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Thread Statistics | Show CCP posts - 17 post(s) |

Inspiration
Focused Radical Energy Engineering
42
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Posted - 2012.08.06 17:45:00 -
[1] - Quote
The Mackinaw and Hulk cargo bay sizes have been swapped by accident by the looks of it. The hulk has the much smaller bay, yet has three strip mining turrets, versus only two on the Mackinaw.
Surely this has been a mistake. |

Inspiration
Focused Radical Energy Engineering
42
|
Posted - 2012.08.07 13:00:00 -
[2] - Quote
Utremi Fasolasi wrote:Inspiration wrote:The Mackinaw and Hulk cargo bay sizes have been swapped by accident by the looks of it. The hulk has the much smaller bay, yet has three strip mining turrets, versus only two on the Mackinaw.
Surely this has been a mistake. The Orca in your fleet is the ore bay for your Hulk. As intended - see the dev blogs.
I am not talking about the ore bay, but the cargo bay! |

Inspiration
Focused Radical Energy Engineering
42
|
Posted - 2012.08.07 13:09:00 -
[3] - Quote
Salpun wrote:Did the defense stats on the hulk and mac change from last week.? 
The last patch changes quite a few things, I noticed the ore holds all got a little buff, making the hulk viable, crystals sized have been reduced to 15 m3 for T1 and 25 m3 for T2.
At the same time the cargo hold of it seem only the hulk had been reduced IIRC from 500 m3 to 350 m3. That of the Mackinaw which was before 2/3rd the size (same storage space per turret) as hulk has been increased instead.
I did not a change in defense on the test ships i have fitted, well if its there, it wasn't huge else I would have noticed :). |

Inspiration
Focused Radical Energy Engineering
42
|
Posted - 2012.08.07 13:41:00 -
[4] - Quote
CCP.
It would be nice if submitted bug reports for bugs easily fixed before the patch would actually get attention and not left to look at after the patch or maybe never. As it is, after two full workdays days, plus the weekend days, the bug 141969 hasn't even been looked at and is still in the status 'Not filtered'.
So I am pretty sure this bug will hit TQ on patch roll out and it will be one of those things people it affects will find annoying.
This won't be the only issue, nor the most severe, but at least within two workdays feedback from a small test server should have been looked at and not sitting on some unread pile on a digital desk. This way all the fury you will read on forums after the patch is likely deserved and it is not motivating any bug reporter at all to file more reports if they feel it isn't looked at anyway! Let alone test things that go beyond their own direct market manipulation advantage that comes with changes.
This has been a bad experience on top of a lot of bad experiences with regard to CCP paying attention and listen to player input. |

Inspiration
Focused Radical Energy Engineering
42
|
Posted - 2012.08.07 15:03:00 -
[5] - Quote
Salpun wrote:Inspiration wrote:Salpun wrote:Did the defense stats on the hulk and mac change from last week.?  The last patch changes quite a few things, I noticed the ore holds all got a little buff, making the hulk viable, crystals sized have been reduced to 15 m3 for T1 and 25 m3 for T2. At the same time the cargo hold of it seem only the hulk had been reduced IIRC from 500 m3 to 350 m3. That of the Mackinaw which was before 2/3rd the size (same storage space per turret) as hulk has been increased instead. I did not a change in defense on the test ships i have fitted, well if its there, it wasn't huge else I would have noticed :). There was a guy on the Singularity channel that claimed a ~50% nerf from what he had fitted before. As for the unfilted bug report . Posting it here is the right thing to do or privite convo a ISD BH ie bug hunter and ask them to screen and make a defect out of it. I got some "easy fix" bugs they could fix to but they have sat at the defect stage for a while as the devs have more important things to fix.
Well whatever they decide on the importance factor, it would be nice if it is actually been looked at. After that I can understand they have to prioritize! Some issues simply never get resolved or have gotten a "by design" status in the minds of people, even when it once worked properly.
What some to mind in this later category is drone stats. Show info on your drones used to give stats with skill and ship affects applied. Like we find normal with turrets today, it helps players and motivates them to train the correct skills. Somehow that has been a defunct feature for like 5 years, and I expect few if any remember that it once worked or at least seem to work properly!
But I am digressing ** a bit **. The issue I reported is in fact related to show info and showing the proper bonus-ed status for important attribute(s). Currently you have to unload and reload ammo to see the proper values, and this forum would turn into hell after the patch if it turns out that no bonus is applied at all unless you have done this. The testing in my case was done with a mining character and thus it involved mining crystals, but it doesn't hurt to look beyond that and see if other systems are affected likewise.
Just saying...
The queue for non filtered bug reports, should never be longer then one working day regardless of personal contact IMO. What happens after that is to CCP's own judgement, good or bad. As long as they keep in mind they have to keep people motivated to contribute and thus see some effect for it to work. |
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