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Xorv
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Posted - 2010.10.23 07:35:00 -
[1]
All NPC bounties rather than pay directly into a character's account, instead become a lootable credit note that spawns in a wreck.
This credit note can then be converted to ISK at an appropriate NPC station (that is hostile to the NPC that the note came from). Possibly also player outposts.
Corporate Tax would be taken at the conversion stage.
Result and purpose of this change would be to make EVE more like other Sandbox PvP MMORPGs that traditionally have PvE produce gold, which that can then be taken by force via PvP. Making PvP/Piracy more profitable (currently it's mostly just an ISK sink activity in EVE) and PvE more risky.
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.10.23 07:38:00 -
[2]
God no, please no not ever.
As a 0.0 ratter I really do not want this to happen ever. You have any idea how slow bs/carriers are? And then I would need to move those tags or whichever to the correct boring highsec space too?
Not supported ------
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.23 08:20:00 -
[3]
I'm not supporting this abortion of an idea. First, you are paid the bounty for destroying the hostile vessel. It doesn't make sense for you to loot some rediculous credit notes from the wreck. Second, It would make an already repetative activity even more boring for no good reason and force people to do huge amounts of unnecessary traveling. Horrible idea.
I don't get your PvP argument either. PvP is profitable if you are good at it or hunt PvE ships. Currently you can take stuff by force and a PvE ship won't stand a chance against a PvP ship. That kind of PvP will be always profitable and I don't see a reason to boost that. In normal PvP most people will still lose money even after your change. I also don't see how it would alter PvE in any significant way to be more dangerous. You already lose almost all engagements against PvP ships and PvPers will always try to kill you when they can. It already is dangerous or perfectly safe and your idea doesn't alter that in a significant way. It just makes PvEing even more bring and cumbersome than it needs to be.
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Randomness888
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Posted - 2010.10.23 09:29:00 -
[4]
This does not make sense either in character or as a game mechanic. While I agree that piracy could do with a buff (in principle, I rarely yarr) this won't work. |

lucifers widow
Imperial Shipment
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Posted - 2010.10.23 11:06:00 -
[5]
Originally by: Destination SkillQueue I don't get your PvP argument either. PvP is profitable if you are good at it or hunt PvE ships.
Killing ratters is not pvp, it' sjust killing a ratter.......
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OverCoat
Caldari Xeno Tech Corp Black Cartel.
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Posted - 2010.10.23 11:15:00 -
[6]
oh god it would be like doing tag missions all the time
not supported
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De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
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Posted - 2010.10.23 11:45:00 -
[7]
No. --Vel
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.10.23 15:18:00 -
[8]
Edited by: Antihrist Pripravnik on 23/10/2010 15:20:56
Originally by: Xorv All NPC bounties rather than pay directly into a character's account, instead become a lootable credit note that spawns in a wreck.
This credit note can then be converted to ISK at an appropriate NPC station (that is hostile to the NPC that the note came from). Possibly also player outposts.
Corporate Tax would be taken at the conversion stage.
Result and purpose of this change would be to make EVE more like other Sandbox PvP MMORPGs that traditionally have PvE produce gold, which that can then be taken by force via PvP. Making PvP/Piracy more profitable (currently it's mostly just an ISK sink activity in EVE) and PvE more risky.
Then move to wormhole space and enjoy your game. Since this is a sandbox, every player can choose how to play his game, thus you have two options - sleepers and regular rats.
Not supported.
edit: forgot about Drone Regions that are available in known space (if you don't want to live in W-Space).
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Slimy Worm
Lonetrek Salvage and Scrap
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Posted - 2010.10.23 20:01:00 -
[9]
Supported for highsec missions. Since the loot nerf, missionbears lose almost none of their potential ISK to loot thieves except in missions against NPC factions that drop tags. This would essentially extend the tag system to all highsec NPC's.
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Seamus Donohue
Gallente
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Posted - 2010.10.23 21:31:00 -
[10]
To play Devil's Advocate for a moment, this could be implemented as looting something off the wreck that "proves" the rat was killed like, say, the pilot's body. Deadspace Overseer's personal effects already work in this manner. That would make more sense lore-wise.
That said, not supported. Rat bounties should stay as they are. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
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Maz3r Rakum
Gallente Deus Imperiosus Acies
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Posted - 2010.10.23 22:03:00 -
[11]
Originally by: Destination SkillQueue I'm not supporting this abortion of an idea.
qft
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Bhattran
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Posted - 2010.10.24 03:44:00 -
[12]
Not supported.
OP wants to be able to steal the rewards from other players with his PVP ship while they are using a PVE ship. Making PVE players scramble around to pickup sticks either in a slow mission boat or having to run back to station to grab a tractor boat/noctis when it comes out, in order to beat the 'ninja' from picking them up first.
You want EVE to be more like other games go play them instead. You want the isk/gold you'd like to steal from other players, do PVE yourself.
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |

Venkul Mul
Gallente
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Posted - 2010.10.24 06:53:00 -
[13]
Originally by: Slimy Worm Supported for highsec missions. Since the loot nerf, missionbears lose almost none of their potential ISK to loot thieves except in missions against NPC factions that drop tags. This would essentially extend the tag system to all highsec NPC's.
Encounter sites use deadspace rats, so you are suggesting a 0.0 income reduction too.
And your assertion is a false statement as the meta 1+ level items are still dropped at the same rate (higher rate actually for AB and MDW) and no common loot thief will spend time looting bulk meta 0 items.
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