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Thread Statistics | Show CCP posts - 0 post(s) |

Crazy KSK
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Posted - 2010.10.23 04:55:00 -
[31]
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.10.23 09:54:00 -
[32]
I want
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Tivookz
Long Dong Corp United Front Alliance
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Posted - 2010.10.25 13:17:00 -
[33]
AYE! __________________________________________________
Hating Cash Craving Productions since oct 15th 2008 |

Tekei
The Scurvy Corsairs
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Posted - 2010.10.25 14:52:00 -
[34]
All of this would be awesome! Supported!
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Phyras Fang
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Posted - 2010.11.05 21:39:00 -
[35]
Yea im all for this, something also needs to be done about explosions. I want some massive balls of fire and debris when my POS blows up from angry neighbors last saturday... |

GeeShizzle MacCloud
FUSI0N INDUSTRIES
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Posted - 2010.11.05 22:29:00 -
[36]
Edited by: Gee****zle MacCloud on 05/11/2010 22:35:57 very much support this!
have a very similar topic in the assembly hall about 1 of these --> Fix warping throught things maybe?
+1 from me!
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Wraithik
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Posted - 2010.11.14 15:05:00 -
[37]
Graphics draw you in....the content makes you stay
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PokinoCupra
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Posted - 2010.11.15 09:43:00 -
[38]
+1 great idea
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Su'Rhaj
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Posted - 2010.12.09 21:54:00 -
[39]
if this was done. this game would be like "Epic Movie" quality. Add better explosions and you got the sickest game ever. EVE's mechanics are already awesome, it being a Sandbox in space. All it needs are better graphics and realism. Plus the teaser trailers i see for this game are UNBELIEVABLY DECEPTIVE. They make the battles in this game look so awesome, and yet actually in the game it just looks like a cluster f*ck of ships sitting floating around ina giant bubble. A friend of mine watched me play during a 200+ fight. and he had absolutely no idea what was going on. This needs to change. Also the damn needs to stop. We need like optional ****pit views for the frigate sized ships and better controls than just the current "Click Here -> Go Here". Cause currently this game is a clickfest. And I can play this entire game with 1 hand. And theres no 1/2 naked girls in this game to give me a reason to entertain the other hand...(Not that im asking for any, im just rambling)
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Egilmonsc
Massively Mob
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Posted - 2010.12.09 23:40:00 -
[40]
Supported~ --- Where we're going, we won't need eyes to see. |

Voddick
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Posted - 2010.12.10 01:32:00 -
[41]
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Niyrah
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Posted - 2010.12.11 15:28:00 -
[42]
The more graphics the better...I know it'a what hooked me on EVE in the beginning.
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Fistme
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Posted - 2010.12.11 15:51:00 -
[43]
Originally by: Rented
Originally by: Ogogov Randomized impact points over a model's hull A miss is a miss - so the damn beam should miss. Not hit the exact same spot as if it was a wrecking shot.
This particular point is more difficult then you might think, I'm fairly sure the actual application of damage is fairly far removed from the weapon firing effect as far as your client is concerned. When you fire, your client more or less blindly produces a turret firing effect that isn't actually tied to the damage the attack may cause (or not cause), and simply repeats this blind production of effects periodically at the rate at which your weapons fire. This is easily noticable when you cancel your weapon firing, sometimes your client produces an extra fire-effect when your turrets didnt actually fire (and of course did no damage) and actually continues to display firing-effects even when you're disconnected.
Im uncertain if this is the case with INCOMING damage/effects, but I suspect it may be handled the same way seeing as how your ship getting hit and the damage being applied/displayed often seems to be off-sync as well (and you continue to see incoming effects while disconnected as well). This manner of handling is likely done to prevent any lag from being blatantly obvious, effectively shunting the lag into a desync between effect and damage rather then having the time between the effect+damage seem to be inconsistant.. as well as probally saving a small bit of bandwidth in the process.
TL;DR There's no association between a weapon's graphical effect and the affect(damage) it has as far as your eve client is concerned.
Client side renders of hits and misses should be displayed after dmg roll is done.
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Pattern Clarc
Aperture Harmonics K162
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Posted - 2010.12.11 16:43:00 -
[44]
____ Racial Active tanking bonuses - fix or replace! |

Candente
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Posted - 2010.12.11 19:40:00 -
[45]
supported.
cloud effects need some rework to reduce the massive FPS drop when zoomed into them ------------- rawr~ |

Wu Jiaqiu
Dreddit Test Alliance Please Ignore
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Posted - 2010.12.11 19:41:00 -
[46]
Yes to this. I think there should also be battlefield debris like the clouds you see in the trailers.
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Reed Tiburon
Eve University Ivy League
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Posted - 2010.12.11 20:28:00 -
[47]
Originally by: Ogogov Clouds, nebula effects Look awful, and just plain annoying. I'm sure there are better systems than using an over-sized sprite for this effect by now. These nebula effects actually get in the way, in many respects and as they currently stand I'm sure most people would turn them off if they could.
Supported for this alone.
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nandodean
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Posted - 2010.12.11 23:52:00 -
[48]
MAGNIFICENT. Completely agree
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Bristin
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Posted - 2011.01.06 20:19:00 -
[49]
Always supporting new / improved features
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Vallek Arkonnis
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Posted - 2011.01.07 01:18:00 -
[50]
I like these ideas, anything that keeps a game modern and updated I agree with. But I feel they should fix the lag issues first, only because I fear all of these suggestions will add lag to the system.
Ship damage will increase the amount of textures you will have to load.
Missing hits, damage that trails down a ship hull, etc. will increase the amount of calculations during combat.
Shrinking asteroids, wrecks, exploding wreckage will increase the amount of models and textures you will have to load. And not just on our side but also the number of commits server side as well. Look at how much lag was caused just from the spawning and despawning of missile models.
I like all of the suggestions, I think that stuff would be really cool. but not at the expense of gameplay performance. Perhaps later when the number crunching has gotten streamlined enough to handle the extra load without causing lag, but not now.
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Teranul
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Posted - 2011.01.07 04:37:00 -
[51]
100% supported. So many beautiful things in this game, but also so many things that are VERY OBVIOUSLY from 2001. Still needs work!
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Autonomous Monster
Paradox Interstellar
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Posted - 2011.01.07 11:31:00 -
[52]
Originally by: Vallek Arkonnis I like these ideas, anything that keeps a game modern and updated I agree with. But I feel they should fix the lag issues first, only because I fear all of these suggestions will add lag to the system.
Ship damage will increase the amount of textures you will have to load.
Missing hits, damage that trails down a ship hull, etc. will increase the amount of calculations during combat.
These are all client side operations. EVE's lag problems are server side. I don't think these changes are going to impact performance noticably unless you're running a GPU that's two or three years old. And if it does, well, that's why we have low graphics settings. Some of us have GTX480s, you know 
Alright, so I pulled that out of my arse. I can't honestly say I know how these changes will impact performance. But I do know the EVE client is having my computer sitting around twiddling it's thumbs most of the time, especially the CPU.
Originally by: Vallek Arkonnis Shrinking asteroids, wrecks, exploding wreckage will increase the amount of models and textures you will have to load. And not just on our side but also the number of commits server side as well. Look at how much lag was caused just from the spawning and despawning of missile models.
Well, if you read the Drake lag devblog, you'll see that the vast majority of the server load is caused by notifying clients when a missile is created/destroyed. Wrecks are not created at anything like the rate of missiles and they stick around a hell of a lot longer. They're not collidable* (are they?), and they only move when you tractor them, so the only times the server needs to worry about them is; when they're created; when a client loads the grid; when someone interacts with them (tractor/loot/salvage). None of these are common occurrences. Unless maybe you bring a dozen Noctises. But that would be silly.
*I suppose there's the implicit assumption, if we're making wrecks larger and giving them volume, that we'd be making them collidable as well. I suggest we don't do that whatever happens, because, well, I ran Buzz Kill and The Blockade yesterday, and the thought of having to navigate between all those wrecks... 
Originally by: Vallek Arkonnis I like all of the suggestions, I think that stuff would be really cool. but not at the expense of gameplay performance. Perhaps later when the number crunching has gotten streamlined enough to handle the extra load without causing lag, but not now.
Agreed. But the only people equipped to accurately assess the performance impact of these changes is CCP, and they can'6t do that if the proposal never reaches them.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.09 06:53:00 -
[53]
support Public Idea Tracker | 24hr PLEX |

WitchKingOfAgamar
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Posted - 2011.01.10 04:50:00 -
[54]
I 100% agree with the entire OP.
It would also be nice to have more control over the graphics engine. Just tick boxes for "dont render nebulae" and stuff like that
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Hana Rulkin
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Posted - 2011.01.19 18:44:00 -
[55]
supported.
Textures on stations and capships ARE dated. |

Ellina Alleron
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Posted - 2011.01.20 02:31:00 -
[56]
Gimme, gimme, gimme. |

Vertisce Soritenshi
SHADOW WARD OWN Alliance
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Posted - 2011.01.20 02:48:00 -
[57]
Edited by: Vertisce Soritenshi on 20/01/2011 02:48:01 I for the most part agree completely with the OP. One thing that really annoys me is shooting at a POS. All of the beams, missiles and whatever go right through the shield and hit the POS itself. I want to see the damage being done to the sheild itself. Ships used to have a bubble sort of shield around them. CCP pulled the shields in tight to make it more realistic I think. Visible ship damage...absolutely. Rendered client side not by the server. Base it on the level of shields, armor and hull. Missiles don't miss...unless they fall short of the target in which case they dissapear...this is fine...but if a beam misses...I wanna see that beam fly off into space and dissipate. Seeing beams hit the same point on a ship over and over is also annoying. Is there something special about that spot on the ship? I am also a little tired of seeing myself warp "through" objects in space. Make it so we cannot see what is around us while in warp and this issue is resolved. Nobody will even care at that point whether you warped through the planet or not. I know they already stated that they would be updating the nebulae and clounds...so thats coming..."soon". We know that all the ships are going to get an update for textures and whatnot and possibly complete facelifts like the Scorpion redesign...hopefully stations will to. As to that...my guess is that the inside of stations will change with Incarna... :P
Sig.Learning skills vote. |

Apsidia
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Posted - 2011.01.20 15:09:00 -
[58]
Edited by: Apsidia on 20/01/2011 15:15:37 I support this
P.S. Actually, the main thing on what I hope is that a year or two from now when server hardware becomes very powerful and fast, CCP can implement a dynamic card of a galaxy. That it was realistic and probable. That stars and constellations twisted in a spiral and flied in interstellar space of a galaxy round a black hole - galaxy center. That planets rotated round stars, instead of were at a stop. That the moon rotated round planets, stations rotated on orbits of the moon, asteroid belts drifted on solar system on a curve orbit round the sun or planets, and comets often visited solar system, sometimes touching planets and stations. There would be a set of casual events connected to solar winds, explosions of stars, a birth supernew, collisions with meteorites and still set of other not less interesting ideas.
Further my sick imagination draws patterns of very dangerous fights of the ships in atmosphere with possible combustion or falling on a surface. The full integration of worlds Dust514 and EVE each other etc. Oh a pony... Pink ponies... and Rainbows... so much rainbows... 
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Ambassador Ry'Sheak
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Posted - 2011.01.24 18:07:00 -
[59]
Supported. Right now Lazors are the only decent looking weapons to use. Railguns look like little pea-shooters, and dont look or sound Even Remotly like spaceship cannons the size of a 2-story building...
This is quite pathetic, This game has done a terrible job at making you feel like your actually flying a spaceship. It feels like im flying a remote control toy. Like comon CCP, The ships in this game should have this massive-awesome feel to it even just sitting inside a station. or even orbiting a planet |

Ranka Mei
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Posted - 2011.01.24 19:33:00 -
[60]
Supported.
+1 --
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