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Istan Mahwi
The Elysian Horde
7
|
Posted - 2012.08.22 01:53:00 -
[91] - Quote
YuuKnow wrote:None. Just balance the ships already there.
yk
srsly. we dont need more. quality over...whatever eve is game. |

Roll Sizzle Beef
Space Mutiny
943
|
Posted - 2012.08.22 01:55:00 -
[92] - Quote
C DeLeon wrote:Suicide destroyers. Huge AoE damage at self-destruction  1m3 1Mbit/sec Suicide drones. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
518
|
Posted - 2012.08.22 01:56:00 -
[93] - Quote
High-sec Dread.
T2 version of current tier 3 BS's like the Mael.
Improve the efficiency of griefing high-sec POS owners by 200%.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1278
|
Posted - 2012.08.22 02:04:00 -
[94] - Quote
Herr Wilkus wrote:High-sec Dread.
T2 version of current tier 3 BS's like the Mael.
Improve the efficiency of griefing high-sec POS owners by 200%.
Ironically, in some cases, you're griefing yourself by shooting the pos.
Hah! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

MeBiatch
Republic University Minmatar Republic
533
|
Posted - 2012.08.22 02:14:00 -
[95] - Quote
Herr Wilkus wrote:High-sec Dread.
T2 version of current tier 3 BS's like the Mael.
Improve the efficiency of griefing high-sec POS owners by 200%.
i was thinking something like a t3 bc but the size of a freighter... uses large mods but can fit 8 capital sized weapons... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Dennis Gregs
The Scope Gallente Federation
19
|
Posted - 2012.08.22 02:14:00 -
[96] - Quote
Serpentis Dominix would be relevant to my interests. |

MeBiatch
Republic University Minmatar Republic
533
|
Posted - 2012.08.22 02:21:00 -
[97] - Quote
Dennis Gregs wrote:Serpentis Dominix would be relevant to my interests.
indeed but just skins how would it work?
we already got navy domi, regular domi, and Black ops domi...
though i would like to see a navy hyperion...
8 low slots and 125mn/m3 drone bay with more hp and cap better sig radius less mass...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Istvaan Shogaatsu
Guiding Hand Social Club
517
|
Posted - 2012.08.22 04:47:00 -
[98] - Quote
Gogela wrote:Istvaan Shogaatsu wrote:VETERAN SHIPS. Ships restricted to pilots with 100 million skillpoints, or more. Ideally:
- Advanced veteran frigate, 100m SP required, 200m ISK cost. - Advanced veteran destroyer, 120m SP required, 500m ISK cost. - Advanced veteran cruiser, 140m SP required, 1 billion ISK cost. - Advanced veteran BC, 160m SP required, 1.5 billion ISK cost. - Advanced veteran battleship, 180m SP required, 2.5 billion ISK cost. Disagree... instead of a generic SP requirement I would advise all-race skills to fly... so if you want to fly the 'vet BS' you need to have BS5 in all races... any weapons or modules you use, including rigs, requires associated skill trained to 5. Additionally, there would of course be new vet skills (w/ all race 5 pre-reqs) that are all rank 14
That too. In my dream Eve patch, veteran ships are added that have ridiculously high requirements in specific skills. I certainly wouldn't mind a veteran battleship that requires 20+ skills at 5, including hard ones like titans/carriers/fighters/bombers... it'd certainly give me something to shoot for, a feeling I haven't felt in Eve in years... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1279
|
Posted - 2012.08.22 04:48:00 -
[99] - Quote
Istvaan Shogaatsu wrote:Gogela wrote:Istvaan Shogaatsu wrote:VETERAN SHIPS. Ships restricted to pilots with 100 million skillpoints, or more. Ideally:
- Advanced veteran frigate, 100m SP required, 200m ISK cost. - Advanced veteran destroyer, 120m SP required, 500m ISK cost. - Advanced veteran cruiser, 140m SP required, 1 billion ISK cost. - Advanced veteran BC, 160m SP required, 1.5 billion ISK cost. - Advanced veteran battleship, 180m SP required, 2.5 billion ISK cost. Disagree... instead of a generic SP requirement I would advise all-race skills to fly... so if you want to fly the 'vet BS' you need to have BS5 in all races... any weapons or modules you use, including rigs, requires associated skill trained to 5. Additionally, there would of course be new vet skills (w/ all race 5 pre-reqs) that are all rank 14 That too. In my dream Eve patch, veteran ships are added that have ridiculously high requirements in specific skills. I certainly wouldn't mind a veteran battleship that requires 20+ skills at 5, including hard ones like titans/carriers/fighters/bombers... it'd certainly give me something to shoot for, a feeling I haven't felt in Eve in years... Yeah, sounds like a great killmail for newbies to try and get on with their little warp scramblers and stasis webifiers. Granted you could also shoot a bullet at a titan anyway, but that's not so easy because titans tend to be able to get away fast. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1011
|
Posted - 2012.08.22 05:02:00 -
[100] - Quote
Alavaria Fera wrote:Istvaan Shogaatsu wrote:Gogela wrote:Istvaan Shogaatsu wrote:VETERAN SHIPS. Ships restricted to pilots with 100 million skillpoints, or more. Ideally:
- Advanced veteran frigate, 100m SP required, 200m ISK cost. - Advanced veteran destroyer, 120m SP required, 500m ISK cost. - Advanced veteran cruiser, 140m SP required, 1 billion ISK cost. - Advanced veteran BC, 160m SP required, 1.5 billion ISK cost. - Advanced veteran battleship, 180m SP required, 2.5 billion ISK cost. Disagree... instead of a generic SP requirement I would advise all-race skills to fly... so if you want to fly the 'vet BS' you need to have BS5 in all races... any weapons or modules you use, including rigs, requires associated skill trained to 5. Additionally, there would of course be new vet skills (w/ all race 5 pre-reqs) that are all rank 14 That too. In my dream Eve patch, veteran ships are added that have ridiculously high requirements in specific skills. I certainly wouldn't mind a veteran battleship that requires 20+ skills at 5, including hard ones like titans/carriers/fighters/bombers... it'd certainly give me something to shoot for, a feeling I haven't felt in Eve in years... Yeah, sounds like a great killmail for newbies to try and get on with their little warp scramblers and stasis webifiers. Granted you could also shoot a bullet at a titan anyway, but that's not so easy because titans tend to be able to get away fast. Yah... and you goons especially would have some interesting new goals. I would look forward to the goon ibis fleet vid of a vet BS take-down 
|
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1280
|
Posted - 2012.08.22 05:47:00 -
[101] - Quote
Gogela wrote:Alavaria Fera wrote:Istvaan Shogaatsu wrote:Gogela wrote:Istvaan Shogaatsu wrote:VETERAN SHIPS. Ships restricted to pilots with 100 million skillpoints, or more. Ideally:
- Advanced veteran frigate, 100m SP required, 200m ISK cost. - Advanced veteran destroyer, 120m SP required, 500m ISK cost. - Advanced veteran cruiser, 140m SP required, 1 billion ISK cost. - Advanced veteran BC, 160m SP required, 1.5 billion ISK cost. - Advanced veteran battleship, 180m SP required, 2.5 billion ISK cost. Disagree... instead of a generic SP requirement I would advise all-race skills to fly... so if you want to fly the 'vet BS' you need to have BS5 in all races... any weapons or modules you use, including rigs, requires associated skill trained to 5. Additionally, there would of course be new vet skills (w/ all race 5 pre-reqs) that are all rank 14 That too. In my dream Eve patch, veteran ships are added that have ridiculously high requirements in specific skills. I certainly wouldn't mind a veteran battleship that requires 20+ skills at 5, including hard ones like titans/carriers/fighters/bombers... it'd certainly give me something to shoot for, a feeling I haven't felt in Eve in years... Yeah, sounds like a great killmail for newbies to try and get on with their little warp scramblers and stasis webifiers. Granted you could also shoot a bullet at a titan anyway, but that's not so easy because titans tend to be able to get away fast. Yah... and you goons especially would have some interesting new goals. I would look forward to the goon ibis fleet vid of a vet BS take-down  It probably would happen at some point, Ibisfleet. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Asuka Solo
Stark Fujikawa Stark Enterprises
1664
|
Posted - 2012.08.22 06:29:00 -
[102] - Quote
Pix Severus wrote:ORE Pleasure Carrier - A huge ship that acts as a moving station, can be docked with, you can also move around inside it. Contains many bars, casinos, swimming pools, theatres, and other entertainment. Putting "Exotic Dancers" into the passenger hold will increase the amount of dancers that you'll see when walking around the ship.
This
And more capitals |

Vincent Athena
V.I.C.E. Comic Mischief
942
|
Posted - 2012.08.22 08:16:00 -
[103] - Quote
"Swiss army knife" ships. That is ships that are not pre-designed for a role, but can be fit as we want for a role. Ships with no bonus of any kind, just more slots and a healthy grid and cpu to support many fitting options. http://vincentoneve.wordpress.com/ |

Severian Carnifex
193
|
Posted - 2012.08.22 09:28:00 -
[104] - Quote
ORE cruiser - because they are removing mining cruisers from the game so i want it back... don't remove ppls options in this game.
AND
ORE T3 cruiser |

Evil Cleaner
Caldari Provisions Caldari State
3
|
Posted - 2012.08.22 11:56:00 -
[105] - Quote
MotherMoon wrote:Skorpynekomimi wrote:ORE mining cruiser. Maybe a destroyer, too?
T3 industrial ships. Boosting/mining/hauling/covert/tanking subsystems. Something that can penetrate to null/WHs, do useful work there, and be useful in more than one role while there.
Small-hulled salvager for lower-level missions. Sort of a mini-noctis?
Interbus passenger bus. Weak, mostly useless, but maybe a gift ship or something?
how about just a single tech 3 ship for all that? a T3 ORE ship
So you want a hulk with a bigger cargo bay and an extra high slot.? Evil Is in my name, So what did you expect? |

Avila Cracko
378
|
Posted - 2012.08.22 11:57:00 -
[106] - Quote
Severian Carnifex wrote:ORE cruiser - because they are removing mining cruisers from the game so i want it back... don't remove ppls options in this game.
AND
ORE T3 cruiser
yes, this would cover it. :)
Don't kill mining cruiser line, please. 
And one T3 mining/harvesting/indy ship would make all indy people sooooo happy. :)
And 2 ships to make is not that big job, so, please CCP???  truth, the whole truth and nothing but the truth. |

Skippermonkey
Tactical Knightmare
1293
|
Posted - 2012.08.22 12:03:00 -
[107] - Quote
Smartbomb bonused ships PLEASE!!!!
range and damage bonuses & shield/armor racial damage resistance bonus per lvl in racial BS My homeboys tried to warn me But that butt you got makes me so horny |

Nathan Ernaga
Applesauce Brigade Windowlicking Ninja Turtles
2
|
Posted - 2012.08.22 12:17:00 -
[108] - Quote
Navy Rokh |

Rordan D'Kherr
Imperial Academy Amarr Empire
60
|
Posted - 2012.08.22 12:22:00 -
[109] - Quote
Any Amarr / Gallente Faction BS would be nice.
|

bornaa
GRiD.
233
|
Posted - 2012.08.22 14:57:00 -
[110] - Quote
ORE T3. That Ain't Right |
|

Yokai Mitsuhide
Republic Military School Minmatar Republic
493
|
Posted - 2012.08.22 15:10:00 -
[111] - Quote
MotherMoon wrote:Skorpynekomimi wrote:ORE mining cruiser. Maybe a destroyer, too?
T3 industrial ships. Boosting/mining/hauling/covert/tanking subsystems. Something that can penetrate to null/WHs, do useful work there, and be useful in more than one role while there.
Small-hulled salvager for lower-level missions. Sort of a mini-noctis?
Interbus passenger bus. Weak, mostly useless, but maybe a gift ship or something?
how about just a single tech 3 ship for all that? a T3 ORE ship
A T3 ORE ship/exhumer/barge would be great. |

arcca jeth
Dark Alliance Dark Empire Alliance
143
|
Posted - 2012.08.22 15:54:00 -
[112] - Quote
I've been posting it for awhile when I see threads like this:
I NEED Another variant of the rorqual that instead of compresses ore, acts as a mobile refining station. still needs to activate the Industrial core to refine. has all the same stats and restrictions of the rorqual. just the functionality change. Would this make the rorqual obsolete though? Possibly and well, possibly not.
why do i want this ship? I'm tired of P.O.S POS refining. sure CCP could just buff the POS modules to actually be better than refining in high sec. But would they actually do it? Why is it that in high sec reprocessing and refining is instant but in low/null it takes hours? This all ties down to making industry relevant in low and null to lure more industrialists and entrepreneurs to those areas.
But more importantly. In my opinion. The best way to bring more players to null and low is to have more ships that would support roaming homeless, non-sov holding, small corps like mine.
Or maybe a mobile POS ship (size of a small POS). A ship that must be anchored (same rules apply for this ship that are defined for POS). Must be fueled. Increase the fuel consumption by 150% compared to that of a POS. The idea here is that this would be temporary. Not something you are going to leave up for longer than say, 1 week? This would be a capital ship. When you log off, your toon leaves game but mobile pos stays in game. Less hit points than a small pos. I think that this would also be cool if it could light a cyno while in "deployed mode" that way ships with jump drives can jump right to it. Could make for some interesting strategies
May not be the greatest ideas but I'd really like to see more ships in game that support ninja miners, null industrialists, the homeless, and PVE'rs that roam in other people's sov and NPC null.
The wanderers of EVE need some more love |

Asuka Solo
Stark Fujikawa Stark Enterprises
1667
|
Posted - 2012.08.22 16:28:00 -
[113] - Quote
Asuka Solo wrote:Pix Severus wrote:ORE Pleasure Carrier - A huge ship that acts as a moving station, can be docked with, you can also move around inside it. Contains many bars, casinos, swimming pools, theatres, and other entertainment. Putting "Exotic Dancers" into the passenger hold will increase the amount of dancers that you'll see when walking around the ship. This And more capitals
This and the following roles: Capital Interdictors (Affects supers) Capital Black Ops Capital E-War (affects supers) Capital Support vs sub capitals
More Carrier hulls: Black Ops carrier with t2 drones, sensor bonuses, groovy fleet sensor linking capabilities Carriers with turrets / missiles (Battle carriers with no rr) for anti-sub cap capital support.
T2 Carriers
More Dread hulls: Anti Capital Dreads Anti Sub Capital Dreads
T2 Dreads |

MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
534
|
Posted - 2012.08.22 16:47:00 -
[114] - Quote
Mini-base ship?
Industrial class sized hull with with cruiser speed and armor. A ship maintenance bay with enough room for two cruisers, fitting array, and a 10,000 m3 cargo bay, and a small drone bay (50m3 with 25mb bandwidth). 4/4/4 layout (a guess) with 2-3 launcher points to allow for probe launchers and support missiles.
Why? To allow small gang roaming in unsupported areas (WHs and Stationless 0.0). It would need enough combat capability to be viable in a fight to help out. Right now ships like the Orca are too big and slow and the guy stuck in them has little to nothing to do. The smaller size of this ship would allow for better roams in WHs without getting stuck and a cargo bay would allow for loot to be collected.
Although I would not intend that it be able to carry Strategic Cruisers (hauling 2 100mn ratting Tengu's seems a bit crazy). I'm sure there could be a wonderful argument on that issue. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |

Pasta OfDoom
SrsBsnsIndeed
1
|
Posted - 2012.08.22 16:50:00 -
[115] - Quote
T2 supercaps! |

Tom Gerard
Glorious Nation of Kazakhstan
513
|
Posted - 2012.08.22 17:33:00 -
[116] - Quote
Pasta OfDoom wrote:T2 supercaps!
T3 supercaps! If you need a friend call me @ (501) 444-CCNA |

Urgg Boolean
Center for Advanced Studies Gallente Federation
216
|
Posted - 2012.08.22 17:41:00 -
[117] - Quote
If you are asking for pie-in-the-sky --> A wormhole doorstop :: a ship that can generate a wormhole stabilization wave so you can bring more and bigger ships in and out without collapsing the wormhole, or at least greatly reducing the likelihood. Either or also, this ship could mount a wormhole cyno so you can jump your ships in and out.
Like I said - if you are asking for pie-in-the-sky. |
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