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Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
403
|
Posted - 2012.08.03 01:05:00 -
[1] - Quote
'CSM Minutes' wrote: CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Aleks remarks that this would be great for enabling more frigate use in lowsec piracy.
Aleks asks when all of these changes will be released, and when there will be dev blogs released for this information.
CCP Masterplan explains that this is where everything is at in the design process, that they're looking forward to working more on this as the Inferno stuff dies down.
CCP Soundwave: "It is looking like a December release."
Aleks and CCP Greyscale briefly discuss community response to these changes, Greyscale acknowledges that the changes to "suspect" flagging would upset some players, particularly can-flippers.
Aleks pointed out that the one real concern is that removing can-flipping means removing the one way for a legitimate 1 vs. 1 to occur in high sec.
CCP Greyscale proposes instead that there be a flag fleet-to-fleet option that would allow free fighting to occur.
Aleks supported this possibility.
CCP Greyscale explains that it would enable two fleets to enter a temporary state of wardec, that would function exactly like a concord-sanctioned wardec from a mechanical standpoint, it would simply last for 15 minutes or whatever the agreed-upon time would be.
Two step jokes that there should be a "dueling glove" item (purchasable by Aurum) that you could drop in a can and if looted it would prompt such a flagging.
The gun changes *might* allow for frigate pilots skilled in the art of the bounce to engage more often at gates, which could be a good thing. However, it'll change gate camping drastically for most ships in low sec, save the tornado ( and other ships set for sniping ) which can safely camp outside the range of sentry guns.
The idea of Arenas, to me, is counter to everything eve-like. -- Eve is supposed to be such that you can pvp with anyone, anywhere, anytime, provided you are willing to accept the consquences for the area that you are in at the time. Setting up arenas is counter to that, but also sounds like a great excuse to later on start putting hard limits on when and where you can pvp. -- don't like this idea at all. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Roll Sizzle Beef
Space Mutiny
771
|
Posted - 2012.08.03 01:07:00 -
[2] - Quote
What an informative post title. https://forums.eveonline.com/default.aspx?g=posts&t=139804&find=unread |

Alara IonStorm
2847
|
Posted - 2012.08.03 01:20:00 -
[3] - Quote
Wooooot!
Arena stuff. I hope they go all out and make it like AT Combat. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
145
|
Posted - 2012.08.03 02:18:00 -
[4] - Quote
Honestly, I have no idea as to what is the point of these proposed changes; someone please enlighten me.
Would this honestly increase pvp in low-sec? 4.5 minutes seems a pretty short time before you have to start thinking about loosing your carrier. Actually, I've never seen a carrier at a low-sec gate camp (or any gate camp for that matter.)
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Syphon Lodian
Fabled Enterprises
60
|
Posted - 2012.08.03 02:34:00 -
[5] - Quote
I'm in favor of lo-sec gate changes, I'd like to see something done about it.
As for Arenas... not a fan.
I don't even like the concept of being able to go "test" on SiSi with no risk. I hate that, I've never done it and never will. Fighting and "testing" should be happening on TQ. I know a lot of people disagree with me, but half the people who try to "school you" on what "Risk" is in EVE, usually test on SiSi for everything they do... Risk, what? |

Lady Spank
Genos Occidere HYDRA RELOADED
2504
|
Posted - 2012.08.03 02:39:00 -
[6] - Quote
Yet more blob support and a kick in the arse to soloers. pathetically out of touch. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Roll Sizzle Beef
Space Mutiny
778
|
Posted - 2012.08.03 02:47:00 -
[7] - Quote
Syphon Lodian wrote: I don't even like the concept of being able to go "test" on SiSi with no risk. I hate that, I've never done it and never will. Fighting and "testing" should be happening on TQ. I know a lot of people disagree with me, but half the people who try to "school you" on what "Risk" is in EVE, usually test on SiSi for everything they do... Risk, what?
If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting. A: you still lose ships B: Supports player organized events and betting with the flagging support C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you. D: Don't need sisi for instant gratification pvp. E: Wont stop people who want to own space or break enemy infrastructure. |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
507
|
Posted - 2012.08.03 02:52:00 -
[8] - Quote
It sounds like the ides of the gate gun changes is to prevent what happens in systems like Rancer and Amamake and pretty much nowhere else in the game. Hopefully it won't end up that way and since those potential ideas were discussed they've thought about it and thrown away that post-it note. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Natasha Mendel
Pator Tech School Minmatar Republic
23
|
Posted - 2012.08.03 02:54:00 -
[9] - Quote
Roll Sizzle Beef wrote:Syphon Lodian wrote: I don't even like the concept of being able to go "test" on SiSi with no risk. I hate that, I've never done it and never will. Fighting and "testing" should be happening on TQ. I know a lot of people disagree with me, but half the people who try to "school you" on what "Risk" is in EVE, usually test on SiSi for everything they do... Risk, what?
If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting. A: you still lose ships B: Supports player organized events and betting with the flagging support C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you. D: Don't need sisi for instant gratification pvp. E: Wont stop people who want to own space or break enemy infrastructure.
Wouldn't be bad if all of the above was true, and there was a way to watch fights and establish brackets for tournaments, with prizes coming from entry fees or somesuch.
Basically, if it was all player-run with the infrastructure in-game to avoid scams, it would be pretty awesome. |

Alara IonStorm
2847
|
Posted - 2012.08.03 03:00:00 -
[10] - Quote
Natasha Mendel wrote:Roll Sizzle Beef wrote: If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting. A: you still lose ships B: Supports player organized events and betting with the flagging support C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you. D: Don't need sisi for instant gratification pvp. E: Wont stop people who want to own space or break enemy infrastructure.
Wouldn't be bad if all of the above was true, and there was a way to watch fights and establish brackets for tournaments, with prizes coming from entry fees or somesuch. Basically, if it was all player-run with the infrastructure in-game to avoid scams, it would be pretty awesome. I just hope it doesn't turn into if you're not max skill with a Sleipnir with Complex Invulns and a Crystal Set go home sort of thing.
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lanyaie
478
|
Posted - 2012.08.03 03:06:00 -
[11] - Quote
Goodbye rancer I dont post often, but when I do i'm probably trolling you Currently offering 100% legit hulkageddon security sponsored by the mittani, send 50m to me and 50m to him |

Roll Sizzle Beef
Space Mutiny
778
|
Posted - 2012.08.03 03:06:00 -
[12] - Quote
Natasha Mendel wrote:
Wouldn't be bad if all of the above was true, and there was a way to watch fights and establish brackets for tournaments, with prizes coming from entry fees or somesuch.
Basically, if it was all player-run with the infrastructure in-game to avoid scams, it would be pretty awesome.
Page 49 of the minutes
CSM did argue some 0.0 strife was simply to egg on a fight and arenas would take away from that. Yet on the other hand, training rookies in easy to set up scenarios (no can flipping BS), non-fleet oriented people to participate in balanced pvp who don't want to learn via gate camps, or for strictly e-peen fighting could be beneficial. |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
507
|
Posted - 2012.08.03 03:27:00 -
[13] - Quote
Alara IonStorm wrote:Natasha Mendel wrote:Roll Sizzle Beef wrote: If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting. A: you still lose ships B: Supports player organized events and betting with the flagging support C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you. D: Don't need sisi for instant gratification pvp. E: Wont stop people who want to own space or break enemy infrastructure.
Wouldn't be bad if all of the above was true, and there was a way to watch fights and establish brackets for tournaments, with prizes coming from entry fees or somesuch. Basically, if it was all player-run with the infrastructure in-game to avoid scams, it would be pretty awesome. I just hope it doesn't turn into if you're not max skill with a Sleipnir with Complex Invulns and a Crystal Set go home sort of thing.
In some cases it probably will, just like Incursions Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Freya Hrondulf
Black Lance Fidelas Constans
0
|
Posted - 2012.08.03 03:34:00 -
[14] - Quote
I love how the CSM spent pages and pages of those minutes trying to define their role in the development process and restating their usefulness in helping CCP to avoid PR disasters, yet they fail to recognize the looming PR iceberg when it comes to those sentry gun changes (and specifically those changes, not the crimewatch stuff as a whole).
I also enjoyed the part where they all patted themselves on the back in regards to the handling of the unified inventory mess when there is still an active 74 page thread begging for a reversion or ANY type of fixes.
These detailed meeting notes are probably the best thing to come out of this years mostly useless CSM (that by there own admission do not hold any type of regular meetings) because it always regular players to spot these impending disasters. |

Tuscor
Insidious Design
0
|
Posted - 2012.08.03 03:45:00 -
[15] - Quote
Call it 'Arena PvP' call it 'concord sanctioned comabt' I don't think its compatible with the sandbox and with the idea of galaxy wide combat.
It will end up detracting from 'real' pvp out in space, with all the thrill and depression associated with tracking and hunting prey, going behind enemy lines etc.
It cheapens the experience, and panders to the instant gratification crowd that we dont really want to encourage. |

Stukkler Tian
Raven's Flight Vanguard.
6
|
Posted - 2012.08.03 03:47:00 -
[16] - Quote
Arenas-if you want to pvp on tranquility you should have to accept all possible outcomes/consequences, and you have to live the life. Right now if you pvp you do it through wardecs or by living in and roaming through null and low. All of these activities put you at risk on a constant basis and expose you to unexpected dangers. If you add a "i want to be at risk for 15 min vs only this many ships button" it not cheapens the awesome experience that is eve pvp it decreases the number of targets for people who want to play eve like the sandbox that it is(boring people and cowards will only press that button and there is nothing better than killing a boring coward). Join rvb if you want a instant action, warp into a faction warfare sight if you want to control the ships and numbers you are figting, dont fundamentally change the way the game is played.
Gate Guns- This is annoying because it is so close to what i wanted but off in a few areas in such a horrible way that it will just kill lowsec. With these changes all you will need to run an effective camp is one sebo cepter with a disruptor and one arty tornado, the lamest type of camper. (have some style use a smart bombing mach). This means those instalock gate camps that discourage so many people from leaving high sec will become 100x easier and more common. I moved to low literally two days after starting my account (I didn't realize that missions increased in levels and figured ratting in low was more profitable than running mission ever could be) At first i got caught by gate camps all the time and it annoyed the hell out of me but i adapted started using smaller quicker ships and i got caught less and less. This seems like another arena move and attempt to make pvp outside of null more consensual and less surprising and interesting. On top of that it will only increase blobs because the amount of damage you will have to put on a target will be crazy and if the guns just start shooting -10s on sight they wont even be able to fight each other on the gate.
people seem to think that non-consensual pvp means the right to gank defenseless people, and it means so much more than that it means being able to adapt to the unexpected (that oh ish moment) it means tricking someone into a fight by playing the victim is impossible (its alot harder to kill a slicer with a rifter if you ask for a 1v1 first) it means that the only limitation in pvp is you and your attitude. This seems like another push to make sov "endgame" and make low a soft lead up. If you really want to fix low and not just boost null get rid of jump drives, lets see what superior logistics really means.
tldr I agree with op and this is bad
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Syphon Lodian
Fabled Enterprises
62
|
Posted - 2012.08.03 03:47:00 -
[17] - Quote
Roll Sizzle Beef wrote:Syphon Lodian wrote: I don't even like the concept of being able to go "test" on SiSi with no risk. I hate that, I've never done it and never will. Fighting and "testing" should be happening on TQ. I know a lot of people disagree with me, but half the people who try to "school you" on what "Risk" is in EVE, usually test on SiSi for everything they do... Risk, what?
If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting. A: you still lose ships B: Supports player organized events and betting with the flagging support C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you. D: Don't need sisi for instant gratification pvp. E: Wont stop people who want to own space or break enemy infrastructure.
You know, on second thought.. it really might not be so bad.
It could give the Killmail fanatics an outlet, so they could free up space for people that want meaningful PvP, and not just PvP for the sake of it... Probably not, but maybe free it up a little.  |

Roll Sizzle Beef
Space Mutiny
779
|
Posted - 2012.08.03 03:49:00 -
[18] - Quote
Tuscor wrote:Call it 'Arena PvP' call it 'concord sanctioned comabt' I don't think its compatible with the sandbox and with the idea of galaxy wide combat.
It will end up detracting from 'real' pvp out in space, with all the thrill and depression associated with tracking and hunting prey, going behind enemy lines etc.
It cheapens the experience, and panders to the instant gratification crowd that we dont really want to encourage.
You assume everyone wants a fair fight, which "arena" fights more or less enable. Highly doubt it will distract people who are camping for industrials and pods or hunting that lvl 5 mission runners, or taking a frig roam around nul looking for easy prey to pad their killmails. |

Alara IonStorm
2849
|
Posted - 2012.08.03 03:49:00 -
[19] - Quote
Tuscor wrote:I don't think its compatible with the sandbox.
How does it force the game into a state of Linear Progression?
Seems to me EVE will still be open ended if this is allowed.
|

MotherMoon
Blue Republic RvB - BLUE Republic
1055
|
Posted - 2012.08.03 04:52:00 -
[20] - Quote
can't wait for arenas. Here is how I see them. You set up objects in space one on the left and one on the right. This creates the field of battle and protects the ships inside.
This stops players from gaming the match with little to no effort. 2 teams go in, one team comes out. OR timer untill the deathshield goes down.
But here is why it's not breaing the sandbox. You can blow up the arena from the outside. You can hot drop in and take out the arena and then kill all of the yummy tasty ships inside.
Arena should be low sec only as they are illegal.
As far as set up PvP taking away from eve, that is a direct insult to my alliance. we do set up fights all of the time. Liek last week we had an atatck fleet and a defence fleet and we fought over a single Super carrier. It was awesome. The rule was if anyone outside showed up we would turn and fight them as a group.
Now here is the catch, adding in a system where we could set up an object in space to set limits and trap everyone inside is AWESOME, and i WANT IT. Plus how cool would it be for a final match to be interrupted and the fleets inside stop fighting each other while a fleet outside bashing in the shields. Once the shields are down they get to fight the 2 fleets inside. think of the panic, think of the fun, think of the sandbox. http://dl.eve-files.com/media/1206/scimi.jpg |
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Jonah Gravenstein
693
|
Posted - 2012.08.03 05:01:00 -
[21] - Quote
MotherMoon wrote:can't wait for arenas. Here is how I see them. You set up objects in space one on the left and one on the right. This creates the field of battle and protects the ships inside.
This stops players from gaming the match with little to no effort. 2 teams go in, one team comes out. OR timer untill the deathshield goes down.
But here is why it's not breaing the sandbox. You can blow up the arena from the outside. You can hot drop in and take out the arena and then kill all of the yummy tasty ships inside.
Arena should be low sec only as they are illegal.
As far as set up PvP taking away from eve, that is a direct insult to my alliance. we do set up fights all of the time. Liek last week we had an atatck fleet and a defence fleet and we fought over a single Super carrier. It was awesome. The rule was if anyone outside showed up we would turn and fight them as a group.
Now here is the catch, adding in a system where we could set up an object in space to set limits and trap everyone inside is AWESOME, and i WANT IT. Plus how cool would it be for a final match to be interrupted and the fleets inside stop fighting each other while a fleet outside bashing in the shields. Once the shields are down they get to fight the 2 fleets inside. think of the panic, think of the fun, think of the sandbox.
^^ oh so much yes in this post.
Arenas should be like underground cage fights, totally illegal, hugely profitable via bets and with the opportunity for the combatants to turn upon anyone who tries to interfere. Someone like Chribba holds the betting cash though, don't trust any of you bastages enough for that. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 06:26:00 -
[22] - Quote
Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.
Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all. |

Karim alRashid
Red Federation RvB - RED Federation
190
|
Posted - 2012.08.03 07:00:00 -
[23] - Quote
Go, go Space Olympics. 
|

MotherMoon
Blue Republic RvB - BLUE Republic
1056
|
Posted - 2012.08.03 07:06:00 -
[24] - Quote
Helen Tredius wrote:Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.
Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all. Sry to break it you, but red verus blue Allready does arena fights.
So I guess we killed eve. Oh well it was fun while it lasted. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1056
|
Posted - 2012.08.03 07:10:00 -
[25] - Quote
Roll Sizzle Beef wrote:Syphon Lodian wrote: I don't even like the concept of being able to go "test" on SiSi with no risk. I hate that, I've never done it and never will. Fighting and "testing" should be happening on TQ. I know a lot of people disagree with me, but half the people who try to "school you" on what "Risk" is in EVE, usually test on SiSi for everything they do... Risk, what?
If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting. A: you still lose ships B: Supports player organized events and betting with the flagging support C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you. D: Don't need sisi for instant gratification pvp. E: Wont stop people who want to own space or break enemy infrastructure. You missed the best part. Having something to do while waiting an hour to get your roam up. You're just sitting around anyways. Will keep people logged in with something to do when you only have an hour or two to play, or your waiting for an op to start. Right now people just log out untill the op is set to start.
Also c and d are what people seem scared of but rvb Allready those those. More tools for us please. Let us trap people in it.
Hell you know what I really want ? I want to be able to use a hacking device to trap someone into an arena. Maybe it only works once they are in hull. Then you can grocers them into a fight , and if they leave the bounary they use the ship and the pod. Arenas will lead to in game kidnapping.
Hoe could anyone be apposed to ungerground cage fights in eve? http://dl.eve-files.com/media/1206/scimi.jpg |

Stukkler Tian
Raven's Flight Vanguard.
6
|
Posted - 2012.08.03 07:45:00 -
[26] - Quote
I love rvb but your arena fights are way different from the ones that they are suggesting even in rvb ffa's there is the off chance that one of your 3rd party will come by and crash it, or a fellow rvber will pop you on the way over. On top of that the arena that you have created is a wonderful player creation that can be destroyed by another group of players (theoretically mate). It is not a invulnerability button for the unexpected. As far as sitting around waiting for an op being boring its called solo even if you suck its still pvp and its still fun. The destroyable sheild would be neato but dreaming it and doing it are two different things |

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 08:16:00 -
[27] - Quote
Helen Tredius wrote:Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.
Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all.
Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime. Pretty much everything you said is not only a poorly constructed opinion but completetly out of touch with the game as a whole. Its almost like you and I are a playing a completetly different game.
First thing is first. Arena fighting doesn't have anything to do with any sort of fundemental shift in game mechanics. We already have this, its just that people have to work around the mechanic. Its been around for years and no one has ever complained. Why is it that when something has a work around its fine, but when they give you a mechanic that does the same thing somehow the world is ending. Its simple a way for players to fight in consentual PvP without having to circle jerk around with War Dec mechanics, criminal flagging and all the other crap. Eve is practically designed to ensure that if two people actually want to fight they have to jump through a ton of hoops to do so. This would allow for War Game Training, Tournaments, Social "lets see what you guys have" fights... Its a great system.
The problem with Sentry guns is that at present time, with the right fit they are no threat at all to criminals and hence they are useless in the purpose for which they are intended, detering crime. I like piracy and I want pirates to exist, it creates a dynamic to the game that keeps my heart rate up and thats what I want. Unfortunatly the only people getting this dynamic benefits are people entering pirate traps. Being a pirate in low sec is about the most boring thing you can do in this game short of mining, its mind numbing and it dumbs down the entire game, I barely lasted two days of being a pirate before I started falling asleep at the bloody keyboard on a nightly bases... in short, pirates are board as **** in this game because it takes zero talent, effort or imagination to be one. All you need is a **** load of time to waste, a proper fit and a gate to sit on. They need to spice it up and make it more interesting. Give pirates some tactics to use.
In the same token they need to give people motivation and reason to risk going into low sec for profit, which unfortunatly isn't the case right now for the most part. |

Eugene Kerner
TunDraGon
76
|
Posted - 2012.08.03 08:29:00 -
[28] - Quote
Kryss Darkdust wrote:Helen Tredius wrote:Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.
Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all. Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime. Pretty much everything you said is not only a poorly constructed opinion but completetly out of touch with the game as a whole. Its almost like you and I are a playing a completetly different game. First thing is first. Arena fighting doesn't have anything to do with any sort of fundemental shift in game mechanics. We already have this, its just that people have to work around the mechanic. Its been around for years and no one has ever complained. Why is it that when something has a work around its fine, but when they give you a mechanic that does the same thing somehow the world is ending. Its simple a way for players to fight in consentual PvP without having to circle jerk around with War Dec mechanics, criminal flagging and all the other crap. Eve is practically designed to ensure that if two people actually want to fight they have to jump through a ton of hoops to do so. This would allow for War Game Training, Tournaments, Social "lets see what you guys have" fights... Its a great system. The problem with Sentry guns is that at present time, with the right fit they are no threat at all to criminals and hence they are useless in the purpose for which they are intended, detering crime. I like piracy and I want pirates to exist, it creates a dynamic to the game that keeps my heart rate up and thats what I want. Unfortunatly the only people getting this dynamic benefits are people entering pirate traps. Being a pirate in low sec is about the most boring thing you can do in this game short of mining, its mind numbing and it dumbs down the entire game, I barely lasted two days of being a pirate before I started falling asleep at the bloody keyboard on a nightly bases... in short, pirates are board as **** in this game because it takes zero talent, effort or imagination to be one. All you need is a **** load of time to waste, a proper fit and a gate to sit on. They need to spice it up and make it more interesting. Give pirates some tactics to use. In the same token they need to give people motivation and reason to risk going into low sec for profit, which unfortunatly isn't the case right now for the most part.
You Sir are an Idiot without comparison. Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime. |

baltec1
Bat Country
1785
|
Posted - 2012.08.03 08:32:00 -
[29] - Quote
Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this. |

Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 08:36:00 -
[30] - Quote
Kryss Darkdust wrote: Eve is practically designed to ensure that if two people actually want to fight they have to jump through a ton of hoops to do so.
Find a wormhole. Jump through. Fight.
If you can't do that no arenas will help you. The game is not for you then. Leave.
The rest of your post reads as heavily uninformed noob post. |
|

Arnst Atram
Loving A Ghost Sucks
5
|
Posted - 2012.08.03 08:45:00 -
[31] - Quote
I have to ask, what exactly do Gate Guns even add to the game? All they serve to do is artificially limit PvP in a way that is not interesting OR fun. I get the initial concept, something to protect Haulers and such... But that point is completely moot in the days when most Freighters are either impossible to catch regardless, or don't even use gates anymore. Yeah, lowsec Gatecamps are annoying when you get want to go past them in something less agile, but there are plenty of ways around them. |

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 08:58:00 -
[32] - Quote
Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
|

rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:00:00 -
[33] - Quote
^ They risk boredom, and the reward is ganking a hauler or some random person. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Keno Skir
Vectis Covert Solutions
154
|
Posted - 2012.08.03 09:02:00 -
[34] - Quote
Eugene Kerner wrote:You Sir are an Idiot without comparison. Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime.
Yeah i agree.
The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 09:03:00 -
[35] - Quote
Kryss Darkdust wrote:Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters. |

Eugene Kerner
TunDraGon
77
|
Posted - 2012.08.03 09:06:00 -
[36] - Quote
Kryss Darkdust wrote:Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
I rarely see pirates whining about anything to be honest...those pirates that are mains and not just "ohyeahiamacarebearbutihaveapiratealttogetmyaggressionissuesworkedout" and make a living out of it have figured out to adapt but this sentry - buff IS a game changer. Somewhere else someone wrote (an I agree) that there will be carebears sitting at gates and in front of stations in low-sec in the future but noone will run sites and belts because of pirates...until the mount sentries there too ;-) |

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:10:00 -
[37] - Quote
Quote: Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.
So far you have called me a noob and insulted me with vague reference but provided zero actual information, so if Im a high sec noob how about you enlighten me.
I think this whole thing boils down to "Oh no... no more easy kills... how unfair". |

baltec1
Bat Country
1786
|
Posted - 2012.08.03 09:12:00 -
[38] - Quote
Kryss Darkdust wrote:Yeah I don't think you guys are getting it.
Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.
Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?
The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).
The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).
Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.
With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.
The changes to gate guns means that the campers can use instalock frigs and can catch everything plus the changes will ecorage more blobs due to the time constraints on killing things. In short, going to lowsec will go from dangerous to down right deadly while pvp will nosedive at the same time. |

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:13:00 -
[39] - Quote
rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person.
Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates? |

baltec1
Bat Country
1786
|
Posted - 2012.08.03 09:15:00 -
[40] - Quote
Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates?
It only makes it harder for solo players. More people will not go to lowsec. |
|

rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:17:00 -
[41] - Quote
Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates?
I think most people are pissed, since gates are the only narrow path in low sec, if you don't catch them there, it will be harder to catch up to them later, since the universe is wide open. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:18:00 -
[42] - Quote
Quote: The changes to gate guns means that the campers can use instalock frigs and can catch everything plus the changes will ecorage more blobs due to the time constraints on killing things. In short, going to lowsec will go from dangerous to down right deadly while pvp will nosedive at the same time.
Well there is two things to this and I do understand what your saying but..
First, insta locking or not makes no difference to an industrial/mining ships. It only makes a difference to ships actually capable of a fight and as such I don't see how being locked would make a difference to someone capable of fighting.
The difference is that the guy going through the gate gets some help from the sentries giving them the edge if they can hold out in the fight. Hence someone trying to get a hauler into low sec with a few of his buddies can break up a camp with a lesser fleet.
This provides a challenge to pirates and creates a possibility to people trying to get into low sec.
|

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:19:00 -
[43] - Quote
rodyas wrote:Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates? I think most people are pissed, since gates are the only narrow path in low sec, if you don't catch them there, it will be harder to catch up to them later, since the universe is wide open.
Again your making my point ... aka pirate response "CCP is making it harder". Of course they are, its too easy right now. Thats the whole point. |

rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:19:00 -
[44] - Quote
^True that does sound good, just that CCP greyscale scared everyone with his timetables for death. Or his death time tables, if we wanted to add political commentary into this. I will not be voting in the CSM election, so you need to go vote to make up for me. |

rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:20:00 -
[45] - Quote
Kryss Darkdust wrote:rodyas wrote:Kryss Darkdust wrote:rodyas wrote:^ They risk boredom, and the reward is ganking a hauler or some random person. Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates? I think most people are pissed, since gates are the only narrow path in low sec, if you don't catch them there, it will be harder to catch up to them later, since the universe is wide open. Again your making my point ... aka pirate response "CCP is making it harder". Of course they are, its too easy right now. Thats the whole point.
I never fought your point, everyone else did. (If I remember correctly) Also thanks for making me look like I support the loser in the thread. Its gonna be so hard to maintain reputation now. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Eugene Kerner
TunDraGon
77
|
Posted - 2012.08.03 09:21:00 -
[46] - Quote
Kryss Darkdust wrote:Quote: Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.
So far you have called me a noob and insulted me with vague reference but provided zero actual information, so if Im a high sec noob how about you enlighten me. I think this whole thing boils down to "Oh no... no more easy kills... how unfair".
Look...I am going to break it down for You and will talk slow so you can follow. If you force the predator out of the system, the prey (in this case You) will spawn in an uncontrolled manner...until the system rebalances itself and reduces the prey (in this case someone that gets bored and unsubs) by a plague. |

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:22:00 -
[47] - Quote
rodyas wrote:^True that does sound good, just that CCP greyscale scared everyone with his timetables for death. Or his death time tables, if we wanted to add political commentary into this.
Well his post was somewhat vague, and I'm kind of assuming some of this will be clarified, but conceptually I understand what they are trying to acomplish.
Make it harder for the pirates, open up opertunities for people trying to get it, hence more traffic, more potential interaction and more potential fights.
I don't know I may be off, but it just makes sense to me. |

rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:23:00 -
[48] - Quote
^Or running out of food or resources. Though low sec is pretty big, so that would take awhile, most likely. I will not be voting in the CSM election, so you need to go vote to make up for me. |

rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:26:00 -
[49] - Quote
Kryss Darkdust wrote:rodyas wrote:^True that does sound good, just that CCP greyscale scared everyone with his timetables for death. Or his death time tables, if we wanted to add political commentary into this. Well his post was somewhat vague, and I'm kind of assuming some of this will be clarified, but conceptually I understand what they are trying to acomplish. Make it harder for the pirates, open up opertunities for people trying to get it, hence more traffic, more potential interaction and more potential fights. I don't know I may be off, but it just makes sense to me.
I kind of liked it too, but his DPS is really high, for something you cannot attack back at. You just fly in, get groped by the TSA sentry guns, and can't do **** about it. He did try to add fun interaction with the sentry guns, but them also being solo pwn mobiles is a bit strange. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Kryss Darkdust
The Skulls
44
|
Posted - 2012.08.03 09:27:00 -
[50] - Quote
Eugene Kerner wrote:Kryss Darkdust wrote:Quote: Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.
So far you have called me a noob and insulted me with vague reference but provided zero actual information, so if Im a high sec noob how about you enlighten me. I think this whole thing boils down to "Oh no... no more easy kills... how unfair". Look...I am going to break it down for You and will talk slow so you can follow. If you force the predator out of the system, the prey (in this case You) will spawn in an uncontrolled manner...until the system rebalances itself and reduces the prey (in this case someone that gets bored and unsubs) by a plague.
Thats the thing is that your presumption is that there will be less interaction. I don't think thats going to be true, I think their will be more traffic if people see this change as a way to get into low sec.
I spend a lot of time in low sec but the current best strategy is "go in when there is no camp". This is why you aren't going to see a whole lot of interesting interaction on gates. The reason is simple, campers have the advantage. Even the playing field and I may consider trying to crack the egg.
The end results is more fights. |
|

Vaerah Vahrokha
Vahrokh Consulting
1782
|
Posted - 2012.08.03 09:34:00 -
[51] - Quote
Ris Dnalor wrote: The gun changes *might* allow for frigate pilots skilled in the art of the bounce to engage more often at gates, which could be a good thing. However, it'll change gate camping drastically for most ships in low sec, save the tornado ( and other ships set for sniping ) which can safely camp outside the range of sentry guns.
Not sure multiplying the amount of 1 second instalocking stuff going on at the gates will help. Low sec is barren enough as is.
Ris Dnalor wrote: The idea of Arenas, to me, is counter to everything eve-like. -- Eve is supposed to be such that you can pvp with anyone, anywhere, anytime, provided you are willing to accept the consquences for the area that you are in at the time. Setting up arenas is counter to that, but also sounds like a great excuse to later on start putting hard limits on when and where you can pvp. -- don't like this idea at all.
Woe on us if we let the free sandbox game also allow for consensual PvP!
Do you need a specific reason more than "for fun and tears" to go out and gank anybody? Same applies to those willing to engage into "consensual" PvP. I call it consensual not because excludes unconsensual PvP to happen but because it's not the usual "take it well deep into the **BEEP** kind of PvP we are accustomed to see in hi sec.
Do they get their little stinky instance? No. Do they face the *consequences* and lose their ships? Yes. Will that enormously boost PvP in the PvP game? Yes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
1786
|
Posted - 2012.08.03 09:34:00 -
[52] - Quote
Kryss Darkdust wrote:Quote: The changes to gate guns means that the campers can use instalock frigs and can catch everything plus the changes will ecorage more blobs due to the time constraints on killing things. In short, going to lowsec will go from dangerous to down right deadly while pvp will nosedive at the same time.
Well there is two things to this and I do understand what your saying but.. First, insta locking or not makes no difference to an industrial/mining ships. It only makes a difference to ships actually capable of a fight and as such I don't see how being locked would make a difference to someone capable of fighting. The difference is that the guy going through the gate gets some help from the sentries giving them the edge if they can hold out in the fight. Hence someone trying to get a hauler into low sec with a few of his buddies can break up a camp with a lesser fleet. This provides a challenge to pirates and creates a possibility to people trying to get into low sec.
Now for a dose of reality. Frigates and cruisers will no longer be able to run through a camp, this hurts the solo pvper.
The hauler will still die to the camps who will now bring a bigger blob or simply use snipers. This change is nothing but a buff for camping low sec and a nerf to everyone else. |

Vaerah Vahrokha
Vahrokh Consulting
1783
|
Posted - 2012.08.03 09:41:00 -
[53] - Quote
baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this.
Yes I noticed how since they introduced can flipping to engage 1 v 1 the game completely died. NGE? Trammel? Nothing compares to this abomination!
Oh wait. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

CrazySpaceHobo
Perkone Caldari State
2
|
Posted - 2012.08.03 09:43:00 -
[54] - Quote
This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else. |

Vaerah Vahrokha
Vahrokh Consulting
1783
|
Posted - 2012.08.03 09:46:00 -
[55] - Quote
CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do can flipping to allow consensual PVP easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else.
Yeah but how could we give up on baseless speculation, fear uncertainty and doubt and pre-emptive gnashing of teeth! It's stop being a true EvE forum! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 10:13:00 -
[56] - Quote
CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else.
"Arenas" in game and you will see how. Consensual PVP already as easy as possible without dumbing it down to ameba level. EVE is unique game. Trying to make it appealing to "wider" population aka dumbing it down and making kitties wont do any good. There is more then enough by far superior games that appeal to wide population that died quickly exactly of the reason. EVE is not 100 euro banknote for everyone to like it. Trying to make it so will result in 100 pesos banknote and people will hurry to replace it.
Gate sentries worry me by far less then Arenas idea.
I planned to make another account in addition to these I already have but I will hold on about that to see how Arenas idea goes. If it dies I will safely open another account. If they go ahead with Arenas I better not to waste money on more accounts as it will be a dead game soon after they go ahead with Arenas. |

TheGunslinger42
Bite Me inc Elysian Empire
181
|
Posted - 2012.08.03 10:29:00 -
[57] - Quote
Greyscale is desperate to turn EVE online into a crappy wow clone in space.
I mean really, making can flipping a global 'suspect' action that allows all of eve to kill you, and triggers the wrath of the (now buffed) gate guns?
PVP "arenas"?
Sticking artificial limits on real fights by making npcs wipe out carriers in four minutes?
What in the actual **** |

Vaerah Vahrokha
Vahrokh Consulting
1785
|
Posted - 2012.08.03 10:30:00 -
[58] - Quote
Helen Tredius wrote:CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else. "Arenas" in game and you will see how. Consensual PVP already as easy as possible without dumbing it down to ameba level. EVE is unique game. Trying to make it appealing to "wider" population aka dumbing it down and making kitties wont do any good. There is more then enough by far superior games that appeal to wide population that died quickly exactly of the reason. EVE is not 100 euro banknote for everyone to like it. Trying to make it so will result in 100 pesos banknote and people will hurry to replace it. Gate sentries worry me by far less then Arenas idea.
What's factually different between consensually flipping a can vs clicking "wardec this guy for 15 minutes"? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Helen Tredius
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.03 11:28:00 -
[59] - Quote
Vaerah Vahrokha wrote:Helen Tredius wrote:CrazySpaceHobo wrote:This may be just me, but I didnt see any reference to "Arenas" in the minutes, only a way to do what we already do (can flipping to allow consensual PVP) easier.
It's not like they're putting down separate no-risk areas for this, it's just can flipping without the can. You'll still be in the same space as everyone else. "Arenas" in game and you will see how. Consensual PVP already as easy as possible without dumbing it down to ameba level. EVE is unique game. Trying to make it appealing to "wider" population aka dumbing it down and making kitties wont do any good. There is more then enough by far superior games that appeal to wide population that died quickly exactly of the reason. EVE is not 100 euro banknote for everyone to like it. Trying to make it so will result in 100 pesos banknote and people will hurry to replace it. Gate sentries worry me by far less then Arenas idea. What's factually different between consensually flipping a can vs clicking "wardec this guy for 15 minutes"?
Quotes from CSM & CCP Meeting minutes, May 30th GÇô 1st June 2012 pages 95-96: Aleks pointed out that the one real concern is that removing can-flipping means removing the one way for a legitimate 1 vs. 1 to occur in high sec. CCP Greyscale proposes instead that there be a flag fleet-to-fleet option that would allow free fighting to occur. Aleks supported this possibility. CCP Greyscale explains that it would enable two fleets to enter a temporary state of wardec, that would function exactly like a concord-sanctioned wardec from a mechanical standpoint, it would simply last for 15 minutes or whatever the agreed-upon time would be. Two step jokes that there should be a "dueling glove" item (purchasable by Aurum) that you could drop in a can and if looted it would prompt such a flagging.
Think of all the consequences this brings in along with crimewatch "suspect" tags and Sentries that is not quoted here but you can find it on pages 93-95 of same minutes. Lowsec will be depopulated completely thanks to these ideas. Highsec will become even more "hello kitty in space". Fleet fights with wardecs of 15 minutes? It changes the fundamentals of the game. Now if you want fleet vs fleet fight you have to go to Wormholes, Lowsec, Nullsec or wardec. If you will be able to run 15 minutes fleets wardecs in high sec what's the motivation to go anywhere else but high sec? There will be entire systems where fleets will meet and see if they want to fight etc. It will turn into Arenas. PvP and population in other areas of the game will go lower and lower. Who needs to risk too much or even learn something new if you can have nearly same fun with no risk. Who needs to search for targets if it will take longer and longer time to find any targets. Etc etc etc.
Arenas no matter how simple and appealing it sounds will change the game fundamentally. But hey who listened to us when they planned Incarna release? We were saying its bad idea. Took a few thousands unsubscribes for them to realize they are thicker then they imagined. They recovered from Incarna with Crucible. Arenas? They will not recover from that level of change because unsubs will be massive. |

baltec1
Bat Country
1789
|
Posted - 2012.08.03 11:39:00 -
[60] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this. Yes I noticed how since they introduced can flipping to engage 1 v 1 the game completely died. NGE? Trammel? Nothing compares to this abomination! Oh wait.
SWG arenas hit and pvp everywhere else aside from space ended. Same with WoW and the many clones it spawned. Why spend your time looking for fights when you can push buttan get blap? |
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Phill Esteen
Federal Navy Academy Gallente Federation
111
|
Posted - 2012.08.03 11:51:00 -
[61] - Quote
why waste a development cycle on arenas when it would be simpler and cheaper to add a multiplayer mode to EFT? GÇô postum faex est GÇô-á
never forget
|

Vaerah Vahrokha
Vahrokh Consulting
1787
|
Posted - 2012.08.03 14:54:00 -
[62] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this. Yes I noticed how since they introduced can flipping to engage 1 v 1 the game completely died. NGE? Trammel? Nothing compares to this abomination! Oh wait. SWG arenas hit and pvp everywhere else aside from space ended. Same with WoW and the many clones it spawned. Why spend your time looking for fights when you can push buttan get blap?
Don't mix different PvP games strategies please.
WoW willingly killed outdoor PvP by putting all the rewards inside the instanced PvP areas. This because WoW players could not stand the same that happens in EvE: guy does his stuff, 10 guys 40 levels above him gank him and then start with some banter.
Other games had more or less different approaches. Proper PvP games a la DAoC, WAR or GW2 put different rewards in different places so you are enticed to do a bit of all of them (including outdoor) to get the "carrots". Still a WoW-esque canned path but better.
Most of all, those instancing did two things:
1) They cater to the "sportmanship" "fair game" PvP players, who are 100 times as many as pure gankers. With the added benefit of having ladders, competitions etc.
2) By catering to this massive majority, all those who don't do it are either passionate outdoor players (a minority) willing to have to deal with NPC spawns interference and walking back a lot when they die or it's the pure gankers themselves.
Average Joes who hate being ganked (what's that 90% of the playerbase?) will choose to go inside the safety of instanced "fairness", often coupled with purely time based progress (i.e. no skill required). So who are left in outdoor are an handful of passionate outdoor PvPers, an handful of material farmers / bots and the rest are gankers.
Conclusion: most are just scared sheep, this is why they refuge in instances.
The problem was not there to begin with: when they had no choice but to stay out and be farmed they just zerged or did not leave the "camps". What you call "the PvP that ended" was basically PKillers ganking bads and singling out sheep. Idealistic PvP was never born (Edit: in the game where outdoor PvP was born, it'd die after the so called "classes stacking" and "FOTM combos" would be found. Teams of "pro-players" would just farm less FOTM ones).
In order to have your kind of game you have to pick the known "hard mode" games a la DFO or EvE but of course their numbers are in the tens of thousands not millions and tens of thousands is a big NO! in the eyes of most game publishers.
But look again, outside of blob 0.0 (see zergers above) and scarce small roamers (the passionate outdoor PvPers) what other PvP is in EvE NOW, before the changes? Surprise: gankers farming bads and sheep and material farmers / bots (miners anyone?).
EvE is just in that terminal PvP state plus due to the hard core label it also sports few tens of thousands of players. So we get the worst of the two worlds: small playerbase due to hard core label and scarce PvP anyway.
Guess where PvP flourishes the most in EvE? Exactly with small can flips, RvB and other similar "school corps". Exactly the bad stuff hard corers seem to fear the most for EvE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2108
|
Posted - 2012.08.03 15:08:00 -
[63] - Quote
I see no arenas. What I see is a much simpler way to arrange aggression so that two fleets can stage a fight. The fight still happens in normal space.
"Okay, has everyone taken from everyone else's cans? Are we okay on all the aggression timers? If anyone on the other fleet isn't red to you, get it sorted now or you won't be able to shoot them later." (mid-fight) "Crap my aggression on Bob ran out, I can't shoot him!"
Versus
"Fleet A wants to fight Fleet B. Agree?"
Yeah. Such a horrible idea and counter to Eve. Because it's easy.
edit: Just to make it clear, this sort of play has ALWAYS been possible. Arranged fleet battles simply makes it easy to set up, and a lot less stupid. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Misanth
RABBLE RABBLE RABBLE
683
|
Posted - 2012.08.03 15:20:00 -
[64] - Quote
Best way to promote PvP, solo-, small as well as big scale, is to change player mentality.
* Players being scared to lose ships (isk) is a reason they don't want to fight. This is very very different from early days in EVE, even when we had no isk we'd take a cheap t1 fitted t1 frigate and still fight. I remember have Executioners I used frequently, at the cost of 40k each. Now everyone wants to fly big stuff, faction stuff, t2 fit, etc.
* Killboard padding. Am not saying killboards per se is bad, in fact I like them myself. It's fun to see statistics, getting a sort of 'condensed' battlereport etc. But alot of people do care an awful lot about their killboard stats, and so do alot of corps recruiting (which adds to players being scared to die).
* Both above encourages blob- and dishonourable tactics. I'd say tho that this is EVE, being dishonourable is not a bad thing, haha, but it does affect players mentality as well. They get less eager to engage.
* Skillpoint fear. You often hear players say "but I only have XYZ SP", or "he's played since 200x so he must be super-good!". There's an unreasonble fear that skillpoints affect the game massively. In reality, I've been taking out characters that's been 1-3 weeks old and solo-roamed just for fun, when I don't feel like losing my 40 million (156mil?) sp clone in a frig. You don't need massive points of sp.
* ..and on that topic, clone costs are ridicilous, I'd love to take out cheap frigs in characters like this, but why do that when your pod cost 40mil.. that's several frigs already. Forcing us to play bigger stuff, or alts? Should pure-medclone cost be a factor that limit us in PvP?
There's more to it, but this is a starters. And they all have in common; players are too scared to fight. Compare to when we started this game the early years. I remember in day one I went to belts and stole straight off the cans from ratters and miners. Then I checked ingame map, where is nearest lowsec, I'mma be a pirate! There was no limits, we just did it. Find the reasons players are so damn scared to engage today, and why they must use ship/clone x, and you are on a good way to promoting all scales of PvP. If that'd happen, noone would ever need or ask for some arena/instanced PvP. shiptoastin' liek a baws |

Othran
Southern Cross Empire Flying Dangerous
221
|
Posted - 2012.08.03 15:37:00 -
[65] - Quote
We already have "Arenas"
Its called sisi (test server).
People don't use it as much as they should because mirroring is so infrequent.
Rather than screwing about with Eve why don't you just mirror TQ to sisi once a week? That way people who like to "duel" can log on there and "fight to hull" or whatever the hell they do.
Damn glad I'm reducing the number of accounts I run, looks like CCP have lost the plot again. |

Jim Era
The Syndicate Inc En Garde
78
|
Posted - 2012.08.03 15:43:00 -
[66] - Quote
While I detest the idea of arenas, a 'duel' might be ok, as long as you still lose your ship, and no tracking mechanic of 'arena ranking'. Also no queue, you should have to be on the grid with the other player(s) you wish to 'duel' |

Misanth
RABBLE RABBLE RABBLE
684
|
Posted - 2012.08.03 15:49:00 -
[67] - Quote
Othran wrote:We already have "Arenas" Its called sisi (test server). People don't use it as much as they should because mirroring is so infrequent. Rather than screwing about with Eve why don't you just mirror TQ to sisi once a week? That way people who like to "duel"  can log on there and "fight to hull" or whatever the hell they do. Damn glad I'm reducing the number of accounts I run, looks like CCP have lost the plot again.
And anyone trying to "duel" on SiSi knows how good that works.
"LF 1v1 at frigate beacon" *player #1 warps and is greeted by 7 ships that instapop him*
"Want to test my fit, meet at XYZ" *player #2 warps to XYZ and is greeted by 17 ships that instapop him*
"SiSi specific rules: No podding or non-consensual PvP" *players #3 and #4 kills and pods random players travelling around, just for fun, after all, they only get a SiSi-ban until the next mirror anyway.. so who cares. shiptoastin' liek a baws |

Vincent Athena
V.I.C.E. Comic Mischief
886
|
Posted - 2012.08.03 15:52:00 -
[68] - Quote
Roll Sizzle Beef wrote:Syphon Lodian wrote: I don't even like the concept of being able to go "test" on SiSi with no risk. I hate that, I've never done it and never will. Fighting and "testing" should be happening on TQ. I know a lot of people disagree with me, but half the people who try to "school you" on what "Risk" is in EVE, usually test on SiSi for everything they do... Risk, what?
If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting. A: you still lose ships B: Supports player organized events and betting with the flagging support C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you. D: Don't need sisi for instant gratification pvp. E: Wont stop people who want to own space or break enemy infrastructure. F: Its not an "Instanced" fight. Its just like both sides dropping a can and then stealing from the other's can is now. The "Duel" option is just a cleaner way to do what is an existing mechanic.
If there is an ongoing duel, its possible for you to stumble upon it, watch, help or hinder one side (with crimewatch consequences) salvage wrecks, loot wrecks (you become a suspect), and so on. http://vincentoneve.wordpress.com/ |

MotherMoon
Blue Republic RvB - BLUE Republic
1058
|
Posted - 2012.08.03 16:19:00 -
[69] - Quote
Stukkler Tian wrote:I love rvb but your arena fights are way different from the ones that they are suggesting even in rvb ffa's there is the off chance that one of your 3rd party will come by and crash it, or a fellow rvber will pop you on the way over. On top of that the arena that you have created is a wonderful player creation that can be destroyed by another group of players (theoretically mate). It is not a invulnerability button for the unexpected. As far as sitting around waiting for an op being boring its called solo even if you suck its still pvp and its still fun. The destroyable sheild would be neato but dreaming it and doing it are two different things Um what ?
Did you read any I wrote? Arena would be destoryable. It's just a bible that killa anyone for leaving. That's it, that's an arena.
My point is we use a work around Allready. But there is no way to trap people in a battle. It's not hello kitty online. It's jot even consenual oblong, you could use arenas to trap people into... Omg. Yes.
Arena could be used in normal pvp. You warp in, and instead of a bubble you drop an arena. Now the enemy cant run and no one can leaven both sides are traped. If more than so many points of ships are inside then the rest are pushed out. Turning arenas into an anti blob mechanic http://dl.eve-files.com/media/1206/scimi.jpg |

Vaerah Vahrokha
Vahrokh Consulting
1787
|
Posted - 2012.08.03 16:22:00 -
[70] - Quote
Misanth wrote:Best way to promote PvP, solo-, small as well as big scale, is to change player mentality.
* Killboard padding. Am not saying killboards per se is bad, in fact I like them myself. It's fun to see statistics, getting a sort of 'condensed' battlereport etc. But alot of people do care an awful lot about their killboard stats, and so do alot of corps recruiting (which adds to players being scared to die).
All the sentences were very to the point, and this one I want to talk about it.
I played 3 PvP MMOs that literally lost most of their PvP once they introduced mods similar to kill boards. They look nice and really give that "e-peen" feeling but they make all the less than super skilled never try again.
Other games made great efforts exactly to avoid having those kinds of "in the face" measurements. The latest of course would be Guild Wars 2, where you won't even be able to know what cross server guild you faced, exactly to avoid this kind of PvP avoidance.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

flakeys
Arkham Innovations Paper Tiger Coalition
342
|
Posted - 2012.08.03 16:24:00 -
[71] - Quote
Lady Spank wrote:Yet more blob support and a kick in the arse to soloers. pathetically out of touch.
For once i agree with you ... damn you for doing this to me. |

Misanth
RABBLE RABBLE RABBLE
684
|
Posted - 2012.08.03 16:25:00 -
[72] - Quote
Vaerah Vahrokha wrote:Misanth wrote:Best way to promote PvP, solo-, small as well as big scale, is to change player mentality.
* Killboard padding. Am not saying killboards per se is bad, in fact I like them myself. It's fun to see statistics, getting a sort of 'condensed' battlereport etc. But alot of people do care an awful lot about their killboard stats, and so do alot of corps recruiting (which adds to players being scared to die).
All the sentences were very to the point, and this one I want to talk about it. I played 3 PvP MMOs that literally lost most of their PvP once they introduced mods similar to kill boards. They look nice and really give that "e-peen" feeling but they make all the less than super skilled never try again. Other games made great efforts exactly to avoid having those kinds of "in the face" measurements. The latest of course would be Guild Wars 2, where you won't even be able to know what cross server guild you faced, exactly to avoid this kind of PvP avoidance.
I am not going to disagree, I played before killboards popped up and it's quite obvious the difference between PvP now and then. Most of us didn't even keep the mails that was sent to us. Hey, mailbox filled up! 
We'd just take out what we had, and could afford. T1 frigate/cruiser in particular. I think I had Amarr BS 5 for 1,5 years before I even bought my first Armageddon..
The problem is what I posted above; player mentallity. shiptoastin' liek a baws |

Othran
Southern Cross Empire Flying Dangerous
221
|
Posted - 2012.08.03 16:42:00 -
[73] - Quote
Misanth wrote: And anyone trying to "duel" on SiSi knows how good that works.
"LF 1v1 at frigate beacon" *player #1 warps and is greeted by 7 ships that instapop him*
"Want to test my fit, meet at XYZ" *player #2 warps to XYZ and is greeted by 17 ships that instapop him*
"SiSi specific rules: No podding or non-consensual PvP" *players #3 and #4 kills and pods random players travelling around, just for fun, after all, they only get a SiSi-ban until the next mirror anyway.. so who cares.
Aye well perhaps if you weren't in the FFA systems you wouldn't get ganked to ****?
Unless I've totally lost the plot as to what "duel" means it is CONSENSUAL PvP so you can do it wherever the hell you want on sisi.
Instancing PvP may appeal to you, it doesn't to me. |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.04 00:26:00 -
[74] - Quote
MotherMoon wrote:Helen Tredius wrote:Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.
Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all. Sry to break it you, but red verus blue Allready does arena fights. So I guess we killed eve. Oh well it was fun while it lasted.
you counter your own point. If we can already do it, then there is no need for a change. save the programming hours for crap that matters.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.04 00:29:00 -
[75] - Quote
Vaerah Vahrokha wrote:Ris Dnalor wrote: The idea of Arenas, to me, is counter to everything eve-like. -- Eve is supposed to be such that you can pvp with anyone, anywhere, anytime, provided you are willing to accept the consquences for the area that you are in at the time. Setting up arenas is counter to that, but also sounds like a great excuse to later on start putting hard limits on when and where you can pvp. -- don't like this idea at all.
Woe on us if we let the free sandbox game also allow for consensual PvP!
Do you need a specific reason more than "for fun and tears" to go out and gank anybody? Same applies to those willing to engage into "consensual" PvP. I call it consensual not because excludes unconsensual PvP to happen but because it's not the usual "take it well deep into the **BEEP** kind of PvP we are accustomed to see in hi sec. Do they get their little stinky instance? No. Do they face the *consequences* and lose their ships? Yes. Will that enormously boost PvP in the PvP
Consensual pvp already exists. Arenas remove the ability go back on your word regarding consensual pvp. I disagree that it will be a benefit to eve, but any given person's answer to that depends on what they want eve to be. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

MotherMoon
Blue Republic RvB - BLUE Republic
1059
|
Posted - 2012.08.04 00:29:00 -
[76] - Quote
Ris Dnalor wrote:MotherMoon wrote:Helen Tredius wrote:Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.
Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all. Sry to break it you, but red verus blue Allready does arena fights. So I guess we killed eve. Oh well it was fun while it lasted. you counter your own point. If we can already do it, then there is no need for a change. save the programming hours for crap that matters.
Back in 2004 there were no alliances but corporations were grouping up into alliances on their own. Thus ccp created the alliance system to help those players in game, despite alliances already forming and existing.
By your logic, alliances should not have been added the game. How does that make you feel. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1059
|
Posted - 2012.08.04 00:30:00 -
[77] - Quote
Othran wrote:Misanth wrote: And anyone trying to "duel" on SiSi knows how good that works.
"LF 1v1 at frigate beacon" *player #1 warps and is greeted by 7 ships that instapop him*
"Want to test my fit, meet at XYZ" *player #2 warps to XYZ and is greeted by 17 ships that instapop him*
"SiSi specific rules: No podding or non-consensual PvP" *players #3 and #4 kills and pods random players travelling around, just for fun, after all, they only get a SiSi-ban until the next mirror anyway.. so who cares.
Aye well perhaps if you weren't in the FFA systems you wouldn't get ganked to ****? Unless I've totally lost the plot as to what "duel" means it is CONSENSUAL PvP so you can do it wherever the hell you want on sisi. Instancing PvP may appeal to you, it doesn't to me.
Thank god arenas have nothing to do with instances or consensual pvp! thanks for you vote to add arenas! : D your support is welcomed.
currently you can do arena combat in eve, but one side can just warp off. With an arena bubble both sides are locked in until everyone is podded and dead. including people who don't want to fight in the arena. http://dl.eve-files.com/media/1206/scimi.jpg |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.04 00:34:00 -
[78] - Quote
MotherMoon wrote:Ris Dnalor wrote:MotherMoon wrote:Helen Tredius wrote:Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.
Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all. Sry to break it you, but red verus blue Allready does arena fights. So I guess we killed eve. Oh well it was fun while it lasted. you counter your own point. If we can already do it, then there is no need for a change. save the programming hours for crap that matters. Back in 2004 there were no alliances but corporations were grouping up into alliances on their own. Thus ccp created the alliance system to help those players in game, despite alliances already forming and existing. By your logic, alliances should not have been added the game. How does that make you feel.
Making arenas will not allow for people to be deceptive about agreed upon "consensual fights" --- This is a big change to how it has been since 2003. Alliances didn't change how people fought, it merely provided some tools to help organizational leadership and logistics ( although not near enough tools by far, but there is talk more may be in the works, finally ). So it's apples and oranges, really.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.04 00:36:00 -
[79] - Quote
MotherMoon wrote:Othran wrote:Misanth wrote: And anyone trying to "duel" on SiSi knows how good that works.
"LF 1v1 at frigate beacon" *player #1 warps and is greeted by 7 ships that instapop him*
"Want to test my fit, meet at XYZ" *player #2 warps to XYZ and is greeted by 17 ships that instapop him*
"SiSi specific rules: No podding or non-consensual PvP" *players #3 and #4 kills and pods random players travelling around, just for fun, after all, they only get a SiSi-ban until the next mirror anyway.. so who cares.
Aye well perhaps if you weren't in the FFA systems you wouldn't get ganked to ****? Unless I've totally lost the plot as to what "duel" means it is CONSENSUAL PvP so you can do it wherever the hell you want on sisi. Instancing PvP may appeal to you, it doesn't to me. Thank god arenas have nothing to do with instances or consensual pvp! thanks for you vote to add arenas! : D your support is welcomed. currently you can do arena combat in eve, but one side can just warp off. With an arena bubble both sides are locked in until everyone is podded and dead. including people who don't want to fight in the arena.
could you site your source for this detailed information on how the arena concept will work?
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

MotherMoon
Blue Republic RvB - BLUE Republic
1059
|
Posted - 2012.08.04 00:46:00 -
[80] - Quote
RiS, that's the point. We and the csm are being asked how they should work. no one wants wow arenas. I think the problem is they are using a word that strikes fear. And it is justified.
The only thing i want as an arena combat allaince member is a bubble that kills you if you try to leave. This would be useful outside of arena combat as you could drop them at POS fights and such. trap the attackers inside your grid, force combat, no running. Unless you have backup kill the shield from outside. But the nice part is the defense would be locked in too.
There are no deatails, we get to ask for what we want. And I want a way kill people who get scared and try to run.
p.s.(that's how the alliance tournament works, and they said they want it to work that way) http://dl.eve-files.com/media/1206/scimi.jpg |
|

Mors Sanctitatis
Death of Virtue
756
|
Posted - 2012.08.04 00:46:00 -
[81] - Quote
baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this.
The second arenas are added to the game is the second I cancel my accounts. Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

MotherMoon
Blue Republic RvB - BLUE Republic
1059
|
Posted - 2012.08.04 00:49:00 -
[82] - Quote
Mors Sanctitatis wrote:baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this. The second arenas are added to the game is the second I cancel my accounts.
then it's time to quit because red versus blue already does this and anyone can join. Adding a mechanic to include boundary violations to blow up ship is all that would change. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1059
|
Posted - 2012.08.04 00:51:00 -
[83] - Quote
Ris Dnalor wrote:
Making arenas will not allow for people to be deceptive about agreed upon "consensual fights" --- This is a big change to how it has been since 2003. Alliances didn't change how people fought, it merely provided some tools to help organizational leadership and logistics ( although not near enough tools by far, but there is talk more may be in the works, finally ). So it's apples and oranges, really.
what makes you say that? tell someone your agreeing to a 3 v 3. Then once the shield is up uncloak a fleet of 10 bombers, kill them, laugh.
if they run they die to the boundary.
What is wrong with you people this is eve, not wow. jesus http://dl.eve-files.com/media/1206/scimi.jpg |

Klown Walk
Knysna Grim Reapers Absolute Darkness
123
|
Posted - 2012.08.04 01:02:00 -
[84] - Quote
pvp arenas is probably the dumbest thing I have ever heard since I started playing and wardecs is not like a arena. What do you think new players would pick, a completely safe way to pvp in high sec or go to low/0.0 where they can die at any point. |

MotherMoon
Blue Republic RvB - BLUE Republic
1059
|
Posted - 2012.08.04 01:03:00 -
[85] - Quote
Klown Walk wrote:pvp arenas is probably the dumbest thing I have ever heard since I started playing and wardecs is not like a arena. What do you think new players would pick, a completely safe way to pvp in high sec or go to low/0.0 where they can die at any point.
um.... hello http://dl.eve-files.com/media/1206/scimi.jpg |

DelBoy Trades
Trotter Independent Traders.
415
|
Posted - 2012.08.04 02:09:00 -
[86] - Quote
You bring arenas in and EVE it's dead. WHY DON'T WE MAKE BATTLEGROUNDS TOO!? Warsong Gate? Damn nature, you scary! |

Crexa
Star Mandate
12
|
Posted - 2012.08.04 03:27:00 -
[87] - Quote
Both ideas are stupid. Arenas? WTF this isn't a fantasy mmo. Enhanced gate guns serve what purpose? If you really want to remove/reduce gate camps. Look to an idea i've seen posted elsewhere and that is: Your jump places you in a random location within the destination system. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Misanth
RABBLE RABBLE RABBLE
688
|
Posted - 2012.08.04 03:27:00 -
[88] - Quote
Othran wrote:Misanth wrote: And anyone trying to "duel" on SiSi knows how good that works.
"LF 1v1 at frigate beacon" *player #1 warps and is greeted by 7 ships that instapop him*
"Want to test my fit, meet at XYZ" *player #2 warps to XYZ and is greeted by 17 ships that instapop him*
"SiSi specific rules: No podding or non-consensual PvP" *players #3 and #4 kills and pods random players travelling around, just for fun, after all, they only get a SiSi-ban until the next mirror anyway.. so who cares.
Aye well perhaps if you weren't in the FFA systems you wouldn't get ganked to ****? Unless I've totally lost the plot as to what "duel" means it is CONSENSUAL PvP so you can do it wherever the hell you want on sisi. Instancing PvP may appeal to you, it doesn't to me.
It doesn't to me either, the more we take awau from proper combat in space, the worse this game will get. shiptoastin' liek a baws |

Crexa
Star Mandate
12
|
Posted - 2012.08.04 03:34:00 -
[89] - Quote
Virgil Travis wrote:It sounds like the idea of the gate gun changes is to prevent what happens in systems like Rancer and Amamake and pretty much nowhere else in the game. Hopefully it won't end up that way and since those potential ideas were discussed they've thought about it and thrown away that post-it note.
Lot better ways to fix Rancer and Amamake, (if they need "fixing" which I do NOT believe they do). Ie. change the systems in the pipe to high sec systems.
But frankly, the game needs more not less Rancer'esk systems.
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Mors Sanctitatis
Death of Virtue
756
|
Posted - 2012.08.04 04:56:00 -
[90] - Quote
MotherMoon wrote:Mors Sanctitatis wrote:baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this. The second arenas are added to the game is the second I cancel my accounts. then it's time to quit because red versus blue already does this and anyone can join. Adding a mechanic to include boundary violations to blow up ship is all that would change.
Regardless of what you think, still not the same.
But, at this point, I only log in to change skills, waiting for the day CCP makes some real and positive changes to PVP to push the advantage to the aggressor and to the solo player. Until then, I'm probably not going to play much. Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |
|

MotherMoon
Blue Republic RvB - BLUE Republic
1061
|
Posted - 2012.08.04 04:58:00 -
[91] - Quote
whats not the same about it. how does perventing people from running away break eve. Please enlighten me. http://dl.eve-files.com/media/1206/scimi.jpg |

Kisumii
Bio-Tech Research Luna Sanguinem
97
|
Posted - 2012.08.04 05:16:00 -
[92] - Quote
This would be the worst change possible to the game and would break the one defining feature that keeps drawing people to log in. It would certainly be the end of my subs |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
397
|
Posted - 2012.08.04 05:53:00 -
[93] - Quote
MotherMoon wrote:As far as set up PvP taking away from eve, that is a direct insult to my alliance. we do set up fights all of the time. I like RvB, but it has mock fighting, not real fighting.
Tears will be shed and pants will need to be changed all round. |

MotherMoon
Blue Republic RvB - BLUE Republic
1062
|
Posted - 2012.08.04 07:27:00 -
[94] - Quote
Chokichi Ozuwara wrote:MotherMoon wrote:As far as set up PvP taking away from eve, that is a direct insult to my alliance. we do set up fights all of the time. I like RvB, but it has mock fighting, not real fighting.
right, I'm not disagreeing, my point is, do we break the game by existing. Giving us a tool to set up boundary violations does not break eve. And if it does how does that differ from the impact we have on the game now. http://dl.eve-files.com/media/1206/scimi.jpg |

Ensign X
22
|
Posted - 2012.08.04 07:32:00 -
[95] - Quote
Chokichi Ozuwara wrote:I like RvB, but it has mock fighting, not real fighting.
Curious. Last time I saw an RVB battle their ships seemed to blow up just like every other ship. 
|

Misanth
RABBLE RABBLE RABBLE
693
|
Posted - 2012.08.04 07:52:00 -
[96] - Quote
MotherMoon wrote:Mors Sanctitatis wrote:baltec1 wrote:Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this. The second arenas are added to the game is the second I cancel my accounts. then it's time to quit because red versus blue already does this and anyone can join. Adding a mechanic to include boundary violations to blow up ship is all that would change.
Horrible argument. RvB is just as cluttered with spies and isk/SP discrepances as the rest of EVE is. It's nothing but exactly the same thing as FW or blob alliance warfare, except, it is open in highsec as well. It's not an "arena". It's just a mechanic allowing for PvP in a certain environment.
Oh and FYI: I was in the very first iteration of RvB myself, before it was an alliance we were just some 10-20 people on each side (GO RED!). They had just opened recruitment, initially as far as I understood it it was only a bunch of friends doing this smallscale. When they started invites, a bunch of us joining did non- or low-trained alts on same accounts as our mains, for quick small-scale PvP. It was awsome! ..until people started to join with spies and well-trained characters, butching our low-trained alts. And suddenly it was exactly the same thing I was experiencing with my other characters in low- and null. shiptoastin' liek a baws |

Alara IonStorm
2878
|
Posted - 2012.08.04 08:03:00 -
[97] - Quote
Misanth wrote: Horrible argument. RvB is just as cluttered with spies and isk/SP discrepances as the rest of EVE is. It's nothing but exactly the same thing as FW or blob alliance warfare, except, it is open in highsec as well. It's not an "arena". It's just a mechanic allowing for PvP in a certain environment.
So you can't get spies to betray their teams or pay off traitors to turn their guns on their own or screw up on purpose, or have alts, friends join other teams pickup groups, or just go in alone and betray people. You can't War Dec people in Corps who beat you or gank people and hold grudges. Lots of stuff they could do to keep folks paranoid.
I like the Alliance Tournament System CCP made and would not mind having it around in game to play. Along with all the ways you can game it. |

MotherMoon
Blue Republic RvB - BLUE Republic
1062
|
Posted - 2012.08.04 08:12:00 -
[98] - Quote
yup and if they add the abilty for a large enough group to take down the arena from outside. It would be awesome http://dl.eve-files.com/media/1206/scimi.jpg |

Misanth
RABBLE RABBLE RABBLE
694
|
Posted - 2012.08.04 09:07:00 -
[99] - Quote
Alara IonStorm wrote:Misanth wrote: Horrible argument. RvB is just as cluttered with spies and isk/SP discrepances as the rest of EVE is. It's nothing but exactly the same thing as FW or blob alliance warfare, except, it is open in highsec as well. It's not an "arena". It's just a mechanic allowing for PvP in a certain environment.
So you can't get spies to betray their teams or pay off traitors to turn their guns on their own or screw up on purpose, or have alts, friends join other teams pickup groups, or just go in alone and betray people. You can't War Dec people in Corps who beat you or gank people and hold grudges. Lots of stuff they could do to keep folks paranoid. I like the Alliance Tournament System CCP made and would not mind having it around in game to play. Along with all the ways you can game it.
I never said it was good or bad, only pointed out it's exactly the same thing that exist everywhere else. Whoever that claims RvB is a good example of an arena and/or instanced PvP environment is delusional. AFK-cloaking in a system near you. |

Zen Guerrilla
CTRL-Q Iron Oxide.
14
|
Posted - 2012.08.04 09:12:00 -
[100] - Quote
Quote:CCP Greyscale proposes instead that there be a flag fleet-to-fleet option that would allow free fighting to occur.
Aleks supported this possibility.
CCP Greyscale explains that it would enable two fleets to enter a temporary state of wardec, that would function exactly like a concord-sanctioned wardec from a mechanical standpoint, it would simply last for 15 minutes or whatever the agreed-upon time would be.
Two step jokes that there should be a "dueling glove" item (purchasable by Aurum) that you could drop in a can and if looted it would prompt such a flagging. These are horrible ideas. You want fights in highsec? There's wardecs. I can't even really see a reason to change can flipping mechanics. pew pew |
|

Big Bossu
Enterprise Estonia Northern Coalition.
5
|
Posted - 2012.08.04 09:15:00 -
[101] - Quote
Ensign X wrote:Chokichi Ozuwara wrote:I like RvB, but it has mock fighting, not real fighting. Curious. Last time I saw an RVB battle their ships seemed to blow up just like every other ship. 
"no ecm"
"t1 cruisers only!"
"don't shoot the FC"
"4 guys in gang chat x up and change from frigate to cruiser"
I have my alt in RVB, you can get a fight really fast and you can get on a lot of killmails, but the fights there lack any sort of tension that comes with a real fight in low/0.0. |

Jonah Gravenstein
705
|
Posted - 2012.08.04 12:36:00 -
[102] - Quote
Big Bossu wrote:
"no ecm"
"t1 cruisers only!"
"don't shoot the FC"
"4 guys in gang chat x up and change from frigate to cruiser"
Those rules only apply to RvB, when they go purple on your arse then all RvB rules are suspended and ECM, podding, the FC being primary and bucket fleets are the order of the day. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Spectre80
Shadows Of The Federation Drunk 'n' Disorderly
77
|
Posted - 2012.08.04 12:43:00 -
[103] - Quote
ohnoes. what are smartbomb battleship pro pilots gonna do now? you know these kinda guys.
http://eve-kill.net/?a=pilot_detail&plt_id=2104 |

Ensign X
23
|
Posted - 2012.08.04 15:28:00 -
[104] - Quote
Big Bossu wrote:Ensign X wrote:Chokichi Ozuwara wrote:I like RvB, but it has mock fighting, not real fighting. Curious. Last time I saw an RVB battle their ships seemed to blow up just like every other ship.  "no ecm" "t1 cruisers only!" "don't shoot the FC" "4 guys in gang chat x up and change from frigate to cruiser" I have my alt in RVB, you can get a fight really fast and you can get on a lot of killmails, but the fights there lack any sort of tension that comes with a real fight in low/0.0.
Correct me if I'm wrong, but RVB hasn't had a problem welping the fleets of the mighty NC. in your current war with them. So what if they have rules, every major alliance does. Are you trying to imply that your form of PVP is superior simply because the rules they follow are different from yours? That's nonsense. |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.05 03:49:00 -
[105] - Quote
MotherMoon wrote:RiS, that's the point. We and the csm are being asked how they should work. no one wants wow arenas. I think the problem is they are using a word that strikes fear. And it is justified.
The only thing i want as an arena combat allaince member is a bubble that kills you if you try to leave. This would be useful outside of arena combat as you could drop them at POS fights and such. trap the attackers inside your grid, force combat, no running. Unless you have backup kill the shield from outside. But the nice part is the defense would be locked in too.
There are no deatails, we get to ask for what we want. And I want a way kill people who get scared and try to run.
p.s.(that's how the alliance tournament works, and they said they want it to work that way)
force bubble arenas for deathmatches, eh? Why not just make it harder for people to get away in general? Lower align times across the board.
Having a separate mechanic for pvpers to fix a problem with pvp just takes us a step closer to doing away with non-consensual pvp all together.
Just Say no to separate mechanics... it will lead nowhere good.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.05 03:51:00 -
[106] - Quote
MotherMoon wrote:whats not the same about it. how does perventing people from running away break eve. Please enlighten me.
because it doesn't address the problem of people being able to run away too easily.
if people are running away too easily, then that should be fixed. for everyone. everywhere.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

MotherMoon
Blue Republic RvB - BLUE Republic
1065
|
Posted - 2012.08.05 05:45:00 -
[107] - Quote
Ris Dnalor wrote:MotherMoon wrote:whats not the same about it. how does perventing people from running away break eve. Please enlighten me. because it doesn't address the problem of people being able to run away too easily. if people are running away too easily, then that should be fixed. for everyone. everywhere.
So why not make a new deployable that stops people from running? what if instead of "arena" we just get a new PvP focused mechanic that also happens to make player run alliance tournaments possible?
I now think it should be a pos module. Make it so a POS can trap attackers in the shield. Anyone can come into the shield but leaving kills you. That way you can still in true eve fashion bring in more ships to overwhelm them. What do you think about that idea?
Then the defenders and attackers are stuck untill the pos goes down/into reinforced. This would be combines with how the new pos aren't going to have pos shields. This would give the defenders a mechanics where if they start to overwhelm the attackers, the attackers have to be committed to the fight.
It would have the side effect of letting some people emulate the mechanics of the Alliance tournament
And the reward is the attackers can't run, the risk is, neither can the defenders.
I don't think this kind of mechanic would break eve AT ALL, and it really comes down to people reading the word "arenas" and flipping out and mentioning wow without even reading what the mechanics would actually be.
People are just being children, arenas it just a name. A name doesn't actually mean anything.
Basicly I'm saying I agree with you, and I'm trying to find a comermise. That satisfies what your bring up, while trying to find a way to give other players more tools to mess with. In true sandbox fashion it should have muliple uses, even a few the players come with after they are released.
I do not support any systems in eve that aren't sandboxy. They need to be pen ended, abusable, have a real purpose in the game, and be unfair. http://dl.eve-files.com/media/1206/scimi.jpg |
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