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Tadius Rhain
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Posted - 2005.01.06 19:05:00 -
[31]
Originally by: Grievance 20m3 sounds about right for large...
THAT'S A MIGHTY BIG CRYSTAL, SIR!
Again, why bother with retarded values that mean nothing when you could just do it properly? ____________________________________________ Ideas Lab - Forum Search Feature - Sign me! |

Grievance
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Posted - 2005.01.06 19:07:00 -
[32]
Originally by: Tadius Rhain
Originally by: Grievance 20m3 sounds about right for large...
THAT'S A MIGHTY BIG CRYSTAL, SIR!
Again, why bother with retarded values that mean nothing when you could just do it properly?
hehe, i agree with you about the ammo bay, my point was just to illistrate that the alternative (which IMO actually balances them considering lasers infinate rounds), is not so pretty :)
'A man with a passion for Pirate fashion.' |

Marcus Grisbius
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Posted - 2005.01.06 19:36:00 -
[33]
Originally by: Tadius Rhain
Originally by: Marcus Grisbius OMGFILPOUT!
Look at me I can edit quotes too! 
No, I've never had a problem with confusing ammo with loot in my cargo. Sort by type and ammo is up at the top and all the other junk is below it. Besides you can always right click your gun to check your ammo.
Stop supporting a pointless request because you cant even figure out how to look through your cargo for the sole reason that you're to lazy.
Btw, if you added ammo bays that were balanced for each race, then you would have caldari ships that would only use missiles.
Certainty of death... little chance of success... what are we waiting for? - Gimli, son of Gloinn |

Tadius Rhain
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Posted - 2005.01.06 19:44:00 -
[34]
Marcus: You make too many asumptions and you don't see the possibilities. Your post was not constructive in any way. I'm off to bed. G'night. ____________________________________________ Ideas Lab - Forum Search Feature - Sign me! |

RollinDutchMasters
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Posted - 2005.01.06 20:16:00 -
[35]
Edited by: RollinDutchMasters on 06/01/2005 20:16:38 I like it. Give the Megathron an 8000 m3 ammo bay, let it actually have enough room to carry around cap charges that last more then 60 seconds.
P.S. All you raven users that are complaining about ammo size need to kiss my cap-charge-carrying ass.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Face Lifter
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Posted - 2005.01.06 20:39:00 -
[36]
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
please, if you want to talk about balance, lasers don't require ammo and they are the best guns in the game. The need to carry ammo for other guns just makes lasers more overpowered
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Vicker Lahn'se
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Posted - 2005.01.06 21:00:00 -
[37]
Historically, naval ships store ammunition in a separate bay from the cargo bay. Ammunition bays had special requirements, including increased armoring and the ability to be flooded with sea water.
Quote: With the exception of the detonators and dry gun-cotton primers for torpedoes, all ammunition, of whatever character, is stowed in specially constructed rooms set apart for that purpose alone; a few projectiles are often stowed in racks around the gun-emplacements or below decks, where they can be expeditiously supplied to all guns in emergencies; and in turrets and below the turret floors.
I don't see why this shouldn't be included in Eve. This shouldn't limit the type of ammo being carried, as it would be easy to reconfigure the racks to carry a different type of ammo. Ammo holds should be the same size as current cargo holds, ammo should be the only thing that can be stored in the ammo hold, and ammo should not be allowed in the cargo hold.
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JoCool
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Posted - 2005.01.06 21:19:00 -
[38]
Edited by: JoCool on 06/01/2005 21:23:21
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
Bull****.
I could finally carry tons of good Vine, some VIPs and Slaves around. :)
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Jennae
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Posted - 2005.01.07 06:11:00 -
[39]
to the guy who balances lasers to missiles...
lasers don't use that much cap.. hybrids use WAY more.
Most blasters run higher cap use, and fire faster, not to mention the ammo is huge. same with projectile ammo (except the cap factor)
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Admiral Seafort
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Posted - 2005.01.07 06:19:00 -
[40]
Well even though this appears to be a good idea, it could make for some balancing nightmares. Also, I'm pretty sure it won't be considered seeing as how the idea of an ammo bay is far from new; it was around even in beta but the devs decided against implementing it.
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Avon
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Posted - 2005.01.07 10:22:00 -
[41]
Originally by: Jennae to the guy who balances lasers to missiles...
lasers don't use that much cap.. hybrids use WAY more.
Most blasters run higher cap use, and fire faster, not to mention the ammo is huge. same with projectile ammo (except the cap factor)
I don't think you are comparing like for like with your turrets, otherwise you would not make such a statement.
425mm railgun - 213.3 cap per minute. Neutron Blaster Cannon - 228.6 cap per minute Tachyon Beam Laser - 456 cap per minute 1400mm Howitzer Art. - 7.6 cap per minute. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

MaiLina KaTar
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Posted - 2005.01.07 11:16:00 -
[42]
While I like the "ammobay" concept I have to say that I don't think it would be good balancing wise. IT would make battleships and cruisers too good at cargorunning. Adding an ammobay would be the equivalent of simply buffing their cargoholds.
Mai's Idealog |

Mrmuttley
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Posted - 2005.01.07 11:31:00 -
[43]
A big NO from me
Many ships such as kestrel have larger cargo bays than their counterparts in different races i.e Punisher.
Presumably this is to allow them to carry a load of missiles cause they've only got 4 missile points anf no turrets.
Dunno how the Raven compares to the Apoc but hell if the ship dont suit what you want to do use a different ship.
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Hmmm I need a Sig |

Necronomicon
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Posted - 2005.01.07 12:34:00 -
[44]
My 2 cents
No.
I fly a Raven, I understand where you are coming from. I want to go into 0.0 to do some hunting, now I have 2 choices.
1. Raven - By far my best ship, but I have the headache of having to ship and store 1000s of cruise/otrps to the general location before I head out, or I will be knackered after a couple of hours.
2. Apoc - Now ammo concerns, but I highly doubt i would last long if I encountered a decent faction/named spawn.
So what do you do?
Starsi dont make Eve Pilots, but if they did, i wouldnt be one of them. |

Andrew Redburn
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Posted - 2005.01.07 12:48:00 -
[45]
I like the ammobay concept. It would allow ships that need cap injectors/missles/ammo to carry additional ammo without troubles and do longer raids/npc hunting.
I see no balancing problem, as the MAIN PROBLEM in PvP is not running out of ammo before the end of the battle, but the RELOAD TIME, which DOES have an impact to ALL ammo users.
Restriction should be similar to drone bay: no use of ammo bay while undocked (that you can't put in ammo you looted). Reloading only from ammo bay.
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Steven Dynahir
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Posted - 2005.01.07 13:03:00 -
[46]
I'm up for ammobays, but with following limitations.
- Can only be accessed at stations - Can only be loaded with ammo and booster charges - Weapons can only load from ammo bay
P.S. Ammo belts with customizable ammo patterns (IE: 1 antimatter, 2 lead, 1 antimatter, 2 lead, ..) and sequenced frequency crystals would be nice addition. SigPl/HQ&Log Coy/MNB(C)/KFOR |

Draysea
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Posted - 2005.01.07 13:12:00 -
[47]
I have to admit that this would be useful, but, I don't think that they need to add an ammo bay to the ships.
A possible solution to this would be: allowing your drone bay to act as an ammo bay.
For example, if you had any ammo whatsoever in your drone bay, it becomes an ammo bay, and can nolonger accept any drones, and should there be a drone or two in there, in cannot accept any ammo.
This would lead to a choice for pilots on whether they want lots of drones, or an extra supply of ammo.
However, if this were a possibility, when it comes down to "balancing", it would have to be ascertained as to whether or not you could load from the ammo bay or the cargo bay since they would both be able to carry ammo.
Since I only use drones in mining ops for defence, I would want to be able to load ammo from the "drone/ammo" bay, then put all the loot in my cargo bay when flying long lvl3 and lvl4 missions.
I never thought about this much, but now that I am thinking about this, I'm really starting to like my idea. However, the problem would be that those ships with "giant" "drone/ammo" bays could stay in space for hours/days without having to return to a station to re-arm. I'm sure that there are many other factors that could p1ss people off about this, but, whenever a change is made, it is always bound to p1ss someone off!
Have fun out there! -Draysea
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Sithlord Revan
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Posted - 2005.01.07 13:42:00 -
[48]
Don't think this would be the best idea.
As much as apoc users have an advantage carrying only 3 sets of crystals (radio, ultraviolet, multifreq?) the need for cap boosters imho balances the cargo space devoted for ammo. Someone flying a raven shooting volleys of missiles wont need a cap booster but an apoc vaporizing targets with 8 tachyons will. ----
My Signature... hmm |
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