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Tharrn
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Posted - 2003.06.30 11:57:00 -
[61]
Does anyone else remember CCP claiming that we wouldn't see Battleships in the first few months if only for the skill training that would take this long at the end of beta?
*scratches head*
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XeQtR
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Posted - 2003.06.30 11:58:00 -
[62]
Well it's almost been a few months. *shrug*
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Tharrn
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Posted - 2003.06.30 11:59:00 -
[63]
One and a half is not 'a few' in my book :/
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Athule Snanm
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Posted - 2003.06.30 12:06:00 -
[64]
Everything else being equal a larger ship should be able to destroy a smaller one, and one of a whole class larger should not really ever be under serious danger (incompetent pilots excepted) from a single solo vessel of smaller size.
The problem is that smaller ships usually do not have a choice about whether to engage or not. The battlefields of EVE are basically in two locations: asteroid fields and jump gates. A smaller ship wishing to escape will have to eventually go through a jump gate if there's no station near so jump gates are the most important area. Now, when someone warps to a gate you can almost guarantee that they will be within the range of someone already there. Hence the smaller ship has no option to avoid engagement. This is what is wrong, not the amount of damage caused.
Have fun Finn |

Main
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Posted - 2003.06.30 12:29:00 -
[65]
Athule, you are in disagreement with everyone here then.
But explain to me why a large turrent 5times large and firing ammunition the size of a small frigate can track a target just as good as a tiny little peeshooter? It shouldn't be able to in my mind. Main Everlasting Vendetta Veteran Member of the Stain Alliance |

NTRabbit
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Posted - 2003.06.30 12:39:00 -
[66]
<<<<If you want to compare battleship v cruiser look at the WW2. A cruiser has a chance of beating a battleship but most of the time they were pounded into oblivion.>>>>
Incorrect, light cruisers mounted 6 inch weapons and heavy cruisers mounted 8 inch weapons. the only chance either stood of defeating a battleship was a brace of tropedoes from the light cruiser, or a very lucky shot from a heavy cruiser onto a structural weakpoint such as the base of a turret or an ammunition locker. And in both cases the cruiser would need the battleship to be very inaccurate with its main and secondary batteries. The main role of cruisers in ww2 was to engage destroyers, other cruisers and convoy ships, provide larger AA support or shadow larger ships from outside of gun range. The only instance i can think of where a cruiser sank a superior vessel is when the Essex, Ajax and Achilles engaged the Admiral Graf Spee in the battle of the river plate, and in that case the Graf Spee was scuttled, and it was only a pocket-battleship aka battlecruiser.
<<<<Maybe there could be a new ship class called oddly enough battlecruisers, anyone remember them they were designed to replace the dreadnoughts of WW1. They had the guns of a battleship but the armour of a cruiser to keep some speed.>>>>
The Battlecruiser was designed as a warship that could carry the guns of a battleship(at the time, 11 and 12 inch) but retain the high speed of a cruiser by using only thin armour plate so that it could achieve its primary objective - which was to seek and destroy enemy cruisers, something that a battleship was unable to do due to its speed deficiency compared to cruisers of the age. Battlecruisers were never intended to go head to head with real battleships, as was proved at Jutland in ww1 and to a lesser extent in a number of smaller battles in ww2.
Sorry for of topic, but i cant stand historical inaacuracies in regards to weapons and the military.
Back on topic, i agree with reducing the accuracy of the large turrets. There should be practically 0 chance that large bore weaponry can hit a high speed, small manouevreing target like a frigate. I remember back before i joined beta 2 reading a text on this website stating that "battleships could take on big ships with big guns, or fit smaller faster frigate weapons to take on the little ships" or words to that affect. As well as ofc fixing skill and meta module stacking, etc.
god that quote system needs fixing
Edited by: NTRabbit on 30/06/2003 12:47:04
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

Athule Snanm
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Posted - 2003.06.30 13:10:00 -
[67]
>>> Athule, you are in disagreement with everyone here then. >>>
Ermm...it's the real me - 'Finn' :-)
>>> But explain to me why a large turrent 5times large and firing ammunition the size of a small frigate can track a target just as good as a tiny little peeshooter? It shouldn't be able to in my mind. >>>
I'm in complete agreement with you there, the way a large ship destroys a smaller one is obviously wrong. If the terms 'frigate', 'cruiser' and 'battleship' are supposed to relate to real-life warships before the advent of missiles, then a single frigate should not stand a chance to destroy a cruiser. The problem as it is now is that a group of smaller ships also still doesn't stand much of a chance until the odds get ridiculous - for precisely the reaons you give.
Have fun Finn
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drunkenmaster
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Posted - 2003.06.30 13:18:00 -
[68]
Nice to see a good debate without repeated mention of "you know who".
Lord Voldemort?
*runs away*
<sigh> anyway...
You gotta keep the battleships, otherwise, how else are the big corps going to waste all their money. I'd rather they had 5 easy to lose battleships than 50 high end cruisers.
battleship fighting is what is going to let the middle-sized corps start to catch up with the big corps. The big boys will be losing 75-150Mil in ships every week, providing they're actually doing something other than polishing and waxing them.
After some early BS-attrition, the gaps between corps will decrease, and maybe even level out. (this excludes pacifist and wiener corps, who want battleships, but not for fighting in.) .
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Main
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Posted - 2003.06.30 13:23:00 -
[69]
Well hopefully ccp are hoping that these problems will fix themselves when everyone is going round in a battleship.
Come on ccp, fix it before that happens. Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Virulence
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Posted - 2003.06.30 13:53:00 -
[70]
with ammo/crystal mod range working in the next patcha and a little tweakin on weapon speed the combat should be toned down a bit.
but see you guys you're starting a pattern, as soon as they tweak the tracking speed guess what everyone is going to equip? tracking mod enhancers. then those are going to get nerfed. what comes after that? then people are going to start using range and you will see someone in a battle ship 150k out from a gate with another battleship or a cruiser and sensor linking, doing insane damage from that point. then we have to nerf gun range. then we have to nerf range enhancers. where will it stop to the point that all of you will be satisfied?
Edited by: Virulence on 30/06/2003 13:54:56
shadows and dust |

Main
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Posted - 2003.06.30 14:11:00 -
[71]
Virulence, make those enhancements only make a small change then, like they should, not quadrupling the effective power/range/tracking speed of the turret.
Make it so enhancements are on a per turret basis i.e. like ammunition and frequency crystals.
The fact is, a large turret shouldn't be able to shoot down a reaper at 1000m/s zooming past 20metres from the hull. Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Virulence
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Posted - 2003.06.30 17:12:00 -
[72]
no, the fact is, it does right now. so just be patient as they tweak combat, its not like they dont know about it, they coded it.
shadows and dust |

lobaloboboboboz
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Posted - 2005.05.12 05:46:00 -
[73]

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Hakera
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Posted - 2005.05.12 05:47:00 -
[74]
forum necromancy is bad 
Dumbledore - Eve-I.com |

Miner's Bane
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Posted - 2005.05.12 05:50:00 -
[75]
Originally by: Joshua Calvert It is also much too soon for battleships. At this rate, titans, the uber-ship of the game (apparently) will be available in 2 weeks. Not much to do after that, is there?
This post was worth bumping for this quote alone.
Titans in July 2003 4tw! ------------------------------------------------------------------
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Seleene
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Posted - 2005.05.12 06:07:00 -
[76]
Wow!!! Talk about flashbacks!!  -
T2 Weapons Testing in progress! Volunteer today! |

Harlequin01
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Posted - 2005.05.12 06:19:00 -
[77]
LOL let it die !! ! >.<
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mahhy
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Posted - 2005.05.12 06:22:00 -
[78]
Didn't see the date right off... thought Josh had gone loco or something 
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Finix Jaeger
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Posted - 2005.05.12 06:58:00 -
[79]
The dead should be left alone 
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Kunming
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Posted - 2005.05.12 07:20:00 -
[80]
WOW
Intercepting since BETA |
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