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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Phantom
C C P C C P Alliance
2056
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Posted - 2012.08.03 18:13:00 -
[1] - Quote
As part of our ship rebalancing initiative our developers inspected the Mining Barges and Exhumers. Several changes were made to give our players a much better range of options while they still have to carefully consider which ship might be the best tool in the current situation.
Read the latest devblog from CCP Tallest about the Mining Barge ship balancing here.
The rebalanced mining barges and exhumers will be introduced first in EVE Online: Inferno 1.2. We welcome you to use this thread for constructive feedback, thank you! CCP Phantom - German Community Coordinator |
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corestwo
Goonfleet Investment Banking
611
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Posted - 2012.08.03 18:16:00 -
[2] - Quote
Don't forget that you also adjusted their mineral requirements. At least if info from SiSi is any indication. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
Vanessa Vansen
Cybermana
43
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Posted - 2012.08.03 18:18:00 -
[3] - Quote
finally
and nearly 1st post ... at least sliver medal |
Salpun
Paramount Commerce
365
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Posted - 2012.08.03 18:21:00 -
[4] - Quote
corestwo wrote:Don't forget that you also adjusted their mineral requirements. At least if info from SiSi is any indication. Posted this on the deployment thread but the materal list for the rigs is still missing also. |
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CCP Paradox
418
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Posted - 2012.08.03 18:22:00 -
[5] - Quote
Happy Mining Day :3 CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Mashie Saldana
Veto. Veto Corp
564
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Posted - 2012.08.03 18:25:00 -
[6] - Quote
In before Chribba in mining devblog. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Macsadbro
luna Oscura Clandestina Armada The Gurlstas Associates
2
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Posted - 2012.08.03 18:27:00 -
[7] - Quote
in before chribba as well
Can't wait for the changes!
Will be a very excited care bear when these changes come out! |
DarthNefarius
Minmatar Heavy Industries
266
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Posted - 2012.08.03 18:28:00 -
[8] - Quote
corestwo wrote:Don't forget that you also adjusted their mineral requirements. At least if info from SiSi is any indication.
I saw that too and tried to go on a spending spree for retrievers before anyone else noticed... evidentally many people had noticed
IB4C on a mining DEV Blog =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
Denidil
Red Federation RvB - RED Federation
381
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Posted - 2012.08.03 18:29:00 -
[9] - Quote
i think the hulk was tank is still a touch to squishy... and i hope the patch notes are right on the 28000+5%/level on the mack, not hte current test server 25000+5%/level cause taht would be the ****. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Anvil44
Independent Traders and Builders MPA
107
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Posted - 2012.08.03 18:29:00 -
[10] - Quote
Also before chribba? Nice progressions here. Do the exhumers also require Astrogeology III? Or up to V? I may not like you or your point of view but you have a right to voice it. |
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Madam Isk
Burque Enterprises
0
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Posted - 2012.08.03 18:30:00 -
[11] - Quote
Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
99
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Posted - 2012.08.03 18:30:00 -
[12] - Quote
i'm still doubting about the tiny mining output difference between the different barges. mostly between covetor/hulk and retrivier/machinkaw.
the barges specialized on tank and cargo have like 5x more abilities on these, while the barges specialized on mining output have only 10% bonus... well my corpmates who mine a lot say that 10% is enough, but i consider having -10% yield and 5x more cargo, (so 5x more time to forget to empty my cargo while chatting/afking) way more interesting. |
EvilweaselSA
GoonWaffe Goonswarm Federation
315
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Posted - 2012.08.03 18:31:00 -
[13] - Quote
I am glad the idiot tank on the hulk was removed |
olan2005
Homicidal Tendencees Ethereal Dawn
2
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Posted - 2012.08.03 18:35:00 -
[14] - Quote
good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops |
EvilweaselSA
GoonWaffe Goonswarm Federation
315
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Posted - 2012.08.03 18:37:00 -
[15] - Quote
olan2005 wrote:good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops interestingly this is specifically addressed by the devblog
"no" |
corestwo
Goonfleet Investment Banking
611
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Posted - 2012.08.03 18:37:00 -
[16] - Quote
olan2005 wrote:good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops
As they're designed for group ops, group members - such as orcas or rorquals - will be able to carry the spare crystals for them.
Not to, you know, use your own argument against you or anything. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
Overs
Deep Core Mining Inc. Caldari State
11
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Posted - 2012.08.03 18:37:00 -
[17] - Quote
Express advantages of the procurer with speed and agility instead of an obscene tank. Also the procurer could have added defensive capability with 2-4 turret hardpoints and the extra fitting (cpu, cap, grid, and extra high slots) to handle medium turrets. Change the procurer to something like:
Mining Barge skill bonus per level: 5% bonus to agility (and/or velocity) 12.5% reduction to strip miner and ice harvester duration
role bonus: 2% bonus to cpu penalty of Mining Laser Upgrades per level in mining barge (perhaps for all exhumers and mining barges)
Attribute Changes Structure Hitpoints: 1,250 HP
inertia modifier: I don't know the formula for this but I think these ships should be at least as agile as a cruiser. I imagine something like 0.525x
Ore Hold Capacity: 4,000 m3
Armor Hitpoints: 1,250 HP
Shield Capacity: 1,550 HP
Max Velocity: 170 m/sec |
MIrple
BSC LEGION Tactical Narcotics Team
36
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Posted - 2012.08.03 18:37:00 -
[18] - Quote
You can carry 4 sets 1 in your Stips and 3 in your hold. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
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Posted - 2012.08.03 18:38:00 -
[19] - Quote
The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog? |
Sarik Olecar
Royal Amarr Institute Amarr Empire
45
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Posted - 2012.08.03 18:38:00 -
[20] - Quote
olan2005 wrote:good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops
I'm pretty sure that table in the dev blog explicitly says the hulk can hold 4 sets a spare crystals... |
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CCP Punkturis
C C P C C P Alliance
3100
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Posted - 2012.08.03 18:40:00 -
[21] - Quote
Team Super Friends, your BEST friends! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Vanessa Vansen
Cybermana
43
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Posted - 2012.08.03 18:42:00 -
[22] - Quote
not to forget ... (numbers from sisi)
drone capacity / bandwith 25 m3 / 25 Mbit/sec for Procurer and Retriever 50 m3 / 50 Mbit/sec for Covetor and all exhumers
more defence for Skiff ... good choice! |
Anvil44
Independent Traders and Builders MPA
107
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Posted - 2012.08.03 18:45:00 -
[23] - Quote
Droxlyn wrote:The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog? Neither, this is as planned.
I may not like you or your point of view but you have a right to voice it. |
Denidil
Red Federation RvB - RED Federation
381
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Posted - 2012.08.03 18:48:00 -
[24] - Quote
Overs wrote:Express advantages of the procurer with speed and agility instead of an obscene tank. Also the procurer could have added defensive capability with 2-4 turret hardpoints and the extra fitting (cpu, cap, grid, and extra high slots) to handle medium turrets. Change the procurer to something like:
Mining Barge skill bonus per level: 5% bonus to agility (and/or velocity) 12.5% reduction to strip miner and ice harvester duration
role bonus: 2% bonus to cpu penalty of Mining Laser Upgrades per level in mining barge (perhaps for all exhumers and mining barges)
Attribute Changes Structure Hitpoints: 1,250 HP
inertia modifier: I don't know the formula for this but I think these ships should be at least as agile as a cruiser. I imagine something like 0.525x
Ore Hold Capacity: 4,000 m3
Armor Hitpoints: 1,250 HP
Shield Capacity: 1,550 HP
Max Velocity: 170 m/sec
no
If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Taawuz
Enterprise Estonia Northern Coalition.
8
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Posted - 2012.08.03 18:51:00 -
[25] - Quote
I, for one, welcome our new mining barges.
Not that I'd ever use one... |
Matthew Toomb
Cobalt Industry and Acquisitions Black Thorne Alliance
0
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Posted - 2012.08.03 18:56:00 -
[26] - Quote
Can you guys please think this through just a little bit before you finalize? Those of us noobie idiots who've spent months training for Hulks only to have them downgraded to a piddly craptastic support miner- I assume we'll be ISKompensated for the hundreds of millions of $$ we've spent on our soon to be useless ships correct?
Oh, and will this "uber" retriever at least get a third strip slot? Or just a bloated cargobay?
Glad I manufacture retrievers with an original BPO though, the price is about to go WAY up. |
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
92
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Posted - 2012.08.03 18:57:00 -
[27] - Quote
The urge to mine is returning after a nearly six year long slumber. |
Geksz
Pangalactic Punks n' Playboys HUN Reloaded
43
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Posted - 2012.08.03 18:59:00 -
[28] - Quote
So is that so easy to store a lot of people's mining crystals on orcas and rorquals? Is it easy to use the dedicated corp hangars with containers? Do any of the miners want to put their crystals on someone elses orcas every time they go mining in 0.0? If one wants to mine all ore types in 0.0 how much space will it take to bring all the required crystals for all the Hulks in the fleet?
Just asking...
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Arthay
5
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Posted - 2012.08.03 18:59:00 -
[29] - Quote
\o/ exactly then when i can't play, now i can at least read . Veld for the Veld God!
If you find any misspelling or grammar errors, your allowed to keep them. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
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Posted - 2012.08.03 19:00:00 -
[30] - Quote
Anvil44 wrote:Droxlyn wrote:The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog? Neither, this is as planned.
DevBlog wrote: Ship Ore hold Mining cycles Cargo hold Spare crystal sets Hulk 8500 1 350 4
PatchNotes wrote: Ore hold capacity: 8500
So, I'm going to guess SiSi is not up to date on this change.
Drox |
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