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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Phantom
C C P C C P Alliance
2056
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Posted - 2012.08.03 18:13:00 -
[1] - Quote
As part of our ship rebalancing initiative our developers inspected the Mining Barges and Exhumers. Several changes were made to give our players a much better range of options while they still have to carefully consider which ship might be the best tool in the current situation.
Read the latest devblog from CCP Tallest about the Mining Barge ship balancing here.
The rebalanced mining barges and exhumers will be introduced first in EVE Online: Inferno 1.2. We welcome you to use this thread for constructive feedback, thank you! CCP Phantom - German Community Coordinator |
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CCP Paradox
418
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Posted - 2012.08.03 18:22:00 -
[2] - Quote
Happy Mining Day :3 CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
3100
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Posted - 2012.08.03 18:40:00 -
[3] - Quote
Team Super Friends, your BEST friends! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Masterplan
C C P C C P Alliance
566
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Posted - 2012.08.03 22:52:00 -
[4] - Quote
Madner Kami wrote:The blog implies it, but I really want the answer spelled out:
You guys thought about redirecting the yield to the ore hold by default, instead of the cargohold, right?
From here: If a ship has an ore bay, incoming ore from modules/drones will always go in to the ore bay. If a ship does not have an ore bay, incoming ore from modules/drones will always go in to the cargo bay. If the appropriate bay is full, the module/drone will deactivate as normal, and excess ore is lost. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Fozzie
C C P C C P Alliance
901
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Posted - 2012.08.04 01:06:00 -
[5] - Quote
Draconus Lofwyr wrote: Also, will the ORE frig be ready and available when the existing mioning frigs loose their bonuses? or will they just have to deal till you eventually get around to it?
The current mining frigates will not be losing their mining bonuses in Inferno 1.2, and we do not plan to leave people without entry level mining options. |
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CCP Tallest
C C P C C P Alliance
300
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Posted - 2012.08.08 15:09:00 -
[6] - Quote
Anvil44 wrote:Also before chribba? Nice progressions here. Do the exhumers also require Astrogeology III? Or up to V? The Exhumers skill still requires Astrogeology V
Madam Isk wrote:Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them. Rigs will not be moved or refunded.
Droxlyn wrote:The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog? The last batch of changes were put on SISI after the blog was posted. The blog and patch notes have the correct numbers.
Geksz wrote:So is that so easy to store a lot of people's mining crystals on orcas and rorquals? Is it easy to use the dedicated corp hangars with containers? Do any of the miners want to put their crystals on someone elses orcas every time they go mining in 0.0? If one wants to mine all ore types in 0.0 how much space will it take to bring all the required crystals for all the Hulks in the fleet?
Just asking...
With the reduced cargo hold one can't even bring his crystals with their Hulk out and put it in a can to store... The Hulk has enough space to bring 1 set of tech II crystals in his mining lasers plus 4 spare sets of crystals. On average, this should allow you to mine 1 type of ore for at least 25 hours or 5 types of ore for at least 5 hours each. If you absolutely have to be able to mine more types or mine for longer, then you will need to either go to a place where you store more crystals or have a fleet member supply you with them. I would also like to point out that a strip miner with no crystals in it can mine any type of ore. It is far less efficient than using a mining crystal, but if you really want to clear out a small asteroid that you do not have crystals for, this is always an option.
Tric Starless wrote:Is this a typo? : "Skiff and Retriever are getting hit points comparable to a battleship"
Because the EHP chart doesn't match up... Think you meant Skiff and Procurer? Yes that is a typo. I'll get it fixed.
Jaques D'Builder wrote:So I suppose the question is. Does the ore go to the ore hold after the mining cycle completes, or do you have to manually move it from the cargo to the ore hold.
If you have to move it, this will drive mineral prices up because AFK miners will be nonexistent. Ore is mined straight into the ore hold both from mining lasers and from mining drones.
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CCP Tallest
C C P C C P Alliance
300
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Posted - 2012.08.08 18:51:00 -
[7] - Quote
Dave stark wrote:corestwo wrote:My "math" is looking at a maxed out rorqual boosted Hulk in EFT and seeing that it gets 2857m3/minute in yield. 2857m3 x 60 minutes is 171,420m3 per hour, which means 1,171,420 units of veld per hour, which is in line with what the blog says after accounting for the fact that I didn't bother to plug implants into the miner profile in EFT.
So, assuming the information posted in the blog here is accurate, things don't change. If sisi has different information, then perhaps its running a slightly older version than what is going to push to live or something. my maths has gone wrong somewhere, i've got 104.0625 second cycles with rorq bonuses, somehow i'm just getting more yield. a hulk with... t2 strips + t2 crystals, astrogeology, mining, mining barges, exhumers all at V, then 2x mlus and both the 5% highwall and the michi implant i'm getting 1961.03...m3 per cycle per strip, giving me 3392m3 per min. **** knows, it's too late at night for me to be messing with this crap. with orca bonuses it's 2898.5.. m3/cycle, giving 173,911m3 which is closer to dev blog numbers. You are correct in this. I was using Orca bonuses when clearly the Rorqual bonus is superior. I have updated the blog to include both sets of numbers. |
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