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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Acac Sunflyier
Eternal Phoenix Rises Soldiers Of New Eve
184
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Posted - 2012.08.03 12:58:00 -
[1] - Quote
So, I was scanning and after trying to move the probes along the x axis while looking at the probes from the side and then having to reposition my camera for the bazillionth time I figured ccp should fix this LITTLE but grief and frustration inducing issue.
Scanning involves 3 axises; x, y, and z.
If I am looking along the x axis and want to move the y axis arrows, I gotta reposition my camera in a way to grab something OTHER than this little itty bitty sliver of garbage arrows. So I was thinking, If I am looking at the x axis, why can't the arrows of y and z rotate to face me and my camera to be more easily grabbed? Why do the arrows have to be static?
I've got some pictures to illustrate what I am trying to say
1
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PS: To the wormhole csm rep, I thought this kind of stuff is what you should be talking about. Little things to improve Eve. Living in a wh, I'd expect you to at least share some of the concerns of the WH and scanner community. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Shameless Avenger
Can Preachers of Kador
376
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Posted - 2012.08.03 13:01:00 -
[2] - Quote
I thought you wanted to ad a 4th axis... like in parallel universe scanning, or maybe time shifting... I'm watching way too much sci-fy :( "This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" |
Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
509
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Posted - 2012.08.03 13:01:00 -
[3] - Quote
That would be a useful change, those arrows can be tricky enough to grab at times. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
Sirinda
Skadi Imperium Kill It With Fire
110
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Posted - 2012.08.03 13:03:00 -
[4] - Quote
+1 |
Acac Sunflyier
Eternal Phoenix Rises Soldiers Of New Eve
184
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Posted - 2012.08.03 13:04:00 -
[5] - Quote
What I'm trying to say is they should at least be dynamic at 90 degree angles. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Jensen Kryplar
Skadi Imperium Kill It With Fire
7
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Posted - 2012.08.03 13:16:00 -
[6] - Quote
I don't know about anyone else, but when/if I run into this issue, which I have noticed, don't get me wrong, I just grab the side of one of the boxes facing me and drag it. Dragging a face of a box allows you to move in plane with the face, thus giving you x-y movement, even if your x arrows are thin. So it's not like this is an unavoidable issue, but I do agree it could use a slight change, because those thin arrows can be tricky.
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Jamagh
Grand Violations
19
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Posted - 2012.08.03 13:20:00 -
[7] - Quote
That is annoying... so many times I end up grabbing the globe part and trying to adjust the scan range of one probe. Would also like to see less things showing up as unknowns only to turn out to be another damned wormhole. Or rouge drone site. "Please stop reopening silly rumor threads."-á CCP Navigator. |
Acac Sunflyier
Eternal Phoenix Rises Soldiers Of New Eve
187
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Posted - 2012.08.03 13:28:00 -
[8] - Quote
Jensen Kryplar wrote:I don't know about anyone else, but when/if I run into this issue, which I have noticed, don't get me wrong, I just grab the side of one of the boxes facing me and drag it. Dragging a face of a box allows you to move in plane with the face, thus giving you x-y movement, even if your x arrows are thin. So it's not like this is an unavoidable issue, but I do agree it could use a slight change, because those thin arrows can be tricky.
The face bits are too unpredictable. What if you're trying to get a better x. When you shift click drag the arrows, it works. When you shift click the face it grabs the whole group. Also you literally may only want to to move in a straight line, which is what the arrows do. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
St Mio
Imperial Academy Amarr Empire
929
|
Posted - 2012.08.03 13:48:00 -
[9] - Quote
So, make the arrows use cones instead of flat triangles?
Also, I was expecting you to suggest having 4 viewports (1 for each axis + an isometric view).
Left disappointed! (j/k) |
BoBoZoBo
MGroup9 Quantum Cafe
69
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Posted - 2012.08.03 13:51:00 -
[10] - Quote
Grab the face of the box itself (the side that is facing you).
This will allow you to move the group along the entire plance (2-axis), you can move it up/down (pic1) very easily. Actually, i find grabbing the boxes easier than the arrows. Primary Test Subject GÇó SmackTalker Elite |
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Andrasta Shor
Science and Trade Institute Caldari State
1
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Posted - 2012.08.03 13:54:00 -
[11] - Quote
omg stop dumbing eve down |
BoBoZoBo
MGroup9 Quantum Cafe
69
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Posted - 2012.08.03 13:55:00 -
[12] - Quote
Andrasta Shor wrote:omg stop dumbing eve down
LOL - how the hell is a better UI dumbing down EVE. The scanning window can definitely use some love.
Making things a pain in the ass does not mean it's smart. Primary Test Subject GÇó SmackTalker Elite |
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ISD TYPE40
ISD Community Communications Liaisons
62
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Posted - 2012.08.03 13:55:00 -
[13] - Quote
Thread moved from General Discussion to Features and Ideas Discussion. Happy posting - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Acac Sunflyier
Eternal Phoenix Rises Soldiers Of New Eve
187
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Posted - 2012.08.03 13:58:00 -
[14] - Quote
ISD TYPE40 wrote:Thread moved from General Discussion to Features and Ideas Discussion. Happy posting - ISD Type40.
Moved to where Ideas go to die. Also, this is a request for a fix, not a new idea. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Smapty
EVE University Ivy League
0
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Posted - 2012.08.03 14:17:00 -
[15] - Quote
BoBoZoBo wrote:Making things a pain in the ass does not mean it's smart.
Be careful with that revolutionary talk, you might cause the entire game to vanish in a puff of logic! :P |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
476
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Posted - 2012.08.03 15:50:00 -
[16] - Quote
Smapty wrote:BoBoZoBo wrote:Making things a pain in the ass does not mean it's smart. Be careful with that revolutionary talk, you might cause the entire game to vanish in a puff of logic! :P The Hitchhiker's Guide specifies that only deities and faith dependent entities are at such risk.
Of course, for those having faith in the act of having faith are equally at risk of creating a self perpetuating force. This could easily end up snowballing into a hyper probable entity.
As a hyper probable entity, or being who is more probable to exist than the rest of the universe itself, we instead run the risk that it loses faith in us. At which point, we could become the victims of a faith based weapon of mass destruction.
Fortunately for many, hyper probabilities are highly improbable. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
gulftobay
Pator Tech School Minmatar Republic
105
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Posted - 2012.09.25 11:22:00 -
[17] - Quote
Interesting idea. Question is if there would be unintended consequences (ie when you want to see the unaltered view) or difficulties in implementation.
+1 for adding the pics to explain. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
62
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Posted - 2012.09.29 17:45:00 -
[18] - Quote
Ah so the arrows would behave like sprites ie. always facing the players view head when the camera is rotated, great idea.
The scanning interface needs a lot of work too |
Paikis
Lycosa Syndicate Surely You're Joking
187
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Posted - 2012.09.29 20:58:00 -
[19] - Quote
+1 |
Furry Commander
Furry Armada
15
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Posted - 2012.09.30 00:45:00 -
[20] - Quote
I like this idea a lot, while they are at it can they make it so i can center my view on one specific proboe more easily? i have yet to figure out how to do this |
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Mark Hadden
SniggWaffe YOUR VOTES DON'T COUNT
16
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Posted - 2012.09.30 01:10:00 -
[21] - Quote
+1 probing interface needs a serious rework |
Oberine Noriepa
928
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Posted - 2012.09.30 02:35:00 -
[22] - Quote
Approved. |
Zeran Kariashi
The Scope Gallente Federation
4
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Posted - 2012.09.30 02:56:00 -
[23] - Quote
Yeah....definitely needs some work. It's so much of a pain in the ass trying to figure things out (useless ass tutorials) and fine tuning everything i don't even bother, unless I'm REALLY bored....though getting lost in WH space for 9 hours did give me a rather enlightening crash course in learning to probe (and checking to see if the WH i'm about to pop in to look around is about to collapse any second), but still....needs some work. |
Mars Theran
Caldari Provisions Caldari State
325
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Posted - 2012.09.30 04:37:00 -
[24] - Quote
Having done a lot of probing at one time, (enough to get sick of it), I understand what you're saying and generally agree with you. I like the cone idea as it's very simple in terms of change and doesn't require excess coding or parameters to be involved. It saves the interface from becoming bloatware to say the least.
I do recall sigs being in the way, but I don't recall why to be honest. I'd like to see the option to only show unknown sigs in addition to all that. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |
Gerrick Palivorn
Caldari Provisions Caldari State
328
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Posted - 2012.09.30 04:56:00 -
[25] - Quote
+1 Do this now |
Ganthrithor
GoonWaffe Goonswarm Federation
411
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Posted - 2012.09.30 10:19:00 -
[26] - Quote
Cones instead of arrows sounds like an elegant idea that would be easy to implement. Add it to the backlog, duders. |
Hrothgar Nilsson
Black Guards Black Core Alliance
106
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Posted - 2012.09.30 13:30:00 -
[27] - Quote
So, if I understand correctly, OP is saying the face of the arrows should flip to give the appearance they currently do when looking from top-down or bottom-up? http://www.youtube.com/watch?v=ZTzA_xesrL8 |
Lin-Young Borovskova
Science and Trade Institute Caldari State
763
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Posted - 2012.09.30 14:07:00 -
[28] - Quote
+1 small changes like this would make it less tedious
Also: ability to save probes config directly attached to scan type would remove another tedious click fest. Improving scan by making it less tedious is not dumbing down the game, dumb are people who don't want changes or a better intuitive/improved scanning interface. brb |
Gizznitt Malikite
Agony Unleashed Agony Empire
569
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Posted - 2012.10.01 15:18:00 -
[29] - Quote
This seems like a great idea.... although I'd want to test it. I fear if my camera is on a non-axis angle, the arrows might become clutter-some. |
Tarn Kugisa
Infinite Covenant Tribal Band
154
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Posted - 2012.10.01 16:25:00 -
[30] - Quote
Acac Sunflyier wrote:So, I was scanning and after trying to move the probes along the x axis while looking at the probes from the side and then having to reposition my camera for the bazillionth time I figured ccp should fix this LITTLE but grief and frustration inducing issue. Scanning involves 3 axises; x, y, and z. If I am looking along the x axis and want to move the y axis arrows, I gotta reposition my camera in a way to grab something OTHER than this little itty bitty sliver of garbage arrows. So I was thinking, If I am looking at the x axis, why can't the arrows of y and z rotate to face me and my camera to be more easily grabbed? Why do the arrows have to be static? I've got some pictures to illustrate what I am trying to say 12PS: To the wormhole csm rep, I thought this kind of stuff is what you should be talking about. Little things to improve Eve. Living in a wh, I'd expect you to at least share some of the concerns of the WH and scanner community.
Sig I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
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Mikaila Penshar
Take it Deep
14
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Posted - 2012.10.24 05:47:00 -
[31] - Quote
St Mio wrote:So, make the arrows use cones instead of flat triangles?
Also, I was expecting you to suggest having 4 viewports (1 for each axis + an isometric view).
Left disappointed! (j/k)
THIS^
it would be just like a 3d animation interface- easy enough fix |
Roime
Shiva Furnace Dead On Arrival Alliance
1359
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Posted - 2012.10.24 06:57:00 -
[32] - Quote
+1, good stuff
While at it, please give an option to disable the probe tooltips(hovering), I normally don't need to know which probe is which by hovering on them. Gallente - the choice of the interstellar gentleman |
Goldensaver
Vorbild Industries Inc. State Section 9
54
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Posted - 2012.10.24 07:38:00 -
[33] - Quote
Mikaila Penshar wrote:St Mio wrote:So, make the arrows use cones instead of flat triangles?
Also, I was expecting you to suggest having 4 viewports (1 for each axis + an isometric view).
Left disappointed! (j/k) THIS^ it would be just like a 3d animation interface- easy enough fix
Ooh, the good ol' UnrealEd view. I know it wasn't the first, nor the last to use it. But it's the one I used the most, so that's how I'll refer to that view.
But that would be great to get. See how your scanners compare to the target ship in all three dimensions without having to scroll around. |
poppeteer
Pator Tech School Minmatar Republic
6
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Posted - 2012.10.25 03:56:00 -
[34] - Quote
Furry Commander wrote:I like this idea a lot, while they are at it can they make it so i can center my view on one specific proboe more easily? i have yet to figure out how to do this Right click Center View option per probe (in scanner list) easy? Could be cool. As it is though you only need to left click on the probes name to center the view there. Granted visual clutter / view angle can make this annoying. |
Angeal MacNova
LankTech
4
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Posted - 2012.10.25 04:16:00 -
[35] - Quote
Also, upper left of each probe box has an identifier. You can center on the specific probe by double clicking that identifier.
What would be nice is to double click the signature/anomaly and automatically center on that. If there is a way to do this, I haven't figured it out. |
Soon Shin
Caucasian Culture Club Transmission Lost
175
|
Posted - 2012.10.25 06:39:00 -
[36] - Quote
This would save me tons of headaches when moving probes to scan. Listen to this CCP. |
Feracitus
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.10.25 16:29:00 -
[37] - Quote
While we're at it can we get a way to know where our ship is pointed? I use the Directional Scanners alot while probing, and then when i go to map view i get completely lost as to where my ship is facing, so a green arrow that shows exactly the orientation of your ship in map view would be awesome. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
644
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Posted - 2012.10.25 17:04:00 -
[38] - Quote
Actually, I can suggest a further refinement.
Make it possible to see the changes before you implement them.
(Have a set of red bubbles / icons adjustable to new ranges or placements)
An option to scale up or scale down probe searches, based on the concept you want the probes distance from each other to keep the same ratio of distance apart to scan range. (A set of scan range bubbles at 2 AU radius would keep the same relative position and percentage of overlap if you bumped them up to 8 AU, or down to 1 AU respectively)
Manually re-positioning these for each and every change in scan range ignores what is a simple task for our ship computers to perform for us.
Scanning with probes should be less tedious, and more intuitive. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Acac Sunflyier
Burning Star L.L.C.
257
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Posted - 2012.10.25 21:58:00 -
[39] - Quote
Wow I'm really impressed with the feedback from this LITTLE complaint. I really hope C.C.P. listens! There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Abdiel Kavash
Paladin Order Fidelas Constans
955
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Posted - 2012.10.25 22:02:00 -
[40] - Quote
Hehehe. Scanning. Try anchoring POS modules sometimes. You will be grateful for the intuitive and simple to use probing interface.
(Sarcasm aside, both "drag-a-box-in-three-dimensions" interfaces could use some more polish.) |
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catallin
Bite Me inc
8
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Posted - 2012.10.26 11:13:00 -
[41] - Quote
They could them rounded, like a cylindrical pointy arrow, so it's just as thick, no matter where you are looking from. |
Vassal Zeren
Uncontrollable Innovations
23
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Posted - 2012.10.27 12:46:00 -
[42] - Quote
The babe's idea is good. +1 |
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