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Zondran
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Posted - 2005.01.06 12:49:00 -
[1]
No need to say much. All ships relying to ammo or missiles, especially bs, suffer from the need to carry ammo. You have to overload your cargo when going for longer missions or deepspace hunting and even then you will run out of ammo very fast. I think CCP should add a special bay to all ships which has the capability to load a big load of any ammo needed. I see no real use in the current limitations, its only annoying, nothing more nothing less. Please consider a change making a lot of players lifes more comfortable.
thx 
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Elandur
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Posted - 2005.01.06 12:55:00 -
[2]
That would be nice. I'm tired of having a large chunk of my cargo hold being taken up by missiles. It wasn't bad when I used light missiles, but now that I use heavy missiles, the blow to my cargo hold is very noticeable. Either I have to go back for more missiles too often or I have to go back to drop off loot.
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Seraphim X
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Posted - 2005.01.06 12:59:00 -
[3]
signed
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Avon
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Posted - 2005.01.06 13:01:00 -
[4]
Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

w0rmy
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Posted - 2005.01.06 13:06:00 -
[5]
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
So ballance the ammo bays. Problem solved
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Avon
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Posted - 2005.01.06 13:26:00 -
[6]
Originally by: w0rmy
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
So ballance the ammo bays. Problem solved
Yeah, you could make them exactly the same size as the ships cargo bay. You could call it, um, "Cargo Hold".
That'd work.
 ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

w0rmy
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Posted - 2005.01.06 13:29:00 -
[7]
Originally by: Avon
Yeah, you could make them exactly the same size as the ships cargo bay. You could call it, um, "Cargo Hold".
That'd work.

And since we're calling Ammo bays cargo holds, lets start giving other things totally random names also 
We have a drone bay for drones
We have a cargo hold for cargo
OMG This may just sound out there and crazy to you...
But lets have an Ammo bay for Ammo.
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Erai
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Posted - 2005.01.06 13:37:00 -
[8]
Hm... Idea lab, I should say.
Although I don't think this would add much to the game. Ammo bay space would probably be detracted from cargo space, projectile-, hybrid-, and missile- users would be miffed because they would be able to carry less ordnance, and laser users would be peeved because the space in the ammo bay would not have any use at all for them.
------------------------------------------ My bio
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Calsak
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Posted - 2005.01.06 13:47:00 -
[9]
Hardly up to any player to approve or deny a suggestion or request from another player. Here's my two penny on it.
Can't really see the point as its 'a rose by any other name...' etc but if it was included I'd think the following restrictions should apply:
Unable to load weapons from Cargo hold, only from the Ammo bay Only able to access Ammo bay in dock.
UKCorp Website -- Guest Book |

Zondran
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Posted - 2005.01.06 13:52:00 -
[10]
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
I don't really get the point ?! So the balancing on raven is, let them run out of ammo ? intresting thought . This is not about balancing at all, its only about convenience.
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Shintai
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Posted - 2005.01.06 14:38:00 -
[11]
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
Like the laser users that donŠt have to use the cap injectors as first thought?
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Avon
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Posted - 2005.01.06 14:56:00 -
[12]
Originally by: Shintai
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
Like the laser users that donŠt have to use the cap injectors as first thought?
Missiles use no cap, need ammo, do reliable (and high) damage. Lasers use lots of cap, don't need ammo, do highly varied (but sometimes impressive) damage.
Like I said, ONE of the balancing factors.
 ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Calsak
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Posted - 2005.01.06 15:14:00 -
[13]
Edited by: Calsak on 06/01/2005 15:15:03 Perhaps the balancing factor is already in Eve. If you want to carry more ammo, increase the size of your cargo hold with expanders. But obviously you take a 'balancing' hit on speed and structure and a low-slot but you can keep hitting back when the other guy has run out of ammo.
After all it would be hard to justify suddenly 'finding' a huge expance in a battleship which wasn't used before so we'll fit a ammo bay in there. 
UKCorp Website -- Guest Book |

SwitchBl4d3
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Posted - 2005.01.06 15:23:00 -
[14]
id rather have ammo switching GUI. ammo swith in lag = gh3yday wacka day "Teh lord of Nonni"
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Reash
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Posted - 2005.01.06 15:24:00 -
[15]
Perhaps just a seperate folder that still used the cargo hold space would be good? As personally when ratting i get annoyed when my loot mixes with crystals or Ammo and i have to sort though it...its a little thing but its a little alternative to what is suggested here. ------------------------------------------------- Defend Amarr space, join the Auctoritan Syndicate today |

Helplessandlost
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Posted - 2005.01.06 15:25:00 -
[16]
No, i have no problem carrying enough ammo for any missions - you look at the type of mission, do the math and load that much. Just need to do the logistics.
Check us out
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BoBoZoBo
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Posted - 2005.01.06 15:26:00 -
[17]
*Signed
Always wanted this.. fully automated
=========================
Operator 9 |

Pride NL
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Posted - 2005.01.06 15:26:00 -
[18]
2 words: Cargo Expander
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Sorja
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Posted - 2005.01.06 15:31:00 -
[19]
No way !
Play in group with ammo haulers 
Oops, bumped 
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Joshua Foiritain
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Posted - 2005.01.06 15:33:00 -
[20]
Putting ammo in your cargo hold next tthat putonium and those slaves prolly isnt the best place for them 
Ammo bays would be cool. ---------------------------
[Coreli Corporation Mainframe] |

Soren
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Posted - 2005.01.06 15:44:00 -
[21]
It's not really needed IMO, although if they did impliment it, you shouldn't be able to reload from the cargo bay. _________________________________________________________
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Germain
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Posted - 2005.01.06 15:46:00 -
[22]
Like the idea of a ammo folder (clip) in the cargo hold. but if you have runs in certain areas for NPC or pirating, put out secure cargo contaners. With ammo in them all over the place this will help. if you know that in the area where you fight you see more NPC/ppl that have certain ammo needs eg. phased plamsa better to kill with then you can store that at safe points. the largest secure containers have lots of space in them for all types of ammo and missiles also good place to dump NPC loot as well, and then come back in your indie or whatever to resupply and pick up loot. I thought this was what them logistic ship were for were for logistics. you could also setup a mobile ammo shop.
Just a thought.
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ChironV
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Posted - 2005.01.06 16:11:00 -
[23]
Originally by: Avon Denied. One of the balancing factors of weapons is ammo requirements. If a Raven could haul a billion torps it would be uber.
Bay could be a sub organizational unit of total cargo capacity. In this game seconds count, so having a weapons only bay helps if we need to see at a glance what we have in stock, rather than spending many extra seconds looking through our entire Cargo hold.
________________________________________________ It is by caffeine alone I set my mind in motion,
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Grievance
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Posted - 2005.01.06 17:49:00 -
[24]
nerf the laser users cargo hold then, or make the crystals take up 20m3 each.
laser users use what, 10% of their hold with crystals? on missiles, and even turret users its more like 75%, thats if you carry enough ammo for a few battles, with different ranges.
'A man with a passion for Pirate fashion.' |

Tadius Rhain
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Posted - 2005.01.06 18:22:00 -
[25]
Originally by: Calsak ...the following restrictions should apply: Unable to load weapons from Cargo hold, only from the Ammo bay Only able to access Ammo bay in dock.
The way I have always seen ammo bays is- Ammo can be loaded while docked
- Ammo can be loaded by escort ship(/industrial) from escort ship's cargo hold to target ships ammo bay via new high slot module
- Ammo can't be moved from my cargohold to my ammo bay while in-flight.
- As a backstory ammo bays would be unshielded cargoholds which justifies their being incompatible with cargoholds. This means you can't for example exchange cargo hold for ammo space or vice-versa. Also, ammo bays have loading mechanisms connecting to your weapons where the cargohold does not.
Why do it?
- Seperate ammo from cargo, making it easier to manage in combat.
- Fix counter-intuative ammo sizes
Currently we've got: crystals 1m3, 100 medium charges 5m3, 100 rockets 1m3, 100 heavy missiles 15m3, 100 torpedos 60m3... 
- Allow devs to specify something like "This ship can have
X units of Torpedo class OR Y units of Cruise class OR A units of Defender AND Z units of Light class OR B units of Defender AND 10k Large ammo" etc. This is just a quick example, don't freak!
- This permits more complex ship balancing (devs
, players ).
It will of course create problems taking time to balance and get used to but it could be nice. It might push people more towards using weapons native to the ship's race - Amarr ships would have very small ammo bays for the crystals. Dunno if this is a good or bad thing tbh. ____________________________________________ Ideas Lab - Forum Search Feature - Sign me! |

Marcus Grisbius
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Posted - 2005.01.06 18:38:00 -
[26]
No!!!! Cargo is cargo whether it's going to be put in your guns or not. You have a choice to carry what you have in your guns or use some of your cargohold to haul extra.
By doing something like that you force people to use racial guns. Not all caldari ships use only missiles, not all amarr ships use all lasers. Start assigning ammo bays and you lose much of the variety in ship setups.
HOW IN THE WORLD CAN YOU CONFUSE YOUR CARGO WITH YOUR AMMO!!!! Geez, I've never had the problem of loading an Alpha Hull Mod Expander or a ECCM 1 in my 425's. What are you doing dragging and dropping ammo from your cargo into the guns? There's a drop down menu when you right click your gun that shows what kind of ammo you have available and how much.
If you need more ammo take a hauler along with you or make shorter trips. Shoot all the ammo to make room for loot. 
Certainty of death... little chance of success... what are we waiting for? - Gimli, son of Gloinn |

Iachrites Archveult
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Posted - 2005.01.06 18:53:00 -
[27]
The comparison of an 'ammo bay' with the drone bay seems superficially to be a good one. Alas, it ignores the central function of the drone bay: to set a defined limit on the number of any given class of drones a ship can carry.
That this is the reason we have drone bays (rather than them simply going in cargo) is confirmed, in my view, by the existence of cargo expanders and, more pertinently, the non-existence of drone bay expanding modules.
Given this fact, I would say be careful what you wish for...
Iac
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Grievance
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Posted - 2005.01.06 18:58:00 -
[28]
Originally by: Marcus Grisbius By doing something like that you force people to use racial guns. Not all caldari ships use only missiles, not all amarr ships use all lasers. Start assigning ammo bays and you lose much of the variety in ship setups.

Ok then, just increase the size of frequency crystals then. It's silly that the focussing crystal for a light weapon is the same size as one for a large (unlike ANY other ammo in eve).
20m3 sounds about right for large, meaning that if you carry 3 sets of 8 crystals in your apoc's hold, it'll take up 480m3, considering they last forever, and i can burn through 480m3 worth of missiles in about 2 hours, its not that bad.
'A man with a passion for Pirate fashion.' |

Oberon Oblique
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Posted - 2005.01.06 19:04:00 -
[29]
great idea.
allows you to separate what to shoot vs loot.
it would just be a partition in place (mabey even user defined) in you cargo capacity. -The mind is strong and the flesh is weak, but oh the flesh... |

Tadius Rhain
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Posted - 2005.01.06 19:04:00 -
[30]
Originally by: Marcus Grisbius OMGFILPOUT!
Marcus, please take a deep breath... (and calm the **** down)
Who said only caldari ships use missiles?
Firstly, My SIMPLE example above just shows that CCP could, for play balancing reasons, restrict the number of missiles an Omen carries. They could also allow it to hold double its current cargohold without actually impacting on the real cargo hold at all.
Secondly, I don't 'confuse' my cargo with ammo. Haven't you ever been forced to scroll through your cargo bay to find your ammo amongst all that loot? Why bother? Why not just have another tab that seperates ammo from cargo?  ____________________________________________ Ideas Lab - Forum Search Feature - Sign me! |
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