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Orion GUardian
Caldari
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Posted - 2010.11.01 08:57:00 -
[31]
OK:
1. The Skill is a must in the middle run!
2. For a new Character it still might be fine to remain at IV if he still has to train for Learning skills, fitting skills his actual Ship etc.
The last 5% are crucial and the skill is worth every Minute of the 10 days. Even for Minmatar.
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Squirrrel
Gallente Squirrrel Industries
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Posted - 2010.11.05 14:25:00 -
[32]
If there was an Energy Management skill L6, I'd train it, so yes as it's a core support skill for any pilot who flies a ship and not a desk.
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Baneken
Gallente School of the Unseen
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Posted - 2010.11.05 14:35:00 -
[33]
What the skill does is that it frees you from fitting and extra cap recharger/rig so you can definitely do without V in the skill but considering it's only a rank 1 skill there's no reason not to train it.
http://desusig.crumplecorn.com/sigs.html |
Mona X
Caldari
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Posted - 2010.11.05 15:24:00 -
[34]
Edited by: Mona X on 05/11/2010 15:26:39 nvm
Join Eve-Online, meet interesting people, grief them. |
jerichot
Cutish Brunts
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Posted - 2010.11.06 00:18:00 -
[35]
Edited by: jerichot on 06/11/2010 00:19:50 Before to push energy management to 5 , train all the necessary support skills ( rank 1 and 2 ) to lvl 5 first , like eng, electronics, armor repair, hull upgrade, energy operation.
Once you have those important rank1/2 support skills to 5, then go for energy management.
Difference between T2 guns and energy management is that energy management will serve you all the times no matter which ship you're in. Cap booster helps indeed but they are in no way any substitute for energy skills.
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Aamrr
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Posted - 2010.11.10 11:58:00 -
[36]
I would prioritize it somewhere between T2 medium guns and T2 large guns.
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Jennifer Starling
Amarr
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Posted - 2010.11.10 12:31:00 -
[37]
Originally by: Baneken What the skill does is that it frees you from fitting and extra cap recharger/rig so you can definitely do without V in the skill but considering it's only a rank 1 skill there's no reason not to train it.
It's a Rank 3 skill. And it adds 5%, not 15-20% like a CCC rig or 20% for a cap recharger.
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Baneken
Gallente School of the Unseen
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Posted - 2010.11.10 13:54:00 -
[38]
Originally by: Jennifer Starling
It's a Rank 3 skill. And it adds 5%, not 15-20% like a CCC rig or 20% for a cap recharger.
Of which some 10-15% goes over for what is needed to be cap stable thus often saving you a module/rig slot when trained.
http://desusig.crumplecorn.com/sigs.html |
Salpad
Carebears with Attitude
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Posted - 2010.11.10 14:13:00 -
[39]
Originally by: Rann Sum Is this skill worth training (10 days) for a minmatar pilot?
Electronics and Engineering are more important, but yes. Both the capacitor skillz are among the most important in EVE.
-- Salpad C.E.O., Carebears with Attitude |
Salpad
Carebears with Attitude
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Posted - 2010.11.10 14:19:00 -
[40]
Originally by: Jennifer Starling Another 100 skills are also very much worth it, as are 100 other implants.
It's not a skill that you can't afford to miss for the 1st few years, it's no prerequisite for anything and it doesn't help you fitting ships better.
For certain fits, like PVP tackle Merlin (which will die quickly either way), and PVE Drake (which is passive shield tanked), Energy Management 4 may be sufficient.
Those are exceptions, and even in both those cases, Energy MAnagement to 5 still helps; it's just a question of priority.
I once wrote a list of about 8 skillz that every EVE pilot should train to level 5, and a further 3 or so that everyone should be trained to 4.
That list is for internal use in my corp, andto be shared with a few non-corp friends as I see fit, but there are no brilliant insights on it. All veteran players would agree that all those skillz on my list (if they got to see it) are very worthy indeed.
And mind you, it's a list of eight skillz, not 100 skillz.
Many veteran pilots may take exception to the absence of some skillz on my list. They might claim that the list of mandatory skillz, of "train-these-as-quickly-as-possible", should contain not 8 but 10 or 11 skillz.
But all will, I am certain, agree with me that the list is short, and that the number of skillz on the list is much closer to 8 than to 100.
-- Salpad C.E.O., Carebears with Attitude |
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Salpad
Carebears with Attitude
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Posted - 2010.11.10 14:22:00 -
[41]
Originally by: Dirk Mortice Cap = Life
Actually in World of Warcraft parlance, cap = mana (or rage, or energy).
It's the stuff you use to do stuff. -- Salpad C.E.O., Carebears with Attitude |
Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 14:29:00 -
[42]
Originally by: Jennifer Starling
Originally by: Baneken What the skill does is that it frees you from fitting and extra cap recharger/rig so you can definitely do without V in the skill but considering it's only a rank 1 skill there's no reason not to train it.
It's a Rank 3 skill. And it adds 5%, not 15-20% like a CCC rig or 20% for a cap recharger.
None of those do what Energy Management does, so it's not quite comparable. You rather want to compare it to cap batteries and memory cells.
àalso, if you want to make that kind of comparison, it adds 4.2%, not 5%. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Lardeliini
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Posted - 2010.11.10 19:20:00 -
[43]
Originally by: Salpad
Originally by: Jennifer Starling Another 100 skills are also very much worth it, as are 100 other implants.
It's not a skill that you can't afford to miss for the 1st few years, it's no prerequisite for anything and it doesn't help you fitting ships better.
For certain fits, like PVP tackle Merlin (which will die quickly either way), and PVE Drake (which is passive shield tanked), Energy Management 4 may be sufficient.
Those are exceptions, and even in both those cases, Energy MAnagement to 5 still helps; it's just a question of priority.
I once wrote a list of about 8 skillz that every EVE pilot should train to level 5, and a further 3 or so that everyone should be trained to 4.
That list is for internal use in my corp, andto be shared with a few non-corp friends as I see fit, but there are no brilliant insights on it. All veteran players would agree that all those skillz on my list (if they got to see it) are very worthy indeed.
And mind you, it's a list of eight skillz, not 100 skillz.
Many veteran pilots may take exception to the absence of some skillz on my list. They might claim that the list of mandatory skillz, of "train-these-as-quickly-as-possible", should contain not 8 but 10 or 11 skillz.
But all will, I am certain, agree with me that the list is short, and that the number of skillz on the list is much closer to 8 than to 100.
Could you please stop using the word skillz. It hurts my eyes.
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Othran
Brutor tribe
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Posted - 2010.11.11 14:54:00 -
[44]
Originally by: Malcanis
You're flat out wrong. Energy Management is right after fitting skills in the 5 queue.
We'll have to agree to differ on this. I'm a pure minmatar PvP character and I won't be training that until April 2011. Never missed it on any ship from frigates to HACs. It simply isn't a requirement.
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Plocsk
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Posted - 2010.11.11 15:29:00 -
[45]
It's a skill that benefits every ship you can possibly fly. Why would you NOT train it?
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Flapkonijn
BLACK LIGHTNING MINING CREW
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Posted - 2010.11.11 16:52:00 -
[46]
Originally by: Rann Sum Is this skill worth training (10 days) for a minmatar pilot?
(kicking in my own doors i know but...)
Why oh why is this thread still going? Energy Managament V is among the CORE skills for any race any ship and any activity involving a ship...
So unless you wanna do Science or Marketing then learn it...
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Othran
Brutor tribe
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Posted - 2010.11.11 18:59:00 -
[47]
Originally by: Flapkonijn
Energy Managament V is among the CORE skills for any race any ship and any activity involving a ship...
So unless you wanna do Science or Marketing then learn it...
Othran has 33mill SP in pretty much nothing but minmatar PvP skills.
He doesn't have Energy Management 5.
He doesn't have Controlled Burst 3 (note to self, train it up)
He can fly inty5, af5, eaf5, dictor5, hictor4, bc4, recon4, hac5 and so on WELL. I mean in terms of skills anyway, in-game motivation is a bit lacking these days.
No requirement for energy management 5. None.
Minmatar pilots would be much better putting their skills into AWU5 rather than Energy Management 5 because that's the only way you'll be able to fit a vaga without a PG4 implant.
Pilots flying the decent minnie ships (ie below BS) don't really need to worry about cap until you're looking at Sleips and what not.
NB - I'm talking PvP only here, not PVE.
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Salpad
Carebears with Attitude
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Posted - 2010.11.11 20:32:00 -
[48]
Originally by: Plocsk It's a skill that benefits every ship you can possibly fly. Why would you NOT train it?
Nobody is saying it shouldn't be trained at all. The dispute is whether it is sufficient to train it to level 4, and then stay with that for 12-18 months, or whether it should be trained to level 5 within, say, the first 4 months of playing.
-- Salpad C.E.O., Carebears with Attitude |
Nikolai Kondratiev
Sphere Design Inc.
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Posted - 2010.11.11 20:48:00 -
[49]
It's certainly not a "ZOMG I NEED RIGHT NAO! RIGHT AWAY!!!" skill like Elec/Engi/AWU can be for fitting ships (or anything that is a pre-req for some good stuff). And when you find a reason to want 4.2% extra capacitor, train it to 5, it won't take THAT long. _ Mining Crystal BPOs Angel Ships |
Jennifer Starling
Amarr
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Posted - 2010.11.12 14:26:00 -
[50]
Edited by: Jennifer Starling on 12/11/2010 14:26:29
Originally by: Plocsk It's a skill that benefits every ship you can possibly fly. Why would you NOT train it?
There's lots of skill that benefit all ships or make it easier to fit them. Doesn't mean you'll want to train them all to V in your first year. Next to that there's a lot of ships that hardy use cap and are cap stable at 80% with an AB, especially Matar and Caldari ships. I can imagine you can have other priorities to spend those 10 days on.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.12 16:54:00 -
[51]
Originally by: Othran Pilots flying the decent minnie ships (ie below BS) don't really need to worry about cap until you're looking at Sleips and what not.
NB - I'm talking PvP only here, not PVE.
àat which point you'll sooner or later come across a whole bunch of neuts, where every last bit of extra cap (yes, including the extra 4.2% from EM V) is a godsend. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Devil tiger
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Posted - 2010.11.13 08:47:00 -
[52]
Edited by: Devil tiger on 13/11/2010 08:47:44
Originally by: Othran [
Othran has 33mill SP in pretty much nothing but minmatar PvP skills.
He doesn't have Controlled Burst 3 (note to self, train it up)
He can fly inty5, af5, eaf5, dictor5, hictor4, bc4, recon4, hac5 and so on WELL. I mean in terms of skills anyway, in-game
NB - I'm talking PvP only here, not PVE.
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Then why on earth would you waste skill points on skill you NEVER get anything from if you're so Minmatar oriented? Projectiles don't use cap, only grid and that's when they're being fitted and it doesn't effect missile launchers.
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