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Vaerah Vahrokha
Vahrokh Consulting
1761
|
Posted - 2012.07.31 18:13:00 -
[61] - Quote
FloppieTheBanjoClown wrote:Vaerah Vahrokha wrote:IE today it's a viable choice to keep Orcas away from miners, it counters the typical "hey let's go smartbomb the bunch" effect. Unless Orcas will be added the ability to "throw" (reverse tractor) crystals to Hulks, this tactic is over. Or a guy in a frigate could shuttle over a crystal set. Again: the problem here is a lack of imagination. For that matter, just how many sets of cyrstals are you going to burn through in that deadspace pocket, that you can't load up before the op and not need to resupply?
Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 18:13:00 -
[62] - Quote
Vaerah Vahrokha wrote:malcovas Henderson wrote:
Warp to celestial(after aligning),warp to Orca, (align to celstial on contact), warp to celestial, warp to rock. what 2 minutes? in every 2-3 hours?
o7
Works great in deadspace pockets.
Granted dedspace might be a little bit of a bind. But then nothing stopping the orca from travelling to the hulk. you have like 2-3hrs to cover 80km max.
o7 |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
16
|
Posted - 2012.07.31 18:16:00 -
[63] - Quote
FloppieTheBanjoClown wrote: I still don't understand where you're claiming the stops are. The hulk mines, dumps ore into the orca (or jetcans it to be tractored) and then keeps mining. If it burns through all its spare sets of crystals, a hauler or the orca brings it more. What exactly is stopping the hulk from achieving maximum yield?
The problem is not "burning through" a set of crystals. As others have noted, that happens very rarely. But what happens much more frequently is that the miner needs to switch from one ore type to another. Maybe the Hemorphite rock is exhausted, and the only other thing in reach is Gneiss. If you don't have Gniess crystals onboard, you have to stop mining, warp back to the station, drop off the Hemorphite crystals, pick up the Gneiss ones, and warp back to the grav site. Even if there is an Orca that holds every crystal in the game, it's probably a good 40-50 km away, delivering crystals for some other guy.
I'll grant that this change could force miners to plan out what they are going to mine, but those plans often break down when you land in the belt, see what's actually close enough to mine, and as other people mine and pop the thing that you were planning on hitting next.
|

Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
36
|
Posted - 2012.07.31 18:17:00 -
[64] - Quote
FloppieTheBanjoClown wrote:Carola Kessler wrote:The Yield even if tanked base yield in Comparision Mackinaw 310% against Hulk 390%. So the Mackinaw gets just under 80% the yield of a Hulk. Those people who can properly defend their mining ops will enjoy a 20% higher yield per miner than those who think the best way to mine is to sit in an unsecured belt in highsec. Welcome to balance. You want top yield, you give up tank and need a hauler.
Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
Look at this cenario.......5 Hulks ( maybe half Yield half tank fitted With Orca support even Shield Harmonizing II Supported ) ....Sitting in belt best allready near / close below the Roid spreadline Orcas relatively Close to them to catch Ore and hand out Crystals if needed ( Each partitioning Corp needs a own Orca to give instant access to Crystals [ this relays on Mining ops from Alliances with certain Corps partitioning in the Mining ops] closely together to fullfill the job ) So....Cloaky Cov ops Target pointer warps in...Bookmarks the best warpinpoint for the gankers + - 1000 meters, A few minutes later a pair of lets say 2 or 3 Smartbomb fitted BC's warps in supported by 3 Catalysts giving firepower where needed and you'll see a big Killmail coming worth about 2 - 4 Billions ISK and nobody really nobody even a guard support can do against it Even Sebo Nado's can't fire until the attackers are all flashy red and this can take cause of Server delay sometimes up to 5 or more seconds which are really enough for the Smarties to get another Cycle out while Concord arrives.
So, that about Hulks need to get protection, and stuff, Think about it...relatively less effort for the gankers if they do and act properly and getting a Killmail worth of Billions.
Sincerly
Carola Kessler |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:26:00 -
[65] - Quote
Vaerah Vahrokha wrote:FloppieTheBanjoClown wrote:Vaerah Vahrokha wrote:IE today it's a viable choice to keep Orcas away from miners, it counters the typical "hey let's go smartbomb the bunch" effect. Unless Orcas will be added the ability to "throw" (reverse tractor) crystals to Hulks, this tactic is over. Or a guy in a frigate could shuttle over a crystal set. Again: the problem here is a lack of imagination. For that matter, just how many sets of cyrstals are you going to burn through in that deadspace pocket, that you can't load up before the op and not need to resupply? Who is going to fly the frigate: - The guy in the Orca, removing buffs from everybody. - The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside? Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing. Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals. Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. [quote=Vaerah Vahrokha]Fleet at this point would be better using a Mack. So...use a Mack.
You're complaining that you can't get max yield AND this AND that. I keep saying it: this is what we call BALANCE. In PVP, I have to choose between mobility, durability, and firepower. Why do you expect it to be any different?
Also, you ignored my last question: just how many sets of cyrstals are you going to burn through in that deadspace pocket, that you can't load up before the op and not need to resupply?
I've never seen a deadspace mining op that would wipe out three full crystal sets. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Andoria Thara
Fallen Avatars
89
|
Posted - 2012.07.31 18:30:00 -
[66] - Quote
Seems like most people are fine with the changes, other than Vaerah |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:31:00 -
[67] - Quote
Jagoff Haverford wrote:The problem is not "burning through" a set of crystals. As others have noted, that happens very rarely. But what happens much more frequently is that the miner needs to switch from one ore type to another. Maybe the Hemorphite rock is exhausted, and the only other thing in reach is Gneiss. If you don't have Gniess crystals onboard, you have to stop mining, warp back to the station, drop off the Hemorphite crystals, pick up the Gneiss ones, and warp back to the grav site. Even if there is an Orca that holds every crystal in the game, it's probably a good 40-50 km away, delivering crystals for some other guy.
I'll grant that this change could force miners to plan out what they are going to mine, but those plans often break down when you land in the belt, see what's actually close enough to mine, and as other people mine and pop the thing that you were planning on hitting next.
You just nailed it. Rather than warping out with every crystal type in your hold, you scout the grav site with a survey scanner, put a couple of numbers into a spreadsheet you built, and know exactly how much of each type of ore there is and how many crystals you're going to use. Then you can assign ore types to specific miners and get them the proper crystals. With some experience and refinement, we're talking five to plan out a mutli-hour mining operation.
As a former wormhole resident, that's very little time and preparation. Anyone who can't be bothered to do that little bit of work needs to be in a mackinaw solo mining. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 18:31:00 -
[68] - Quote
Carola Kessler wrote:
Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
Look at this cenario.......5 Hulks ( maybe half Yield half tank fitted With Orca support even Shield Harmonizing II Supported ) ....Sitting in belt best allready near / close below the Roid spreadline Orcas relatively Close to them to catch Ore and hand out Crystals if needed ( Each partitioning Corp needs a own Orca to give instant access to Crystals [ this relays on Mining ops from Alliances with certain Corps partitioning in the Mining ops] closely together to fullfill the job ) So....Cloaky Cov ops Target pointer warps in...Bookmarks the best warpinpoint for the gankers + - 1000 meters, A few minutes later a pair of lets say 2 or 3 Smartbomb fitted BC's warps in supported by 3 Catalysts giving firepower where needed and you'll see a big Killmail coming worth about 2 - 4 Billions ISK and nobody really nobody even a guard support can do against it Even Sebo Nado's can't fire until the attackers are all flashy red and this can take cause of Server delay sometimes up to 5 or more seconds which are really enough for the Smarties to get another Cycle out while Concord arrives.
So, that about Hulks need to get protection, and stuff, Think about it...relatively less effort for the gankers if they do and act properly and getting a Killmail worth of Billions.
Sincerly
Carola Kessler
Don't be so niave. Thats an organized gank. Kudos to them for doing it. Shame on the mining fleet for letting it happen.
o7 |

Andoria Thara
Fallen Avatars
89
|
Posted - 2012.07.31 18:39:00 -
[69] - Quote
Carola Kessler wrote: Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
Mining in highsec? Perhaps find a dead-end system (there's hundreds of them), and then keep an eye on local?
If you are in a mining op in a dead-end system, and see 5+ people show up in local all at once, and still happen to get ganked, you deserved it.
|

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:40:00 -
[70] - Quote
Carola Kessler wrote:Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
You establish proper security on your gate and don't let anyone through. Oh wait, you're thinking in terms of high sec. Yeah, it's impossible to properly secure highsec. You probably shouldn't be using hulks there if you can't figure out how to keep them safe from ganks. If only there were going to be some tankier exhumer options...
Carola Kessler wrote: Look at this cenario.......5 Hulks ( maybe half Yield half tank fitted With Orca support even Shield Harmonizing II Supported ) ....Sitting in belt best allready near / close below the Roid spreadline Orcas relatively Close to them to catch Ore and hand out Crystals if needed ( Each partitioning Corp needs a own Orca to give instant access to Crystals [ this relays on Mining ops from Alliances with certain Corps partitioning in the Mining ops] closely together to fullfill the job ) So....Cloaky Cov ops Target pointer warps in...Bookmarks the best warpinpoint for the gankers + - 1000 meters, A few minutes later a pair of lets say 2 or 3 Smartbomb fitted BC's warps in supported by 3 Catalysts giving firepower where needed and you'll see a big Killmail coming worth about 2 - 4 Billions ISK and nobody really nobody even a guard support can do against it Even Sebo Nado's can't fire until the attackers are all flashy red and this can take cause of Server delay sometimes up to 5 or more seconds which are really enough for the Smarties to get another Cycle out while Concord arrives.
So, that about Hulks need to get protection, and stuff, Think about it...relatively less effort for the gankers if they do and act properly and getting a Killmail worth of Billions.
Well yeah, if you make a nice neat ball of ships so that they can land a smartbomb fleet in the middle of it and then finish the gank with some catalysts, you're in trouble. But if you properly tank your hulks, spread them out just a bit, and use ECM drones those gankers will fall flat on their faces. Or more likely, simply pass you over.
I used to mine frequently. We'd field an orca with four hulks. We weathered HAG 4 mining in Ikao, which took some heavy ganks during that event. We even watched the fireworks of several failed attempts on our fleet. I'm not some griefer or nullbear telling you how to play a part of the game I've never played. Half my time in Eve was spent exploring and mining in highsec. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Demolishar
United Aggression
294
|
Posted - 2012.07.31 18:44:00 -
[71] - Quote
Vaerah Vahrokha wrote: Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
The new player who can't really do anything else and we are meant to be helping get established easier perhaps? |

Andoria Thara
Fallen Avatars
89
|
Posted - 2012.07.31 18:46:00 -
[72] - Quote
Demolishar wrote:Vaerah Vahrokha wrote: Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
The new player who can't really do anything else and we are meant to be helping get established easier perhaps?
Oh noes, but that would mean we'd have to talk to other people, rather than using our fleet of alts to mine a belt.  |

Ziranda Hakuli
Relativity Holding Corp Relativity Alliance
128
|
Posted - 2012.07.31 18:48:00 -
[73] - Quote
CCP Goliath wrote:Dave stark wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently i both love you for the good news, and hate you for being so vague as to say "wait and see". The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting on the forums basing their opinions of numbers that they have no source for and screenshots that provide little context. (Also I don't know what they are  ) What have you done to the real Dev Goliath? where is he? LOL
Dude glad to see you are taking a diffrent approach with the kids. been waiting to see which one of you kids would do that.
TO THE TEST SERVER I GO!!!!! |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:06:00 -
[74] - Quote
Andoria Thara wrote:Seems like most people are fine with the changes, other than Vaerah
Maybe because I am the only voice talking for those who won't field 20+ ships but for the majority who field 5-8? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:08:00 -
[75] - Quote
Andoria Thara wrote:Demolishar wrote:Vaerah Vahrokha wrote: Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
The new player who can't really do anything else and we are meant to be helping get established easier perhaps? Oh noes, but that would mean we'd have to talk to other people, rather than using our fleet of alts to mine a belt. 
Point me out where it's forbidden to use alts in a fleet.
EvE LIVES on people using alts.
Last fleet op I had it was 2 corps, 13 ships. 2 players behind it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

AdmiralJohn
Dreddit Test Alliance Please Ignore
36
|
Posted - 2012.07.31 19:09:00 -
[76] - Quote
Vaerah Vahrokha wrote:Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack.
HTFU and stop complaining about having to make friends in a social game. |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:11:00 -
[77] - Quote
AdmiralJohn wrote:Vaerah Vahrokha wrote:Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack. HTFU and stop complaining about having to make friends in a social game.
I routinely made fleets with 4 corps plus 1 - 2 new NPC corp guys in retrievers who are nice so I invited them.
So, your point is?
Edit:
My point is: today we have choices even within the Hulks route. Choices are good.
What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:11:00 -
[78] - Quote
AdmiralJohn wrote:Vaerah Vahrokha wrote:Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack. HTFU and stop complaining about having to make friends in a social game.
because the game is full of friendly people who don't want to blow your **** up for the lulz, take all your isk because they can etc.
people in this game are paranoid and rightly so. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:18:00 -
[79] - Quote
Vaerah Vahrokha wrote: My point is: today we have choices even within the Hulks route. Choices are good.
What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction.
It's hard to take you serious when we're talking about MINING, and having choices. The only choice I see with mining is which type of rock do you feel like shooting today. |

Karl Hobb
Stellar Ore Refinery and Crematorium
425
|
Posted - 2012.07.31 19:22:00 -
[80] - Quote
Vaerah Vahrokha wrote:What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction. But you do have choices with the new paradigm, CCP is simply changing those choices around. Where before you simply chose the Hulk because :maxyield: you now have two other options that can work. If Macks work better for your fleet, having the mid-range yield and more cargo, then you should use them. Others will adapt to the new Hulk paradigm.
There really is no problem here besides nitpicking. CCP has literally handed you awesome on a silver platter. ****, I'm going to train up Mining Barge (for other reasons, but they're literally awesome ships now). Nothing Found |

Jake Rivers
Senex Legio Get Off My Lawn
86
|
Posted - 2012.07.31 19:28:00 -
[81] - Quote
Vincent Athena wrote:In the Hulk you really do not need to store that many crystals. A couple of spares for the ore you are mining, and 4 or 5 for the next ore you are going to mine. Once you move to the new ore you need to off load the old crystals and get a few new ones for the next ore type. If you are in a fleet with orca or hauler support you can get the new crystals from those haulers or orca. You do that in the middle of a mining cycle so you got plenty of time. If you use a jet can, the orca or hauler pickes up the old ones from the can and drops the new ones in. With an orca, you can use the corp hangar. If you are solo, you will be docking alot, and that gives you a chance to get crystals.
Having a bigger cargo is thus just a convenience, not a show stopper. That said, I would like convenience of a 500 cu m hold on the Hulk too, but can live with a 350 cu m hold and 25 cu m crystals ( room for 13 ).
BTW, everyone knows that you can drag a crystal straight from an orca corp hangar to the miner, with no need to first put it in your hold?
That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy.
Just reduce the size of these things and be done with it. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:28:00 -
[82] - Quote
Andoria Thara wrote:Vaerah Vahrokha wrote: My point is: today we have choices even within the Hulks route. Choices are good.
What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction.
It's hard to take you serious when we're talking about MINING, and having choices. The only choice I see with mining is which type of rock do you feel like shooting today.
Then drop the blinders, mining - like most in EvE - is what you make of it.
Here's a small list of mining kinds I have joined or organized:
- Multi-Orca low sec. - Rorqual + Orcas in sov null sec. - Ninja mining in NPC null sec. - Basic ore and ice small and large fleet with and without Orca support in hi sec. Some times with mercs defending the bunch, some times with corpies bringing in RR battleships and / or logistics. Most of the time the Orcas are far away to avoid smart bombing. - Small and medium Orca fleets in large hi sec grav sites. - Small loner or Orca fleets in deadspace / missions.
All of them today are viable from 1 to N people in fleet, all of them may be tweaked and optimized in their particular parameters.
Those like me did not need Hulks to "improve" or "be boosted", we mostly mine during Hulkageddons and defend my / ourselves. Only annoying thing was the lack of options (yes I really love options) about fine tuning yield vs tank but it was not a killer.
But it's fine, others felt like they needed an hand and CCP are reviewing ships. It's OK, as long as their buff does not mean my and ours end of ability to play in our fleets. Why should we suffer because others can't tank their fleet and want buffs giving up on flexibility and scalability from 1-3 to N ships? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:32:00 -
[83] - Quote
Vaerah Vahrokha wrote: Those like me did not need Hulks to "improve" or "be boosted", we mostly mine during Hulkageddons and defend my / ourselves. Only annoying thing was the lack of options (yes I really love options) about fine tuning yield vs tank but it was not a killer.
So the real problem is that they are giving you more options, but you don't want to use any of those other options, you want to keep doing the same thing you have been doing without CCP mucking it up. |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:38:00 -
[84] - Quote
Andoria Thara wrote:Vaerah Vahrokha wrote: Those like me did not need Hulks to "improve" or "be boosted", we mostly mine during Hulkageddons and defend my / ourselves. Only annoying thing was the lack of options (yes I really love options) about fine tuning yield vs tank but it was not a killer.
So the real problem is that they are giving you more options, but you don't want to use any of those other options, you want to keep doing the same thing you have been doing without CCP mucking it up.
I don't see how having somebody decide how much cargo hold or how much crystals hold (and this is fixed for all the ships) you can have may be defined as "more options". Cargo hold is not so important but crystals freedom is. I don't see what absolute game breaking disaster happens if you are able to carry the crystals you could today.
It's expecially nonsensical giving "easy mode, no workflow drawbacks" ships full freedom of what to carry while Hulks - the ships meant to be efficient - have workflow drawbacks. It should be cost drawbacks or anything that does not go against workflow else Hulk lose a lot of competitivity.
As I said in another thread, make Hulks an exercise of meanigless menial tasks and all you get is people install more bots to deal with it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vincent Athena
V.I.C.E. Comic Mischief
871
|
Posted - 2012.07.31 19:41:00 -
[85] - Quote
Jake Rivers wrote:Vincent Athena wrote:In the Hulk you really do not need to store that many crystals. A couple of spares for the ore you are mining, and 4 or 5 for the next ore you are going to mine. Once you move to the new ore you need to off load the old crystals and get a few new ones for the next ore type. If you are in a fleet with orca or hauler support you can get the new crystals from those haulers or orca. You do that in the middle of a mining cycle so you got plenty of time. If you use a jet can, the orca or hauler pickes up the old ones from the can and drops the new ones in. With an orca, you can use the corp hangar. If you are solo, you will be docking alot, and that gives you a chance to get crystals.
Having a bigger cargo is thus just a convenience, not a show stopper. That said, I would like convenience of a 500 cu m hold on the Hulk too, but can live with a 350 cu m hold and 25 cu m crystals ( room for 13 ).
BTW, everyone knows that you can drag a crystal straight from an orca corp hangar to the miner, with no need to first put it in your hold? That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Just reduce the size of these things and be done with it. If there is no hauler, then the hulk will be warping back and forth to drop off ore. You can get the next set of crystals on one of those trips. The cargo is plenty big enough to hold the crystals for the 6 minutes of mining it takes to fill the ore hold.
If you have the orca visit the belt once every hour or so to pick up jet cans, it can drop off an hours worth of crystals in the jet can on each trip. The will be, what, 8 crystals at most? Those will all fit in the hulk cargo. http://vincentoneve.wordpress.com/ |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
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Posted - 2012.07.31 19:47:00 -
[86] - Quote
Vaerah Vahrokha wrote:Andoria Thara wrote:Seems like most people are fine with the changes, other than Vaerah Maybe because I am the only voice talking for those who won't field 20+ ships but for the majority who field 5-8? This.
My personal Squads have 6 - 9.
I am fine with the direction BUT the balance is not done yet.
Balance includes, but is not limited to: - Tank - Storage - Yield - Support (Orca / Rorqual Ore & Cargoholds) - Crystal Size - CPU/PG
Balance does not mean shifting the focus from one ship to another. It means that all 6 mining ships fill a specific role. Will there be overlap? Sure, but the more overlap there is, the more you end up shifting focus towards a given ship. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:48:00 -
[87] - Quote
Vaerah Vahrokha wrote: I don't see how having somebody decide how much cargo hold or how much crystals hold (and this is fixed for all the ships) you can have may be defined as "more options". Cargo hold is not so important but crystals freedom is. I don't see what absolute game breaking disaster happens if you are able to carry the crystals you could today.
Of course there are more options, you now have 3 ships to choose from, 6 if you want to include T1s. Currently on TQ all other barges/exhumers are worthless.
Look at the battlecruisers for example, you have a tanky BC, a BC with BS sized weapons, and a mediocre BC that falls somewhere in the middle.
If you can't deal with the changes to the Hulk (like most will adapt to), then switch to the Mackinaw and use 3x MLU IIs. After all, it's all about options, and having more choices, right? |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 19:51:00 -
[88] - Quote
Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be.
In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Vaerah Vahrokha
Vahrokh Consulting
1768
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Posted - 2012.07.31 19:55:00 -
[89] - Quote
Andoria Thara wrote: If you can't deal with the changes to the Hulk (like most will adapt to), then switch to the Mackinaw and use 3x MLU IIs. After all, it's all about options, and having more choices, right?
I have the fleet. I can have (depending on who I find online) up to 13 exhumers easy plus 2 Orcas. I have the defense.
These are the stated "requirements".
I don't see any "hauler" or "jet can" requirement in CCP's written text, expecially since jet can is not even a CCP created mechanic but only a players invented crutch.
CCP are going to switch Battlecruisers V to multiple racial battlecruiser skills. They said "what you fly today you'll fly tomorrow".
So here I am, what I fly today is what I fly tomorrow. Including pocket missions, NPC nullsec ninja ops, and anti-smart bomb Orca fleets.
No added indy accounts or similar. Adding accounts only lowers the Hulk efficiency per account down to "lesser" ships, making it pointless. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Dave stark
Bombardier Inc
332
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Posted - 2012.07.31 19:56:00 -
[90] - Quote
Vincent Athena wrote: If there is no hauler, then the hulk will be warping back and forth to drop off ore. You can get the next set of crystals on one of those trips. The cargo is plenty big enough to hold the crystals for the 6 minutes of mining it takes to fill the ore hold.
If you have the orca visit the belt once every hour or so to pick up jet cans, it can drop off an hours worth of crystals in the jet can on each trip. The will be, what, 8 crystals at most? Those will all fit in the hulk cargo.
no he won't, he'll be jetcan mining. an unbonused solo miner will take 2 hours, or more to mine enough to fill an orca. the time crystals last isn't the issue, it's the amount of ore types that are the issue. if one crystal mined every ore then you *might* have a point. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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