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Edoo
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Posted - 2005.01.06 12:01:00 -
[1]
IMHO i think that giving every gallente ship an extra mid slot (maybe 2) would start to bring the two races into line. Because atm most gallente go caldari to PvP (like i am now.)
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Edoo
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Posted - 2005.01.06 12:02:00 -
[2]
oh, and give them enough PG to fit half decent turrets.
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Drommy
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Posted - 2005.01.06 12:11:00 -
[3]
i dont know about pg but i think cpu could be given a look at. but to be honest i dont think its the ships its the weapons that put gellente and min behind caldari and amarr. b4 any one starts whining about whiners im not whining boy that was confusing. minmatars problem is there weapons tracking is gimped, gelentte's that our ships cant cope with our weapons cap requirements for the most. _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

fras
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Posted - 2005.01.06 12:23:00 -
[4]
mega needs a small cpu boost & an mwd bonus like the thorax (& that new faction mega). Switch it with the tracking bonus and boost the base tracking speed of blasters to compensate.
an extra mid slot is too much imho.
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hired goon
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Posted - 2005.01.06 12:25:00 -
[5]
It's quite a good idea, they should be made better. Give Gallente ships a third bonus each, infinite ammo, and combat-cloaks. And jump drives. ------------
We come in peace. And tanks. |

Edoo
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Posted - 2005.01.06 12:30:00 -
[6]
aww, caldari doesn't want gallente to be balanced? Im so suprised.
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theRaptor
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Posted - 2005.01.06 12:56:00 -
[7]
Originally by: Edoo aww, caldari doesn't want gallente to be balanced? Im so suprised.
Im Caldari and I like flying Gallente ships (they look pretty). The Gallente are actually quite good in PvP as long as they use blasters (backed up by drones). Blasteraxes would have to be one of the most commonly flown cruisers in PvP. The problem is that blaster boats have a few counters, and if you see a gallente ship you *know* that it has blasters.
However I have never seen, or heard of anyone seriously using rails out side of fleet combat and gankings. No matter what people say hardly anyone uses rails when they have a choice (eg the Ferox which is a *gun* boat is usual equipped with more missile launchers then guns).
--------------------------------------------------
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Seto Mazzarotto
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Posted - 2005.01.06 13:39:00 -
[8]
Edited by: Seto Mazzarotto on 06/01/2005 13:42:27
Originally by: theRaptor the Ferox which is a *gun* boat is usual equipped with more missile launchers then guns).
That's because the Ferox gets no damage bonus for the rails, which lack hitting power without the damage bonuses Gallente ships generally get. That plus its powergrid is even -less- than that of the Brutix. It's not easy to mount any worthwhile amount of rails on it without tossing a stack of PDUs in the lows and foregoing the use of any damage mods. Which again screws any chances of outdamaging anything.
Mounting rails on a Ferox is just a losing proposition all around. Feasibly, with Thorium in 250's, you might be able to play with its range bonus and get a fair DOT without making your tracking go screwy. But even then, a Ferox pilot is wiser to rely on 5 missile launchers, regardless as to whether or not the ship has a bonus for them.
If the Typhoon can rely on missile-based setups and achieve a moderate degree of success, so can the Ferox. But they share a similar characteristic -- both are a wee bit off in their execution. ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

X'Alor
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Posted - 2005.01.06 14:21:00 -
[9]
How bout we just make all the ships the same with the same slot arrangement, same resistances for all.
then we can combine all gun specs and the average is the gun we'll use and no ammo for anyone that way it hits the same in every situtation.
wouldn't that be so sweet of a game if everything was so perfuctly balanced.
cough
or we could shut it and wait for the hitpoint bonuses and see what that does.
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Neon Genesis
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Posted - 2005.01.06 14:52:00 -
[10]
Gallente are perhaps the most balanced race, their ships arnt uber powerful (cept a mega pilot with good skills ) and none are weak.
Personally I fly pretty much only gall altho i can fly amarr and caldari bships 2, they are just teh uber  __
There, i just contributed nothing to your thread
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Kunming
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Posted - 2005.01.06 16:27:00 -
[11]
Main problem with gallente ships is, you either use too much cap or are too slow to get close enough to fire your weapons. I say increase the base speed of gallente ships close to minmatar ones and increase the cap capacity by a lil bit.
Blasters are fine as they are, they do GOOD dmg by sacreficing range but gallente ship simply have a cap issue using their designated weapons.
Intercepting since BETA |

Prothos
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Posted - 2005.01.06 16:56:00 -
[12]
Edited by: Prothos on 06/01/2005 16:58:05 Why does everything have to be balanced. Look at rl military some are more advanced and stronger than others. Gal my use Cal ships for pvp but look at this Cal's use Gal ships to mine. Some races equipmwnt are more suited for certain roles it keep variety
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DEALING DEL
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Posted - 2005.01.06 17:05:00 -
[13]
Edited by: DEALING DEL on 06/01/2005 17:09:51
Originally by: Prothos Edited by: Prothos on 06/01/2005 16:58:05 Why does everything have to be balanced. Look at rl military some are more advanced and stronger than others. Gal my use Cal ships for pvp but look at this Cal's use Gal ships to mine. Some races equipmwnt are more suited for certain roles it keep variety
i am with Prothos on this. If u think you like the raven get the skills and buy 1. I have, i have a MEGA and A scorp cos i like the blasterthron setup and the EW of the scorp. if you look it to it many people esspeacially PvPers can fly more then 1 race's BS a guy in are corp can fly ALL races BS's and 2 races ceptors. you see alot of people on here saying ammar are best cos of there cap then others saying raven needs nerf cos of missles. WHY!!!! you want 1 buy one and learn the skills instaed of moaning on the forums. THIS IS NOT A FLAME just getting sick of seeing the same posts all the time.
edit sorry seen ya last post. you wanna look at amarr there doing well now they have armour tanking which is LOW SLOT same as GAL ships
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Edoo
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Posted - 2005.01.06 17:05:00 -
[14]
yeah, but caldari are good at everything, gallente are specialised at... err.. hauling maybe. We don't want everything equal but we don't want an uber race who everyone trains for to be good at PvP.
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NateX
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Posted - 2005.01.06 17:11:00 -
[15]
Originally by: Edoo gallente ship an extra mid slot (maybe 2)
i will like one moa or cc with 5 low slots ^^   _______________ ______/ Regards
NateX |

DEALING DEL
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Posted - 2005.01.06 17:13:00 -
[16]
also forgotgal ships are intended for in and out attacks. get in close do ya damage and get out try putting a webber on ya mega or domi. also i have seen a domi and scorp go 1 on 1 for over 15 minutes until they got bored and both gave up cos neither were getting any where also gal ships are great in group battles with the blasterthron setup.
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j0sephine
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Posted - 2005.01.06 18:00:00 -
[17]
"yeah, but caldari are good at everything (..)"
As long as that 'everything' doesn't include firing any sort of guns, doing lots of damage or armour tanking, then aye...
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Haze Valentine
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Posted - 2005.01.06 18:01:00 -
[18]
Let's not forget drones.
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Jazz Bo
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Posted - 2005.01.06 19:03:00 -
[19]
Originally by: fras mega needs a small cpu boost & an mwd bonus like the thorax (& that new faction mega). Switch it with the tracking bonus and boost the base tracking speed of blasters to compensate.
an extra mid slot is too much imho.
What fras said.
(not sure about the cpu boost though, a Raven is just about as hard to fit)
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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babo
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Posted - 2005.01.06 19:09:00 -
[20]
Gallente: well.. Thorax, Taranis, Enyo, Mega (not even going to mention HAC's) Those are four *very* good gallente ships...
True, they are blaster boats... But, the high-end gallente ships do get a good amount of respect.
As a gallente pilot, I am mainly focusing on taranis/enyo right now as like speedy ships with good resistances (and not wanting to spend a buttload of time on learning large weapon skills)..
post screenshots |
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RollinDutchMasters
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Posted - 2005.01.06 19:12:00 -
[21]
You people must be high. Why anyone uses blasters is beyond me. Mega Pulse do the same damage as electrons, except they have 7 times the range and use less cap.
Drones? At best you have 4 more heavy drones then your enemy,against an arma you have the same number.
What it really comes down to is gallente ships have no cap. A blasterthron absolutely must use Cap Boosters, or it dies. And god help it when the HP buff comes in, and it has to chew through twice the HP with the same number of cap charges.
More or less every change over the last 6 months has either directly or indirectly decreased the combat ability of the blasterthron.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Marcus Aurelius
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Posted - 2005.01.06 20:20:00 -
[22]
Indeed, the hp changes promise to kill off the blasterthron and blasterrax for good. As it is neither is used much amongst group combat anymore, and things only look more bleak for the future.
That leaves us rails, which use too much cap and grid/cpu to be able to compete with Apoc or Raven for allround usability at any range except very very very long range.
Only thing Megathron is very good for atm is mid/longrange fleet using high damage setups. Makes things a little too limited tbh.
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babo
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Posted - 2005.01.06 21:18:00 -
[23]
I thought there was a ROF nerf and gun damage bonus along with the hp bonuses on the ships?..
Have a feeling a lot of ppl will head to flying ravens.. in which case you will get raven-ganking squads set up to only gank ravens.. saying that will be all you see in 0.0 space..
post screenshots |

Captain Rod
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Posted - 2005.01.06 21:55:00 -
[24]
Ive got to agree that Ravens are the quickest and easiest route to a solid PVP ship. I'm so trying to hold back on it but i think i'll eventually crumble and finsh caldari cruiser and the BS skills.
Mega really needs more grid to fit the best rails/blasters as stated above. My character is Gallente so I wanna fly Gallente ships for roleplay, however the cap issue will be the death of it with the changes to armour hps.
Anyone selling a rEVEn cheap?
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Jazz Bo
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Posted - 2005.01.06 22:24:00 -
[25]
Edited by: Jazz Bo on 06/01/2005 22:24:25
Originally by: RollinDutchMasters You people must be high. Why anyone uses blasters is beyond me. Mega Pulse do the same damage as electrons, except they have 7 times the range and use less cap.
Drones? At best you have 4 more heavy drones then your enemy,against an arma you have the same number.
What it really comes down to is gallente ships have no cap. A blasterthron absolutely must use Cap Boosters, or it dies. And god help it when the HP buff comes in, and it has to chew through twice the HP with the same number of cap charges.
More or less every change over the last 6 months has either directly or indirectly decreased the combat ability of the blasterthron.
Well, I have similar skills for the Mega and Apoc, yet I fly Blasterthrons more.
It's not just about having the "best" ship with the "best" set-up, it's about enjoying a certain style of fighting. Come on, you too must love it when you're orbiting that Apoc and there's nothing he can do but watch his armor (slowly if he has a good tank) disappear.
And I'm pretty sure the Mega Pulses will be hit with the Nerf Bat™ soon.
The Mega does need more cap... or more specifically, a MWD cap penalty reduction bonus (just giving it 25% more cap is not the way to do it).
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Noriath
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Posted - 2005.01.07 00:00:00 -
[26]
I think Gallante ships need some changes:
Dominix: +2 Medslots, -1 Lowslot (make it more expensive if nescesary, maybe 75mil-ish) Calestis: +2 Medslots Maulus: +1 Medslot -1 Highslot Megathron: 5% less penalty to max capacitor for MicroWarpdrive usage per level. (Instead of either damage or tracking bonus) Exequror: 1000m¦ Cargo, +5% speed instead of damage. (Make it really good at the only thing it does well)
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Cracken
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Posted - 2005.01.07 00:28:00 -
[27]
or ccp could decrease gallente ships recarge time on their capacitors some.
And as for rails cpu wise they're fine.
But they do need a small powergrid reduction seeing as they are the most difficult weapons too fit and are thoroughly outclassed by missles and lasers.
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Galea Wildfang
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Posted - 2005.01.07 02:08:00 -
[28]
Originally by: Edoo yeah, but caldari are good at everything, gallente are specialised at... err.. hauling maybe. We don't want everything equal but we don't want an uber race who everyone trains for to be good at PvP.
I remember comming to a mining ops with my first, shiny brand new BS. Luckily my corp mates just accepted that I like flying a Raven and instead frowning upon it, they cheered at me for aquiring that thing. Some ships are better at this, others at that.
I personally fly a Megathron for specific purposes outside pvp. I don't like how everything has to be balanced. If every ship is equal at everything, we'll end up just having different models but it doesn't mean anything to fly this or that ship.
I agree with the Megathron could use some more cap, but grid and cpu and bonusses just seem right to me (might be that it supports my style of playing, but I choosed to fly one for a reason).
'Life on Earth might be expensive, but it does include an anual free trip around the sun' |

Noriath
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Posted - 2005.01.07 02:37:00 -
[29]
Edited by: Noriath on 07/01/2005 02:49:26 If you don't like everything to be equal you have to be for balancing, because it would make the ships on the battlefield more diverse. I mean, if some ships are better then others and the vast majority of people use them because of that, doesn't that make the ships you encounter on the battlefield less diverse then if people could just use whatever they want?
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Nikolai Vorsk
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Posted - 2005.01.07 06:50:00 -
[30]
The point I find telling is all the people who say caldari ships are fine are caldari. I'd like to see players from the other races say that caldari ships aren't broken. With the recent missile changes and the recent ab changes missiles are very powerful. It'd be nice if Gallente ships were a little more comparable to their traditional enemies.
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Luc Boye
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Posted - 2005.01.07 07:38:00 -
[31]
tbh Id rather see increase in cap then "mwd bonus" since you might want to use rails as well, and your bonus is useless then.
Lets just face it, megathron is poor ship compared to apoc & raven, and rails are lame guns. They track almost as bad as projectiles, but they chew thru your cap like russian limousine.
The fact that blasterthron is cool ship to fly, is something different, its not very economic or versatile tho.
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

j0rz
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Posted - 2005.01.07 11:41:00 -
[32]
To be fair the mega needs more cap or maybe a armor boost 5% per lvl the last thing you want to do is lose the tracking speed bonus some people do like to run a 425mm set up i dont know about you but i can hit curisers all the way down to 3km's and frigates the heavy drones tear to bits in seconds so.. 
nothing wrong with using a cap booster u know :P...

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Andrew Redburn
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Posted - 2005.01.07 12:11:00 -
[33]
People please stop whining. The only good thing on a Raven is that it does constant damage at any range. If you got maxed skills in plenty of areas, you do decent damage and can tank decent damage received, BUT
it neither does MORE damage NOR does it BETTER tank than any other ship. In fact, the opposite is true. Lots of ships can do more damage or outtank it easily. The only thing is other ships (except the Apoc) have to choose between max damage or max tanking and lack the other.
I aggree that Megathrons lack in Pg or CPU, cause you can't even fit 7 of your best guns (even if you **** on tanking at all it is hard). But in no way are they as bad as people are whining.
Stop nerfing the game. We do not want to have all ships being equally good for any role. Missles get nerfed anyway and what then? WHINE: "Caldari are so ****, Gallente and Amarr are much better now..."
I fly both Gallente and Caldari BS and I admit that I like Ravens more, but simply due to the fact that they don't need to specialise and rock with Agent missions. In fleet engagements teh Megathron is much better as it does instant damage. And a Blasterthron does even INSANE amounts too.
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Noriath
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Posted - 2005.01.07 17:53:00 -
[34]
How come whenever people are asking for balance some people think it's whining?
Nobody here is asking for a nerf of any kind, nobody here is asking to make Gallante better then Caldari...
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Edoo
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Posted - 2005.01.07 20:01:00 -
[35]
i just want to see them balanced, so when i go into a fleet battle the ships aren't all caldari and amarr.
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X'Alor
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Posted - 2005.01.07 20:04:00 -
[36]
Edited by: X'Alor on 07/01/2005 20:15:57 they are not ment to be the same. balanced = same.
you want perfect balance
get rid of all races.
get rid of race ships.
get rid of various ship bonuses.
get rid of various lvl skills.
get rid of all missles.
we only have one gun per size with only one ammo type.
we only have one ship for each type and they'd all have same slot arrangement, cap, recharge, shields, hull, and resistances.
A perfectly blanced eve would be the worst lamest saddest, most boreing game in the world. we'd shoot at each other all day and no a single person would pop.
don't make me bring up my forum topc about a "perfectly balanced eve"
I'm sure it's only about 25 pages back in the forums.......I'd hate to have to go find it.
and if anyone says a ship need more power or grid or guns use to much energy. all I have to say to them is if you don't have.
energy mngmt 5
engineering 5
energy upgrades 5
controlled burst 5
shield mngmt 5
shield upgrades 5
weapond upgrade 5
or any other energy cap saving skill to 5.
just shut it and move on. get all them to 5 and see where your power use, cap capacity, cap efficiency is at.
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X'Alor
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Posted - 2005.01.07 20:33:00 -
[37]
Edited by: X'Alor on 07/01/2005 20:40:01
Originally by: Marcus Aurelius Indeed, the hp changes promise to kill off the blasterthron and blasterrax for good. As it is neither is used much amongst group combat anymore, and things only look more bleak for the future.
That leaves us rails, which use too much cap and grid/cpu to be able to compete with Apoc or Raven for allround usability at any range except very very very long range.
Only thing Megathron is very good for atm is mid/longrange fleet using high damage setups. Makes things a little too limited tbh.
I can't tell if this guy is serious or if he's being completely ironic and silly. The HP will put us ALLLLLL into being more aware about cap use. Not just you.
Couple few things. Your talking about wanting versatility and flexability in the same comment about using a "blaster specific" ship
Blasters are about the most UNVERSITILE weapon you can mount on any ship and the more you mount the more unversitile it gets and more role specific situation specific and tactic specific.
We quit flying blasterships to the fact that they were very very limited in their use and tactic no matter caldari or gallente. They work great when you can guarantee the close range hey surprise i just warped on top of you tactic. but outside that they are worthless.
as far as fleet affairs.......blaster ships are gone due to the fact they are like shooting fish in a barrel if they at the fleet location. what makes them deadly in fleets is to have them hang back till the party gets started and have them warp in after it does....the fashionably late blaster ship will have fun in that role.
but what's this part of your comment about.........
That leaves us rails, which use too much cap and grid/cpu to be able to compete with Apoc or Raven for allround usability at any range except very very very long range.
.........
Are you serious.
Have you ever used a tach beam, equipped a tach bean, have a clue what beams use activation wise.
What are you comparing them too........medium rails.
An Apoc can not fit 8 tach beams without allocationg some slots to some energy items to make enough power. thus it will loose some recharge, some tanking ability, thus making it easier to kill. Plus tach beams use almost double the activation energy from pulses at half the fire rate. so using 8 tach as far as your cap goes is like using 32 pulse beams at the same fire rate as the tach. and they gonna have to use that cap to get thru that super uber gallente hull and will put it in cap issues to do so.
I guess i don't have to point out that rails use less of everything compared to lasers even with the ship bonuses.
this post and almost whole thread is insane.....wait till after the HP change.
Edit: Forgot to add that a geddon has to devote ALL it's low slots to being able to fill it's turrets with tach beams and it will have absolutely no defense. it's offense comes from puking em thr damage and is easily tankable and counterable.
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DigitalCommunist
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Posted - 2005.01.07 20:34:00 -
[38]
Believe me when I say this, but Gallente ships are fine as is, they only run into issues when going up against the other races.
For example, even a blasterthron has range limitations - you can't get to 0m and expect to hit, while a raven will do full damage. Basically, missles dont have an optimal range, so getting close to any ship usually means taking a beating on the way there, and your only salvation comes from the fact that he/she can't do full damage to you (like an apoc or tempest), but a raven will be doing full damage to you the entire way, plus he has no need for a mwd, does not need to worry about tracking, and will get a huge head start for dealing damage.
That is one way the megathron comes short.
Another reason why gallente ships come short is the cap use of hybrid weapons. It was always meant for projectiles to use little or no cap, lasers to use a lot of cap, and hybrid to be well.. hybrid..right in between. Currently, a laser user with decent or at least equivalent skills of a hybrid user will take less energy to shoot his guns. How is this possibly balanced? The justification for the large cap on amarr ships is that they NEED IT to shoot their guns.
So now you have apoc pilots who can sustain 2 large accomodations with only four medium slots for cap modules, the other 5 free low slots can be crammed with damage mods and/or hardeners. Combined with the lower cap use on lasers, better tracking, and ammo flexibility.. why would anyone fit a megathron with 5-6 425mm railguns, and armor tank when they fully know they can't even sustain it, will do less damage than the apoc?
It makes a lot more sense to try and get under the apocs optimal range and break his tank with sheer firepower, but then we run into the raven problem again :/
My suggestions would be either to lower the cap use on hybrids, or increase lasers some more. Make fitting more 425mm railguns easier, or make the 350mm railgun on par with megapulse. Missles in general need balancing.
The other problem with gallente is they are supposed to be the top drone-race.. but only on the dominix will it actually mean a significant increase in damage. An apoc or raven, or even scorpion can use 6 heavy drones.. why? Why does a scorpion get to use 6 heavy drones, when its cruiser equivalent - the blackbird - gets nothing? The difference in damage and flexibility of 6 heavy drones on an apoc/raven/scorp against 9-10 on a megathron does not warrant flying gallente ships.
Even the top drone ships of the other races, like typhoon and armageddon can use 10 and match the megathron, and while the dominix can use up to 5 more, its not a powerful turret ship but a drone carrier exclusively.
I don't know about anyone else, but I would trade in 5 heavy drones and some dual 250mm/350mm rails for 7 megapulse any day.
But in reality, gallente ability to do damage is fine, ability to tank is fine. Its just not as flexible as using missles, or as powerful as using an apoc. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Edoo
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Posted - 2005.01.07 20:36:00 -
[39]
Edited by: Edoo on 07/01/2005 20:40:33
Originally by: X'Alor Edited by: X'Alor on 07/01/2005 20:15:57 they are not ment to be the same. balanced = same.
you want perfect balance
get rid of all races.
get rid of race ships.
get rid of various ship bonuses.
get rid of various lvl skills.
get rid of all missles.
we only have one gun per size with only one ammo type.
we only have one ship for each type and they'd all have same slot arrangement, cap, recharge, shields, hull, and resistances.
A perfectly blanced eve would be the worst lamest saddest, most boreing game in the world. we'd shoot at each other all day and no a single person would pop.
don't make me bring up my forum topc about a "perfectly balanced eve"
I'm sure it's only about 25 pages back in the forums.......I'd hate to have to go find it.
and if anyone says a ship need more power or grid or guns use to much energy. all I have to say to them is if you don't have.
energy mngmt 5
engineering 5
energy upgrades 5
controlled burst 5
shield mngmt 5
shield upgrades 5
weapond upgrade 5
or any other energy cap saving skill to 5.
just shut it and move on. get all them to 5 and see where your power use, cap capacity, cap efficiency is at.
LMAO
balanced does NOT = same that is total common sense - please check your dictionary if you are unsure.
and who said we want PERFECT balance? we just want things to be a little more fair
Balance is a positive word, not a bad thing
I guess you are caldari
if you don't want everyone in the same ships, then why aren't you agreeing with me? Soon EVE PvP will be just floods of ravens and scorps as it is to a certain extent already.
so stop contradicting yourself
start listening to other people
not everyone wants caldari to be uber, just you guys who fly caldari ships who don't want to be beaten
please don't twist other people's opinion and make up a stupid situation that contradicts your own morals if you THINK about it a little deeper
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Pandora Panda
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Posted - 2005.01.07 20:53:00 -
[40]
Originally by: X'Alor I can't tell if this guy is serious or if he's being completely ironic and silly. The HP will put us ALLLLLL into being more aware about cap use. Not just you.
Couple few things. Your talking about wanting versatility and flexability in the same comment about using a "blaster specific" ship
Blasters are about the most UNVERSITILE weapon you can mount on any ship and the more you mount the more unversitile it gets and more role specific situation specific and tactic specific.
We quit flying blasterships to the fact that they were very very limited in their use and tactic no matter caldari or gallente. They work great when you can guarantee the close range hey surprise i just warped on top of you tactic. but outside that they are worthless.
as far as fleet affairs.......blaster ships are gone due to the fact they are like shooting fish in a barrel if they at the fleet location. what makes them deadly in fleets is to have them hang back till the party gets started and have them warp in after it does....the fashionably late blaster ship will have fun in that role.
but what's this part of your comment about.........
That leaves us rails, which use too much cap and grid/cpu to be able to compete with Apoc or Raven for allround usability at any range except very very very long range.
.........
Are you serious.
Have you ever used a tach beam, equipped a tach bean, have a clue what beams use activation wise.
What are you comparing them too........medium rails.
An Apoc can not fit 8 tach beams without allocationg some slots to some energy items to make enough power. thus it will loose some recharge, some tanking ability, thus making it easier to kill. Plus tach beams use almost double the activation energy from pulses at half the fire rate. so using 8 tach as far as your cap goes is like using 32 pulse beams at the same fire rate as the tach. and they gonna have to use that cap to get thru that super uber gallente hull and will put it in cap issues to do so.
I guess i don't have to point out that rails use less of everything compared to lasers even with the ship bonuses.
this post and almost whole thread is insane.....wait till after the HP change.
No personal attacks please - Saucerhead
An apoc with 6 tachyons does slightly less damage then a megathron with 7 425s. The apoc has grid left. The mega does not. The apoc uses about 5 more cap/second to power those tachyons then the mega does to power the rails. In exchange it has 28% more cap.
Those are numbers based in reality, not a whiny rant based in fairy-land. Try it sometime. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |
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X'Alor
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Posted - 2005.01.07 20:59:00 -
[41]
Beyond stupid.
would that be stupider, or stupidest. or is that stupider than using stupider/stupidest in the stupid comment????
I'm not sure.
It's still not as stupid as saying rails use more power than beams.
You must be one the ones with all relevant skills to lvl 5 then.
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X'Alor
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Posted - 2005.01.07 21:11:00 -
[42]
Originally by: Edoo
LMAO
balanced does NOT = same that is total common sense - please check your dictionary if you are unsure.
I guess you are caldari
if you don't want everyone in the same ships, then why aren't you agreeing with me? Soon EVE PvP will be just floods of ravens and scorps as it is to a certain extent already.
so stop contradicting yourself
start listening to other people
not everyone wants caldari to be uber, just you guys who fly caldari ships who don't want to be beaten
please don't twist other people's opinion and make up a stupid situation that contradicts your own morals if you THINK about it a little deeper
Actually I fly amarr but yes caldari bloodline.
COUGH
OK now we gotta play public speaker and define words in forums.
Entries found for "balance" Balance n
a state in which two opposing forces or factors are of equal strength or importance so that they effectively cancel each other out and stability is maintained
a state in which various elements form a satisfying and harmonious whole and nothing is out of proportion or unduly emphasized at the expense of the rest
something that offsets or counters the weight or influence of another element
balance v
to be equal to something in force, weight, or importance, or cancel it out(notice this last part um cancel???)
balanced adj
taking account of all sides on their merits without prejudice or favoritism
balance = same = unbiased = a state of equilibrium
just so we on same page here
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Edoo
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Posted - 2005.01.07 21:18:00 -
[43]
a loaf of bread and a knife may balance the scales because they are the same weight, but are they the same?
(yes that was a rhetorical question)
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X'Alor
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Posted - 2005.01.07 21:57:00 -
[44]
if your so smart then why did you omit the two empty slots on your amarr calcs when the apoc has 8 slots for turrets and not 6.
that's right cuz with 8 figured in it doesn't fit your rant. and makes what i said about an 8 tach apoc true.......as well as the 7 tach geddon
to fill either ship full with tach severly hampers it's tanking ability and recharge ability.....that is fact.
oh pity.
and those are definitions right out of websters.
even american journal readers can see that......well most.
pity, my work time forum whuorin is over. i was just starting to have fun.
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Noriath
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Posted - 2005.01.07 22:51:00 -
[45]
Balancing has nothing to do with making everything the same, making some ships more powerful then others means that everyone uses only those ships, and that means that the ships on the battlefield are all the same, so not balanccing the game accomplishes exactly what people claim balancing it would.
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Syllke Aronstein
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Posted - 2005.01.08 00:08:00 -
[46]
I think CCP made a big mistake when they took alot of the ship specific benefits away from the Gallente ships, and replaced them with an almost universal does 5% more damage per skill level and 5% more tracking per skill level.
The old malus for example had a bonus to warp scramble range, making it a fantasic catcher, it was never designed as a pure combat frigate.
The helios could do with a bonus to its EW skills, and not a bonus damage upgrade.
The upgrades to the vexor and dominix were fantastic, giving it a specific role as a drone ship.
I dont think the slots on the ships need to be fiddled with, the ships roles should be more defined though with their skill related bonus's, their is more to life than having the biggest gun.
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dalman
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Posted - 2005.01.08 00:28:00 -
[47]
Originally by: Syllke Aronstein The helios could do with a bonus to its EW skills, and not a bonus damage upgrade.
Covert ops frigates are intended for stealth and scouting.
Soon (tm) there will be Black ops frigates intended for EW.
To see the difference, look at the Caldari cover ops being built on the Heron hull, while the black ops will be with the Griffin hull (with (even) more medslots).
M.I.A. since 2004-07-30 |

Noriath
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Posted - 2005.01.08 01:51:00 -
[48]
Gallante are short on medslots on pretty much every single ship, which keeps them from using their above average CPU to compensate for their below average grid...
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Riddari
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Posted - 2005.01.08 02:07:00 -
[49]
The hybrids just use too much cap for the Gallente capacitors.
Bigger cap or less cap usage for hybrids.
¼©¼ a history |

Noriath
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Posted - 2005.01.08 03:52:00 -
[50]
Depends on what kind of ship you are in...
Droneships simply need more medslots because there just aren't any highslot modules other then nossies that can give you an edge when trying to use drones mostly, since nosferatus are high in grid for a Dominix or Vexor those ships would do better with more medslots in my opinion.
Then you have the blaster ships, thorax does great and is universally accepted as one of the best cruisers in the game, brutix and megathron have their own set of grid and cap problems...
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Darken Two
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Posted - 2005.01.08 08:17:00 -
[51]
Originally by: X'Alor Beyond stupid.
would that be stupider, or stupidest. or is that stupider than using stupider/stupidest in the stupid comment????
I'm not sure.
It's still not as stupid as saying rails use more power than beams.
You must be one the ones with all relevant skills to lvl 5 then.
Stop embarrasing yourself dude. Reading your stupid posts and even stupider logic makes me want to puke. Digital Communist got it right the first time around so shut up already if you know nothing.
Why dont you just DIE DIE DIE !!!!
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Drommy
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Posted - 2005.01.08 15:03:00 -
[52]
Edited by: Drommy on 08/01/2005 15:02:55 imho its not the ships its the weapons, with same skills lasers do alot more damage and use less cap? well thats fubared in my opinoin, lasers should munch cap like hell, hence the reason the for amarr's big caps. i love my mega, but ive given up. amarr cruiser is at 2 and rising its a sad sad day _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

slothe
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Posted - 2005.01.08 15:24:00 -
[53]
tbh im the reverse
caldari born, trained my skills up for gallente
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Drommy
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Posted - 2005.01.08 15:33:00 -
[54]
nice dom ganking by the way slothe, checked out the thread on the link _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |
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