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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.09.28 16:06:00 -
[1]
so im just getting to battlecruisers but ive come across a dilemma: should i get the ultimate shield tanking Drake that everyone in my corp worships, or should i get the Myrmidon; something that i know little about other than it is powerful and to be feared.
so basically what im asking is which would be the better low sec PvP ship
cheers for the help :D
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Cipher Jones
Minmatar
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Posted - 2010.09.28 16:11:00 -
[2]
Depends on the gang or if its solo. Drake for shield gang and myrm for armor gang. Unless you roll with energy transfer instead of RR, in which case either is good. I *hear* the active drake with energy transfer is a beast at tanking, although not sure if it can beat its passive cousin or a Myrm.
If its solo PvP both are pretty good, but Drake is better IMHO. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.09.28 16:19:00 -
[3]
If you're talking pirate style PvP, then definitely the Drake - sentry guns and drones don't mix well. For ... other stuff, I think the Drake is a nice ship, but the Myrmidon has a lot going for it as well.
And bear in mind, you can actually shield tank a Myrm, and potentially do a better job than a Drake would... (OK, that mostly applies to PvE recharge setups, but still - don't assume the Drake is the only BC to be able to shield tank).
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.09.28 16:24:00 -
[4]
i would mostly use her for guarding mining ops from can flippers and occasionally ganking a good indie ship
so if i got the drake, what would you suggest using offensive module-wise? blasters, missiles, hybrids? anything in particular? ive seen a billion fits for drakes but idk what would be most effective for what i would use it for
i know i would need: warp inhibitor cargo scanner shield tanks galore with shield pump rigs ???
PROFIT
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Titus Phook
Amarr
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Posted - 2010.09.28 16:56:00 -
[5]
Edited by: Titus Phook on 28/09/2010 16:58:49 Drake is missile fit only as it only has launcher slots. Myrm will give you more options offense wise as you can use projectile, blaster, rails etc, shield tanked Myrm with autocannons or artillery is always fun. --------------------------------------------- Proudly posting with my Alt since 2009 |

Tyraeil Starblade
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Posted - 2010.09.28 16:57:00 -
[6]
myrm.. drake's make me lol
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.09.28 17:05:00 -
[7]
exactly why i dont know much about Myrms lol... fanboys say OMG MYRMS ROCK but never really say why other than "lol drake"
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Xpaulusx
Intergalactic Syndicate Galactic Syndicate
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Posted - 2010.09.28 17:19:00 -
[8]
Forget both of them, Nanoed Hurricane cause all the cool kids fly them. 
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.09.28 17:37:00 -
[9]
Edited by: Zhilia Mann on 28/09/2010 17:37:59
Originally by: Tusen Takk i would mostly use her for guarding mining ops from can flippers and occasionally ganking a good indie ship
so if i got the drake, what would you suggest using offensive module-wise? blasters, missiles, hybrids? anything in particular? ive seen a billion fits for drakes but idk what would be most effective for what i would use it for
Umm. On a Drake you fit missiles. Period. Because, well, you can't fit anything else. And it has a missile bonus.
You probably want heavy missiles, as they're easier on fitting and can damage at very long range. Heavy assault missiles are tough for a newer player to make use of.
Otherwise, a scram is good and obviously you want a shield tank. Your lows should pack lots of damage mods and likely nothing else.
A cargo scanner is... meh. At best. If you suspect your mark might have good loot, kill it. If not, kill it. You'll find out after the fact either way. The cargo scanner is more for suicide ganks in high sec than actual piracy -- and a Drake is not the ship for high sec suicide ganks.
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Psiri
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Posted - 2010.09.28 17:48:00 -
[10]
Drake is better for solo PvP, gangs AND missions. Cane is considered better overall in PvP and Myrm can be quite costly to fit in PvP due to drones and armor rigs adding to the cost.
People tend to underestimate the Myrm in PvP however and it can fit a beastly active armor tank or e-war modules like tracking disruptors, which may turn the tide in its favour.
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Mutant Caldari
Caldari Percussive Diplomacy
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Posted - 2010.09.28 17:59:00 -
[11]
Originally by: Tusen Takk Edited by: Tusen Takk on 28/09/2010 17:06:54 exactly why i dont know much about Myrms lol... fanboys say OMG MYRMS ROCK but never really say why other than "lol drake"
i have 45mil to blow on either ship so convince me to go one way or the other and i'll send you a finder's fee :)
With 45 mil, you'll barely be able to afford the ship + insurance . Fly something smaller until you can afford bigger. Yeah I am a pirate. What are you gonna do about it? Killboard link is not allowed to be used in a signature.Applebabe
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Templar Dane
Amarrian Retribution
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Posted - 2010.09.28 18:03:00 -
[12]
A myrm is a wonderful ship, in that there is a plethora of things you can do with one.
-shield gank with blasters/autos/pulse lasers
-triple rep mega-tank
-passive shield tank for drake-like tanking for pve (train for artillery because it uses no cap)
-big buffer with small guns and lots of webs for pwning entire frigate gangs
It's my favorite battlecruiser because of it's flexibility. Though a drake is much easier to train for, and you'll probably get more mileage out of one.
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Maz3r Rakum
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Posted - 2010.09.28 18:49:00 -
[13]
I'd say get the myrm, as the BC skill is not race specific, and if you get projectile skills, you can fly a Cain also (with prereqs). This gives you a lot of options and versatility. Either way both Drake and Myrm are pretty solid, however, IMO, the Myrm is probably the 4th best BC, behind the Cain, Drake, and Harby. But unlike most gallente ships, it isn't hamstrung by having to use hybrids, and why it might not be quite as good as some other BC, it makes up for this in versatility. There are tons of effective potential fits, like a nano shield tanked Myrm, a Neut myrm (curse-a-don) Laser Myrm, Ac myrm, Psyco Myrm (shield gank blaster myrm).
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Sewer Urchin
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Posted - 2010.09.28 19:28:00 -
[14]
If you're gonna be dealing with gate guns and what not, I'd say go with the drake at first just cuz it's easier(assuming you already have some shield/missile skills seeing as you're caldari). You can always train the myrm later.
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Ogogov
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Posted - 2010.09.28 20:11:00 -
[15]
Drake.
There are enough things broken with Gallente ships in general coupled with the poor state of drone control to make the Myrmidon a distant second place, even if it is a good contender.
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Captain Nares
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Posted - 2010.09.28 20:24:00 -
[16]
Drake is better for PvE, but I cant say the same about PvP.
Drake is... drake. FOTM, most odious ship in eve.
Myrm fitting is more versatile. It is more surprising imo. Myrm needs moar skills (armor/shield + heavy drones + med turrets while drake needs shield only + HM/HAM + light drones). Myrm looks better imo.
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Sidus Isaacs
Gallente
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Posted - 2010.09.28 20:29:00 -
[17]
Originally by: Captain Nares
Drake is... drake. FOTM, most odious ship in eve.
hehe, its kinda funny... when I started out in EVE all "elite PVPers" back then would scoff at using a drake in PVP, and now far later it is basically unchanged, actually its weaker since the Javeline nerf, but many rage thats its overpowered :P
Personally I prefer the Drake over the Myrm, but my shield+laser gank myrm is fun to fly. My triple rep myrm is also interesting but limited. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Captain Nares
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Posted - 2010.09.28 21:16:00 -
[18]
Edited by: Captain Nares on 28/09/2010 21:17:56
Originally by: Sidus Isaacs
hehe, its kinda funny... when I started out in EVE all "elite PVPers" back then would scoff at using a drake in PVP, and now far later it is basically unchanged, actually its weaker since the Javeline nerf, but many rage thats its overpowered :P
I don't know any pvp corp which doesn't use cheap and effective BC's (drake, cane, etc). So flying a drake is like dating a fat chick, you know...
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Sidus Isaacs
Gallente
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Posted - 2010.09.28 21:43:00 -
[19]
Originally by: Captain Nares Edited by: Captain Nares on 28/09/2010 21:17:56
Originally by: Sidus Isaacs
hehe, its kinda funny... when I started out in EVE all "elite PVPers" back then would scoff at using a drake in PVP, and now far later it is basically unchanged, actually its weaker since the Javeline nerf, but many rage thats its overpowered :P
I don't know any pvp corp which doesn't use cheap and effective BC's (drake, cane, etc). So flying a drake is like dating a fat chick, you know...
it is 2.5 years since I joined EVE mind you. Things have changed player wise, but the ship remains the same, I have used the default HAM fit for 2 years now. People eventually caught on that the drake can be good when fitted right :) --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Footoo Rama
Gallente Beyond Control.
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Posted - 2010.09.28 22:45:00 -
[20]
Honetly if your going to sit in a bc and go after can flippers, your going to get hosed, or bored out of your mind.
If a BC is going to sit on the cans, no one is going to grab your cans. Or he will be ready to warp in a fleet that will own you.
If you can explain what tactic your going to use we may be able to help you better. ------- "Because the Dominix is the Chuck Norris of Eve!" |

TheMahdi
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Posted - 2010.09.28 23:36:00 -
[21]
[Myrmidon, Triple Rep Madness] Medium Armor Repairer II Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Medium Capacitor Booster II, Cap Booster 800 Medium Electrochemical Capacitor Booster I, Cap Booster 800 Stasis Webifier II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I
Warrior II x5 Hobgoblin II x1 Hammerhead II x2 Ogre II x2
You can fit a whole other set of 2/2/1 in the Myrm or 10 lights or medium ECM, up to you. Also this is great solo or small gang as with an Exile Booster it can tank a small gang for quite a while.
If your not a projectile man, it works just as well with Medium Pulse Laser II's (yes, the small ones) and Scorch and a neut/nos to taste. Would not recommend Hybrids in any way shape or form!
Drake I like but not for solo, this Myrm can take on more than one BC solo 
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.09.29 00:31:00 -
[22]
Originally by: TheMahdi [Myrmidon, Triple Rep Madness] Medium Armor Repairer II Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Medium Capacitor Booster II, Cap Booster 800 Medium Electrochemical Capacitor Booster I, Cap Booster 800 Stasis Webifier II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I
Warrior II x5 Hobgoblin II x1 Hammerhead II x2 Ogre II x2
You can fit a whole other set of 2/2/1 in the Myrm or 10 lights or medium ECM, up to you. Also this is great solo or small gang as with an Exile Booster it can tank a small gang for quite a while.
If your not a projectile man, it works just as well with Medium Pulse Laser II's (yes, the small ones) and Scorch and a neut/nos to taste. Would not recommend Hybrids in any way shape or form!
Drake I like but not for solo, this Myrm can take on more than one BC solo 
pretty sure this just sold me on the Myrm haha. i'll have to train my skillz up so i can use the drones more effectively though
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Wacktopia
Bi-Tech Theory Focused Intentions
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Posted - 2010.09.29 09:32:00 -
[23]
Originally by: Tusen Takk
Originally by: TheMahdi [Myrmidon, Triple Rep Madness]
pretty sure this just sold me on the Myrm haha. i'll have to train my skillz up so i can use the drones more effectively though
Yeah man, and the Drake is a really boring ship.
Auto's are nice on the Myrm and you can also then fly FOTM Winmattar easier.
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AstarothPrime
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Posted - 2010.09.29 09:59:00 -
[24]
Originally by: TheMahdi [Myrmidon, Triple Rep Madness] Medium Armor Repairer II Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Medium Capacitor Booster II, Cap Booster 800 Medium Electrochemical Capacitor Booster I, Cap Booster 800 Stasis Webifier II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I
Warrior II x5 Hobgoblin II x1 Hammerhead II x2 Ogre II x2
You can fit a whole other set of 2/2/1 in the Myrm or 10 lights or medium ECM, up to you. Also this is great solo or small gang as with an Exile Booster it can tank a small gang for quite a while.
If your not a projectile man, it works just as well with Medium Pulse Laser II's (yes, the small ones) and Scorch and a neut/nos to taste. Would not recommend Hybrids in any way shape or form!
Drake I like but not for solo, this Myrm can take on more than one BC solo 
Tip of the day:
Ogre dies quickly (say 3 volleys = 18 sec) webbed and shot with T2 precision scourge (which I allways pack with me on roams just because everyone and their mother sends those at me since we roam gallente space). So does the hammerhead
Warrior II and small autocannons need like 20 minutes to eat thru 70k EHP 250 EHP/s passive regen drake (if you even manage to break it).
Now then only question here is: can you fit enough Republic Fleet EMP M slugs and Cap Booster 800 to 400 m3 hold to be able to eat 550+ dps from HAMII furys on drake for 20 minutes 
I.
P.S.
Answer to OP: basic principle is - fly the one which you can fit with 60k+ EHP buffer, 500+ DPS, MWD and tackle If you cant fit neither with given spec -> fly the one closer to that achievement
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Wacktopia
Bi-Tech Theory Focused Intentions
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Posted - 2010.09.29 10:19:00 -
[25]
Originally by: AstarothPrime Ogre dies quickly (say 3 volleys = 18 sec) webbed and shot with T2 precision scourge (which I allways pack with me on roams just because everyone and their mother sends those at me since we roam gallente space). Or even from HAM which are kinda bad for them...
If only there was a way to hot-key drone return and attack so that breaking the lock on them was easy. Oh wai...
Talking about particular situations is difficult and Drake vs Myrm has different outcomes depending on the situation. I could counter your argument by saying "I can tank your dps for ages with my reppers whilst all I have to do is eat through your buffer to win" but of course that would be entirely situational.
Personally, I think it comes down to this...
- The drake is a very good BC. It's easy to fit, easy to fly and easy to skill for. However, there are only a couple of variations when fitting a drake for PvP so you might find it gets boring. Also if you're trained for Caldari you might find your PvP options are less flexible than other races.
- The Myrm, in contrast, is a very flexible ship. As you can see from the posts above there are many ways in which you can fit and fly the Myrm - you can keep your enemies guessing and have fun playing with fits (the Dominix and Brutix are similar in this respect). The down side of this is that it will take longer to skill for these variations (ACs, Hybrids, Drones, Shield, Armor) and you will need to learn how to take advantage of your random creations. You will also suffer the fate of hybrids being a difficult weapons system to master in their current state.
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Mona X
Caldari C0VEN
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Posted - 2010.09.29 10:40:00 -
[26]
Edited by: Mona X on 29/09/2010 10:41:17
Originally by: Wacktopia
If only there was a way to hot-key drone return and attack so that breaking the lock on them was easy. Oh wai...
Fortunatelly, their shield insta reps itself when they dock in drone bay. Oh wai...
Join Eve-Online, meet interesting people, grief them. |

Moose Burger
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Posted - 2010.09.29 11:01:00 -
[27]
battlecruisers can almost instalock ogre's.
To make it worst, one volley will put ogre's into 10%-50% armor. Most people dont have drone dura V. Another shot into structure. Once it goes pop, your left drones and unbonused unmoded guns wont even break the drakes passive tank.
No. NEVER use 1/2/2 drones on a myrm even if the setup seems to give good dps, its much better to use medium,eccm and the like. Decent dps, damage choice, and you can fit web/ecm drones which are always awesome to have.
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TheMahdi
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Posted - 2010.09.29 11:15:00 -
[28]
Originally by: Moose Burger battlecruisers can almost instalock ogre's.
To make it worst, one volley will put ogre's into 10%-50% armor. Most people dont have drone dura V. Another shot into structure. Once it goes pop, your left drones and unbonused unmoded guns wont even break the drakes passive tank.
No. NEVER use 1/2/2 drones on a myrm even if the setup seems to give good dps, its much better to use medium,eccm and the like. Decent dps, damage choice, and you can fit web/ecm drones which are always awesome to have.
Your fighting in scram range, the recall is INSTANT, you should have atleast Drone Durability IV and I've yet to have an Ogre anywhere near 2 volleyed like you say. Usually it just drops shields and a little armor, the whole time they are pew pewing at your drones, your saving on cap.
You can fit plenty of replacement drones in a Myrm, even 2 full sets of 2/2/1, but like I said, I don't carry 2 full sets of 2/2/1, I carry spare light and medium drones including ECM.
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Natasha Hec
Gallente University of Caille
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Posted - 2010.09.29 11:24:00 -
[29]
Originally by: AstarothPrime [ Tip of the day:
Ogre dies quickly (say 3 volleys = 18 sec) webbed and shot with T2 precision scourge (which I allways pack with me on roams just because everyone and their mother sends those at me since we roam gallente space). Or even from HAM which are kinda bad for them... So does the hammerhead
Warrior II and small autocannons need like 20 minutes to eat thru 70k EHP 250 EHP/s passive regen drake (if you even manage to break it).
Now then only question here is: can you fit enough Republic Fleet EMP M slugs and Cap Booster 800 to 400 m3 hold to be able to eat 550+ dps from HMII furys on drake for 20 minutes 
I.
P.S.
Answer to OP: basic principle is - fly the one which you can fit with 60k+ EHP buffer, 500+ DPS, MWD and tackle If you cant fit neither with given spec -> fly the one closer to that achievement
Although im not advocating the use of the 2-2-1 drone layout or ogre's what pvp drake fit do you use to get 250 ehp/s passive rep
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TheMahdi
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Posted - 2010.09.29 11:24:00 -
[30]
Originally by: AstarothPrime
Warrior II and small autocannons need like 20 minutes to eat thru 70k EHP 250 EHP/s passive regen drake (if you even manage to break it).
Now then only question here is: can you fit enough Republic Fleet EMP M slugs and Cap Booster 800 to 400 m3 hold to be able to eat 550+ dps from HMII furys on drake for 20 minutes 
As in my last response, this is a solo fitting and will be fighting in scram range vs a Drake (hence the scram) so recalling drones is easy and the yrep shields, so thats never been a problem. The Medium Pulse Laser II's fit is better for Drakes since it doesn't use ammo and focuses on EM/therm damage. But the AC fit is fine too and this fit still puts out almost 500 DPS while EASILY tanking the DPS of an HML Drake with even 1 or 2 reppers for that time 
Personally I like to use the Medium Pulse Laser and medium neut fit when I know I'm fighting a Drake camp, the neut helps break the tank a little quicker and the damage type is better.
Keep in mind, the Drake is generally a better pirate ship since sentry guns eat drones quickly so use the Myrm _defensively_, it makes a good camp buster thats for sure.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.09.29 11:25:00 -
[31]
if they asked me to come gaurd them from can flippers heres what I'd show up in
[Drake, DO IT!] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
J5 Prototype Warp Disruptor I J5 Prototype Warp Disruptor I J5 Prototype Warp Disruptor I J5 Prototype Warp Disruptor I J5 Prototype Warp Disruptor I J5 Prototype Warp Disruptor I
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Hobgoblin II x5
6 points, hopefully there are 6 or less miners, or at least a few more not really paying attention. I'd go and shoot them all and laugh at them when they complain because if they need can flipper protection they are doing it wrong.
god damn the myrm was a sexy ship 3 years ago, I wish I could have one of them, these days I'd rather take the drake any time.
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.09.30 14:01:00 -
[32]
so, i ended up buying a Drake since my corp got war dec'd. in the meantime i am training for the Myrm, so that way i have a great missile boat and a great gunboat
cheers for the help mates, i saved all the fits you suggested :)
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Templar Dane
Amarrian Retribution
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Posted - 2010.09.30 14:06:00 -
[33]
Originally by: Sidus Isaacs
Originally by: Captain Nares
Drake is... drake. FOTM, most odious ship in eve.
hehe, its kinda funny... when I started out in EVE all "elite PVPers" back then would scoff at using a drake in PVP, and now far later it is basically unchanged, actually its weaker since the Javeline nerf, but many rage thats its overpowered :P
Personally I prefer the Drake over the Myrm, but my shield+laser gank myrm is fun to fly. My triple rep myrm is also interesting but limited.
My first encounter with a drake when they hit TQ...I was like, yeah, this is gonna be easy. It's just a missile using ferox...I can totally kill this with my vengeance. Around the time I dispatched his drones, I quickly realized I was going to need a bigger boat.
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Jodi Goulsti
No Salvation
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Posted - 2010.09.30 14:08:00 -
[34]
Originally by: Tyraeil Starblade myrm.. drake's make me lol
Apostrophe abuse makes me lol.
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.09.30 16:26:00 -
[35]
Edited by: Tusen Takk on 30/09/2010 16:27:09 i forgot to put a warp inhibitor on her and this was just a quickie, but how does this loadout look?
http://eve.battleclinic.com/loadout/45208-Drake.html
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Amanda Mor
Gallente
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Posted - 2010.09.30 17:43:00 -
[36]
Originally by: Tusen Takk Edited by: Tusen Takk on 30/09/2010 16:27:09 i forgot to put a warp inhibitor on her and this was just a quickie, but how does this loadout look?
http://eve.battleclinic.com/loadout/45208-Drake.html
This is why Drakes are often considered to be a weak ship, and/or engender such negative feelings, despite being a good PvP ship - too many people who don't know how to fit anything for pvp tend to use Drakes as their first choice. I'm not trying to be mean, but there are more problems with your fit there than simply the lack of a point (warp inhibitor). There's a bunch of acceptable fits in the thread already,
The general progression goes something like this:
PvP noob wants to try PvP, thinks "Well, my Drake has been pretty successful in those missions I flew, so I'll try it against those nasty PKers" ----> bit more experienced in PvP now, he thinks "Well, my Drake is getting it's ass handed to it pretty effectively, but I've seen some of these other guys in Myrms and (mostly) Hurricanes, so I'll give them a shot ---> "Hey these Myrms and Canes are pretty fun and good at PvP, I'll never use that crappy Drake ever again" ---> now very experienced in PvP, he knows how to fit properly, tries different things, and comes to the conclusion, "You know what, BC class is pretty balanced in PvP, and the Drake is actually a pretty good ship if you fit it right"
So we've come full circle.
As for topic: personally I prefer Myrm to Drake in solo/small gang pvp. Larger the fleet, the less viable the (generally) active-tanked Myrm is going to be. I've had more fun in a Myrm than a Drake b/c there's more options.
[Myrmidon, Armor Repper] Medium Armor Repairer II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Damage Control II Energized Adaptive Nano Membrane II Medium Armor Repairer II
Stasis Webifier II Stasis Webifier II Warp Scrambler II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Capacitor Booster II, Cap Booster 800
220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Auxiliary Nano Pump I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5
I know that the thermic hardener isn't the popular choice, but it makes you very good against Amarr and Gallente dmg profiles and you're already good against Caldari kinetic, so I like to take the chance. I've also always loved dual webs on BC's, which is a limitation for the Drake (all those mids taken up by tank). ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |

Maz3r Rakum
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Posted - 2010.09.30 17:46:00 -
[37]
Edited by: Maz3r Rakum on 30/09/2010 17:46:45 that isn't a good fit. i'd recommend browsing the top rated fits there, read the comments, and you will get a feel for the type of fit you want.
-edit- i was referring to the fit he posted on BC.
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.09.30 17:49:00 -
[38]
hehe i am a pvp noob :P glad you are willing to help out constructively and no that wasnt mean at all L)
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Amanda Mor
Gallente
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Posted - 2010.09.30 18:01:00 -
[39]
Originally by: Maz3r Rakum Edited by: Maz3r Rakum on 30/09/2010 17:46:45 that isn't a good fit. i'd recommend browsing the top rated fits there, read the comments, and you will get a feel for the type of fit you want.
HOW DARE YOU CRITICIZE MY FIT!!! YOU SON OF A BIT--
Originally by: Maz3r Rakum
-edit- i was referring to the fit he posted on BC.
oh, well, carry on.... ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |

Templar Dane
Amarrian Retribution
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Posted - 2010.09.30 18:23:00 -
[40]
[Myrmidon, diefrgdie] Armor Explosive Hardener II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Stasis Webifier II Stasis Webifier II Stasis Webifier II Warp Scrambler II [empty med slot]
Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M Dual 180mm Gallium I Machine Gun, Republic Fleet Phased Plasma M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Tech 2 guns won't fit, though it might with a grid implant, not sure. Good for suiciding into a frigate swarm.
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GoingOffRoading
Gallente Quantum Cats Syndicate
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Posted - 2010.09.30 18:32:00 -
[41]
You are all dumb... Myrm fitted like a cane:
[Myrmidon, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II Invulnerability Field II 10MN MicroWarpdrive II Warp Disruptor II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
FTW BTW
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Amanda Mor
Gallente
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Posted - 2010.09.30 18:56:00 -
[42]
Originally by: GoingOffRoading You are all dumb... Myrm fitted like a cane:
[Myrmidon, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II Invulnerability Field II 10MN MicroWarpdrive II Warp Disruptor II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
FTW BTW
Or you could, you know, just fly a Cane? In this setup, it does almost everything better than the Myrm. Myrm has about 10k more EHP, but higher sig, less damage, less speed and mobility, which are important for this fitting. Cane also has room for two med neuts which the Myrm doesn't. And if you have T2 AC's trained anyway, then you almost certainly have access to the Cane.
Might as well use the Myrm for something different (armor repper), as opposed to making an inferior version of the shield tanking Cane IMO. ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |

Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.09.30 19:02:00 -
[43]
Originally by: Chainsaw Plankton
[Drake, DO IT!]
You'll miss too many pods that way. Need more smartbombs.
Quote: god damn the myrm was a sexy ship 3 years ago, I wish I could have one of them, these days I'd rather take the drake any time.
Meh, the Drake was better then too.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2010.09.30 19:29:00 -
[44]
Triple rep myrm is nice but kinda overrated - mostly because ppl that don't actually fly it has seen in "Action Videos" flown by ppl with good experience, nearly perfect skills, drugs, implants and the such.
The fact that it can out-last a Drake and kill it if the latter ends up in scram/web range, says little about it being a better BC to PvP with, just like the fact that a HAM or HML Drake can kill a Vaga if the latter is scram/webbed etc.
The truth is, the triple rep/armor rigged Myrm is as slow as a BS (or slower than many shield/speed fitted BSs and I am not talking the Mach here) and requires TONS of micromanagement on cap booster + Repper sync, booster consumption, overheating MWD/ reppers / tackle mods, managing drone aggro and the whole 99 yards of trouble. On top of that you have to pray for the enemy to either engage you in web range, or being silly enough to wait for you to get that close...
Compare that to the range of ships a relatively fitted-for-speed cane or drake can engage, and you can see why ppl are suggesting "nano-cane-like" myrm setups, or a different ship all-together. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Lost Greybeard
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Posted - 2010.09.30 21:31:00 -
[45]
Myrm is nicer if you have decent drone skills, I'd say. Doesn't tend to have the raw power, but you gain a lot of flexibility in fitting, since lack of hybrid bonuses means you can kind of pick your non-drone weapon systems to taste without sacrificing anything. And it actually shield-tanks fairly well, 40% bonus to repairers or not.
If you don't like drones, or tend to put yourself in situations where drones are a disadvantage (like the gate guns mentioned earlier) then I'd stick with the drake. Like I said, it has a little better raw power, though it's going to be a bit weak on fighting interceptors and frig gangs without the 280% light drones with speed boosts. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Kinta Huron
ANZAC ALLIANCE IT Alliance
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Posted - 2010.09.30 23:13:00 -
[46]
I would go with the Drake.
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TheMahdi
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Posted - 2010.10.01 10:51:00 -
[47]
Originally by: Diomidis Triple rep myrm is nice but kinda overrated - mostly because ppl that don't actually fly it has seen in "Action Videos" flown by ppl with good experience, nearly perfect skills, drugs, implants and the such.
The fact that it can out-last a Drake and kill it if the latter ends up in scram/web range, says little about it being a better BC to PvP with, just like the fact that a HAM or HML Drake can kill a Vaga if the latter is scram/webbed etc.
The truth is, the triple rep/armor rigged Myrm is as slow as a BS (or slower than many shield/speed fitted BSs and I am not talking the Mach here) and requires TONS of micromanagement on cap booster + Repper sync, booster consumption, overheating MWD/ reppers / tackle mods, managing drone aggro and the whole 99 yards of trouble. On top of that you have to pray for the enemy to either engage you in web range, or being silly enough to wait for you to get that close...
Compare that to the range of ships a relatively fitted-for-speed cane or drake can engage, and you can see why ppl are suggesting "nano-cane-like" myrm setups, or a different ship all-together.
This is pretty much why I suggested the triple rep Myrm ONLY in defensive low sec encounters, A.K.A. camp busting. Exile Boosters are a must to be able to overwhelm a gang with your tank, at least Improved and preferably Strong. You need to watch your drones, your tank, your cap and micromanage it all, and overheating your tank will be a must usually.
Need a sebo? Need to be on the offensive most of the time? Need speed? Need range? Yes, the Drake is the answer then.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.01 11:34:00 -
[48]
Originally by: Liang Nuren
Originally by: Chainsaw Plankton
[Drake, DO IT!]
You'll miss too many pods that way. Need more smartbombs.
Quote: god damn the myrm was a sexy ship 3 years ago, I wish I could have one of them, these days I'd rather take the drake any time.
Meh, the Drake was better then too.
-Liang
smartbombs... I knew I was missing something, although I reckon if you fit a sensor booster (hell probably even without it) you will be able to catch the pod as they sit there in shock
and leave me and my myrm nostalgia alone! (holy **** I spelled nostalgia right the first time) although I'm not sure how I feel about nanos, missiles hitting for 0 every time, and that's if they hit. although I guess the could the myrm even catch them itself be a valid counter to that.
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Takk Tusensonn
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Posted - 2010.10.05 04:57:00 -
[49]
Edited by: Takk Tusensonn on 05/10/2010 04:57:59 wrong character
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.10.05 04:58:00 -
[50]
so after dinking around and getting my skillz up, i have this fit [Drake, Raiskaus II import 1 import 3] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Large Shield Extender II Large Shield Extender II Warp Scrambler II 10MN Afterburner II Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Heavy Assault Missile Launcher II, Heavy Assault Missile Launcher II, Heavy Assault Missile Launcher II, Heavy Assault Missile Launcher II, Heavy Assault Missile Launcher II, Heavy Assault Missile Launcher II, [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin I x5
i cant use a few of the rigs i have on there right now, but this fit gets 107k ehp and 400dps
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TheMahdi
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Posted - 2010.10.05 06:23:00 -
[51]
MWD and web kthx. Need both speed and the ability to hold your opponent down and maximise HAM damage.
This. Only needs AWU 4 and 3% PG implant, otherwise T2 LSE with AWU 5.
[Drake, Solo Awesome] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II Fleeting Propulsion Inhibitor I Warp Scrambler II 10MN MicroWarpdrive I
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin II x5
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AstarothPrime
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Posted - 2010.10.05 06:41:00 -
[52]
Originally by: Natasha Hec
Although im not advocating the use of the 2-2-1 drone layout or ogre's what pvp drake fit do you use to get 250 ehp/s passive rep
Passive buffer drake heals around 50 dps peak. With resistances around 80% omni.
Give or take.
basically all V skills + 1 LSE + 2 invu in meds + one power diagnostic in lows will take you extremely close, 2 power diagnostics in lows and you are there, replace 1 PD with sheld recharge and you are way over it... but you lose some DPS due to only 2 BCU equipped 
I.
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AstarothPrime
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Posted - 2010.10.05 07:09:00 -
[53]
Originally by: TheMahdi
As in my last response, this is a solo fitting and will be fighting in scram range if it is vs a Drake so recalling drones is easy and they rep shields, so thats never been a problem. The Medium Pulse Laser II's fit is better for Drakes since it doesn't use ammo and focuses on EM/therm damage. But the AC fit is fine too and this fit still puts out almost 500 DPS while EASILY tanking the DPS of an HML Drake with even 1 or 2 reppers for that time 
Personally I like to use the Medium Pulse Laser and medium neut fit when I know I'm fighting a Drake camp, the neut helps break the tank a little quicker and the damage type is better.
Keep in mind, the Drake is generally a better pirate ship since sentry guns eat drones quickly so use the Myrm _defensively_, it makes a good camp buster thats for sure.
Obviously you hadnt encountered a real windrake yet. 650 dps, 80k EHP buffer, 200+ ehp/s heal. It will all be ok while you have cap charges on you to be cap stable. They are large for a reason 
Neut to fight a drake Now Im sure all and every drake will be happy to see you 
I.
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.05 07:41:00 -
[54]
Edited by: Korg Leaf on 05/10/2010 07:44:35 Like as ahs already been said, use a drake for general purpose and the myrmidon for those niche situations when the triple rep tank makes people crap themselves so you can have a laugh.
These are the fits i use
HML
3x Ballistic Control System 2 1x Damage Control 2
1x 10mn MWD 1x Large Shield Extender 2 2x Invul 2 1x Warp Disruptor 1x Sensor Booster
7x Heavy Missile 2
3x Core Defense Shield Extender
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.05 07:46:00 -
[55]
The other fit is for HAM Drake
3x Ballistic Control System 2 1x Damage Control 2
1x 10mn MWD (tech 1 or named) 1x Large Shield Extender 2 2x Invul 2 1x Tech 2 Scram 1x Meta 3-4 Web
7x Heavy Assault Missile 2
3x Core Defense Shield Extender
5x Warrior 2
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.10.05 17:01:00 -
[56]
i like
cheers mate
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.05 17:32:00 -
[57]
your welcome, they both need a fitting implant heavy missile needs cpu implant and the ham one needs powergrid implant, but that should be fine in low sec as you rarely lose your pod
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Takk Tusensonn
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Posted - 2010.10.05 17:38:00 -
[58]
Edited by: Takk Tusensonn on 05/10/2010 17:39:02
Originally by: Korg Leaf your welcome, they both need a fitting implant heavy missile needs cpu implant and the ham one needs powergrid implant, but that should be fine in low sec as you rarely lose your pod
uhh, how much do those bad boys run?
wow i hate when i post on my alt
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Skex Relbore
Gallente Red Federation
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Posted - 2010.10.05 17:43:00 -
[59]
Originally by: TheMahdi MWD and web kthx. Need both speed and the ability to hold your opponent down and maximise HAM damage.
This. Only needs AWU 4 and 3% PG implant, otherwise T2 LSE with AWU 5.
[Drake, Solo Awesome] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II Fleeting Propulsion Inhibitor I Warp Scrambler II 10MN MicroWarpdrive I
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin II x5
Fits like this are why my Myrm carries 2 medium neuts :)
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.10.05 17:49:00 -
[60]
the frustrating thing about the Drake is that i cant do nearly the dps that others can; im patient enough to out-shield them until they run out of cap but yesterday i went against a scorpion and we called it a draw since he was neuting me and i was pummeling his active shields farther and farther down
so yeah neuts are annoying lol
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.05 18:15:00 -
[61]
the two implants are around 20mil each i think but fairly worth it if you dont go through alot of clones. Also a HAM drake gets around 530dps which is fairly good coupled with the 83k buffer or 94k buffer with heat
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.10.05 18:17:00 -
[62]
Originally by: Korg Leaf the two implants are around 20mil each i think but fairly worth it if you dont go through alot of clones. Also a HAM drake gets around 530dps which is fairly good coupled with the 83k buffer or 94k buffer with heat
not bad at all! cheers mate :)
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Skex Relbore
Gallente Red Federation
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Posted - 2010.10.05 18:41:00 -
[63]
I would say the biggset problem with a Drake is that they are so cookie cutter. Don't get me wrong they are nice ships and are formidable and no one likes primarying them when another BC is available to shoot at.
But being cookie cutter makes you predictable and predictable makes you easy to counter.
The real advantage of a Myrm v. a Drake is that it is so damned flexible. It's essentially a mini Domi and is only really forgotten most the time because the Domi is just so damned awesome. The lack of a gun bonus means you can do what ever the hell you want with the highs. The abundance of mids and lows gives a lot of flexibility in fitting choices.
Like a Domi you just never know what you're going to be facing when you come up against a Mrym, will it be shield gank will it be triple repped or plated will it be packing guns or neuts or RR?
Which makes it far harder to counter.
Now people talk about solo PVP which I don't think it's all the great for, but for that matter I don't think either one is particularly good for that role since solo PVP usually means being able to wtfbbq the target and leg it before back-up arrives, which frankly isn't a strength of either boat.
They are both very capable ships. The only reason I went down the Myrm path rather than Drake was, well one I picked Gallante when I was still clueless and even though I know more now I still have some success and I figure it's only a mater of time until CCP fixes hybrids ;-) and the big point that Gunnery support skills affect 3 different weapons systems while Missile support only support 1. So all the SP I pour into Rapid fire, surgical strike etc will work one projectiles and Lasers as well as Hybrids
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