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Thread Statistics | Show CCP posts - 7 post(s) |

Mozno Nelson
PM Development
0
|
Posted - 2012.08.04 12:04:00 -
[181] - Quote
Just a quick question, do you still need Industry V to learn Mining Barges?
As an aspiring Miner those 5 days for a useless skill (at least for me at this point) are a pain in the... you know what :) |

Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
40
|
Posted - 2012.08.04 12:25:00 -
[182] - Quote
Mozno Nelson wrote:Just a quick question, do you still need Industry V to learn Mining Barges?
As an aspiring Miner those 5 days for a useless skill (at least for me at this point) are a pain in the... you know what :)
Does it matter? Really? Doesn't the Change show you how much CCP is liking the Miners......'Not' !
Doesn't it allready show yours in whose favor the changes have been taken back to the Level as they are yet after bulks of Gankers screamed out to CCP 'Foul...foul!' after the first changes hit Sisi?
To be absolute honest, for me it slowly shows only thing, CCP is hardly working on it to get mining beeing the really worsest job within Eve and to make the barrel full, they again showed their favoritismn towards gankers and such so Miners are again slapped straigth in their face.
So why even bother anymore.....just learn for something more fun and don't start to break your brain about the prerequisites needed for a Mining Barke / Exhumer...soon we're getting to a point CCP is going to render the ships needed straigth out of the NPC's Agents butts and no industrial players will be needed again so the PvPlers and others can happyly shooting each other without even to fear they will run out of supply. *end of rant*
sincerly
Carola Kessler 
|

Mozno Nelson
PM Development
0
|
Posted - 2012.08.04 13:03:00 -
[183] - Quote
Thank you very much for your whine, but that was not an answer ;)
If you don-¦t like something in a game, switch to another professsion that suits you more, i welcome the changes. Just play what you like doing.
Back to my question does anyone knows if you need Industry V for the Minng Barges skill?
Please do not answer to a simple question with "I do not know, but this patch sucks anyway!" :/ |

Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
40
|
Posted - 2012.08.04 13:08:00 -
[184] - Quote
Mozno Nelson wrote:Thank you very much for your whine, but that was not an answer ;)
If you don-¦t like something in a game, switch to another professsion that suits you more, i welcome the changes. Just play what you like doing.
Back to my question does anyone knows if you need Industry V for the Minng Barges skill?
Please do not answer to a simple question with "I do not know, but this patch sucks anyway!" :/
Allrigth, to answer your question, checked back on Sisi...YES it still requires Industry on level 5 to be able to fly a Mining Barge.
Sincerly
Carola Kessler  |

Mozno Nelson
PM Development
0
|
Posted - 2012.08.04 13:16:00 -
[185] - Quote
Thank you very much :) |

Sable Moran
Moran Light Industries
56
|
Posted - 2012.08.04 13:17:00 -
[186] - Quote
Didn't see this issue (from here) addressed in the blog or dev posts in this thread yet :
CCP Ytterbium wrote:Hey folks, thanks for the feedback, here are some answers for you.
- WILL THE NEW ORE BAY ON MINING BARGES SHOW UP ON SCAN OR DROP ORE WHEN THE SHIP IS DESTROYED? That question is still being investigated and will be tackled when we get to the actual mining barge balancing.
So after this patch will I be or ? Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

suun Leeh
Black Core Federation Black Core Alliance
0
|
Posted - 2012.08.04 13:22:00 -
[187] - Quote
"they are counting a set of crystals already loaded in the strips. also crystals are 15m3 and 25m3 for t1 and t2 respectively."
So the size of the mining crystals are now different ? Cause currently on Tranq they are 30m3 and 50 m3]
|

suun Leeh
Black Core Federation Black Core Alliance
0
|
Posted - 2012.08.04 13:23:00 -
[188] - Quote
suun Leeh wrote:"they are counting a set of crystals already loaded in the strips. also crystals are 15m3 and 25m3 for t1 and t2 respectively."
So the size of the mining crystals are now different ? Cause currently on Tranq they are 30m3 and 50 m3]
Also the dev blog says 4 spare sets not 3 spare and one loaded in strip miners |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.04 14:04:00 -
[189] - Quote
suun Leeh wrote:"they are counting a set of crystals already loaded in the strips. also crystals are 15m3 and 25m3 for t1 and t2 respectively."
So the size of the mining crystals are now different ? Cause currently on Tranq they are 30m3 and 50 m3]
on sisi they're 15 and 25, have been for about a week, give or take. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Danny Centauri
Oberon Incorporated RAZOR Alliance
55
|
Posted - 2012.08.04 14:15:00 -
[190] - Quote
As someone with 10 indy alts I approve of these changes, it eventually puts risk reward in balance for mining.
The hulk is now only a viable option if you are in a mining fleet, including scouts in surrounding systems to watch for ganking fleets. Forcing collaboration is good!
The mackinaw is going to be my choice for ICE mining fleets as I can go AFK for 40 mins without any worries. Also it is more resiliant should a couple of dessies come along and take pot shots.
The skiff will be my choice for fleets should anything like Hulkageddon occur in the future making it an expensive task to destroy my mining fleet.
See this all makes a lot of sense to me for mining in highsec, my crystals are in my orca anyway. I don't see what all the whining is about, in null and wspace its probably better to use something with more HP anyway or you are going to have scouts in neibouring systems so you can use an orca on grid. |
|

Ruareve
Applied Creations The Fendahlian Collective
66
|
Posted - 2012.08.04 14:43:00 -
[191] - Quote
Danny Centauri wrote:As someone with 10 indy alts I approve of these changes, it eventually puts risk reward in balance for mining.
The hulk is now only a viable option if you are in a mining fleet, including scouts in surrounding systems to watch for ganking fleets. Forcing collaboration is good!
The mackinaw is going to be my choice for ICE mining fleets as I can go AFK for 40 mins without any worries. Also it is more resiliant should a couple of dessies come along and take pot shots.
The skiff will be my choice for fleets should anything like Hulkageddon occur in the future making it an expensive task to destroy my mining fleet.
See this all makes a lot of sense to me for mining in highsec, my crystals are in my orca anyway. I don't see what all the whining is about, in null and wspace its probably better to use something with more HP anyway or you are going to have scouts in neibouring systems so you can use an orca on grid with hulks.
Great changes all in all.
The problem is the Hulk with low EHP won't be a viable choice for high sec fleets. To survive in high sec the Hulk will need to have substantial EHP to make the thought of ganking not worth the required loss of isk. Sure it might be great for null space or WH where the defending fleet can intercept attackers before they do damage, but in high sec the only survival option for a hulk will be to try and run. How does that make sense? Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

CRNA
Exploring Blind TECH
0
|
Posted - 2012.08.04 14:44:00 -
[192] - Quote
As someone who has a fleet of maxed out hulks and mackiaws (all implants) and someone with a maxed out Rorqural pilot, (did we forget T2 links) - I can tell you the number of m3 of ore and cubes of ice is wrong.
A completely skilled, maxed out mackinaw pilot produces 90 blocks per hour, and a hulk pilot maxed 202k m3 per hour. It scares me that if rolled out as planned, this is going to reduce yields and is being called an improvement.
One thing that maybe I missed is that the blog mentioned fitting rigs to increase yield, can anyone speak to this? |

Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
5
|
Posted - 2012.08.04 14:52:00 -
[193] - Quote
as always.... CCP never leaves a chance to fail at improving aspects of the game for all sides
i salute you CCP i cant wait to see just how badly you'll screw up on the pos nerf, because i have long since stopped hoping that you'd improve things
you say you play the game, but really...... running the toturial isnt playing
|

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.04 14:53:00 -
[194] - Quote
CRNA wrote:As someone who has a fleet of maxed out hulks and mackiaws (all implants) and someone with a maxed out Rorqural pilot, (did we forget T2 links) - I can tell you the number of m3 of ore and cubes of ice is wrong.
A completely skilled, maxed out mackinaw pilot produces 90 blocks per hour, and a hulk pilot maxed 202k m3 per hour. It scares me that if rolled out as planned, this is going to reduce yields and is being called an improvement.
One thing that maybe I missed is that the blog mentioned fitting rigs to increase yield, can anyone speak to this?
the only way i managed to get 73 blocks from a hulk was with orca bonuses, not rorq bonuses, and no implant, 2x mlus, rig, and t2 harvesters, with ice harvesting V
unless this is what ccp was using, it reeks of potential nerf. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

CRNA
Exploring Blind TECH
0
|
Posted - 2012.08.04 15:07:00 -
[195] - Quote
Dave stark wrote:CRNA wrote:As someone who has a fleet of maxed out hulks and mackiaws (all implants) and someone with a maxed out Rorqural pilot, (did we forget T2 links) - I can tell you the number of m3 of ore and cubes of ice is wrong.
A completely skilled, maxed out mackinaw pilot produces 90 blocks per hour, and a hulk pilot maxed 202k m3 per hour. It scares me that if rolled out as planned, this is going to reduce yields and is being called an improvement.
One thing that maybe I missed is that the blog mentioned fitting rigs to increase yield, can anyone speak to this? the only way i managed to get 73 blocks from a hulk was with orca bonuses, not rorq bonuses, and no implant, 2x mlus, rig, and t2 harvesters, with ice harvesting V unless this is what ccp was using, it reeks of potential nerf.
I think you mean mackinaw, just for the sake of clarity, my numbers were ore for hulk, ice for mackinaw.
I'm also a bit puzzled by these 'yield rigs' -is this something that I just missed, because Im not aware of anything like that in game, and Im hyper-aware of mining stuff.
I'm guessing when they ran their numbers they forgot T2 mining links in the rorq. I'm just concerned this is actually going to decrease yield, can anyone from CCP confirm? I can post exact numbers for cycle time and yield per cycle (and login toons) if that would help |

TheLostPenguin
Surreal Departure
34
|
Posted - 2012.08.04 15:07:00 -
[196] - Quote
Ruareve wrote:Danny Centauri wrote:As someone with 10 indy alts I approve of these changes, it eventually puts risk reward in balance for mining.
The hulk is now only a viable option if you are in a mining fleet, including scouts in surrounding systems to watch for ganking fleets. Forcing collaboration is good!
The mackinaw is going to be my choice for ICE mining fleets as I can go AFK for 40 mins without any worries. Also it is more resiliant should a couple of dessies come along and take pot shots.
The skiff will be my choice for fleets should anything like Hulkageddon occur in the future making it an expensive task to destroy my mining fleet.
See this all makes a lot of sense to me for mining in highsec, my crystals are in my orca anyway. I don't see what all the whining is about, in null and wspace its probably better to use something with more HP anyway or you are going to have scouts in neibouring systems so you can use an orca on grid with hulks.
Great changes all in all. The problem is the Hulk with low EHP won't be a viable choice for high sec fleets. To survive in high sec the Hulk will need to have substantial EHP to make the thought of ganking not worth the required loss of isk. Sure it might be great for null space or WH where the defending fleet can intercept attackers before they do damage, but in high sec the only survival option for a hulk will be to try and run. How does that make sense?
Hulk already dies if someone sneezes at it, and yet plenty of people still fly them. In fact most people still seem to fly them untanked, and just watch local for the known gankers in area, with the attitude of "oh well if it happens it happens" towards being ganked.
Just because Hulk will still die if someone sneezes at it wont make people stop flying them, the only real usage case I see Hulk losing out on is the solo miner/small non-orca fleets, where mack suddenly looks awesome with all that ore bay for little yield compromise. |

Goods Mover
Fusion Tech Daisho Syndicate
0
|
Posted - 2012.08.04 15:09:00 -
[197] - Quote
Madam Isk wrote:Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them.
I too want to know this. |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.04 15:11:00 -
[198] - Quote
CRNA wrote:Dave stark wrote:CRNA wrote:As someone who has a fleet of maxed out hulks and mackiaws (all implants) and someone with a maxed out Rorqural pilot, (did we forget T2 links) - I can tell you the number of m3 of ore and cubes of ice is wrong.
A completely skilled, maxed out mackinaw pilot produces 90 blocks per hour, and a hulk pilot maxed 202k m3 per hour. It scares me that if rolled out as planned, this is going to reduce yields and is being called an improvement.
One thing that maybe I missed is that the blog mentioned fitting rigs to increase yield, can anyone speak to this? the only way i managed to get 73 blocks from a hulk was with orca bonuses, not rorq bonuses, and no implant, 2x mlus, rig, and t2 harvesters, with ice harvesting V unless this is what ccp was using, it reeks of potential nerf. I think you mean mackinaw, just for the sake of clarity, my numbers were ore for hulk, ice for mackinaw. I'm also a bit puzzled by these 'yield rigs' -is this something that I just missed, because Im not aware of anything like that in game, and Im hyper-aware of mining stuff. I'm guessing when they ran their numbers they forgot T2 mining links in the rorq. I'm just concerned this is actually going to decrease yield, can anyone from CCP confirm? I can post exact numbers for cycle time and yield per cycle (and login toons) if that would help
no, i mean the post patch hulk. it will do 73 blocks of ice with the set up i listed, other people are getting the same numbers as me.
the rigs are new with the patch. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

TheLostPenguin
Surreal Departure
34
|
Posted - 2012.08.04 15:18:00 -
[199] - Quote
Goods Mover wrote:Madam Isk wrote:Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them. I too want to know this.
I don't see anything that says calibration/rig slots are being changed, so no, you wont get any rigs refunded because your ship is still perfectly capable of fitting said rigs. The only time CCP would do something like that is if they were say reducing the calibration amount and your rig loadout wouldn't be possible with the new stat, just because something is no longer optimal because of changes made isn't their problem, your response is just going to be "HTFU and move on". |

Vanessa Vansen
Cybermana
45
|
Posted - 2012.08.04 15:21:00 -
[200] - Quote
Carola Kessler wrote:Jagoff Haverford wrote:[quote=Sofia Wolf]
And Miner B isn't really solo. His Alliance has a fleet going at all times, with boosts coming from an off-grid Rorqual that, for reasons of safety in 0.0 space, is never going to visit the belt to drop off crystals for anybody.
Regarding your Rorqual Comment, this will change too, since in the CSM minutes has been stated at page 133 Offgrid boosts will get removed, so i'm pretty sure will Rorqual Offgrid boost getting affected by this removal in the Future too, meants the Rorqal will have to be in the belt or somewhere on the Gridd in INDUCORE Mode to give maximum Boost.......Lets see how this will went if this change hits TQ as well.  Sincerly Carola Kessler 
so let's hope for an anchorable shield bubble |
|

Echo Mande
32
|
Posted - 2012.08.04 15:40:00 -
[201] - Quote
suun Leeh wrote:"they are counting a set of crystals already loaded in the strips. also crystals are 15m3 and 25m3 for t1 and t2 respectively."
So the size of the mining crystals are now different ? Cause currently on Tranq they are 30m3 and 50 m3]
Mining crystal size is getting cut in half. Reread the 'Cargo' section of the devblog. |

Goods Mover
Fusion Tech Daisho Syndicate
0
|
Posted - 2012.08.04 15:47:00 -
[202] - Quote
TheLostPenguin wrote:Goods Mover wrote:Madam Isk wrote:Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them. I too want to know this. I don't see anything that says calibration/rig slots are being changed, so no, you wont get any rigs refunded because your ship is still perfectly capable of fitting said rigs. The only time CCP would do something like that is if they were say reducing the calibration amount and your rig loadout wouldn't be possible with the new stat, just because something is no longer optimal because of changes made isn't their problem, your response is just going to be "HTFU and move on".
This is true, they are still able to fit said rigs..however, since I put the rigs on specifically because they didn't have an ore bay and needed more space, and now they are changing the roles and thus the rigs needed-I now need to fit type specific mining rigs to get max yield-I think that the rigs should be removed in the patch process for me to put back on if those are the ones I want.
|

CRNA
Exploring Blind TECH
0
|
Posted - 2012.08.04 16:03:00 -
[203] - Quote
Can we get a CCP comment about on-grid/off grid boosting as well.
You simply cannot put a rorq into siege mode in a belt with the current setup - if this is done, will be the biggest nerf for 0.0 miners ever seen. If they did do this, you'd have to completely change the cycle time, and add boosts to tank - like a dread, to have it make any type of sense. Maybe just change the boosting to the same way an orca works - and only need the industrial core for compression at the pos (this is the best option if you make the change, IMHO)
Also while we're fixing mining stuff - let's increase the rate of which you can compress ice to make it somewhat closer to that of ore (it currently takes 100x ish as long), and make it possible to compress from the rorq's ice/ore hold - less clicking FTW |

Lirinas
B.C.C.O.F Investments
0
|
Posted - 2012.08.04 16:15:00 -
[204] - Quote
I see no reason why they'd refund rigs, nor would I expect it. However, I would like to see rigs removed from existing barges. I know at least one of my old Hulks was rigged with T2 rigs for extra cargospace, for when capacity was more important than output. Obviously the use of those rigs would be severely reduced to the point that other, newer rigs would be much more useful. |

Ash811
Red White and Screwed
0
|
Posted - 2012.08.04 16:21:00 -
[205] - Quote
I just want to say that I really like these changes, giving each mining barge/exhumer a designated "role" now, I just want to point out the problem I see with the drone bays.
If the retriever/mack are supposed to be the soloer's barge, then shouldn't they be the ones with the 50m3 drone bay? Giving them the ability to mine with their drones, but also defend themselves from the rats as well.
Whereas the hulk/covetor being the fleet miners, should have to choose whether they use the bay for mining or for defense, since they're supposed to need support anyways.
Just curious, thanks! |

Mioelnir
Cataclysm Enterprises Ev0ke
80
|
Posted - 2012.08.04 16:26:00 -
[206] - Quote
CRNA wrote:Can we get a CCP comment about on-grid/off grid boosting as well.
You simply cannot put a rorq into siege mode in a belt with the current setup - if this is done, will be the biggest nerf for 0.0 miners ever seen. If they did do this, you'd have to completely change the cycle time, and add boosts to tank - like a dread, to have it make any type of sense. Dread like bonuses wouldn't do anything. A 3bn ISK ship with a 1bn ISK implant in a belt that cannot move for minutes lives on borrowed time the moment you press the button. |

MeBiatch
Republic University Minmatar Republic
502
|
Posted - 2012.08.04 16:59:00 -
[207] - Quote
is there going to be a tech II version of the mining frig?
can it be a gas harvesting specialist? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
26
|
Posted - 2012.08.04 17:01:00 -
[208] - Quote
I've been so focused upon mining crystals and cargo size that I more or less ignored the EHP numbers. The dev blog already tells me what the EHP values are going to be. Does anyone have comparable numbers for what they are now? |

Mal Nina
The Red Circle Inc.
16
|
Posted - 2012.08.04 17:03:00 -
[209] - Quote
on grid boosting... sorry if it happens my orca, rorq and I will never be on grid in a WH (they sure as hell aren't now), to easy to get a first hit scan with combats and never see them due to not hitting the dscan button fast enough. (you know that pause as you move ore around) Which of course means head to hisec and get that other clone up ... the one without the 1 bil implant.
as for fixing things... fix my rorq compression. having 5 windows upen to do compression is crazy... memorizing compression amounts so you get a full run stupid. and then to top it off if the timer on a run is less than a minute that compression line shows as empty which can result in four empty lines to select from only one of which is really empty. By the time you find that one I have had all three lines finish. give me one window, like PI. the ore bay is input, the cargo bay is ouput and I have four lines that I can drop a BPO into to that will run til the input ore runs out or I click on them to stop. KISS.
Make ore bays work for gas, ice and minerals. THen give us a gas strip harvestor and some gas MLUs and maybe a gas rig. nothing like the soul sucking C540 cloud to make you want something that gives you more than 20 units of material each minute with boosts.
As for the new changes. I by an large like them even if there are a few warts. Granted you just made it harder for me to kill all those tresspassers on my ore! 
|

Ruareve
Applied Creations The Fendahlian Collective
66
|
Posted - 2012.08.04 17:28:00 -
[210] - Quote
Jagoff Haverford wrote:I've been so focused upon mining crystals and cargo size that I more or less ignored the EHP numbers. The dev blog already tells me what the EHP values are going to be. Does anyone have comparable numbers for what they are now?
[Statistics - All five]
Effective HP: 9,145 (Eve: 7,608) Tank Ability: 21.90 DPS Shield Resists - EM: 37.50%, Ex: 65.00%, Ki: 62.50%, Th: 50.00% Armor Resists - EM: 60.00%, Ex: 10.00%, Ki: 25.00%, Th: 35.00%
That's using skills at lvl 5 and omni damage. So a nerf to the EHP, a nerf to sig size, a boost to anyone wanting to gank a Hulk.
Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
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