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Edoo
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Posted - 2005.01.06 12:01:00 -
[1]
IMHO i think that giving every gallente ship an extra mid slot (maybe 2) would start to bring the two races into line. Because atm most gallente go caldari to PvP (like i am now.)
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Edoo
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Posted - 2005.01.06 12:02:00 -
[2]
oh, and give them enough PG to fit half decent turrets.
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Drommy
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Posted - 2005.01.06 12:11:00 -
[3]
i dont know about pg but i think cpu could be given a look at. but to be honest i dont think its the ships its the weapons that put gellente and min behind caldari and amarr. b4 any one starts whining about whiners im not whining boy that was confusing. minmatars problem is there weapons tracking is gimped, gelentte's that our ships cant cope with our weapons cap requirements for the most. _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

fras
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Posted - 2005.01.06 12:23:00 -
[4]
mega needs a small cpu boost & an mwd bonus like the thorax (& that new faction mega). Switch it with the tracking bonus and boost the base tracking speed of blasters to compensate.
an extra mid slot is too much imho.
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hired goon
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Posted - 2005.01.06 12:25:00 -
[5]
It's quite a good idea, they should be made better. Give Gallente ships a third bonus each, infinite ammo, and combat-cloaks. And jump drives. ------------
We come in peace. And tanks. |

Edoo
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Posted - 2005.01.06 12:30:00 -
[6]
aww, caldari doesn't want gallente to be balanced? Im so suprised.
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theRaptor
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Posted - 2005.01.06 12:56:00 -
[7]
Originally by: Edoo aww, caldari doesn't want gallente to be balanced? Im so suprised.
Im Caldari and I like flying Gallente ships (they look pretty). The Gallente are actually quite good in PvP as long as they use blasters (backed up by drones). Blasteraxes would have to be one of the most commonly flown cruisers in PvP. The problem is that blaster boats have a few counters, and if you see a gallente ship you *know* that it has blasters.
However I have never seen, or heard of anyone seriously using rails out side of fleet combat and gankings. No matter what people say hardly anyone uses rails when they have a choice (eg the Ferox which is a *gun* boat is usual equipped with more missile launchers then guns).
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Seto Mazzarotto
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Posted - 2005.01.06 13:39:00 -
[8]
Edited by: Seto Mazzarotto on 06/01/2005 13:42:27
Originally by: theRaptor the Ferox which is a *gun* boat is usual equipped with more missile launchers then guns).
That's because the Ferox gets no damage bonus for the rails, which lack hitting power without the damage bonuses Gallente ships generally get. That plus its powergrid is even -less- than that of the Brutix. It's not easy to mount any worthwhile amount of rails on it without tossing a stack of PDUs in the lows and foregoing the use of any damage mods. Which again screws any chances of outdamaging anything.
Mounting rails on a Ferox is just a losing proposition all around. Feasibly, with Thorium in 250's, you might be able to play with its range bonus and get a fair DOT without making your tracking go screwy. But even then, a Ferox pilot is wiser to rely on 5 missile launchers, regardless as to whether or not the ship has a bonus for them.
If the Typhoon can rely on missile-based setups and achieve a moderate degree of success, so can the Ferox. But they share a similar characteristic -- both are a wee bit off in their execution. ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

X'Alor
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Posted - 2005.01.06 14:21:00 -
[9]
How bout we just make all the ships the same with the same slot arrangement, same resistances for all.
then we can combine all gun specs and the average is the gun we'll use and no ammo for anyone that way it hits the same in every situtation.
wouldn't that be so sweet of a game if everything was so perfuctly balanced.
cough
or we could shut it and wait for the hitpoint bonuses and see what that does.
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Neon Genesis
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Posted - 2005.01.06 14:52:00 -
[10]
Gallente are perhaps the most balanced race, their ships arnt uber powerful (cept a mega pilot with good skills ) and none are weak.
Personally I fly pretty much only gall altho i can fly amarr and caldari bships 2, they are just teh uber  __
There, i just contributed nothing to your thread
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Kunming
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Posted - 2005.01.06 16:27:00 -
[11]
Main problem with gallente ships is, you either use too much cap or are too slow to get close enough to fire your weapons. I say increase the base speed of gallente ships close to minmatar ones and increase the cap capacity by a lil bit.
Blasters are fine as they are, they do GOOD dmg by sacreficing range but gallente ship simply have a cap issue using their designated weapons.
Intercepting since BETA |

Prothos
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Posted - 2005.01.06 16:56:00 -
[12]
Edited by: Prothos on 06/01/2005 16:58:05 Why does everything have to be balanced. Look at rl military some are more advanced and stronger than others. Gal my use Cal ships for pvp but look at this Cal's use Gal ships to mine. Some races equipmwnt are more suited for certain roles it keep variety
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DEALING DEL
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Posted - 2005.01.06 17:05:00 -
[13]
Edited by: DEALING DEL on 06/01/2005 17:09:51
Originally by: Prothos Edited by: Prothos on 06/01/2005 16:58:05 Why does everything have to be balanced. Look at rl military some are more advanced and stronger than others. Gal my use Cal ships for pvp but look at this Cal's use Gal ships to mine. Some races equipmwnt are more suited for certain roles it keep variety
i am with Prothos on this. If u think you like the raven get the skills and buy 1. I have, i have a MEGA and A scorp cos i like the blasterthron setup and the EW of the scorp. if you look it to it many people esspeacially PvPers can fly more then 1 race's BS a guy in are corp can fly ALL races BS's and 2 races ceptors. you see alot of people on here saying ammar are best cos of there cap then others saying raven needs nerf cos of missles. WHY!!!! you want 1 buy one and learn the skills instaed of moaning on the forums. THIS IS NOT A FLAME just getting sick of seeing the same posts all the time.
edit sorry seen ya last post. you wanna look at amarr there doing well now they have armour tanking which is LOW SLOT same as GAL ships
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Edoo
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Posted - 2005.01.06 17:05:00 -
[14]
yeah, but caldari are good at everything, gallente are specialised at... err.. hauling maybe. We don't want everything equal but we don't want an uber race who everyone trains for to be good at PvP.
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NateX
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Posted - 2005.01.06 17:11:00 -
[15]
Originally by: Edoo gallente ship an extra mid slot (maybe 2)
i will like one moa or cc with 5 low slots ^^   _______________ ______/ Regards
NateX |

DEALING DEL
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Posted - 2005.01.06 17:13:00 -
[16]
also forgotgal ships are intended for in and out attacks. get in close do ya damage and get out try putting a webber on ya mega or domi. also i have seen a domi and scorp go 1 on 1 for over 15 minutes until they got bored and both gave up cos neither were getting any where also gal ships are great in group battles with the blasterthron setup.
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j0sephine
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Posted - 2005.01.06 18:00:00 -
[17]
"yeah, but caldari are good at everything (..)"
As long as that 'everything' doesn't include firing any sort of guns, doing lots of damage or armour tanking, then aye...
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Haze Valentine
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Posted - 2005.01.06 18:01:00 -
[18]
Let's not forget drones.
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Jazz Bo
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Posted - 2005.01.06 19:03:00 -
[19]
Originally by: fras mega needs a small cpu boost & an mwd bonus like the thorax (& that new faction mega). Switch it with the tracking bonus and boost the base tracking speed of blasters to compensate.
an extra mid slot is too much imho.
What fras said.
(not sure about the cpu boost though, a Raven is just about as hard to fit)
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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babo
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Posted - 2005.01.06 19:09:00 -
[20]
Gallente: well.. Thorax, Taranis, Enyo, Mega (not even going to mention HAC's) Those are four *very* good gallente ships...
True, they are blaster boats... But, the high-end gallente ships do get a good amount of respect.
As a gallente pilot, I am mainly focusing on taranis/enyo right now as like speedy ships with good resistances (and not wanting to spend a buttload of time on learning large weapon skills)..
post screenshots |
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RollinDutchMasters
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Posted - 2005.01.06 19:12:00 -
[21]
You people must be high. Why anyone uses blasters is beyond me. Mega Pulse do the same damage as electrons, except they have 7 times the range and use less cap.
Drones? At best you have 4 more heavy drones then your enemy,against an arma you have the same number.
What it really comes down to is gallente ships have no cap. A blasterthron absolutely must use Cap Boosters, or it dies. And god help it when the HP buff comes in, and it has to chew through twice the HP with the same number of cap charges.
More or less every change over the last 6 months has either directly or indirectly decreased the combat ability of the blasterthron.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Marcus Aurelius
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Posted - 2005.01.06 20:20:00 -
[22]
Indeed, the hp changes promise to kill off the blasterthron and blasterrax for good. As it is neither is used much amongst group combat anymore, and things only look more bleak for the future.
That leaves us rails, which use too much cap and grid/cpu to be able to compete with Apoc or Raven for allround usability at any range except very very very long range.
Only thing Megathron is very good for atm is mid/longrange fleet using high damage setups. Makes things a little too limited tbh.
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babo
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Posted - 2005.01.06 21:18:00 -
[23]
I thought there was a ROF nerf and gun damage bonus along with the hp bonuses on the ships?..
Have a feeling a lot of ppl will head to flying ravens.. in which case you will get raven-ganking squads set up to only gank ravens.. saying that will be all you see in 0.0 space..
post screenshots |

Captain Rod
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Posted - 2005.01.06 21:55:00 -
[24]
Ive got to agree that Ravens are the quickest and easiest route to a solid PVP ship. I'm so trying to hold back on it but i think i'll eventually crumble and finsh caldari cruiser and the BS skills.
Mega really needs more grid to fit the best rails/blasters as stated above. My character is Gallente so I wanna fly Gallente ships for roleplay, however the cap issue will be the death of it with the changes to armour hps.
Anyone selling a rEVEn cheap?
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Jazz Bo
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Posted - 2005.01.06 22:24:00 -
[25]
Edited by: Jazz Bo on 06/01/2005 22:24:25
Originally by: RollinDutchMasters You people must be high. Why anyone uses blasters is beyond me. Mega Pulse do the same damage as electrons, except they have 7 times the range and use less cap.
Drones? At best you have 4 more heavy drones then your enemy,against an arma you have the same number.
What it really comes down to is gallente ships have no cap. A blasterthron absolutely must use Cap Boosters, or it dies. And god help it when the HP buff comes in, and it has to chew through twice the HP with the same number of cap charges.
More or less every change over the last 6 months has either directly or indirectly decreased the combat ability of the blasterthron.
Well, I have similar skills for the Mega and Apoc, yet I fly Blasterthrons more.
It's not just about having the "best" ship with the "best" set-up, it's about enjoying a certain style of fighting. Come on, you too must love it when you're orbiting that Apoc and there's nothing he can do but watch his armor (slowly if he has a good tank) disappear.
And I'm pretty sure the Mega Pulses will be hit with the Nerf Bat™ soon.
The Mega does need more cap... or more specifically, a MWD cap penalty reduction bonus (just giving it 25% more cap is not the way to do it).
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Noriath
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Posted - 2005.01.07 00:00:00 -
[26]
I think Gallante ships need some changes:
Dominix: +2 Medslots, -1 Lowslot (make it more expensive if nescesary, maybe 75mil-ish) Calestis: +2 Medslots Maulus: +1 Medslot -1 Highslot Megathron: 5% less penalty to max capacitor for MicroWarpdrive usage per level. (Instead of either damage or tracking bonus) Exequror: 1000m¦ Cargo, +5% speed instead of damage. (Make it really good at the only thing it does well)
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Cracken
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Posted - 2005.01.07 00:28:00 -
[27]
or ccp could decrease gallente ships recarge time on their capacitors some.
And as for rails cpu wise they're fine.
But they do need a small powergrid reduction seeing as they are the most difficult weapons too fit and are thoroughly outclassed by missles and lasers.
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Galea Wildfang
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Posted - 2005.01.07 02:08:00 -
[28]
Originally by: Edoo yeah, but caldari are good at everything, gallente are specialised at... err.. hauling maybe. We don't want everything equal but we don't want an uber race who everyone trains for to be good at PvP.
I remember comming to a mining ops with my first, shiny brand new BS. Luckily my corp mates just accepted that I like flying a Raven and instead frowning upon it, they cheered at me for aquiring that thing. Some ships are better at this, others at that.
I personally fly a Megathron for specific purposes outside pvp. I don't like how everything has to be balanced. If every ship is equal at everything, we'll end up just having different models but it doesn't mean anything to fly this or that ship.
I agree with the Megathron could use some more cap, but grid and cpu and bonusses just seem right to me (might be that it supports my style of playing, but I choosed to fly one for a reason).
'Life on Earth might be expensive, but it does include an anual free trip around the sun' |

Noriath
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Posted - 2005.01.07 02:37:00 -
[29]
Edited by: Noriath on 07/01/2005 02:49:26 If you don't like everything to be equal you have to be for balancing, because it would make the ships on the battlefield more diverse. I mean, if some ships are better then others and the vast majority of people use them because of that, doesn't that make the ships you encounter on the battlefield less diverse then if people could just use whatever they want?
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Nikolai Vorsk
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Posted - 2005.01.07 06:50:00 -
[30]
The point I find telling is all the people who say caldari ships are fine are caldari. I'd like to see players from the other races say that caldari ships aren't broken. With the recent missile changes and the recent ab changes missiles are very powerful. It'd be nice if Gallente ships were a little more comparable to their traditional enemies.
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