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Thread Statistics | Show CCP posts - 7 post(s) |
Tainted Greek
House Of Hades Female Breast Inspectors
0
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Posted - 2012.08.07 22:20:00 -
[331] - Quote
Yeep wrote:Ruareve wrote: Those are the numbers from the dev blog. What I would like to see instead.
Hulk- 12000 EHP Covetor- 10000 EHP Mackinaw- 15000 EHP Retriever- 11000 EHP Skiff- 32000 EHP Procurer- 27000 EHP
Also I would like a pony and a supermodel girlfriend and a ferrari and a whole bucket of ice cream and a train set and another pony and to never have to go to school ever again because all my teachers are mean I hate them so much.
Yeep you trolling again? I'd still like to hear your motivation for your views on all this as well as your Alliances...
Good luck with the supermodel girlfriend and all that... actually ... have you tried The SimsGäó? I think they'll have everything your looking for. |
Yeep
GoonWaffe Goonswarm Federation
186
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Posted - 2012.08.07 22:40:00 -
[332] - Quote
Sizeof Void wrote: So, where are the turret and launcher hardpoints? Add a few guns and launchers, so that mining barges and exhumers can shoot back. (Drones are nice, but everyone knows guns and missiles are better). Give the barges/exhumbers a bonus to target locking - ie. zero seconds - so they can lock a ganker faster than a ganker can lock them... just to be fair.
Theres already a mining ship with turret hardpoints. Its called a battleship. Its way harder to suicide gank too.
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Sizeof Void
Center for Advanced Studies Gallente Federation
280
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Posted - 2012.08.07 23:00:00 -
[333] - Quote
Yeep wrote:Theres already a mining ship with turret hardpoints. Its called a battleship. Its way harder to suicide gank too. Nah, you are looking at it the wrong way. That's using a PVP ship to do other things. Chribba has already done that sort of thing to the nines with his Veldnaught.
CCP apparently wants non-PVP ships to be part of the PVP experience, so I think they need guns/launchers, too, not just tank.
Next, I'd really like to see combat freighters, armed with tons of weapons - and not the silly pinatas we have now. Unarmed haulers just make no sense, when you are supposed to be living in a "harsh and unforgiving universe".
Every ship in Eve should be able to go pew-pew.... :) |
CowRocket Void
Angelicus Cruxes INC. LLC
0
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Posted - 2012.08.08 01:51:00 -
[334] - Quote
Wow, I ran out of cheese with all this whine. I mine, I mine a lot. The changes are good. I sold my hulk fleet 2 weeks ago and bought skiffs, made over half a bil profit. My mining output will not really change.
Also, pvp'n in a skiff is fun against assault frigs, they don't expect it |
Mericon
NanoCore Systems
0
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Posted - 2012.08.08 02:32:00 -
[335] - Quote
The hulk was king of all mining vessels I have been mining in my hulk for 2 years this is an insult to all that have traind to fly a hulk. if thay inplement this i will probly leve the game. I feal robed all the skillpoints invested to being a maxed miner and my alt a maxed orca pilot and roqual pilot. |
rodyas
Tie Fighters Inc
617
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Posted - 2012.08.08 03:21:00 -
[336] - Quote
Well good thing you have that rorqual alt, You will need it to bring crystals to your hulk pilot. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Ruareve
Applied Creations The Fendahlian Collective
72
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Posted - 2012.08.08 04:03:00 -
[337] - Quote
Yeep wrote:Ruareve wrote: Those are the numbers from the dev blog. What I would like to see instead.
Hulk- 12000 EHP Covetor- 10000 EHP Mackinaw- 15000 EHP Retriever- 11000 EHP Skiff- 32000 EHP Procurer- 27000 EHP
Also I would like a pony and a supermodel girlfriend and a ferrari and a whole bucket of ice cream and a train set and another pony and to never have to go to school ever again because all my teachers are mean I hate them so much.
Sounds like someone is afraid they might have to actually work for a gank and spend some money.
The numbers I've listed don't make mining ships invincible or overpowered. It simply gives miners the chance to actually fit mining modules and still have enough defense to let friends stop a gank.
With the numbers on Sisi the Hulk will still be a gank magnet and I doubt there will be many of them flown in high sec. It makes no sense to fly such a fragile ship even if you do have a fleet. Hulks will be great for places where the rule is shoot first, shoot second, and loot third but that's about it.
Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
Sigras
Conglomo IMPERIAL LEGI0N
139
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Posted - 2012.08.08 06:49:00 -
[338] - Quote
Tainted Greek wrote:WTF! Seriously what is the reason for this stupidity?
I have no problem with some skill changes that can lead to specializing in different mining ships.
But to NERF the Hulk?
The Covetor has no tank to speak of nor can you put any decent tank on it. The Covetor should be getting a big jump in resistances! The Hulk should remain at the top of itGÇÖs class.
EVE should be and should remain a sand box!
I donGÇÖt need some developer DICTATING to me how I should play, because some body thinks that the Hulk is a GROUP mining operation vessel! Thanks for shoving your views down my throat!
There is a reason, a very real reason that most people start off in smaller craft! Its true in just about every profession.
Somebody decided that we can just turn everything you know upside down AND make it utterly unbelievable! The ProcGÇÖ/Skiff becomes the Tardis! And will blow the biggest EXHUMER away with EHP and Cargo capacity???? Changing gameplay and the need for haulersGǪ
It took me a long time to EARN my first HULK, it should be the craft that can do everything wellGǪ at about 280 Million ISK to replaceGǪ it should be resistant to ganking and griefing. IGÇÖve used mine solo more than I ever have with a group.
EVE is a SandboxGǪ leave it aloneGǪ donGÇÖt change it to suit whining newbs at the expense of common sense.
New Mining Frigate sounds cool, specialized skill path for barges or exhumers sounds fine. Your so called REBALANCING is fundamentally flawed!
first of all, a sandbox game essencially means that the developers give you the tools to use, and you use those tools however you want within the constraints of the game. CCP making changes to mining barges is not changing this base gameplay experience.
A sandbox game does not mean that you get to do whatever you want because of course, thats impossible to do in a multi-player game IE I want to kill you, and you want to not die, what happens?
CCP is simply changing the tools you can use to make your sandcastle, and in fact theyre effectively adding more tools because before the hulk was the obvious choice, so much so that the skiff may as well not even have existed, and the mackinaw wasnt really all that far behind. CCP basically gave you two additional tools to take another look at and use rather than the one obvious choice. |
Sigras
Conglomo IMPERIAL LEGI0N
139
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Posted - 2012.08.08 07:04:00 -
[339] - Quote
Even you must admit that at a base level, CCP does define the roles of all ships; now players can take ships OUT of their role, but all ships have something that you can look at the ship and say "this is what this ship is for"
IE The Hulk is a mining ship . . . CCP decided that, players didnt, but creative players came up with the battle hulk and surprised people with hulks that can fight, but that is taking the ship out of the job it was clearly built to do.
What I dont want, and im sure you dont either is a ship that can ONLY do its pre defined role. IE if a hulk couldnt fit combat drones for whatever reason, or it's bonuses only worked if you were in a fleet that would be an unnecessary restriction.
That being said, I challenge anyone who says that CCP shouldnt tell us what ships are "supposed to do" to describe for me a ship that is a clean slate that doesnt have any bias about what it's "supposed to do" . . .
What would that look like? it wouldnt have slots because having low slots might indicate its an armor tanker it wouldnt have bonuses because that defines what it's supposed to do. it wouldnt have weapons because that might indicate its a combat ship it wouldnt have a cargo hold because that might indicate that its a transport ship
I have no problem with the more defined "ship lines" as long as they dont make it so those ships can ONLY do those things. Also, I love how everyone seemed to be ok with CCP telling them "the mackinaw is for ice mining" but everyone runs around with their arms flailing when CCP tells them "the hulk is a fleet mining ship" |
Briani
The Dotted Line Eve Trade Union
0
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Posted - 2012.08.08 07:28:00 -
[340] - Quote
I welcome the tier 1 and 2 barge changes but feel the Hulk, being king of the miners, needs a bit little of loving.
What i'd propose is a mechanism where if the Hulk is aggressed it turns very green, and as we all know when a hulk turns green it gets a somewhat angry.
An angry hulk would then be able to use it's strip miners as offensive weapons and launch uberdeath upon the aggressors while at the same time providing a welcome boost to sheilds for a period of time.
Also the cargo bay does need to be quite a bit bigger.
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Andrew Indy
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.08.08 07:29:00 -
[341] - Quote
Vanessa Vansen wrote: - Rigs ... the ice / mercoxit rigs have calibration cost of 250 ... so you can either have a good ice miner or a good mercoxit miner. I don't like that I would prefer costs of 200 but at most one rig of a kind, so that you can use a single hulk for both instead of a hulk for ice and one for mercoxit ... yes, before you had to use 3 different ships for that but at that time the role was about what you mine ... now the role is how you mine (fleet / solo / tanky), so you should be able to fit one of each. You could instead introduce a single rig with cost of 200, so that a pair of those rigs would grant that bonus to both ice and mercoxit mining
People keep on harping about this issue, before you had to have 3 ships and now you have to have 3 ships. It just happen that before the change you had a Skiff, a Mack and a Hulk and now you just have 3 of one type. I did not see any threads 4 miles long about how it was so unfair that they had to switch ships to mine ice ect so why is it an issue now. Just because the name of the ships are the same does not change the situation.
You could compare this to say a mission ship with CCC rigs to a Incursion/PVP ship with tanky or DPS rigs, if you want to fill multiple rolls get multiple ships.
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Jacob Holland
Weyland-Vulcan Industries Alliance not Found
58
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Posted - 2012.08.08 07:56:00 -
[342] - Quote
Exhumers are still short of powergrid. The Hulk and Mack have three additional midslots over their T1 counterparts. All midslot fittings require at least 1MW (modified for skills) and therefore both the Mack and Hulk need an additional 3MW of PG.
The cargoholds, despite the reduction in crystal size, are still too small. The only container which can be used to seperate active and spare crystal sets are the smalls at present and that allows the Mackinaw only two sets of spare crystals (which is counter to its self-sufficiency ideal). The need to increase cargo is made more significant by the potential of fitting ASBs and therefore of carrying cap booster charges as well as mining crystals. An increase to 500m3 would allow a medium container to be used to seperate crystals while still limiting them, minimising the "overflow" from the ore bay and without the barges/exhumers treading on the toes of Vexors as haulers (yes, I don't buy the idea that they've been limited to stop them impinging on the role of ships which all start with a minimum of 3000m3 cargo). |
kari bourza
Capital Industries Research And Development Fidelas Constans
10
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Posted - 2012.08.08 11:27:00 -
[343] - Quote
sound good |
kyba
Fractured Core Fatal Ascension
0
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Posted - 2012.08.08 12:01:00 -
[344] - Quote
Fix the bloody huge spod rock in the hidden belts and replace it with something useful! Or just get rid of it |
marly cortez
Mercurialis Inc. RAZOR Alliance
7
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Posted - 2012.08.08 12:37:00 -
[345] - Quote
Seems the Hi-sec Gankers get a kick in the nutz but other than that this update will make mining interesting for a few days as peeps strive to figure out what the hell the devs have actually done against what they have said they will do.
Few gripes though, Rigs...only T1 variant with no chance of players knocking up a T2 variant, Cal means you cannot add anything other that say a low end T1 Kinetic rig, still means Null sec miners will need cover for spawns, in short maintain one mining vessel on short yields just to tank rats or short the whole fleet to fit any sort of useful tank at all, so nothing has got any better there has it.
Ice mining appears on the face of it to have taken a huge hit unless were reading it wrong, two equals three, hows that work then, 6 blocks against four per cycle, wonder how many calculators took a trip to the wall trying to work that one out.
Poor attention to PG/CPU requirements, they say that they wanted to make mining vessels more resilient, but then come up short on what is needed to allow players to achieve this.
Cannot see anything here that really peaks interest, yes they have shuffled stuff around but in reality little will change for miners that run Null sec mining fleets except maybe there profits will fall and possibly it may be useful to run a skiff as tank, other than that it,s business as usual. |
Jesspa
BlackWing Cartel
10
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Posted - 2012.08.08 13:53:00 -
[346] - Quote
Mostly I'm ok with these changes, as a miner most of the time myself. However, it doesn't seem quite right that a Hulk, which will often be out mining for hours at a time as part of a big mining op, can't hold enough spare crystals to do that, whereas a Retriever of a Mackinaw, seemingly designed more for solo mining, can hold far more. I don't need a huge traditional cargo hold in my Hulk, but I don't think it's wrong to expect it to be able to carry more crystals than a Ret, and enough to keep me going on a long op. |
phobos1
MissionCorp MissionCorp Alliance
3
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Posted - 2012.08.08 14:34:00 -
[347] - Quote
I might just aswell get rid of my hulk now as a solo miner the Cargo Bay which I used too store ore in has been reduced by so much its not worth even trying too mine with it any more and the ore bay is like a glove box useless , once again CCP have screwed up big time !! thnx for ruining my player experience. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
111
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Posted - 2012.08.08 14:49:00 -
[348] - Quote
phobos1 wrote:I might just aswell get rid of my hulk now as a solo miner the Cargo Bay which I used too store ore in has been reduced by so much its not worth even trying too mine with it any more and the ore bay is like a glove box useless , once again CCP have screwed up big time !! thnx for ruining my player experience.
Your new mackinaw should out perform your old Hulk. Fewer trips to the station should make up for the yield difference. |
Dave stark
Black Nova Corp.
381
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Posted - 2012.08.08 14:54:00 -
[349] - Quote
Droxlyn wrote:phobos1 wrote:I might just aswell get rid of my hulk now as a solo miner the Cargo Bay which I used too store ore in has been reduced by so much its not worth even trying too mine with it any more and the ore bay is like a glove box useless , once again CCP have screwed up big time !! thnx for ruining my player experience. Your new mackinaw should out perform your old Hulk. Fewer trips to the station should make up for the yield difference.
it won't, unless you only mine for an hour or so a day... the hulk's yield bonus, even swapping to a mammoth or an itty to haul will still give you more ore/hour. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
111
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Posted - 2012.08.08 14:58:00 -
[350] - Quote
Dave stark wrote:Droxlyn wrote:phobos1 wrote:I might just aswell get rid of my hulk now as a solo miner the Cargo Bay which I used too store ore in has been reduced by so much its not worth even trying too mine with it any more and the ore bay is like a glove box useless , once again CCP have screwed up big time !! thnx for ruining my player experience. Your new mackinaw should out perform your old Hulk. Fewer trips to the station should make up for the yield difference. it won't, unless you only mine for an hour or so a day... the hulk's yield bonus, even swapping to a mammoth or an itty to haul will still give you more ore/hour. That's jetcan mining. The OP wrote like he was not doing jetcan mining. If you do anything to make your Hulk live in the belt and do something else to retrieve it, then the hulk wins. (But Macks still win with 2 Macks vs 1 Hulk + Orca/hauler.)
Drox |
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CCP Tallest
C C P C C P Alliance
300
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Posted - 2012.08.08 15:09:00 -
[351] - Quote
Anvil44 wrote:Also before chribba? Nice progressions here. Do the exhumers also require Astrogeology III? Or up to V? The Exhumers skill still requires Astrogeology V
Madam Isk wrote:Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them. Rigs will not be moved or refunded.
Droxlyn wrote:The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog? The last batch of changes were put on SISI after the blog was posted. The blog and patch notes have the correct numbers.
Geksz wrote:So is that so easy to store a lot of people's mining crystals on orcas and rorquals? Is it easy to use the dedicated corp hangars with containers? Do any of the miners want to put their crystals on someone elses orcas every time they go mining in 0.0? If one wants to mine all ore types in 0.0 how much space will it take to bring all the required crystals for all the Hulks in the fleet?
Just asking...
With the reduced cargo hold one can't even bring his crystals with their Hulk out and put it in a can to store... The Hulk has enough space to bring 1 set of tech II crystals in his mining lasers plus 4 spare sets of crystals. On average, this should allow you to mine 1 type of ore for at least 25 hours or 5 types of ore for at least 5 hours each. If you absolutely have to be able to mine more types or mine for longer, then you will need to either go to a place where you store more crystals or have a fleet member supply you with them. I would also like to point out that a strip miner with no crystals in it can mine any type of ore. It is far less efficient than using a mining crystal, but if you really want to clear out a small asteroid that you do not have crystals for, this is always an option.
Tric Starless wrote:Is this a typo? : "Skiff and Retriever are getting hit points comparable to a battleship"
Because the EHP chart doesn't match up... Think you meant Skiff and Procurer? Yes that is a typo. I'll get it fixed.
Jaques D'Builder wrote:So I suppose the question is. Does the ore go to the ore hold after the mining cycle completes, or do you have to manually move it from the cargo to the ore hold.
If you have to move it, this will drive mineral prices up because AFK miners will be nonexistent. Ore is mined straight into the ore hold both from mining lasers and from mining drones.
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Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
38
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Posted - 2012.08.08 15:10:00 -
[352] - Quote
These changes look fantastic! |
Idris Helion
University of Caille Gallente Federation
8
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Posted - 2012.08.08 15:10:00 -
[353] - Quote
As a miner, I find the changes to be welcome. I have a Hulk, but I mine mostly in hisec and a Hulk is really overkill for what I want -- too expensive, and too rich a gank-target in certain systems. I think the new Ret/Mack will fit my playstyle a lot better -- instead of having one alt mining and another driving the hauler, I can have them both out in the belt running mining lasers on rocks.
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marly cortez
Mercurialis Inc. RAZOR Alliance
7
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Posted - 2012.08.08 15:16:00 -
[354] - Quote
Ship balancing my ruddy arse, more like a 10% nerf to mining across the board, swine peaked my interest now. |
m0rnin
Red Army Recon SiNTaX err0r
0
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Posted - 2012.08.08 16:50:00 -
[355] - Quote
Erm where are all the prints for these ship????????? |
Nemesis Bosseret
Dysfunctional Nocturnal Rejects Insane Asylum
0
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Posted - 2012.08.08 16:52:00 -
[356] - Quote
so............. let me get this straight.......... you guys are helping miners by going and nerfing us for one, two u just made a 200 mil ship completly useless, and you just helped the fake bot miners have a ship to use when you guys have put out forever that you are totally against this........ Way to go CCP you just epicly screwed up. Congrats tho to goons tho i give you guys props for holding up hulkageddon for so long and honestly that helps us more than hurts us because it just supports the industry.. as to this rebalancing its completly ********. what are you guys trying to accomplish really? it was supposed to be specialtiy ships for each type of mining not hey we are going to make a tank ship for nul sec...dumb..... bot ship for high sec...... even dumber......realtivly not touch the hulk but give it a cargo hold for ore instead? Im sorry im complaining because this has to be the dumbest thing i have seen you guys do in my time playing this game, recommend actually talking to the people you are about to screw before making a major game change because odviously there was no consult with any of us. if i wanted a mining ship that just sat there forever id strap a mining laser to an transport and sit there forever and a day like noobs do...... pfft whatever im going to go drink and go back to killing random people and just making someones life hell |
Atum
Eclipse Industrials STR8NGE BREW
66
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Posted - 2012.08.08 17:00:00 -
[357] - Quote
CCP Tallest wrote:The Hulk has enough space to bring 1 set of tech II crystals in his mining lasers plus 4 spare sets of crystals. On average, this should allow you to mine 1 type of ore for at least 25 hours or 5 types of ore for at least 5 hours each. Assuming a "set" equals three, and should last approximately five hours, have I always just had really ****** luck with crystals, or has their volatility been reduced? If the former, I'd appreciate having my undocumented luck stat re-rolled. If the latter, I'm still quite displeased with not being able to carry a set of everything, but at least I won't need five of each crystal anymore.
And there's still a metric fsckton of other comments made by myself and others that need addressing............. |
Jake Rivers
Senex Legio Get Off My Lawn
97
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Posted - 2012.08.08 18:17:00 -
[358] - Quote
Atum wrote:CCP Tallest wrote:The Hulk has enough space to bring 1 set of tech II crystals in his mining lasers plus 4 spare sets of crystals. On average, this should allow you to mine 1 type of ore for at least 25 hours or 5 types of ore for at least 5 hours each. Assuming a "set" equals three, and should last approximately five hours, have I always just had really ****** luck with crystals, or has their volatility been reduced? If the former, I'd appreciate having my undocumented luck stat re-rolled. If the latter, I'm still quite displeased with not being able to carry a set of everything, but at least I won't need five of each crystal anymore. And there's still a metric fsckton of other comments made by myself and others that need addressing.............
At risk of sounding like a broken record:
CCP Tallest you are sounding like a paper theory crafter warrior than someone who actually put the theory to use.
Breaking down crystals into how long they last just does not work, rock types vary in size and length of time to mine.
Used crystals last much less longer than the stated 5 hours.
In reality your numbers are a crock, so you are forcing us to break up our mining cycles to change out crystals, whether you have to head to a pos/dockup or arrange someone to deliver them to you..
Counting the set loaded in the lasers is false as well, as you can't load ammo while docked, so in reality, the selection of crystals to load up before heading out is 4 sets without spares.
Is that the intention of this change, for people to just say the hell with T2 lasers and mine less? Senex Legio Recruiter Team |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
111
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Posted - 2012.08.08 18:19:00 -
[359] - Quote
Jake Rivers wrote: Counting the set loaded in the lasers is false as well, as you can't load ammo while docked, so in reality, the selection of crystals to load up before heading out is 4 sets without spares.
Odd, every time I drop ammo on the weapons in the fitting window, they get loaded up. Do you mean when you drop the ammo on the ship?
Drox |
Jake Rivers
Senex Legio Get Off My Lawn
97
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Posted - 2012.08.08 18:20:00 -
[360] - Quote
Droxlyn wrote:Jake Rivers wrote: Counting the set loaded in the lasers is false as well, as you can't load ammo while docked, so in reality, the selection of crystals to load up before heading out is 4 sets without spares.
Odd, every time I drop ammo on the weapons in the fitting window, they get loaded up. Do you mean when you drop the ammo on the ship? Drox
I never tried that, well that is nice.
Thanks for the tip. Senex Legio Recruiter Team |
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