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![]() Seidr |
Posted - 2005.01.06 14:44:00 -
[1] Just posting my setup for the ship setup thread. High: 4xDual Light Pulse Laser II Medium: 1xGistii A-Type 1mn Afterburner 1xCap Recharger II Low: 1xSmall Armor Repairer II 1xMicrocell Nanite Magnetic Membrane I 1xCapacitor Power Relay I 1xMark I Generator Refitting: Capacitor Power Relay This setup allows me to do just about any L3 missions, thanks to the Gistii ab. You are able to stay out of range of just about all missiles, while orbiting at close range doing optimal damage. You can also switch the crystals to engage at 9km-16km. |
Seidr Amarr Icarus' Wings |
Posted - 2005.01.06 14:44:00 -
[2] Just posting my setup for the ship setup thread. High: 4xDual Light Pulse Laser II Medium: 1xGistii A-Type 1mn Afterburner 1xCap Recharger II Low: 1xSmall Armor Repairer II 1xMicrocell Nanite Magnetic Membrane I 1xCapacitor Power Relay I 1xMark I Generator Refitting: Capacitor Power Relay This setup allows me to do just about any L3 missions, thanks to the Gistii ab. You are able to stay out of range of just about all missiles, while orbiting at close range doing optimal damage. You can also switch the crystals to engage at 9km-16km. |
![]() Phoebe McCeres |
Posted - 2005.01.06 18:03:00 -
[3] I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. They have much better range and you don't need the huge amount of tracking from the pulse lasers anymore since oversized AB's got nerfed. And looking the the Interceptor sticky thread, the Crusader will get tracking bonuses as well... |
Phoebe McCeres Amarr 3TG |
Posted - 2005.01.06 18:03:00 -
[4] I've been looking at the Crusader and I've been thinking of putting Dual Light Beams Laser II's on it. They have much better range and you don't need the huge amount of tracking from the pulse lasers anymore since oversized AB's got nerfed. And looking the the Interceptor sticky thread, the Crusader will get tracking bonuses as well... |
![]() LeviUK |
Posted - 2005.01.06 18:24:00 -
[5]
You do realise that the dual-light beams need an extra 4 cpu and 1pg per turret each over dual light pulses (normal versions quoted - tech 2, the difference in CPU requirements is even greater) - only 4pg in total extra but that's a lot on an inty for not much benefit IMO. Why bother with range? If you are trying to stay out of web range then remember you also can't web or use str2 scramblers (unless you have some faction/officer gear) and if you aim to stay within 20km to use 20km scramblers then you can still get hit with heavy Nos. Not forgetting that the longer range crystals are pretty c**p on armour. IMO, it's best just fitting dual-light pulse IIs with multi-freqs and go for max damage with decent tracking (and yes it does make a difference, oversized ABs or not), RoF and dmg modifier. hirr today, gone tomorrow |
LeviUK hirr Morsus Mihi |
Posted - 2005.01.06 18:24:00 -
[6]
You do realise that the dual-light beams need an extra 4 cpu and 1pg per turret each over dual light pulses (normal versions quoted - tech 2, the difference in CPU requirements is even greater) - only 4pg in total extra but that's a lot on an inty for not much benefit IMO. Why bother with range? If you are trying to stay out of web range then remember you also can't web or use str2 scramblers (unless you have some faction/officer gear) and if you aim to stay within 20km to use 20km scramblers then you can still get hit with heavy Nos. Not forgetting that the longer range crystals are pretty c**p on armour. IMO, it's best just fitting dual-light pulse IIs with multi-freqs and go for max damage with decent tracking (and yes it does make a difference, oversized ABs or not), RoF and dmg modifier. |
![]() CKOZUK |
Posted - 2005.01.06 20:01:00 -
[7]
I didn't know npc warped away :P (its an npc setup) The above text is my own views which may not represent my corps views. |
CKOZUK Caldari Destructive Influence Band of Brothers |
Posted - 2005.01.06 20:01:00 -
[8]
I didn't know npc warped away :P (its an npc setup) The above text is my own views which may not represent my corps views. |
![]() Drofier Ilmatti |
Posted - 2005.01.06 20:21:00 -
[9] I've heard that named ones do. So if you're going to dedicate yourself to hunting them, you may want to try and scramble them. But I kind of think it's not really a warp, but a teleport. A friend of mine chased a large named npc through about 8 fields before killing him. |
Drofier Ilmatti Interstellar eXodus R0ADKILL |
Posted - 2005.01.06 20:21:00 -
[10] I've heard that named ones do. So if you're going to dedicate yourself to hunting them, you may want to try and scramble them. But I kind of think it's not really a warp, but a teleport. A friend of mine chased a large named npc through about 8 fields before killing him. |
![]() LeviUK |
Posted - 2005.01.06 22:50:00 -
[11] Ok, an NPC setup - ignore me then, I've never used my intys for that so have never configured one like that. hirr today, gone tomorrow |
LeviUK hirr Morsus Mihi |
Posted - 2005.01.06 22:50:00 -
[12] Ok, an NPC setup - ignore me then, I've never used my intys for that so have never configured one like that. |
![]() Phoebe McCeres |
Posted - 2005.01.08 12:39:00 -
[13] What are you guys fitting on Inty's these days for NPC mission setups? MWD or AB? Does the extra speed boost from the mwd cancel the sig bonus out? |
Phoebe McCeres Amarr 3TG |
Posted - 2005.01.08 12:39:00 -
[14] What are you guys fitting on Inty's these days for NPC mission setups? MWD or AB? Does the extra speed boost from the mwd cancel the sig bonus out? |
![]() Shin Taka |
Posted - 2005.01.21 16:10:00 -
[15] My setup at the moment: 4xDual Light Pulse 2s 1mn MWD, Web 200mm Nanofibre, Tracking enhancer 2, 2xPDU2s. I haven't really tweaked it since before the MWD changes, but it does fit, What I would give for 5 more CPU on this thing.... ----------- Keeper of the Wombat 2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |
Shin Taka Gallente Aliastra |
Posted - 2005.01.21 16:10:00 -
[16] My setup at the moment: 4xDual Light Pulse 2s 1mn MWD, Web 200mm Nanofibre, Tracking enhancer 2, 2xPDU2s. I haven't really tweaked it since before the MWD changes, but it does fit, What I would give for 5 more CPU on this thing.... ----------- Keeper of the Wombat 2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |
![]() Scerenity |
Posted - 2005.02.21 12:25:00 -
[17] PVP Setups; Close Range High Slots 4x Dual Modulated Pulses Mid Slots 1x MWD II 1x 7.5km Scram Low Slots 2x CPR's 1x Heat Sink II 1x Tracking Enhancer II Long Range High Slots 4x Dual Modulated Pulses w\ Radio Mid Slots 1x MWD II 1x 20 km Scram Low Slots 4x CPR's The long range setup can run the mwd, weapons and scram indefinatley (with decent skills). Set your orbit to 10km and you should get thrown out to a ~13km orbit which is perfect. Scerenity Selling Me! |
Scerenity Gallente Destructive Influence Band of Brothers |
Posted - 2005.02.21 12:25:00 -
[18] PVP Setups; Close Range High Slots 4x Dual Modulated Pulses Mid Slots 1x MWD II 1x 7.5km Scram Low Slots 2x CPR's 1x Heat Sink II 1x Tracking Enhancer II Long Range High Slots 4x Dual Modulated Pulses w\ Radio Mid Slots 1x MWD II 1x 20 km Scram Low Slots 4x CPR's The long range setup can run the mwd, weapons and scram indefinatley (with decent skills). Set your orbit to 10km and you should get thrown out to a ~13km orbit which is perfect. Scerenity Selling Me! |
![]() Ante |
Posted - 2005.04.04 01:17:00 -
[19] *breathes life back into thread* Wondering what ya'll think of this setup High: 4x Gatling Pulse Laser II Mid: 1MN mwd II 20km disruptor II Low: 100mm rolled tungsten small armour rep II 2x PDU II |
Ante DAB RAZOR Alliance |
Posted - 2005.04.04 01:17:00 -
[20] *breathes life back into thread* Wondering what ya'll think of this setup High: 4x Gatling Pulse Laser II Mid: 1MN mwd II 20km disruptor II Low: 100mm rolled tungsten small armour rep II 2x PDU II |
![]() Fi T'Zeh |
Posted - 2005.04.06 07:25:00 -
[21] I like the gatling pulse 2's. with good skills i hit for about 50-65 damage / shot. And have a RoF of around 1.4 seconds. That's a nice damage out put. Problem is the range really. .... |
Fi T'Zeh Evolution Band of Brothers |
Posted - 2005.04.06 07:25:00 -
[22] I like the gatling pulse 2's. with good skills i hit for about 50-65 damage / shot. And have a RoF of around 1.4 seconds. That's a nice damage out put. Problem is the range really. .... Playing EVE on easy mode since May 2003. |
![]() Ante |
Posted - 2005.04.06 10:13:00 -
[23] Mmmm I wonder how the pulse nerfs will affect ships like this. |
Ante DAB RAZOR Alliance |
Posted - 2005.04.06 10:13:00 -
[24] Mmmm I wonder how the pulse nerfs will affect ships like this. |
![]() Grut |
Posted - 2005.04.06 10:44:00 -
[25]
it'll put dlp setups in direct competition with acs claws which are well..... better so it should become a 2nd class inty Mostly harmless |
Grut Reikoku Band of Brothers |
Posted - 2005.04.06 10:44:00 -
[26]
it'll put dlp setups in direct competition with acs claws which are well..... better so it should become a 2nd class inty Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know... Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |
![]() Kardim |
Posted - 2005.04.25 03:43:00 -
[27] Edited by: Kardim on 25/04/2005 03:53:45 i second that these will be second class. didnt realize how much so until i was owned by a claw. him doing 130 dmg and me doing 30 dmg. the autocannons have .3 tracking and pulses have .198 so either cant use a mwd (pointless on a ceptor not to) or give up your extremly valuble cpu or mid slot for a tracking comp my T2 med pulses, i have trained lvl 4 small pulse spec.... sooo ship goes in hanger till ccp realizes they overnerfed again and then goes about nerfing all other ships to make the amarrs better again. |
Kardim Resurrection R i s e |
Posted - 2005.04.25 03:43:00 -
[28] Edited by: Kardim on 25/04/2005 03:53:45 i second that these will be second class. didnt realize how much so until i was owned by a claw. him doing 130 dmg and me doing 30 dmg. the autocannons have .3 tracking and pulses have .198 so either cant use a mwd (pointless on a ceptor not to) or give up your extremly valuble cpu or mid slot for a tracking comp my T2 med pulses, i have trained lvl 4 small pulse spec.... sooo ship goes in hanger till ccp realizes they overnerfed again and then goes about nerfing all other ships to make the amarrs better again. |
![]() Blind Fear |
Posted - 2005.04.26 02:50:00 -
[29] Edited by: Blind Fear on 26/04/2005 02:50:41 Try a little bit harder not to whine like a ***** and try to get a new fit instead of whining about the nerfbat. Yes i was a little mad with the laser changes but i changed my setup. The setup i run works as well as it did before the patch. Fountain that explains it I go: 4x Dual Ligh Beam IIs 1x MWD II, 1x 20k Scram 4x Cap relays You could go with a named tech I mwd and fit a small armor rep, if you have good cap skills. Im not sure if you need to use tech I beams to get the rep to fit but you might. |
Blind Fear Amarr |
Posted - 2005.04.26 02:50:00 -
[30] Edited by: Blind Fear on 26/04/2005 02:50:41 Try a little bit harder not to whine like a ***** and try to get a new fit instead of whining about the nerfbat. Yes i was a little mad with the laser changes but i changed my setup. The setup i run works as well as it did before the patch. Fountain that explains it I go: 4x Dual Ligh Beam IIs 1x MWD II, 1x 20k Scram 4x Cap relays You could go with a named tech I mwd and fit a small armor rep, if you have good cap skills. Im not sure if you need to use tech I beams to get the rep to fit but you might. ------------------------------------------------ Derailing threads with logic since 1992 |
![]() Roba |
Posted - 2005.04.26 03:34:00 -
[31] Try 4x Gattling Pulse Laser II I am not joking. They hit good everytime and free up slots for 2 dmg mods on setup. 150 dmg a second easy. |
Roba Caldari Provisions |
Posted - 2005.04.26 03:34:00 -
[32] Try 4x Gattling Pulse Laser II I am not joking. They hit good everytime and free up slots for 2 dmg mods on setup. 150 dmg a second easy. |
![]() Kardim |
Posted - 2005.04.26 14:15:00 -
[33] Edited by: Kardim on 28/04/2005 17:56:59 not whining ... as stated showed my suprise as i was being pwned (: hehe not always easy to find someone willing to test a setup w/ you either and for npc ive taken bs's easily w/ 4x med mod beam/pulse whatever your fancy a/b and cap charge t2 micro aux, h/s t2, small rep, and then whatever else u want .. or if needed a power diag or rcu to fit all |
Kardim Resurrection R i s e |
Posted - 2005.04.26 14:15:00 -
[34] Edited by: Kardim on 28/04/2005 17:56:59 not whining ... as stated showed my suprise as i was being pwned (: hehe not always easy to find someone willing to test a setup w/ you either and for npc ive taken bs's easily w/ 4x med mod beam/pulse whatever your fancy a/b and cap charge t2 micro aux, h/s t2, small rep, and then whatever else u want .. or if needed a power diag or rcu to fit all |
![]() Felony Assualt |
Posted - 2005.04.26 19:00:00 -
[35] Try: High: 4x Dual Light Pulse II Med: 1x MWD, 1x 90% Web Low: 1x Amor rep, 1x Heat sink II, 2x cap relays You might be able to fit a tech II MWD but i dont remember. Those who can, do; Those who cant, teach |
Felony Assualt Nubs. D-L |
Posted - 2005.04.26 19:00:00 -
[36] Try: High: 4x Dual Light Pulse II Med: 1x MWD, 1x 90% Web Low: 1x Amor rep, 1x Heat sink II, 2x cap relays You might be able to fit a tech II MWD but i dont remember. |
![]() Extreme Inferno |
Posted - 2005.05.23 09:10:00 -
[37] I used the following: High: 4 Medium Pulse II Med: Cap recharger I Stasis web (named) Low: 1-2 RCU I Co-Processor II Armor Repair (named) The medium pulses require a lot of power, but with this fit I took out a 500k bs and 4 110k wingmen. ![]() |
Extreme Inferno |
Posted - 2005.05.23 09:10:00 -
[38] I used the following: High: 4 Medium Pulse II Med: Cap recharger I Stasis web (named) Low: 1-2 RCU I Co-Processor II Armor Repair (named) The medium pulses require a lot of power, but with this fit I took out a 500k bs and 4 110k wingmen. ![]() |
![]() Draconis |
Posted - 2005.05.23 18:09:00 -
[39] Wow No wonder I have no problems killing Crusader pilots with my Crusader. I won't post my setup because, well if I did I wouldn't have so much ease killing everyone. But people need to stop trying to fit such crazy stuff onto Amarrian ships and think like an Amarr truely would. You'd then find your AMarr ship would perform alot better and even take down Taranises. Jakob Remierat Oblivion Amalgamated Public Relations Nightmare |
Draconis Amarr Stronghold corp |
Posted - 2005.05.23 18:09:00 -
[40] Wow No wonder I have no problems killing Crusader pilots with my Crusader. I won't post my setup because, well if I did I wouldn't have so much ease killing everyone. But people need to stop trying to fit such crazy stuff onto Amarrian ships and think like an Amarr truely would. You'd then find your AMarr ship would perform alot better and even take down Taranises. |
![]() Attrezzo Pox |
Posted - 2005.07.04 11:41:00 -
[41] Support role setup for crusaders. In PvP the most effective way to hunt (go on the offensive) is in small organized and fast moving groups. In response to this I present a general use support setup for a crusader, not good on 1v1 for reasons I'll explain later... 4x Dual Light Pulse Laser IIs 1x AfterburnerII 1X warp disruptor 1x Small armor repairerII 1x Energized adaptive nanoII 1x standard plating 1x cap power relay First of all the Dual light pulse lasers are cheap on fitting so it gives you room for a tank which is important against missles. The afterburner doesn't take much cap and still gets you faster than most cruisers and battleships BUT other inty pilots will be a bother. ALSO this does NOT effect durability negatively... If ANYTHING it's good because that 500% sig radius bonus with a microwarp really cuts down an enemy's lock time it also makes an inty about as easy to hit (when active) as an afterburning inty. The second midslot is variable depending on your fellow gang pilots. Consider your enemy also, if they commonly fit lots of warp stabs you might want to put a scrambler on. If you want to go for faster tackletime you're going to need a disruptor. Use a web only when you'll be around gates and stations alot and no one else can fit it. And at last the tank. This is hard to fit but very important. Remember that on this setup, one volley of cruise missles will innihilate you without it. You won't be fast enough after the next patch to outrun them anyway so this is highly suggested, though they won't do as much damage supposedly. However you fit your tank, don't fit more than one cap relay. You're not going to have time to repair much in battle, and like I said it's not a 1v1 setup. If you do get hit it would be best to warp away and come back to the target. Especially if it's a bigger ship. With this in mind is where the armor repairer comes in handy. When you enter warp on a retreat hit that sucker and by the time you come back to the action you're ready to go again. This is not a good sig. |
Attrezzo Pox Amarr Imperial Shipment |
Posted - 2005.07.04 11:41:00 -
[42] Support role setup for crusaders. In PvP the most effective way to hunt (go on the offensive) is in small organized and fast moving groups. In response to this I present a general use support setup for a crusader, not good on 1v1 for reasons I'll explain later... 4x Dual Light Pulse Laser IIs 1x AfterburnerII 1X warp disruptor 1x Small armor repairerII 1x Energized adaptive nanoII 1x standard plating 1x cap power relay First of all the Dual light pulse lasers are cheap on fitting so it gives you room for a tank which is important against missles. The afterburner doesn't take much cap and still gets you faster than most cruisers and battleships BUT other inty pilots will be a bother. ALSO this does NOT effect durability negatively... If ANYTHING it's good because that 500% sig radius bonus with a microwarp really cuts down an enemy's lock time it also makes an inty about as easy to hit (when active) as an afterburning inty. The second midslot is variable depending on your fellow gang pilots. Consider your enemy also, if they commonly fit lots of warp stabs you might want to put a scrambler on. If you want to go for faster tackletime you're going to need a disruptor. Use a web only when you'll be around gates and stations alot and no one else can fit it. And at last the tank. This is hard to fit but very important. Remember that on this setup, one volley of cruise missles will innihilate you without it. You won't be fast enough after the next patch to outrun them anyway so this is highly suggested, though they won't do as much damage supposedly. However you fit your tank, don't fit more than one cap relay. You're not going to have time to repair much in battle, and like I said it's not a 1v1 setup. If you do get hit it would be best to warp away and come back to the target. Especially if it's a bigger ship. With this in mind is where the armor repairer comes in handy. When you enter warp on a retreat hit that sucker and by the time you come back to the action you're ready to go again. This is not a good sig. |
![]() Jonny 101 |
Posted - 2005.12.23 12:27:00 -
[43] Edited by: Jonny 101 on 23/12/2005 12:27:53 Since RMR, could you guys post some new setups for npcing? doing missions atm here's mine, 3x med pulse II (multi. crystals) 1mn AB II, Webber named Heat Sink II, co pro I, micro aux, small armor repper II Please post any obvious improvements that can be made. |
Jonny 101 Art of War Cult of War |
Posted - 2005.12.23 12:27:00 -
[44] Edited by: Jonny 101 on 23/12/2005 12:27:53 Since RMR, could you guys post some new setups for npcing? doing missions atm here's mine, 3x med pulse II (multi. crystals) 1mn AB II, Webber named Heat Sink II, co pro I, micro aux, small armor repper II Please post any obvious improvements that can be made. |
![]() God forbid |
Posted - 2005.12.24 16:41:00 -
[45]
For missions I would Use something like this.. 4 Dual light pulse t2. Ab t2, Cap recharger t2/named 1 Small armor repair t2 1 Energized adaptive Nano t2 2 power relay's.. Pvp.. 4 Dual light pulse t2. Mwd t2 Web 90% Heat sink t2 Small armor repair t2 2 power relay's.. Long Range crusader 4 Dual light Beams 1 Mwd t2 20k scrambler 1 Nano 3 power relay.. BLEH. |
God forbid Amarr Turbulent |
Posted - 2005.12.24 16:41:00 -
[46]
For missions I would Use something like this.. 4 Dual light pulse t2. Ab t2, Cap recharger t2/named 1 Small armor repair t2 1 Energized adaptive Nano t2 2 power relay's.. Pvp.. 4 Dual light pulse t2. Mwd t2 Web 90% Heat sink t2 Small armor repair t2 2 power relay's.. Long Range crusader 4 Dual light Beams 1 Mwd t2 20k scrambler 1 Nano 3 power relay..
|
Ans Blix |
Posted - 2007.08.23 06:28:00 -
[47] Sorry for stating the obvious, but is there a reason why no one mentioned T2 crystals? I'll be getting a Crusader in about a month(ish) I'm still shopping for setups but it suprises me that now one has said anything about T2 ammo.... |
phantom crash Caldari Paisti |
Posted - 2007.08.23 06:39:00 -
[48]
It's an old thread but try something along these lines, works wonders for me and has decent speed (6.5k iirc): 4x Dual Light Beam II 1x Catalyzed MWD (Easier on cap than T2) 1x Fleeting Warp Scrambler (Least cap usage on disruptors) 1x CPR II 1x OD II 1x Nano II 1x Heat Sink II Not 100% sure about the lows but I believe they were like that. |
Epix Riker |
Posted - 2007.10.30 16:19:00 -
[49] Hey all. just thought i'd post my two cents. I have been flying a Crusader for awhile and have been messing with setups. The best thing for PVE I've found is this. I've been taking down NPC battleships with this setup and it works extremely well! HISLOT 4x Dual Light Pulse Laser II MEDSLOT 1x 1MN Afterburner II 1x Eutectic Cap Recharger LOSLOT 1x Small Armor Repair II 1x Cap Recharger I 2x Heat Sink II I think that most of this setup is helped by the skills I have trained, however. So, if you want it to work, get those gunnery skills up and running!! |
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