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Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
16
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Posted - 2012.07.31 14:53:00 -
[1] - Quote
The test server forum has a number of threads about the forthcoming changes to Mining Barges and Exhumers. There has been little developer response to these threads, and I am particularly interested in one specific issue. On the test server's current build, all of the Exhumers -- including the Hulk -- have only 350 m3 of cargo capacity in which to store mining crystals. While these ships all have fairly large ore bays, their cargo capacity is very limited.
Each T2 mining crystal takes up 50 m3 of space, and at least one crystal (50 m3) of space must be kept free in order to shift from one crystal to another while mining. So when a Hulk heads into a belt, it can carry only 3 crystals loaded into their strip miners, plus another 6 crystals in the cargo bay. Assuming that you what a "full set" of 3 crystals for each type of ore, you can cover only 3 different ore types with a single Hulk without having to get a hold of more crystals. More to the point, you will have no spares onboard if one of your crystals should happen to go "pop" while you are mining.
If you go read those threads, you can read all kinds of complaints, whining, whinging, and counter-arguments back and forth in the proud tradition of the Eve forums. So if you want to get into the fight, you have no less than 4 or 5 different threads there to engage in your flame wars.
What I'm trying to understand is why these limits are being put into place, and whether any changes are possible before things go live on Tranquility. Having access to only 3 different crystal types isn't a huge limitation in high sec mining, where there are at most 4 different types of ore in any given belt. In null sec, however, this could be a serious hindrance to any kind of efficient mining, especially in the hidden grav sites. I'm guessing that haulers are going to have to bring out a constant stream of different crystals to keep a fleet going. It's either that or Hulks will need to constantly warp back to the station to reequip for different types of ore.
Maybe the idea of having to work in a team, with haulers constantly bringing out new crystals for the Hulks, is the main reason for this limitation. I guess I can see where this situation could promote teamwork, but that would really affect null sec mining much more than high sec, and we usually already work as a team when mining in null sec.
In the end, here are some questions I'm left with:
1. What is the goal of limiting Hulks to just 3 full sets of crystals at a time?
2. Shouldn't Hulk be given 3 times more space for crystals than the Skiff, since it has 3 times more strip miners? Or at least twice as much?
3. Is there any chance that the cargo space on the Barges and Exhumers might be increased before these changes go live? Most Hulk pilots would probably be happy to give up space in the ore bay to get more room for crystals, especially those who mine in null sec.
4. Is there any chance that the mining crystals will be shrunk from 50 m3 to something more in line with combat laser crystals?
I realize that many, many players have answers that they prefer to each of these questions. But I'm far more interested in some developer feedback, so that I can begin to plan what my mining fleet will look like in a few weeks. And I'm particularly concerned that the threads in the Test Server Feedback forum have gone unaddressed by the developers. It feels very much like where things were with the Unified Inventory a few months ago, when CCP seemed to ignore the feedback from the test server and released the changes (seemingly) without reading it.
So I may not like the answers that I might get from these questions, but at the very least I'll know that someone at the developer team has seen them.
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Roll Sizzle Beef
Space Mutiny
739
|
Posted - 2012.07.31 14:59:00 -
[2] - Quote
I think their idea is to go with it and see how many complain and react later. Not enough sisi users (specialty ones who would mine simply to test) for them to go over average habits and ship usage. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
239
|
Posted - 2012.07.31 15:01:00 -
[3] - Quote
Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. |

Roll Sizzle Beef
Space Mutiny
739
|
Posted - 2012.07.31 15:04:00 -
[4] - Quote
Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. Its not about what we think CCP ment with what they are giving is, its what exactly CCP thought they were accomplishing. |

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:06:00 -
[5] - Quote
Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca.
no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem.
even worse on multi-corp ops. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

EvilweaselSA
GoonWaffe Goonswarm Federation
303
|
Posted - 2012.07.31 15:06:00 -
[6] - Quote
the hulk is supposed to require support: carry them in your orca |

Andoria Thara
Fallen Avatars
88
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Posted - 2012.07.31 15:07:00 -
[7] - Quote
IMO, the idea behind such a small cargohold is to prevent miners from equipping cargo rigs and expanded cargoholds, which in the end makes ganking that much easier, since they reduce total armor and total hull hitpoints.
It does seem like CCP is doing some serious hand holding. It takes away the ability for idiots to make idiot fits. (although I'm sure someone out there will still find a way after the changes) |

Lilliana Stelles
Mindstar Technology Executive Outcomes
241
|
Posted - 2012.07.31 15:08:00 -
[8] - Quote
Roll Sizzle Beef wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. Its not about what we think CCP ment with what they are giving is, its what exactly CCP thought they were accomplishing.
Unless, you know, CCP cares what we think. If they don't, we may as well not have this thread at all. |

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:08:00 -
[9] - Quote
Andoria Thara wrote:IMO, the idea behind such a small cargohold is to prevent miners from equipping cargo rigs and expanded cargoholds, which in the end makes ganking that much easier, since they reduce total armor and total hull hitpoints.
It does seem like CCP is doing some serious hand holding. It takes away the ability for idiots to make idiot fits.
so why does the covetor still have a 500m3 cargo bay? and why wasn't the 150m3 added to the hulk's ore bay? ccp said they wanted to split the 8k cargo capacity not split it and remove some. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

EvilweaselSA
GoonWaffe Goonswarm Federation
303
|
Posted - 2012.07.31 15:08:00 -
[10] - Quote
Dave stark wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem. even worse on multi-corp ops. oh dear maybe you'll have to not be in an npc corp |

Lilliana Stelles
Mindstar Technology Executive Outcomes
241
|
Posted - 2012.07.31 15:10:00 -
[11] - Quote
Dave stark wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem. even worse on multi-corp ops.
Right-click, configure ship, allow fleet access... |

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:10:00 -
[12] - Quote
Jagoff Haverford wrote:3. Is there any chance that the cargo space on the Barges and Exhumers might be increased before these changes go live? Most Hulk pilots would probably be happy to give up space in the ore bay to get more room for crystals, especially those who mine in null sec.
4. Is there any chance that the mining crystals will be shrunk from 50 m3 to something more in line with combat laser crystals?
3) no, we wouldn't be happy to give up ore bay space since we didn't gain any ore bay space when they cut the cargo bay from 500 to 350. it should never have been cut to begin with, especially without increasing the ore bay capacity.
4) they are 25m3, however they also cut the ore bay space hence making the entire point of cutting crystal size rather redundant. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Andoria Thara
Fallen Avatars
88
|
Posted - 2012.07.31 15:10:00 -
[13] - Quote
Dave stark wrote: so why does the covetor still have a 500m3 cargo bay?
Because they are still making changes? It's on the test server still isn't it?
|

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:11:00 -
[14] - Quote
Lilliana Stelles wrote:Dave stark wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem. even worse on multi-corp ops. Right-click, configure ship, allow fleet access...
hmm didn't realise that was there. thanks. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Sarik Olecar
Royal Amarr Institute Amarr Empire
11
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Posted - 2012.07.31 15:17:00 -
[15] - Quote
CCP has been slowly shifting its primary purchasing currency since the months leading up to Incarage last year. They realized they couldn't come up with the dollars to quell their investors, so they promised them tears instead. What you see now is the birth of a new era in finance; where companies trade in the rage-filled bile that are game forum posts. A 100-page threadnaught about ganking being nerfed or even how miners need to work in teams is now worth more than its weight in any rare metal of your choosing. And while CCP pioneered this revolution in the way corporations do business, they are no longer alone. With other big players like EA, Microsoft, and even Bethesda getting in on the action, we as consumers had best be prepared to start literally paying for our games in tears... |
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CCP Goliath
C C P C C P Alliance
701

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Posted - 2012.07.31 15:25:00 -
[16] - Quote
Check it in tomorrow's build and see if you feel differently CCP Goliath | QA Director | @CCP_Goliath |
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Roll Sizzle Beef
Space Mutiny
739
|
Posted - 2012.07.31 15:29:00 -
[17] - Quote
CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently Well, there we go. Can't complain again for at least another day. |

Myz Toyou
Bite Me inc Elysian Empire
143
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Posted - 2012.07.31 15:32:00 -
[18] - Quote
Dave stark wrote: hmm didn't realise that was there. thanks. still doesn't really solve the issue though since you're not going to have a handful of hulks all anchored on an orca... you're just asking to be smartbombed. etc.
considering there's never been an issue with us carrying crystals before i don't see why ccp are so insistant on making it an issue now.
Ohnoes, CCP buffed our ship to be basicly ungankable but now they want us to move to an Orca to get extra crystals, ze horror!!
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Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:33:00 -
[19] - Quote
Myz Toyou wrote:Dave stark wrote: hmm didn't realise that was there. thanks. still doesn't really solve the issue though since you're not going to have a handful of hulks all anchored on an orca... you're just asking to be smartbombed. etc.
considering there's never been an issue with us carrying crystals before i don't see why ccp are so insistant on making it an issue now.
Ohnoes, CCP buffed our ship to be basicly ungankable but now they want us to move to an Orca to get extra crystals, ze horror!!
it is a horror when the hulk is no where near as fast as a skiff :) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vincent Athena
V.I.C.E. Comic Mischief
871
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Posted - 2012.07.31 15:34:00 -
[20] - Quote
In the Hulk you really do not need to store that many crystals. A couple of spares for the ore you are mining, and 4 or 5 for the next ore you are going to mine. Once you move to the new ore you need to off load the old crystals and get a few new ones for the next ore type. If you are in a fleet with orca or hauler support you can get the new crystals from those haulers or orca. You do that in the middle of a mining cycle so you got plenty of time. If you use a jet can, the orca or hauler pickes up the old ones from the can and drops the new ones in. With an orca, you can use the corp hangar. If you are solo, you will be docking alot, and that gives you a chance to get crystals.
Having a bigger cargo is thus just a convenience, not a show stopper. That said, I would like convenience of a 500 cu m hold on the Hulk too, but can live with a 350 cu m hold and 25 cu m crystals ( room for 13 ). http://vincentoneve.wordpress.com/ |

Dave stark
Bombardier Inc
328
|
Posted - 2012.07.31 15:34:00 -
[21] - Quote
CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently
i both love you for the good news, and hate you for being so vague as to say "wait and see". Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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CCP Goliath
C C P C C P Alliance
709

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Posted - 2012.07.31 16:08:00 -
[22] - Quote
Dave stark wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently i both love you for the good news, and hate you for being so vague as to say "wait and see".
The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting on the forums basing their opinions of numbers that they have no source for and screenshots that provide little context.
(Also I don't know what they are ) CCP Goliath | QA Director | @CCP_Goliath |
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Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 16:10:00 -
[23] - Quote
Dave stark wrote:Lilliana Stelles wrote:Dave stark wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem. even worse on multi-corp ops. Right-click, configure ship, allow fleet access... hmm didn't realise that was there. thanks. still doesn't really solve the issue though since you're not going to have a handful of hulks all anchored on an orca... you're just asking to be smartbombed. etc. considering there's never been an issue with us carrying crystals before i don't see why ccp are so insistant on making it an issue now.
It does not work.
Once you have fleet access, all the guys not in the Orca's corp can't take anything out. This happens a lot when using 2+ Orcas or doing multi-corp fleets. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
32
|
Posted - 2012.07.31 16:16:00 -
[24] - Quote
CCP Goliath wrote:Dave stark wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently i both love you for the good news, and hate you for being so vague as to say "wait and see". The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting on the forums basing their opinions of numbers that they have no source for and screenshots that provide little context. (Also I don't know what they are  )
Good cover CCP Goliath :D
On a serious note, you are being forced to wait 20 hours plus the time it takes you to update the SiSi client. Don't worry, you'll still have a week to test out the new changes.
On a less serious and very sarcastic note, GOSH CCP GOLIATH Y U NO CATER TO THE IMPATIENT PLAERS? CCP = FAIL. HOW DARE U KEEP TEST SERVER STATS FROM US. I DEMAND THEORYCRAFT RIGHT MEOW! /quitEVE CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Dave stark
Bombardier Inc
328
|
Posted - 2012.07.31 16:18:00 -
[25] - Quote
CCP Goliath wrote:Dave stark wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently i both love you for the good news, and hate you for being so vague as to say "wait and see". The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting on the forums basing their opinions of numbers that they have no source for and screenshots that provide little context. (Also I don't know what they are  )
but the sisi mirror is quite old and i'm missing things like exhumer V and t2 drones and all that jazz. :( Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jim Era
The Syndicate Inc En Garde
13
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Posted - 2012.07.31 16:22:00 -
[26] - Quote
isn't the hulk supposed to be used in fleet ops? not solo, you're doing it wrong. get the other guys to carry your crystal |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
32
|
Posted - 2012.07.31 16:23:00 -
[27] - Quote
Dave stark wrote:CCP Goliath wrote:Dave stark wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently i both love you for the good news, and hate you for being so vague as to say "wait and see". The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting on the forums basing their opinions of numbers that they have no source for and screenshots that provide little context. (Also I don't know what they are  ) but the sisi mirror is quite old and i'm missing things like exhumer V and t2 drones and all that jazz. :(
What happened to that partial mirroring of skills from TQ to Sisi? I remember being really excited because I'm lazy and would only have to train on 1 set of accounts. It sorta fell off the face of the earth which I suppose means the Devs are working on it and it will be out SoonTM. Kinda like how the old API keys will stop working SoonTM :D CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 16:34:00 -
[28] - Quote
Jim Era wrote:isn't the hulk supposed to be used in fleet ops? not solo, you're doing it wrong. get the other guys to carry your crystal
Be in fleet ops is because of the bad tank (need protection) and smaller cargo hold, not because of some dumb finger-flipping at purposedly created no skill time sinks.
Otherwise the guy in the Mack will just compete unhindered by any of the crap, including having all the cargo space to wait for haulers to go unload and be back, having better tank and not having to waste time = efficiency. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

AdmiralJohn
Dreddit Test Alliance Please Ignore
35
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Posted - 2012.07.31 16:45:00 -
[29] - Quote
This is why you never cater to miners. You give them a super-buffed ship, and they cry that they might actually have to play with others in an MMO. Oh, the horror. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 16:46:00 -
[30] - Quote
This is just plain silly.
You can only mine 3 rocks at a time. You have space for 3 spare crystals and 3 other crystals if the rocks you mine run out. Changing out and replacing missing crystals take how long? now consider how long 9 crystal will last you. Solo or in a Fleet this should never be a problem. Seriously people should think about things, before they whine
o7 |

Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
36
|
Posted - 2012.07.31 16:49:00 -
[31] - Quote
Jim Era wrote:isn't the hulk supposed to be used in fleet ops? not solo, you're doing it wrong. get the other guys to carry your crystal
Sorry to tell you, after checking on Sisi the changes for Hulk, even with Fleet support they absolutely suck in Comparision to the new Inthroned Best Mining Exhumer which will be the Mack, After have checked the stats for a while with and without using Orca support letting doing some friends the maths, it pretty seems if the current changes go live including the ressists decrease to 5% per skilllevel the hulk isn't worth anymore training or learning for.
The absolute negative impact isnt the lack of Cargo space this easily can get preventet by having a Orca carrying the Crystals for you needed. but the most problem and worsest is, The Yield even if tanked base yield in Comparision Mackinaw 310% against Hulk 390%.
So...80% difference..i'd say this is laughable if you take the difference in place about the Defense, Mackinaw is at least able t get 45k EHP with MLU's fitted, Hulk only about 29k EHP with NONE.....i repeat NON MLU fitted.
So this numbers in mind, Technically the Age of Hulks is over with those Changes going live at the 8th of August......may the Hulk rest in Peace or in Latin.
Resquiscant in Pace....Here lies the Hulk....Died cause of promissed changes from CCP but got Nerfed to dead instead.
Sincerly
Carola Kessler |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 16:56:00 -
[32] - Quote
Carola Kessler wrote:Jim Era wrote:isn't the hulk supposed to be used in fleet ops? not solo, you're doing it wrong. get the other guys to carry your crystal Sorry to tell you, after checking on Sisi the changes for Hulk, even with Fleet support they absolutely suck in Comparision to the new Inthroned Best Mining Exhumer which will be the Mack, After have checked the stats for a while with and without using Orca support letting doing some friends the maths, it pretty seems if the current changes go live including the ressists decrease to 5% per skilllevel the hulk isn't worth anymore training or learning for. The absolute negative impact isnt the lack of Cargo space this easily can get preventet by having a Orca carrying the Crystals for you needed. but the most problem and worsest is, The Yield even if tanked base yield in Comparision Mackinaw 310% against Hulk 390%. So...80% difference..i'd say this is laughable if you take the difference in place about the Defense, Mackinaw is at least able t get 45k EHP with MLU's fitted, Hulk only about 29k EHP with NONE.....i repeat NON MLU fitted. So this numbers in mind, Technically the Age of Hulks is over with those Changes going live at the 8th of August......may the Hulk rest in Peace or in Latin. Resquiscant in Pace....Here lies the Hulk....Died cause of promissed changes from CCP but got Nerfed to dead instead. Sincerly Carola Kessler
You do know that 20k ehp is enough to stop a solo cat gank?. You do know that these changes only change the Ship. not the playstyle? It still remains a fact. Yes that word Fact. That using all the relevant advice found on these very forums will still remain applicable. A hulk in the hands of a true mining warrior. that knows his boat, his surrounding, actually takes care to keep his ship safe. will be max yielding, in relative safety
o7 |

EvilweaselSA
GoonWaffe Goonswarm Federation
307
|
Posted - 2012.07.31 17:06:00 -
[33] - Quote
Vaerah Vahrokha wrote: not because of some dumb finger-flipping at purposedly created no skill time sinks..
if you dislike these why are you mining |

Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
36
|
Posted - 2012.07.31 17:08:00 -
[34] - Quote
malcovas Henderson wrote:Carola Kessler wrote:Jim Era wrote:isn't the hulk supposed to be used in fleet ops? not solo, you're doing it wrong. get the other guys to carry your crystal Sorry to tell you, after checking on Sisi the changes for Hulk, even with Fleet support they absolutely suck in Comparision to the new Inthroned Best Mining Exhumer which will be the Mack, After have checked the stats for a while with and without using Orca support letting doing some friends the maths, it pretty seems if the current changes go live including the ressists decrease to 5% per skilllevel the hulk isn't worth anymore training or learning for. The absolute negative impact isnt the lack of Cargo space this easily can get preventet by having a Orca carrying the Crystals for you needed. but the most problem and worsest is, The Yield even if tanked base yield in Comparision Mackinaw 310% against Hulk 390%. So...80% difference..i'd say this is laughable if you take the difference in place about the Defense, Mackinaw is at least able t get 45k EHP with MLU's fitted, Hulk only about 29k EHP with NONE.....i repeat NON MLU fitted. So this numbers in mind, Technically the Age of Hulks is over with those Changes going live at the 8th of August......may the Hulk rest in Peace or in Latin. Resquiscant in Pace....Here lies the Hulk....Died cause of promissed changes from CCP but got Nerfed to dead instead. Sincerly Carola Kessler You do know that 20k ehp is enough to stop a solo cat gank?. You do know that these changes only change the Ship. not the playstyle? It still remains a fact. Yes that word Fact. That using all the relevant advice found on these very forums will still remain applicable. A hulk in the hands of a true mining warrior. that knows his boat, his surrounding, actually takes care to keep his ship safe. will be max yielding, in relative safety o7
You talk about SOLO gank, i'm referring to Gangganks, which with first changes brougth on Sisi the Hulk eventually could survive properly so the gankers would have to bring in more Firepower like as BC's and stuff, with the changes now, again its like as current closely, yes a single Cata can still gank then a Hulk....and YES those which are fitting a Max Cargo / YIeld fit will die within seconds.... .
Whatever....its like talking to a wall, most Miners can't change and wringe their head around, to acomplish the fact Having a Suvived Hulk doesn't need to repleaced while a Max yield esploded Hulk need to get replaced to raising costs...blaah blubb...*shrughs and leaves thread shaking her head in Frustration*
Sincerly
Carola Kessler |

Salpun
Paramount Commerce
365
|
Posted - 2012.07.31 17:10:00 -
[35] - Quote
Makari Aeron wrote:Dave stark wrote:CCP Goliath wrote:Dave stark wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently i both love you for the good news, and hate you for being so vague as to say "wait and see". The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting on the forums basing their opinions of numbers that they have no source for and screenshots that provide little context. (Also I don't know what they are  ) but the sisi mirror is quite old and i'm missing things like exhumer V and t2 drones and all that jazz. :( What happened to that partial mirroring of skills from TQ to Sisi? I remember being really excited because I'm lazy and would only have to train on 1 set of accounts. It sorta fell off the face of the earth which I suppose means the Devs are working on it and it will be out SoonTM. Kinda like how the old API keys will stop working SoonTM :D The dev is on vacation but they are adding same log in not skills that will have to be a full mirror to get those |

Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 17:19:00 -
[36] - Quote
malcovas Henderson wrote:This is just plain silly.
You can only mine 3 rocks at a time. You have space for 3 spare crystals and 3 other crystals if the rocks you mine run out. Changing out and replacing missing crystals take how long? now consider how long 9 crystal will last you. Solo or in a Fleet this should never be a problem. Seriously people should think about things, before they whine
o7
Today it's not a crime nor an exploit to sacrifice cargo hold to bring more crystals if one wants to. Today if you want to escape Hulkageddon and do say a large grav site (i.e. very often) you get more than 3 minerals. Today if you want to mine a L3-L4 mission you have to go 50-80km inside it, it's long to make that Orca get to you with new crystals over there with its awesome turtle speed. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 17:21:00 -
[37] - Quote
Carola Kessler wrote:
You talk about SOLO gank, i'm referring to Gangganks, which with first changes brougth on Sisi the Hulk eventually could survive properly so the gankers would have to bring in more Firepower like as BC's and stuff, with the changes now, again its like as current closely, yes a single Cata can still gank then a Hulk....and YES those which are fitting a Max Cargo / YIeld fit will die within seconds.... .
Whatever....its like talking to a wall, most Miners can't change and wringe their head around, to acomplish the fact Having a Suvived Hulk doesn't need to repleaced while a Max yield esploded Hulk need to get replaced to raising costs...blaah blubb...*shrughs and leaves thread shaking her head in Frustration*
Sincerly
Carola Kessler
Just look at my Forum history to see that I am a self confessed miner first and foremost. I have so far never lost a Hulk. Max yield or Tank fit. Any gang gank that puts the effort in deserves to kill. 20kehp in a 0.7 will still require at least 3 dessies.
The bit that people seem to be forgetting. The Hulk is the pinacle of yield . this STILL remains the case. CCP have improved the other boats for different roles. The base factor remains the same for mining. The Hulk is still the pinacle of yield. But it comes at a cost. As it should be.
o7 |

Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 17:21:00 -
[38] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote: not because of some dumb finger-flipping at purposedly created no skill time sinks..
if you dislike these why are you mining
Why, is it August 8th, when these changes will happen? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 17:22:00 -
[39] - Quote
Roll Sizzle Beef wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. Its not about what we think CCP ment with what they are giving is, its what exactly CCP thought they were accomplishing. More industrial usage, more orca support, they forgot they made crystals so large, whatever it might be.
http://community.eveonline.com/devblog.asp?a=blog&nbid=72890
CCP Ytterbium wrote:Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
CCP has plainly stated that hulks are intended for fleet ops. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 17:26:00 -
[40] - Quote
Vaerah Vahrokha wrote:malcovas Henderson wrote:This is just plain silly.
You can only mine 3 rocks at a time. You have space for 3 spare crystals and 3 other crystals if the rocks you mine run out. Changing out and replacing missing crystals take how long? now consider how long 9 crystal will last you. Solo or in a Fleet this should never be a problem. Seriously people should think about things, before they whine
o7 Today it's not a crime nor an exploit to sacrifice cargo hold to bring more crystals if one wants to. Today if you want to escape Hulkageddon and do say a large grav site (i.e. very often) you get more than 3 minerals. Today if you want to mine a L3-L4 mission you have to go 50-80km inside it, it's long to make that Orca get to you with new crystals over there with its awesome turtle speed.
I agree on some points with you. But still you can only use 3 crystals at a time. Those crystal (if you're not dense) will last longer that it takes to fill several orca's let alone an Exhumer. It's called adaption. I very rarely take Crystals with me. I have fleet support. I have multi corp fleet support, and have NEVER thats right NEVER had a problem with no crystals in my cargo hold.
o7 |

Roll Sizzle Beef
Space Mutiny
739
|
Posted - 2012.07.31 17:27:00 -
[41] - Quote
FloppieTheBanjoClown wrote:as plainly stated that hulks are intended for fleet ops.
The original same cargo size is different from that blog as it is. And they have **** mechanics for multi corp fleets beyond just cargo hauling. Which is still a ammo problem. Has already been answered anyway by whatever changes will take effect tomorrow on sisi. If the base cargo increases from the lost 150 in the split. Or crystals get smaller. or if nothing pertaining to charge amount changes. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:30:00 -
[42] - Quote
FloppieTheBanjoClown wrote:Roll Sizzle Beef wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. Its not about what we think CCP ment with what they are giving is, its what exactly CCP thought they were accomplishing. More industrial usage, more orca support, they forgot they made crystals so large, whatever it might be. http://community.eveonline.com/devblog.asp?a=blog&nbid=72890CCP Ytterbium wrote:Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. CCP has plainly stated that hulks are intended for fleet ops.
do the maths, the ore bay isn't identical to it's current cargo hold. that statement is as trust worthy as a convicted criminal asking where you keep your silverware. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 17:31:00 -
[43] - Quote
Carola Kessler wrote:The Yield even if tanked base yield in Comparision Mackinaw 310% against Hulk 390%.
So the Mackinaw gets just under 80% the yield of a Hulk. Those people who can properly defend their mining ops will enjoy a 20% higher yield per miner than those who think the best way to mine is to sit in an unsecured belt in highsec.
Welcome to balance. You want top yield, you give up tank and need a hauler. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Salpun
Paramount Commerce
365
|
Posted - 2012.07.31 17:34:00 -
[44] - Quote
Chrystals are being halfed is size per people in the know. Unless they make a diffrent change to fix the issue.
So soon most of what you pilots are talking about will be a mute point. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 17:35:00 -
[45] - Quote
Roll Sizzle Beef wrote:Yet they have **** mechanics for multi corp fleets beyond just cargo hauling. Which is still a ammo problem. I don't really see the problem. You can drop ore directly into the orca's corp hangar, and if you spend a set of crystals the orca can jettison a set to replace it.
The orca corp hangar problem is a completely separate issue from what's being talked about here. If it's not functioning properly as a support vessel, report that as a problem with the orca, NOT the hulk. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Karl Hobb
Stellar Ore Refinery and Crematorium
423
|
Posted - 2012.07.31 17:35:00 -
[46] - Quote
FloppieTheBanjoClown wrote:CCP has plainly stated that hulks are intended for fleet ops. CCP WHAY U NURF HULK??!!
Hand some EVE "players" salvation and a major buff on a silver platter and they'll still be whining up a storm over minor details of inconvenience. Nothing Found |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:37:00 -
[47] - Quote
Salpun wrote:Chrystals are being halfed is size per people in the know. Unless they make a diffrent change to fix the issue.
So soon most of what you pilots are talking about will be a mute point.
no it won't because when they halved the crystal size they also reduced the cargo bay, that's what CAUSED the issue. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 17:37:00 -
[48] - Quote
Dave stark wrote:FloppieTheBanjoClown wrote:Roll Sizzle Beef wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. Its not about what we think CCP ment with what they are giving is, its what exactly CCP thought they were accomplishing. More industrial usage, more orca support, they forgot they made crystals so large, whatever it might be. http://community.eveonline.com/devblog.asp?a=blog&nbid=72890CCP Ytterbium wrote:Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. CCP has plainly stated that hulks are intended for fleet ops. do the maths, the ore bay isn't identical to it's current cargo hold. that statement is as trust worthy as a convicted criminal asking where you keep your silverware. You completely missed the point of that post. The cargo hold size is completely irrelevant to the conversation that was being had. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:39:00 -
[49] - Quote
FloppieTheBanjoClown wrote: You completely missed the point of that post. The cargo hold size is completely irrelevant to the conversation that was being had.
the point of the conversation was irrelevant, i was commenting on the credibility of the source. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 17:40:00 -
[50] - Quote
Karl Hobb wrote:FloppieTheBanjoClown wrote:CCP has plainly stated that hulks are intended for fleet ops. CCP WHAY U NURF HULK??!! Hand some EVE "players" salvation and a major buff on a silver platter and they'll still be whining up a storm over minor details of inconvenience.
It serves to illustrate the utter lack of imagination that these carebears have. CCP is handing them the ability to choose between optimal yield, optimal tank, or the ability to solo mine with a decent tank and solid yield. They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Roll Sizzle Beef
Space Mutiny
739
|
Posted - 2012.07.31 17:42:00 -
[51] - Quote
FloppieTheBanjoClown wrote:Roll Sizzle Beef wrote:Yet they have **** mechanics for multi corp fleets beyond just cargo hauling. Which is still a ammo problem. I don't really see the problem. You can drop ore directly into the orca's corp hangar, and if you spend a set of crystals the orca can jettison a set to replace it. The orca corp hangar problem is a completely separate issue from what's being talked about here. If it's not functioning properly as a support vessel, report that as a problem with the orca, NOT the hulk.
Yes, it is a orca problem. Yet bandaid it now via hulk cargo numbers. Or wait another X amount of expansions for perhaps a better fleet permissions UI. |

Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 17:43:00 -
[52] - Quote
malcovas Henderson wrote:Vaerah Vahrokha wrote:malcovas Henderson wrote:This is just plain silly.
You can only mine 3 rocks at a time. You have space for 3 spare crystals and 3 other crystals if the rocks you mine run out. Changing out and replacing missing crystals take how long? now consider how long 9 crystal will last you. Solo or in a Fleet this should never be a problem. Seriously people should think about things, before they whine
o7 Today it's not a crime nor an exploit to sacrifice cargo hold to bring more crystals if one wants to. Today if you want to escape Hulkageddon and do say a large grav site (i.e. very often) you get more than 3 minerals. Today if you want to mine a L3-L4 mission you have to go 50-80km inside it, it's long to make that Orca get to you with new crystals over there with its awesome turtle speed. I agree on some points with you. But still you can only use 3 crystals at a time. Those crystal (if you're not dense) will last longer that it takes to fill several orca's let alone an Exhumer. It's called adaption. I very rarely take Crystals with me. I have fleet support. I have multi corp fleet support, and have NEVER thats right NEVER had a problem with no crystals in my cargo hold. o7
Well it comes down from the definition of fleet. I have been in multi-Orca / Rorqual multi corp fleets and those are Fleets with capital "F". But a 4 Hulk + Orca fleet is still a fleet too. What if the Orca has to travel lots of distance (pocket mining) just to bring crystals over? If the bonused Orca tractor beam could "throw" crystals at Hulks from 50km+ then it'd be no problem, but it can't. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:43:00 -
[53] - Quote
FloppieTheBanjoClown wrote:They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner.
no we aren't. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 17:53:00 -
[54] - Quote
FloppieTheBanjoClown wrote:Karl Hobb wrote:FloppieTheBanjoClown wrote:CCP has plainly stated that hulks are intended for fleet ops. CCP WHAY U NURF HULK??!! Hand some EVE "players" salvation and a major buff on a silver platter and they'll still be whining up a storm over minor details of inconvenience. It serves to illustrate the utter lack of imagination that these carebears have. CCP is handing them the ability to choose between optimal yield, optimal tank, or the ability to solo mine with a decent tank and solid yield. They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner.
The points, you are missing all of them.
The highest yield miner in game has to have a competitive yield advantage (duh!). The more you make achieving that yield cumbersome, the more they have to overbuff that ship to make it appetible more than the zero drawbacks alternatives.
Hulk should have the least "stops" and micromanagement so its performance is fully used. The other ships should have that factors to slow them down instead. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1761
|
Posted - 2012.07.31 17:58:00 -
[55] - Quote
FloppieTheBanjoClown wrote:Roll Sizzle Beef wrote:Yet they have **** mechanics for multi corp fleets beyond just cargo hauling. Which is still a ammo problem. I don't really see the problem. You can drop ore directly into the orca's corp hangar, and if you spend a set of crystals the orca can jettison a set to replace it. The orca corp hangar problem is a completely separate issue from what's being talked about here. If it's not functioning properly as a support vessel, report that as a problem with the orca, NOT the hulk.
The Orca works well enough.
What we have today, however, is that we have many choices of fleet "mining doctrines" (like PvP fleets have), that after the patch will be squashed.
IE today it's a viable choice to keep Orcas away from miners, it counters the typical "hey let's go smartbomb the bunch" effect. Unless Orcas will be added the ability to "throw" (reverse tractor) crystals to Hulks, this tactic is over.
Today it's a viable choice to drop 3-4 Hulks in a deadspace pocket and the Orca tractors cans from the maximum distance (roids tend to be 50-80Km from warp in).
After the patch you can't, as the Orca would have to travel and carry the crystals all over the pocket. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:02:00 -
[56] - Quote
Vaerah Vahrokha wrote:The highest yield miner in game has to have a competitive yield advantage (duh!). The more you make achieving that yield cumbersome, the more they have to overbuff that ship to make it appetible more than the zero drawbacks alternatives.
Hulk should have the least "stops" and micromanagement so its performance is fully used. The other ships should have that factors to slow them down instead.
I still don't understand where you're claiming the stops are. The hulk mines, dumps ore into the orca (or jetcans it to be tractored) and then keeps mining. If it burns through all its spare sets of crystals, a hauler or the orca brings it more. What exactly is stopping the hulk from achieving maximum yield?
UNLESS...you want it to behave as a solo miner, which (yet again) CCP has gone on record as being against the design principle of the Hulk. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 18:04:00 -
[57] - Quote
Vaerah Vahrokha wrote:FloppieTheBanjoClown wrote:Roll Sizzle Beef wrote:Yet they have **** mechanics for multi corp fleets beyond just cargo hauling. Which is still a ammo problem. I don't really see the problem. You can drop ore directly into the orca's corp hangar, and if you spend a set of crystals the orca can jettison a set to replace it. The orca corp hangar problem is a completely separate issue from what's being talked about here. If it's not functioning properly as a support vessel, report that as a problem with the orca, NOT the hulk. The Orca works well enough. What we have today, however, is that we have many choices of fleet "mining doctrines" (like PvP fleets have), that after the patch will be squashed. IE today it's a viable choice to keep Orcas away from miners, it counters the typical "hey let's go smartbomb the bunch" effect. Unless Orcas will be added the ability to "throw" (reverse tractor) crystals to Hulks, this tactic is over. Today it's a viable choice to drop 3-4 Hulks in a deadspace pocket and the Orca tractors cans from the maximum distance (roids tend to be 50-80Km from warp in). After the patch you can't, as the Orca would have to travel and carry the crystals all over the pocket.
Warp to celestial(after aligning),warp to Orca, (align to celstial on contact), warp to celestial, warp to rock. what 2 minutes? in every 2-3 hours?
o7 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:04:00 -
[58] - Quote
Vaerah Vahrokha wrote:IE today it's a viable choice to keep Orcas away from miners, it counters the typical "hey let's go smartbomb the bunch" effect. Unless Orcas will be added the ability to "throw" (reverse tractor) crystals to Hulks, this tactic is over.
Or a guy in a frigate could shuttle over a crystal set.
Again: the problem here is a lack of imagination.
For that matter, just how many sets of cyrstals are you going to burn through in that deadspace pocket, that you can't load up before the op and not need to resupply? The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:07:00 -
[59] - Quote
Dave stark wrote:FloppieTheBanjoClown wrote:They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner. no we aren't.
The complaints I've seen about the hulks:
They can't carry enough crystals (a non-issue with proper fleet support) They can't carry enough ore (a non-issue with proper fleet support) They don't have enough tank (a non-issue with proper defense)
If all those people got what they wanted, you'd have a skiff's tank, a mack's ore hold, and a hulk's yield. And they'd think it was balanced. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Vaerah Vahrokha
Vahrokh Consulting
1761
|
Posted - 2012.07.31 18:08:00 -
[60] - Quote
malcovas Henderson wrote:
Warp to celestial(after aligning),warp to Orca, (align to celstial on contact), warp to celestial, warp to rock. what 2 minutes? in every 2-3 hours?
o7
Works great in deadspace pockets. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1761
|
Posted - 2012.07.31 18:13:00 -
[61] - Quote
FloppieTheBanjoClown wrote:Vaerah Vahrokha wrote:IE today it's a viable choice to keep Orcas away from miners, it counters the typical "hey let's go smartbomb the bunch" effect. Unless Orcas will be added the ability to "throw" (reverse tractor) crystals to Hulks, this tactic is over. Or a guy in a frigate could shuttle over a crystal set. Again: the problem here is a lack of imagination. For that matter, just how many sets of cyrstals are you going to burn through in that deadspace pocket, that you can't load up before the op and not need to resupply?
Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 18:13:00 -
[62] - Quote
Vaerah Vahrokha wrote:malcovas Henderson wrote:
Warp to celestial(after aligning),warp to Orca, (align to celstial on contact), warp to celestial, warp to rock. what 2 minutes? in every 2-3 hours?
o7
Works great in deadspace pockets.
Granted dedspace might be a little bit of a bind. But then nothing stopping the orca from travelling to the hulk. you have like 2-3hrs to cover 80km max.
o7 |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
16
|
Posted - 2012.07.31 18:16:00 -
[63] - Quote
FloppieTheBanjoClown wrote: I still don't understand where you're claiming the stops are. The hulk mines, dumps ore into the orca (or jetcans it to be tractored) and then keeps mining. If it burns through all its spare sets of crystals, a hauler or the orca brings it more. What exactly is stopping the hulk from achieving maximum yield?
The problem is not "burning through" a set of crystals. As others have noted, that happens very rarely. But what happens much more frequently is that the miner needs to switch from one ore type to another. Maybe the Hemorphite rock is exhausted, and the only other thing in reach is Gneiss. If you don't have Gniess crystals onboard, you have to stop mining, warp back to the station, drop off the Hemorphite crystals, pick up the Gneiss ones, and warp back to the grav site. Even if there is an Orca that holds every crystal in the game, it's probably a good 40-50 km away, delivering crystals for some other guy.
I'll grant that this change could force miners to plan out what they are going to mine, but those plans often break down when you land in the belt, see what's actually close enough to mine, and as other people mine and pop the thing that you were planning on hitting next.
|

Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
36
|
Posted - 2012.07.31 18:17:00 -
[64] - Quote
FloppieTheBanjoClown wrote:Carola Kessler wrote:The Yield even if tanked base yield in Comparision Mackinaw 310% against Hulk 390%. So the Mackinaw gets just under 80% the yield of a Hulk. Those people who can properly defend their mining ops will enjoy a 20% higher yield per miner than those who think the best way to mine is to sit in an unsecured belt in highsec. Welcome to balance. You want top yield, you give up tank and need a hauler.
Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
Look at this cenario.......5 Hulks ( maybe half Yield half tank fitted With Orca support even Shield Harmonizing II Supported ) ....Sitting in belt best allready near / close below the Roid spreadline Orcas relatively Close to them to catch Ore and hand out Crystals if needed ( Each partitioning Corp needs a own Orca to give instant access to Crystals [ this relays on Mining ops from Alliances with certain Corps partitioning in the Mining ops] closely together to fullfill the job ) So....Cloaky Cov ops Target pointer warps in...Bookmarks the best warpinpoint for the gankers + - 1000 meters, A few minutes later a pair of lets say 2 or 3 Smartbomb fitted BC's warps in supported by 3 Catalysts giving firepower where needed and you'll see a big Killmail coming worth about 2 - 4 Billions ISK and nobody really nobody even a guard support can do against it Even Sebo Nado's can't fire until the attackers are all flashy red and this can take cause of Server delay sometimes up to 5 or more seconds which are really enough for the Smarties to get another Cycle out while Concord arrives.
So, that about Hulks need to get protection, and stuff, Think about it...relatively less effort for the gankers if they do and act properly and getting a Killmail worth of Billions.
Sincerly
Carola Kessler |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:26:00 -
[65] - Quote
Vaerah Vahrokha wrote:FloppieTheBanjoClown wrote:Vaerah Vahrokha wrote:IE today it's a viable choice to keep Orcas away from miners, it counters the typical "hey let's go smartbomb the bunch" effect. Unless Orcas will be added the ability to "throw" (reverse tractor) crystals to Hulks, this tactic is over. Or a guy in a frigate could shuttle over a crystal set. Again: the problem here is a lack of imagination. For that matter, just how many sets of cyrstals are you going to burn through in that deadspace pocket, that you can't load up before the op and not need to resupply? Who is going to fly the frigate: - The guy in the Orca, removing buffs from everybody. - The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside? Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing. Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals. Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. [quote=Vaerah Vahrokha]Fleet at this point would be better using a Mack. So...use a Mack.
You're complaining that you can't get max yield AND this AND that. I keep saying it: this is what we call BALANCE. In PVP, I have to choose between mobility, durability, and firepower. Why do you expect it to be any different?
Also, you ignored my last question: just how many sets of cyrstals are you going to burn through in that deadspace pocket, that you can't load up before the op and not need to resupply?
I've never seen a deadspace mining op that would wipe out three full crystal sets. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Andoria Thara
Fallen Avatars
89
|
Posted - 2012.07.31 18:30:00 -
[66] - Quote
Seems like most people are fine with the changes, other than Vaerah |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:31:00 -
[67] - Quote
Jagoff Haverford wrote:The problem is not "burning through" a set of crystals. As others have noted, that happens very rarely. But what happens much more frequently is that the miner needs to switch from one ore type to another. Maybe the Hemorphite rock is exhausted, and the only other thing in reach is Gneiss. If you don't have Gniess crystals onboard, you have to stop mining, warp back to the station, drop off the Hemorphite crystals, pick up the Gneiss ones, and warp back to the grav site. Even if there is an Orca that holds every crystal in the game, it's probably a good 40-50 km away, delivering crystals for some other guy.
I'll grant that this change could force miners to plan out what they are going to mine, but those plans often break down when you land in the belt, see what's actually close enough to mine, and as other people mine and pop the thing that you were planning on hitting next.
You just nailed it. Rather than warping out with every crystal type in your hold, you scout the grav site with a survey scanner, put a couple of numbers into a spreadsheet you built, and know exactly how much of each type of ore there is and how many crystals you're going to use. Then you can assign ore types to specific miners and get them the proper crystals. With some experience and refinement, we're talking five to plan out a mutli-hour mining operation.
As a former wormhole resident, that's very little time and preparation. Anyone who can't be bothered to do that little bit of work needs to be in a mackinaw solo mining. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
109
|
Posted - 2012.07.31 18:31:00 -
[68] - Quote
Carola Kessler wrote:
Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
Look at this cenario.......5 Hulks ( maybe half Yield half tank fitted With Orca support even Shield Harmonizing II Supported ) ....Sitting in belt best allready near / close below the Roid spreadline Orcas relatively Close to them to catch Ore and hand out Crystals if needed ( Each partitioning Corp needs a own Orca to give instant access to Crystals [ this relays on Mining ops from Alliances with certain Corps partitioning in the Mining ops] closely together to fullfill the job ) So....Cloaky Cov ops Target pointer warps in...Bookmarks the best warpinpoint for the gankers + - 1000 meters, A few minutes later a pair of lets say 2 or 3 Smartbomb fitted BC's warps in supported by 3 Catalysts giving firepower where needed and you'll see a big Killmail coming worth about 2 - 4 Billions ISK and nobody really nobody even a guard support can do against it Even Sebo Nado's can't fire until the attackers are all flashy red and this can take cause of Server delay sometimes up to 5 or more seconds which are really enough for the Smarties to get another Cycle out while Concord arrives.
So, that about Hulks need to get protection, and stuff, Think about it...relatively less effort for the gankers if they do and act properly and getting a Killmail worth of Billions.
Sincerly
Carola Kessler
Don't be so niave. Thats an organized gank. Kudos to them for doing it. Shame on the mining fleet for letting it happen.
o7 |

Andoria Thara
Fallen Avatars
89
|
Posted - 2012.07.31 18:39:00 -
[69] - Quote
Carola Kessler wrote: Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
Mining in highsec? Perhaps find a dead-end system (there's hundreds of them), and then keep an eye on local?
If you are in a mining op in a dead-end system, and see 5+ people show up in local all at once, and still happen to get ganked, you deserved it.
|

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2072
|
Posted - 2012.07.31 18:40:00 -
[70] - Quote
Carola Kessler wrote:Uhmmm...How the **** will you properly defend a Mining ops with Hulks having a Underestimated defense?
You establish proper security on your gate and don't let anyone through. Oh wait, you're thinking in terms of high sec. Yeah, it's impossible to properly secure highsec. You probably shouldn't be using hulks there if you can't figure out how to keep them safe from ganks. If only there were going to be some tankier exhumer options...
Carola Kessler wrote: Look at this cenario.......5 Hulks ( maybe half Yield half tank fitted With Orca support even Shield Harmonizing II Supported ) ....Sitting in belt best allready near / close below the Roid spreadline Orcas relatively Close to them to catch Ore and hand out Crystals if needed ( Each partitioning Corp needs a own Orca to give instant access to Crystals [ this relays on Mining ops from Alliances with certain Corps partitioning in the Mining ops] closely together to fullfill the job ) So....Cloaky Cov ops Target pointer warps in...Bookmarks the best warpinpoint for the gankers + - 1000 meters, A few minutes later a pair of lets say 2 or 3 Smartbomb fitted BC's warps in supported by 3 Catalysts giving firepower where needed and you'll see a big Killmail coming worth about 2 - 4 Billions ISK and nobody really nobody even a guard support can do against it Even Sebo Nado's can't fire until the attackers are all flashy red and this can take cause of Server delay sometimes up to 5 or more seconds which are really enough for the Smarties to get another Cycle out while Concord arrives.
So, that about Hulks need to get protection, and stuff, Think about it...relatively less effort for the gankers if they do and act properly and getting a Killmail worth of Billions.
Well yeah, if you make a nice neat ball of ships so that they can land a smartbomb fleet in the middle of it and then finish the gank with some catalysts, you're in trouble. But if you properly tank your hulks, spread them out just a bit, and use ECM drones those gankers will fall flat on their faces. Or more likely, simply pass you over.
I used to mine frequently. We'd field an orca with four hulks. We weathered HAG 4 mining in Ikao, which took some heavy ganks during that event. We even watched the fireworks of several failed attempts on our fleet. I'm not some griefer or nullbear telling you how to play a part of the game I've never played. Half my time in Eve was spent exploring and mining in highsec. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Demolishar
United Aggression
294
|
Posted - 2012.07.31 18:44:00 -
[71] - Quote
Vaerah Vahrokha wrote: Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
The new player who can't really do anything else and we are meant to be helping get established easier perhaps? |

Andoria Thara
Fallen Avatars
89
|
Posted - 2012.07.31 18:46:00 -
[72] - Quote
Demolishar wrote:Vaerah Vahrokha wrote: Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
The new player who can't really do anything else and we are meant to be helping get established easier perhaps?
Oh noes, but that would mean we'd have to talk to other people, rather than using our fleet of alts to mine a belt.  |

Ziranda Hakuli
Relativity Holding Corp Relativity Alliance
128
|
Posted - 2012.07.31 18:48:00 -
[73] - Quote
CCP Goliath wrote:Dave stark wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently i both love you for the good news, and hate you for being so vague as to say "wait and see". The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting on the forums basing their opinions of numbers that they have no source for and screenshots that provide little context. (Also I don't know what they are  ) What have you done to the real Dev Goliath? where is he? LOL
Dude glad to see you are taking a diffrent approach with the kids. been waiting to see which one of you kids would do that.
TO THE TEST SERVER I GO!!!!! |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:06:00 -
[74] - Quote
Andoria Thara wrote:Seems like most people are fine with the changes, other than Vaerah
Maybe because I am the only voice talking for those who won't field 20+ ships but for the majority who field 5-8? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:08:00 -
[75] - Quote
Andoria Thara wrote:Demolishar wrote:Vaerah Vahrokha wrote: Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
The new player who can't really do anything else and we are meant to be helping get established easier perhaps? Oh noes, but that would mean we'd have to talk to other people, rather than using our fleet of alts to mine a belt. 
Point me out where it's forbidden to use alts in a fleet.
EvE LIVES on people using alts.
Last fleet op I had it was 2 corps, 13 ships. 2 players behind it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

AdmiralJohn
Dreddit Test Alliance Please Ignore
36
|
Posted - 2012.07.31 19:09:00 -
[76] - Quote
Vaerah Vahrokha wrote:Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack.
HTFU and stop complaining about having to make friends in a social game. |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:11:00 -
[77] - Quote
AdmiralJohn wrote:Vaerah Vahrokha wrote:Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack. HTFU and stop complaining about having to make friends in a social game.
I routinely made fleets with 4 corps plus 1 - 2 new NPC corp guys in retrievers who are nice so I invited them.
So, your point is?
Edit:
My point is: today we have choices even within the Hulks route. Choices are good.
What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:11:00 -
[78] - Quote
AdmiralJohn wrote:Vaerah Vahrokha wrote:Who is going to fly the frigate:
- The guy in the Orca, removing buffs from everybody.
- The guys in the Hulks, factually making 1 of them far less efficient than a Mack and (for deadspace pockets) having to run again 80 km inside?
Stop assuming everybody can always fly 20 men fleets with all the bells and whistles. It only empowers blobbers again and again, in a game already suffering from over-blobbing.
Fleet = 2 people upwards. I can understand Hulks catering from Orca "worthy" fleets only and upwards but then it has to work with setups involving Orca + 3 Hulks upwards not just when you have abundant "no doers" paying a subscription just to sit idle somewhere waiting to deliver crystals.
Also, part of the efficiency is also in the number of accounts. If you have to use say Orca + 3 Hulks + frigate vs Orca + 4 Hulks, you just lost up to 20% of efficiency. Fleet at this point would be better using a Mack. HTFU and stop complaining about having to make friends in a social game.
because the game is full of friendly people who don't want to blow your **** up for the lulz, take all your isk because they can etc.
people in this game are paranoid and rightly so. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:18:00 -
[79] - Quote
Vaerah Vahrokha wrote: My point is: today we have choices even within the Hulks route. Choices are good.
What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction.
It's hard to take you serious when we're talking about MINING, and having choices. The only choice I see with mining is which type of rock do you feel like shooting today. |

Karl Hobb
Stellar Ore Refinery and Crematorium
425
|
Posted - 2012.07.31 19:22:00 -
[80] - Quote
Vaerah Vahrokha wrote:What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction. But you do have choices with the new paradigm, CCP is simply changing those choices around. Where before you simply chose the Hulk because :maxyield: you now have two other options that can work. If Macks work better for your fleet, having the mid-range yield and more cargo, then you should use them. Others will adapt to the new Hulk paradigm.
There really is no problem here besides nitpicking. CCP has literally handed you awesome on a silver platter. ****, I'm going to train up Mining Barge (for other reasons, but they're literally awesome ships now). Nothing Found |

Jake Rivers
Senex Legio Get Off My Lawn
86
|
Posted - 2012.07.31 19:28:00 -
[81] - Quote
Vincent Athena wrote:In the Hulk you really do not need to store that many crystals. A couple of spares for the ore you are mining, and 4 or 5 for the next ore you are going to mine. Once you move to the new ore you need to off load the old crystals and get a few new ones for the next ore type. If you are in a fleet with orca or hauler support you can get the new crystals from those haulers or orca. You do that in the middle of a mining cycle so you got plenty of time. If you use a jet can, the orca or hauler pickes up the old ones from the can and drops the new ones in. With an orca, you can use the corp hangar. If you are solo, you will be docking alot, and that gives you a chance to get crystals.
Having a bigger cargo is thus just a convenience, not a show stopper. That said, I would like convenience of a 500 cu m hold on the Hulk too, but can live with a 350 cu m hold and 25 cu m crystals ( room for 13 ).
BTW, everyone knows that you can drag a crystal straight from an orca corp hangar to the miner, with no need to first put it in your hold?
That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy.
Just reduce the size of these things and be done with it. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:28:00 -
[82] - Quote
Andoria Thara wrote:Vaerah Vahrokha wrote: My point is: today we have choices even within the Hulks route. Choices are good.
What you and the other blobbers want is some crap canned WoW-esque 1 way to play and the rest is verboten. Sorry I am for freedom of choices, I prefer having no single change than a buff that corrals gameplay in 1 canned direction.
It's hard to take you serious when we're talking about MINING, and having choices. The only choice I see with mining is which type of rock do you feel like shooting today.
Then drop the blinders, mining - like most in EvE - is what you make of it.
Here's a small list of mining kinds I have joined or organized:
- Multi-Orca low sec. - Rorqual + Orcas in sov null sec. - Ninja mining in NPC null sec. - Basic ore and ice small and large fleet with and without Orca support in hi sec. Some times with mercs defending the bunch, some times with corpies bringing in RR battleships and / or logistics. Most of the time the Orcas are far away to avoid smart bombing. - Small and medium Orca fleets in large hi sec grav sites. - Small loner or Orca fleets in deadspace / missions.
All of them today are viable from 1 to N people in fleet, all of them may be tweaked and optimized in their particular parameters.
Those like me did not need Hulks to "improve" or "be boosted", we mostly mine during Hulkageddons and defend my / ourselves. Only annoying thing was the lack of options (yes I really love options) about fine tuning yield vs tank but it was not a killer.
But it's fine, others felt like they needed an hand and CCP are reviewing ships. It's OK, as long as their buff does not mean my and ours end of ability to play in our fleets. Why should we suffer because others can't tank their fleet and want buffs giving up on flexibility and scalability from 1-3 to N ships? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:32:00 -
[83] - Quote
Vaerah Vahrokha wrote: Those like me did not need Hulks to "improve" or "be boosted", we mostly mine during Hulkageddons and defend my / ourselves. Only annoying thing was the lack of options (yes I really love options) about fine tuning yield vs tank but it was not a killer.
So the real problem is that they are giving you more options, but you don't want to use any of those other options, you want to keep doing the same thing you have been doing without CCP mucking it up. |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:38:00 -
[84] - Quote
Andoria Thara wrote:Vaerah Vahrokha wrote: Those like me did not need Hulks to "improve" or "be boosted", we mostly mine during Hulkageddons and defend my / ourselves. Only annoying thing was the lack of options (yes I really love options) about fine tuning yield vs tank but it was not a killer.
So the real problem is that they are giving you more options, but you don't want to use any of those other options, you want to keep doing the same thing you have been doing without CCP mucking it up.
I don't see how having somebody decide how much cargo hold or how much crystals hold (and this is fixed for all the ships) you can have may be defined as "more options". Cargo hold is not so important but crystals freedom is. I don't see what absolute game breaking disaster happens if you are able to carry the crystals you could today.
It's expecially nonsensical giving "easy mode, no workflow drawbacks" ships full freedom of what to carry while Hulks - the ships meant to be efficient - have workflow drawbacks. It should be cost drawbacks or anything that does not go against workflow else Hulk lose a lot of competitivity.
As I said in another thread, make Hulks an exercise of meanigless menial tasks and all you get is people install more bots to deal with it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vincent Athena
V.I.C.E. Comic Mischief
871
|
Posted - 2012.07.31 19:41:00 -
[85] - Quote
Jake Rivers wrote:Vincent Athena wrote:In the Hulk you really do not need to store that many crystals. A couple of spares for the ore you are mining, and 4 or 5 for the next ore you are going to mine. Once you move to the new ore you need to off load the old crystals and get a few new ones for the next ore type. If you are in a fleet with orca or hauler support you can get the new crystals from those haulers or orca. You do that in the middle of a mining cycle so you got plenty of time. If you use a jet can, the orca or hauler pickes up the old ones from the can and drops the new ones in. With an orca, you can use the corp hangar. If you are solo, you will be docking alot, and that gives you a chance to get crystals.
Having a bigger cargo is thus just a convenience, not a show stopper. That said, I would like convenience of a 500 cu m hold on the Hulk too, but can live with a 350 cu m hold and 25 cu m crystals ( room for 13 ).
BTW, everyone knows that you can drag a crystal straight from an orca corp hangar to the miner, with no need to first put it in your hold? That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Just reduce the size of these things and be done with it. If there is no hauler, then the hulk will be warping back and forth to drop off ore. You can get the next set of crystals on one of those trips. The cargo is plenty big enough to hold the crystals for the 6 minutes of mining it takes to fill the ore hold.
If you have the orca visit the belt once every hour or so to pick up jet cans, it can drop off an hours worth of crystals in the jet can on each trip. The will be, what, 8 crystals at most? Those will all fit in the hulk cargo. http://vincentoneve.wordpress.com/ |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.07.31 19:47:00 -
[86] - Quote
Vaerah Vahrokha wrote:Andoria Thara wrote:Seems like most people are fine with the changes, other than Vaerah Maybe because I am the only voice talking for those who won't field 20+ ships but for the majority who field 5-8? This.
My personal Squads have 6 - 9.
I am fine with the direction BUT the balance is not done yet.
Balance includes, but is not limited to: - Tank - Storage - Yield - Support (Orca / Rorqual Ore & Cargoholds) - Crystal Size - CPU/PG
Balance does not mean shifting the focus from one ship to another. It means that all 6 mining ships fill a specific role. Will there be overlap? Sure, but the more overlap there is, the more you end up shifting focus towards a given ship. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:48:00 -
[87] - Quote
Vaerah Vahrokha wrote: I don't see how having somebody decide how much cargo hold or how much crystals hold (and this is fixed for all the ships) you can have may be defined as "more options". Cargo hold is not so important but crystals freedom is. I don't see what absolute game breaking disaster happens if you are able to carry the crystals you could today.
Of course there are more options, you now have 3 ships to choose from, 6 if you want to include T1s. Currently on TQ all other barges/exhumers are worthless.
Look at the battlecruisers for example, you have a tanky BC, a BC with BS sized weapons, and a mediocre BC that falls somewhere in the middle.
If you can't deal with the changes to the Hulk (like most will adapt to), then switch to the Mackinaw and use 3x MLU IIs. After all, it's all about options, and having more choices, right? |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 19:51:00 -
[88] - Quote
Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be.
In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1768
|
Posted - 2012.07.31 19:55:00 -
[89] - Quote
Andoria Thara wrote: If you can't deal with the changes to the Hulk (like most will adapt to), then switch to the Mackinaw and use 3x MLU IIs. After all, it's all about options, and having more choices, right?
I have the fleet. I can have (depending on who I find online) up to 13 exhumers easy plus 2 Orcas. I have the defense.
These are the stated "requirements".
I don't see any "hauler" or "jet can" requirement in CCP's written text, expecially since jet can is not even a CCP created mechanic but only a players invented crutch.
CCP are going to switch Battlecruisers V to multiple racial battlecruiser skills. They said "what you fly today you'll fly tomorrow".
So here I am, what I fly today is what I fly tomorrow. Including pocket missions, NPC nullsec ninja ops, and anti-smart bomb Orca fleets.
No added indy accounts or similar. Adding accounts only lowers the Hulk efficiency per account down to "lesser" ships, making it pointless. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
332
|
Posted - 2012.07.31 19:56:00 -
[90] - Quote
Vincent Athena wrote: If there is no hauler, then the hulk will be warping back and forth to drop off ore. You can get the next set of crystals on one of those trips. The cargo is plenty big enough to hold the crystals for the 6 minutes of mining it takes to fill the ore hold.
If you have the orca visit the belt once every hour or so to pick up jet cans, it can drop off an hours worth of crystals in the jet can on each trip. The will be, what, 8 crystals at most? Those will all fit in the hulk cargo.
no he won't, he'll be jetcan mining. an unbonused solo miner will take 2 hours, or more to mine enough to fill an orca. the time crystals last isn't the issue, it's the amount of ore types that are the issue. if one crystal mined every ore then you *might* have a point. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
332
|
Posted - 2012.07.31 19:58:00 -
[91] - Quote
Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be.
but if you have to have some one constantly shuttling crystals back and forth that's one less mining ship, hence you'd be better off with every one in mackinaws which kinda defeats the point? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Kristen Andelare
Abacus Industries Group Aerodyne Collective
13
|
Posted - 2012.07.31 19:58:00 -
[92] - Quote
Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be.
Thank you Tippia, again, the voice of reason.
Additionally, if he's mining with no Orca/Rorqual support in the wilds of nullsec or lowsec, does he have at least a hauler? Crystals brought by a hauler are like mana from heaven. If he isn't then he's docking somewhere, where he could grab more. |

Vaerah Vahrokha
Vahrokh Consulting
1768
|
Posted - 2012.07.31 19:58:00 -
[93] - Quote
Tippia wrote:Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be.
Why should a fleet want to accept a lower rate of production AND bring defenders for the Hulks AND accept more frequent ore shifts? Makes no sense. Lower rate of production is the drawback for Macks and Skiffs, if you impose a lower rate of production on an Hulk fleet then something is seriously wrong. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jake Rivers
Senex Legio Get Off My Lawn
86
|
Posted - 2012.07.31 19:58:00 -
[94] - Quote
Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be.
I only mine with the rorq boosting, it does so safe and sound inside a POS, it is not going to be running crystals back and forth to the mining site. I don't really give a damn how you mine, when I mine, I want the full selection of crystals I currently enjoy. There simply is no sound reason to limit the choices of crystals you can bring. Maybe you are happy just mining veldspar or kernite all day long, when I mine I go after a more broader range of targets.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Kristen Andelare
Abacus Industries Group Aerodyne Collective
13
|
Posted - 2012.07.31 20:01:00 -
[95] - Quote
Dave stark wrote:Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be. but if you have to have some one constantly shuttling crystals back and forth that's one less mining ship, hence you'd be better off with every one in mackinaws which kinda defeats the point?
Quit abusing your mining crystals, they shouldn't be handled so roughly (i.e. don't slam them on your map chart table so hard). Else, 'constantly' shuttling crystals back and fort' is either gross exaggeration or really, really poor planning. T2 crystals last at LEAST a couple hours. Stop making excuses for poor planning and get out there and mine, Eve needs you. |

Dave stark
Bombardier Inc
332
|
Posted - 2012.07.31 20:03:00 -
[96] - Quote
Kristen Andelare wrote:Dave stark wrote:Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be. but if you have to have some one constantly shuttling crystals back and forth that's one less mining ship, hence you'd be better off with every one in mackinaws which kinda defeats the point? Quit abusing your mining crystals, they shouldn't be handled so roughly (i.e. don't slam them on your map chart table so hard). Else, 'constantly' shuttling crystals back and fort' is either gross exaggeration or really, really poor planning. T2 crystals last at LEAST a couple hours. Stop making excuses for poor planning and get out there and mine, Eve needs you.
yep, it might last a few hours but that arkonor crystal ain't gonna mine bistot. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vaerah Vahrokha
Vahrokh Consulting
1772
|
Posted - 2012.07.31 20:08:00 -
[97] - Quote
Dave stark wrote:Kristen Andelare wrote:Dave stark wrote:Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be. but if you have to have some one constantly shuttling crystals back and forth that's one less mining ship, hence you'd be better off with every one in mackinaws which kinda defeats the point? Quit abusing your mining crystals, they shouldn't be handled so roughly (i.e. don't slam them on your map chart table so hard). Else, 'constantly' shuttling crystals back and fort' is either gross exaggeration or really, really poor planning. T2 crystals last at LEAST a couple hours. Stop making excuses for poor planning and get out there and mine, Eve needs you. yep, it might last a few hours but that arkonor crystal ain't gonna mine bistot.
Stop talking in a logical way, we are ITT where people can't see how mining should have choices and how mining would ever involve anything more than mining veldspar and scordite in hi sec!
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 20:09:00 -
[98] - Quote
Dave stark wrote:if one crystal mined every ore then you *might* have a point. GǪand if ever single miner had to mine every single ore in the belt in one go, it would be a problem. Luckily, that's not necessary. At some point the ore has to be picked and and delivered to a storage spot. That delivery can very easily be combined with a return-delivery of crystal to fit the needs of the next session.
If you're solo, decide what you're going after next and pick up the appropriate selection of crystals from the sixty-five thousand different combinations a Hulk will be able to carry (more if they adjust the sizes). If you're in a fleet, just X up what you need for the next sweep as the hauler goes off to dump stuff.
Jake Rivers wrote:when I mine, I want the full selection of crystals I currently enjoy. There simply is no sound reason to limit the choices of crystals you can bring. I just told you the reason: to reward those fleets that can get the discipline of logistics down. To reward those (fleets and individuals) who can plan out their mining and just not haphazardly go for what's closest. To reward thinking.
I don't care how you want to mine. I do care about (and enjoy) the idea that thoughtlessness and poor decision-making gets punished. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Jake Rivers
Senex Legio Get Off My Lawn
88
|
Posted - 2012.07.31 20:11:00 -
[99] - Quote
Kristen Andelare wrote:Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be. Thank you Tippia, again, the voice of reason. Additionally, if he's mining with no Orca/Rorqual support in the wilds of nullsec or lowsec, does he have at least a hauler? Crystals brought by a hauler are like mana from heaven. If he isn't then he's docking somewhere, where he could grab more.
Hauling involves tractor beams, and not very frequently, the timing of rocks depleting or crystals going usually do not coincide with this task. Tractor beams are not very effective at pushing stuff around either.
In any case, why is your method of mining the way everyone else in the game should play by? Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Vaerah Vahrokha
Vahrokh Consulting
1772
|
Posted - 2012.07.31 20:14:00 -
[100] - Quote
Tippia wrote: I don't care how you want to mine. I do care about (and enjoy) the idea that thoughtlessness and poor decision-making gets punished.
Poor decision making is not punished by WoW-canning a mechanism to forbid it. EvE is the game of choices and they have consequences. Removing choices (good and terrible alike) is strongly anti-EvE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:14:00 -
[101] - Quote
Tippia wrote:If you're solo, decide what you're going after next and pick up the appropriate selection of crystals
and why would it be so bad for me to be able to warp in to a belt, equip crystals for whatever asteroids are left after i get home from doing whatever i was doing that day and beginning to mine rather than having to warp there, check what's left, warp back, get crystals, warp to the belt again etc.
honestly; what is being broken by just letting us carry the crystals, like we can now?
as for your comment about crystal less t1 strips etc; that's kinda the point. if you use macks then you don't need to be crystal less since due to having less strips you have space for a more reasonable compliment of crystals. also depending on the size of the op; yes an extra miner with people in "inferior" ships will be more efficient. so even in a fleet the hulk isn't really filling it's role. granted it's only valid for small ops however generally if you offer some one a roam over a mining op people will go on the roam. there aren't many people who would rather shoot rocks than other people in my experience. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vaerah Vahrokha
Vahrokh Consulting
1772
|
Posted - 2012.07.31 20:16:00 -
[102] - Quote
Jake Rivers wrote:
Hauling involves tractor beams, and not very frequently, the timing of rocks depleting or crystals going usually do not coincide with this task. Tractor beams are not very effective at pushing stuff around either.
In any case, why is your method of mining the way everyone else in the game should play by?
Beware you are going to engage pure theorycrafters who never did anything in their life but gank (a la Ruby Porto) or absolute forum warriors who never experienced what they talk about (Tippia).
You cannot win on the forums against them, don't even try. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kristen Andelare
Abacus Industries Group Aerodyne Collective
13
|
Posted - 2012.07.31 20:16:00 -
[103] - Quote
Jake Rivers wrote:Kristen Andelare wrote:Tippia wrote:Jake Rivers wrote:That is fine and dandy for high sec mining, with those who like to bunch up there hulks, but when you are mining with no rorq/orca in the belt/grav, there is no easy way to change out crystals without having to shut down your mining and go get more. No one is going to want to be a dedicated crystal boy. Then get your fleet in order or accept the lower rate of production. If no-one is willing to put the effort in to get the most out of the belt, then the fleet who does will do better. This is as it should be. In fact, if you can't get Rorq/Orca support, then maybe the Hulk is the wrong tool to begin with. This, too, is as it should be. Thank you Tippia, again, the voice of reason. Additionally, if he's mining with no Orca/Rorqual support in the wilds of nullsec or lowsec, does he have at least a hauler? Crystals brought by a hauler are like mana from heaven. If he isn't then he's docking somewhere, where he could grab more. Hauling involves tractor beams, and not very frequently, the timing of rocks depleting or crystals going usually do not coincide with this task. Tractor beams are not very effective at pushing stuff around either. And we're not competent pilots enough in our haulers to hit the mark on the jet cans 9 times out of 10. In any case, why is my hard-headness any of your business? I want what I want and I'm going to whine until I get it, so there.
There, I fixed your post for you. |

Jake Rivers
Senex Legio Get Off My Lawn
88
|
Posted - 2012.07.31 20:18:00 -
[104] - Quote
Even the most flawless of crystal assortment plans can and will go array, leaving the poor hulk lasers idling away with no rocks to smote. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Vaerah Vahrokha
Vahrokh Consulting
1772
|
Posted - 2012.07.31 20:18:00 -
[105] - Quote
Dave stark wrote:Tippia wrote:If you're solo, decide what you're going after next and pick up the appropriate selection of crystals and why would it be so bad for me to be able to warp in to a belt, equip crystals for whatever asteroids are left after i get home from doing whatever i was doing that day and beginning to mine rather than having to warp there, check what's left, warp back, get crystals, warp to the belt again etc. honestly; what is being broken by just letting us carry the crystals, like we can now?
You don't know but T20 and sub cap killing Titans fits are NOTHING compared to how absolutely game breaking is being able to bring the crystals you need. You'll be lucky you don't get a RL lawsuit for your felony even just at thinking that.
I am really curious to see what will happen when CCP will start nerfing Drakes and Tengus. I mean, if letting miners use crystals has such a nuclear fallout imagine when they will touch "real ships for the Real And Only Players". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 20:21:00 -
[106] - Quote
Vaerah Vahrokha wrote:Poor decision making is not punished by WoW-canning a mechanism to forbid it. Good thing, then, that nothing of the kind is happening.
Good thing that it instead adds choices and imposes consequences for making bad ones GÇö it's the EVE way.
Dave stark wrote:and why would it be so bad for me to be able to warp in to a belt, equip crystals for whatever asteroids are left after i get home from doing whatever i was doing that day and beginning to mine rather than having to warp there, check what's left, warp back, get crystals, warp to the belt again etc. It removes choices you have to make and consequences for those choices. If it's a belt you visit often, you will know what's in it and in what general proportions. You will also have a good idea of what will be left by the time you get to it. Use that knowledge, make an informed decision, and go for your first sweep.
When you go back to station, adjust your setup according to your new dope. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:22:00 -
[107] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:Tippia wrote:If you're solo, decide what you're going after next and pick up the appropriate selection of crystals and why would it be so bad for me to be able to warp in to a belt, equip crystals for whatever asteroids are left after i get home from doing whatever i was doing that day and beginning to mine rather than having to warp there, check what's left, warp back, get crystals, warp to the belt again etc. honestly; what is being broken by just letting us carry the crystals, like we can now? You don't know but T20 and sub cap killing Titans fits are NOTHING compared to how absolutely game breaking is being able to bring the crystals you need. You'll be lucky you don't get a RL lawsuit for your felony even just at thinking that. I am really curious to see what will happen when CCP will start nerfing Drakes and Tengus. I mean, if letting miners use crystals has such a nuclear fallout imagine when they will touch "real ships for the Real And Only Players".
i was informed that the drake "nerf" ain't that bad. from the rumour i heard they were changing the kinetic bonus to a rof bonus (ability to effectively use different damage types, weheeeee) and i can't remember what was happening with the resist bonus. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 20:24:00 -
[108] - Quote
Dave stark wrote:i was informed that the drake "nerf" ain't that bad. The Drake buff is indeed not badGǪ buffs rarely are. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.07.31 20:26:00 -
[109] - Quote
Tippia wrote:Dave stark wrote:if one crystal mined every ore then you *might* have a point. GǪand if ever single miner had to mine every single ore in the belt in one go, it would be a problem. Luckily, that's not necessary. At some point the ore has to be picked and and delivered to a storage spot. That delivery can very easily be combined with a return-delivery of crystal to fit the needs of the next session. If you're solo, decide what you're going after next and pick up the appropriate selection of crystals from the sixty-five thousand different combinations a Hulk will be able to carry (more if they adjust the sizes). If you're in a fleet, just X up what you need for the next sweep as the hauler goes off to dump stuff. Jake Rivers wrote:when I mine, I want the full selection of crystals I currently enjoy. There simply is no sound reason to limit the choices of crystals you can bring. I just told you the reason: to reward those fleets that can get the discipline of logistics down. To reward those (fleets and individuals) who can plan out their mining and just not haphazardly go for what's closest. To reward thinking. I don't care how you want to mine. I do care about (and enjoy) the idea that thoughtlessness and poor decision-making gets punished. Wait, first you say you have to plan out your mining, and then you don't care? Make up your mind and quit changing sides.
Poor decision making will always end up with mistakes being made - no matter the .
That said, there are no game breaking issues if you make every crystal (& spares) available at one time to a miner in their hold. There are game breaking issues if you limit it. In the end, people will decide how well CCP has listened - and CCP does appear to be listening.
It all boils down to balance. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Jake Rivers
Senex Legio Get Off My Lawn
88
|
Posted - 2012.07.31 20:26:00 -
[110] - Quote
Yes the theory crafters are numerous, and I am still chucking over the guy who told me it takes 30 minutes for him to tractor beam in his 110 jet cans every 90 minutes while using 3 hulks rorq boosted.
Too bad you can't sort them out from the people who actually mine. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 20:27:00 -
[111] - Quote
Tippia wrote:Good thing, then, that nothing of the kind is happening.
Good thing that it instead adds choices and imposes consequences for making bad ones GÇö it's the EVE way.
You don't add choices by making stuff less configurable and imposing fixed holds and similar. Let people decide if they want to bring 1, 10 or 50 crystals and give up i.e. on ore space. That's choice, mkay? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:28:00 -
[112] - Quote
Tippia wrote:It removes choices you have to make and consequences for those choices. If it's a belt you visit often, you will know what's in it and in what general proportions. You will also have a good idea of what will be left by the time you get to it. Use that knowledge, make an informed decision, and go for your first sweep.
When you go back to station, adjust your setup according to your new dope.
It's no different than not fitting awful multispecs on your Falcon and instead gambling that the selection you picked will be the right one for the fleet you encounter. Welcome to how the rest of the game is played.
if i visit a grav site often doesn't really matter. it depends what size it is, when it was last flipped etc. often it's possible to scan down a grav site, have to log out for a while, come back and the site you scanned has been flipped, or cherry picked, etc. granted you can get a feel for what's likely to be there/not be there (for some reason nobody likes mining mercoxit). it's not an exact science though.
the difference is they're not changing a falcon to 1 mid slot, which is effectively what they're doing to a hulk by lowering it's cargo as they are. also a falcon has 7 med slots according to a quick google. that means it can fit 1 of each race specific jam, yet i can't fit 1 set of each type of crystal? i thought some one like you would have picked an analogy with less flaws, to be honest. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 20:28:00 -
[113] - Quote
Infinite Force wrote:Wait, first you say you have to plan out your mining, and then you don't care? Reading is hard, isn't it? No, that's not what I said. Try again.
Quote:That said, there are no game breaking issues if you make every crystal (& spares) available at one time to a miner in their hold. GǪaside from removing much-needed choices and decision making, and that limiting the ability to go after anything doesn't remove anything that anyone needs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 20:30:00 -
[114] - Quote
Vaerah Vahrokha wrote:Tippia wrote:Good thing, then, that nothing of the kind is happening.
Good thing that it instead adds choices and imposes consequences for making bad ones GÇö it's the EVE way. You don't add choices by making stuff less configurable and imposing fixed holds and similar. Let people decide if they want to bring 1, 10 or 50 crystals and give up i.e. on ore space. That's choice, mkay?
It still boils down to this, you will have more choices after the changes, even if they are choices that you don't like. Currently you get to the Hulk, and that's it, its' the best you can get. There's no reason at all to ever mine Veldspar with anything other than a Hulk. |

Jake Rivers
Senex Legio Get Off My Lawn
88
|
Posted - 2012.07.31 20:31:00 -
[115] - Quote
Tippia wrote:Infinite Force wrote:Wait, first you say you have to plan out your mining, and then you don't care? Reading is hard, isn't it? No, that's not what I said. Try again. Quote:That said, there are no game breaking issues if you make every crystal (& spares) available at one time to a miner in their hold. GǪaside from removing much-needed choices and decision making, and that limiting the ability to go after anything doesn't remove anything that anyone needs.
Keep up the good trolling! Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 20:34:00 -
[116] - Quote
Andoria Thara wrote:Vaerah Vahrokha wrote:Tippia wrote:Good thing, then, that nothing of the kind is happening.
Good thing that it instead adds choices and imposes consequences for making bad ones GÇö it's the EVE way. You don't add choices by making stuff less configurable and imposing fixed holds and similar. Let people decide if they want to bring 1, 10 or 50 crystals and give up i.e. on ore space. That's choice, mkay? It still boils down to this, you will have more choices after the changes, even if they are choices that you don't like. Currently you get to the Hulk, and that's it, its' the best you can get. There's no reason at all to ever mine Veldspar with anything other than a Hulk.
The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve. CCP is with me on that.
So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 20:34:00 -
[117] - Quote
Tippia wrote:Infinite Force wrote:Wait, first you say you have to plan out your mining, and then you don't care? Reading is hard, isn't it? No, that's not what I said. Try again. Even if it was, how does not caring invalidate the need for planning? |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:38:00 -
[118] - Quote
even with the current system we have options; cargo space or crystal flexibility. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 20:41:00 -
[119] - Quote
Vaerah Vahrokha wrote: The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve. CCP is with me on that. So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks. Don't delude yourselves, if this stuff goes live, miners WILL install more bots to counter it.
So long as you are aware of and willing to deal with the consequences for violating the EULA. No one else gets to wish all their tedium and planning away by screaming a bot could do it, why should miners? |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 20:43:00 -
[120] - Quote
Dave stark wrote:even with the current system we have options; cargo space or crystal flexibility. Good news: with the new system, you will have that and much, much more. You are even given a reason to actually actively play the game and (gasp!) interact with other people.
There is literally zero downsides. Well, aside from the standard brainless miner response of adding more bots.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Roll Sizzle Beef
Space Mutiny
739
|
Posted - 2012.07.31 20:45:00 -
[121] - Quote
CCP Goliath wrote: The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting
And every page afterward: theorycrafting. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:47:00 -
[122] - Quote
Roll Sizzle Beef wrote:CCP Goliath wrote: The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting
And every page afterward: theorycrafting.
considering it's not tomorrow, and the changes aren't up to test... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:48:00 -
[123] - Quote
Tippia wrote:Dave stark wrote:even with the current system we have options; cargo space or crystal flexibility. Good news: with the new system, you will have that and much, much more. You are even given a reason to actually actively play the game and (gasp!) interact with other people. There is literally zero downsides. Well, aside from the standard brainless miner response of adding more bots. 
good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 20:50:00 -
[124] - Quote
Dave stark wrote:good news; nobody likes the new system. Too bad that those news are incorrect.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 20:51:00 -
[125] - Quote
This is amazing.
CCP buff AFK mining, and you still cry. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 20:51:00 -
[126] - Quote
Tyberius Franklin wrote:Vaerah Vahrokha wrote: The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve. CCP is with me on that. So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks. Don't delude yourselves, if this stuff goes live, miners WILL install more bots to counter it.
So long as you are aware of and willing to deal with the consequences for violating the EULA. No one else gets to wish all their tedium and planning away by screaming a bot could do it, why should miners?
It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:53:00 -
[127] - Quote
Suddenly Forums ForumKings wrote:This is amazing.
CCP buff AFK mining, and you still cry.
where did they say all the asteroids are going to have more ore in them after every DT? i must have missed that one. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 20:53:00 -
[128] - Quote
Suddenly Forums ForumKings wrote:This is amazing-ácompletely unsurprising.
CCP buff AFK mining, and you still cry. It's the normal miner state of being. 
Vaerah Vahrokha wrote:It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented). Shouldn't it be a bit uplifting, then, that you are given things to do while you mine? You know, such as co-ordinating logistics and planning for the next moveGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 20:54:00 -
[129] - Quote
Tippia wrote:Well, aside from the standard brainless miner response of adding more bots. 
Do you know what they used to do to teach cats FAST how not to poop around the house? They forced them to eat their own poop.
You too should try mining for 1-2 months and see how good juicy your invented fantasy skill and socialization features are. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:54:00 -
[130] - Quote
Tippia wrote:Dave stark wrote:good news; nobody likes the new system. Too bad that those news are incorrect. you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 20:56:00 -
[131] - Quote
Tippia wrote:Suddenly Forums ForumKings wrote:This is amazing-ácompletely unsurprising.
CCP buff AFK mining, and you still cry. It's the normal miner state of being.  Vaerah Vahrokha wrote:It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented). Shouldn't it be a bit uplifting, then, that you are given things to do while you mine? You know, such as co-ordinating logistics and planning for the next moveGǪ
Yeah "logistics". You should not even pair "logistics" and some dumb crystals flipping possibly with a further net loss forcing somebody playing caddy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 20:57:00 -
[132] - Quote
Tippia wrote:Wannabe Smart Einstein wrote:
CCP buff AFK mining, and you still cry.
It's the normal miner state of being. 
Both you and the other known trolls don't even do what they spam about, so why do you judge off your golden pedestal about stuff you have never done nor will ever do?
Also to the other Einstein, we are talking about fleet super optimized ops, so WTF are you talking about AFK mining. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
8842
|
Posted - 2012.07.31 21:01:00 -
[133] - Quote
Vaerah Vahrokha wrote:You too should try mining for 1-2 months Done and done.
Quote:Yeah "logistics". You should not even pair "logistics" and some dumb crystals flipping possibly with a further net loss forcing somebody playing caddy. No-one is being forced to play caddy. It's just one more detail that you can plan your op around, and depending on how you choose to attack the belt, it can be solved in numerous ways. It is quintessentially about logistics (but then, mining always was, because the whole sucking-up-rocks part is so trivial).
Dave stark wrote:you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rudeGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 21:07:00 -
[134] - Quote
Tippia wrote:Dave stark wrote:you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rudeGǪ
mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine.
how does this change make mining more fun, interesting, better, or anything positive? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:08:00 -
[135] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote: The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve. CCP is with me on that. So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks. Don't delude yourselves, if this stuff goes live, miners WILL install more bots to counter it.
So long as you are aware of and willing to deal with the consequences for violating the EULA. No one else gets to wish all their tedium and planning away by screaming a bot could do it, why should miners? It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented). I'd have to disagree. Having done mining missioning (including courier) and ratting there isn't so much tedium as waiting in mining. It's those empty times that made it seem that much less engaging and ultimately unbearable for me. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:10:00 -
[136] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rudeGǪ mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine. how does this change make mining more fun, interesting, better, or anything positive? Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 21:13:00 -
[137] - Quote
Tyberius Franklin wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rudeGǪ mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine. how does this change make mining more fun, interesting, better, or anything positive? Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right.
no it isn't. a mackinaw isn't made for maximising yield. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:14:00 -
[138] - Quote
Vaerah Vahrokha wrote:FloppieTheBanjoClown wrote:Karl Hobb wrote:FloppieTheBanjoClown wrote:CCP has plainly stated that hulks are intended for fleet ops. CCP WHAY U NURF HULK??!! Hand some EVE "players" salvation and a major buff on a silver platter and they'll still be whining up a storm over minor details of inconvenience. It serves to illustrate the utter lack of imagination that these carebears have. CCP is handing them the ability to choose between optimal yield, optimal tank, or the ability to solo mine with a decent tank and solid yield. They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner. The points, you are missing all of them. The highest yield miner in game has to have a competitive yield advantage (duh!). The more you make achieving that yield cumbersome, the more they have to overbuff that ship to make it appetible more than the zero drawbacks alternatives. Hulk should have the least "stops" and micromanagement so its performance is fully used. The other ships should have that factors to slow them down instead.
I feel obligated to point out that the more all miners overbuff their ship to get a "yield advantage" the less valuable the mining profession becomes because you flood the market with lots of mins. I love the free market!
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:15:00 -
[139] - Quote
Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rudeGǪ mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine. how does this change make mining more fun, interesting, better, or anything positive? Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right. no it isn't. a mackinaw isn't made for maximising yield. So now your complaint is that you can't have solo and max yield, in which case yes, they still did it right. There is no problem with that. |

Dave stark
Bombardier Inc
334
|
Posted - 2012.07.31 21:16:00 -
[140] - Quote
Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote:FloppieTheBanjoClown wrote:Karl Hobb wrote:FloppieTheBanjoClown wrote:CCP has plainly stated that hulks are intended for fleet ops. CCP WHAY U NURF HULK??!! Hand some EVE "players" salvation and a major buff on a silver platter and they'll still be whining up a storm over minor details of inconvenience. It serves to illustrate the utter lack of imagination that these carebears have. CCP is handing them the ability to choose between optimal yield, optimal tank, or the ability to solo mine with a decent tank and solid yield. They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner. The points, you are missing all of them. The highest yield miner in game has to have a competitive yield advantage (duh!). The more you make achieving that yield cumbersome, the more they have to overbuff that ship to make it appetible more than the zero drawbacks alternatives. Hulk should have the least "stops" and micromanagement so its performance is fully used. The other ships should have that factors to slow them down instead. I feel obligated to point out that the more all miners overbuff their ship to get a "yield advantage" the less valuable the mining profession becomes because you flood the market with lots of mins. I love the free market! it's irrelevant, if you're not maxing your yield gimping your raw isk/hour regardless of what minerals cost on the market.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
334
|
Posted - 2012.07.31 21:16:00 -
[141] - Quote
Tyberius Franklin wrote: So now your complaint is that you can't have solo and max yield, in which case yes, they still did it right. There is no problem with that.
you don't even understand the topic of discussion. stop posting. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8843
|
Posted - 2012.07.31 21:17:00 -
[142] - Quote
Dave stark wrote:mining isn't fun to begin with Then why are you doing it with even one account? (Oh, and no, you don't need a second one.)
Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GÇö that is more fun, interesting, and better in and of itself.
It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:17:00 -
[143] - Quote
Dave stark wrote: it's irrelevant, if you're not maxing your yield gimping your raw isk/hour regardless of what minerals cost on the market.
Until you realize every single miner thinks exactly this way. Your individual greed is collectively screwing over your entire profession. |

Dave stark
Bombardier Inc
334
|
Posted - 2012.07.31 21:20:00 -
[144] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote: it's irrelevant, if you're not maxing your yield gimping your raw isk/hour regardless of what minerals cost on the market.
Until you realize every single miner thinks exactly this way. Your individual greed is collectively screwing over your entire profession.
i'm not arguing with you because you're wrong. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:21:00 -
[145] - Quote
Dave stark wrote:Suddenly Forums ForumKings wrote:Dave stark wrote: it's irrelevant, if you're not maxing your yield gimping your raw isk/hour regardless of what minerals cost on the market.
Until you realize every single miner thinks exactly this way. Your individual greed is collectively screwing over your entire profession. i'm not arguing with you because you're wrong.
excellent debate skills, considering running for the US Senate? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:22:00 -
[146] - Quote
Dave stark wrote:Tyberius Franklin wrote: So now your complaint is that you can't have solo and max yield, in which case yes, they still did it right. There is no problem with that.
you don't even understand the topic of discussion. stop posting. The topic is that you feel the hold is insufficient and that you should need outside assistance to fully utilize the capabilities of the ship. My statement is simplified but a direct response to the arguments you've been making. |

Tippia
Sunshine and Lollipops
8843
|
Posted - 2012.07.31 21:23:00 -
[147] - Quote
Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics.
The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Dave stark
Bombardier Inc
334
|
Posted - 2012.07.31 21:23:00 -
[148] - Quote
Tippia wrote:Dave stark wrote:mining isn't fun to begin with Then why are you doing it with even one account? (Oh, and no, you don't need a second one.) Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GÇö that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better.
there's a difference between fun and enjoyable. i find mining enjoyable but not fun.
it doesn't add an element of planning at all, like i said earlier it just makes me warp in and out 1 more time. that's just a waste of my time. it doesn't reward fleets for being disciplined and organised, it just pisses off haulers because they have more crap to do. you don't gain a single goddamn thing with this new system. if we got a bigger bonus on crystal multipliers etc i'd put up with it and say "well the crystal situation is **** but at least we're getting a bonus for putting up with this bollocks"
none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work, and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
334
|
Posted - 2012.07.31 21:24:00 -
[149] - Quote
Tippia wrote:Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics. The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning.
costs go down, mining does down, still takes as long to buy some thing. from a miners pov the value of minerals means nothing. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 21:25:00 -
[150] - Quote
Suddenly Forums ForumKings wrote: I feel obligated to point out that the more all miners overbuff their ship to get a "yield advantage" the less valuable the mining profession becomes because you flood the market with lots of mins. I love the free market!
They overbuff the Hulk so much because it has still to be viable over Macks despite both the drawbacks PLUS the crystal logistics.
If it only had the tank + cargo hold drawbacks then it could be buffed much less and would still be viable over Macks and this would help vs the minerals flood. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:26:00 -
[151] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics. The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning. costs go down, mining does down, still takes as long to buy some thing. from a miners pov the value of minerals means nothing.
In my experience it's cost goes down, miner profits drop, miners whine for another yield buff on the forums.
I find it kind of funny. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:26:00 -
[152] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:Suddenly Forums ForumKings wrote:Dave stark wrote: it's irrelevant, if you're not maxing your yield gimping your raw isk/hour regardless of what minerals cost on the market.
Until you realize every single miner thinks exactly this way. Your individual greed is collectively screwing over your entire profession. i'm not arguing with you because you're wrong. excellent debate skills, considering running for the US Senate?
that would mean moving to 'murikka. so, no. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:26:00 -
[153] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:mining isn't fun to begin with Then why are you doing it with even one account? (Oh, and no, you don't need a second one.) Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GÇö that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better. there's a difference between fun and enjoyable. i find mining enjoyable but not fun. it doesn't add an element of planning at all, like i said earlier it just makes me warp in and out 1 more time. that's just a waste of my time. it doesn't reward fleets for being disciplined and organised, it just pisses off haulers because they have more crap to do. you don't gain a single goddamn thing with this new system. if we got a bigger bonus on crystal multipliers etc i'd put up with it and say "well the crystal situation is **** but at least we're getting a bonus for putting up with this bollocks" none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work, and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Then use a mack which only needs 2/3 of the crystals, or better yet, a skiff |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:27:00 -
[154] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics. The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning. costs go down, mining does down, still takes as long to buy some thing. from a miners pov the value of minerals means nothing. In my experience it's cost goes down, miner profits drop, miners whine for another yield buff on the forums. I find it kind of funny.
guess i haven't been lurking the forums long enough to see that. when minerals were lower prices of things i were buying were proportionally lower so i haven't benefited from the price of minerals rising, to be honest. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:28:00 -
[155] - Quote
Tyberius Franklin wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:mining isn't fun to begin with Then why are you doing it with even one account? (Oh, and no, you don't need a second one.) Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GÇö that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better. there's a difference between fun and enjoyable. i find mining enjoyable but not fun. it doesn't add an element of planning at all, like i said earlier it just makes me warp in and out 1 more time. that's just a waste of my time. it doesn't reward fleets for being disciplined and organised, it just pisses off haulers because they have more crap to do. you don't gain a single goddamn thing with this new system. if we got a bigger bonus on crystal multipliers etc i'd put up with it and say "well the crystal situation is **** but at least we're getting a bonus for putting up with this bollocks" none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work, and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Then use a mack which only needs 2/3 of the crystals, or better yet, a skiff
and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:28:00 -
[156] - Quote
Dave stark wrote:Suddenly Forums ForumKings wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics. The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning. costs go down, mining does down, still takes as long to buy some thing. from a miners pov the value of minerals means nothing. In my experience it's cost goes down, miner profits drop, miners whine for another yield buff on the forums. I find it kind of funny. guess i haven't been lurking the forums long enough to see that. when minerals were lower prices of things i were buying were proportionally lower so i haven't benefited from the price of minerals rising, to be honest.
Try going to "features and ideas".
At least twice a week someone is posting an idea for either a yield buff or a "superhulk" that will make miners rich.
Here's today's one: https://forums.eveonline.com/default.aspx?g=posts&t=138865&find=unread |

Tippia
Sunshine and Lollipops
8843
|
Posted - 2012.07.31 21:29:00 -
[157] - Quote
Dave stark wrote:i find mining enjoyable but not fun. I find you weird if those two don't overlap for you.
Quote:it doesn't add an element of planning at all Well, good. Then there's no problem. You don't have to think about what to bring, so the lack of cargo doesn't particularly affect you. Meanwhile, for those who do plan, they reap the benefits of a more efficient op.
Quote:it doesn't reward fleets for being disciplined and organised GǪaside from letting those fleets that are disciplined and organised minimise the amount of work required and maximise the amount of ore pulled from the belt. If they're organised enough, the crystals become a complete non-issue.
Quote:none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work Like I said, it benefits the disciplined fleet. They'll feel that it's neither extra nor pointless work GÇö it's just yet another thing they can do to benefit the op.
Quote:and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Seeing as how you have to warp in and out of the belt anyway, no time is wasted.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:32:00 -
[158] - Quote
Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 21:33:00 -
[159] - Quote
Tippia wrote:Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GÇö that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better.
I wonder why you were crying so hard about the new inventory UI.
It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives you stuff to do while you are docked, reducing the supposed tedium. All of it fun interesting and better. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:33:00 -
[160] - Quote
Tippia wrote:I find you weird if those two don't overlap for you. Quote:it doesn't add an element of planning at all Well, good. Then there's no problem. You don't have to think about what to bring, so the lack of cargo doesn't particularly affect you. Meanwhile, for those who do plan, they reap the benefits of a more efficient op. Quote:it doesn't reward fleets for being disciplined and organised GǪaside from letting those fleets that are disciplined and organised minimise the amount of work required and maximise the amount of ore pulled from the belt. If they're organised enough, the crystals become a complete non-issue. Quote:none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work  Like I said, it benefits the disciplined fleet. They'll feel that it's neither extra nor pointless work GÇö it's just yet another thing they can do to benefit the op. Quote:and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Seeing as how you have to warp in and out of the belt anyway, no time is wasted.
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:34:00 -
[161] - Quote
Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant.
how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:35:00 -
[162] - Quote
Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.
|

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 21:35:00 -
[163] - Quote
Dave stark wrote: mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
I suppose they should make Amarr ship cargo holds 25m3. It creates new logistics fun too. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 21:36:00 -
[164] - Quote
Dave stark wrote: mining isn't fun to begin with,
I'm gonna go out on a limb here and say, if you aren't having fun doing something "in a game", then maybe you are doing it wrong. Maybe you should hire people to mine for you, people who actually enjoy it. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 21:37:00 -
[165] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.
I don't even need 7k missiles to do a L4 in a Drake. I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:37:00 -
[166] - Quote
Vaerah Vahrokha wrote:Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats. I don't even need 7k missiles to do a L4 in a Drake. I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads.
Tengus refire so fast that if the rat is >30km away you'll waste some volleys if you don't micro manage your missiles |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:38:00 -
[167] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.
and how many times do you have to warp back to the station to reload mid-mission? because looking at the subsystems a tengu should have np fitting 7k missiles in it's cargo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:40:00 -
[168] - Quote
Andoria Thara wrote:Dave stark wrote: mining isn't fun to begin with,
I'm gonna go out on a limb here and say, if you aren't having fun doing something "in a game", then maybe you are doing it wrong. Maybe you should hire people to mine for you, people who actually enjoy it.
somewhat quoted out of context but whatever. it's largely regarded as the most boring activity in eve. i enjoy mining but it still isn't fun. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8843
|
Posted - 2012.07.31 21:43:00 -
[169] - Quote
Vaerah Vahrokha wrote:I wonder why you were crying so hard about the new inventory UI. Because it makes playing the game harder and removes functionality.
Quote:It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives you stuff to do while you are docked, reducing the supposed tedium. Not really, no. It doesn't add any task managing GÇö it just makes the same tasks slower. It doesn't impose any menial tasks GÇö it just makes the same tasks slower. It doesn't force any kind of discipline. It doesn't give you anything to do while dock that you weren't doing already GÇö it just makes it slower.
Above all, it's a UI, not gameplay.
Dave stark wrote:perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know? You can do that without mining, you know. The basic point remains: if it's not fun, don't do it. Unless you enjoy doing boring things, the enjoyment you're getting is not from what you're doing but from something completely different and separate.
Quote:mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners? Ammo most certainly becomes an issue for mission runners if they try to run them for hours on end. Fortunately, they have this built-in requirement to go back to station and refit/rearm every now and then, which means that the additional ammo needs take no additional time. This holds true for miners as well, which is why it shouldn't add any work for them if they just thought about what they're doing a bitGǪ which will undoubtedly be a shock and confusing new experience.
Quote:they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is Not really, no. You just have to plan your work a bit better.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 21:49:00 -
[170] - Quote
Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote:Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats. I don't even need 7k missiles to do a L4 in a Drake. I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads. Tengus refire so fast that if the rat is >30km away you'll waste some volleys if you don't micro manage your missiles 
I do the same micro management on a Drake (and CNR, a guy gave me a CNR so I am not going to use a Tengu on my Caldari alt).
You don't magically slow down the killing by micromanaging missiles though. Actually you don't even have to micro manage transversal and optimal ranges like I have to do with my minmatar mission alts.
I don't need to have a caddy carry me an hauler with missiles either. Nor my Drake runs at 80 m/s inside a pocket (an Exhumer has to), it can actually fit an AB or MWD. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:50:00 -
[171] - Quote
Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here? |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:50:00 -
[172] - Quote
[quote=Tippia]Quote:It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives y Quote:they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is Not really, no. You just have to plan your work a bit better.
plan your work better all you want; your boss is still expecting you in at 9am on saturday. no, you're still not getting paid for it.
either way you look at this, more work no reward. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 21:51:00 -
[173] - Quote
Tyberius Franklin wrote:Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?
His imaginary superhulk.
Ungankable, infinite cargo hold, and a device that magically gets him high mineral prices despite flooding the market. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:52:00 -
[174] - Quote
Tyberius Franklin wrote:Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?
nope, covetor is 500m3 (perfectly acceptable!) and the hulk is 350m3.
sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay. if they'd have left the hulk's cargo bay there wouldn't really be an issue to discuss here.
however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 21:53:00 -
[175] - Quote
Suddenly Forums ForumKings wrote:Tyberius Franklin wrote:Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here? His imaginary superhulk. Ungankable, infinite cargo hold, and a device that magically gets him high mineral prices despite flooding the market.
lol, you crazy kids these days. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:54:00 -
[176] - Quote
Dave stark wrote:however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this. Quite possible. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
110
|
Posted - 2012.07.31 21:56:00 -
[177] - Quote
Dave stark wrote:
good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.
I must be a nobody, and not a miner
vOv |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 21:58:00 -
[178] - Quote
Tippia wrote:Not really, no. It doesn't add any task managing GÇö it just makes the same tasks slower. It doesn't impose any menial tasks GÇö it just makes the same tasks slower. It doesn't force any kind of discipline. It doesn't give you anything to do while dock that you weren't doing already GÇö it just makes it slower.
And this despite people telling you that you are wrong and they use their new Inventory UI just fine. Why? Because you feel not good using it, it's your subjective feeling.
So why should I feel less motivated to not feel good using the TERRIBLE inventory UI to swap crystals?
You hate using the UI, but I should love using your same UI.
Tippia wrote:]Ammo most certainly becomes an issue for mission runners if they try to run them for hours on end. Fortunately, they have this built-in requirement to go back to station and refit/rearm every now and then, which means that the additional ammo needs take no additional time. This holds true for miners as well, which is why it shouldn't add any work for them if they just thought about what they're doing a bitGǪ which will undoubtedly be a shock and confusing new experience.
I mission all day long in an arty Mael without ever needing to go to a station. An alt in fleet takes missions, I warp to the next pocket. Having to go back to take new missions is really the only thing that needs to dock for. The same can be done with an Amarr ship.
I really have to use AC glass cannon fits to need to use much more ammo. In that case it will last 3-4 missions. And guess what, I had *choices* both at fitting (a close to infinite amount of available fittings) and at deciding the game play.
Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
8843
|
Posted - 2012.07.31 21:58:00 -
[179] - Quote
Dave stark wrote:plan your work better all you want; your boss is still expecting you in at 9am on saturday. no, you're still not getting paid for it. GǪexcept that no extra work is required if you plan ahead. You still have to warp back to station to deliver the ore. Make use of the time in the belt to plan what you're going after next; make use of the pit-stop to bring what you need. End result: planning GåÆ no additional work, same reward.
Quote:sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay. It's not particularly strange. It's a fleet ship GÇö the support ships in the fleet are meant to carry the crystals. If you obstinately refuse to use it for its purpose and try to use it as a solo ship, then that's almost entirely your problem. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 21:59:00 -
[180] - Quote
malcovas Henderson wrote:Dave stark wrote:
good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.
I must be a nobody
Someone talked?  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jake Rivers
Senex Legio Get Off My Lawn
88
|
Posted - 2012.07.31 22:00:00 -
[181] - Quote
Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here? nope, covetor is 500m3 (perfectly acceptable!) and the hulk is 350m3. sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay. if they'd have left the hulk's cargo bay there wouldn't really be an issue to discuss here. however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this.
I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 22:01:00 -
[182] - Quote
Tippia wrote:Dave stark wrote:plan your work better all you want; your boss is still expecting you in at 9am on saturday. no, you're still not getting paid for it. GǪexcept that no extra work is required if you plan ahead. You still have to warp back to station to deliver the ore. Make use of the time in the belt to plan what you're going after next; make use of the pit-stop to bring what you need. End result: planning GåÆ no additional work, same reward. Quote:sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay. It's not particularly strange. It's a fleet ship GÇö the support ships in the fleet are meant to carry the crystals. If you obstinately refuse to use it for its purpose and try to use it as a solo ship, then that's almost entirely your problem.
it is strange; if they didn't want the hulk carrying more crystals why bother making the crystals take less space to begin with? seems odd to change all the numbers to not change anything? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 22:02:00 -
[183] - Quote
I'm enjoying having hardly any competition.
These changes are going to bring back all of those people who quit mining, those who quit playing all together due to permageddon, and invites new players to feel gankproof in highsec. The mineral market will be flooded, and mining will go from 40mil isk/hour to 20mil again. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:03:00 -
[184] - Quote
Vaerah Vahrokha wrote:Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Some times the hull is a big part of the choice (WTB HPL Drake). |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 22:03:00 -
[185] - Quote
Jake Rivers wrote: I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
So much effort... for that?? I mean, you can setup a new PI base with an expanded frigate, what's so absurd using an expensive ship to do the same? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 22:04:00 -
[186] - Quote
Andoria Thara wrote:I'm enjoying having hardly any competition.
These changes are going to bring back all of those people who quit mining, those who quit playing all together due to permageddon, and invites new players to feel gankproof in highsec. The mineral market will be flooded, and mining will go from 40mil isk/hour to 20mil again.
On the bright side, cheap ships!
25M ISK DRAKE HERE I COME! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:05:00 -
[187] - Quote
Vaerah Vahrokha wrote:Jake Rivers wrote: I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
So much effort... for that?? I mean, you can setup a new PI base with an expanded frigate, what's so absurd using an expensive ship to do the same? Asking because I genuinely don't know, which frig has a base 500m3 cargo hold? |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 22:06:00 -
[188] - Quote
Tyberius Franklin wrote:Vaerah Vahrokha wrote:Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Some times the hull is a big part of the choice (WTB HPL Drake).
As of now it's not a choice. The drawbacks plus the micromanagement make it quite stupid to use Hulks over Macks. Even if you both have fleet and defenders. Unless someone wants to use bots to overcome the micromanagement part that is, but that should not be part of balancing a ship. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 22:07:00 -
[189] - Quote
Tyberius Franklin wrote:Vaerah Vahrokha wrote:Jake Rivers wrote: I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
So much effort... for that?? I mean, you can setup a new PI base with an expanded frigate, what's so absurd using an expensive ship to do the same? Asking because I genuinely don't know, which frig has a base 500m3 cargo hold?
Expanded and rigged magnate. Used to be the most botted ship for indy missions, not sure if it's still able to go above 1km3. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 22:09:00 -
[190] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote:Jake Rivers wrote: I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
So much effort... for that?? I mean, you can setup a new PI base with an expanded frigate, what's so absurd using an expensive ship to do the same? Asking because I genuinely don't know, which frig has a base 500m3 cargo hold? Expanded and rigged magnate. Used to be the most botted ship for indy missions, not sure if it's still able to go above 1km3.
probe gets 1k m3 with rigs and expanders. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8843
|
Posted - 2012.07.31 22:12:00 -
[191] - Quote
Dave stark wrote:it is strange; if they didn't want the hulk carrying more crystals why bother making the crystals take less space to begin with? seems odd to change all the numbers to not change anything? Still not strange: so it can carry spares and/or afford some flexibility while still not having too much cargo space.
Tyberius Franklin wrote:Asking because I genuinely don't know, which frig has a base 500m3 cargo hold? Not base, but you can get a Magnate above that quite easily.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:13:00 -
[192] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote:Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Some times the hull is a big part of the choice (WTB HPL Drake). As of now it's not a choice. The drawbacks plus the micromanagement make it quite stupid to use Hulks over Macks. Even if you both have fleet and defenders. Unless someone wants to use bots to overcome the micromanagement part that is, but that should not be part of balancing a ship. The use of bots is unnecessary and arguing on that point is a flawed premise. The hulk is designed to have hauler support. Return trips must be made anyways and can be used to get additional crystals. The most minor levels of effort are needed and if that really necessitates botting then maybe there is some truth to the reasoning behind the vitrolic miner hate out there. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:14:00 -
[193] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote:Jake Rivers wrote: I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
So much effort... for that?? I mean, you can setup a new PI base with an expanded frigate, what's so absurd using an expensive ship to do the same? Asking because I genuinely don't know, which frig has a base 500m3 cargo hold? Expanded and rigged magnate. Used to be the most botted ship for indy missions, not sure if it's still able to go above 1km3. Misread, was thinking you said unexpanded for some reason |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 22:16:00 -
[194] - Quote
Tyberius Franklin wrote:The most minor levels of effort are needed and if that really necessitates botting then maybe there is some truth to the reasoning behind the vitrolic miner hate out there.
There's a bad apple in every bunch, I see nothing wrong with the changes, other than more competition. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 22:17:00 -
[195] - Quote
Tyberius Franklin wrote: The use of bots is unnecessary and arguing on that point is a flawed premise. The hulk is designed to have hauler support. Return trips must be made anyways and can be used to get additional crystals. The most minor levels of effort are needed and if that really necessitates botting then maybe there is some truth to the reasoning behind the vitrolic miner hate out there.
See, I am an auditor. I have met every kind of people, from top famous 3rd party collateral holders to RMTers. I learned to decouple judgement and opinions from what actually happens, whether I like it or not.
Botting happens. If something stupid and bottable is introduced then it will be botted, end of. The new "mechanic" is a prime candidate to that. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:24:00 -
[196] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote: The use of bots is unnecessary and arguing on that point is a flawed premise. The hulk is designed to have hauler support. Return trips must be made anyways and can be used to get additional crystals. The most minor levels of effort are needed and if that really necessitates botting then maybe there is some truth to the reasoning behind the vitrolic miner hate out there.
See, I am an auditor. I have met every kind of people, from top famous 3rd party collateral holders to RMTers. I learned to decouple judgement and opinions from what actually happens, whether I like it or not. Botting happens. If something stupid and bottable is introduced then it will be botted, end of. The new "mechanic" is a prime candidate to that. Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing. Additionally if one doesn't want to invest active participation in the task to that level there are other hulls to choose from that eliminate the issue. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 22:29:00 -
[197] - Quote
Tyberius Franklin wrote: Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing.
You really believe botters ever care to stop and think they have to do a conscious decision to violate the EULA? They just do it and that's it.
But hey don't take my word for it.
Let's wait say 2 weeks for the bots to adapt past the next patch and then we'll see.
I mean, they bot even now, before the menial tasks are introduced, imagine after. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
|
Posted - 2012.07.31 22:30:00 -
[198] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote: Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing.
You really believe botters ever care to stop and think they have to do a conscious decision to violate the EULA? They just do it and that's it. But hey don't take my word for it. Let's wait say 2 weeks for the bots to adapt past the next patch and then we'll see.
Yay for blue and grey morality.
Doesn't make you correct, however. Using bots is against the EULA. |

Rented
Hunter Heavy Industries
15
|
Posted - 2012.07.31 22:30:00 -
[199] - Quote
If you're unable to cope with the highest-yield fleet-oriented exhumer being able to utilize 'only' 5 crystal sets on its own, your planning skills are awful and your capacity for forethought is terribly lacking.
If you honestly manage to believe this is such a drawback as to reduce the effectiveness of the hulk to below that of its peer exhumers, then by all means feel free to use one of them instead.
Mostly I see this as giving miners who aren't morons the opportunity to execute good decisions and differentiate themselves from the incredibly shortsighted ones. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 22:34:00 -
[200] - Quote
Andoria Thara wrote:I'm enjoying having hardly any competition.
These changes are going to bring back all of those people who quit mining, those who quit playing all together due to permageddon, and invites new players to feel gankproof in highsec. The mineral market will be flooded, and mining will go from 40mil isk/hour to 20mil again.
1) It's not going to be the Hulks with all their drawbacks and requirement to screw you over (that is the topic of these last pages) but the other ships.
2) I don't believe for a single second that CFC / Goonswarm / Bat Contry will admit defeat. They'll just promise 50M per gank instead of 10M off their infinite trillions. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:35:00 -
[201] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote: Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing.
You really believe botters ever care to stop and think they have to do a conscious decision to violate the EULA? They just do it and that's it. But hey don't take my word for it. Let's wait say 2 weeks for the bots to adapt past the next patch and then we'll see. I mean, they bot even now, before the menial tasks are introduced, imagine after. If they don't care then it makes no difference how much the mechanic changes as they would be doing it anyways. It doesn't change the fact that what they are doing is against the EULA and carries consequences if caught. If more effort, in such minimal quantities, is considered by some to necessitate botting then I think those to be the players we can afford to lose. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.07.31 22:36:00 -
[202] - Quote
Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote:Tyberius Franklin wrote: Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing.
You really believe botters ever care to stop and think they have to do a conscious decision to violate the EULA? They just do it and that's it. But hey don't take my word for it. Let's wait say 2 weeks for the bots to adapt past the next patch and then we'll see. Yay for blue and grey morality. Doesn't make you correct, however. Using bots is against the EULA.
I don't need to be correct, it's not like they will come to ask you or me for permission or will have any moral obligation to you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 22:36:00 -
[203] - Quote
Rented wrote:If you're unable to cope with the highest-yield fleet-oriented exhumer being able to utilize 'only' 5 crystal sets on its own, your planning skills are awful and your capacity for forethought is terribly lacking.
If you honestly manage to believe this is such a drawback as to reduce the effectiveness of the hulk to below that of its peer exhumers, then by all means feel free to use one of them instead.
Mostly I see this as giving miners who aren't morons the opportunity to execute good decisions and differentiate themselves from the incredibly shortsighted ones.
considering based on the yield differences you're going to to need some thing like 6 or so miners before it's worth having a dedicated hauler over a set of mackinaws.
the size of the fleet shouldn't depend upon how useful a hulk is. if there is a fleet it should be better regardless of the size of the fleet. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:38:00 -
[204] - Quote
Vaerah Vahrokha wrote:Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote:Tyberius Franklin wrote: Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing.
You really believe botters ever care to stop and think they have to do a conscious decision to violate the EULA? They just do it and that's it. But hey don't take my word for it. Let's wait say 2 weeks for the bots to adapt past the next patch and then we'll see. Yay for blue and grey morality. Doesn't make you correct, however. Using bots is against the EULA. I don't need to be correct, it's not like they will come to ask you or me for permission or will have any moral obligation to you. Good thing their morality and opinions are irrelevant in regard to enforcement of the EULA. |

Anvil44
Independent Traders and Builders MPA
103
|
Posted - 2012.07.31 23:34:00 -
[205] - Quote
Whoa, way too many people aren't getting these changes. First, stop thinking of the Hulk as the top dog. Start thinking of the Skiff as the top dog. Or the Mackinaw as the top dog. Or maybe the Hulk as still the top dog. Prioritize what you want when mining: Are you there on your own or with a small fleet that is not supported by an Orca or haulers? Then go with Macks. Are you in a dangerous area? Lots of ganks around where you are? Or strong rats? Use a Skiff. Have a good fleet with various roles being filled? Then use Hulks.
I have done mining in high sec, both solo and fleet ops which means that for solo mining, I can't even start to thank CCP enough for the Mack. Even if it gets a somewhat less than a Hulk, I will save time by not having to shuttle back and forth so often or to risk jet can mining. When doing fleet ops, I remember being bored as hell when I was a hauler since I spent a lot of time waiting. Running crystals back and forth would've at least kept me occupied and feeling a bit more useful.
Having done mining in unknown space (WH space for all you high-sec players), I could've definitely have used a Skiff a few times as my sloppiness cost me a few barges and a Hulk too I think(been a long time since I was ganked so I don't remember for sure). These new designs fulfill roles. Just remember that if you can't get everything with the Hulk, it is because CCP screwed the pooch when they first created the barges and exhumers and this is the long awaited and well-done balance that is needed. For those that cry for carrying so damn many crystals, I can only assume it is because you are mining 24/7. I have worked asteroid fields with ALL the ore types and in a couple of hours have only needed 2 or 3 sets of crystals. When we plan out our mining a bit, there is a balance of who mines what so we don't all do one ore type, thereby needing to swap crystals so often.
If you are in high-sec space, you are only mining maybe 3 or 4 ore types and if you are in a fleet, the same principal applies. Try to compliment each others work. I seriously am floored at the nit-picking and crying going on about these changes. Come on people, suck it up and adapt. You can do this, really with little effort. Bring on the changes. I may not like you or your point of view but you have a right to voice it. |

Vaerah Vahrokha
Vahrokh Consulting
1773
|
Posted - 2012.08.01 00:05:00 -
[206] - Quote
Anvil44 wrote: If you are in high-sec space, you are only mining maybe 3 or 4 ore types and if you are in a fleet, the same principal applies. Try to compliment each others work. I seriously am floored at the nit-picking and crying going on about these changes. Come on people, suck it up and adapt. You can do this, really with little effort. Bring on the changes.
You don't fix what is not broken. Crystals gymnics was something nobody asked changes for. Maximum configurability of ship's available space was a call to pilot's preference. That's freedom. Freedom does not need to be "fixed", expecially in EvE. If we wanted freedom to be "fixed", we'd play WoW.
Edit:
Other example of freedom.
If I want to configure i.e. an Hurricane I can fit for armor tank, shield tank, buffer tank, instacane, AC fit, artillery fit, WEB + point fit. I can even fit it to mine gas or (not really needed any more) tractor and salvage wrecks.
If tomorrow some hooligan decides to WoW-ize it so that an Hurricane will only be able to hold 100 ammo and exclusively armor tank and use ACs, then I'll do the same fuss in there as I am doing today in here, despite I could just use a Cyclone instead. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
264
|
Posted - 2012.08.01 00:40:00 -
[207] - Quote
Vaerah Vahrokha wrote:Anvil44 wrote: If you are in high-sec space, you are only mining maybe 3 or 4 ore types and if you are in a fleet, the same principal applies. Try to compliment each others work. I seriously am floored at the nit-picking and crying going on about these changes. Come on people, suck it up and adapt. You can do this, really with little effort. Bring on the changes.
You don't fix what is not broken. Crystals gymnics was something nobody asked changes for. Maximum configurability of ship's available space was a call to pilot's preference. That's freedom. Freedom does not need to be "fixed", especially in EvE. If we wanted freedom to be "fixed", we'd play WoW. Apparently freedom does need fixed from time to time. Adding fuel bays in certain ships comes to mind.
Vaerah Vahrokha wrote: Edit:
Other example of freedom.
If I want to configure i.e. an Hurricane I can fit for armor tank, shield tank, buffer tank, instacane, AC fit, artillery fit, WEB + point fit. I can even fit it to mine gas or (not really needed any more) tractor and salvage wrecks.
If tomorrow some hooligan decides to WoW-ize it so that an Hurricane will only be able to hold 100 ammo and exclusively armor tank and use ACs, then I'll do the same fuss in there as I am doing today in here, despite I could just use a Cyclone instead.
We've always had limitations. And no, those limitations don't force you into a role, but they do require sacrifices at times including moving away from a particular hull. I can shield tank a harbinger but I'd probably be better off in a drake. And no matter how hard I try that magepulse raven won't seem manifest for me. It's the same here. Also there is the fact that it's seemingly intended that the hulk be nerfed in some capacities. You have a clear best and that is being eliminated. Who knows, maybe there will be some give in the next revision, but IMHO is shouldn't be much as it risks placing the hulk right back on it's pedestal. |

Tippia
Sunshine and Lollipops
8846
|
Posted - 2012.08.01 00:40:00 -
[208] - Quote
Vaerah Vahrokha wrote:You don't fix what is not broken. GǪwhich is why they're fixing barges and exhumers: because they're broken. They are a linear progression towards one ship to rule them all. This is bad game design and it's being fixed to be a two-tier selection between three different roles (and one tier is not necessarily better than the other GÇö there are still benefits to the lower tier).
The Hulk is being fixed so it is no longer the ultimate solo mining ship, because that role is now meant for the Mack. This fix includes add in dependencies that make it suboptimal to try to do everything on your own GÇö dependencies that are very easily worked around if there are more people available to share the load or to perform logistics tasks.
You are still free to equip the Hulk for purpose you want to use it, but it will now perform best if that purpose aligns with its role as a fleet mining ship. This is exactly how every other ship in the game works. It will have gaps in its abilities, just like any other ship, and just like those, the gaps can (and are intended to) be filled with complementary ships that are fit for other purposes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1774
|
Posted - 2012.08.01 00:55:00 -
[209] - Quote
Tippia wrote: The Hulk is being fixed so it is no longer the ultimate solo mining ship, because that role is now meant for the Mack. This fix includes add in dependencies that make it suboptimal to try to do everything on your own GÇö dependencies that are very easily worked around if there are more people available to share the load or to perform logistics tasks.
- Most fragile, requires defense / fleet - Smallest cargo, requires fleet
Those were plenty drawbacks enough.
Waste 1 more account just to play waiter + dead time due to more cystal breaks => profitability / accounts drops to Mackinaw levels and Mackinaw does not have any drawback to begin with. That's your fantastic balance at work.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Suddenly Forums ForumKings
Republic University Minmatar Republic
101
|
Posted - 2012.08.01 00:56:00 -
[210] - Quote
Vaerah Vahrokha wrote:Tippia wrote: The Hulk is being fixed so it is no longer the ultimate solo mining ship, because that role is now meant for the Mack. This fix includes add in dependencies that make it suboptimal to try to do everything on your own GÇö dependencies that are very easily worked around if there are more people available to share the load or to perform logistics tasks.
- Most fragile, requires defense / fleet - Smallest cargo, requires fleet Those were plenty drawbacks enough. Waste 1 more account just to play waiter + dead time due to more cystal breaks => profitability / accounts drops to Mackinaw levels and Mackinaw does not have any drawback to begin with. That's your fantastic balance at work.
Why can't you use a Mack or Skiff when solo? |

Mechael
Ouroboros Executor Collective
200
|
Posted - 2012.08.01 01:00:00 -
[211] - Quote
Dave stark wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem. even worse on multi-corp ops.
Consolidation is a good thing.
As is getting out of the noob corp once you know how to play. Whether or not you win the game matters not. -áIt's if you bought it. |

Mechael
Ouroboros Executor Collective
200
|
Posted - 2012.08.01 01:03:00 -
[212] - Quote
Vaerah Vahrokha wrote:Tippia wrote: The Hulk is being fixed so it is no longer the ultimate solo mining ship, because that role is now meant for the Mack. This fix includes add in dependencies that make it suboptimal to try to do everything on your own GÇö dependencies that are very easily worked around if there are more people available to share the load or to perform logistics tasks.
- Most fragile, requires defense / fleet - Smallest cargo, requires fleet Those were plenty drawbacks enough. Waste 1 more account just to play waiter + dead time due to more cystal breaks => profitability / accounts drops to Mackinaw levels and Mackinaw does not have any drawback to begin with. That's your fantastic balance at work.
Sounds like a good thing to me. One step closer to fixing the alt problem. Whether or not you win the game matters not. -áIt's if you bought it. |

Tippia
Sunshine and Lollipops
8846
|
Posted - 2012.08.01 01:08:00 -
[213] - Quote
Vaerah Vahrokha wrote:- Most fragile, requires defense / fleet - Smallest cargo, requires fleet
Those were plenty drawbacks enough. GǪbut that second drawback means that the inability to carry every crystal under the moon is moot GÇö you get more than enough space to carry what you need.
Quote:Waste 1 more account just to play waiter + dead time due to more cystal breaks GǪneither of which is necessary if you plan it properly. Use complementary loadouts and/or have one of the haulers or defenders in the group act as waiter. Unless you pay absolutely no attention to what you're doing, the crystal breaks should be the same as they are now. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1774
|
Posted - 2012.08.01 01:09:00 -
[214] - Quote
Mechael wrote:Vaerah Vahrokha wrote: Waste 1 more account just to play waiter + dead time due to more cystal breaks => profitability / accounts drops to Mackinaw levels and Mackinaw does not have any drawback to begin with. That's your fantastic balance at work.
Sounds like a good thing to me. One step closer to fixing the alt problem.
...by adding a new alt to carry the stuff? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
264
|
Posted - 2012.08.01 01:13:00 -
[215] - Quote
Vaerah Vahrokha wrote:Mechael wrote:Vaerah Vahrokha wrote: Waste 1 more account just to play waiter + dead time due to more cystal breaks => profitability / accounts drops to Mackinaw levels and Mackinaw does not have any drawback to begin with. That's your fantastic balance at work.
Sounds like a good thing to me. One step closer to fixing the alt problem. ...by adding a new alt to carry the stuff? Or, if it's that big an issue, a mack. |

Anvil44
Independent Traders and Builders MPA
103
|
Posted - 2012.08.01 01:22:00 -
[216] - Quote
Vaerah Vahrokha wrote:
You don't fix what is not broken. Crystals gymnics was something nobody asked changes for. Maximum configurability of ship's available space was a call to pilot's preference. That's freedom. Freedom does not need to be "fixed", expecially in EvE. If we wanted freedom to be "fixed", we'd play WoW.
Edit:
Other example of freedom.
If I want to configure i.e. an Hurricane I can fit for armor tank, shield tank, buffer tank, instacane, AC fit, artillery fit, WEB + point fit. I can even fit it to mine gas or (not really needed any more) tractor and salvage wrecks.
If tomorrow some hooligan decides to WoW-ize it so that an Hurricane will only be able to hold 100 ammo and exclusively armor tank and use ACs, then I'll do the same fuss in there as I am doing today in here, despite I could just use a Cyclone instead.
Sadly, you can't really compare combat ships with mining ships, that's comparing apples to oranges, but to stay in context, I will give it the ol' college try. First off, our freedom has not been taken away. I am free to mine with large ore hold capacity, a tanky ship or a max yield ship. Saying we can't do all in one ship virtually equates to taking away choice as then everyone would use the same ship and we would have one mining ship, one PvE ship, one PvP ship, one freighter, one indy...you get the idea. Diversity can equal freedom but ONLY if there is a real reason for diversity. In other words, trade offs. The trade off for using a Skiff is that I can't hold as much as a Mack and can't vacuum as many rocks/ice as a Hulk. Secondly, if we look at your comparison of combat ship holding ammo vs mining ship holding crystals, then the only reasonable and useful way to compare them is the amount of time you can get out of a hold full of 'ammo'. I have no doubt that a mining ship can use it's 'ammo' for a much longer time than virtually any combat ship. So I think the mining ships cargo hold will be adequate to the task at hand. Especially if you are going to compare it to a typical combat ship.
I may not like you or your point of view but you have a right to voice it. |

Goremageddon Box
Guerrilla Flotilla
363
|
Posted - 2012.08.01 01:25:00 -
[217] - Quote
people mine?
O.o... |

AdmiralJohn
Dreddit Test Alliance Please Ignore
36
|
Posted - 2012.08.01 04:17:00 -
[218] - Quote
ITT: Tippia spewing common sense over everyone and everything, while two buttmad miners complain that they will have to make choices and maybe even have to play with others in a game that is about making choices and playing with others. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
102
|
Posted - 2012.08.01 04:18:00 -
[219] - Quote
AdmiralJohn wrote:ITT: Tippia spewing common sense over everyone and everything, while two buttmad miners complain that they will have to make choices and maybe even have to play with others in a game that is about making choices and playing with others.
I think the OP wants to have a ship that is the best yield, tank, and hauler. That is a dumb idea and won't happen, and he knows it. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 06:24:00 -
[220] - Quote
AdmiralJohn wrote:ITT: Tippia spewing common sense over everyone and everything, while two buttmad miners complain that they will have to make choices and maybe even have to play with others in a game that is about making choices and playing with others.
except the current situation with crystals already involved choice and the new system doesn't and is just pure bad. i know you guys don't mine much since you have tech but that's no excuse for ignorance. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
20
|
Posted - 2012.08.01 07:41:00 -
[221] - Quote
Suddenly Forums ForumKings wrote: I think the OP wants to have a ship that is the best yield, tank, and hauler. That is a dumb idea and won't happen, and he knows it.
Thanks for telling me what I wanted. But you got it wrong. I just wanted to make sure that somebody at CCP responded to at least one of these threads, so that we could tell that they were aware of the issue. I didn't want the Test Forum Feedback threads to go ignored, like they were with the Unified Inventory roll-out.
And a developer did respond. And things are going to change on Sisi sometime today. And that's really all I cared about.
All the crap that's gone on since then has been mildly -- very mildly -- entertaining, perhaps. But it's all pointless. It's all just speculation, since nobody's seen what the test server will bring today. Obviously, there will be changes, and in all likelihood these changes will allow the Hulk to carry a larger number of crystals into the belts.
And then the entire argument can start all over again. I can't say that I will bother to keep track of it next time. As I said back in the original post, I don't particularly need to like these changes, or agree with how CCP responds to the issue. But I do appreciate knowing that they are aware of it.
|
|

CCP Goliath
C C P C C P Alliance
721

|
Posted - 2012.08.01 10:58:00 -
[222] - Quote
Roll Sizzle Beef wrote:CCP Goliath wrote: The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting
And every page afterward: theorycrafting.
Real! I must say I rubbed my eyes a bit this morning when I saw this had somehow gotten to 12 pages with zero information. Nothing like theorycrafting on baseless speculation! 
Changes will be up on Sisi in the next 2 hours. CCP Goliath | QA Director | @CCP_Goliath |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1675
|
Posted - 2012.08.01 11:02:00 -
[223] - Quote
CCP Goliath wrote:Changes will be up on Sisi in the next 2 hours.
They won't test them, because it's hard to whip people up into a hysterical rage when they are armed with the facts.
Day 0 advice for new players: Day 0 Advice for New Players |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 11:05:00 -
[224] - Quote
Mara Rinn wrote:CCP Goliath wrote:Changes will be up on Sisi in the next 2 hours. They won't test them, because it's hard to whip people up into a hysterical rage when they are armed with the facts.
and the fact that the sisi mirror is that old half of my skills are missing to test it thoroughly. then again you don't have to sit there for 6 hours mining to know how many crystals you can put in a cargo hold. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Upde
Upde Harris Industries
7
|
Posted - 2012.08.01 11:17:00 -
[225] - Quote
As a self sufficient industrialist who mines, builds and marketeers I don't see what the issue is ??
YOu can't expect the Hulk to be a one man roid melting machine without it needing any kind of support..... anyone who wants this is mental. The Orca was designed specifically to support mining ops, it has corp hangars which can be be configured for fleet use. So if you want to stay out in the field longer it means you need to have an orca there to resupply you as needed.
If you are solo mining then I don't see the problem either. You are going to have to haul back to the station everytime your ore bay is full. So when you want to swap roid type simply refit when you are docked in the station.
A lot of these posts read like people are asking for everything on 1 ship. EvE is about team work. Team work is rewarded, solo work is possible but for the love of jebus don't expect it to be as rewarding as working in a team. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 11:21:00 -
[226] - Quote
Upde wrote: A lot of these posts read like people are asking for everything on 1 ship.
no we aren't. we're asking for the exact opposite. we've already got everything on one ship; the mackinaw. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Upde
Upde Harris Industries
7
|
Posted - 2012.08.01 11:39:00 -
[227] - Quote
Dave stark wrote:Mara Rinn wrote:CCP Goliath wrote:Changes will be up on Sisi in the next 2 hours. They won't test them, because it's hard to whip people up into a hysterical rage when they are armed with the facts. and the fact that the sisi mirror is that old half of my skills are missing to test it thoroughly. then again you don't have to sit there for 6 hours mining to know how many crystals you can put in a cargo hold.
if you are on a 6 hour op solo in a hulk you would have to make multiple pit stops to drop off ore. If you are out in the filed for 6 hours with no return it means you are likely in a fleet op with Orca support and dedicated haulers, therefore I still call shenanigans on needing to carry more than 6 crystals at any given point.
Solo miner = multiple pit stops fro drop off, therefore easy enough to change up crystals when docked Fleet miner = get your Mining support vessel to haul your consumables.
So again I really don't see any issue here. Moreover I don't even think anything needs to be bartered to get more cargo space specifically to alleviate this problem because there actually isn't a problem. |

Scrapyard Bob
EVE University Ivy League
1106
|
Posted - 2012.08.01 11:50:00 -
[228] - Quote
Upde wrote:As a self sufficient industrialist who mines, builds and marketeers I don't see what the issue is ??
YOu can't expect the Hulk to be a one man roid melting machine without it needing any kind of support..... anyone who wants this is mental. The Orca was designed specifically to support mining ops, it has corp hangars which can be be configured for fleet use. So if you want to stay out in the field longer it means you need to have an orca there to resupply you as needed.
If you are solo mining then I don't see the problem either. You are going to have to haul back to the station everytime your ore bay is full. So when you want to swap roid type simply refit when you are docked in the station.
A lot of these posts read like people are asking for everything on 1 ship. EvE is about team work. Team work is rewarded, solo work is possible but for the love of jebus don't expect it to be as rewarding as working in a team.
Which is all well and good, until the Orca is 10-30km away from the mining vessels, pulling jettisoned ore cans with it's bonused tractor beam range and the pilots manage to break a crystal or need to swap to an ore type for which they are down to their last 3.
One issue is simply that: used crystals consume the same amount of cargo space as brand new crystals
The other is that miners need to carry multiple crystal types, usually 3-6 different types in order to be effective, because T2 strips perform worse then T1 strips if you don't have the right crystal loaded.
The hulk already needs a support fleet due to the size of its ore bay. Requiring them to also need support to lug around crystals, spare mining drones and what-not is just pointless tedium.
With the old 8k m3 cargo bay, I could change systems without having to stuff my hulk into my orca or arrange from someone else to move all my crystals, spare drones, and a shuttle hull. Which added up to about 4-5k m3 of space. With the new cargo bay, you now have to make multiple trips to move 2 systems over - or own an Orca, or contract someone to move your stuff. Nor is there cargo room available now to carry a set of T1 strips, for times when you need to fall back because you've run out of T2 crystals or you don't have the right T1/T2 crystals.
(And I still think the Orcas / Rorquals / T1 industrials are going to need cargo space increased or ore bays increased to be competitive with the large ore bays on the Mack/Skiff variants. The new ore bays on the exhumers/barges make the 50k m3 ore bay on the Orca look quaint and outdated. Even the 250k m3 Rorqual ore bay needs a boost to 400-500k m3.) |

Dave stark
Bombardier Inc
338
|
Posted - 2012.08.01 11:53:00 -
[229] - Quote
Scrapyard Bob wrote: (And I still think the Orcas / Rorquals / T1 industrials are going to need cargo space increased or ore bays increased to be competitive with the large ore bays on the Mack/Skiff variants. The new ore bays on the exhumers/barges make the 50k m3 ore bay on the Orca look quaint and outdated. Even the 250k m3 Rorqual ore bay needs a boost to 400-500k m3.)
the orca can hold some where near 180k-200k of ore (cba to open pyfa and get the exact number), which is a substantial amount.
just because the orca has an ore bay doesn't mean it's limited to it's ore bay, unlike the new mining ships. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8850
|
Posted - 2012.08.01 12:03:00 -
[230] - Quote
Scrapyard Bob wrote:Which is all well and good, until the Orca is 10-30km away from the mining vessels, pulling jettisoned ore cans with it's bonused tractor beam range and the pilots manage to break a crystal or need to swap to an ore type for which they are down to their last 3. GǪand that just comes down to planning and forethought: make sure you have enough fresh crystals for what you're mining and what you're going after next. If one is getting close to breaking, ask for a refill.
Quote:The hulk already needs a support fleet due to the size of its ore bay. Requiring them to also need support to lug around crystals, spare mining drones and what-not is just pointless tedium. Rather seems like the other way around: since the Hulk already requires a fleet to operate properly, it already has someone else to carry those additional crystals along. The only GÇ£problemGÇ¥ (and I'm being very generous here) is to figure out a way to get the crystals transported over to the Hulk before they are needed. Again, planning and forethought takes care of that.
Quote:With the new cargo bay, you now have to make multiple trips to move 2 systems over - or own an Orca, or contract someone to move your stuff. Preferably the latter, and this is entirely intentional since it specifically being made awful for solo work so that another ship can fill that role. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Upde
Upde Harris Industries
7
|
Posted - 2012.08.01 12:15:00 -
[231] - Quote
Scrapyard Bob wrote:Upde wrote:As a self sufficient industrialist who mines, builds and marketeers I don't see what the issue is ??
YOu can't expect the Hulk to be a one man roid melting machine without it needing any kind of support..... anyone who wants this is mental. The Orca was designed specifically to support mining ops, it has corp hangars which can be be configured for fleet use. So if you want to stay out in the field longer it means you need to have an orca there to resupply you as needed.
If you are solo mining then I don't see the problem either. You are going to have to haul back to the station everytime your ore bay is full. So when you want to swap roid type simply refit when you are docked in the station.
A lot of these posts read like people are asking for everything on 1 ship. EvE is about team work. Team work is rewarded, solo work is possible but for the love of jebus don't expect it to be as rewarding as working in a team. Which is all well and good, until the Orca is 10-30km away from the mining vessels, pulling jettisoned ore cans with it's bonused tractor beam range and the pilots manage to break a crystal or need to swap to an ore type for which they are down to their last 3. One issue is simply that: used crystals consume the same amount of cargo space as brand new crystals The other is that miners need to carry multiple crystal types, usually 3-6 different types in order to be effective, because T2 strips perform worse then T1 strips if you don't have the right crystal loaded. The hulk already needs a support fleet due to the size of its ore bay. Requiring them to also need support to lug around crystals, spare mining drones and what-not is just pointless tedium. With the old 8k m3 cargo bay, I could change systems without having to stuff my hulk into my orca or arrange from someone else to move all my crystals, spare drones, and a shuttle hull. Which added up to about 4-5k m3 of space. With the new cargo bay, you now have to make multiple trips to move 2 systems over - or own an Orca, or contract someone to move your stuff. Nor is there cargo room available now to carry a set of T1 strips, for times when you need to fall back because you've run out of T2 crystals or you don't have the right T1/T2 crystals. (And I still think the Orcas / Rorquals / T1 industrials are going to need cargo space increased or ore bays increased to be competitive with the large ore bays on the Mack/Skiff variants. The new ore bays on the exhumers/barges make the 50k m3 ore bay on the Orca look quaint and outdated. Even the 250k m3 Rorqual ore bay needs a boost to 400-500k m3.)
If the orca pilot has the crystals and you are out of range, then at best you lose a few minutes of mining time if the orca is out of max range of the strip miners on your hulk. This whole thread seems to be a conversation about people being annoyed at maybe being inconvenienced at best by a few minutes.
To be honest if you are being a vigilant miner you are very rarely standing still at 0m/s anyway, unless of course you are running a decent tank and know you can take a couple of alpha strikes to the face while you align and warp so I am still finding it really hard to see why so many people are throwing their arms up in the air ?
I run a small squad consisting of 3 Hulks + 1 Orca, and for the whole time I have been doing that the hulks have never had crystals in their bays. The orca holds the crystals in the corp bay. Yes there have been times where the hulks who were always running aligned to a warp point drifted out of range but at best it took a couple of minutes to get the Orca back to where it needed to be in range for crytsal reload. Milage on this varies of course and for larger ops where the Orca is supporting multiple ships it might be more difficuly, but its not to the point where it needs to be fixed by devs making changes ? |

Andoria Thara
Fallen Avatars
94
|
Posted - 2012.08.01 13:19:00 -
[232] - Quote
Upde wrote:Milage on this varies of course and for larger ops where the Orca is supporting multiple ships it might be more difficuly, but its not to the point where it needs to be fixed by devs making changes ?
Sadly, the squeaky wheel usually gets most of the grease. We've already seen CCP change the stats of the barges on SiSi multiple times over the past few days, knee jerk reactions. |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 13:33:00 -
[233] - Quote
CCP Goliath wrote:Roll Sizzle Beef wrote:CCP Goliath wrote: The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting
And every page afterward: theorycrafting. Real! I must say I rubbed my eyes a bit this morning when I saw this had somehow gotten to 12 pages with zero information. Nothing like theorycrafting on baseless speculation!  Changes will be up on Sisi in the next 2 hours.
How much longer must I wait!
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Anvil44
Independent Traders and Builders MPA
104
|
Posted - 2012.08.01 13:41:00 -
[234] - Quote
CCP Goliath wrote:Roll Sizzle Beef wrote:CCP Goliath wrote: The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting
And every page afterward: theorycrafting. Real! I must say I rubbed my eyes a bit this morning when I saw this had somehow gotten to 12 pages with zero information. Nothing like theorycrafting on baseless speculation!  Changes will be up on Sisi in the next 2 hours. Zero Information = Best Information. I can make any data and make it work out any way I want. Don't confuse me and my arguments/complaints with facts!
Also, if someone does get on Sisi to post the latest updates, would be appreciated. I would like to know if there are changes to cargo or crystals. Curiosity won't kill me, but it'll be close.
I may not like you or your point of view but you have a right to voice it. |

Skippermonkey
Tactical Knightmare
1217
|
Posted - 2012.08.01 13:45:00 -
[235] - Quote
Why arent Mining Crystals the same size as laser crystals? My homeboys tried to warn me But that butt you got makes me so horny |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 13:46:00 -
[236] - Quote
New patch downloading. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2091
|
Posted - 2012.08.01 13:47:00 -
[237] - Quote
Dave stark wrote:good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.
How about ex-miners? If I were to train Exhumers 5, I'd be a perfect Hulk pilot, and I own a near-perfect boosting Orca pilot. I could drop corp and jump into a hulk today, if I felt so inclined. I don't, because it bores me and I don't have the large blocks of free time that I had when I *was* mining.
I think the changes are great. The mining ships *needed* variation, instead of the bad/decent/best tier structure they had before. The new setup provides choices for miners, instead of a simple progressing through levels until you get to the best.
When your greatest quibble is that you can't fit enough crystals to sit next to a rock and mine nonstop without resupply in the ship that CCP said was intended for fleet ops, I have to say it's really hard to have sympathy for you. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2091
|
Posted - 2012.08.01 13:48:00 -
[238] - Quote
Dave stark wrote:and the fact that the sisi mirror is that old half of my skills are missing to test it thoroughly. then again you don't have to sit there for 6 hours mining to know how many crystals you can put in a cargo hold.
Get specs.
Do math.
Testing is nice, but in the case of mining, accurate numbers can be had without actually flying the ship. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 13:50:00 -
[239] - Quote
SISI is up!
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 13:52:00 -
[240] - Quote
And ZERO change to crystal size/cargohold. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Roll Sizzle Beef
Space Mutiny
742
|
Posted - 2012.08.01 13:59:00 -
[241] - Quote
Jake Rivers wrote:And ZERO change to crystal size/cargohold. And there is our answer. Use industrials more. |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:03:00 -
[242] - Quote
CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently
I checked and I feel no different, as I see no difference.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Rengerel en Distel
Amarr Science and Industry
251
|
Posted - 2012.08.01 14:07:00 -
[243] - Quote
Jake Rivers wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently I checked and I feel no different, as I see no difference. CCP troll best troll.
|

Dave stark
Bombardier Inc
340
|
Posted - 2012.08.01 14:07:00 -
[244] - Quote
Jake Rivers wrote:And ZERO change to crystal size/cargohold.
what about yield modifiers on crystals/hulk?
edit: nope, no changes. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
340
|
Posted - 2012.08.01 14:12:00 -
[245] - Quote
Rengerel en Distel wrote:Jake Rivers wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently I checked and I feel no different, as I see no difference. CCP troll best troll.
so it would seem. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Andoria Thara
Fallen Avatars
94
|
Posted - 2012.08.01 14:16:00 -
[246] - Quote
that's hilarious |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:17:00 -
[247] - Quote
Actually the crystals have been busted since they changed the size. The bonus shows up when you check the info on the lasers while in fleet with boosts running, but actually results of ore going into the cargohold is what you would get with no crystal in the lasers.
Tested and still like this this morning. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |
|

CCP Goliath
C C P C C P Alliance
727

|
Posted - 2012.08.01 14:31:00 -
[248] - Quote
Welp. Let me check our static to make sure the changes were integrated 
Jake Rivers - did you bug report this issue? CCP Goliath | QA Director | @CCP_Goliath |
|

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:37:00 -
[249] - Quote
Yeah I did a bug report.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Shameless Avenger
Can Preachers of Kador
365
|
Posted - 2012.08.01 14:37:00 -
[250] - Quote
Dave stark wrote:Rengerel en Distel wrote:Jake Rivers wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently I checked and I feel no different, as I see no difference. CCP troll best troll. so it would seem. lol "This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" |

Salpun
Paramount Commerce
365
|
Posted - 2012.08.01 14:39:00 -
[251] - Quote
Jake Rivers wrote:Yeah I did a bug report.
Number? |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:39:00 -
[252] - Quote
I didn't report the bug a few days ago when I first encountered it as I assumed all those theory crafters posting all those new stats for the mining barges were actually testing out the new ships and fits (and thus would of encountered the bug and reported it), and not just plugging numbers into a spreadsheet. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:40:00 -
[253] - Quote
Salpun wrote:Jake Rivers wrote:Yeah I did a bug report.
Number?
And you are?
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Salpun
Paramount Commerce
365
|
Posted - 2012.08.01 14:43:00 -
[254] - Quote
Jake Rivers wrote:Salpun wrote:Jake Rivers wrote:Yeah I did a bug report.
Number? And you are? If you post the number the devs can defect it them selves without searching thru the BR data base. If you do not push BR they do not get proccessed as fast.
Sisi bug report warrier checking in. |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:45:00 -
[255] - Quote
Your petition has been submitted, the petition tracking id is 2954090.
If it helps, sure, not sure if I did the bug report right though. I have never encountered an obvious bug before. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:46:00 -
[256] - Quote
But really, just log into sisi, fit a hulk with t2 laser and a t2 crystal, mine a rock that matchs the crystal for one cycle and compare the results with the laser info. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Salpun
Paramount Commerce
365
|
Posted - 2012.08.01 14:47:00 -
[257] - Quote
Jake Rivers wrote:Your petition has been submitted, the petition tracking id is 2954090.
If it helps, sure, not sure if I did the bug report right though. I have never encountered an obvious bug before. If you are on Sisi I will walk you thru it. First step is hit F12 and open the in game bug reporting tool. You did a petition not a bug report. |

Upde
Upde Harris Industries
8
|
Posted - 2012.08.01 14:53:00 -
[258] - Quote
Andoria Thara wrote:Upde wrote:Milage on this varies of course and for larger ops where the Orca is supporting multiple ships it might be more difficuly, but its not to the point where it needs to be fixed by devs making changes ? Sadly, the squeaky wheel usually gets most of the grease. We've already seen CCP change the stats of the barges on SiSi multiple times over the past few days, knee jerk reactions.
were any fo these changes actually made based on imperical data provided by people testing the new barge set ups on SiSi or was it all based on theorycraft tears from the forums ?
If its the later then CCP are failing. In all honesty I didn;t think there was much wrong with the barges as they are now, what was wrong was the ability of so many people to fail fit and then wonder why they got alpha'd back to the stoneage.
The pricniple for hulk / barge fitting is exactly the same as any other ship. you fir for Tank or you Fit for Gank i.e in this case fir for yield (gank) or tank. If someone flying a cruiser / BC fits for full gank and gets assploded they deal with it because they made that choice. It should be the same for miners no ? I have always run with a compormise of tank and yield on my hulks because hey.......... EvE is a dark harsh place, so I made a choice to look after my tools. I have had gank attempts made on me which have failed simply because I was prepared.
I am a bit concerned that CCP are making chnages to quell lots of peoples tears, but these people will not have learned anything and when the gankers find a way to continue their sport we will end up with brages having the same EHP as dreds so they can simply survive any kind of hisec attack ?? surely thats not good for the game ??????????? |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
20
|
Posted - 2012.08.01 14:55:00 -
[259] - Quote
CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently Jake Rivers wrote:And ZERO change to crystal size/cargohold. Uhm, Golaith? How can I put this delicately? If nothing has changed, why on earth would any of us -- on either side of the argument -- feel any differently?
|

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 14:56:00 -
[260] - Quote
ID: 141822 Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Karl Hobb
Stellar Ore Refinery and Crematorium
427
|
Posted - 2012.08.01 14:56:00 -
[261] - Quote
Jagoff Haverford wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently Jake Rivers wrote:And ZERO change to crystal size/cargohold. Uhm, Golaith? How can I put this delicately? If nothing has changed, why on earth would any of us -- on either side of the argument -- feel any differently? The best part is that you thought there would be a change. Nothing Found |

Dave stark
Bombardier Inc
340
|
Posted - 2012.08.01 14:58:00 -
[262] - Quote
Jake Rivers wrote:But really, just log into sisi, fit a hulk with t2 laser and a t2 crystal, mine a rock that matchs the crystal for one cycle and compare the results with the laser info.
arkonor crystals are working just fine. what crystals are you using? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
20
|
Posted - 2012.08.01 14:59:00 -
[263] - Quote
Karl Hobb wrote:The best part is that you thought there would be a change. Yes, I did. But you have to admit, there was pretty good evidence that something was going to change. Unless I'm just insane. Which is a distinct possibility.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
427
|
Posted - 2012.08.01 15:02:00 -
[264] - Quote
Jagoff Haverford wrote:Karl Hobb wrote:The best part is that you thought there would be a change. Yes, I did. But you have to admit, there was pretty good evidence that something was going to change. Unless I'm just insane. Which is a distinct possibility. I don't think you're insane, but I also don't think there was any real evidence that a change was coming. Personally, I'm convinced that CCP Goliath trolled this thread pretty hard.
E: Also, there's ample evidence to support that most people in this thread do feel differently after nothing changed.  Nothing Found |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 15:08:00 -
[265] - Quote
It seems to have been fixed.
It was doing this on bistot and scordite, over 4 different times I logged in and did some mining. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Dave stark
Bombardier Inc
340
|
Posted - 2012.08.01 15:15:00 -
[266] - Quote
so uh, after today's sisi changes i guess the mack's coronation to "thoughtless go to mining ship" will be on the 8th then? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Karl Hobb
Stellar Ore Refinery and Crematorium
428
|
Posted - 2012.08.01 15:18:00 -
[267] - Quote
Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination. Nothing Found |

Dave stark
Bombardier Inc
340
|
Posted - 2012.08.01 15:20:00 -
[268] - Quote
Karl Hobb wrote:Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination.
so that'll be every single person that opposed the crystal change suggestions, pretty much every single one of them said to use another ship [like the mackinaw]. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Roll Sizzle Beef
Space Mutiny
742
|
Posted - 2012.08.01 15:29:00 -
[269] - Quote
CCP Goliath wrote:Welp. Let me check our static to make sure the changes were integrated 
I'm expecting a "Wait for tomorrows build... maybe... as all changes have not gone though. Perhaps your feelings may change on the matter." |

Darek Castigatus
Immortalis Inc. Shadow Cartel
120
|
Posted - 2012.08.01 15:38:00 -
[270] - Quote
Dave stark wrote:Karl Hobb wrote:Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination. so that'll be every single person that opposed the crystal change suggestions, pretty much every single one of them said to use another ship [like the mackinaw].
Not quite, what everyone said was to get one of your fleet mates to do it for you since you're in the ship which is designed to mine in properly supported fleets. |

baltec1
Bat Country
1768
|
Posted - 2012.08.01 15:43:00 -
[271] - Quote
Darek Castigatus wrote:Dave stark wrote:Karl Hobb wrote:Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination. so that'll be every single person that opposed the crystal change suggestions, pretty much every single one of them said to use another ship [like the mackinaw]. Not quite, what everyone said was to get one of your fleet mates to do it for you since you're in the ship which is designed to mine in properly supported fleets.
Or grab replacements when you dock up to unload if you are mining solo. Or fit cargo expanders. |

Dave stark
Bombardier Inc
340
|
Posted - 2012.08.01 15:44:00 -
[272] - Quote
Darek Castigatus wrote:Dave stark wrote:Karl Hobb wrote:Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination. so that'll be every single person that opposed the crystal change suggestions, pretty much every single one of them said to use another ship [like the mackinaw]. Not quite, what everyone said was to get one of your fleet mates to do it for you since you're in the ship which is designed to mine in properly supported fleets. i'll leave you to read the rest of the argument yourself in one of the other threads, this is a circle i can't be bothered to finish drawing. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
120
|
Posted - 2012.08.01 15:52:00 -
[273] - Quote
Dave stark wrote:Darek Castigatus wrote:Dave stark wrote:Karl Hobb wrote:Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination. so that'll be every single person that opposed the crystal change suggestions, pretty much every single one of them said to use another ship [like the mackinaw]. Not quite, what everyone said was to get one of your fleet mates to do it for you since you're in the ship which is designed to mine in properly supported fleets. i'll leave you to read the rest of the argument yourself in one of the other threads, this is a circle i can't be bothered to finish drawing.
Its not a circle so much as people pointing out the obvious and you going "lalala i cant hear you" and then whining some more.
The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it. |

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1276
|
Posted - 2012.08.01 16:10:00 -
[274] - Quote
Jagoff Haverford wrote:CCP Goliath wrote:Check it in tomorrow's build and see if you feel differently Jake Rivers wrote:And ZERO change to crystal size/cargohold. Uhm, Golaith? How can I put this delicately? If nothing has changed, why on earth would any of us -- on either side of the argument -- feel any differently?
Cause maybe there WAS an intended change and it took a little longer to be applied?
See his latest post on page 14? The Drake is a Lie |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2093
|
Posted - 2012.08.01 16:18:00 -
[275] - Quote
Dave stark wrote:Karl Hobb wrote:Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination. so that'll be every single person that opposed the crystal change suggestions, pretty much every single one of them said to use another ship [like the mackinaw]. Pretty much, yes.
I've been too busy in Eve to get SiSi reinstalled, so I want to make sure I understand the problem before I get into specifics of how to handle it. As it stands right now, a post-patch hulk can carry two sets of crystals in cargo, plus the crystals loaded into the miners. Correct me if I'm mistaken on that.
My math on crystal life has to be wrong. The stats suggest that a crystal is good for 500 cycles (.2% volatility), and when you can get at best a 2 minute cycle. That indicates you can do two full days of mining on what the hulk can carry. I *must* be missing something here, but I'm not sure what. Otherwise, the whining in this thread is far worse than I thought.
In any case, three sets of crystals means the capability to mine three different types of ore, or the same type of ore for a significant amount of time.
Since so many miners seem incapable of doing this for themselves, I'm going to spell out how to deal with this.
You *should* be planning your mining op so that you know what crystals you'll need in each hulk. A survey scanner will tell you how much of each ore type there is. Some simple math (or better yet, a spreadsheet) will tell you the total volume of each type. From there you calculate based on the lowest yield per cycle possible for a T2 miner exactly how many crystals you need for each type of ore and make sure you've got the supplies on hand.
Work out assignments for each hulk pilot. The highest-yield pilots should be mining the lowest-quantity ores. This will minimize crystal use and eliminate that ore type more quickly. Each hulk should have one set of crystals for the most plentiful ore in the field so that if they can't mine with the other sets, they can switch to that while they reposition or wait for new crystals to be brought to them.
In most scenarios, such as a grav site mining op where the hulks are spread out to avoid a smart bomb attack, approaching a drop can next to the orca one at a time to swap out crystals doesn't make you significantly more vulnerable, and you can mine the entire time you're moving around.
In the deadspace mining worst-case scenario presented earlier in the thread, that orca can travel 4.5 km per minute. That means it can traverse the maximum range of its tractor beam in less than 19 minutes. Even if the hulks are 150 km apart, it would take an orca with no prop mod 33 minutes to move from one to the next. That's plenty of time for an orca to make the rounds and distribute crystals if you can't muster a low-level recruit or alt to do the job.
If you can't manage something as simple as crystal distribution in a mining fleet, you need to give up yield for the convenience of using a mackinaw. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Roll Sizzle Beef
Space Mutiny
742
|
Posted - 2012.08.01 16:37:00 -
[276] - Quote
FloppieTheBanjoClown wrote: I'm going to spell out how to deal with this.
Are you going to be doing this yourself in your teams? |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2094
|
Posted - 2012.08.01 16:43:00 -
[277] - Quote
Roll Sizzle Beef wrote:FloppieTheBanjoClown wrote: I'm going to spell out how to deal with this.
Are you going to be doing this yourself in your teams? If I ever go back to mining and this is the system in place, then yes. it's a perfectly viable system. Given some practice, the preparation time for scanning a grav site and getting the crystal stock in order would be a matter of minutes. As I've said, I feel the panic this has induced among the miners in this thread comes from a lack of imagination. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.08.01 16:48:00 -
[278] - Quote
FloppieTheBanjoClown wrote:Roll Sizzle Beef wrote:FloppieTheBanjoClown wrote: I'm going to spell out how to deal with this.
Are you going to be doing this yourself in your teams? If I ever go back to mining and this is the system in place, then yes. it's a perfectly viable system. Given some practice, the preparation time for scanning a grav site and getting the crystal stock in order would be a matter of minutes. As I've said, I feel the panic this has induced among the miners in this thread comes from a lack of imagination. Stop dancing around the question, Floppie. In more practical terms, No, he will not.
If and when he ever goes back to mining, he'll be just as annoyed at the cargohold & crystal changes as everyone else that has to use the system - be it in High, Low, Null or WH space. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Jake Rivers
Senex Legio Get Off My Lawn
89
|
Posted - 2012.08.01 16:50:00 -
[279] - Quote
FloppieTheBanjoClown wrote:Dave stark wrote:Karl Hobb wrote:Dave stark wrote:mack's coronation to "thoughtless go to mining ship" Only if you're a brainless moron with no imagination. so that'll be every single person that opposed the crystal change suggestions, pretty much every single one of them said to use another ship [like the mackinaw]. Pretty much, yes. I've been too busy in Eve to get SiSi reinstalled, so I want to make sure I understand the problem before I get into specifics of how to handle it. As it stands right now, a post-patch hulk can carry two sets of crystals in cargo, plus the crystals loaded into the miners. Correct me if I'm mistaken on that. My math on crystal life has to be wrong. The stats suggest that a crystal is good for 500 cycles (.2% volatility), and when you can get at best a 2 minute cycle. That indicates you can do two full days of mining on what the hulk can carry. I *must* be missing something here, but I'm not sure what. Otherwise, the whining in this thread is far worse than I thought. In any case, three sets of crystals means the capability to mine three different types of ore, or the same type of ore for a significant amount of time. Since so many miners seem incapable of doing this for themselves, I'm going to spell out how to deal with this. You *should* be planning your mining op so that you know what crystals you'll need in each hulk. A survey scanner will tell you how much of each ore type there is. Some simple math (or better yet, a spreadsheet) will tell you the total volume of each type. From there you calculate based on the lowest yield per cycle possible for a T2 miner exactly how many crystals you need for each type of ore and make sure you've got the supplies on hand. Work out assignments for each hulk pilot. The highest-yield pilots should be mining the lowest-quantity ores. This will minimize crystal use and eliminate that ore type more quickly. Each hulk should have one set of crystals for the most plentiful ore in the field so that if they can't mine with the other sets, they can switch to that while they reposition or wait for new crystals to be brought to them. In most scenarios, such as a grav site mining op where the hulks are spread out to avoid a smart bomb attack, approaching a drop can next to the orca one at a time to swap out crystals doesn't make you significantly more vulnerable, and you can mine the entire time you're moving around. In the deadspace mining worst-case scenario presented earlier in the thread, that orca can travel 4.5 km per minute. That means it can traverse the maximum range of its tractor beam in less than 19 minutes. Even if the hulks are 150 km apart, it would take an orca with no prop mod 33 minutes to move from one to the next. That's plenty of time for an orca to make the rounds and distribute crystals if you can't muster a low-level recruit or alt to do the job. If you can't manage something as simple as crystal distribution in a mining fleet, you need to give up yield for the convenience of using a mackinaw.
Congrats on being clueless about mining and not knowing anything.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

baltec1
Bat Country
1770
|
Posted - 2012.08.01 16:51:00 -
[280] - Quote
Infinite Force wrote: Stop dancing around the question, Floppie. In more practical terms, No, he will not.
If and when he ever goes back to mining, he'll be just as annoyed at the cargohold & crystal changes as everyone else that has to use the system - be it in High, Low, Null or WH space.
Its nothing compared to cap boosters in a fleet fight. |

Kirin Intarca
Armored Core Inc. Industrial Technonauts
6
|
Posted - 2012.08.01 16:57:00 -
[281] - Quote
I am not up to date on the crystal size discussion, only what I read in this thread.
I agree with points on both sides though. Mining Crystal management should be one of the bigger concerns of a mining fleet. Decide to go for yield or convenience and organize appropriately.
However, compared to other charge types, In your standard cruiser you can fit about 2000 of every hybrid charge type. Amounting to about 20,000 charges (my Proteus can fit ~ 25k charges) based on my current skills with a t2 medium hybrid blaster @ 5 blasters fitted [1 charge x 5 blasters / 2.7seconds cycle = 1.85 charges a second] [1.85 / 20k charges = 10810 seconds to deplete: translated ~ 3 hours to depleted ammo] The numbers are from memory I did not test this.
Your average high-sec mining op for joe shmoe corp lasts from an hour to 8 hours. But a hulk can't fit a set of every type of crystal in the hold. (nor should you need to).
My normal crystal compliment is 1 set for every type of ore in the belt/ every ore type the op intends to mine comes to about 5 types for example high sec = Veld, Sord, Plaig, Pyrox, Kernite. at current m3 for crystals that is only 750m3 for t1 crystals.
For the future hulk cargohold, last numbers I saw, of 2500m3 you still have plenty of room for cap boosters for a tank.
While I would like to be able to put all the types of crystals in my hold, it is never necessary. And with a 500 cycle lifetime (shortest cycle being about 1 minute with a really awesome fleet booster = 8 hour constant run time) your should only need one set per type per mining op. unless you have mining ops longer than 8 hours. If that is the case, please get a girlfriend, go get some fresh air, something. I am a hardcore gamer, but even I have a hard time sitting in an 8 hour mining op. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2095
|
Posted - 2012.08.01 16:57:00 -
[282] - Quote
Infinite Force wrote:If and when he ever goes back to mining, he'll be just as annoyed at the cargohold & crystal changes as everyone else that has to use the system - be it in High, Low, Null or WH space.
I'm annoyed that I can't quite get this Loki fit to work the way I want; another 5% powergrid and it would be perfect.
I'm annoyed that I can't squeeze more DPS out of my covert T3s.
I'm annoyed that I can't bring a dreadnaught into highsec to shoot a POS.
What's the difference? I haven't made a thread about any of these things. I understand that they are deliberate design decisions made for the purpose of balance. I *might* find the hulk's inability to pack all the crystals I want bothersome, but I already know how to deal with the problem in a way that doesn't have any impact on my yield. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
577
|
Posted - 2012.08.01 16:57:00 -
[283] - Quote
Darek Castigatus wrote:The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it.
I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer.
Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer. brb |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2095
|
Posted - 2012.08.01 17:01:00 -
[284] - Quote
Jake Rivers wrote:Congrats on being clueless about mining and not knowing anything. Then please show me where I'm wrong.
The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Vaerah Vahrokha
Vahrokh Consulting
1778
|
Posted - 2012.08.01 17:03:00 -
[285] - Quote
FloppieTheBanjoClown wrote:Roll Sizzle Beef wrote:FloppieTheBanjoClown wrote: I'm going to spell out how to deal with this.
Are you going to be doing this yourself in your teams? If I ever go back to mining and this is the system in place, then yes. it's a perfectly viable system. Given some practice, the preparation time for scanning a grav site and getting the crystal stock in order would be a matter of minutes. As I've said, I feel the panic this has induced among the miners in this thread comes from a lack of imagination.
Let me spell it again, slowly.
Maths, long blurbs, motivational spots, whatever you'll do, won't effect a iota about what I and others have said.
In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.
T w o h u n d r e d s.
And I have timed it so that my last batch should be ready about August 7, yes I am still spamming Macks.
Finding a full runs Retriever BPC on contracts is almost impossible vs loads of Covetor. Finding a full runs Mack BPC on contracts is an exercise of futility, the little that was out when I last checked (past DT) was 2 extremely overpriced ones.
Why?
Because all except the expert theorycrafters, PvP self pros, self proclaimed though guys and "deal with it boys" just don't get how things work. Sorry nobody will go clean toilets to show how good at logistics they are (lol an idiot bringing some crystals - a waste of account - being called "logistics skill, dedication to the game" and other bull).
Have fun preaching to the wind, I am making a very unexpected but welcome killing in a minor patch speculation.
With the current Hulk and Mack, Macks is where ISK at.
As long as Hulkageddon keeps going, your 0.1% super hard mode purely on paper 1000 men mining fleet is going to be massively outnumbered by swarms of Macks happily buzzing around it. Have fun being looked from the above by everyone else, enjoying similar performance while having inferior costs, massively reduced idiotic menial tasks, much better cargo and no brainer defense.
I think CCP wi'll have to massively nerf Macks to make people bother to take it in the 90 degrees like you guys fervently preach to do. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2095
|
Posted - 2012.08.01 17:09:00 -
[286] - Quote
Vaerah Vahrokha wrote:Have fun preaching to the wind, I am making a very unexpected but welcome killing in a minor patch speculation.
With the current Hulk and Mack, Macks is where ISK is at.
For the highsec miner, the Mackinaw is the ideal ship. THAT IS BY DESIGN. The hulk is designed to be a max yield ship that operates in secure space with fleet support.
Why is that such a problem for everyone? The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
472
|
Posted - 2012.08.01 17:15:00 -
[287] - Quote
Yeah, this is why Mack EHP should be less than the Hulk EHP. Or perhaps swapped.
Already seeing, with annoyance, discussion on how to optimally set up a Mackinaw for maximum-AFK, max yield, gank-resistant fits.
Hulk doesn't seem to bad to me now - miners will be kept in their seats with small unexpandabe ore bay, requiring constant attention. They are forced to 'milk the cat' to take advantage of higher yields. This will also protect them from a number of ganks, as they will (theoretically) have higher situational awareness.
Mackinaw pilots should be kept in their seats by weaker EHP. That big AFK-friendly cargo bay can be balanced by AFK-unfriendly lower EHP. The temptation to just 'fire and forget' in an ICE field, will be balanced by gankers able to take you down with less effort than a Hulk.....
And as far as the Hulk/crystal whines go. I say, take away the Ore Bay. Give the Hulk its old cargo bay back and they can fill it with as many crystals as they like. They'll also cargo-expand them and that will make me very happy.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
577
|
Posted - 2012.08.01 17:22:00 -
[288] - Quote
Herr Wilkus wrote:Yeah, this is why Mack EHP should be less than the Hulk EHP. Or perhaps swapped.
Already seeing, with annoyance, discussion on how to optimally set up a Mackinaw for maximum-AFK, max yield, gank-resistant fits.
Hulk doesn't seem to bad to me now - miners will be kept in their seats with small unexpandabe ore bay, requiring constant attention. They are forced to 'milk the cat' to take advantage of higher yields. This will also protect them from a number of ganks, as they will (theoretically) have higher situational awareness.
Mackinaw pilots should be kept in their seats by weaker EHP. That big AFK-friendly cargo bay can be balanced by AFK-unfriendly lower EHP. The temptation to just 'fire and forget' in an ICE field, will be balanced by gankers able to take you down with less effort than a Hulk.....
And as far as the Hulk/crystal whines go. I say, take away the Ore Bay. Give the Hulk its old cargo bay back and they can fill it with as many crystals as they like. They'll also cargo-expand them and that will make me very happy.
Mack is ok, it's now a decent Exhumer and will just require you to use something else than cheapo throw away destroyers. Hulk on the other hand it's not on pair or scales rather bad compared with Mack. If something this ship needs a good boost to his base ehp and better fittings+at least 1 low (2 would be just awesome)
All of these and after test are still perfectly gankable, you just need to put some effort witch is not much of a problem and still profitable. brb |

Roll Sizzle Beef
Space Mutiny
742
|
Posted - 2012.08.01 17:22:00 -
[289] - Quote
Herr Wilkus wrote:Yeah, this is why Mack EHP should be less than the Hulk EHP.
Thank god CCP does not listen to the player base the majority of the time. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2095
|
Posted - 2012.08.01 17:22:00 -
[290] - Quote
Herr Wilkus wrote:Yeah, this is why Mack EHP should be less than the Hulk EHP. Or perhaps swapped.
Already seeing, with annoyance, discussion on how to optimally set up a Mackinaw for maximum-AFK, max yield, gank-resistant fits.
Hulk doesn't seem to bad to me now - miners will be kept in their seats with small unexpandabe ore bay, requiring constant attention. They are forced to 'milk the cat' to take advantage of higher yields. This will also protect them from a number of ganks, as they will (theoretically) have higher situational awareness.
Mackinaw pilots should be kept in their seats by weaker EHP. That big AFK-friendly cargo bay can be balanced by AFK-unfriendly lower EHP. The temptation to just 'fire and forget' in an ICE field, will be balanced by gankers able to take you down with less effort than a Hulk.....
And as far as the Hulk/crystal whines go. I say, take away the Ore Bay. Give the Hulk its old cargo bay back and they can fill it with as many crystals as they like. They'll also cargo-expand them and that will make me very happy.
Hulks will still have the highest yield, and if this thread demonstrates anything, it's that miners are utterly unwilling to compromise yield...to the point that they will whine to CCP about having to dock up or move their orca around once every few hours, and that might cut down their yield by a fraction of a percent.
I'd like the see the Mack lose a bit of its tank and the skiff's yield dropped a hair from the specs a friend sent me yesterday, but for the most part I think they've found a good balance. It just needs some slight tweaks. Hulks will still be squishy, and the yield-obsessed miners will still stick them in belts as AFK as possible. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

baltec1
Bat Country
1773
|
Posted - 2012.08.01 17:23:00 -
[291] - Quote
Lin-Young Borovskova wrote:Darek Castigatus wrote:The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it. I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer. Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer.
The hulk mines the best out of them all. Giving the hulk the same tricks of the other barges will result in those barges beoming useless again. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
577
|
Posted - 2012.08.01 17:32:00 -
[292] - Quote
baltec1 wrote:Lin-Young Borovskova wrote:Darek Castigatus wrote:The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it. I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer. Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer. The hulk mines the best out of them all. Giving the hulk the same tricks of the other barges will result in those barges beoming useless again.
Actually tested this latest version and in solo work, at some point I just thought Hulk didn't had anything changed because I really found it horrible. So maybe hulk will get a higher boost from fleet boosting because effective turrets but the thing is that the other two can already fit 2 mining upgrades, hulk can't or it's just a paper thin thing.
I might be wrong but in the end if you want max yeld+tank Mack will be the best choice because once fitted you can still profit from those 2 MLUs the hulk can't fit and get such an excellent yeld the hulk will have to cycle much more than Mack to actually make a difference (with rock depleting etc I don't think hulks are interesting at all actually) brb |

Darek Castigatus
Immortalis Inc. Shadow Cartel
120
|
Posted - 2012.08.01 17:48:00 -
[293] - Quote
Lin-Young Borovskova wrote: Actually tested this latest version and in solo work, at some point I just thought Hulk didn't had anything changed because I really found it horrible. So maybe hulk will get a higher boost from fleet boosting because effective turrets but the thing is that the other two can already fit 2 mining upgrades, hulk can't or it's just a paper thin thing.
I might be wrong but in the end if you want max yeld+tank Mack will be the best choice because once fitted you can still profit from those 2 MLUs the hulk can't fit and get such an excellent yeld the hulk will have to cycle much more than Mack to actually make a difference (with rock depleting etc I don't think hulks are interesting at all actually)
The hulk isnt supposed to be a solo miner, the mack is, hence why it outperforms the hulk at mining solo. Solo rock crunching in highsec isnt the be all and end all of mining and from what I've seen theyve actually taken that into account when they rebalanced the hulls. |

Vaerah Vahrokha
Vahrokh Consulting
1779
|
Posted - 2012.08.01 18:01:00 -
[294] - Quote
baltec1 wrote:Lin-Young Borovskova wrote:Darek Castigatus wrote:The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it. I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer. Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer. The hulk mines the best out of them all. Giving the hulk the same tricks of the other barges will result in those barges beoming useless again.
The "issues" I see at hand:
- Excess of Macks will cause suicide gankers big feedback. If tons of people switch from the current paper thin solutions to new Macks and Skiffs, the eligible profitable targets have just shrunk by a lot.
- All the games with an Hulk alike "min max pure class" setup make so that the workflow of such setup does NOT conflict with its one sided role. Making the workflow clunkier means that they have to overbuff the Hulk else people won't bother, as it will be way too easy for its performance to drop down to the Mack's "sphere" of performance. Now this is a bad thing, because the Mack has so many strong features that this will push to Macks people who otherwise would go the risky way of the Hulk.
Overbuffing the already best yield ship is bad. Hulk should be better but not much better yield than the alternatives and the most straightforward way to have it not too buffed is to streamline its workflow.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
1773
|
Posted - 2012.08.01 18:04:00 -
[295] - Quote
Vaerah Vahrokha wrote:
The "issues" I see at hand:
- Excess of Macks will cause suicide gankers big feedback. If tons of people switch from the current paper thin solutions to new Macks and Skiffs, the eligible profitable targets have just shrunk by a lot.
- All the games with an Hulk alike "min max pure class" setup make so that the workflow of such setup does NOT conflict with its one sided role. Making the workflow clunkier means that they have to overbuff the Hulk else people won't bother, as it will be way too easy for its performance to drop down to the Mack's "sphere" of performance. Now this is a bad thing, because the Mack has so many strong features that this will push to Macks people who otherwise would go the risky way of the Hulk.
Overbuffing the already best yield ship is bad. Hulk should be better but not much better yield than the alternatives and the most straightforward way to have it not too buffed is to streamline its workflow.
You get a good few hours out of the crystals you can fit in the hold. Exactly how is this an issue? |

Dave stark
Bombardier Inc
341
|
Posted - 2012.08.01 18:07:00 -
[296] - Quote
FloppieTheBanjoClown wrote: I'd like the see the Mack lose a bit of its tank and the skiff's yield dropped a hair from the specs a friend sent me yesterday, but for the most part I think they've found a good balance. It just needs some slight tweaks. Hulks will still be squishy, and the yield-obsessed miners will still stick them in belts as AFK as possible.
then you've either misread the stats, are unable to interpret the stats, or don't really understand how mining works. nobody is going to put a hulk in a belt afk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
341
|
Posted - 2012.08.01 18:07:00 -
[297] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
The "issues" I see at hand:
- Excess of Macks will cause suicide gankers big feedback. If tons of people switch from the current paper thin solutions to new Macks and Skiffs, the eligible profitable targets have just shrunk by a lot.
- All the games with an Hulk alike "min max pure class" setup make so that the workflow of such setup does NOT conflict with its one sided role. Making the workflow clunkier means that they have to overbuff the Hulk else people won't bother, as it will be way too easy for its performance to drop down to the Mack's "sphere" of performance. Now this is a bad thing, because the Mack has so many strong features that this will push to Macks people who otherwise would go the risky way of the Hulk.
Overbuffing the already best yield ship is bad. Hulk should be better but not much better yield than the alternatives and the most straightforward way to have it not too buffed is to streamline its workflow.
You get a good few hours out of the crystals you can fit in the hold. Exactly how is this an issue?
because the duration of crystals has never been the issue lol. read before posting perhaps? not like there isn't nearly 100 pages of it in the other thread. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

baltec1
Bat Country
1773
|
Posted - 2012.08.01 18:09:00 -
[298] - Quote
Dave stark wrote:
because the duration of crystals has never been the issue lol. read before posting perhaps? not like there isn't nearly 100 pages of it in the other thread.
So what are you crying about then if there is no issue? |

Karl Hobb
Stellar Ore Refinery and Crematorium
428
|
Posted - 2012.08.01 18:09:00 -
[299] - Quote
Dave stark wrote:FloppieTheBanjoClown wrote: I'd like the see the Mack lose a bit of its tank and the skiff's yield dropped a hair from the specs a friend sent me yesterday, but for the most part I think they've found a good balance. It just needs some slight tweaks. Hulks will still be squishy, and the yield-obsessed miners will still stick them in belts as AFK as possible.
then you've either misread the stats, are unable to interpret the stats, or don't really understand how mining works. nobody is going to put a hulk in a belt afk. If you mine as lazily as you read text, it would explain your whine about the Hulk. Nothing Found |

Rengerel en Distel
Amarr Science and Industry
252
|
Posted - 2012.08.01 18:12:00 -
[300] - Quote
Couldn't we just wait to see what the changes that Goliath said were incoming actually were before crying for another 3 pages?
|

Dave stark
Bombardier Inc
342
|
Posted - 2012.08.01 18:24:00 -
[301] - Quote
Karl Hobb wrote:Dave stark wrote:FloppieTheBanjoClown wrote: I'd like the see the Mack lose a bit of its tank and the skiff's yield dropped a hair from the specs a friend sent me yesterday, but for the most part I think they've found a good balance. It just needs some slight tweaks. Hulks will still be squishy, and the yield-obsessed miners will still stick them in belts as AFK as possible.
then you've either misread the stats, are unable to interpret the stats, or don't really understand how mining works. nobody is going to put a hulk in a belt afk. If you mine as lazily as you read text, it would explain your whine about the Hulk.
the very fact that if you want to be as afk as possible means you wouldn't be in a hulk... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.01 19:28:00 -
[302] - Quote
I imagine the botters are snatching up the macs as fast as possible.
If hulk prices drop, I will pick up a few more, as I can see the need for rigged setup's for ice/mercoxit. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Kristen Andelare
Abacus Industries Group Aerodyne Collective
13
|
Posted - 2012.08.01 20:33:00 -
[303] - Quote
Dave keeps saying how none of the miners,like this change.
I call BS. I am a miner. It's pretty much all this toon is for. I like this change.
One thing was pointed out earlier that the size of the cargo bays prevents carrying around a T1 Strip, for those times that you come across an ore that you don't have crystals for. This is a good point no one else has caught on to in here.
T1 strip miner's size are essentially a conglomeration of the size of an assembled T2 strip plus it's fitted crystal, but with a general purpose crystal, instead of one tuned to a specific ore type. So with the reduction in size of all the T1 and T2 crystals, CCP please take note and also give us a new smaller packaged size for the T1 Strip Miner. This would assist people who actually carry those around in their cargo bay of Hulk, Mack, or Skiff. I myself do that, because this toon is not fully trained in high-end ores, and if we find a grav site with something I can't fit a crystal for, I do revert to T1 strips in my Hulk. It only makes sense for the lore to do this. Also the T1 and T2 Ice Harvesters have a huge disparity in size (at least in Evelopedia, all I have access to from work). They should be the same size (T1 is listed as 100m3, T2 is 5m3). If Evelopedia is wrong, then ignore this portion of my comment.
And yes, I've actually tested ALL the T1 and T2 ships in Sisi, extensively. While I did not create a spreadsheet of the results, doing several cycles in each on the same ores gives you a pretty fair comparison of the differences. A Mack with 2 T2 Mining Upgrades still won't outmine a Hulk with 1. Don't even talk about putting three on it. Go right ahead and completely gimp the tank of it to do that, and you'll still be just as fail vs a squad of dessie gankers as pre-patch. But I'm not going to bother with those comparisons, they are no longer realistic or useful to me.
And Floppy gave you a perfectly reasonable theorycraft of how to mine without using an additional toon for hauling/crystal delivery. You shot it down out of hand without due consideration. Way to open your mind to a new thought.
I had thought that you could use one Skiff in your Hulk fleet, at a slight loss in ore collection, you get a 250m/s delivery boat that doesn't need so many crystals itself, but can shuttle crystals to Hulks whilst mining all the way back and forth.
Now you can shoot me down like you did Floppy, but just remember, I AM an active miner. 
|

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.01 21:01:00 -
[304] - Quote
if they drop the size of the crystal, amount of storage is a non issue, as you will be able to bring the selection you want for what you want to mine. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2097
|
Posted - 2012.08.02 00:07:00 -
[305] - Quote
Dave stark wrote:then you've either misread the stats, are unable to interpret the stats, or don't really understand how mining works. nobody is going to put a hulk in a belt afk. That's like saying nobody is going to put an untanked hulk in a belt during Hulkageddon. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Dave stark
Bombardier Inc
347
|
Posted - 2012.08.02 06:54:00 -
[306] - Quote
FloppieTheBanjoClown wrote:Dave stark wrote:then you've either misread the stats, are unable to interpret the stats, or don't really understand how mining works. nobody is going to put a hulk in a belt afk. That's like saying nobody is going to put an untanked hulk in a belt during Hulkageddon.
no it isn't. if you don't want to mine in to jet cans the hulk is the only option.
a stupid option, but the only one. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
347
|
Posted - 2012.08.02 06:55:00 -
[307] - Quote
Jake Rivers wrote:if they drop the size of the crystal, amount of storage is a non issue, as you will be able to bring the selection you want for what you want to mine.
which was exactly how it was for about 5 seconds until they pointlessly reduced the cargo from 500m3 to 350m3. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
347
|
Posted - 2012.08.02 06:56:00 -
[308] - Quote
Kristen Andelare wrote:Dave keeps saying how none of the miners,like this change.
I call BS. I am a miner. It's pretty much all this toon is for. I like this change.
One thing was pointed out earlier that the size of the cargo bays prevents carrying around a T1 Strip
so... you don't like the change. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Kristen Andelare
Abacus Industries Group Aerodyne Collective
15
|
Posted - 2012.08.02 07:38:00 -
[309] - Quote
Dave stark wrote:Kristen Andelare wrote:Dave keeps saying how none of the miners,like this change.
I call BS. I am a miner. It's pretty much all this toon is for. I like this change.
One thing was pointed out earlier that the size of the cargo bays prevents carrying around a T1 Strip
so... you don't like the change.
Just because I point an additional change that needs to be made (not to the ships in question, or even the mining crystals) does not mean I don't like the changes. You might benefit from a class in logic. Or not.
I like the changes. That cannot be made more clear.
Here is my suggestion in ADDITION to the current changes on Sisi: T1 strips and T1 Ice Harvesters are 100m3 in size, and I think that along with the reduction in size of the mining crystals, these modules should also be reduced in size to match up. Like to 30m3 each. Changing those is just something that needs to be also cleaned up to fall in line with the other changes that I DO like. It would also allow miners to transport a set of them in their now smaller Hulk's cargo bay, in case they ran into an ore type they cannot use even a T1 mining crystal for.
And for those of you who are too lazy to log into Sisi and LOOK, the mining crystals are now 15m3 for Tech 1, 25m3 for Tech 2.
So on a Hulk, Mackinaw, or Skiff you can carry 23 T1 or 14 T2 crystals. |

Dave stark
Bombardier Inc
347
|
Posted - 2012.08.02 07:55:00 -
[310] - Quote
Kristen Andelare wrote: Here is my suggestion in ADDITION to the current changes on Sisi:
if you want additional changes it indicates that you aren't happy with the current state of things. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jypsie
Wandering Star Enterprises
22
|
Posted - 2012.08.02 08:28:00 -
[311] - Quote
Dave stark wrote:Kristen Andelare wrote: Here is my suggestion in ADDITION to the current changes on Sisi:
if you want additional changes it indicates that you aren't happy with the current state of things.
Commercial: 9 out of 10 Dentists recommend X Brand Toothbrush.
Dave Stark: Dentists think X Brand Toothbrush is bad.
|

Tippia
Sunshine and Lollipops
8851
|
Posted - 2012.08.02 08:29:00 -
[312] - Quote
Dave stark wrote:if you want additional changes it indicates that you aren't happy with the current state of things. Way to insinuate the exact opposite of what he's saying.
No, if he wants to see additional changes, it indicates that the current changes are fine GÇö quite contrary to what you would like him to claim GÇö but that there are other things that could change as well.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Serena Serene
Selective Hearing Nearly Feared
2282
|
Posted - 2012.08.02 08:59:00 -
[313] - Quote
Both, I think. Wanting additional changes indicates he's fine with the current changes (else he'd want those changes not to happen, I guess), but not fine with the current state, else he wouldn't need additional changes.
... nitpicking, hehe. |

Dave stark
Bombardier Inc
348
|
Posted - 2012.08.02 09:03:00 -
[314] - Quote
complaints about cargo capacity.
says he's ok with the changes.
complains about cargo capacity.
what'd i miss? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Just Lilly
17
|
Posted - 2012.08.02 09:23:00 -
[315] - Quote
Strip miners, tech one
Problem solved  May 15 2012 |

Vaerah Vahrokha
Vahrokh Consulting
1781
|
Posted - 2012.08.02 10:20:00 -
[316] - Quote
Update about this post.
Usually manufacturing is not my main task and I don't manufacture on commission.
I have been totally swamped by Macks requests via EvE-Mail, I am going just to post a common reply here. This is also proof I don't talk out of my ass and experience what I state.
Here are my last 6 Macks being invented.
Here are the resulting 2 BPCs.
I am building my last 3 Macks and then I am sold out. Totally. Sorry. Yes those 3 Macks are pre-sold as well.
Here are the materials being cooked for those 3 Macks. There is also stuff for another T2 item invention batch mixed in there.
This leaves me with 1 (one) spare -3 ME -3PE 3 runs Mack BPC if somebody wants it.
I am currently inventing my last Mack BPCs.
This means that depending on the random number generator I might be able to get from 0 to 2 more BPCs.
I won't have time to buy the basic materials and make other Macks so I might be left with 1 to 3 ME -3 PE -3 3 runs BPCs.
If anybody wants them or wants me to build Macks for him (with his materials, I can post all sorts of collaterals ofc) please contact me FAST because once they are ready I am going to sell the BPCs at Jita (the *1* ME -3 BPC left there is at 125M ATM). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
349
|
Posted - 2012.08.02 10:43:00 -
[317] - Quote
Just Lilly wrote:Strip miners, tech one Problem solved 
nope because you'll get more yield out off a mack with t2 strips that won't have the cargo issue as it needs less crystals to function. thus making the mack the highest yield, cago, and almost ehp ship. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 12:55:00 -
[318] - Quote
CCP Goliath wrote:Roll Sizzle Beef wrote:CCP Goliath wrote: The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting
And every page afterward: theorycrafting. Real! I must say I rubbed my eyes a bit this morning when I saw this had somehow gotten to 12 pages with zero information. Nothing like theorycrafting on baseless speculation!  Changes will be up on Sisi in the next 2 hours.
Morning two, I rubbed my eyes, and I still see no changes you were hinting at.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.08.02 15:32:00 -
[319] - Quote
Jake Rivers wrote:CCP Goliath wrote:Roll Sizzle Beef wrote:CCP Goliath wrote: The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting
And every page afterward: theorycrafting. Real! I must say I rubbed my eyes a bit this morning when I saw this had somehow gotten to 12 pages with zero information. Nothing like theorycrafting on baseless speculation!  Changes will be up on Sisi in the next 2 hours. Morning two, I rubbed my eyes, and I still see no changes you were hinting at. As of 1.5 hours ago, I didn't see any further changes on SiSi - confirmed by CCP Goliath in local SiSi chat.
Sigh... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Karl Hobb
Stellar Ore Refinery and Crematorium
447
|
Posted - 2012.08.02 15:35:00 -
[320] - Quote
Infinite Force wrote:Jake Rivers wrote:Morning two, I rubbed my eyes, and I still see no changes you were hinting at.
As of 1.5 hours ago, I didn't see any further changes on SiSi - confirmed by CCP Goliath in local SiSi chat. Sigh... Y'all got trolled. Nothing Found |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
21
|
Posted - 2012.08.02 16:18:00 -
[321] - Quote
Karl Hobb wrote:Y'all got trolled. CCP troll, best troll.
|

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 17:16:00 -
[322] - Quote
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.
No other ship in the game has this type of handicap on its ammo selection. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 17:19:00 -
[323] - Quote
I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP. |

Pak Narhoo
Knights of Kador
642
|
Posted - 2012.08.02 17:23:00 -
[324] - Quote
MIrple wrote:I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP.
Oh, saddup. Hi, I'm CCP Arrow, I screwed up the.. ummm... |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 17:27:00 -
[325] - Quote
Pak Narhoo wrote:MIrple wrote:I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP. Oh, saddup.
What I post a counter point that everyone needs to make choices and because it densest work with what you want you quickly dismiss it. Eve is about choices live with it. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
116
|
Posted - 2012.08.02 17:29:00 -
[326] - Quote
Jake Rivers wrote:Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.
No other ship in the game has this type of handicap on its ammo selection.
Im not up to scratch today, but.........
Let me spell it out to you, in so simple terms that you might, just might get it.
the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE.
Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard?
now GTFO
vOv |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 17:31:00 -
[327] - Quote
MIrple wrote:I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP.
Actually the drone bay on the domi is larger than the cargohold of the hulk on sisi. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 17:32:00 -
[328] - Quote
malcovas Henderson wrote:Jake Rivers wrote:Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.
No other ship in the game has this type of handicap on its ammo selection. Im not up to scratch today, but......... Let me spell it out to you, in so simple terms that you might, just might get it. the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE. Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard? now GTFO vOv
Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Pipa Porto
612
|
Posted - 2012.08.02 17:38:00 -
[329] - Quote
Dave stark wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem. even worse on multi-corp ops.
Jetcans fix that "problem". If you want the convenience of full use of the CORP Hangar, get everyone in the same corp. EvE: Everyone vs Everyone
-RubyPorto |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
117
|
Posted - 2012.08.02 17:41:00 -
[330] - Quote
Jake Rivers wrote:malcovas Henderson wrote:Jake Rivers wrote:Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.
No other ship in the game has this type of handicap on its ammo selection. Im not up to scratch today, but......... Let me spell it out to you, in so simple terms that you might, just might get it. the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE. Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard? now GTFO vOv Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning.
Look you sad little whiner. It is simple
Being in a Fleet means you dont need to mine EVERY F****NG ORE. The more in your FLEET. The less ore you got to select from. How hard is that to understand?.
Want to solo mine get a Mack. If this has only space for 9 crystals then maybe a small gripe would suffice. But still does not stop you from replacing everytime you dock up.
Station spinner telling a whining wannabe miner how to mine. How ironic.
|

Pipa Porto
612
|
Posted - 2012.08.02 17:47:00 -
[331] - Quote
Vaerah Vahrokha wrote:Andoria Thara wrote:Seems like most people are fine with the changes, other than Vaerah Maybe because I am the only voice talking for those who won't field 20+ ships but for the majority who field 5-8?
Each Hulk can hold enough Crystals to cover half of the valuable HS rocks. If you're fielding 5-8 ships, have half of them run 3 of the ores, and half run the other 3.
For missions, the proportions of crystals to bring is listed in the mission report, which usually lists the exact mineral composition of the belt. 30s of planning ahead, and you never have to reload crystals. EvE: Everyone vs Everyone
-RubyPorto |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 17:57:00 -
[332] - Quote
The choices are limited, we have gone from taking crystals out for 5 ores with 1-3 spares, depending on how many used crystals are being brought out to 3 ores with 1-2 spares. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 17:57:00 -
[333] - Quote
malcovas Henderson wrote:Jake Rivers wrote:Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.
No other ship in the game has this type of handicap on its ammo selection. Im not up to scratch today, but......... Let me spell it out to you, in so simple terms that you might, just might get it. the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE. Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard? now GTFO vOv
really? where is this mystical crystal that mines every ore equally? because the duration isn't, nor has it ever been, the issue.
the hulk doesn't really gain anything in a fleet; a fleet of 5 macks will outmine 4 hulks with hauler support. also, yes you need that 5th person in a hauler. a hulk can fill a jetcan in just over 10 mins if you've got orca bonuses [pilots putting orcas in a pos with a fleet finder advert up and going to work/leave the house/whatever is awesome] so you're going to be hauling a jetcan every 150 seconds? the hauler will be constantly warping to and fro unless you've got an orca so it can scoop several cans at once, and even so it won't have much time to swap back to a hulk to contribute to the mining.
unless you want to paint a huge target on yourself by putting a lot of high value ships in a very small space you're just better off mining in mackinaws. the difference in yield and pointless logistical additions do not really make the hulk a very convincing fleet miner either. not to mention the mackinaw is a better candidate to haul for a mining op than an industrial because the only ship that can attempt to rival the mack's cargo space for ore is the itty v, and that has to sacrifice all it's lows and rigs to do so.
mine directly in to the orca and stop thinking every one's orca is afk in a pos! sure. for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.
simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.
i don't envy ccp having to try and balance things, it's not an easy balancing act by any means.
i also appreciate that this isn't exactly to do with crystals, however the crystal situation certainly does not work in the hulk's favour. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
612
|
Posted - 2012.08.02 18:12:00 -
[334] - Quote
Vaerah Vahrokha wrote:
In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.
T w o h u n d r e d s.
Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day? EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 18:14:00 -
[335] - Quote
Pipa Porto wrote:Vaerah Vahrokha wrote:
In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.
T w o h u n d r e d s.
Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day?
gotta admit, that's actually a reasonable hypothesis. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
612
|
Posted - 2012.08.02 18:17:00 -
[336] - Quote
Dave stark wrote:Pipa Porto wrote:Vaerah Vahrokha wrote:
In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.
T w o h u n d r e d s.
Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day? gotta admit, that's actually a reasonable hypothesis.
Why do you think I have 15 Skiffs in my hangar in Jita? EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 18:19:00 -
[337] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Vaerah Vahrokha wrote:
In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.
T w o h u n d r e d s.
Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day? gotta admit, that's actually a reasonable hypothesis. Why do you think I have 15 Skiffs in my hangar in Jita?
because you have a mercoxit addiction? i still think the demand for macks is going to be far greater than the demand for skiffs. procurers on the other hand... i have a feeling every one and their dog will try their hand at procurer cyno bait. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 18:20:00 -
[338] - Quote
Why did you sell them now and not wait for after patch? Did it have to do with the Tech nerf and not being sure of the price of T2 ships after patch? |

Pipa Porto
612
|
Posted - 2012.08.02 18:26:00 -
[339] - Quote
Dave stark wrote: for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.
simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.
I'm gonna pick this to address because it's easy.
Null Grav Sites are well mapped out and miners plan their attack, knowing exactly which roids their going to mine from which warpin points. It would be trivial to add "anchor a GSC at each warpin" to the list of preparatory work for attacking a hidden belt. Or, they can put an Orca in the grav site, give it an MWD and it will get into warp faster than the Hulks, and with that ~10s align time, it's hauling runs will go that much quicker, more than compensating for the reduction in hauling capacity.
Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca). EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
612
|
Posted - 2012.08.02 18:28:00 -
[340] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Vaerah Vahrokha wrote:
In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.
T w o h u n d r e d s.
Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day? gotta admit, that's actually a reasonable hypothesis. Why do you think I have 15 Skiffs in my hangar in Jita? because you have a mercoxit addiction? i still think the demand for macks is going to be far greater than the demand for skiffs. procurers on the other hand... i have a feeling every one and their dog will try their hand at procurer cyno bait.
I expect that there'll be enough demand that I'll eventually sell them at a profit based on the post-patch inputs (looks like they're also changing the Skiff's material list), especially if CCP notices that the Mack's tank makes the Skiff almost completely worthless. EvE: Everyone vs Everyone
-RubyPorto |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 18:30:00 -
[341] - Quote
Pipa Porto wrote:Dave stark wrote: for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.
simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.
I'm gonna pick this to address because it's easy. Null Grav Sites are well mapped out and miners plan their attack, knowing exactly which roids their going to mine from which warpin points. It would be trivial to add "anchor a GSC at each warpin" to the list of preparatory work for attacking a hidden belt. Or, they can put an Orca in the grav site, give it an MWD and it will get into warp faster than the Hulks, and with that ~10s align time, it's hauling runs will go that much quicker, more than compensating for the reduction in hauling capacity. Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca).
Why do so many people who claim to be null sec miners only talk about boosting with orcas?
The rorqal isn't that hard to fly, and not much more than a orca.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Tippia
Sunshine and Lollipops
8856
|
Posted - 2012.08.02 18:31:00 -
[342] - Quote
Dave stark wrote:the hulk doesn't really gain anything in a fleet It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield GÇö a yield that is further improved by being in the fleet. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Pipa Porto
612
|
Posted - 2012.08.02 18:37:00 -
[343] - Quote
Jake Rivers wrote:Pipa Porto wrote:Dave stark wrote: for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.
simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.
I'm gonna pick this to address because it's easy. Null Grav Sites are well mapped out and miners plan their attack, knowing exactly which roids their going to mine from which warpin points. It would be trivial to add "anchor a GSC at each warpin" to the list of preparatory work for attacking a hidden belt. Or, they can put an Orca in the grav site, give it an MWD and it will get into warp faster than the Hulks, and with that ~10s align time, it's hauling runs will go that much quicker, more than compensating for the reduction in hauling capacity. Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca). Why do so many people who claim to be null sec miners only talk about boosting with orcas? The rorqal isn't that hard to fly, and not much more than a orca.
Didn't say you boosted with the Orca. The Orca still makes a fabulous Hauler for Nullsec Mining, after all. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 18:38:00 -
[344] - Quote
Pipa Porto wrote: Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca).
that's the problem; the hulk is only a good large fleet miner when you haven't got orca support active in the belt. that's beyond the point of this thread though so i'll leave that there.
if we're talking max skill then yeah, you're looking at roughly 50k m3 of ore per hour difference between hulk/hulk/orca and mack x3 in favour of the hulks. that's before you factor in hauling, you'll be filling the orca in under an hour and obviously the macks are warping too and fro self hauling. all in all it comes down to do you have the isk to spend on an orca and implant, along with the relevant skills for max orca boosts in comparison to the mackinaws, which require a minimal investment in comparison and if you want to be really cheap then say hello to the retriever, ~3k m3 ore bay difference from the mack, only 5% yield difference in comparison to a max skilled mackinaw etc.
i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely.
and to keep this relevant to the thread; reduce all the crystals to the size of t1 crystals! Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
476
|
Posted - 2012.08.02 18:41:00 -
[345] - Quote
I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.
Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.
Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted. (MOAR CARGO!!!!)
I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP" |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 18:43:00 -
[346] - Quote
Tippia wrote:Dave stark wrote:the hulk doesn't really gain anything in a fleet It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield GÇö a yield that is further improved by being in the fleet.
the skiff gains the same independence from cargo/ore restrictions too. simply being in a fleet doesn't make the hulk better, think mining director skill (10% yield to fleet members).
the skiff gets the same benefits as the hulk for being in a fleet, the only real difference between the two is that the skiff's yield was gimped from the off. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 18:43:00 -
[347] - Quote
Herr Wilkus wrote:I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.
Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.
Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted. (MOAR CARGO!!!!)
I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"
welcome to nearly a week ago. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
108
|
Posted - 2012.08.02 18:49:00 -
[348] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:the hulk doesn't really gain anything in a fleet It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield GÇö a yield that is further improved by being in the fleet. the skiff gains the same independence from cargo/ore restrictions too. simply being in a fleet doesn't make the hulk better, think mining director skill (10% yield to fleet members). the skiff gets the same benefits as the hulk for being in a fleet, the only real difference between the two is that the skiff's yield was gimped from the off.
How is the skiff's yield gimped from the start? |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 18:53:00 -
[349] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:the hulk doesn't really gain anything in a fleet It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield GÇö a yield that is further improved by being in the fleet. the skiff gains the same independence from cargo/ore restrictions too. simply being in a fleet doesn't make the hulk better, think mining director skill (10% yield to fleet members). the skiff gets the same benefits as the hulk for being in a fleet, the only real difference between the two is that the skiff's yield was gimped from the off. How is the skiff's yield gimped from the start?
the fact it has a lower %yield modifier based on exhumer level. from memory the hulk gets 3% per level and the skiff gets 1%. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 18:54:00 -
[350] - Quote
Herr Wilkus wrote:I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.
Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.
Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted. (MOAR CARGO!!!!)
I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"
CCP could reduce the cargobay of the hulk to the size of a shuttle and I would not give a damn, as long as the crystals I need to mine with fit in it. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
476
|
Posted - 2012.08.02 18:57:00 -
[351] - Quote
Dave stark wrote:Herr Wilkus wrote:I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.
Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.
Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted. (MOAR CARGO!!!!)
I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP" welcome to nearly a week ago.
Yeah, it was pretty funny, a week ago.
Miners: "OH LORDY, I need at least a 1500 cargo bay so I can lug around multiple sets of every single type of Crystal. Puuuhleeese give us more cargo. do it for the crystals!"
CCP: "You guys just want that space for more ore, just for that, we are taking away MORE cargo space, so STFU."
Miners "WAAAAAAAAAHHHHH!!! NOW THE HULK SUCKS!!!!!" Cue endless rage and rattles fly out of the crib. |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 19:00:00 -
[352] - Quote
Herr Wilkus wrote:Dave stark wrote:Herr Wilkus wrote:I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.
Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.
Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted. (MOAR CARGO!!!!)
I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP" welcome to nearly a week ago. Yeah, it was pretty funny, a week ago. Miners: "OH LORDY, I need at least a 1500 cargo bay so I can lug around multiple sets of every single type of Crystal. Puuuhleeese give us more cargo. do it for the crystals!" CCP: "You guys just want that space for more ore, just for that, we are taking away MORE cargo space, so STFU." Miners "WAAAAAAAAAHHHHH!" Cue endless rage and rattles fly out of the crib.
i think your interpretation is way off; not to mention ccp said they want to split the 8k cargo in the hulk so we'd always have 8k space for ore [granted they just cut the cargo without increasing the ore bay] regardless of how much space we wanted for crystals. 8k cargo isn't enough for 2 cycles of a hulk's strips to begin with, therefore why wasn't the hulk given enough space for said amount of crystals to begin with? we wouldn't have complaints about the crystal issue, we'd still have the same amount of space for ore, and ccp wouldn't be looking like liars.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Anvil44
Independent Traders and Builders MPA
106
|
Posted - 2012.08.02 19:14:00 -
[353] - Quote
Dave stark wrote:Herr Wilkus wrote:Dave stark wrote:Herr Wilkus wrote:I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.
Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.
Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted. (MOAR CARGO!!!!)
I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP" welcome to nearly a week ago. Yeah, it was pretty funny, a week ago. Miners: "OH LORDY, I need at least a 1500 cargo bay so I can lug around multiple sets of every single type of Crystal. Puuuhleeese give us more cargo. do it for the crystals!" CCP: "You guys just want that space for more ore, just for that, we are taking away MORE cargo space, so STFU." Miners "WAAAAAAAAAHHHHH!" Cue endless rage and rattles fly out of the crib. i think your interpretation is way off; not to mention ccp said they want to split the 8k cargo in the hulk so we'd always have 8k space for ore [granted they just cut the cargo without increasing the ore bay] regardless of how much space we wanted for crystals. 8k cargo isn't enough for 2 cycles of a hulk's strips to begin with, therefore why wasn't the hulk given enough space for said amount of crystals to begin with? we wouldn't have complaints about the crystal issue, we'd still have the same amount of space for ore, and ccp wouldn't be looking like liars. Replace 'interpretation' with 'troll' and you are getting somewhere. He is mostly p*ssed that ganking a T2 ship with one destroyer is no longer an easy task...if at all possible (sorry, have not been on Sisi, barely time for actual Eve time as it is, summer and all, so I don't know what will or will not be possible with the current builds) I guess I just don't mine hard core enough to run out of crystals as fast as you...or my skills are just so much better that I don't kill my crystals as quick as you. I can currently mine in my Hulk with one set of spare crystals for extended lengths of time, having an Orca come to replace crystals if necessary if they break or the ore I am mining is no longer available, with no problems and little to no logistics issues. Guess I am a better than average miner!
I may not like you or your point of view but you have a right to voice it. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.08.02 19:25:00 -
[354] - Quote
malcovas Henderson wrote:Jake Rivers wrote:malcovas Henderson wrote:Jake Rivers wrote:Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.
No other ship in the game has this type of handicap on its ammo selection. Im not up to scratch today, but......... Let me spell it out to you, in so simple terms that you might, just might get it. the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE. Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard? now GTFO vOv Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning. Look you sad little whiner. It is simple Being in a Fleet means you dont need to mine EVERY F****NG ORE. The more in your FLEET. The less ore you got to select from. How hard is that to understand?. Want to solo mine get a Mack. If this has only space for 9 crystals then maybe a small gripe would suffice. But still does not stop you from replacing everytime you dock up. Station spinner telling a whining wannabe miner how to mine. How ironic. I find it rather amusing that some people are so dense that they just can't seem to separate Mining, Hulk, Solo and AFK - and then resort to name calling when they have no other data or argument justification to backup their claims.
Understand - - I do not AFK mine. - I've mined in ALL areas of the game (Low, Null, Wh, High, Mission areas, etc.). - I've mined in small (2 - 10) and in in large (30+) fleets. - I use the right ship for the job.
I welcome any change that makes the game more dynamic and playable -- notice that they are mutually inclusive.
1 - being in a fleet does require you to be able to mine every single ore that your skills allow you to. It does not mean, or imply that you need to carry every single ore type. Your agument is moot as you could also argue that you don't need to be able to shoot at every ammo range on your PvP roam.
2 - miners are not asking to be able to hold every crystal + replacements (we'll ignore the obvious fringe requests) - but rather to just keep the options they currently have for crystal choices. Is that a whine? Nope, that's feedback. Note that difference when the combat ships come up for "redesign".
3 - Get it out of your head that "miners are only in high-sec". WH residents can't "dock up" and neither can Nullsec people that don't have a local Outpost.
4 - Fleet mining is for efficiency. Repeat that for me, please .. Efficiency .. Docking up reduces your efficiency. Therefore, you must have enough cargohold space to mine with efficiency.
>> If a fleet of Skiffs can outmine a fleet of Hulks or Macks, then that's the ship that will be used. Industrial operations are always about maxing input & output.
It breaks down like this:
There are 15 Ore types (Mercoxit excluded). T1 crystals - 15 m3 T2 crystals - 25 m3
Let's standardize here a little now.
1. For the T1 Barges, it's being asked that they be able to carry at least 3 T1 Ore Crystal types + 1 spare. That is a mere 20% of the total Ore types (3 / 15).
2. For the T2 Exhumers, it's being asked that they be able to carry at least 5 Ore crystal types + 2 spares. That is a measly 33% of the total Ore types (5 / 15).
This gives you specialized flexability.
Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types
Procurer / Skiff : 1 Strip - T1 crystals w/ 3 ores: 15 * 1 * 2 * 3 = 90 m3 - T2 crystals w/ 5 ores: 25 * 1 * 3 * 5 = 375 m3
Retriever / Mackinaw : 2 Strips - T1 crystals w/ 3 ores: 15 * 2 * 2 * 3 = 180 m3 - T2 crystals w/ 5 ores: 25 * 2 * 3 * 5 = 750 m3
Covetor / Hulk : 3 Strips - T1 crystals w/ 3 ores: 16 * 3 * 2 * 3 = 270 m3 - T2 crystals w/ 5 ores: 25 * 3 * 3 * 5 = 1125 m3
I think this is a step in the right direction with the crystal reductions, but the Cargoholds still need to be brought into line with the ship speciality and the number of strips for balance. At 350m3 across the board right now, the Skiff is about right, the Mack has ~46% of what it needs and the Hulk sits at ~33% of its need.
As you can clearly tell, this is feedback.
It's positive, constructive and lays out a good solution to an existing issue.
>> It makes the game more dynamic and playable, thus promoting more people to come play.
As it stands right now, the mining barges are still out-of-touch with immersive and practical game play.
I await the next round of SiSi updates that include changes to look at...... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Suddenly Forums ForumKings
Republic University Minmatar Republic
109
|
Posted - 2012.08.02 19:26:00 -
[355] - Quote
Infinite Force wrote:malcovas Henderson wrote:Jake Rivers wrote:malcovas Henderson wrote:Jake Rivers wrote:Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.
No other ship in the game has this type of handicap on its ammo selection. Im not up to scratch today, but......... Let me spell it out to you, in so simple terms that you might, just might get it. the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE. Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard? now GTFO vOv Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning. Look you sad little whiner. It is simple Being in a Fleet means you dont need to mine EVERY F****NG ORE. The more in your FLEET. The less ore you got to select from. How hard is that to understand?. Want to solo mine get a Mack. If this has only space for 9 crystals then maybe a small gripe would suffice. But still does not stop you from replacing everytime you dock up. Station spinner telling a whining wannabe miner how to mine. How ironic. I find it rather amusing that some people are so dense that they just can't seem to separate Mining, Hulk, Solo and AFK - and then resort to name calling when they have no other data or argument justification to backup their claims. Understand - - I do not AFK mine. - I've mined in ALL areas of the game (Low, Null, Wh, High, Mission areas, etc.). - I've mined in small (2 - 10) and in in large (30+) fleets. - I use the right ship for the job. I welcome any change that makes the game more dynamic and playable -- notice that they are mutually inclusive. 1 - being in a fleet does require you to be able to mine every single ore that your skills allow you to. It does not mean, or imply that you need to carry every single ore type. Your agument is moot as you could also argue that you don't need to be able to shoot at every ammo range on your PvP roam. 2 - miners are not asking to be able to hold every crystal + replacements (we'll ignore the obvious fringe requests) - but rather to just keep the options they currently have for crystal choices. Is that a whine? Nope, that's feedback. Note that difference when the combat ships come up for "redesign". 3 - Get it out of your head that "miners are only in high-sec". WH residents can't "dock up" and neither can Nullsec people that don't have a local Outpost. 4 - Fleet mining is for efficiency. Repeat that for me, please .. Efficiency .. Docking up reduces your efficiency. Therefore, you must have enough cargohold space to mine with efficiency. >> If a fleet of Skiffs can outmine a fleet of Hulks or Macks, then that's the ship that will be used. Industrial operations are always about maxing input & output. It breaks down like this: There are 15 Ore types (Mercoxit excluded). T1 crystals - 15 m3 T2 crystals - 25 m3 Let's standardize here a little now. 1. For the T1 Barges, it's being asked that they be able to carry at least 3 T1 Ore Crystal types + 1 spare. That is a mere 20% of the total Ore types (3 / 15). 2. For the T2 Exhumers, it's being asked that they be able to carry at least 5 Ore crystal types + 2 spares. That is a measly 33% of the total Ore types (5 / 15). This gives you specialized flexability. Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types Procurer / Skiff : 1 Strip - T1 crystals w/ 3 ores: 15 * 1 * 2 * 3 = 90 m3 - T2 crystals w/ 5 ores: 25 * 1 * 3 * 5 = 375 m3 Retriever / Mackinaw : 2 Strips - T1 crystals w/ 3 ores: 15 * 2 * 2 * 3 = 180 m3 - T2 crystals w/ 5 ores: 25 * 2 * 3 * 5 = 750 m3 Covetor / Hulk : 3 Strips - T1 crystals w/ 3 ores: 16 * 3 * 2 * 3 = 270 m3 - T2 crystals w/ 5 ores: 25 * 3 * 3 * 5 = 1125 m3 I think this is a step in the right direction with the crystal reductions, but the Cargoholds still need to be brought into line with the ship speciality and the number of strips for balance. At 350m3 across the board right now, the Skiff is about right, the Mack has ~46% of what it needs and the Hulk sits at ~33% of its need. As you can clearly tell, this is feedback. It's positive, constructive and lays out a good solution to an existing issue. >> It makes the game more dynamic and playable, thus promoting more people to come play. As it stands right now, the mining barges are still out-of-touch with immersive and practical game play. I await the next round of SiSi updates that include changes to look at......
oh he mad |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.08.02 19:28:00 -
[356] - Quote
Jake Rivers wrote:Why do so many people who claim to be null sec miners only talk about boosting with orcas?
The rorqal isn't that hard to fly, and not much more than a orca. Remember that a Rorqual only boosts better than an Orca when you have it fully trained - and that's nearly 2 months worth of training time.
It takes less time and ISK to max an Orca booster - and you can use it in all areas, not just low/nul/wh space areas. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.08.02 19:35:00 -
[357] - Quote
Suddenly Forums ForumKings wrote:oh he mad No, I'm quite excited about the changes, in general. Just crossing my fingers that this doesn't end up like the UI - 1/2 baked.
I think what annoys me is people immediately whining as soon as mining ships are discussed. Until CCP seeds NPC market minerals to build those combat ships with, mining will be a part of EVE.
All I'm trying to do is point out balancing issues as I see them for an area of the game I'm involved it.
When CCP starts updating combat ships, I will point out the balancing issues as I see them too.
Why? Because I like a playable game. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

MIrple
BSC LEGION Tactical Narcotics Team
35
|
Posted - 2012.08.02 19:35:00 -
[358] - Quote
I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
115
|
Posted - 2012.08.02 19:38:00 -
[359] - Quote
MIrple wrote:I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off. Math is thus:
Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types
25 m3 * 3 strips * 3 (1 active + 2 spare) crystals * 5 ore types:
25 * 3 * 3 * 5 = 1,125 m3
edit: math on this is for the hulk - t2 strips, t2 crystals for 5 ore types. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

MIrple
BSC LEGION Tactical Narcotics Team
35
|
Posted - 2012.08.02 19:40:00 -
[360] - Quote
Infinite Force wrote:MIrple wrote:I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off. Math is thus: Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types 25 m3 * 3 strips * 3 (1 active + 2 spare) * 5 ores: 25 * 3 * 3 * 5 = 1,125 m3
So you need to have 2 spare crystals per ore type? I feel that is a bit excessive. |

Anvil44
Independent Traders and Builders MPA
107
|
Posted - 2012.08.02 19:41:00 -
[361] - Quote
Suddenly Forums ForumKings wrote:Infinite Force wrote: stuff
oh he mad This is actually a well thought out and persuasive argument, using logic and math skills to back it up. I won't say I agree with all his points but at least it was an intelligent argument. We should promote and applaud responses like this as opposed to most of the other comments seen regarding the changes to the mining ships. I still think that one or two sets of crystals in the cargo hold is plenty enough. If the Hulk needs a change, I honestly would recommend giving it a bit more of a boost to mining yield when receiving bonus from command modules...if that were possible (not sure it would be easy to implement but I would guess not). That would reenforce it as the premier fleet mining vessel.
I may not like you or your point of view but you have a right to voice it. |

Unit757
North Point Cannabis Legionis
22
|
Posted - 2012.08.02 19:45:00 -
[362] - Quote
Oh look, Infinate just asked for what the Hulk ALREADY HAS. It can carry 5 crystal types now. 4 sets in the hold, plus the loaded set. Bang, got what you wanted, now STFU. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
115
|
Posted - 2012.08.02 19:47:00 -
[363] - Quote
MIrple wrote:Infinite Force wrote:MIrple wrote:I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off. Math is thus: Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types 25 m3 * 3 strips * 3 (1 active + 2 spare) * 5 ores: 25 * 3 * 3 * 5 = 1,125 m3 So you need to have 2 spare crystals per ore type? I feel that is a bit excessive. It's a T2 ship with a mining speciality.
My position is that the Barges carry 1 spare crystal per ore and the Exhumers carry 2 spares - helps set apart the ships.
I'm fine with you disagreeing, but define 'excessive' when right now I can Hulk mine and carry even more than that in replacement crystals (I don't, btw) and still have enough Cargo space to dump to a can as the strips cycle. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
271
|
Posted - 2012.08.02 19:49:00 -
[364] - Quote
Infinite Force wrote: 1 - being in a fleet does require you to be able to mine every single ore that your skills allow you to. It does not mean, or imply that you need to carry every single ore type. Your agument is moot as you could also argue that you don't need to be able to shoot at every ammo range on your PvP roam.
I'm not aware of many people who do carry every ammo range. So yes, you are exactly right here. And exactly like those pilots you have to make a choice about what the most effective things you can fill your hold with are. Not seeing an issue.
Infinite Force wrote: 2 - miners are not asking to be able to hold every crystal + replacements (we'll ignore the obvious fringe requests) - but rather to just keep the options they currently have for crystal choices. Is that a whine? Nope, that's feedback. Note that difference when the combat ships come up for "redesign".
This is somewhat contradictory and impossible while coupled with the idea of a dedicated hold. You either have restrictions or you don't. And diverting too much hold to cargo runs the risk of making expanded hulks viable, which they are trying to limit to reinforce the roles of the other 2 ships.
Infinite Force wrote: 3 - Get it out of your head that "miners are only in high-sec". WH residents can't "dock up" and neither can Nullsec people that don't have a local Outpost.
POS up then? Have haulers nearby with additional crystals? Use the ship with the support it's intended for?
Infinite Force wrote: 4 - Fleet mining is for efficiency. Repeat that for me, please .. Efficiency .. Docking up reduces your efficiency. Therefore, you must have enough cargohold space to mine with efficiency.
>> If a fleet of Skiffs can outmine a fleet of Hulks or Macks, then that's the ship that will be used. Industrial operations are always about maxing input & output.
A portion of a fleet should be devoted to ensuring the miners can keep mining. If you have mining ships without support they have to leave the belt to unload. This is where the hulk loses due to it's small hold as intended. With support holds are irrelevant so all that matters is yield, which is where the hulk excels also as intended. It is the other parts of your fleet comp which determine if a hulk is useful or not. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
115
|
Posted - 2012.08.02 19:50:00 -
[365] - Quote
Unit757 wrote:Oh look, Infinate just asked for what the Hulk ALREADY HAS. It can carry 5 crystal types now. 4 sets in the hold, plus the loaded set. Bang, got what you wanted, now STFU. Sheesh .. At least spell my name right 
Unless they've updated the Cargohold since I came to work this morning, my math from above still stands.
To quote Suddenly Forums ForumKings:
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

MIrple
BSC LEGION Tactical Narcotics Team
35
|
Posted - 2012.08.02 19:52:00 -
[366] - Quote
Infinite Force wrote:MIrple wrote:Infinite Force wrote:MIrple wrote:I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off. Math is thus: Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types 25 m3 * 3 strips * 3 (1 active + 2 spare) * 5 ores: 25 * 3 * 3 * 5 = 1,125 m3 So you need to have 2 spare crystals per ore type? I feel that is a bit excessive. It's a T2 ship with a mining speciality. My position is that the Barges carry 1 spare crystal per ore and the Exhumers carry 2 spares - helps set apart the ships. I'm fine with you disagreeing, but define 'excessive' when right now I can Hulk mine and carry even more than that in replacement crystals (I don't, btw) and still have enough Cargo space to dump to a can as the strips cycle.
I am in favor of the Idea of making t2 crystals 20 m3 and giving the hulk a 500 m3 bay it would give you 5 ore types to mine with plus room for 9 other crystals of your choice |

Unit757
North Point Cannabis Legionis
22
|
Posted - 2012.08.02 20:01:00 -
[367] - Quote
Infinite Force wrote:Unit757 wrote:Oh look, Infinate just asked for what the Hulk ALREADY HAS. It can carry 5 crystal types now. 4 sets in the hold, plus the loaded set. Bang, got what you wanted, now STFU. Sheesh .. At least spell my name right  Unless they've updated the Cargohold since I came to work this morning, my math from above still stands. To quote Suddenly Forums ForumKings:
You asked for 5 types of crystals, and it currently, with its 350m3 hold, can meet that. You are failing to grasp the fact that in order to be effective with its crystals, it needs fleet support. crystals now can last roughly 80 minutes on full burn with 2 min cycles, and you mean to tell me that in 80 minutes, you cant have a hauler restock you? |

Tippia
Sunshine and Lollipops
8856
|
Posted - 2012.08.02 20:08:00 -
[368] - Quote
Dave stark wrote:the skiff gains the same independence from cargo/ore restrictions too. So? The Hulk still gains from being in a fleet GÇö it gains the exact things it needs to make full use of its yield.
Anvil44 wrote:He is mostly p*ssed that ganking a T2 ship with one destroyer is no longer an easy task...if at all possible It was never an easy task, or even possible, unless the Miner participated in the gank to nuke his own defences. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Pipa Porto
612
|
Posted - 2012.08.02 20:11:00 -
[369] - Quote
Dave stark wrote:i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely.
That's... uh... kind of the point of these changes. The Hulk is a high investment, high reward ship. The Mackinaw and Skiff are both lower investment, lower reward ships. EvE: Everyone vs Everyone
-RubyPorto |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 20:16:00 -
[370] - Quote
MIrple wrote:Infinite Force wrote:MIrple wrote:I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off. Math is thus: Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types 25 m3 * 3 strips * 3 (1 active + 2 spare) * 5 ores: 25 * 3 * 3 * 5 = 1,125 m3 So you need to have 2 spare crystals per ore type? I feel that is a bit excessive.
Spares vary by preference. If I have brand new crystals, I don't bother with spares. If you have 2-3 used crystals, then you want to have 1-2 spares at the least. Remember, there is no way to check the condition of those crystals unless they are loaded in the strip miner. And no, I am not just going to use brand new crystals every time, that would be a waste of resources.
Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Anvil44
Independent Traders and Builders MPA
107
|
Posted - 2012.08.02 20:19:00 -
[371] - Quote
Pipa Porto wrote:Dave stark wrote:i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely. That's... uh... kind of the point of these changes. The Hulk is a high investment*, high reward ship. The Mackinaw and Skiff are both lower investment, lower reward ships. *In multiple senses of the word. Isk investment is starting to come closer to evening out as both Skiff and Mack have jumped in price, closing on the Hulk. Skill investment? A whole 20-ish hours(depending on implants) to get from Skiff to Hulk. All as it stands right now. Doesn't seem to me like one ship is all that much higher investment than the other...as things stand now. Once the mining ship changes come through, hopefully all will fall more into a line of roughly the same cost(based of course on perceived value and demand) and roughly the same skills.
And of course, lower reward is all a matter of perspective. I might get less mining done in a Skiff (looking at after the proposed change of course) but my reward of security might more than make up for the Hulk's superior mining ability.
I may not like you or your point of view but you have a right to voice it. |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.02 20:24:00 -
[372] - Quote
Unit757 wrote:Infinite Force wrote:Unit757 wrote:Oh look, Infinate just asked for what the Hulk ALREADY HAS. It can carry 5 crystal types now. 4 sets in the hold, plus the loaded set. Bang, got what you wanted, now STFU. Sheesh .. At least spell my name right  Unless they've updated the Cargohold since I came to work this morning, my math from above still stands. To quote Suddenly Forums ForumKings: You asked for 5 types of crystals, and it currently, with its 350m3 hold, can meet that. You are failing to grasp the fact that in order to be effective with its crystals, it needs fleet support. crystals now can last roughly 80 minutes on full burn with 2 min cycles, and you mean to tell me that in 80 minutes, you cant have a hauler restock you?
Another one who has never mined with T2 lasers and T2 crystals.
Used crystals can burn out at any time, depending on the wear and tear.
Of course you would not know this though, seeing as how you never encountered used crystals before. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Pipa Porto
613
|
Posted - 2012.08.02 20:34:00 -
[373] - Quote
Anvil44 wrote:Pipa Porto wrote:Dave stark wrote:i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely. That's... uh... kind of the point of these changes. The Hulk is a high investment*, high reward ship. The Mackinaw and Skiff are both lower investment, lower reward ships. *In multiple senses of the word. Isk investment is starting to come closer to evening out as both Skiff and Mack have jumped in price, closing on the Hulk. Skill investment? A whole 20-ish hours(depending on implants) to get from Skiff to Hulk. All as it stands right now. Doesn't seem to me like one ship is all that much higher investment than the other...as things stand now. Once the mining ship changes come through, hopefully all will fall more into a line of roughly the same cost(based of course on perceived value and demand) and roughly the same skills. And of course, lower reward is all a matter of perspective. I might get less mining done in a Skiff (looking at after the proposed change of course) but my reward of security might more than make up for the Hulk's superior mining ability.
I was talking about Effort investment. The Hulk is an inconvenient ship compared to the Mackinaw. To compensate for that, you get more ore if you deal with the inconveniences. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
613
|
Posted - 2012.08.02 20:36:00 -
[374] - Quote
Jake Rivers wrote:Another one who has never mined with T2 lasers and T2 crystals.
Used crystals can burn out at any time, depending on the wear and tear.
Of course you would not know this though, seeing as how you never encountered used crystals before.
Used Crystals tell you how much HP they have left. Each time the 20% chance of damage comes up "damage," it takes 2.5% damage. At minimum, a T2 Crystal will last 40 cycles, or ~80 minutes. On average, it will last 5 times that. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
351
|
Posted - 2012.08.02 20:36:00 -
[375] - Quote
Pipa Porto wrote:Dave stark wrote:i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely. That's... uh... kind of the point of these changes. The Hulk is a high investment*, high reward ship. The Mackinaw and Skiff are both lower investment, lower reward ships. *In multiple senses of the word.
the reward isn't proportionate to the investment, imo. like i say it takes 7 accounts, give or take, to make it worth switching to hulks + a hauler over mackinaws if you've got orca bonuses in a pos from some one who logs on an orca in a pos and then goes to work/afk all day/whatever, or having a damnation tanking 0.0 rats while running mining links.
i mean, smaller more intimate corps will look at it and go "oh look the hulk is a fleet miner... but we'll get more out of mackinaws in our mining fleet because bob's gone to work today and left is orca in the pos." like i said; there's no advantage to being in a hulk in a fleet over any other type of ship. if the hulk got some kind of bonus for *being in a fleet* eg how mining director works [the 10% yield bonus is only applied when in a fleet] then yeah, it'd have a bonus for being in a fleet.
as it stands being in a fleet doesn't make the hulk better; it just stops it sucking. if this is the only way they can balance it then so be it, i just find it a strange way of working things. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
613
|
Posted - 2012.08.02 20:43:00 -
[376] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely. That's... uh... kind of the point of these changes. The Hulk is a high investment*, high reward ship. The Mackinaw and Skiff are both lower investment, lower reward ships. *In multiple senses of the word. the reward isn't proportionate to the investment, imo. like i say it takes 7 accounts, give or take, to make it worth switching to hulks + a hauler over mackinaws if you've got orca bonuses in a pos from some one who logs on an orca in a pos and then goes to work/afk all day/whatever, or having a damnation tanking 0.0 rats while running mining links. i mean, smaller more intimate corps will look at it and go "oh look the hulk is a fleet miner... but we'll get more out of mackinaws in our mining fleet because bob's gone to work today and left is orca in the pos." like i said; there's no advantage to being in a hulk in a fleet over any other type of ship. if the hulk got some kind of bonus for *being in a fleet* eg how mining director works [the 10% yield bonus is only applied when in a fleet] then yeah, it'd have a bonus for being in a fleet. as it stands being in a fleet doesn't make the hulk better; it just stops it sucking. if this is the only way they can balance it then so be it, i just find it a strange way of working things.
If you're running your fleet inefficiently, you don't get efficient use out of your fleet mining ships? You don't say.
If it takes 7-8 people to make it worth switching in your situation, then use a Mackinaw until you have enough people that it's worth switching or the Orca Pilot shows up. Because in that position, you're deliberately using the Orca inefficiently to gain convenience.
Fleets are about organization, not bonuses. If your fleet is disorganized, or otherwise inefficient (your most effective hauler being AFK counts as inefficiency), then of course you don't get the best use out of a ship designed to fly in efficient fleets. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
351
|
Posted - 2012.08.02 20:50:00 -
[377] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely. That's... uh... kind of the point of these changes. The Hulk is a high investment*, high reward ship. The Mackinaw and Skiff are both lower investment, lower reward ships. *In multiple senses of the word. the reward isn't proportionate to the investment, imo. like i say it takes 7 accounts, give or take, to make it worth switching to hulks + a hauler over mackinaws if you've got orca bonuses in a pos from some one who logs on an orca in a pos and then goes to work/afk all day/whatever, or having a damnation tanking 0.0 rats while running mining links. i mean, smaller more intimate corps will look at it and go "oh look the hulk is a fleet miner... but we'll get more out of mackinaws in our mining fleet because bob's gone to work today and left is orca in the pos." like i said; there's no advantage to being in a hulk in a fleet over any other type of ship. if the hulk got some kind of bonus for *being in a fleet* eg how mining director works [the 10% yield bonus is only applied when in a fleet] then yeah, it'd have a bonus for being in a fleet. as it stands being in a fleet doesn't make the hulk better; it just stops it sucking. if this is the only way they can balance it then so be it, i just find it a strange way of working things. If you're running your fleet inefficiently, you don't get efficient use out of your fleet mining ships? You don't say. If it takes 7-8 people to make it worth switching in your situation, then use a Mackinaw until you have enough people that it's worth switching or the Orca Pilot shows up. Because in that position, you're deliberately using the Orca inefficiently to gain convenience. Fleets are about organization, not just bonuses. If your fleet is disorganized, or otherwise inefficient (your most effective hauler being AFK counts as inefficiency), then of course you don't get the best use out of a ship designed to fly in efficient fleets.
so when it comes down to it, the hulk isn't a ship designed to work well in fleets, it's simply designed to work with an orca. which is even worse.
if you simply haven't got an orca then the hulk isn't even a good fleet ship, so it's not even fulfilling it's role. granted we are talking about small mining fleets but i fail to see how a small fleet is any less valid than a large one. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
613
|
Posted - 2012.08.02 20:52:00 -
[378] - Quote
Dave stark wrote:
so when it comes down to it, the hulk isn't a ship designed to work well in fleets, it's simply designed to work with an orca. which is even worse.
if you simply haven't got an orca then the hulk isn't even a good fleet ship, so it's not even fulfilling it's role. granted we are talking about small mining fleets but i fail to see how a small fleet is any less valid than a large one.
Works just fine with an Itty V or any other hauler doing the hauling, though the Ratio's not going to be as nice as with an Orca to provide links. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
351
|
Posted - 2012.08.02 21:16:00 -
[379] - Quote
even with being organised, the fact you have to drop a miner to sit in a hauler is really crippling the hulk's efficiency in smaller groups if you're lacking an orca.
when you have an orca once you get to a fleet of 3 (1 orca 2 hulks) you're not going to be outmined by an unsupported mack fleet. however without the orca the hulks are useless until you're at ~7 accounts because you have to drop a miner to sit in a hauler.
i don't really have an issue with it. it just doesn't make the hulk a feet ship, it makes it an orca ship. if that makes sense? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
34
|
Posted - 2012.08.02 21:51:00 -
[380] - Quote
woops. snip |

Pipa Porto
614
|
Posted - 2012.08.02 22:02:00 -
[381] - Quote
Dave stark wrote:even with being organised, the fact you have to drop a miner to sit in a hauler is really crippling the hulk's efficiency in smaller groups if you're lacking an orca.
when you have an orca once you get to a fleet of 3 (1 orca 2 hulks) you're not going to be outmined by an unsupported mack fleet, or a supported fleet of any kind of mining ship. however without the orca the hulks are useless until you're at ~7 accounts because you have to drop a miner to sit in a hauler.
i don't really have an issue with it. it just doesn't make the hulk a feet ship, it makes it an orca ship. if that makes sense?
Yes, it is. That's always been true. If you're group isn't large enough to support a dedicated Hauler, the Mackinaw's right there for you.
The Hulk's a Hauler Supported ship. The Orca's just a much better hauler (allowing you to effectively use the Hulk with 3 fleetmembers instead of 7).
Fleet ship means that it requires a fleet with differentiated roles to be effective. The Alpha Maelstrom is a fleet ship, because without Huginns or Rapiers to Web and TP targets and anti-tackle to deal with small stuff close it, it's useless. It's also pretty bad if you don't have large enough numbers. Same with every other ship that's normally called a "fleet ship."
I think at this point, we're mostly in agreement about the concept that the Hulk needs differentiated support. Whether we want to call it a "Fleet Ship" or a "Needs Differentiated Support Ship" or an "Orca Ship" doesn't seem that important. EvE: Everyone vs Everyone
-RubyPorto |

Unit757
North Point Cannabis Legionis
22
|
Posted - 2012.08.02 22:38:00 -
[382] - Quote
Jake Rivers wrote:Unit757 wrote:Infinite Force wrote:Unit757 wrote:Oh look, Infinate just asked for what the Hulk ALREADY HAS. It can carry 5 crystal types now. 4 sets in the hold, plus the loaded set. Bang, got what you wanted, now STFU. Sheesh .. At least spell my name right  Unless they've updated the Cargohold since I came to work this morning, my math from above still stands. To quote Suddenly Forums ForumKings: You asked for 5 types of crystals, and it currently, with its 350m3 hold, can meet that. You are failing to grasp the fact that in order to be effective with its crystals, it needs fleet support. crystals now can last roughly 80 minutes on full burn with 2 min cycles, and you mean to tell me that in 80 minutes, you cant have a hauler restock you? Another one who has never mined with T2 lasers and T2 crystals. Used crystals can burn out at any time, depending on the wear and tear. Of course you would not know this though, seeing as how you never encountered used crystals before.
Oh, you caught me, Ive clearly never used mining crystals before, or a faction/t2 laser either. I know how crystals work, quiet well actually.
Get off your high horse, and reply with something constructive. Moron.
Anyways, Ill support the hulk having 500m3 (like te covetor) but anything more is rediculious. It isnt a hauler, anything close to, or over 1k is stupid. Combat ships don't even have that much room, and cap boosters arnt small. |

Dave stark
Bombardier Inc
352
|
Posted - 2012.08.02 22:48:00 -
[383] - Quote
perfectly constructed response eaten by the forum because i'm too tired to click the right button :( Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
352
|
Posted - 2012.08.02 22:52:00 -
[384] - Quote
Pipa Porto wrote:Dave stark wrote:even with being organised, the fact you have to drop a miner to sit in a hauler is really crippling the hulk's efficiency in smaller groups if you're lacking an orca.
when you have an orca once you get to a fleet of 3 (1 orca 2 hulks) you're not going to be outmined by an unsupported mack fleet, or a supported fleet of any kind of mining ship. however without the orca the hulks are useless until you're at ~7 accounts because you have to drop a miner to sit in a hauler.
i don't really have an issue with it. it just doesn't make the hulk a feet ship, it makes it an orca ship. if that makes sense? Yes, it is. That's always been true. If you're group isn't large enough to support a dedicated Hauler, the Mackinaw's right there for you. The Hulk's a Hauler Supported ship. The Orca's just a much better hauler (allowing you to effectively use the Hulk with 3 fleetmembers instead of 7). Fleet ship means that it requires a fleet with differentiated roles to be effective. The Alpha Maelstrom is a fleet ship, because without Huginns or Rapiers to Web and TP targets and anti-tackle to deal with small stuff close it, it's useless. It's also pretty bad if you don't have large enough numbers. Same with every other ship that's normally called a "fleet ship." I think at this point, we're mostly in agreement about the concept that the Hulk needs differentiated support. Whether we want to call it a "Fleet Ship" or a "Needs Differentiated Support Ship" or an "Orca Ship" doesn't seem that important.
before i failed at posting my response i had a nice argument for this i'm gonna reduce it to a tl;dr.
orca's cargo isn't what makes hulks better in smaller fleets; it's the boosts as well. the orca is your only way to boost a mining fleet, in comparison you don't *have* to use a huginn for what you described, you can use a 3 day old character in a rifter. however adding another mining booster ship isn't the answer it wouldn't solve the hulk's reliance on a mining booster ship. i think there was some thing else too but i'll be damned if i can remember what it was. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
614
|
Posted - 2012.08.02 23:04:00 -
[385] - Quote
Dave stark wrote:Pipa Porto wrote:Yes, it is. That's always been true. If you're group isn't large enough to support a dedicated Hauler, the Mackinaw's right there for you.
The Hulk's a Hauler Supported ship. The Orca's just a much better hauler (allowing you to effectively use the Hulk with 3 fleetmembers instead of 7).
Fleet ship means that it requires a fleet with differentiated roles to be effective. The Alpha Maelstrom is a fleet ship, because without Huginns or Rapiers to Web and TP targets and anti-tackle to deal with small stuff close it, it's useless. It's also pretty bad if you don't have large enough numbers. Same with every other ship that's normally called a "fleet ship."
I think at this point, we're mostly in agreement about the concept that the Hulk needs differentiated support. Whether we want to call it a "Fleet Ship" or a "Needs Differentiated Support Ship" or an "Orca Ship" doesn't seem that important. before i failed at posting my response i had a nice argument for this i'm gonna reduce it to a tl;dr. orca's cargo isn't what makes hulks better in smaller fleets; it's the boosts as well. the orca is your only way to boost a mining fleet, in comparison you don't *have* to use a huginn for what you described, you can use a 3 day old character in a rifter. however adding another mining booster ship isn't the answer it wouldn't solve the hulk's reliance on a mining booster ship. i think there was some thing else too but i'll be damned if i can remember what it was.
Yeah, and? The Orca combines a Hauler and a Booster for your convenience. That's what allows it to be better than a 3rd mining ship of any flavor. If the Orca didn't exist, the balance would be (as you say) at a 7 person fleet. Below that, the fleet's too small to gain enough benefit from a differentiated fleet, so it's better off with the Mackinaw.
No, you need webs and TPs that can stay on field, which isn't true of Rifters who'll be chased off by anti-tackle. You also have to use a Logi, no real choice there. Regardless, the fleet has to have multiple differentiated roles (which is the important concept), unlike a small gang which could easily be a wolfpack of identically fit frigates.
Call it what you will, the Hulk is designed to be flown in fleets that benefit from differentiated roles. What size fleet that is depends of the fittings, skills, and ships available to the pilots.
Historically, a Fleet has never referred to a group of naval ships that all had the same role. Even in the Age of Sail and the Line of Battle, there were specialized small ships that participated meaningfully in great battles. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
352
|
Posted - 2012.08.02 23:19:00 -
[386] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Yes, it is. That's always been true. If you're group isn't large enough to support a dedicated Hauler, the Mackinaw's right there for you.
The Hulk's a Hauler Supported ship. The Orca's just a much better hauler (allowing you to effectively use the Hulk with 3 fleetmembers instead of 7).
Fleet ship means that it requires a fleet with differentiated roles to be effective. The Alpha Maelstrom is a fleet ship, because without Huginns or Rapiers to Web and TP targets and anti-tackle to deal with small stuff close it, it's useless. It's also pretty bad if you don't have large enough numbers. Same with every other ship that's normally called a "fleet ship."
I think at this point, we're mostly in agreement about the concept that the Hulk needs differentiated support. Whether we want to call it a "Fleet Ship" or a "Needs Differentiated Support Ship" or an "Orca Ship" doesn't seem that important. before i failed at posting my response i had a nice argument for this i'm gonna reduce it to a tl;dr. orca's cargo isn't what makes hulks better in smaller fleets; it's the boosts as well. the orca is your only way to boost a mining fleet, in comparison you don't *have* to use a huginn for what you described, you can use a 3 day old character in a rifter. however adding another mining booster ship isn't the answer it wouldn't solve the hulk's reliance on a mining booster ship. i think there was some thing else too but i'll be damned if i can remember what it was. Yeah, and? The Orca combines a Hauler and a Booster for your convenience. That's what allows it to be better than a 3rd mining ship of any flavor. If the Orca didn't exist, the balance would be (as you say) at a 7 person fleet. Below that, the fleet's too small to gain enough benefit from a differentiated fleet, so it's better off with the Mackinaw. No, you need webs and TPs that can stay on field, which isn't true of Rifters who'll be chased off by anti-tackle. You also have to use a Logi, no real choice there. Regardless, the fleet has to have multiple differentiated roles (which is the important concept), unlike a small gang which could easily be a wolfpack of identically fit frigates. Call it what you will, the Hulk is designed to be flown in fleets that benefit from differentiated roles. What size fleet that is depends of the fittings, skills, and ships available to the pilots. Historically, a Fleet has never referred to a group of naval ships that all had the same role. Even in the Age of Sail and the Line of Battle, there were specialized small ships that participated meaningfully in great battles.
and nothing, it was just that the hauling isn't the only thing that causes the orca to be the glue holding the fleet together (for want of a better phrase)
in regards to logi; there isn't just 1 logi ship. the scimitar isn't the only logistics ship, you have 4 to pick from. there isn't an alternative to the orca in the same way the alternative to the scimitar is the basilisk. yeah you probably have a point with the rifter but it's late night here and it was the first ship that came to mind; there are other ships that can step in for the huginn more effectively i'm sure.
i guess i'm just being very nit picky with the whole "just because it's in any old kitchen sink fleet doesn't mean it's the best ship for the situation just because it's role is to be a fleet ship" thing.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
117
|
Posted - 2012.08.02 23:22:00 -
[387] - Quote
Jake Rivers wrote:
Another one who has never mined with T2 lasers and T2 crystals.
Used crystals can burn out at any time, depending on the wear and tear.
Of course you would not know this though, seeing as how you never encountered used crystals before.
I am guessing you have never ever mined in a fleet. Alt's or otherwise. You sad little whining wannabe miner are the one who does not have the clue. You have no clue what "Support" means. You have no clue what "Fleet" means. Basically you have no clue.
I mine in WH space with a Hulk ATM, and believe it of not, get this, you'll honestly love it. I only use 3 crystals+3 spares of the same crystal. Crazy I know. I sometimes surprise even myself. You know why I can do this seemingly impossible thing? well do you? Huh? Huh? |

Pipa Porto
614
|
Posted - 2012.08.02 23:34:00 -
[388] - Quote
Dave stark wrote:and nothing, it was just that the hauling isn't the only thing that causes the orca to be the glue holding the fleet together (for want of a better phrase)
in regards to logi; there isn't just 1 logi ship. the scimitar isn't the only logistics ship, you have 4 to pick from. there isn't an alternative to the orca in the same way the alternative to the scimitar is the basilisk. yeah you probably have a point with the rifter but it's late night here and it was the first ship that came to mind; there are other ships that can step in for the huginn more effectively i'm sure.
i guess i'm just being very nit picky with the whole "just because it's in any old kitchen sink fleet doesn't mean it's the best ship for the situation just because it's role is to be a fleet ship" thing.
The Orca being the only boosting ship is a function of there only being one real type of mining fleet (the type that, well mines). For a given fleet composition and role, there's only one boosting ship that makes any sense. Same with Logi.
The Hauling is the only reason it's better than a third mining ship. Without hauling, you're better off with Mackinaws until ~7 ships or something (back to your example of a POS AFK Orca).
And I'm being picky about the idea that the Hulk's broken because it now requires hauling support to be effective. The Orca's boosts make it a better hauler because it takes up collateral duties (also, the Orca was designed when the Hulk as the be-all end-all mining ship was the idea, so maybe now we should suggest splitting the Orca's roles if the mix is so problematic ). EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
8865
|
Posted - 2012.08.02 23:37:00 -
[389] - Quote
GǪoh, and if it's just boosting you're after, plenty of ships can do that. They might not give the same bonuses, but then again, a Scimitar doesn't provide the same kind of fleet benefits as a Basilisk does. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Dave stark
Bombardier Inc
352
|
Posted - 2012.08.02 23:43:00 -
[390] - Quote
Pipa Porto wrote:Dave stark wrote:and nothing, it was just that the hauling isn't the only thing that causes the orca to be the glue holding the fleet together (for want of a better phrase)
in regards to logi; there isn't just 1 logi ship. the scimitar isn't the only logistics ship, you have 4 to pick from. there isn't an alternative to the orca in the same way the alternative to the scimitar is the basilisk. yeah you probably have a point with the rifter but it's late night here and it was the first ship that came to mind; there are other ships that can step in for the huginn more effectively i'm sure.
i guess i'm just being very nit picky with the whole "just because it's in any old kitchen sink fleet doesn't mean it's the best ship for the situation just because it's role is to be a fleet ship" thing.
The Orca being the only boosting ship is a function of there only being one real type of mining fleet (the type that, well mines). For a given fleet composition and role, there's only one boosting ship that makes any sense. Same with Logi. The Hauling is the only reason it's better than a third mining ship. Without hauling, you're better off with Mackinaws until ~7 ships or something (back to your example of a POS AFK Orca). And I'm being picky about the idea that the Hulk's broken because it now requires hauling support to be effective. The Orca's boosts make it a better hauler because it takes up collateral duties (also, the Orca was designed when the Hulk as the be-all end-all mining ship was the idea, so maybe now we should suggest splitting the Orca's roles if the mix is so problematic  ).
to be honest the hulk's role and the orca are fine, besides if they made the hulk the best miner when in a fleet without regard to what's in the fleet with it then it would probably still be the best outside of the fleet which puts us back in the situation we're in now.
i still think even with the fleet support of an orca that having to pass crystals back and forth is a pointless waste of every one's time and there's no reason why the hulk shouldn't hold a more reasonable compliment of crystals, i mean, it's hardly breaking game balance on tq right now is it? i know ccp don't want to give the hulk too much cargo space to stop it being a pseudo industrial but still... i honestly don't think putting the cargo bay back to 500m3 is that big of an ask; especially since we didn't get the 150m3 put on to the ore bay when they cut the cargo bay when they rebalanced crystal sizes. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
352
|
Posted - 2012.08.02 23:46:00 -
[391] - Quote
Tippia wrote:GǪoh, and if it's just boosting you're after, plenty of ships can do that. They might not give the same bonuses, but then again, a Scimitar doesn't provide the same kind of fleet benefits as a Basilisk does.
this is really the issue; because the orca hauls and boosts it's pretty much the enabler for the hulk. as i said before the hulk is an orca ship rather than a fleet ship.
having a fleet doesn't mean you pick a hulk even though it's role is to be a fleet oriented miner. having an orca makes you pick a hulk. i guess that holds up in the same way you don't jump in to a guardian to rep a drake fleet (because guardians are shield reppers, right? i know less about logi ships than i know about elephants) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1173
|
Posted - 2012.08.03 01:59:00 -
[392] - Quote
Dave stark wrote:Tippia wrote:GǪoh, and if it's just boosting you're after, plenty of ships can do that. They might not give the same bonuses, but then again, a Scimitar doesn't provide the same kind of fleet benefits as a Basilisk does. this is really the issue; because the orca hauls and boosts it's pretty much the enabler for the hulk. as i said before the hulk is an orca ship rather than a fleet ship. having a fleet doesn't mean you pick a hulk even though it's role is to be a fleet oriented miner. having an orca makes you pick a hulk. i guess that holds up in the same way you don't jump in to a guardian to rep a drake fleet (because guardians are shield reppers, right? i know less about logi ships than i know about elephants) If I was in a group of 4 miners and 2 decent haulers, I would use Hulks rather than anything else.
Not every player in a mining corp can fly Exhumers. I got my start in the profession hauling. That was all I did.
Then I got to mining, and honestly, hauling is more fun. At least more active.
Then I started WH stuff, PI came around (ugh), then got bored and went back to empire to be a vulture. Probably missed a few steps...
Anyway, point is the Hulk works as a fleet ship. It just needs to be a decent fleet rather than a blob of Hulks. |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.03 02:47:00 -
[393] - Quote
malcovas Henderson wrote:Jake Rivers wrote:
Another one who has never mined with T2 lasers and T2 crystals.
Used crystals can burn out at any time, depending on the wear and tear.
Of course you would not know this though, seeing as how you never encountered used crystals before.
I am guessing you have never ever mined in a fleet. Alt's or otherwise. You sad little whining wannabe miner are the one who does not have the clue. You have no clue what "Support" means. You have no clue what "Fleet" means. Basically you have no clue. I mine in WH space with a Hulk ATM, and believe it of not, get this, you'll honestly love it. I only use 3 crystals+3 spares of the same crystal. Crazy I know. I sometimes surprise even myself. You know why I can do this seemingly impossible thing? well do you? Huh? Huh?
Can't compare WH mining to SOV mining. Stripping out a Large Grav site requires more than 3 crystal choices. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Pipa Porto
617
|
Posted - 2012.08.03 03:08:00 -
[394] - Quote
Jake Rivers wrote:
Can't compare WH mining to SOV mining. Stripping out a Large Grav site requires more than 3 crystal choices.
And many, many hauling runs. Each of which provide you with an opportunity to drop fresh crystals off.
In addition, the large has 2 warpin spots, so you can anchor 2 GSCs in it to hold all the crystals you need for the 25.1 man hours of mining you'll be doing in it (isn't Bloodtear wonderful?). Anchoring 2 GSCs is the work of 1 Blockade Runner for about 5 minutes. Or it doesn't cost any time if your Itty V or Orca pilot (however you're handling hauling) just anchors it on his first hauling run. EvE: Everyone vs Everyone
-RubyPorto |

Vaerah Vahrokha
Vahrokh Consulting
1782
|
Posted - 2012.08.03 05:14:00 -
[395] - Quote
Pipa Porto wrote:Vaerah Vahrokha wrote:
In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.
T w o h u n d r e d s.
Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day?
I did not base my business on this, since I had to start making ships well before we knew about the new build requirements and even now it's not set in stone.
But I want to thank you and Tippia for having helped me so much in my Macks speculation, I am going to dedicate a post to you two on MD. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 07:48:00 -
[396] - Quote
Corina Jarr wrote:Anyway, point is the Hulk works as a fleet ship. It just needs to be a decent fleet rather than a blob of Hulks.
totally. i just think it's misleading that ccp are trying to market it as a fleet ship when really a fleet has nothing to do with it, the only thing that makes the hulk worth using over other ships is an orca; or a blob [~>7] of hulks.
i appreciate you mentioned not all players can fly exhumers however the game can't really be balanced around 6 week old characters, also with low skills this makes the situation even worse because when you get to all of the exhumers at exhumer I where the mackinaw already has a max capacity ore bay and the hulk has a smaller bonus to yield. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
618
|
Posted - 2012.08.03 07:54:00 -
[397] - Quote
Dave stark wrote:Corina Jarr wrote:Anyway, point is the Hulk works as a fleet ship. It just needs to be a decent fleet rather than a blob of Hulks. totally. i just think it's misleading that ccp are trying to market it as a fleet ship when really a fleet has nothing to do with it, the only thing that makes the hulk worth using over other ships is an orca; or a blob [~>7] of hulks. i appreciate you mentioned not all players can fly exhumers however the game can't really be balanced around 6 week old characters, also with low skills this makes the situation even worse because when you get to all of the exhumers at exhumer I where the mackinaw already has a max capacity ore bay and the hulk has a smaller bonus to yield.
This is why the old name for the "Fleet" option, the "Gang," was better.
A Fleet is an organized structure of ships with differentiated roles. A Gang is a bunch of ships flown together.
Hulks work in fleets, Macks work in Gangs/Solo. EvE: Everyone vs Everyone
-RubyPorto |

rodyas
Tie Fighters Inc
606
|
Posted - 2012.08.03 08:17:00 -
[398] - Quote
Dave stark wrote:Corina Jarr wrote:Anyway, point is the Hulk works as a fleet ship. It just needs to be a decent fleet rather than a blob of Hulks. totally. i just think it's misleading that ccp are trying to market it as a fleet ship when really a fleet has nothing to do with it, the only thing that makes the hulk worth using over other ships is an orca; or a blob [~>7] of hulks.
Yeah everyone pretty much knows what CCP is doing to hulks, does not make it more fleet worthy. (pipa is a troll btw) But you are ruining CCP's dream. They really really wanted it to be one. (Sure they only managed to nerf it, even after promising no nerf) But still a sad CCP is a sad CCP. Just go along with it. (pretend its your kid showing you a picture they drew) I am sure, CCP will see the error of their ways and improve the hulk, when their self-esteem is back after your bashing. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Aaewen Hrothgarson
Jelly Baby Corporation Fidelas Constans
10
|
Posted - 2012.08.03 12:11:00 -
[399] - Quote
baltec1 wrote:[quote=Vaerah Vahrokha]
...
You get a good few hours out of the crystals you can fit in the hold. Exactly how is this an issue?
I really suggest that you once in your life visit an 0.0 belt and see how many different kinds of asteroids are there - and then estimate how many asteroids of the same type in average. Maybe you (and lots of the others here) won't misunderstood so much.
Basically, CCP takes away flexibility by nerfing the cargo hold after they split the old cargo hold (8000 m3) into an ore bay (7500 m3) and a cargo hold of 350 m3 whereas one would expect 500 m3. Complaints are that this is an unnecessary (and uncalled) hindrance to the already tedious workflow. Brownnosers defend CCPs out of the blue decision at all costs, rationalizing it with "min/max yield" and "tank your hulk" we all had to read for months now, completely ignoring what the thread is about.
On top of that i think CCP Goliath deserves a 10/10 for his trolling. |

Rengerel en Distel
Amarr Science and Industry
267
|
Posted - 2012.08.03 14:15:00 -
[400] - Quote
Could they simply not just lower the 20% damage rate, or give the crystals 2 hps? It doesn't have to come down to cargo space, but really the need to have spares. 16 hours minimum on a crystal should be more than enough to cut back on how many spares you need, or a spare at all. They should add a way to see how much damage the crystal has from show info too.
|

Anvil44
Independent Traders and Builders MPA
107
|
Posted - 2012.08.03 14:28:00 -
[401] - Quote
Rengerel en Distel wrote:Could they simply not just lower the 20% damage rate, or give the crystals 2 hps? It doesn't have to come down to cargo space, but really the need to have spares. 16 hours minimum on a crystal should be more than enough to cut back on how many spares you need, or a spare at all. They should add a way to see how much damage the crystal has from show info too.
The info is there. Right click on the crystal and you can see it (or is it hover over? I don't think so, but my brain is fuzzy this morning and all of a sudden I doubt my memory) I may not like you or your point of view but you have a right to voice it. |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
21
|
Posted - 2012.08.03 14:42:00 -
[402] - Quote
Rengerel en Distel wrote:They should add a way to see how much damage the crystal has from show info too.
This. One thing I that amazes me is that if you contract a crystal over to somebody, each crystal's exact percentage of damage is shown on the list of contracted items. But other than that, the only way for a pilot to see how much damage a crystal has is to load it, undock, check the damage, redock, and then try to keep the very damaged crystals separated from the slightly damaged ones.
Again, though.... the cargo space issue has absolutely nothing to do with how long a crystal lasts or the need for spares. It's all about having enough crystals to cover all the different kinds of rocks that are available for mining. At present, the Hulk's cargo space is perfectly acceptable for Empire space, where there are only 4 ore types available in any given belt. The Hulk can carry the 12 crystals needed to cover 4 different ore types without any problem at all, and still have plenty of spares onboard.
But its cargo space is more than a bit limiting for null sec mining, where the large grav site contains 12 different kinds of ore. In fact, in a way, its almost as though the Hulk is being set up to be maximally useful to high sec carebears. All these arguments about fleet management and crystal delivery simply won't apply to them, because they will be able to carry every crystal they need. It's only the miners who head off into more dangerous space that will be adversely affected.
Of course, the cargo capacity or the size of the crystals could still change before August 8th. But they've stayed static on Sisi for days now, even after CCP Goliath's excellent trolling, so I've rather lost hope in that happening. |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
21
|
Posted - 2012.08.03 14:46:00 -
[403] - Quote
Anvil44 wrote:The info is there. Right click on the crystal and you can see it (or is it hover over? I don't think so, but my brain is fuzzy this morning and all of a sudden I doubt my memory) If you hover over your strip miner while it's in space, you can see the damage amount for the crystal that is loaded into it. But if you are docked, there is no way to right-clilck a crystal, show info on it, and see how much damage it has taken.
|

Anvil44
Independent Traders and Builders MPA
107
|
Posted - 2012.08.03 14:47:00 -
[404] - Quote
Aaewen Hrothgarson wrote:baltec1 wrote:[quote=Vaerah Vahrokha]
...
You get a good few hours out of the crystals you can fit in the hold. Exactly how is this an issue? I really suggest that you once in your life visit an 0.0 belt and see how many different kinds of asteroids are there - and then estimate how many asteroids of the same type in average. Maybe you (and lots of the others here) won't misunderstood so much. Basically, CCP takes away flexibility by nerfing the cargo hold after they split the old cargo hold (8000 m3) into an ore bay (7500 m3) and a cargo hold of 350 m3 whereas one would expect 500 m3. Complaints are that this is an unnecessary (and uncalled) hindrance to the already tedious workflow. Brownnosers defend CCPs out of the blue decision at all costs, rationalizing it with "min/max yield" and "tank your hulk" we all had to read for months now, completely ignoring what the thread is about. On top of that i think CCP Goliath deserves a 10/10 for his trolling. Well, I've been in both C2 and C5 gravs plus a few null sec sites that had ALL ore types. If anyone thinks they will use all the crystals in their hold, wow, they must be bot mining. Some of those rocks can take a long time to mine and if you don't have haulers to help, you are going to be doing a lot of shuttling which also means changing crystals during your shuttle runs...if you are smart. Somehow, I really think the argument is just not that strong. But, I would be ok with the size of the crystals being reduced somewhat in order to allow for some more in the cargo hold. And unless they have logical reasons for the holds on Hulks to be smaller, all 3 ship types should have the same size cargo holds or the ships with less mining turrets should have proportionally smaller cargo holds.
I may not like you or your point of view but you have a right to voice it. |

Anvil44
Independent Traders and Builders MPA
107
|
Posted - 2012.08.03 14:49:00 -
[405] - Quote
Jagoff Haverford wrote:Anvil44 wrote:The info is there. Right click on the crystal and you can see it (or is it hover over? I don't think so, but my brain is fuzzy this morning and all of a sudden I doubt my memory) If you hover over your strip miner while it's in space, you can see the damage amount for the crystal that is loaded into it. But if you are docked, there is no way to right-clilck a crystal, show info on it, and see how much damage it has taken. Living in unknown space so I haven't been docked in a mining ship in a very long time. I forgot about that. Thanks.
I may not like you or your point of view but you have a right to voice it. |

Rengerel en Distel
Amarr Science and Industry
267
|
Posted - 2012.08.03 15:23:00 -
[406] - Quote
Jagoff Haverford wrote:Rengerel en Distel wrote:They should add a way to see how much damage the crystal has from show info too.
This. One thing I that amazes me is that if you contract a crystal over to somebody, each crystal's exact percentage of damage is shown on the list of contracted items. But other than that, the only way for a pilot to see how much damage a crystal has is to load it, undock, check the damage, redock, and then try to keep the very damaged crystals separated from the slightly damaged ones. Again, though.... the cargo space issue has absolutely nothing to do with how long a crystal lasts or the need for spares. It's all about having enough crystals to cover all the different kinds of rocks that are available for mining. At present, the Hulk's cargo space is perfectly acceptable for Empire space, where there are only 4 ore types available in any given belt. The Hulk can carry the 12 crystals needed to cover 4 different ore types without any problem at all, and still have plenty of spares onboard. But its cargo space is more than a bit limiting for null sec mining, where the large grav site contains 12 different kinds of ore. In fact, in a way, its almost as though the Hulk is being set up to be maximally useful to high sec carebears. All these arguments about fleet management and crystal delivery simply won't apply to them, because they will be able to carry every crystal they need. It's only the miners who head off into more dangerous space that will be adversely affected. Of course, the cargo capacity or the size of the crystals could still change before August 8th. But they've stayed static on Sisi for days now, even after CCP Goliath's excellent trolling, so I've rather lost hope in that happening.
The hulk can carry 17 crystals (14 in the hold, 3 in the strips) which if each crystal lasts atleast 16 hours, means you could carry one of each, and spares of the ore type you wanted to prioritize. Being in a null site, you're more than likely not doing it without fleet support either. In either case, the other people in your fleet could simply mine different rocks than you, making crystal management even easier.
|

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.03 15:57:00 -
[407] - Quote
Rengerel en Distel wrote:
The hulk can carry 17 crystals (14 in the hold, 3 in the strips) which if each crystal lasts atleast 16 hours, means you could carry one of each, and spares of the ore type you wanted to prioritize. Being in a null site, you're more than likely not doing it without fleet support either. In either case, the other people in your fleet could simply mine different rocks than you, making crystal management even easier.
Grats on failing theory crafting 101.
No you can't carry 17 crystals, if you do that, you will be unable to swap out crystals. At best if the lasers are preloaded, you could carry along 16 crystals. Myself I usually unload my crystals when I dock, as the next mining run usually consists of different rock targets, and it is easier to just dump the crystals into the hanger and sort out what you need the next time you head out. So really, the max amount of crystals you can take out with unloaded lasers is 14, if you are using used crystals, this works out to 3 sets of crystal types with 1-2 spares each set.
With the new changes I will no longer be able to load my hulk with 4-5 sets I usually take out for a 3-5 hour mining session.
Which will disrupt the meditation patterns I enjoy as the thrum of the mining lasers will be turned off as I have to warp off to get new crystals in the middle of my mining session! Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Rengerel en Distel
Amarr Science and Industry
267
|
Posted - 2012.08.03 16:10:00 -
[408] - Quote
Jake Rivers wrote:Rengerel en Distel wrote:
The hulk can carry 17 crystals (14 in the hold, 3 in the strips) which if each crystal lasts atleast 16 hours, means you could carry one of each, and spares of the ore type you wanted to prioritize. Being in a null site, you're more than likely not doing it without fleet support either. In either case, the other people in your fleet could simply mine different rocks than you, making crystal management even easier.
Grats on failing theory crafting 101. No you can't carry 17 crystals, if you do that, you will be unable to swap out crystals. At best if the lasers are preloaded, you could carry along 16 crystals. Myself I usually unload my crystals when I dock, as the next mining run usually consists of different rock targets, and it is easier to just dump the crystals into the hanger and sort out what you need the next time you head out. So really, the max amount of crystals you can take out with unloaded lasers is 14, if you are using used crystals, this works out to 3 sets of crystal types with 1-2 spares each set. With the new changes I will no longer be able to load my hulk with 4-5 sets I usually take out for a 3-5 hour mining session. Which will disrupt the meditation patterns I enjoy as the thrum of the mining lasers will be turned off as I have to warp off to get new crystals in the middle of my mining session!
I guess jettisoning one in order to switch it wouldn't work in your extreme edge case scenario? (I really can't say if swapping a crystal actually forces it into your inventory first, or if they do actually swap, so +1 DB point to you). Perhaps you missed the part where i said they could double the minimum time, meaning you wouldn't carry a spare at all in your 3-5 hour mining session.
|

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
21
|
Posted - 2012.08.03 16:34:00 -
[409] - Quote
Rengerel en Distel wrote:The hulk can carry 17 crystals (14 in the hold, 3 in the strips) Actually, 13 in the hold. You need to keep at least one crystal's worth of space (currently 25 m3) free to allow room to change from one crystal to another.
Rengerel en Distel wrote:... which if each crystal lasts at least 16 hours... Again, the longevity of a crystal's lifespan has nothing to do with this. They last long enough that the need for spares is just about nil, unless one of them is right on the edge of expiring. I'm not worried about carrying spares. I'm worried about being able to carry enough to match the ore types that I'm going to be faced with.
Rengerel en Distel wrote:... means you could carry one of each... But I'm talking about the Hulk, not the Skiff. I don't need to carry only one of each. I need to carry THREE crystals for each ore that I'm likely to mine.
Rengerel en Distel wrote:Being in a null site, you're more than likely not doing it without fleet support either. I've got plenty of fleet support. But you also need to consider the other game mechanics here. Haulers are given plenty of tools to pick things up during a fleet operation. They have tractor beams to pull the cans in, sometimes from a very long distance away. That works fine. They don't have the same ability to drop things off very easily, however. There are no "repulsion beams", and no spare high slots on an Exhumer to fit a tractor beam of our own. In order to do a delivery, the hauler has to nose right up against me. When the miners are spread out in a large grav site, the delivery times are likely to become painfully long. The Orca's corporate hangar also doesn't do well when the miners come from different corporations in the same alliance, and in any event it also has to be within 2,500 meters to be useful.
Also, don't write off the difficulty of coordinating many different corporations in the alliance who are all working the same grav site. There are often language differences between different corporations. I've been in operations where three different languages (four, you count the Scottish guys whom nobody could ever understand) were being spoken on voice comms. I've learned enough German to be able to communicate the presence of a hostile player in system, but not enough to negotiate who is going to focus upon that last Bistot rock in the grav site.
None of this is to say that it's impossible to use a Hulk in a large grav site, but what possible end does it really serve to make things so damn difficult? High sec miners -- with only 4 different ore types to worry about -- won't face this limitation. The only ones who will be limited will be those in null and wormhole space. How does it make the game even slightly better to put this extra burden of coordination on this small group of miners, while nobody else will need to confront it? |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.03 17:45:00 -
[410] - Quote
Rengerel en Distel wrote:Jake Rivers wrote:Rengerel en Distel wrote:
The hulk can carry 17 crystals (14 in the hold, 3 in the strips) which if each crystal lasts atleast 16 hours, means you could carry one of each, and spares of the ore type you wanted to prioritize. Being in a null site, you're more than likely not doing it without fleet support either. In either case, the other people in your fleet could simply mine different rocks than you, making crystal management even easier.
Grats on failing theory crafting 101. No you can't carry 17 crystals, if you do that, you will be unable to swap out crystals. At best if the lasers are preloaded, you could carry along 16 crystals. Myself I usually unload my crystals when I dock, as the next mining run usually consists of different rock targets, and it is easier to just dump the crystals into the hanger and sort out what you need the next time you head out. So really, the max amount of crystals you can take out with unloaded lasers is 14, if you are using used crystals, this works out to 3 sets of crystal types with 1-2 spares each set. With the new changes I will no longer be able to load my hulk with 4-5 sets I usually take out for a 3-5 hour mining session. Which will disrupt the meditation patterns I enjoy as the thrum of the mining lasers will be turned off as I have to warp off to get new crystals in the middle of my mining session! I guess jettisoning one in order to switch it wouldn't work in your extreme edge case scenario? (I really can't say if swapping a crystal actually forces it into your inventory first, or if they do actually swap, so +1 DB point to you). Perhaps you missed the part where i said they could double the minimum time, meaning you wouldn't carry a spare at all in your 3-5 hour mining session.
So you think its actually feasible to jettison a crystal every time you want to swap out a new crystal? Get your head out of your arse.
Used crystals are still used crystals, they will burn out and need to be replaced. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
119
|
Posted - 2012.08.03 18:19:00 -
[411] - Quote
Jake Rivers wrote:
So you think its actually feasible to jettison a crystal every time you want to swap out a new crystal? Get your head out of your arse.
Used crystals are still used crystals, they will burn out and need to be replaced.
You still spewing your wannabe mining shite?.
You keep keep talking about this need for more crystals. I think either you are mining in a 1.0 sec site where rocks disappears faster than a bot fleet, when an "AFK" cloaky comes in, or a solo Miner that wants to max yield, over tank while using a hulk instead of the other options.
If you cannot/willnot generate the support the Hulk requires, quite bluntly you should not be using it. Pippa porto put it ever so eloquently
Hulk = Fleet with support. Mack = Gang or solo
Want to mine in a hulk solo then pay the consequences of doing so. Want to mine in a Hulk like a gang. Then pay the consequences. Want to mine in a hulk with Support. Profit!!!!.
You have blatently got the Head up Arse syndrome. |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 18:21:00 -
[412] - Quote
it's not like we're asking for anything special with regards to mining crystals, we're simply asking ccp not to make a perfectly fine situation a pointlessly cumbersome and unintuitive one.
is it really that bad that we're asking that? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Anvil44
Independent Traders and Builders MPA
107
|
Posted - 2012.08.03 18:32:00 -
[413] - Quote
Dave stark wrote:it's not like we're asking for anything special with regards to mining crystals, we're simply asking ccp not to make a perfectly fine situation a pointlessly cumbersome and unintuitive one.
is it really that bad that we're asking that? According to the latest blog about the change, yes. Guess you can put theory-craft behind and look at real world results to see how it goes...in just 5 short days. I may not like you or your point of view but you have a right to voice it. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
119
|
Posted - 2012.08.03 18:33:00 -
[414] - Quote
Dave stark wrote:it's not like we're asking for anything special with regards to mining crystals, we're simply asking ccp not to make a perfectly fine situation a pointlessly cumbersome and unintuitive one.
is it really that bad that we're asking that?
It is perfectly reasonable to be asking. You have the intelligence to see why this has happened. You have the intelligence to know this is probably just fine tuning on your part.
I do not agree that more than 9 crystals is needed. I mine in all situations with 6 crystal quite adequately. But then I do have Support. There are those that do not understand this concept, and whine about how bad it is.
o7 |

Jake Rivers
Senex Legio Get Off My Lawn
91
|
Posted - 2012.08.03 19:23:00 -
[415] - Quote
malcovas Henderson wrote:Dave stark wrote:it's not like we're asking for anything special with regards to mining crystals, we're simply asking ccp not to make a perfectly fine situation a pointlessly cumbersome and unintuitive one.
is it really that bad that we're asking that? It is perfectly reasonable to be asking. You have the intelligence to see why this has happened. You have the intelligence to know this is probably just fine tuning on your part. I do not agree that more than 9 crystals is needed. I mine in all situations with 6 crystal quite adequately. But then I do have Support. There are those that do not understand this concept, and whine about how bad it is. o7
You know, I have no problem with how someone else likes to play the game.
I am actually overjoyed that you enjoy mining 3 rocks at a time.
My preference however is to have more than 3 choices when I mine, I am used to setting up for 5 different targets, I may go after all 5, or things may work out that you only do 3. But you know what, I feel comfortable with having that choice.
I could almost work with the new limitation of 3 rock choices, but there is not enough room for spare's if you end up with a bunch of used crystals for whatever reason.
There is as much reason for you to not want to change your mining style as there is for me to have to change mine. I respect how you like to mine, show some respect for how others like to mine. It is not asking for much to have more than 3 choices of crystals in the cargohold. Senex Legio - Recruiter Team Member
CCP reduce the mining crystal to 1m3, or give me a good reason why they have to be so large. |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 19:34:00 -
[416] - Quote
Anvil44 wrote:Dave stark wrote:it's not like we're asking for anything special with regards to mining crystals, we're simply asking ccp not to make a perfectly fine situation a pointlessly cumbersome and unintuitive one.
is it really that bad that we're asking that? According to the latest blog about the change, yes. Guess you can put theory-craft behind and look at real world results to see how it goes...in just 5 short days. marvelous, mining is now even less fun than before. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
116
|
Posted - 2012.08.03 19:39:00 -
[417] - Quote
Let's give a real-life, practical example.
It so happens that I have access to an Unexceptional Frontier Deposit in a WH right now. If you don't want to follow the link for numbers, this site contains the following Ore distribution:
- 1x Arkonor
- 1x Bistot
- 1x Crockite
- 1x Dark Ochre
- 1x Gneiss
- 1x Hedbergite
- 1x Hemorphite
- 1x Jaspet
- 1x Kernite
- 1x Omber
- 2x Plagioclase
- 2x Spodumain (eve-survive says 1, overview shows 2)
- 4x Veldspar
By a simple count, you will see that there are 13 different Ore types there. These are large, but not multi-hour, rocks, and this site will keep a small fleet busy for several hours.
I setup warp-in/out points and pulled together a small fleet comprising an Orca booster (T2 range / cycle gang links & a tractor) with 5 Hulks. I pilot an Orca at 5, so it's better than the Rorqual for me right now. No mining implants and Hulks are set for max yield with 2x MLU II's, T2 strips and Exhumers 5.
You can run the specific cycle yield numbers, but with cargo rigs (still using the old system), I only get 1 full cycle and change.
Next, because the current system allows me, I grabbed a set of crystals for each Ore - with NO spares (I decided to use new crystals for this test).
Starting cargohold: 13 ores x 3 crystals/ore x 50m3 / crystal = 1,950 m3
Interesting side note here. In this particular site, one can do "drive-by mining". You start at the top rocks and work your way between them until it's time to stop & jetcan. When a rock pops, you slow-boat to the next mid spot and mine again till you need to move.
Time to start mining in the time I had to be online. - For this test, when I was done with a crystal set, I put the used crystals into a can for pickup).
- The Veldspar roids died in less than 1 cycle each with 5 hulks pulling in 50k+ Veld / cycle. It took me longer to warp out/in and line up on these roids than it did to pop them.
In the next three hours I had available to me, I killed the following six rocks:
- 1x Hedbergite
- 1x Hemorphite
- 1x Jaspet
- 1x Omber
- 1x Spodumain
- 4x Veldspar
I have the following left:
- 1x Arkonor
- 1x Bistot
- 1x Crockite
- 1x Dark Ochre
- 1x Gneiss
- 1x Kernite
- 2x Plagioclase
- 1x Spodumain
I'll finish this site off just because I can.
What I want to underscore again is the need for multiple crystal types. With a mere 5 hulks, I was filling the Orca about every 13 minutes.
I used 18 unique crystals (6 ores x 3 crystals) in an easy 3 hour fleet mining op. Given 25m3 as the current T2 crystal size: 18 T2 Crystals * 25 m3/crystals = 450 m3 - MINIMUM need.
In this case, my fleet efficiency was directly impacted by being able to move freely about the Grav site. - I didn't have to wait for a lazy hauler. - I wasn't waiting on the Orca to return. - The entire fleet benefited by the hulks being able to be fairly self-sufficient.
I am fully prepared to work off of a sub-set of crystals as I normally do. However, as I have said previously, all Exhumers (a T2 ship) should be able to carry at least 5 ore types worth of crystals with 2 spares (since you will not always start with new crystals as I did for this test). The Barges (a T1 ship) should be able to hold 3 ore types and 1 spare.
As Jake Rivers pointed out while I was typing this, unless you are in a Mack or Skiff with FEWER strips, your choices are artifically being limited for no reason other than a few people whining that miners are not playing the game the way "a few people" think it should be played.
Jake Rivers wrote:There is as much reason for you to not want to change your mining style as there is for me to have to change mine. I respect how you like to mine, show some respect for how others like to mine. It is not asking for much to have more than 3 choices of crystals in the cargohold. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

baltec1
Bat Country
1794
|
Posted - 2012.08.03 19:45:00 -
[418] - Quote
Infinite Force wrote:Let's give a real-life, practical example. It so happens that I have access to an Unexceptional Frontier Deposit in a WH right now. If you don't want to follow the link for numbers, this site contains the following Ore distribution:
- 1x Arkonor
- 1x Bistot
- 1x Crockite
- 1x Dark Ochre
- 1x Gneiss
- 1x Hedbergite
- 1x Hemorphite
- 1x Jaspet
- 1x Kernite
- 1x Omber
- 2x Plagioclase
- 2x Spodumain (eve-survive says 1, overview shows 2)
- 4x Veldspar
By a simple count, you will see that there are 13 different Ore types there. These are large, but not multi-hour, rocks, and this site will keep a small fleet busy for several hours. I setup warp-in/out points and pulled together a small fleet comprising an Orca booster (T2 range / cycle gang links & a tractor) with 5 Hulks. I pilot an Orca at 5, so it's better than the Rorqual for me right now. No mining implants and Hulks are set for max yield with 2x MLU II's, T2 strips and Exhumers 5. You can run the specific cycle yield numbers, but with cargo rigs (still using the old system), I only get 1 full cycle and change. Next, because the current system allows me, I grabbed a set of crystals for each Ore - with NO spares (I decided to use new crystals for this test). Starting cargohold: 13 ores x 3 crystals/ore x 50m3 / crystal = 1,950 m3 Interesting side note here. In this particular site, one can do "drive-by mining". You start at the top rocks and work your way between them until it's time to stop & jetcan. When a rock pops, you slow-boat to the next mid spot and mine again till you need to move. Time to start mining in the time I had to be online. - For this test, when I was done with a crystal set, I put the used crystals into a can for pickup). - The Veldspar roids died in less than 1 cycle each with 5 hulks pulling in 50k+ Veld / cycle. It took me longer to warp out/in and line up on these roids than it did to pop them. In the next three hours I had available to me, I killed the following six rocks:
- 1x Hedbergite
- 1x Hemorphite
- 1x Jaspet
- 1x Omber
- 1x Spodumain
- 4x Veldspar
I have the following left:
- 1x Arkonor
- 1x Bistot
- 1x Crockite
- 1x Dark Ochre
- 1x Gneiss
- 1x Kernite
- 2x Plagioclase
- 1x Spodumain
I'll finish this site off just because I can. What I want to underscore again is the need for multiple crystal types. With a mere 5 hulks, I was filling the Orca about every 13 minutes. I used 18 unique crystals (6 ores x 3 crystals) in an easy 3 hour fleet mining op. Given 25m3 as the current T2 crystal size: 18 T2 Crystals * 25 m3/crystals = 450 m3 - MINIMUM need. In this case, my fleet efficiency was directly impacted by being able to move freely about the Grav site. - I didn't have to wait for a lazy hauler. - I wasn't waiting on the Orca to return. - The entire fleet benefited by the hulks being able to be fairly self-sufficient.  I am fully prepared to work off of a sub-set of crystals as I normally do. However, as I have said previously, all Exhumers (a T2 ship) should be able to carry at least 5 ore types worth of crystals with 2 spares (since you will not always start with new crystals as I did for this test). The Barges (a T1 ship) should be able to hold 3 ore types and 1 spare. As Jake Rivers pointed out while I was typing this, unless you are in a Mack or Skiff with FEWER strips, your choices are artifically being limited for no reason other than a few people whining that miners are not playing the game the way "a few people" think it should be played. Jake Rivers wrote:There is as much reason for you to not want to change your mining style as there is for me to have to change mine. I respect how you like to mine, show some respect for how others like to mine. It is not asking for much to have more than 3 choices of crystals in the cargohold.
You haave an orca with a massive cargo bay and a massive corp bay. Put the crystals in there. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
116
|
Posted - 2012.08.03 19:47:00 -
[419] - Quote
baltec1 wrote:You have an orca with a massive cargo bay and a massive corp bay. Put the crystals in there. When you have to start hauling around ammo in a hauler for PvP roams.
"Use an Orca" is about the lamest excuse you can use anymore. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Pipa Porto
623
|
Posted - 2012.08.03 19:48:00 -
[420] - Quote
If your Hauler can't effectively supply your Hulks with Crystals, you're better off using the Mackinaw or Skiff.
(By the way, you can pre-seed the belt with GSCs of Crystals using a BR, or smaller cans with a Frigate. Just put them on your route.) EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
623
|
Posted - 2012.08.03 19:48:00 -
[421] - Quote
Infinite Force wrote:baltec1 wrote:You have an orca with a massive cargo bay and a massive corp bay. Put the crystals in there. When you have to start hauling around ammo in a hauler for PvP roams. "Use an Orca" is about the lamest excuse you can use anymore.
You mean like BLOPSing Bombers have to?
If you don't want to use the Orca to carry your crystals for the Ship designed to need coddling to get it's high yield, then use one of the ships not designed to need coddling.
Or, use T1 Strips. EvE: Everyone vs Everyone
-RubyPorto |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
22
|
Posted - 2012.08.03 19:50:00 -
[422] - Quote
Well, for better or for worse, the patch notes are out. The Hulk cargo bay will stay at 350 m3.
So, how big will mining crystals be? Well, that's the very best part. Despite the fact that we've all been hashing this out for over 20 pages at this point. Despite the fact that there are at least 3 or 4 other threads where an equivalent amount of discussion has gone on. Despite the fact that a developer actually responded in this thread, demonstrating that CCP knows that this is an issue of some concern.
Despite all that, there isn't even a single mention of how large the crystals will be. For all we know, they will stay at 50 m3 the way they are on Tranquility right now. Or maybe not.
I wish I could say that I'm surprised that the patch notes fail to address crystal size. But communication has never been this company's strong suit. |

baltec1
Bat Country
1794
|
Posted - 2012.08.03 19:51:00 -
[423] - Quote
Infinite Force wrote:baltec1 wrote:You have an orca with a massive cargo bay and a massive corp bay. Put the crystals in there. When you have to start hauling around ammo in a hauler for PvP roams. "Use an Orca" is about the lamest excuse you can use anymore.
We call them Bomb runners and ammo trains. My ammo train is a badger II with ECM and a probe launcher. |

Anvil44
Independent Traders and Builders MPA
107
|
Posted - 2012.08.03 19:53:00 -
[424] - Quote
Dave stark wrote:Anvil44 wrote:Dave stark wrote:it's not like we're asking for anything special with regards to mining crystals, we're simply asking ccp not to make a perfectly fine situation a pointlessly cumbersome and unintuitive one.
is it really that bad that we're asking that? According to the latest blog about the change, yes. Guess you can put theory-craft behind and look at real world results to see how it goes...in just 5 short days. marvelous, mining is now even less fun than before. Sure hope it doesn't end up being so for you. I don't know exactly how we'll handle our WH mining ops but since I actually solo jet-can mine in a wh from time to time (having a tank is pretty much useless there, if you get caught chances are good you don't get away) I find the new Mack and the new Skiff to suddenly be more than dust collection objects as we almost never did Mercoxit (wasn't worth the time if we had Arkonor) and we didn't get too many chances to ice mine (which we would do for fuel when possible). My high-sec alt can now mine ice for more than one cycle and only 2 units of ice(as he still can't use a Covetor, the training time is very long and once you can get into a Covetor, it's just a hop-skip and jump into the Hulk or Mack) using a Retriever and if I feel I have to worry about ganking I can use a Procurer or pretty soon a Skiff and still not be wasting my time. These changes open up possibilities and allow me to modify most of my mining to match my current play-style desires and needs. I'm excited for the changes. Plus, I am starting to think lots of players will be slow to catch on to the changes and will not all do things the same way as different people will see different advantages. Some will still go for max yield, others will love the huge cargo hold and yet others will love not having to worry so much about getting ganked - especially if there are some Hulks sitting close by.
I may not like you or your point of view but you have a right to voice it. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
116
|
Posted - 2012.08.03 19:55:00 -
[425] - Quote
Jagoff Haverford wrote:Well, for better or for worse, the patch notes are out. The Hulk cargo bay will stay at 350 m3. So, how big will mining crystals be? Well, that's the very best part. Despite the fact that we've all been hashing this out for over 20 pages at this point. Despite the fact that there are at least 3 or 4 other threads where an equivalent amount of discussion has gone on. Despite the fact that a developer actually responded in this thread, demonstrating that CCP knows that this is an issue of some concern. Despite all that, there isn't even a single mention of how large the crystals will be. For all we know, they will stay at 50 m3 the way they are on Tranquility right now. Or maybe not. I wish I could say that I'm surprised that the patch notes fail to address crystal size. But communication has never been this company's strong suit. Crystals are 15 & 25 m3 -- on SiSi now. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 19:57:00 -
[426] - Quote
Anvil44 wrote:Dave stark wrote:Anvil44 wrote:Dave stark wrote:it's not like we're asking for anything special with regards to mining crystals, we're simply asking ccp not to make a perfectly fine situation a pointlessly cumbersome and unintuitive one.
is it really that bad that we're asking that? According to the latest blog about the change, yes. Guess you can put theory-craft behind and look at real world results to see how it goes...in just 5 short days. marvelous, mining is now even less fun than before. Sure hope it doesn't end up being so for you.
i fail to see how it won't."you can now get the same yield for more effort" thanks ccp! it's like my boss asking me to work on saturdays for no pay.
oh and sup with those ice numbers, numbers we got on sisi were higher than that dev blog... wonder what they're nerfing. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

MIrple
BSC LEGION Tactical Narcotics Team
36
|
Posted - 2012.08.03 19:57:00 -
[427] - Quote
Jagoff Haverford wrote:Well, for better or for worse, the patch notes are out. The Hulk cargo bay will stay at 350 m3. So, how big will mining crystals be? Well, that's the very best part. Despite the fact that we've all been hashing this out for over 20 pages at this point. Despite the fact that there are at least 3 or 4 other threads where an equivalent amount of discussion has gone on. Despite the fact that a developer actually responded in this thread, demonstrating that CCP knows that this is an issue of some concern. Despite all that, there isn't even a single mention of how large the crystals will be. For all we know, they will stay at 50 m3 the way they are on Tranquility right now. Or maybe not. I wish I could say that I'm surprised that the patch notes fail to address crystal size. But communication has never been this company's strong suit.
The new crystals will be 15 m3 for T1 and 25 m3 for T2 |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 19:59:00 -
[428] - Quote
Infinite Force wrote:Jagoff Haverford wrote:Well, for better or for worse, the patch notes are out. The Hulk cargo bay will stay at 350 m3. So, how big will mining crystals be? Well, that's the very best part. Despite the fact that we've all been hashing this out for over 20 pages at this point. Despite the fact that there are at least 3 or 4 other threads where an equivalent amount of discussion has gone on. Despite the fact that a developer actually responded in this thread, demonstrating that CCP knows that this is an issue of some concern. Despite all that, there isn't even a single mention of how large the crystals will be. For all we know, they will stay at 50 m3 the way they are on Tranquility right now. Or maybe not. I wish I could say that I'm surprised that the patch notes fail to address crystal size. But communication has never been this company's strong suit. Crystals are 15 & 25 m3 -- on SiSi now.
have been for as long as the hulk's cargo was 350, we said we didn't have room for crystals ccp did some thing about it (reduced crystal size) then went "lol jokes" and nerfed the hulk's cargo bay.
i guess at least we get an extra 1k on the ore hold as compensation, not that it really helps when it's still not enough room for two cycles, we just get more redundant space. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
116
|
Posted - 2012.08.03 20:06:00 -
[429] - Quote
Dave stark wrote: have been for as long as the hulk's cargo was 350, we said we didn't have room for crystals ccp did some thing about it (reduced crystal size) then went "lol jokes" and nerfed the hulk's cargo bay.
i guess at least we get an extra 1k on the ore hold as compensation, not that it really helps when it's still not enough room for two cycles, we just get more redundant space.
Yup -- nothing better than having CCP actually listen to its player base once again. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Dave stark
Bombardier Inc
354
|
Posted - 2012.08.03 20:26:00 -
[430] - Quote
Infinite Force wrote:Dave stark wrote: have been for as long as the hulk's cargo was 350, we said we didn't have room for crystals ccp did some thing about it (reduced crystal size) then went "lol jokes" and nerfed the hulk's cargo bay.
i guess at least we get an extra 1k on the ore hold as compensation, not that it really helps when it's still not enough room for two cycles, we just get more redundant space.
Yup -- nothing better than having CCP actually listen to its player base once again.
i used to think people in gd were so far under a bridge....
then ccp rebalanced exhumers and now the king of trolls has emerged. ccp troll, best troll. worst thing is; it's not even trolling this is what's going live. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Mocktar Olachenko
9
|
Posted - 2012.08.03 20:50:00 -
[431] - Quote
Dave stark wrote:i fail to see how it won't."you can now get the same yield for more effort" thanks ccp! it's like my boss asking me to work on saturdays for no pay.
Funnily enough, in Eve, as in real life, if you don't like the job you have you are free to go find a new one. Nerfs happen - adapt, overcome, and htfu. |

Ginseng Jita
PAN-EVE TRADING COMPANY
1707
|
Posted - 2012.08.03 20:59:00 -
[432] - Quote
Vincent Athena wrote:In the Hulk you really do not need to store that many crystals. A couple of spares for the ore you are mining, and 4 or 5 for the next ore you are going to mine. Once you move to the new ore you need to off load the old crystals and get a few new ones for the next ore type. If you are in a fleet with orca or hauler support you can get the new crystals from those haulers or orca. You do that in the middle of a mining cycle so you got plenty of time. If you use a jet can, the orca or hauler pickes up the old ones from the can and drops the new ones in. With an orca, you can use the corp hangar. If you are solo, you will be docking alot, and that gives you a chance to get crystals.
Having a bigger cargo is thus just a convenience, not a show stopper. That said, I would like convenience of a 500 cu m hold on the Hulk too, but can live with a 350 cu m hold and 25 cu m crystals ( room for 13 ).
BTW, everyone knows that you can drag a crystal straight from an orca corp hangar to the miner, with no need to first put it in your hold?
Yes you can drag it right from the Orca to your hulks strip miner. |

Dave stark
Bombardier Inc
356
|
Posted - 2012.08.03 21:17:00 -
[433] - Quote
Mocktar Olachenko wrote:Dave stark wrote:i fail to see how it won't."you can now get the same yield for more effort" thanks ccp! it's like my boss asking me to work on saturdays for no pay. Funnily enough, in Eve, as in real life, if you don't like the job you have you are free to go find a new one. Nerfs happen - adapt, overcome, and htfu.
i don't disagree with what you've said.
when all is said and done, it's a game. games are meant to be fun, intentionally making some thing less fun...i just don't get it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
624
|
Posted - 2012.08.04 00:07:00 -
[434] - Quote
Dave stark wrote:Mocktar Olachenko wrote:Dave stark wrote:i fail to see how it won't."you can now get the same yield for more effort" thanks ccp! it's like my boss asking me to work on saturdays for no pay. Funnily enough, in Eve, as in real life, if you don't like the job you have you are free to go find a new one. Nerfs happen - adapt, overcome, and htfu. i don't disagree with what you've said. when all is said and done, it's a game. games are meant to be fun, intentionally making some thing less fun...i just don't get it.
If you're concerned about how "fun" your mining is, use a Mackinaw or a Skiff. They both have plenty of space for crystals. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
357
|
Posted - 2012.08.04 07:12:00 -
[435] - Quote
Pipa Porto wrote:Dave stark wrote:Mocktar Olachenko wrote:Dave stark wrote:i fail to see how it won't."you can now get the same yield for more effort" thanks ccp! it's like my boss asking me to work on saturdays for no pay. Funnily enough, in Eve, as in real life, if you don't like the job you have you are free to go find a new one. Nerfs happen - adapt, overcome, and htfu. i don't disagree with what you've said. when all is said and done, it's a game. games are meant to be fun, intentionally making some thing less fun...i just don't get it. If you're concerned about how "fun" your mining is, use a Mackinaw or a Skiff. They both have plenty of space for crystals.
please, if i'm in a ship with that much cargo space i'm not even going to be looking at the eve client, i'm going to be watching a film. just because ccp made hulk mining even more dull and tedious doesn't mean regular mining suddenly became the go-to activity for adrenaline junkies.
not to mention; we're not gaining any thing for this horror. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
628
|
Posted - 2012.08.05 00:11:00 -
[436] - Quote
Dave stark wrote:
please, if i'm in a ship with that much cargo space i'm not even going to be looking at the eve client, i'm going to be watching a film. just because ccp made hulk mining even more dull and tedious doesn't mean regular mining suddenly became the go-to activity for adrenaline junkies.
not to mention; we're not gaining any thing for this horror.
That is entirely your choice, and unfortunately, CCP has screwed up, so that choice to not bother actually looking at the game you're "playing" is a perfectly safe one.
You're gaining 5 (well, really 1) newly viable ore mining ships, and a Hulk that mines more and tanks harder. And you're complaining that you didn't get anything? EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 06:51:00 -
[437] - Quote
Pipa Porto wrote:Dave stark wrote:
please, if i'm in a ship with that much cargo space i'm not even going to be looking at the eve client, i'm going to be watching a film. just because ccp made hulk mining even more dull and tedious doesn't mean regular mining suddenly became the go-to activity for adrenaline junkies.
not to mention; we're not gaining any thing for this horror.
That is entirely your choice, and unfortunately, CCP has screwed up, so that choice to not bother actually looking at the game you're "playing" is a perfectly safe one. You're gaining 5 (well, really 1) newly viable ore mining ships, and a Hulk that mines more and tanks harder. And you're complaining that you didn't get anything?
tank has never been an issue in regards to rats, and the hulk doesn't mine more it mines exactly the same as it does now.
remind me, what have we actually gained in exchange for this crystal abomination? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
631
|
Posted - 2012.08.05 07:21:00 -
[438] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
please, if i'm in a ship with that much cargo space i'm not even going to be looking at the eve client, i'm going to be watching a film. just because ccp made hulk mining even more dull and tedious doesn't mean regular mining suddenly became the go-to activity for adrenaline junkies.
not to mention; we're not gaining any thing for this horror.
That is entirely your choice, and unfortunately, CCP has screwed up, so that choice to not bother actually looking at the game you're "playing" is a perfectly safe one. You're gaining 5 (well, really 1) newly viable ore mining ships, and a Hulk that mines more and tanks harder. And you're complaining that you didn't get anything? tank has never been an issue in regards to rats, and the hulk doesn't mine more it mines exactly the same as it does now. remind me, what have we actually gained in exchange for this crystal abomination?
For a while you did get more. Guess they noticed that the Hulk didn't need it.
This is intended to be a Rebalance, not a straight Buff. In Rebalancing, OP ships tend to get nerfed, and underpowered ships tend to get boosted. Apparently, CCP didn't want the Hulk to be able to do everything the best. The crystals thing (which only is non-trivial in some fantastically contrived scenarios) fits in perfectly with the Hulk being a fussy machine needing constant care and attention to work at capacity, while the Mack can float around and let you do whatever.
So, you got 1 extra viable mining barge. From the number of Cargo expanded Hulks on the KBs, I expect it will be popular. CCP was going for 3 viable mining barges, not 2, but you guys whined hard enough so they nerfed the Skiff into the ground. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 07:25:00 -
[439] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
please, if i'm in a ship with that much cargo space i'm not even going to be looking at the eve client, i'm going to be watching a film. just because ccp made hulk mining even more dull and tedious doesn't mean regular mining suddenly became the go-to activity for adrenaline junkies.
not to mention; we're not gaining any thing for this horror.
That is entirely your choice, and unfortunately, CCP has screwed up, so that choice to not bother actually looking at the game you're "playing" is a perfectly safe one. You're gaining 5 (well, really 1) newly viable ore mining ships, and a Hulk that mines more and tanks harder. And you're complaining that you didn't get anything? tank has never been an issue in regards to rats, and the hulk doesn't mine more it mines exactly the same as it does now. remind me, what have we actually gained in exchange for this crystal abomination? For a while you did get more. Guess they noticed that the Hulk didn't need it. This is intended to be a Rebalance, not a straight Buff. In Rebalancing, OP ships tend to get nerfed, and underpowered ships tend to get boosted. Apparently, CCP didn't want the Hulk to be able to do everything the best. The crystals thing (which only is non-trivial in some fantastically contrived scenarios) fits in perfectly with the Hulk being a fussy machine needing constant care and attention to work at capacity, while the Mack can float around and let you do whatever. So, you got 1 extra viable mining barge. From the number of Cargo expanded Hulks on the KBs, I expect it will be popular. CCP was going for 3 viable mining barges, not 2, but you guys whined hard enough so they nerfed the Skiff into the ground.
tl;dr answer to my question, we gained nothing. ok. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Malcanis
Vanishing Point. The Initiative.
4421
|
Posted - 2012.08.05 07:27:00 -
[440] - Quote
For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout?  Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 07:31:00 -
[441] - Quote
Malcanis wrote:For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout?  it hasn't so far... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
631
|
Posted - 2012.08.05 07:36:00 -
[442] - Quote
Dave stark wrote: tl;dr answer to my question, we gained nothing. ok.
Besides the ability to go AFK some 3 times longer than you could in an expanded Hulk?
Changes don't happen in a vacuum.
Oh, and if you're that worried about your Crystals, Cargo rig and Cargo expand your Hulk. You'll get at least 700m3. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 07:39:00 -
[443] - Quote
Pipa Porto wrote:Dave stark wrote: tl;dr answer to my question, we gained nothing. ok.
Besides the ability to go AFK some 3 times longer than you could in an expanded Hulk? Changes don't happen in a vacuum.
doesn't really work when asteroids don't last that long, not to mention the mackinaw has nothing to do with this since... we're talking about the hulk, since it's the only ship ccp decided should have to deal with this ******** new idea. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
631
|
Posted - 2012.08.05 07:43:00 -
[444] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: tl;dr answer to my question, we gained nothing. ok.
Besides the ability to go AFK some 3 times longer than you could in an expanded Hulk? Changes don't happen in a vacuum. doesn't really work when asteroids don't last that long, not to mention the mackinaw has nothing to do with this since... we're talking about the hulk, since it's the only ship ccp decided should have to deal with this ******** new idea.
Changes don't happen in a vacuum. The Hulk has a new role. It no longer has the role of "Want Mine, must Mine Hulk." The role is now "I want to mine in a specific set of circumstances in which I can use the Hulk's bonuses to their maximum effect."
In other words, sometimes the Mackinaw will be better for you. If your circumstances are such that the Crystals present an intractable problem, use a Macinaw. If you can rub two brain cells together and notice that you're hauler comes to the belt awfully empty, use a Hulk. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
631
|
Posted - 2012.08.05 07:45:00 -
[445] - Quote
Malcanis wrote:For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout? 
Does it really hurt anybody if it can't?
Miners are getting an across the board buff that fails to meet at least a third of the goals CCP set out for the Barge/Exhumer re-balance. And they're complaining about the one tiny bugbite that'll be trivially dispensed with in normal operations. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 07:51:00 -
[446] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: tl;dr answer to my question, we gained nothing. ok.
Besides the ability to go AFK some 3 times longer than you could in an expanded Hulk? Changes don't happen in a vacuum. doesn't really work when asteroids don't last that long, not to mention the mackinaw has nothing to do with this since... we're talking about the hulk, since it's the only ship ccp decided should have to deal with this ******** new idea. Changes don't happen in a vacuum. The Hulk has a new role. It no longer has the role of "Want Mine, must Mine Hulk." The role is now "I want to mine in a specific set of circumstances in which I can use the Hulk's bonuses to their maximum effect." In other words, sometimes the Mackinaw will be better for you. If your circumstances are such that the Crystals present an intractable problem, use a Macinaw. If you can rub two brain cells together and notice that you're hauler comes to the belt awfully empty, use a Hulk.
mining crystals have nothing to do with which ship is better for which situation, changing the subject doesn't make you right.
the simple fact is there is absolutely no reward for having to deal with this crap. it shouldn't be an issue to begin with. it simply brings nothing interesting or helpful to mining. it's 100% drawback with no gain. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Frying Doom
Zat's Affiliated Traders
420
|
Posted - 2012.08.05 08:02:00 -
[447] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: tl;dr answer to my question, we gained nothing. ok.
Besides the ability to go AFK some 3 times longer than you could in an expanded Hulk? Changes don't happen in a vacuum. doesn't really work when asteroids don't last that long, not to mention the mackinaw has nothing to do with this since... we're talking about the hulk, since it's the only ship ccp decided should have to deal with this ******** new idea. Changes don't happen in a vacuum. The Hulk has a new role. It no longer has the role of "Want Mine, must Mine Hulk." The role is now "I want to mine in a specific set of circumstances in which I can use the Hulk's bonuses to their maximum effect." In other words, sometimes the Mackinaw will be better for you. If your circumstances are such that the Crystals present an intractable problem, use a Macinaw. If you can rub two brain cells together and notice that you're hauler comes to the belt awfully empty, use a Hulk. mining crystals have nothing to do with which ship is better for which situation, changing the subject doesn't make you right. the simple fact is there is absolutely no reward for having to deal with this crap. it shouldn't be an issue to begin with. it simply brings nothing interesting or helpful to mining. it's 100% drawback with no gain. I will admit I'm not sure why this is a problem, the hulk is a fleet ship so just store the crystals on the orca and change out. If you solo mine either use the cargo hold to store the between 22 and 13 crystals and jetcan or if you want a better ore storage you loose some yield to gain that bonus with the mack. Personally I always use an Orca but I will not be using paper thin hulks now alternatives are available. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
1793
|
Posted - 2012.08.05 09:50:00 -
[448] - Quote
Malcanis wrote:For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout? 
It's game breaking, no previous EvE exploit or moon goo duping even comes close. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Qel Hoth
0igital Anarchy Sev3rance
0
|
Posted - 2012.08.05 10:12:00 -
[449] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote:Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Some times the hull is a big part of the choice (WTB HPL Drake). As of now it's not a choice. The drawbacks plus the micromanagement make it quite stupid to use Hulks over Macks. Even if you both have fleet and defenders. Unless someone wants to use bots to overcome the micromanagement part that is, but that should not be part of balancing a ship.
I'm a bit late to the party, but so far this is what I've gathered.
Orcas can't always give Hulks new crystals because they might be far away. Haulers won't be near the Hulks if the Orcas are far away. Not always possible to warp directly to the miners (deadspace mining and such) Your fleets have defenders.
The defenders are presumably in PVP fit ships, which means they have MWDs. Why can't the Hulk say "I need 3 of X crystal" in fleet, the defender shuttles said crystal from the Orca to the Hulk? All of this can be done in less than 1 cycle of a strip, even if the defenders have to travel from the Hulks to the Orca and back.
Also, you are saying that not carrying any crystal you want decreases your choices. I would argue otherwise. If a Hulk could carry 1 set of every crystal in game, there is no choice, to do anything else is illogical. If you must choose between two or three of the 15 odd crystal types, you must make a choice as to what you will bring with you.
|

Malcanis
Vanishing Point. The Initiative.
4421
|
Posted - 2012.08.05 10:35:00 -
[450] - Quote
Pipa Porto wrote:Malcanis wrote:For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout?  Does it really hurt anybody if it can't? Miners are getting an across the board buff that fails to meet at least a third of the goals CCP set out for the Barge/Exhumer re-balance. And they're complaining about the one tiny bugbite that'll be trivially dispensed with in normal operations.
But what's the negative involved? Why expend the effort to oppose such a trivial buff? Is there no more pressing problem that deserves a 23 page thread? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 11:09:00 -
[451] - Quote
Malcanis wrote:Pipa Porto wrote:Malcanis wrote:For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout?  Does it really hurt anybody if it can't? Miners are getting an across the board buff that fails to meet at least a third of the goals CCP set out for the Barge/Exhumer re-balance. And they're complaining about the one tiny bugbite that'll be trivially dispensed with in normal operations. But what's the negative involved? Why expend the effort to oppose such a trivial buff? Is there no more pressing problem that deserves a 23 page thread?
who cares how pressing the issue is. the fact it's reached 23 pages indicates there's some thing to be looked at here.
and what buff? there is no buff? having to deal with crystals is just added tedium and time for no reward. crystals aren't being improved, the hulk's yield isn't better etc. all we have been given is a pain in the arse to deal with. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
28
|
Posted - 2012.08.05 11:31:00 -
[452] - Quote
Qel Hoth wrote:[quote=Vaerah Vahrokha]If a Hulk could carry 1 set of every crystal in game, there is no choice, to do anything else is illogical. If you must choose between two or three of the 15 odd crystal types, you must make a choice as to what you will bring with you. Except that the Hulk *can* carry 1 full set of every crystals it needs, provided that it never leaves Empire space. In hisec, there are only 4 ores to worry about in any given system. So there are no "meaningful choices" to be made there, at least with respect to crystal selection. You load up with a full set of 12 crystals, plop in 4 spare new ones, and never think about it again. No need to get in a fleet. No need to have an alt haul crystals out to you. No need to worry about what rocks are currently in the belt. In Empire space, the ship with the maximum yield has no real limitations.
If this burden was being placed on everyone who mined, I could see your point. But it's limited only to those who mine outside of Concord's protection.
|

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
3
|
Posted - 2012.08.05 11:42:00 -
[453] - Quote
Lilliana Stelles wrote:Dave stark wrote:Lilliana Stelles wrote:Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.
In a hulk, you can just refit off the orca. no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem. even worse on multi-corp ops. Right-click, configure ship, allow fleet access...
Shhhh don't tel him that there is a right click with options! |

Aurelius Valentius
Imperial Academy Amarr Empire
161
|
Posted - 2012.08.05 13:02:00 -
[454] - Quote
http://upload.wikimedia.org/wikipedia/en/1/11/QuarkShip.jpg
We need a new ORE ship - THIS...forget crystals, and hulks, and rocks.... be one with the "garbage", be one with the "garbage"!
Ok, maybe not... but having been on SISI testing these ships over and over (because the are the only ones on TQ I bother to own and use for production purposes... my thoughts if this is the way it's going to be...
T1 covetors all the way... forget using T2, forget exhumers (except as shiny toys) and get the BPOs and build them in bulk, then mine and mine and mine... lose them to rats, to ganks and just hit the ship-dispenser for another one... mining has just gone to the "throw-away" garbage ships that are cheap fleet builds... if you get more ore out of one then the ISK needed to build it - you WIN Eve. To mine or not to mine... that is the quesiton. |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
408
|
Posted - 2012.08.05 14:50:00 -
[455] - Quote
Jake Rivers wrote:But really, just log into sisi, fit a hulk with t2 laser and a t2 crystal, mine a rock that matchs the crystal for one cycle and compare the results with the laser info.
One would think that this would be a standard practice after making such a change...
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Pipa Porto
631
|
Posted - 2012.08.05 18:53:00 -
[456] - Quote
Dave stark wrote:Malcanis wrote:Pipa Porto wrote:Malcanis wrote:For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout?  Does it really hurt anybody if it can't? Miners are getting an across the board buff that fails to meet at least a third of the goals CCP set out for the Barge/Exhumer re-balance. And they're complaining about the one tiny bugbite that'll be trivially dispensed with in normal operations. But what's the negative involved? Why expend the effort to oppose such a trivial buff? Is there no more pressing problem that deserves a 23 page thread? who cares how pressing the issue is. the fact it's reached 23 pages indicates there's some thing to be looked at here. and what buff? there is no buff? having to deal with crystals is just added tedium and time for no reward. crystals aren't being improved, the hulk's yield isn't better etc. all we have been given is a pain in the arse to deal with.
And a new ship that allows you to entirely sidestep the "pain in the arse."
With the Hulk able to fit 3 Crystal types, unless you're mining one cycle per Ore type (ludicrously unlikely because there's no sensible reason to be mining in a belt that's already been picked clean like that), you don't need to touch the Orca any more often than you do with the current Cargo expanded Hulk (which fills in around 10m). EvE: Everyone vs Everyone
-RubyPorto |

Blastcaps Madullier
Celestial Horizon Corp. Ethereal Dawn
79
|
Posted - 2012.08.05 19:24:00 -
[457] - Quote
Pipa Porto wrote:Dave stark wrote:Malcanis wrote:Pipa Porto wrote:Malcanis wrote:For God's sake, does it really hurt anybody if the cargo bay can hold a decent crystal loadout?  Does it really hurt anybody if it can't? Miners are getting an across the board buff that fails to meet at least a third of the goals CCP set out for the Barge/Exhumer re-balance. And they're complaining about the one tiny bugbite that'll be trivially dispensed with in normal operations. But what's the negative involved? Why expend the effort to oppose such a trivial buff? Is there no more pressing problem that deserves a 23 page thread? who cares how pressing the issue is. the fact it's reached 23 pages indicates there's some thing to be looked at here. and what buff? there is no buff? having to deal with crystals is just added tedium and time for no reward. crystals aren't being improved, the hulk's yield isn't better etc. all we have been given is a pain in the arse to deal with. And a new ship that allows you to entirely sidestep the "pain in the arse." With the Hulk able to fit 3 Crystal types, unless you're mining one cycle per Ore type (ludicrously unlikely because there's no sensible reason to be mining in a belt that's already been picked clean like that), you don't need to touch the Orca any more often than you do with the current Cargo expanded Hulk (which fills in around 10m).
There's also the issue that currently before these changes go live, default hulk cargo hold is currently 8k M3 unexpanded with rigs and expanders, as others have noted empire this change is not going to really effect them due to only 4 different ore types avail where it WILL affect is null sec mostly and ls to some degree there are people who multi box on multiple alts while in null/sov and lowsec as this means it's more hassle for them, with the way things are on TQ currently people choose to load the hulk cargo hold up with all the crystal types they need and go mining, where with say 4 hulks and a orca they might need 1 or 2 haulers to keep up with the output of the hulks on the orca, this necessitates them having to also fit more frequent trips to drop off crystals which would mean they cant keep up with the output currently of the hulks, or they ahve to get a 3rd hauler alt just to be able to keep up with the output and keep the miners supplied with crystals as well.
What it boils down to is adding a needless extra hassle that doesn't need to be there in the first place. Also if you compare the volume M3 of laser ammo crystals and mining crystals any reason why the disparity in crystal sizes? one focuses frequencys to cause damage/range etc where the others focus the frequency to specific ore types? yet one is tiny and the other is large, another way to put it, is would people PVPing be happy if they nerfed amarr combat ships cargo holds so that the fleets/roams are then FORCED to have a cloaky hauler along for resupply - which incidently would NOT be fun for the poor sod forced to do so, and fleet/roam engagement wise you can see it now when a fleet jumps through a gate "there's their resupply ship, everyone primary that ship.... pop" "f**K FC crystals burnt out need resupply" "sorry supply ship dead".... |

Pipa Porto
632
|
Posted - 2012.08.05 21:15:00 -
[458] - Quote
Blastcaps Madullier wrote:There's also the issue that currently before these changes go live, default hulk cargo hold is currently 8k M3 unexpanded with rigs and expanders, as others have noted empire this change is not going to really effect them due to only 4 different ore types avail where it WILL affect is null sec mostly and ls to some degree there are people who multi box on multiple alts while in null/sov and lowsec as this means it's more hassle for them, with the way things are on TQ currently people choose to load the hulk cargo hold up with all the crystal types they need and go mining, where with say 4 hulks and a orca they might need 1 or 2 haulers to keep up with the output of the hulks on the orca, this necessitates them having to also fit more frequent trips to drop off crystals which would mean they cant keep up with the output currently of the hulks, or they ahve to get a 3rd hauler alt just to be able to keep up with the output and keep the miners supplied with crystals as well.
What it boils down to is adding a needless extra hassle that doesn't need to be there in the first place. Also if you compare the volume M3 of laser ammo crystals and mining crystals any reason why the disparity in crystal sizes? one focuses frequencys to cause damage/range etc where the others focus the frequency to specific ore types? yet one is tiny and the other is large, another way to put it, is would people PVPing be happy if they nerfed amarr combat ships cargo holds so that the fleets/roams are then FORCED to have a cloaky hauler along for resupply - which incidently would NOT be fun for the poor sod forced to do so, and fleet/roam engagement wise you can see it now when a fleet jumps through a gate "there's their resupply ship, everyone primary that ship.... pop" "f**K FC crystals burnt out need resupply" "sorry supply ship dead"....
The large Hidden belt can be mined from two mining perches. Put GSCs there. With the new inventory window, using the GSC is no more difficult than using your cargo hold. Also, there are no extra trips involved in crystal management. The Hauler's warping to the belt empty, so just warp to the belt with crystals instead.
Mining lasers are bigger because they take more minerals. If they were much smaller, we'd load up Itty Vs with them and run them around in Carriers to move minerals.
By the way, Bombers usually have to keep a cloaky hauler with them to provide crystal and topes (for the BLOPS) resupply.
An POS Bashes often require ammunition resupply. That's the rough equivalent of mining; sitting stationary and putting your high slots on some stationary target. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
633
|
Posted - 2012.08.06 00:56:00 -
[459] - Quote
By the way:
DevBlog wrote: The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Unfortunately, the Mack and Hulk have enough EHP that the Skiff's unnecessary. EvE: Everyone vs Everyone
-RubyPorto |

Vaerah Vahrokha
Vahrokh Consulting
1798
|
Posted - 2012.08.06 06:48:00 -
[460] - Quote
Pipa Porto wrote:By the way: DevBlog wrote: The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Unfortunately, the Mack and Hulk have enough EHP that the Skiff's unnecessary.
You might have surprises. Look at the performance vs the costs. A complete throwaway Covetor is more efficient than a maxed Mack. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Pipa Porto
633
|
Posted - 2012.08.06 07:08:00 -
[461] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote:By the way: DevBlog wrote: The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Unfortunately, the Mack and Hulk have enough EHP that the Skiff's unnecessary. You might have surprises. Look at the performance vs the costs. A complete throwaway Covetor is more efficient than a maxed Mack.
Depends how often you lose them. And since the Covetor requires someone to haul for you (or you to go switch ships), that alt or time comes out of your yield. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
361
|
Posted - 2012.08.06 07:29:00 -
[462] - Quote
Pipa Porto wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:By the way: DevBlog wrote: The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Unfortunately, the Mack and Hulk have enough EHP that the Skiff's unnecessary. You might have surprises. Look at the performance vs the costs. A complete throwaway Covetor is more efficient than a maxed Mack. Depends how often you lose them. And since the Covetor requires someone to haul for you (or you to go switch ships), that alt or time comes out of your yield.
all you lose is the time to swap to a hauler, about 60 seconds every however often you haul. an impel holds almost as much as a mackinaw.
crystals aside, a covetor is easily the best yield/cost ship now. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
633
|
Posted - 2012.08.06 08:15:00 -
[463] - Quote
Dave stark wrote:
all you lose is the time to swap to a hauler, about 60 seconds every however often you haul. an impel holds almost as much as a mackinaw.
crystals aside, a covetor is easily the best yield/cost ship now.
It was the best yield/cost ship before the buff, too. But when I suggest that people deal with ganks by using the cheaper ship, I get my head bitten off.
Anyway, the Exhumer/Mining Barge choice depends entirely on how often you expect to lose them. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
361
|
Posted - 2012.08.06 10:51:00 -
[464] - Quote
Pipa Porto wrote:Dave stark wrote:
all you lose is the time to swap to a hauler, about 60 seconds every however often you haul. an impel holds almost as much as a mackinaw.
crystals aside, a covetor is easily the best yield/cost ship now.
It was the best yield/cost ship before the buff, too. But when I suggest that people deal with ganks by using the cheaper ship, I get my head bitten off. Anyway, the Exhumer/Mining Barge choice depends entirely on how often you expect to lose them.
the difference is that the gap is smaller between the two ships now. making it less of an issue dropping yield from the hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

tigger digger
Hundred Acre Mine Co.
0
|
Posted - 2012.08.06 13:11:00 -
[465] - Quote
Well, this is definitely going to cut into my mining output. Going from 19k m3 capacity to 8500 m3 capacity on my hulk is going to suck. |

Dave stark
Bombardier Inc
361
|
Posted - 2012.08.06 13:21:00 -
[466] - Quote
tigger digger wrote:Well, this is definitely going to cut into my mining output. Going from 19k m3 capacity to 8500 m3 capacity on my hulk is going to suck.
no it won't. mackinaw. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tau Cabalander
Retirement Retreat Working Stiffs
909
|
Posted - 2012.08.06 13:34:00 -
[467] - Quote
tigger digger wrote:Well, this is definitely going to cut into my mining output. Going from 20k m3 capacity to 8500 m3 capacity on my hulk is going to suck. Move into a 3x MLU Mackinaw then. It has a 35,000 m3 ore hold .
[Mackinaw, BIG] Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II
Survey Scanner II Supplemental EM Ward Amplifier Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II Modulated Strip Miner II
Medium Processor Overclocking Unit I Medium Core Defense Field Extender I
Mining Drone II x5 Hobgoblin II x5
|

Malcanis
Vanishing Point. The Initiative.
4434
|
Posted - 2012.08.06 13:36:00 -
[468] - Quote
tigger digger wrote:Well, this is definitely going to cut into my mining output. Going from 19k m3 capacity to 8500 m3 capacity on my hulk is going to suck.
Swap to a Mackinaw then. 37,500m^3 ore capacity should rock for you. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
633
|
Posted - 2012.08.06 20:02:00 -
[469] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
all you lose is the time to swap to a hauler, about 60 seconds every however often you haul. an impel holds almost as much as a mackinaw.
crystals aside, a covetor is easily the best yield/cost ship now.
It was the best yield/cost ship before the buff, too. But when I suggest that people deal with ganks by using the cheaper ship, I get my head bitten off. Anyway, the Exhumer/Mining Barge choice depends entirely on how often you expect to lose them. the difference is that the gap is smaller between the two ships now. making it less of an issue dropping yield from the hulk.
I didn't notice the bump to 4%/level. Funnily enough, it'll take Exhumers 2 before the Hulk mines better than the Covetor. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
363
|
Posted - 2012.08.06 21:27:00 -
[470] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
all you lose is the time to swap to a hauler, about 60 seconds every however often you haul. an impel holds almost as much as a mackinaw.
crystals aside, a covetor is easily the best yield/cost ship now.
It was the best yield/cost ship before the buff, too. But when I suggest that people deal with ganks by using the cheaper ship, I get my head bitten off. Anyway, the Exhumer/Mining Barge choice depends entirely on how often you expect to lose them. the difference is that the gap is smaller between the two ships now. making it less of an issue dropping yield from the hulk. I didn't notice the bump to 4%/level. Funnily enough, it'll take Exhumers 2 before the Hulk mines better than the Covetor. It's still the best yield/cost ratio without that. The Hulk has 15% more yield for Ten Times the price. So if a Hulk makes 30m ISK/Hr, the Covetor makes 26m ISK/hr*, and it takes about 60 hours to recoup the difference between them. *Lower income estimates make the payoff for a Hulk take longer.
look at any mmo, the closer you get to "optimal" or "best" the cost in whatever game currency there is incrases exponentially. you'll always pay peanuts for a 100% increase when you're low down the food chain (eg going from an osprey to a current retriever) than going from "almost the best" to "the best".
however with the covetor getting the 4% bonus making the difference smaller it's now more viable to "downsize" i probably will myself for a while. between all the tech nerf speculation, mining barge change speculation, and my plans to be elsewhere i'll buy rets/covs instead of macks/hulks until i've got a bit more isk behind me.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
635
|
Posted - 2012.08.07 01:25:00 -
[471] - Quote
Dave stark wrote:
look at any mmo, the closer you get to "optimal" or "best" the cost in whatever game currency there is incrases exponentially. you'll always pay peanuts for a 100% increase when you're low down the food chain (eg going from an osprey to a current retriever) than going from "almost the best" to "the best".
however with the covetor getting the 4% bonus making the difference smaller it's now more viable to "downsize" i probably will myself for a while. between all the tech nerf speculation, mining barge change speculation, and my plans to be elsewhere i'll buy rets/covs instead of macks/hulks until i've got a bit more isk behind me.
What are you onto now? I'm just pointing out that the Covetor has always been the most cost effective mining ship. People didn't use them because most miners get a hard on for having the maximum yield possible and entirely discount the possibility of losing their ship. That's why they get so upset when they lose it, because they never even considered the possibility, so the loss comes as a massive shock.
Assuming a Hulk Yield of 30m/hr, the Covetor now yields 26m/hr, and after the buff will yield 27m/hr. With a 230m price difference, that works out to a payback of ~60hrs now and 76hrs post buff.
The buff is only giving you an extra million isk/hr. Again, lower Hulk isk/hr makes for a smaller difference. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Black Nova Corp.
363
|
Posted - 2012.08.07 08:00:00 -
[472] - Quote
Pipa Porto wrote:
What are you onto now?
i have no idea. don't even remember making that post. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
637
|
Posted - 2012.08.07 08:05:00 -
[473] - Quote
Dave stark wrote:Pipa Porto wrote:
What are you onto now?
i have no idea. don't even remember making that post.
Drunk posting best posting. I was wondering why we were going in that specific little circle. EvE: Everyone vs Everyone
-RubyPorto |

Alavaria Fera
GoonWaffe Goonswarm Federation
1248
|
Posted - 2012.08.07 08:07:00 -
[474] - Quote
Pipa Porto wrote:What are you onto now? I'm just pointing out that the Covetor has always been the most cost effective mining ship. People didn't use them because most miners get a hard on for having the maximum yield possible and entirely discount the possibility of losing their ship. That's why they get so upset when they lose it, because they never even considered the possibility, so the loss comes as a massive shock.
Assuming a Hulk Yield of 30m/hr, the Covetor now yields 26m/hr, and after the buff will yield 27m/hr. With a 230m price difference, that works out to a payback of ~60hrs now and 76hrs post buff.
The buff is only giving you an extra million isk/hr. Again, lower Hulk isk/hr makes for a smaller difference. So you're saying people should feel dirty because they're exploiting the miners' hard on ... (for maximum yield, but still).
Maybe some day, the exhumers etc will look like freighters, except it will have one, two or three high slots. All the lows and mids are just decided on for you by CCP who bakes in whatever they feel is right. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pipa Porto
637
|
Posted - 2012.08.07 08:41:00 -
[475] - Quote
Alavaria Fera wrote:Pipa Porto wrote:What are you onto now? I'm just pointing out that the Covetor has always been the most cost effective mining ship. People didn't use them because most miners get a hard on for having the maximum yield possible and entirely discount the possibility of losing their ship. That's why they get so upset when they lose it, because they never even considered the possibility, so the loss comes as a massive shock.
Assuming a Hulk Yield of 30m/hr, the Covetor now yields 26m/hr, and after the buff will yield 27m/hr. With a 230m price difference, that works out to a payback of ~60hrs now and 76hrs post buff.
The buff is only giving you an extra million isk/hr. Again, lower Hulk isk/hr makes for a smaller difference. So you're saying people should feel dirty because they're exploiting the miners' hard on ... (for maximum yield, but still). Maybe some day, the exhumers etc will look like freighters, except it will have one, two or three high slots. All the lows and mids are just decided on for you by CCP who bakes in whatever they feel is right.
Absolutely not. I'm saying the miners should feel silly that they didn't consider that they might lose their ship in a game that explicitly allows violence anywhere. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Black Nova Corp.
363
|
Posted - 2012.08.07 08:45:00 -
[476] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:
What are you onto now?
i have no idea. don't even remember making that post. Drunk posting best posting. I was wondering why we were going in that specific little circle.
i'm rarely drunk. sleep posting is where it's at. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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