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Seidr
Seidr

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Posted - 2005.01.06 14:44:00 - [1]

Just posting my setup for the ship setup thread.

High:
4xDual Light Pulse Laser II
Medium:
1xGistii A-Type 1mn Afterburner
1xCap Recharger II
Low:
1xSmall Armor Repairer II
1xMicrocell Nanite Magnetic Membrane I
1xCapacitor Power Relay I
1xMark I Generator Refitting: Capacitor Power Relay

This setup allows me to do just about any L3 missions, thanks to the Gistii ab. You are able to stay out of range of just about all missiles, while orbiting at close range doing optimal damage. You can also switch the crystals to engage at 9km-16km.
Seidr
Seidr
Amarr
Icarus' Wings

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Posted - 2005.01.06 14:44:00 - [2]

Just posting my setup for the ship setup thread.

High:
4xDual Light Pulse Laser II
Medium:
1xGistii A-Type 1mn Afterburner
1xCap Recharger II
Low:
1xSmall Armor Repairer II
1xMicrocell Nanite Magnetic Membrane I
1xCapacitor Power Relay I
1xMark I Generator Refitting: Capacitor Power Relay

This setup allows me to do just about any L3 missions, thanks to the Gistii ab. You are able to stay out of range of just about all missiles, while orbiting at close range doing optimal damage. You can also switch the crystals to engage at 9km-16km.
Phoebe McCeres
Phoebe McCeres

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Posted - 2005.01.06 18:03:00 - [3]

I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. They have much better range and you don't need the huge amount of tracking from the pulse lasers anymore since oversized AB's got nerfed.
And looking the the Interceptor sticky thread, the Crusader will get tracking bonuses as well...
Phoebe McCeres
Phoebe McCeres
Amarr
3TG

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Posted - 2005.01.06 18:03:00 - [4]

I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. They have much better range and you don't need the huge amount of tracking from the pulse lasers anymore since oversized AB's got nerfed.
And looking the the Interceptor sticky thread, the Crusader will get tracking bonuses as well...
LeviUK
LeviUK

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Posted - 2005.01.06 18:24:00 - [5]

Originally by: Phoebe McCeres
I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. <snip>...


You do realise that the dual-light beams need an extra 4 cpu and 1pg per turret each over dual light pulses (normal versions quoted - tech 2, the difference in CPU requirements is even greater) - only 4pg in total extra but that's a lot on an inty for not much benefit IMO.

Why bother with range? If you are trying to stay out of web range then remember you also can't web or use str2 scramblers (unless you have some faction/officer gear) and if you aim to stay within 20km to use 20km scramblers then you can still get hit with heavy Nos. Not forgetting that the longer range crystals are pretty c**p on armour. IMO, it's best just fitting dual-light pulse IIs with multi-freqs and go for max damage with decent tracking (and yes it does make a difference, oversized ABs or not), RoF and dmg modifier.


hirr today, gone tomorrow
LeviUK
LeviUK
hirr
Morsus Mihi

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Posted - 2005.01.06 18:24:00 - [6]

Originally by: Phoebe McCeres
I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. <snip>...


You do realise that the dual-light beams need an extra 4 cpu and 1pg per turret each over dual light pulses (normal versions quoted - tech 2, the difference in CPU requirements is even greater) - only 4pg in total extra but that's a lot on an inty for not much benefit IMO.

Why bother with range? If you are trying to stay out of web range then remember you also can't web or use str2 scramblers (unless you have some faction/officer gear) and if you aim to stay within 20km to use 20km scramblers then you can still get hit with heavy Nos. Not forgetting that the longer range crystals are pretty c**p on armour. IMO, it's best just fitting dual-light pulse IIs with multi-freqs and go for max damage with decent tracking (and yes it does make a difference, oversized ABs or not), RoF and dmg modifier.

CKOZUK
CKOZUK

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Posted - 2005.01.06 20:01:00 - [7]

Originally by: LeviUK
Originally by: Phoebe McCeres
I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. <snip>...


You do realise that the dual-light beams need an extra 4 cpu and 1pg per turret each over dual light pulses (normal versions quoted - tech 2, the difference in CPU requirements is even greater) - only 4pg in total extra but that's a lot on an inty for not much benefit IMO.

Why bother with range? If you are trying to stay out of web range then remember you also can't web or use str2 scramblers (unless you have some faction/officer gear) and if you aim to stay within 20km to use 20km scramblers then you can still get hit with heavy Nos. Not forgetting that the longer range crystals are pretty c**p on armour. IMO, it's best just fitting dual-light pulse IIs with multi-freqs and go for max damage with decent tracking (and yes it does make a difference, oversized ABs or not), RoF and dmg modifier.


I didn't know npc warped away :P

(its an npc setup)
The above text is my own views which may not represent my corps views.
YARRRR!!YARRRR!!
CKOZUK
CKOZUK
Caldari
Destructive Influence
Band of Brothers

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Posted - 2005.01.06 20:01:00 - [8]

Originally by: LeviUK
Originally by: Phoebe McCeres
I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. <snip>...


You do realise that the dual-light beams need an extra 4 cpu and 1pg per turret each over dual light pulses (normal versions quoted - tech 2, the difference in CPU requirements is even greater) - only 4pg in total extra but that's a lot on an inty for not much benefit IMO.

Why bother with range? If you are trying to stay out of web range then remember you also can't web or use str2 scramblers (unless you have some faction/officer gear) and if you aim to stay within 20km to use 20km scramblers then you can still get hit with heavy Nos. Not forgetting that the longer range crystals are pretty c**p on armour. IMO, it's best just fitting dual-light pulse IIs with multi-freqs and go for max damage with decent tracking (and yes it does make a difference, oversized ABs or not), RoF and dmg modifier.


I didn't know npc warped away :P

(its an npc setup)




The above text is my own views which may not represent my corps views.
YARRRR!!YARRRR!!
Drofier Ilmatti
Drofier Ilmatti

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Posted - 2005.01.06 20:21:00 - [9]

I've heard that named ones do. So if you're going to dedicate yourself to hunting them, you may want to try and scramble them. But I kind of think it's not really a warp, but a teleport. A friend of mine chased a large named npc through about 8 fields before killing him.
Drofier Ilmatti
Drofier Ilmatti
Interstellar eXodus
R0ADKILL

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Posted - 2005.01.06 20:21:00 - [10]

I've heard that named ones do. So if you're going to dedicate yourself to hunting them, you may want to try and scramble them. But I kind of think it's not really a warp, but a teleport. A friend of mine chased a large named npc through about 8 fields before killing him.
LeviUK
LeviUK

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Posted - 2005.01.06 22:50:00 - [11]

Ok, an NPC setup - ignore me then, I've never used my intys for that so have never configured one like that.


hirr today, gone tomorrow
LeviUK
LeviUK
hirr
Morsus Mihi

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Posted - 2005.01.06 22:50:00 - [12]

Ok, an NPC setup - ignore me then, I've never used my intys for that so have never configured one like that.

Phoebe McCeres
Phoebe McCeres

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Posted - 2005.01.08 12:39:00 - [13]

What are you guys fitting on Inty's these days for NPC mission setups? MWD or AB?
Does the extra speed boost from the mwd cancel the sig bonus out?
Phoebe McCeres
Phoebe McCeres
Amarr
3TG

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Posted - 2005.01.08 12:39:00 - [14]

What are you guys fitting on Inty's these days for NPC mission setups? MWD or AB?
Does the extra speed boost from the mwd cancel the sig bonus out?
Shin Taka
Shin Taka

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Posted - 2005.01.21 16:10:00 - [15]

My setup at the moment:

4xDual Light Pulse 2s
1mn MWD, Web
200mm Nanofibre, Tracking enhancer 2, 2xPDU2s.

I haven't really tweaked it since before the MWD changes, but it does fit, What I would give for 5 more CPU on this thing....
-----------

Keeper of the Wombat

2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed.
Shin Taka
Shin Taka
Gallente
Aliastra

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Posted - 2005.01.21 16:10:00 - [16]

My setup at the moment:

4xDual Light Pulse 2s
1mn MWD, Web
200mm Nanofibre, Tracking enhancer 2, 2xPDU2s.

I haven't really tweaked it since before the MWD changes, but it does fit, What I would give for 5 more CPU on this thing....
-----------

Keeper of the Wombat

2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed.
Scerenity
Scerenity

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Posted - 2005.02.21 12:25:00 - [17]

PVP Setups;

Close Range
High Slots
4x Dual Modulated Pulses

Mid Slots
1x MWD II
1x 7.5km Scram

Low Slots
2x CPR's
1x Heat Sink II
1x Tracking Enhancer II

Long Range
High Slots
4x Dual Modulated Pulses w\ Radio

Mid Slots
1x MWD II
1x 20 km Scram

Low Slots
4x CPR's

The long range setup can run the mwd, weapons and scram indefinatley (with decent skills). Set your orbit to 10km and you should get thrown out to a ~13km orbit which is perfect.


------
Scerenity
Selling Me!
Scerenity
Scerenity
Gallente
Destructive Influence
Band of Brothers

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Posted - 2005.02.21 12:25:00 - [18]

PVP Setups;

Close Range
High Slots
4x Dual Modulated Pulses

Mid Slots
1x MWD II
1x 7.5km Scram

Low Slots
2x CPR's
1x Heat Sink II
1x Tracking Enhancer II

Long Range
High Slots
4x Dual Modulated Pulses w\ Radio

Mid Slots
1x MWD II
1x 20 km Scram

Low Slots
4x CPR's

The long range setup can run the mwd, weapons and scram indefinatley (with decent skills). Set your orbit to 10km and you should get thrown out to a ~13km orbit which is perfect.


------
Scerenity
Selling Me!
Ante
Ante

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Posted - 2005.04.04 01:17:00 - [19]

*breathes life back into thread*

Wondering what ya'll think of this setup

High:

4x Gatling Pulse Laser II

Mid:

1MN mwd II
20km disruptor II

Low:

100mm rolled tungsten
small armour rep II
2x PDU II
Ante
Ante
DAB
RAZOR Alliance

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Posted - 2005.04.04 01:17:00 - [20]

*breathes life back into thread*

Wondering what ya'll think of this setup

High:

4x Gatling Pulse Laser II

Mid:

1MN mwd II
20km disruptor II

Low:

100mm rolled tungsten
small armour rep II
2x PDU II

Fi T'Zeh
Fi T'Zeh

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Posted - 2005.04.06 07:25:00 - [21]

I like the gatling pulse 2's. with good skills i hit for about 50-65 damage / shot. And have a RoF of around 1.4 seconds. That's a nice damage out put. Problem is the range really.
....

Fi T'Zeh
Fi T'Zeh
Evolution
Band of Brothers

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Posted - 2005.04.06 07:25:00 - [22]

I like the gatling pulse 2's. with good skills i hit for about 50-65 damage / shot. And have a RoF of around 1.4 seconds. That's a nice damage out put. Problem is the range really.
....


Playing EVE on easy mode since May 2003.
Ante
Ante

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Posted - 2005.04.06 10:13:00 - [23]

Mmmm I wonder how the pulse nerfs will affect ships like this.
Ante
Ante
DAB
RAZOR Alliance

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Posted - 2005.04.06 10:13:00 - [24]

Mmmm I wonder how the pulse nerfs will affect ships like this.

Grut
Grut

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Posted - 2005.04.06 10:44:00 - [25]

Originally by: Ante
Mmmm I wonder how the pulse nerfs will affect ships like this.


it'll put dlp setups in direct competition with acs claws which are well..... better so it should become a 2nd class inty
Mostly harmless
Grut
Grut
Reikoku
Band of Brothers

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Posted - 2005.04.06 10:44:00 - [26]

Originally by: Ante
Mmmm I wonder how the pulse nerfs will affect ships like this.


it'll put dlp setups in direct competition with acs claws which are well..... better so it should become a 2nd class inty

Kinsy > deadman you
there?
Kinsy > are either of us in
pods, becase we dont know...

Mostly harmless
[ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought
Kardim
Kardim

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Posted - 2005.04.25 03:43:00 - [27]

Edited by: Kardim on 25/04/2005 03:53:45
i second that these will be second class. didnt realize how much so until i was owned by a claw. him doing 130 dmg and me doing 30 dmg.

the autocannons have .3 tracking and pulses have .198 so either cant use a mwd (pointless on a ceptor not to) or give up your extremly valuble cpu or mid slot for a tracking comp

my T2 med pulses, i have trained lvl 4 small pulse spec.... sooo ship goes in hanger till ccp realizes they overnerfed again and then goes about nerfing all other ships to make the amarrs better again.
Kardim
Kardim
Resurrection
R i s e

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Posted - 2005.04.25 03:43:00 - [28]

Edited by: Kardim on 25/04/2005 03:53:45
i second that these will be second class. didnt realize how much so until i was owned by a claw. him doing 130 dmg and me doing 30 dmg.

the autocannons have .3 tracking and pulses have .198 so either cant use a mwd (pointless on a ceptor not to) or give up your extremly valuble cpu or mid slot for a tracking comp

my T2 med pulses, i have trained lvl 4 small pulse spec.... sooo ship goes in hanger till ccp realizes they overnerfed again and then goes about nerfing all other ships to make the amarrs better again.
Blind Fear
Blind Fear

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Posted - 2005.04.26 02:50:00 - [29]

Edited by: Blind Fear on 26/04/2005 02:50:41
Originally by: Kardim
Edited by: Kardim on 25/04/2005 03:53:45
my T2 med pulses, i have trained lvl 4 small pulse spec.... sooo ship goes in hanger till ccp realizes they overnerfed again and then goes about nerfing all other ships to make the amarrs better again.
Try a little bit harder not to whine like a ***** and try to get a new fit instead of whining about the nerfbat. Yes i was a little mad with the laser changes but i changed my setup. The setup i run works as well as it did before the patch. Fountain that explains itLaughing
I go:
4x Dual Ligh Beam IIs
1x MWD II, 1x 20k Scram
4x Cap relays
You could go with a named tech I mwd and fit a small armor rep, if you have good cap skills. Im not sure if you need to use tech I beams to get the rep to fit but you might.
Blind Fear
Blind Fear
Amarr

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Posted - 2005.04.26 02:50:00 - [30]

Edited by: Blind Fear on 26/04/2005 02:50:41
Originally by: Kardim
Edited by: Kardim on 25/04/2005 03:53:45
my T2 med pulses, i have trained lvl 4 small pulse spec.... sooo ship goes in hanger till ccp realizes they overnerfed again and then goes about nerfing all other ships to make the amarrs better again.
Try a little bit harder not to whine like a ***** and try to get a new fit instead of whining about the nerfbat. Yes i was a little mad with the laser changes but i changed my setup. The setup i run works as well as it did before the patch. Fountain that explains itLaughing
I go:
4x Dual Ligh Beam IIs
1x MWD II, 1x 20k Scram
4x Cap relays
You could go with a named tech I mwd and fit a small armor rep, if you have good cap skills. Im not sure if you need to use tech I beams to get the rep to fit but you might.
------------------------------------------------
Derailing threads with logic since 1992
Roba
Roba

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Posted - 2005.04.26 03:34:00 - [31]

Try 4x Gattling Pulse Laser II


I am not joking. They hit good everytime and free up slots for 2 dmg mods on setup. 150 dmg a second easy.
Roba
Roba
Caldari Provisions

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Posted - 2005.04.26 03:34:00 - [32]

Try 4x Gattling Pulse Laser II


I am not joking. They hit good everytime and free up slots for 2 dmg mods on setup. 150 dmg a second easy.
Kardim
Kardim

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Posted - 2005.04.26 14:15:00 - [33]

Edited by: Kardim on 28/04/2005 17:56:59
not whining ... as stated showed my suprise as i was being pwned (: hehe

not always easy to find someone willing to test a setup w/ you either

and for npc ive taken bs's easily w/

4x med mod beam/pulse whatever your fancy
a/b and cap charge t2
micro aux, h/s t2, small rep, and then whatever else u want .. or if needed a power diag or rcu to fit all
Kardim
Kardim
Resurrection
R i s e

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Posted - 2005.04.26 14:15:00 - [34]

Edited by: Kardim on 28/04/2005 17:56:59
not whining ... as stated showed my suprise as i was being pwned (: hehe

not always easy to find someone willing to test a setup w/ you either

and for npc ive taken bs's easily w/

4x med mod beam/pulse whatever your fancy
a/b and cap charge t2
micro aux, h/s t2, small rep, and then whatever else u want .. or if needed a power diag or rcu to fit all
Felony Assualt
Felony Assualt

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Posted - 2005.04.26 19:00:00 - [35]

Try:
High:
4x Dual Light Pulse II
Med:
1x MWD, 1x 90% Web
Low:
1x Amor rep, 1x Heat sink II, 2x cap relays
You might be able to fit a tech II MWD but i dont remember.



Those who can, do; Those who cant, teach
Felony Assualt
Felony Assualt
Nubs.
D-L

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Posted - 2005.04.26 19:00:00 - [36]

Try:
High:
4x Dual Light Pulse II
Med:
1x MWD, 1x 90% Web
Low:
1x Amor rep, 1x Heat sink II, 2x cap relays
You might be able to fit a tech II MWD but i dont remember.
Extreme Inferno
Extreme Inferno

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Posted - 2005.05.23 09:10:00 - [37]

I used the following:

High:
4 Medium Pulse II

Med:
Cap recharger I
Stasis web (named)

Low:
1-2 RCU I
Co-Processor II
Armor Repair (named)

The medium pulses require a lot of power, but with this fit I took out a 500k bs and 4 110k wingmen.


Extreme Inferno
Extreme Inferno

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Posted - 2005.05.23 09:10:00 - [38]

I used the following:

High:
4 Medium Pulse II

Med:
Cap recharger I
Stasis web (named)

Low:
1-2 RCU I
Co-Processor II
Armor Repair (named)

The medium pulses require a lot of power, but with this fit I took out a 500k bs and 4 110k wingmen.


Draconis
Draconis

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Posted - 2005.05.23 18:09:00 - [39]

Wow No wonder I have no problems killing Crusader pilots with my Crusader.

I won't post my setup because, well if I did I wouldn't have so much ease killing everyone. But people need to stop trying to fit such crazy stuff onto Amarrian ships and think like an Amarr truely would. You'd then find your AMarr ship would perform alot better and even take down Taranises.

Jakob Remierat
Oblivion Amalgamated
Public Relations Nightmare
Draconis
Draconis
Amarr
Stronghold corp

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Posted - 2005.05.23 18:09:00 - [40]

Wow No wonder I have no problems killing Crusader pilots with my Crusader.

I won't post my setup because, well if I did I wouldn't have so much ease killing everyone. But people need to stop trying to fit such crazy stuff onto Amarrian ships and think like an Amarr truely would. You'd then find your AMarr ship would perform alot better and even take down Taranises.
Attrezzo Pox
Attrezzo Pox

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Posted - 2005.07.04 11:41:00 - [41]

Support role setup for crusaders.

In PvP the most effective way to hunt (go on the offensive) is in small organized and fast moving groups. In response to this I present a general use support setup for a crusader, not good on 1v1 for reasons I'll explain later...


4x Dual Light Pulse Laser IIs
1x AfterburnerII 1X warp disruptor
1x Small armor repairerII 1x Energized adaptive nanoII 1x standard plating 1x cap power relay

First of all the Dual light pulse lasers are cheap on fitting so it gives you room for a tank which is important against missles.

The afterburner doesn't take much cap and still gets you faster than most cruisers and battleships BUT other inty pilots will be a bother. ALSO this does NOT effect durability negatively... If ANYTHING it's good because that 500% sig radius bonus with a microwarp really cuts down an enemy's lock time it also makes an inty about as easy to hit (when active) as an afterburning inty.

The second midslot is variable depending on your fellow gang pilots. Consider your enemy also, if they commonly fit lots of warp stabs you might want to put a scrambler on. If you want to go for faster tackletime you're going to need a disruptor. Use a web only when you'll be around gates and stations alot and no one else can fit it.

And at last the tank. This is hard to fit but very important. Remember that on this setup, one volley of cruise missles will innihilate you without it. You won't be fast enough after the next patch to outrun them anyway so this is highly suggested, though they won't do as much damage supposedly. However you fit your tank, don't fit more than one cap relay. You're not going to have time to repair much in battle, and like I said it's not a 1v1 setup. If you do get hit it would be best to warp away and come back to the target. Especially if it's a bigger ship. With this in mind is where the armor repairer comes in handy. When you enter warp on a retreat hit that sucker and by the time you come back to the action you're ready to go again.
*-------------------------*
This is not a good sig.
Attrezzo Pox
Attrezzo Pox
Amarr
Imperial Shipment

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Posted - 2005.07.04 11:41:00 - [42]

Support role setup for crusaders.

In PvP the most effective way to hunt (go on the offensive) is in small organized and fast moving groups. In response to this I present a general use support setup for a crusader, not good on 1v1 for reasons I'll explain later...


4x Dual Light Pulse Laser IIs
1x AfterburnerII 1X warp disruptor
1x Small armor repairerII 1x Energized adaptive nanoII 1x standard plating 1x cap power relay

First of all the Dual light pulse lasers are cheap on fitting so it gives you room for a tank which is important against missles.

The afterburner doesn't take much cap and still gets you faster than most cruisers and battleships BUT other inty pilots will be a bother. ALSO this does NOT effect durability negatively... If ANYTHING it's good because that 500% sig radius bonus with a microwarp really cuts down an enemy's lock time it also makes an inty about as easy to hit (when active) as an afterburning inty.

The second midslot is variable depending on your fellow gang pilots. Consider your enemy also, if they commonly fit lots of warp stabs you might want to put a scrambler on. If you want to go for faster tackletime you're going to need a disruptor. Use a web only when you'll be around gates and stations alot and no one else can fit it.

And at last the tank. This is hard to fit but very important. Remember that on this setup, one volley of cruise missles will innihilate you without it. You won't be fast enough after the next patch to outrun them anyway so this is highly suggested, though they won't do as much damage supposedly. However you fit your tank, don't fit more than one cap relay. You're not going to have time to repair much in battle, and like I said it's not a 1v1 setup. If you do get hit it would be best to warp away and come back to the target. Especially if it's a bigger ship. With this in mind is where the armor repairer comes in handy. When you enter warp on a retreat hit that sucker and by the time you come back to the action you're ready to go again.
*-------------------------*
This is not a good sig.
Jonny 101
Jonny 101

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Posted - 2005.12.23 12:27:00 - [43]

Edited by: Jonny 101 on 23/12/2005 12:27:53
Since RMR, could you guys post some new setups for npcing?
doing missions atm

here's mine,

3x med pulse II (multi. crystals)
1mn AB II, Webber named
Heat Sink II, co pro I, micro aux, small armor repper II

Please post any obvious improvements that can be made.



Jonny 101
Jonny 101
Art of War
Cult of War

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Posted - 2005.12.23 12:27:00 - [44]

Edited by: Jonny 101 on 23/12/2005 12:27:53
Since RMR, could you guys post some new setups for npcing?
doing missions atm

here's mine,

3x med pulse II (multi. crystals)
1mn AB II, Webber named
Heat Sink II, co pro I, micro aux, small armor repper II

Please post any obvious improvements that can be made.
God forbid
God forbid

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Posted - 2005.12.24 16:41:00 - [45]

Originally by: Jonny 101
Edited by: Jonny 101 on 23/12/2005 12:27:53
Since RMR, could you guys post some new setups for npcing?
doing missions atm

here's mine,

3x med pulse II (multi. crystals)
1mn AB II, Webber named
Heat Sink II, co pro I, micro aux, small armor repper II

Please post any obvious improvements that can be made.


For missions I would Use something like this..

4 Dual light pulse t2.

Ab t2,
Cap recharger t2/named

1 Small armor repair t2
1 Energized adaptive Nano t2
2 power relay's..

Pvp..

4 Dual light pulse t2.

Mwd t2
Web 90%

Heat sink t2
Small armor repair t2
2 power relay's..

Long Range crusader

4 Dual light Beams

1 Mwd t2
20k scrambler

1 Nano
3 power relay..


BLEH.
God forbid
God forbid
Amarr
Turbulent

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Posted - 2005.12.24 16:41:00 - [46]

Originally by: Jonny 101
Edited by: Jonny 101 on 23/12/2005 12:27:53
Since RMR, could you guys post some new setups for npcing?
doing missions atm

here's mine,

3x med pulse II (multi. crystals)
1mn AB II, Webber named
Heat Sink II, co pro I, micro aux, small armor repper II

Please post any obvious improvements that can be made.


For missions I would Use something like this..

4 Dual light pulse t2.

Ab t2,
Cap recharger t2/named

1 Small armor repair t2
1 Energized adaptive Nano t2
2 power relay's..

Pvp..

4 Dual light pulse t2.

Mwd t2
Web 90%

Heat sink t2
Small armor repair t2
2 power relay's..

Long Range crusader

4 Dual light Beams

1 Mwd t2
20k scrambler

1 Nano
3 power relay..


Quote:
"Dont Be too Cool for your Mam"


Ans Blix
Ans Blix

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Posted - 2007.08.23 06:28:00 - [47]

Sorry for stating the obvious, but is there a reason why no one mentioned T2 crystals? I'll be getting a Crusader in about a month(ish) I'm still shopping for setups but it suprises me that now one has said anything about T2 ammo....
phantom crash
phantom crash
Caldari
Paisti

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Posted - 2007.08.23 06:39:00 - [48]

Originally by: Ans Blix
Sorry for stating the obvious, but is there a reason why no one mentioned T2 crystals? I'll be getting a Crusader in about a month(ish) I'm still shopping for setups but it suprises me that now one has said anything about T2 ammo....


It's an old thread but try something along these lines, works wonders for me and has decent speed (6.5k iirc):

4x Dual Light Beam II

1x Catalyzed MWD (Easier on cap than T2)
1x Fleeting Warp Scrambler (Least cap usage on disruptors)

1x CPR II
1x OD II
1x Nano II
1x Heat Sink II

Not 100% sure about the lows but I believe they were like that.
Epix Riker
Epix Riker

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Posted - 2007.10.30 16:19:00 - [49]

Hey all. just thought i'd post my two cents. I have been flying a Crusader for awhile and have been messing with setups. The best thing for PVE I've found is this. I've been taking down NPC battleships with this setup and it works extremely well!

HISLOT
4x Dual Light Pulse Laser II
MEDSLOT
1x 1MN Afterburner II
1x Eutectic Cap Recharger
LOSLOT
1x Small Armor Repair II
1x Cap Recharger I
2x Heat Sink II

I think that most of this setup is helped by the skills I have trained, however. So, if you want it to work, get those gunnery skills up and running!! Twisted Evil happy hunting!

   
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