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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Hakaru Ishiwara
Republic Military School Minmatar Republic
302
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Posted - 2012.08.07 18:25:00 -
[121] - Quote
Kirin Intarca wrote:Rommiee wrote:
I havent tried it myself, but I assume that you still have to open the goddamn tree, and scroll down to the containers you had previously marked, in order for them to open in their own window ?
If so, the only improvement is that you don't have to hold shift. Why not just bring back the ships & items buttons and ALL the rt-click facility of the old system. Its really not that hard. Seriously.
Bring back the original buttons ffs
The first time you open your inventory after the patch... yes you will have to open the tree. However, once you open individual windows. The settings will be saved and will automatically default to multiple windows. You will have to enable this setting in your Uni.Inv after the patch. This behavior is demonstrable on Singularity?
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Herucle Custeau
Danish Trade and Mining Inc. Frontier Trading and Co Alliance
1
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Posted - 2012.08.07 18:50:00 -
[122] - Quote
CCP Punkturis wrote: I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday).
This appears to be on fixed on singularity now, but I have just noticed that the Transaction Details window on Security status changes is missing too. When i right click on tranquility i can select Details to get a Transaction Details window, and on Singularity I get nothing ! |
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CCP Punkturis
C C P C C P Alliance
3145
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Posted - 2012.08.07 19:31:00 -
[123] - Quote
Herucle Custeau wrote:CCP Punkturis wrote: I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday).
This appears to be on fixed on singularity now, but I have just noticed that the Transaction Details window on Security Status changes is missing too. When i right click on tranquility i can select Details to get a Transaction Details window, and on Singularity I get nothing ! The transaction details can look like This standing change was granted by CONCORD as an award for actions performed against Serpentis I created bug report 142088 for this
huh really? I thought it worked for me today (when I was fixing this issue)
thanks, I'll look into it tomorrow Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Explorer
C C P C C P Alliance
832
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Posted - 2012.08.07 19:42:00 -
[124] - Quote
CCP Punkturis wrote:Herucle Custeau wrote:I agree with the above poster. Why remove "Details" in the Standing Transactions window for npcs. It works on Tranquility now, and now all the standings transactions are going to be a big mystery, because I can't see the reason now. I can't see any transaction details on Sisi now, and I am really going to miss them.
People are going to end up with -10 in faction standing, and they are not going to see which npcs or structures they shot to get there. It was really useful to see those things when i was a newbie.
Please bring back the Transactions Details window for Standing Transactions for npcs, npc corporations, and factions. I messed up, I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday). If you'd file a bug report it would speed up the process (F12 - bug report). Thanks! And it so happened that I asked for a rebuild for tomorrow at the changelist that fixed this issue. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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M'uva Wa'eva
Black Frog Logistics Red-Frog
11
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Posted - 2012.08.08 00:18:00 -
[125] - Quote
All cyno alts are rejoicing that the increased powergrid on noob ships means that Micro Auxiliary Power Cores are no longer needed to add sufficient powergrid to fit a Cynosural Field Generator...
... but Amarr cyno alts are feeling discriminated against, since their racial noob ship has lost 5m3 cargo capacity (others races have stayed the same or increased) meaning they can no longer fit the 300 liquid ozone to light a cyno with Cynosural Field Theory IV, without fitting an expanded cargo hold.
Pretty please, can the Impairor stay at 120m3 cargo capacity?
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Flamespar
Woof Club
414
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Posted - 2012.08.08 01:59:00 -
[126] - Quote
What happened to the tattoos that we were supposedly going to be getting in Inferno? Have they been delayed till the next expansion?
Just a suggestion. But I think it would be great if they were only added to the loyalty point stores of the pirate factions. Similar to the uniforms for faction warefare. I can post on a forum, therefore I represent everyone. |
Haifisch Zahne
Hraka Food Processing and Manufacture GmbH
74
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Posted - 2012.08.08 05:46:00 -
[127] - Quote
These market Bots are a disgrace to CCP. CCP has stated that it is actively crushing Bots (even with pretty picture/"graphs"), and yet these Bots are rampant.
Lower the sell buy/price below/above all others in any major trade hub, and you've been trumped almost instantaneously.
I've come to believe CCP wants these Bots as a way to further its Get-Inflation-in-Control campaign. Which, judging from PLEX prices now, was only a temporary success.
Freelancer117 wrote:Good luck in killing all the (market) Bots, and hope to see anyone from CCP in a targetable ship during a live event soonGäó |
Smoke Adian
40
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Posted - 2012.08.08 06:19:00 -
[128] - Quote
Quote:Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
And finally, a functional inventory system returns. |
Cesar Menage
Aliastra Gallente Federation
1
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Posted - 2012.08.08 06:21:00 -
[129] - Quote
THE HULK HAS Ore hold capacity: 8500 Gùª Cargo capacity: 350 WTF come on with rigs I got 17k cargo space why so low??????? will the rigs expand the ore hold ???? |
Tine juce2
Hedion University Amarr Empire
0
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Posted - 2012.08.08 06:33:00 -
[130] - Quote
Rommiee wrote:Hakaru Ishiwara wrote:Lordy, I hope that we can turn off the weapons meta data contextual pop-up windows. The last thing that I need are big obstructions to clicking and r-clicking in the heat of battle. This. These pop-ups cover half of your module icons sometimes. We HAVE to be able to turn these off, either in the settings menu or an icon/hotkey to toggle them on/off.
I agree with this will we be able to turn it off ?? |
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tom trade valine
DOCS RUFF RIDERS IMPERIAL LEGI0N
0
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Posted - 2012.08.08 06:49:00 -
[131] - Quote
im more intrested in knowing that if i have to train for specific race BC and destroyers is the price on tehre skill books going to be decreased to 1/4 of what the skill is now or are we going to have to pay 4 times as much now to fly those ships
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Tine juce2
Hedion University Amarr Empire
0
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Posted - 2012.08.08 06:55:00 -
[132] - Quote
tom trade valine wrote:im more intrested in knowing that if i have to train for specific race BC and destroyers is the price on tehre skill books going to be decreased to 1/4 of what the skill is now or are we going to have to pay 4 times as much now to fly those ships
well you should pay 4 times the isk since you have with every other ship type |
Gaia Aurelias
Vermis foramen Industrius Union 0f Revolution
0
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Posted - 2012.08.08 08:59:00 -
[133] - Quote
Hi guys,
i have a question. In the Patch under Explo. & Deadsp. there is written: "Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons".
Now the Interesting question is, DOES THAT COUNT FOR WORMHOLES ASWELL???
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VLAD VIRONS
X-SENSE Security
25
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Posted - 2012.08.08 09:15:00 -
[134] - Quote
M'uva Wa'eva wrote:All cyno alts are rejoicing that the increased powergrid on noob ships means that Micro Auxiliary Power Cores are no longer needed to add sufficient powergrid to fit a Cynosural Field Generator... ... but Amarr cyno alts are feeling discriminated against, since their racial noob ship has lost 5m3 cargo capacity (others races have stayed the same or increased) meaning they can no longer fit the 300 liquid ozone to light a cyno with Cynosural Field Theory IV, without fitting an expanded cargo hold. Pretty please, can the Impairor stay at 120m3 cargo capacity? yes yes, this this, pls make it fair CCP :) |
Annette Aumer
Sebiestor Tribe Minmatar Republic
10
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Posted - 2012.08.08 10:07:00 -
[135] - Quote
Cesar Menage wrote:THE HULK HAS Ore hold capacity: 8500 Gùª Cargo capacity: 350 WTF come on with rigs I got 17k cargo space why so low??????? will the rigs expand the ore hold ????
The Rigs will not expand the ore hold.
The Hulk is now designed to be used in fleet environments with Hauler support. |
tom trade valine
DOCS RUFF RIDERS IMPERIAL LEGI0N
0
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Posted - 2012.08.08 10:28:00 -
[136] - Quote
Here is another question when are they going to balance the ammo for all the races again. Since the minmatar ammo only has 3 range set +60, 0, or -50 to bouns and the other ammos dont why not make them all like this and call it fair balanceing. well ssp you did it to one balance it out and now do it to all
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arria Auscent
Center for Advanced Studies Gallente Federation
60
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Posted - 2012.08.08 10:31:00 -
[137] - Quote
Annette Aumer wrote:Cesar Menage wrote:THE HULK HAS Ore hold capacity: 8500 Gùª Cargo capacity: 350 WTF come on with rigs I got 17k cargo space why so low??????? will the rigs expand the ore hold ???? The Rigs will not expand the ore hold. The Hulk is now designed to be used in fleet environments with Hauler support.
and just like that the value of the hulk has dropped off a cliff long live the retty!!! |
Annette Aumer
Sebiestor Tribe Minmatar Republic
10
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Posted - 2012.08.08 10:48:00 -
[138] - Quote
arria Auscent wrote:Annette Aumer wrote:Cesar Menage wrote:THE HULK HAS Ore hold capacity: 8500 Gùª Cargo capacity: 350 WTF come on with rigs I got 17k cargo space why so low??????? will the rigs expand the ore hold ???? The Rigs will not expand the ore hold. The Hulk is now designed to be used in fleet environments with Hauler support. and just like that the value of the hulk has dropped off a cliff long live the retty!!!
I disagree.
The hulk is still the best thing to use if you want max yield. Most people using Hulks as a career are using them in a gang with an Orca or hauler. For them not much will change except they'll be mining even more. |
Elmanketticks
State Protectorate Caldari State
29
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Posted - 2012.08.08 11:05:00 -
[139] - Quote
Yeah nice, but why can't we have such information right where it belongs: directly on www.eveonline.com ? I'm tired of always having to navigate to the forums if I want relevant information or patchnotes concerning current expansions/patches/events. E.g. why is there no link to the patchnotes or at least this forum thread here: http://www.eveonline.com/inferno ???
That's what I miss from the old website... so please more content, fewer blingbling. FOR THE STATE! |
Rommiee
Mercury Inc.
456
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Posted - 2012.08.08 11:06:00 -
[140] - Quote
Hakaru Ishiwara wrote:Kirin Intarca wrote:Rommiee wrote:
I havent tried it myself, but I assume that you still have to open the goddamn tree, and scroll down to the containers you had previously marked, in order for them to open in their own window ?
If so, the only improvement is that you don't have to hold shift. Why not just bring back the ships & items buttons and ALL the rt-click facility of the old system. Its really not that hard. Seriously.
Bring back the original buttons ffs
The first time you open your inventory after the patch... yes you will have to open the tree. However, once you open individual windows. The settings will be saved and will automatically default to multiple windows. You will have to enable this setting in your Uni.Inv after the patch. This behavior is demonstrable on Singularity?
I went on Sisi last night to try this. And it is virtually no better.
First time, you go into the tree and set, say a Corp hanger to open in individual window.
The next time you want to open that window, you still have to go through the tree, because there is no other way to find that hanger. No button, no rt click option. Nothing. So the only benefit is not having to hold shift.
Another pretty useless iteration to a crap system.
For crying out loud.... Buttons, right-click options <<< sorted.
Jeez |
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42BelowVodka
Techno-Wizard Industrial Technologies
3
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Posted - 2012.08.08 11:09:00 -
[141] - Quote
Annette Aumer wrote:arria Auscent wrote:Annette Aumer wrote:Cesar Menage wrote:THE HULK HAS Ore hold capacity: 8500 Gùª Cargo capacity: 350 WTF come on with rigs I got 17k cargo space why so low??????? will the rigs expand the ore hold ???? The Rigs will not expand the ore hold. The Hulk is now designed to be used in fleet environments with Hauler support. and just like that the value of the hulk has dropped off a cliff long live the retty!!! I disagree. The hulk is still the best thing to use if you want max yield. Most people using Hulks as a career are using them in a gang with an Orca or hauler. For them not much will change except they'll be mining even more.
dont see how we will be mining more seen that the ore yield stays the same. except for the ice that is |
beancounter Jaynara
First Flying Wing Inc Soldiers Of New Eve
0
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Posted - 2012.08.08 11:09:00 -
[142] - Quote
Well I for one think that the T2 Armor Plates will take off like a rocket and keep going. Finally a reason to use them! I can't wait to see the improvement. |
Spc One
The Chodak Void Alliance
69
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Posted - 2012.08.08 11:09:00 -
[143] - Quote
I will do a fresh install. Is there a full offline installer available ?
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Rashmika Clavain
Shadows Of The Federation Drunk 'n' Disorderly
15
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Posted - 2012.08.08 11:15:00 -
[144] - Quote
Dinta Zembo wrote:Quote:Ships that self-destruct whilst under aggression will now generate a regular kill-report. And the lord looked down upon new eden, and he saw that it was very good.
This has been on Tranq for at least a month
Not complaining... had the usual Nyx turd pilot trying to self destruct and popped when in structure. We were quite chuffed with a loot drop and a KM. |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
139
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Posted - 2012.08.08 11:24:00 -
[145] - Quote
Rashmika Clavain wrote:Dinta Zembo wrote:Quote:Ships that self-destruct whilst under aggression will now generate a regular kill-report. And the lord looked down upon new eden, and he saw that it was very good. This has been on Tranq for at least a month Not complaining... had the usual Nyx turd pilot trying to self destruct and popped when in structure. We were quite chuffed with a loot drop and a KM.
Didn't happen on a proteus just 4 days ago... :/
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Steve Ronuken
Fuzzwork Enterprises
552
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Posted - 2012.08.08 11:28:00 -
[146] - Quote
Soi Mala wrote:Rashmika Clavain wrote:Dinta Zembo wrote:Quote:Ships that self-destruct whilst under aggression will now generate a regular kill-report. And the lord looked down upon new eden, and he saw that it was very good. This has been on Tranq for at least a month Not complaining... had the usual Nyx turd pilot trying to self destruct and popped when in structure. We were quite chuffed with a loot drop and a KM. Didn't happen on a proteus just 4 days ago... :/
There was a bug that caused it.
They fixed the bug, but put the feature in so it's consistent. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Annette Aumer
Sebiestor Tribe Minmatar Republic
10
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Posted - 2012.08.08 11:29:00 -
[147] - Quote
42BelowVodka wrote:
dont see how we will be mining more seen that the ore yield stays the same. except for the ice that is
Ahh thats lack of knowledge on my part. i thought the hulk was getting slightly better yield |
kari bourza
Capital Industries Research And Development Fidelas Constans
10
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Posted - 2012.08.08 11:31:00 -
[148] - Quote
Still no fix for the grid not loading thingy ? i am dissapoint |
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CCP Greyscale
C C P C C P Alliance
1502
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Posted - 2012.08.08 11:31:00 -
[149] - Quote
Coolsmoke wrote:Quote:Fixed an issue where the wrong amount of dungeons were spawning in the drone regions in relation to pirate detection arrays. Could someone please elaborate on this? Is it referring to anoms or complexes?
Anomalies specifically. When we adjusted the sec status, some anomalies got "stuck" in their old system, which meant they weren't showing up in the new system they were supposed to be in. This change just ungummed all the stuck sites, so there should now be a correct mapping between system sec, upgrade level and anomalies present.
Inspiration wrote:CCP.
It would be nice if submitted bug reports for bugs easily fixed before the patch would actually get attention and not left to look at after the patch or maybe never. As it is, after two full workdays days, plus the weekend days, the bug 141969 hasn't even been looked at and is still in the status 'Not filtered'.
So I am pretty sure this bug will hit TQ on patch roll out and it will be one of those things people it affects will find annoying.
This won't be the only issue, nor the most severe, but at least within two workdays feedback from a small test server should have been looked at and not sitting on some unread pile on a digital desk. This way all the fury you will read on forums after the patch is likely deserved and it is not motivating any bug reporter at all to file more reports if they feel it isn't looked at anyway! Let alone test things that go beyond their own direct market manipulation advantage that comes with changes.
This has been a bad experience on top of a lot of bad experiences with regard to CCP paying attention and listen to player input.
Hi,
Sorry about this situation - Monday was a public holiday in Iceland, so (almost) nobody was in the office. On the plus side, your bug report was filtered about two hours after you posted
Gaia Aurelias wrote:Hi guys,
i have a question. In the Patch under Explo. & Deadsp. there is written: "Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons".
Now the Interesting question is, DOES THAT COUNT FOR WORMHOLES ASWELL???
It means that the invisible cosmic signature beacon at the warp-in points of wormholes will stop decloaking you, yes.
Rashmika Clavain wrote:Dinta Zembo wrote:Quote:Ships that self-destruct whilst under aggression will now generate a regular kill-report. And the lord looked down upon new eden, and he saw that it was very good. This has been on Tranq for at least a month Not complaining... had the usual Nyx turd pilot trying to self destruct and popped when in structure. We were quite chuffed with a loot drop and a KM.
It's been kinda-sorta working on TQ (largely by accident) for a month After 1.2 it should be happening consistently in a supported manner. |
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Eli Williams
United Society Starfleet Militia
1
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Posted - 2012.08.08 11:32:00 -
[150] - Quote
O'h look, the launcher has failed yet again and has stalled on 80% 65.77/109.54 MB. What a shock. Can someone link the URL for the direct patch download for me to import it please, I can't find the old thread that CCP kept updating with direct downloads. |
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