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Thread Statistics | Show CCP posts - 1 post(s) |
Bhattran
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Posted - 2010.09.27 18:38:00 -
[61]
Regardless of 'I'm Eve', 'NO I'm Eve' BS an intentional nerf to mining like this is a kick to the crotch of miners who already have a boring experience and a low isk/hr return rate, they could look forward to wasting time searching for roids to mine, then trying to find the most valuable ones, and of course wasting time hauling logistics to said systems. Said ships being anything from mining barges, orca's, industrial ships etc, oh and then they can lose out some more on the refining yield cause they aren't operating in a system with a station that they built standings with or might only return a 30% yield instead of 50%.
TLDR: Drink more Vodka. -------------------------------------------------------------- Fanboys would make great cult members. |
Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.27 19:12:00 -
[62]
Originally by: Orange Lagomorph
Originally by: Serpents smile Why no?
Because rookies don't need battlecruiser rats destroying their ships when they decide to embark on a mining career.
Because this "hide asteroid belts and add stronger rats" suggestion that's been floating around is stupid.
Because fundamentally altering a huge area of the game that's been the way it is since 2003 is inadvisable.
Rookies have level 1 missions to mine in to start their mining career. Most have plenty of ore in them and as an added bonus they get standing gains so they get more minerals when they refine. Matter of fact mining missions is waaaaaaaay more profitable than the static belts if you also run level 4 as many of them come fully stocked with your own private little deadspace belt just chock full of all the good low ends in copius quantities. And the best part is the supply is literally infinite as you can get a brand new patch of ore with nearly every new mission.
So yeah nerfing static belts just like they did with ice and moving it all to semi dangerous sites that need to be scanned down would have a very nice impact on killing off macromining and would still let 'serious' miners in their tanked hulks mine all day long in peace. ZOMG!!! |
Orange Lagomorph
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Posted - 2010.09.27 19:21:00 -
[63]
Empirical evidence suggests that your average player doesn't have a damned clue how to kill off macro mining.
Hiding the belts won't work. Macro miners will manually locate the belts after each downtime, which will probably inconvenience them, but won't be anything remotely like a deterrent. If there are stronger rats that require a proper tank, macro miners will fit a DCII and a proper shield tank.
Having to find the belts every day and fit additional tanking modules (note that legitimate players must do the same) will reduce the overall daily mineral harvest, which won't actually make a difference to their ISK income since, as a result, mineral prices will rise a notch or two.
The only way to stop macro mining is through data mining and banhammering. Fighting them by screwing around with the game mechanics simply won't work.
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Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.27 19:37:00 -
[64]
Originally by: Orange Lagomorph Empirical evidence suggests that your average player doesn't have a damned clue how to kill off macro mining.
Hiding the belts won't work. Macro miners will manually locate the belts after each downtime, which will probably inconvenience them, but won't be anything remotely like a deterrent. If there are stronger rats that require a proper tank, macro miners will fit a DCII and a proper shield tank.
Having to find the belts every day and fit additional tanking modules (note that legitimate players must do the same) will reduce the overall daily mineral harvest, which won't actually make a difference to their ISK income since, as a result, mineral prices will rise a notch or two.
The only way to stop macro mining is through data mining and banhammering. Fighting them by screwing around with the game mechanics simply won't work.
Noone said it was the end all be all answer. But it would certainly make running macros harder as even a tanked hulk has to lose effeciency and it would be a snap to have each rat spawn grow as long as they are not getting killed off. This would force using drones to kill off the rats before they eventually overwhelm the added tank which in turn means that its just that much harder to pull off an efficient macro mining session but would be quite easy for a human to pull off. Right now the mechanics support simply undocking your barges and hitting the 'mine' button to fly said ships to a static belt and fill up with as much ore as is in the belts 100% human interaction free. To me that is just a little too easy for even the human players given that every other profitable thing in eve requires at least some effort to do. Plus as stated there are plentiful ways of getting a nice juicy belt of ore all to yourself for whatever level of mining you are doing. ZOMG!!! |
Syn Callibri
Minmatar 21st Eridani Lighthorse
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Posted - 2010.09.27 19:50:00 -
[65]
Sorry...still smells like, "You don't play EVE my way so..." to me. Yes, macro miners are a problem, but I know players that focus on mining/industry in Hi-Sec and this would totally wipe out thier game-play if it was intended.
Syn Callibri Commander - Fleet Ops, 21st Eridani Lighthorse Keeper of the Blood Pact
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Icanti
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Posted - 2010.09.27 20:06:00 -
[66]
Edited by: Icanti on 27/09/2010 20:07:36 Edited by: Icanti on 27/09/2010 20:07:02 2 things.....
Has this really been changed or is it a bug? I seem to recall there was a similar issue a while back and CCP were on here right away saying it was a bug and it would be fixed during the next DT, now its all silent. Something is up.
If it has been changed, great! If your a miner, all you have to do is either start a mission and look for roids or scan down a grav site. Once found, you can still sit there and semi-afk mine all day long.
Anything that can make it more difficult to macro mine gets my vote.
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.27 20:13:00 -
[67]
Originally by: DonHel how do you get your ships and guns and module you pvp with? got some secret little location that spawns it for you?.....
From industrialists and other PvPers, of course ù especially if you're flying T2 ships.
Quote: carebears own eve, way more then there is pvp..
Carebears are entirely disposable, though; PvP is not. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Umega
Solis Mensa
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Posted - 2010.09.27 20:26:00 -
[68]
Anything that negatively effects macro miners, positively effects a good industrial corp. Aware, intelligent players can easily adapt to aquire what they need/want. A program is going to do what it is designed to do.. if the parameters change, the program becomes useless.
Point being.. perhaps CCP is making a step to randomly spawning belts, how much and when. Tougher it is, to design a program to combat a random algorithm allowing the aware, intelligent player to adapt and aquire more ore than a bot.
And with that, they will in turn reap the benefits of having their ore being sold at greater volumn, more frequent, and perhaps at higher price than now if bots are rendered more ineffiecent and not supplying the market as they are now.
So unless you are a bot user.. what exactly is the problem here? Anyway got a legit arguement other than being fat and lazy and perhaps stupid, or is it masking their grief of spending 1-2 bil for a mining alt that they can't use now with their bot program?
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |
rekcuf bmuD
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Posted - 2010.09.27 20:27:00 -
[69]
Originally by: Zeba ForumWhoor
Originally by: Orange Lagomorph Empirical evidence suggests that your average player doesn't have a damned clue how to kill off macro mining.
Hiding the belts won't work. Macro miners will manually locate the belts after each downtime, which will probably inconvenience them, but won't be anything remotely like a deterrent. If there are stronger rats that require a proper tank, macro miners will fit a DCII and a proper shield tank.
Having to find the belts every day and fit additional tanking modules (note that legitimate players must do the same) will reduce the overall daily mineral harvest, which won't actually make a difference to their ISK income since, as a result, mineral prices will rise a notch or two.
The only way to stop macro mining is through data mining and banhammering. Fighting them by screwing around with the game mechanics simply won't work.
Noone said it was the end all be all answer. But it would certainly make running macros harder as even a tanked hulk has to lose effeciency and it would be a snap to have each rat spawn grow as long as they are not getting killed off. This would force using drones to kill off the rats before they eventually overwhelm the added tank which in turn means that its just that much harder to pull off an efficient macro mining session but would be quite easy for a human to pull off. Right now the mechanics support simply undocking your barges and hitting the 'mine' button to fly said ships to a static belt and fill up with as much ore as is in the belts 100% human interaction free. To me that is just a little too easy for even the human players given that every other profitable thing in eve requires at least some effort to do. Plus as stated there are plentiful ways of getting a nice juicy belt of ore all to yourself for whatever level of mining you are doing.
Exactly. There's no way to currently stop the macroers completely, but forcing them to interact at least once a day is a marked improvement of simply being able to let the macros run for days or weeks without human interaction.
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Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.27 21:43:00 -
[70]
Originally by: Syn Callibri Sorry...still smells like, "You don't play EVE my way so..." to me. Yes, macro miners are a problem, but I know players that focus on mining/industry in Hi-Sec and this would totally wipe out thier game-play if it was intended.
How in blazes would it totally wipe out their game-play? If static belts are moved to exploration system(which btw is already implimented with grav sites but high sec grav site are currently redundant vs static belts) then it will simply be an additional few minutes of probing to find a place to mine as long as the low end fields ar. And with mining being an activity that usually lasts several hours anways plus the probe skills would only be needed at minimal levels for scanning out these new roid fields so even an eve newb would be able to scan them out in a couple of days training.
But I'm not sure a macro program could actually scan down a field so what amounts to just a couple of minutes extra time to setup the op now becomes a hands on event for every new belt the macros want to go to. So in that case you wouldn't even need to buff the rats for the easy to find sites if they only have a couple of ore types in lowish quantities. And as you mine out the first easy to find signiture your orca or industrial pilot could be passing the time away finding the really good stuff.
Though in the case of the harder to find sites the rats would be much much meaner than in a normal high sec belt and possibly require at least a single dps ship or even better a faction tanked hulk to be able to exploit all the juicy roids without dying horribly. So try to macro that guys.(especially if it forces the macro miners into faction tank hulks for us to scan out and sucide)
All in all moving belts into the exploration system would have minimal effect on the average eve players day to day operations that involve mining but would be a major pain in the arse to macro users trying to keep staff and operational costs to a minimum. Besides most of the high sec industrialist corps I know have thier level 4 mission runners spam missions to build up a really nice set of places to stick the miners. This works really well for industrial corps that have mission runners with high standings as most of the missions that have juicy ore are in the same system or just a jump away from the agent station and most level 4 agent stations have a 50% refinery. |
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Troggor
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Posted - 2010.09.27 22:29:00 -
[71]
While your at it. Tell ccp to work on mining missions they suck. You know how hard it is to kill rats with mining lasers and or gas harvesters?
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.09.27 22:53:00 -
[72]
Quote:
Empirical evidence suggests that your average player doesn't have a damned clue how to kill off macro mining
Not empirical but factual evidence shows that:
- by lowering entry barriers or rising mining yield, miners get poorer not richer. Exactly like EU farmers get poorer and poorer the more animals / milk / products they grow for the same price. They self crash their industry.
- bots are made with several technologies, from stupid mouse recording software to intelligent patterns recognition algorythms. To forfeit both, it's necessary to introduce irregular and complex / interactive tasks. Rookies could just get the tutorial scan + tutorial mining missions in one. Exhumer pilots would get scan + L4 equivalent mining missions (like those already given by industry NPC corps and these already have NPCs up to BC size so quit crying it's in game already).
The net result would be a more difficult life for botters than for legit miners and a general resulting decrease both in yield (due to higher tank) and quantity (due to management to get there). This will cause a rise in mineral prices. I stopped mining when Trit fell below 4 ISK pu (I used to be able to sell it for 4.75 ISK pu to buy orders...), it's not impossible to get it back up to profitable prices.
Finally, having spawned belts / pockets would immediately solve the years long issue of those who won't find any roid (even with daily spawn rates) anywhere close due to their time zone.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Randaltor
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Posted - 2010.09.27 23:31:00 -
[73]
I believe such a change would only hurt real Miners, rather than macro/bots. By the time you get up in the morning to logon, all the roids would be gone.
It would just force real miners to go to lowsec, and seek out a mining existence, since they would be forced out by the automated/efficient bots mining in highsec.
With the rise in mineral prices that this inevitably would cause (because normal miners can't mine as much now), macro miner profits would be the same-slightly lower, net. Even if they are mining less.
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Umega
Solis Mensa
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Posted - 2010.09.28 00:27:00 -
[74]
Edited by: Umega on 28/09/2010 00:31:42 For all the legit miners here that are complaining about losing their Easy Mode.. if changes do not take place, the floor on ore (with insurance now being adjusted to a lower than 100% or greater return) will be the value of PLEX and how much isk/30days a bot can make. Do you want that? Think CCP wants that? Think anyone really, really wants that kind of floor? I don't think some people are really grasping the effect of a single hulk running 23/7, let alone hundreds.
Lowsec roids reaching better reward vs risk, wh belts much better, gravi-sites, clearing out a mission to roid and oh.. look at that, melted mods = minerals too. There are options for large corps to take, small ones to do, handfuls of people, or loners. The options are there.. work for it if people really want to mine.
If Easy Mode continues for everyone, bots and legit miners.. seriously expect the minerals to drop in value to what a hulk can mine 23/7 in a month that is around the value of a PLEX.. it won't be a measely 5-9 mil/hr, more like just 400k-800k an hour. Is that what you legit miners really want? 400k-800k an hour? If so.. protest any change made to highsec belt mining that lowers returns on them.
If you want ore value stablized or strengthened.. endorse any 'negative' impact highsec belts and any other easy mode acts that can be botted. There is a reason why PI values are dropping like a rock and a PI change is coming from CCP.. the same should happen with ore and hopefully this is part of it, and not some bug.
This is EVE.. get real. More Isk = More fun. That's the bottomline, don't bull**** the foundation of the game and fool yourself, any of you.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |
Orange Lagomorph
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Posted - 2010.09.28 01:35:00 -
[75]
Originally by: Tippia Carebears are entirely disposable, though; PvP is not.
You work awfully hard to come off as intelligent and sophisticated, don't you? Yet 90% of the time, the content of your posts is in fact ignorant rhetoric. Above is a classic case of self-serving "Look how EVEcore I am!" nonsense.
Also, unrelated to the above: Anyone who believes Hulkbots can't use drones is quite mistaken. Everyone who knows how to recognize a Hulkbot knows that they're fully capable of launching drones. There are no rats that can reliably kill Hulkbots which wouldn't also be able to reliably kill legitimate Hulk pilots, period.
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rekcuf bmuD
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Posted - 2010.09.28 02:01:00 -
[76]
Originally by: Orange Lagomorph
Originally by: Tippia Carebears are entirely disposable, though; PvP is not.
You work awfully hard to come off as intelligent and sophisticated, don't you? Yet 90% of the time, the content of your posts is in fact ignorant rhetoric. Above is a classic case of self-serving "Look how EVEcore I am!" nonsense.
Also, unrelated to the above: Anyone who believes Hulkbots can't use drones is quite mistaken. Everyone who knows how to recognize a Hulkbot knows that they're fully capable of launching drones. There are no rats that can reliably kill Hulkbots which wouldn't also be able to reliably kill legitimate Hulk pilots, period.
Ineed. However, a real pilot has a better idea when to GTFO, even if bots can logoffski, there's a greater chance of bot hulks dying to rats than player hulks (properly fit ones).
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Orange Lagomorph
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Posted - 2010.09.28 02:18:00 -
[77]
Originally by: rekcuf bmuD Ineed. However, a real pilot has a better idea when to GTFO, even if bots can logoffski, there's a greater chance of bot hulks dying to rats than player hulks (properly fit ones).
Marginally better, yes. I'm fairly certain that macros can monitor shield, armor and hull levels, activate hardeners and boosters, and of course launch drones, as mentioned.
The thing is, if legitimate miners in fully tanked HULKS with a wing of FIVE T2 DRONES have to use caution IN HIGHSEC BELTS, what about people in Bantams? What about people in Retrievers? Is it really wise to turn asteroid belts into death traps for anything less than a fully tanked Hulk with drones?
Well, I have no direct stake in this. Whatever CCP tries is fine with me, because I'll never mine in highsec again for the duration of my EVE career. At this point, I'd be curious to see the effects of hiding the belts and adding stupidly strong rats.
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Steve Thomas
Minmatar
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Posted - 2010.09.28 02:25:00 -
[78]
Probably just a bug or glitch because theres no new threadnaughts launching on this anyplace else.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Tyremis
The Perfect Storm Random-Violence
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Posted - 2010.09.28 02:33:00 -
[79]
what they should probably do for macros is every now and then put in a roid where you mine it forever and get natta. Real miners will realize this after a cycle or 2 and macros will mine it forever. That way ccp also has some data on possible macro minerz.
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Hack Harrison
Caldari
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Posted - 2010.09.28 02:40:00 -
[80]
Having belts in a system not respawn everyday (say every second in greater numbers) would definately give CCP a way to target the macro miners - ships that constantly sit at an empty belt in a system that didn't spawn new roids = ban hammer... RL players can jump to an adjacent system to mine. The bots won't...
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HeIIfire11
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Posted - 2010.09.28 03:19:00 -
[81]
Edited by: HeIIfire11 on 28/09/2010 03:26:17
Originally by: Tippia Carebears are entirely disposable, though; PvP is not.
Come on,without care bears most of these lamers wouldnt be here.Take away the miners and the mission runners and see whats left.Not only do they make up a huge part of this game,but the people who love picking on helpless victims would be gone too.Care bears make up at least half of this game..accept it and get over it already.
Edit:When this game fixes the balance of isk earned and lost..more will gladly pvp.But until then,as long as it takes 2 days to replace a ship lost in 2 minutes,care bears will exist.
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VHERKER
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Posted - 2010.09.28 04:28:00 -
[82]
Edited by: VHERKER on 28/09/2010 04:35:54 Edited by: VHERKER on 28/09/2010 04:33:25 Edited by: VHERKER on 28/09/2010 04:32:36 is it a respawn problem or some type of warp issue? when i warped into a couple i was over 300k away from a player in a hulk but there were garrista wrecks right next to me. also i found a full asteroid belt afted 10 or so attempts. i'm sitting there mining and someone warps into the belt. different player in a hulk as well and i notice he's some 370ish kilometers away. he warps away a couple seconds later.
i just swithched back to game and mr diego deltorro or some such player in another hulk just warped in and he's 295km away from me and i'm in the center of the field. he just warped out so i assume he found an empty field.
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Missus Business
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Posted - 2010.09.28 05:27:00 -
[83]
Edited by: Missus Business on 28/09/2010 05:29:22
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.28 05:32:00 -
[84]
Originally by: Orange Lagomorph You work awfully hard to come off as intelligent and sophisticated, don't you? Yet 90% of the time, the content of your posts is in fact ignorant rhetoric. Above is a classic case of self-serving "Look how EVEcore I am!" nonsense.
What's ignorant about it? Where's the rhetorics? What's nonsensical?
The fact of the matter is that PvP is required to keep EVE going; carebears are 100% replaceable by proper industrialists. They may make up a large percentage of the population, but the carebares are entirely disposable. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Steve Thomas
Minmatar
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Posted - 2010.09.28 05:41:00 -
[85]
Originally by: Tippia
Originally by: Orange Lagomorph .
What's ignorant about it? Where's the rhetorics? What's nonsensical?
The fact of the matter is that PvP is required to keep EVE going; carebears are 100% replaceable by proper industrialists..
. . . ok that was absolutly the most stupid thing I have heard yet...And I used to play EQ back when there were people rabidly defending that game companies decisions back when it was transparently obvious that the very people who were defending the game were being lied to Virtualy in there face(something Ironicaly that Smed finaly had to break down and admit shortly thereafter)
ok how the hell do you propose to have industiralists to suport you when most PvP corps cant be arsed to provide half way decent protection to there own industrial base? why the HELL do you think most real aliance 0.0 industrialists are in the npc corp in deep empire?
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Destruct0
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Posted - 2010.09.28 05:53:00 -
[86]
I may be speaking out of my ass here, but how does a macro mining software identify threats ingame? Does it analyze packets to identify rats? If yes, then CCP should just push similar packets every 10 minutes throughout the game world. They wouldnt be actual rats according to CCP or a normal player's perspective but according to a bot it would be and would cause it to try an attack a non-existant entity.
Also if CCP can push such a packet it should push another packet that would cause the bot to aggro concord or something. Now that would be fun and hard to explain for macro botters :D
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Venkul Mul
Gallente
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Posted - 2010.09.28 06:22:00 -
[87]
Originally by: Zeba ForumWhoor Rookies have level 1 missions to mine in to start their mining career. Most have plenty of ore in them and as an added bonus they get standing gains so they get more minerals when they refine. Matter of fact mining missions is waaaaaaaay more profitable than the static belts if you also run level 4 as many of them come fully stocked with your own private little deadspace belt just chock full of all the good low ends in copius quantities. And the best part is the supply is literally infinite as you can get a brand new patch of ore with nearly every new mission.
So yeah nerfing static belts just like they did with ice and moving it all to semi dangerous sites that need to be scanned down would have a very nice impact on killing off macromining and would still let 'serious' miners in their tanked hulks mine all day long in peace.
Rookies is very different from alts of already existing players.
A true rookie:
1) will not have a clue that the mission are mineable;
2) will already have trouble fighting the mission rats in a reasonable timeframe, so he would not spend the time to mine the mission after killing the rats;
3) mission location spawn rats as the belts, even if at a slower rate, so rookies will not have a "safew" environment to mine.
Learn how the game work before speaking and stop trying to balance the game only around veteran players and their alts.
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Steve Thomas
Minmatar
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Posted - 2010.09.28 06:39:00 -
[88]
Originally by: Destruct0 I may be speaking out of my ass here, but how does a macro mining software identify threats ingame? Does it analyze packets to identify rats? If yes, then CCP should just push similar packets every 10 minutes throughout the game world. They wouldnt be actual rats according to CCP or a normal player's perspective but according to a bot it would be and would cause it to try an attack a non-existant entity.
Also if CCP can push such a packet it should push another packet that would cause the bot to aggro concord or something. Now that would be fun and hard to explain for macro botters :D
You dont need a packet sniffer, just use the standard default UI that comes with the game, set the overview to just show roids and hostiles, filter so that hostiles show up on a distinct part of the overview then set your macro to detect thoes red boxesthat pop up,(yes software exists that can scan the screen and look for teltails like that) then the software will move the mouse to target the bottom hostile and set your drones on it. then when the red crosses go away just recall drones.
thats kind of why they modified it a while back so that sometimes one of the hostiles will not auto agro on you if more than one spawns. but then the people who use screen scanning macros learned to have the system recall any drones that showed red sheilds.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Venkul Mul
Gallente
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Posted - 2010.09.28 06:41:00 -
[89]
Originally by: Destruct0 I may be speaking out of my ass here, but how does a macro mining software identify threats ingame? Does it analyze packets to identify rats? If yes, then CCP should just push similar packets every 10 minutes throughout the game world. They wouldnt be actual rats according to CCP or a normal player's perspective but according to a bot it would be and would cause it to try an attack a non-existant entity.
Also if CCP can push such a packet it should push another packet that would cause the bot to aggro concord or something. Now that would be fun and hard to explain for macro botters :D
Way to go , add useless garbage to the packets sent to the client.
Maybe you aren't aware of that but CCP is trying to keep what is sent back and forth to the minimum to reduce lag. Adding useless packets will not help fighting it.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.09.28 06:47:00 -
[90]
Originally by: Chribba muahahahaha
I'm going to assume this is along the lines of "Whos has all the veld now suckers!" (perhaps without the suckers bit, that was added by me)
ITS A WAR! |
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