 -
[15]
No fighters at all. It shouldnt be able to deal any dps whatsoever, and maybe a shorter range in supression. But i`m not sure about the last one.
Awesome ideea anyway, but in order to work CCP MUST FIX LAAAAAG first!
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StaticViolence
The Maverick Navy IT Alliance
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Posted - 2010.09.21 14:54:00 -
[16]
I always thought a ship like this should just impede jump drives, not warp drives.
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Athena Olaf
Amarr Nex Exercitus IT Alliance
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Posted - 2010.09.21 15:14:00 -
[17]
Originally by: StaticViolence I always thought a ship like this should just impede jump drives, not warp drives.
More talk on our forums and elsewhere regarding this. I agree thinking about it, and I wouldn't expect CCP to implement what I have suggested completely.
The idea came about with me chatting on MSN with a friend regarding Cyno Jammers..."what if you could have a moving jammer...or one that stops people jumping out...not in...like bubbles....just bigger....on a grid....." train of thought went on quite a bit from there...
So...solely to capture Cap ships jumping out...they can still warp off under Suppression(obviously not when in bubble mode - 75km) just not Cyno out while on grid(within a distance of the ship - 250km...)
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Athena Olaf
Amarr Nex Exercitus IT Alliance
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Posted - 2010.09.21 15:28:00 -
[18]
Added/Changed:
Disrupts Capital Warp Drives ONLY.
I removed the resists bonus, and changed it to a local rep bonus. There is now no remote help while in Suppression, like triage/siege etc Suppression timer increased to 15mins, Maximum Stront held in cargo for only 2 cycles.
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Mitch Taylor
Dark-Rising IT Alliance
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Posted - 2010.09.21 15:30:00 -
[19]
*presses like button*
The Dark is Rising...
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Montolio
Dreddit Test Alliance Please Ignore
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Posted - 2010.09.21 15:53:00 -
[20]
Originally by: Athena Olaf
Originally by: StaticViolence I always thought a ship like this should just impede jump drives, not warp drives.
More talk on our forums and elsewhere regarding this. I agree thinking about it, and I wouldn't expect CCP to implement what I have suggested completely.
The idea came about with me chatting on MSN with a friend regarding Cyno Jammers..."what if you could have a moving jammer...or one that stops people jumping out...not in...like bubbles....just bigger....on a grid....." train of thought went on quite a bit from there...
So...solely to capture Cap ships jumping out...they can still warp off under Suppression(obviously not when in bubble mode - 75km) just not Cyno out while on grid(within a distance of the ship - 250km...)
If its going to be its own ship and focused completely on jump drives why not actually have it be a mobile cyno jammer with two scripts? One that keeps ships from jumping out, another that keeps them from jumping in.
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Grarr Dexx
Amarr GK inc. Pandemic Legion
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Posted - 2010.09.21 16:11:00 -
[21]
Is it really a good idea to move yet ANOTHER class of ships into the realms of capitals? I don't like it for just that reason, it's already bad enough that a cap blob can just ignore a subcap blob.
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Asuka Solo
Gallente We Br4ke for Nobody
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Posted - 2010.09.21 16:27:00 -
[22]
I was hoping to be the first to propose this idea and you beat me to it XD.
I was of the same mind about the suppression field, but I figured it would be something a bit more useful than a 140km bubble wide anti-"cyno into local" or even a grid wide suppression system.
I had hoped that we could create a Capital Interdictor that would have a standard warp scrambler bubble effect module, that produces a conventional anti-warpdrive bubble of say 90km that can be powered by the ships capacitor as if it were a standard warp scrambler module. The effect would be a 90 km (45 km radius) bubble emitting from the ship, but rendering the ship immobile for the duration that the module is active, similar to a cyno.
In addition to this standard bubble module, it would have the ability to generate "Gravity wells" for entire systems and not just a grid or a bubbled area, or for a number of systems (within x amount of light years range of the ship) if it activated the gravity well generator which could be fueled by Stront. Essentially, the Capital Interdictor would be a mobile system wide cynojamming dreadnought hybrid.
If the Generator is activated, it would lose all maneuvering and warping capability, in addition to targeting sensors as with conventional siege modules, but would still retain low and medium slot functionality to enable tanking. But once the Generator is active, no captial ship can jump into the field to reinforce the attacking/defending fleets, nor can they jump out of the system until the CDIC runs out of stront or is destroyed.
I would also recommend that the Capital Interdictor Skillbook as suggested by Athena, have the prerequisites of Dreadnought 4/5 & Tactical Weapon Reconfiguration 3/4 in addition to Graviton Physics V, HIC V, Capital Ships V Rank 14 Skill
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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.21 16:39:00 -
[23]
Taking out the entire grid is ott, but taking out a system, or a couple is psycho ott!
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I'm Down
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Posted - 2010.09.21 16:39:00 -
[24]
I mean, basically what you got there is a mothership with a focused point type of siege.... so why do we need a new ship in game. Just add a module to a mothership that creates the listed effects.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.09.21 16:46:00 -
[25]
We need to reign in capitals, not expand on them.
Your solution is very wasteful as well, why not just add a capital size version of the warp disruption field generators that is non-scriptable (ie. permanent infini-point)?
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Athena Olaf
Amarr Nex Exercitus IT Alliance
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Posted - 2010.09.21 17:02:00 -
[26]
Originally by: Hirana Yoshida We need to reign in capitals, not expand on them.
Your solution is very wasteful as well, why not just add a capital size version of the warp disruption field generators that is non-scriptable (ie. permanent infini-point)?
As others have posted, yes this is an option.
But IMO having what...Carriers, Dreads, Supercarriers, Titans...4 classes of ship(not including the Cap indys but if you want 6 total)...woooo dude don't go too far compared to the 24 sub-cap classes...
People moan about reigning in Capitals...but thats on the massive totals we have in game now...this new type/class, actively goes out to pin the feckers down = more dead capitals...including the Supers. A solution to your gripe.
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Zilberfrid
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Posted - 2010.09.21 17:04:00 -
[27]
I like this idea, a lot, I want to cover it with wet sloppy kisses. ------------------------------------- I like to fly around and shoot stuff.
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Asuka Solo
Gallente We Br4ke for Nobody
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Posted - 2010.09.21 17:08:00 -
[28]
Edited by: Asuka Solo on 21/09/2010 17:17:56
Originally by: Hirana Yoshida We need to reign in capitals, not expand on them.
Your solution is very wasteful as well, why not just add a capital size version of the warp disruption field generators that is non-scriptable (ie. permanent infini-point)?
I disagree. I believe we should be expanding capitals. The moment we have multiple variants of dread and carrier hulls, t2s and t3 capitals, with more uses for them aside from logistics and POS bashing then I would be willing to wager we've started going overboard.
But until the 4 capital classes have been expanded somewhat & new hulls brought in, i think give sub capital expansion the back seat.
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Nomistrav
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Posted - 2010.09.21 17:13:00 -
[29]
While I like the idea I don't like the idea of it being Doomsday preventable. This would make the Titans sort of null in the aspect of being an anti-capital imo and pretty much all the more reason to keep a titan in a POS and bridge only..
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.09.21 17:43:00 -
[30]
I like the idea of it being a new Titan module. It could use the doomsday mount - meaning, you either mount a DD or this.
-> More logistical roles for Titans, not just "space taxi" or "click you're dead". -> No need for another art asset - more likely to be implemented. -> No need for even more capships. -> With this power should come the responsibility of losing a BIG ship.
I also agree that it shouldn't effect subcaps - disabling warps in such a large radius removes a lot of tactical options. ___________ EVE is dying! Now for real! |
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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.21 18:56:00 -
[31]
Totally disagree on having it as a module. TOTALLY!
To those who say:
a) Lets just make it a module that can be fitted to current supers - Why did we bother bringing in HIC's? Couldn't we have just made a module that would fit on BC/BS hulls instead... it would have prevented the diversification of the subcap ships, that's why (a bad thing). Ship diversification is not a bad thing, especially in the capital class, 4 ship types is pretty low. The more tools we have to fly, the more fun the game is.
b) There are too many capitals in eve already, lets stop it being capital online - Are you f**kin crazy? This CHIC class will mean that capital fights when they happen, escalate into nasty destruction (which is an awesome fun thing). This means two things, firstly, capital fights will lead to many caps dying from game (insurance might actually be worth it for once :p). Secondly, it will mean the reduced use of capital fleets, as people know the possibility of getting f**ked in the ass is so much higher. Sub-cap fleets will become relevant again.
c) Proliferation will be epic, it happened with titans. It will ruin my life - Ermmm, the difference is here, this ship just enables you to destroy the opposition with your capital fleet. it doesn't enable you to destroy the opposition in itself. having 20 on grid does not increase the offensive nature of a fleet. Where as having 20 titans does this. It won't be the type of arms race the titan class is.
I honestly believe this ship could bring about harder, better capital warfare without the frustration of an engagement not happing because your HIC's got DD'ed. Whilst adding a lot of risk to capital warfare, meaning that fleets have to be committed, and not just used willy nilly. Also the risk adds a ****ing thrill factor too :) I also believe it will lead to the reduction of titans and super carriers in game via big balls of fire, which is have a lot of people have been moaning about for a while.
I want. CCP giveth please.
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Asuka Solo
Gallente We Br4ke for Nobody
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Posted - 2010.09.21 18:58:00 -
[32]
Originally by: Vengeance Raze Totally disagree on having it as a module. TOTALLY!
To those who say:
a) Lets just make it a module that can be fitted to current supers - Why did we bother bringing in HIC's? Couldn't we have just made a module that would fit on BC/BS hulls instead... it would have prevented the diversification of the subcap ships, that's why (a bad thing). Ship diversification is not a bad thing, especially in the capital class, 4 ship types is pretty low. The more tools we have to fly, the more fun the game is.
b) There are too many capitals in eve already, lets stop it being capital online - Are you f**kin crazy? This CHIC class will mean that capital fights when they happen, escalate into nasty destruction (which is an awesome fun thing). This means two things, firstly, capital fights will lead to many caps dying from game (insurance might actually be worth it for once :p). Secondly, it will mean the reduced use of capital fleets, as people know the possibility of getting f**ked in the ass is so much higher. Sub-cap fleets will become relevant again.
c) Proliferation will be epic, it happened with titans. It will ruin my life - Ermmm, the difference is here, this ship just enables you to destroy the opposition with your capital fleet. it doesn't enable you to destroy the opposition in itself. having 20 on grid does not increase the offensive nature of a fleet. Where as having 20 titans does this. It won't be the type of arms race the titan class is.
I honestly believe this ship could bring about harder, better capital warfare without the frustration of an engagement not happing because your HIC's got DD'ed. Whilst adding a lot of risk to capital warfare, meaning that fleets have to be committed, and not just used willy nilly. Also the risk adds a ****ing thrill factor too :) I also believe it will lead to the reduction of titans and super carriers in game via big balls of fire, which is have a lot of people have been moaning about for a while.
I want. CCP giveth please.
Amen to this.
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Hey You
Destructive Influence IT Alliance
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Posted - 2010.09.21 21:27:00 -
[33]
I like idea i don't like how it paned out.
We can agree that idea is to make more supercaps/caps die ie more good fights, then to stop them from logging off as they please and hence avoiding deaths and ultimately stop them from nuking all Dictors/hictors with ease and gtfo.
So instead of getting even more caps in game and break it even further why not simply do this:
- Introduce Capital Warp Disruptor - Can be fitted on supercaps and carriers only. It is debatable should carriers be able to fit it or just Moms, Titans. This module would be doing same job as normal warp disruptor but on other Supercapitals only.
This would force more supercaps on the field to kill supercaps. Lot of them would be tackled but that means **** all if they can just log off and dissapear in 15 mins.
- Introduce a new aggression timer. Increase it from 15 mins to at least 30 preferably more up to 1 hour.
Reasons for this are quite obvious.
Also maybe somehow increase dps of moms and titans toward other supercaps. Or lower down their ehp values to make it more viable for 50 man roaming gang to nuke one when they catch him in cyno jammed system.
Voila all eve problems solved.
Oh and make local like its in wormholes or constellations. You appear only when you speak.
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Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
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Posted - 2010.09.21 22:20:00 -
[34]
When they were talking about ways of countering the EW-immunity of motherships, which eventually led to the introduction of HICs, I always thought a capital warp disruptor would've been the better alternative. Or.. a capital interdiction ship, much like the Interdictor Star Destroyer (http://starwars.wikia.com/wiki/Interdictor_Star_Destroyer).
This thread reminds me of the latter and it's indeed an interesting option. However, one could argue that there already are enough ways of preventing escape. Would it be good to add yet another one? I'm not sure.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Baraka Saibot
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Posted - 2010.09.21 22:53:00 -
[35]
Edited by: Baraka Saibot on 21/09/2010 22:54:16 What is get from this thread is (I might be very wrong. I'm not totally in to this) is IT, NC and friends want's to have a new toy so they can now trap and with a press a button instantly lock down enemy cap fleets and **** them with their uber super cap blobs...
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00tricky
Reikoku IT Alliance
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Posted - 2010.09.21 23:09:00 -
[36]
dislike
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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.21 23:49:00 -
[37]
Originally by: Baraka Saibot Edited by: Baraka Saibot on 21/09/2010 22:54:16 What is get from this thread is (I might be very wrong. I'm not totally in to this) is IT, NC and friends want's to have a new toy so they can now trap and with a press a button instantly lock down enemy cap fleets and **** them with their uber super cap blobs...
Totally wrong for linking the desire to have a ship class expanded based on the fact that it would make sense to have something more substantial that can hold a cap fleet.
When the HIC was intro'd, it could tank a DD or two easy. Also 'MoMs' were weak and only ever Leroyed in low sec where they would be untouchable.
Things have changed a lot since our little HIC came to the field.
It's got nothing specifically to do with IT and Pals as you inferred. It just happened that the discussion was started by someone in IT.
Hey You quite nicely summarised what we have been getting it:
Originally by: Hey You I We can agree that idea is to make more supercaps/caps die ie more good fights, then to stop them from logging off as they please and hence avoiding deaths and ultimately stop them from nuking all Dictors/hictors with ease and gtfo.
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Emperor Ryan
Amarr Imperial Syndicate Forces En Garde
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Posted - 2010.09.22 01:28:00 -
[38]
someone cameup with this idea about half a year ago and the replys were good but the ship needs to be limited, First the price should be more than 10b or they need to be weaker hulls There needs to be risk, I don't see a fleet jumping into a fight to kill a 10b isk ship when there are plenty of Moms/titans on the field, it needs to be between Moms and titans in vaule, second thing to consider is, lets face it, It will be mass produced (and a killmail W***e). We wont want 10 CHICS on the field dropping points and getting reps etc. But now everyone flys a MOM , The value of the ship needs to be high with ponteial loss, maybe like skill loss like the T3's, I'll leave that to you. But Risk definatly needs to increase and price, or they will just be Blooby things which is what's ruining this game imo - Emperor
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TechnoMag
Minmatar Reikoku IT Alliance
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Posted - 2010.09.22 12:35:00 -
[39]
10 Titans will dd the chic and cyno out EULA 7. CONDUCT A. 1. You may not take any action that imposes an unreasonable or disproportionately large load on the System. |

Seth Ruin
Minmatar Ominous Corp Circle-Of-Two
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Posted - 2010.09.22 12:59:00 -
[40]
Decent proposal. Needs some fleshing out, but I like the idea.
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Vengeance Raze
Black Nova Corp IT Alliance
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Posted - 2010.09.22 14:57:00 -
[41]
Originally by: TechnoMag 10 Titans will dd the chic and cyno out
Exactly the point! It would take 10 to kill it. As opposed to 1 on a HIC.
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Narisa Bithon
Caldari
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Posted - 2010.09.22 17:21:00 -
[42]
instead of needing cap make it need heavy water to run the suppression modules
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kveldulfson
The Executives IT Alliance
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Posted - 2010.09.23 11:04:00 -
[43]
Its an interesting idea for sure
But until CCP sort out the massive LAG issues I dont think we need more ships to play with.
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Kashon Rea
King's Empire
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Posted - 2010.09.24 06:21:00 -
[44]
If you didn't want a separate chassis you could add sub-systems to the Dread chassis that already exist and have one capable of fitting a interdiction module
Then not only would cap capture is possible without instapop but it would also make dreadnoughts useful for more that shooting POS

Death is not the answer only a means to an end. |

UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2010.09.24 20:01:00 -
[45]
i dislike this idea because.
big alliances would easily **** smaller allianes cap ships. it would be very damn easy even.. and might scare cap fights away.. and tbh we dont want that. OMFG
I am the widowmaker stay tuned.
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UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2010.09.24 20:06:00 -
[46]
tbh make it a module u need to deploy.. anchor time 15 minuts, fuel heavy water or sumething.. can be killed why anchoring...cost 2 bill pr unit to make. range 50 km. OMFG
I am the widowmaker stay tuned.
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Oliver Stoned
Minmatar Republic Military School
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Posted - 2010.09.24 21:26:00 -
[47]
I say NO to this idea!!!
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Reaver Glitterstim
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Posted - 2010.09.25 01:24:00 -
[48]
I like the idea. Just as I can never get my little Kestrel away from the .4 sec griefers, I think a titan should every now and then find itself unable to run from the enemy that is capable of defeating it.
/signed, but it better have heavy skill requirements
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SickSeven
Simplistic Syndicate
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Posted - 2010.09.25 04:11:00 -
[49]
OP, your intro raised the hairs on my neck. Great vision! I think the general Idea is good but this would need a LOT of work.
I think your local rep bonus ideas are probably over the top. I think it should be like a SC and basically just have a huge buffer and count on support. We dont need to introduce ships, especially capitals that are 'independent.' Wich is part of the problem with SCs now. You died at the fittings screen, you just hand't realized it yet - Mr. Cue |

xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.09.25 17:48:00 -
[50]
Bad idea.
1) Huge area warp disruption just results in discouraging capital fights as the risk of a total loss is greatly increased. Since the supercap changes there is already a sharp drop in dread usage as people don't want to be stuck for 10mins around ships can kill them solo in 1min. Apply that to carriers as well and it will only reinforce supercap dominance.
2) This does nothing to counter supercaps in lowsec where the bubble can't be used.
3) It's a 25bn isk target which can't be balanced fairly. Either you make it possible to kill to the point people don't want to field them due to cost, or you make them tough enough that people don't fight them anymore.
Tackling should be the job of a support fleet working as a team, not one guy in a expensive and critical ship that ruins the whole op should he die or disconnect.
I do however think that supercap tackling as it is now is a joke - fleets need to throw far too many fairly expensive hulls into ships that are far too capable of killing them directly. I'd like to see a heavy dictor buff that makes them more dangerous to supercarriers, along with a nerf to the anti-support abilities of SC's.
The best idea is also the oldest - shooting sub-systems on supercapital ships. Use small ships to disable their jump drives so that they don't have to be held tackled for the huge periods of time needed to kill them.
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odama jasonsson
Caldari Reverberation Inc
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Posted - 2010.09.26 11:58:00 -
[51]
Me likes
Make it a t2 dread or t2 carrier. Should prove interesting....
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Otocinclus
Minmatar Project Nemesis The 0rphanage
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Posted - 2010.09.26 15:11:00 -
[52]
The sansha mothership coming in Incursion is presumably going to be some sort of support titan, perhaps this is going to be it's role, among other things.
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Muleclaw
Napalm Death Industries War and Pestilence
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Posted - 2010.09.27 02:41:00 -
[53]
no thanks
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Yavanna Akallabeth
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Posted - 2010.09.27 06:07:00 -
[54]
make it a fighter like craft that must be launched from a carrier. launch a few and have them moving around so they don't get shot up. Have frigs chase them to get rid of them so you can clear the battle field of the jam, so you can retreat the fleet if you need to. 
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