|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: one page | |
Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() Arud ![]() ![]() ![]() |
Posted - 2005.01.07 10:36:00 -
[121]
interesting idea but I do think they could be abused somewhat - The limit would have to be each ship can only be affected by one industrial module - Each module can only stay online for a certain amount of time before it needed to be serviced (taken into the indy and something done with it and then launched again) - Each racial module only affect ships fully of the same reace, partialy on others. - Module has limited range, say base 20km and then extra 10km per level of skill. - The bonuses the modules give should be what the races need the most. No point in boosting something that is already good enough by default. just throwing some ideas around, but this idea has alot of potential |
![]() Oveur ![]() ![]() ![]() |
Posted - 2005.01.07 10:36:00 -
[122]
As stated earlier, the TL2 Industrials will not have any turret slots, but can have missile slots. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
Oveur ![]() ![]() ![]() ![]() |
Posted - 2005.01.07 10:36:00 -
[123]
As stated earlier, the TL2 Industrials will not have any turret slots, but can have missile slots. Senior Producer EVE Online |
Arud Rampage Eternal Ka-Tet ![]() ![]() ![]() |
Posted - 2005.01.07 10:36:00 -
[124]
interesting idea but I do think they could be abused somewhat - The limit would have to be each ship can only be affected by one industrial module - Each module can only stay online for a certain amount of time before it needed to be serviced (taken into the indy and something done with it and then launched again) - Each racial module only affect ships fully of the same reace, partialy on others. - Module has limited range, say base 20km and then extra 10km per level of skill. - The bonuses the modules give should be what the races need the most. No point in boosting something that is already good enough by default. just throwing some ideas around, but this idea has alot of potential |
![]() Arud ![]() ![]() ![]() |
Posted - 2005.01.07 10:38:00 -
[125]
pretty please limit those launchers to fofs and defenders ![]() |
Arud Rampage Eternal Ka-Tet ![]() ![]() ![]() |
Posted - 2005.01.07 10:38:00 -
[126]
pretty please limit those launchers to fofs and defenders ![]() |
![]() ZeeWolf ![]() ![]() ![]() |
Posted - 2005.01.07 11:11:00 -
[127]
50 days?! Are you kidding me? Took me only 30 days to get Gal Indy 5. Mining Barge is the same rank but it only takes me 23 days to lvl 5 now. |
ZeeWolf Deep Core Mining Inc. ![]() ![]() ![]() |
Posted - 2005.01.07 11:11:00 -
[128]
50 days?! Are you kidding me? Took me only 30 days to get Gal Indy 5. Mining Barge is the same rank but it only takes me 23 days to lvl 5 now. |
![]() Zyrla Bladestorm ![]() ![]() ![]() |
Posted - 2005.01.07 11:27:00 -
[129]
I think it was 28 days when I did Minmatar Industrial 5 (must be getting on for 6 months ago now) . ----- Apologys for any rambling that may have just occurred. |
Zyrla Bladestorm Minmatar Foundation R0ADKILL ![]() ![]() ![]() |
Posted - 2005.01.07 11:27:00 -
[130]
I think it was 28 days when I did Minmatar Industrial 5 (must be getting on for 6 months ago now) . ----- It's great being Minmatar, ain't it? Apologies for any rambling that may have just occurred. |
![]() Kunming ![]() ![]() ![]() |
Posted - 2005.01.07 11:29:00 -
[131] First of all great idea Oveur but from a logical point of view customs gotta be really low on IQ to not stop and check ur ship, I mean its a ship just for smuggling, if its around ofcourse its smuggling something! A better idea might be adding cargo expander style modules (stealth cargo compartments) which have a % of blocking scanners (named and T2 have higher ofcourse), make a ship thats useful for couple things, not just smuggling but add a bonus per skill lvl that increases the blocking %, so it would be logical to use this ship. Elite Industrial: - Reasoning: Industrial with smuggling abilities that has also a increased usage in 0.0 space - Special ability: (All old tech 1 bonuses) Bonus to blocking % on stealth compartments, bonus to agility per lvl (or whatever is responsible for quicker warp alignment) - make them able to warp away as fast as destroyers with maxed skills - Skills: Indy lvl 5, Elite Indy lvl 1, Signature Analysis lvl 5, Evasive Manuvering Lvl 5 - Cargo: Much less than a standart indy - Speed: Faster than an indy, more like a cruiser - Slots: Leave them like they are but give more PG so either a lil tank or MWDs can be used A bit off topic maybe, but the change module on ship idea is not bad at all, maybe adding this ability on support cruisers would change them from what they are (useless piece of junk that sadly some ppl wasted months of training on), and make them a useful resource in every operation. Just my 2 cents on the matter... Intercepting since BETA |
Kunming Amarr adeptus gattacus Lotka Volterra ![]() ![]() ![]() |
Posted - 2005.01.07 11:29:00 -
[132] First of all great idea Oveur but from a logical point of view customs gotta be really low on IQ to not stop and check ur ship, I mean its a ship just for smuggling, if its around ofcourse its smuggling something! A better idea might be adding cargo expander style modules (stealth cargo compartments) which have a % of blocking scanners (named and T2 have higher ofcourse), make a ship thats useful for couple things, not just smuggling but add a bonus per skill lvl that increases the blocking %, so it would be logical to use this ship. Elite Industrial: - Reasoning: Industrial with smuggling abilities that has also a increased usage in 0.0 space - Special ability: (All old tech 1 bonuses) Bonus to blocking % on stealth compartments, bonus to agility per lvl (or whatever is responsible for quicker warp alignment) - make them able to warp away as fast as destroyers with maxed skills - Skills: Indy lvl 5, Elite Indy lvl 1, Signature Analysis lvl 5, Evasive Manuvering Lvl 5 - Cargo: Much less than a standart indy - Speed: Faster than an indy, more like a cruiser - Slots: Leave them like they are but give more PG so either a lil tank or MWDs can be used A bit off topic maybe, but the change module on ship idea is not bad at all, maybe adding this ability on support cruisers would change them from what they are (useless piece of junk that sadly some ppl wasted months of training on), and make them a useful resource in every operation. Just my 2 cents on the matter...
|
![]() KingsGambit ![]() ![]() ![]() |
Posted - 2005.01.07 11:34:00 -
[133] Edited by: KingsGambit on 07/01/2005 12:09:04 Edited by: KingsGambit on 07/01/2005 11:38:21 The current Industrial ship class is already capable of transporting large cargoes, so having the T2 class offer more of the same wouldn't encourage their use relative to the training time they'll need. The indies main flaw is obviously their vulnerability in low security systems. Coupled with the idea of a T2 ship class capable of evading customs, I would love to see a T2 industrial class of ships capable of getting the cargo through, and nothing being able to stop it! T2 Industrial ship: Hi: 1-2 Utility slots Mid 3-6 slots Low: 4-6 Slots Signature: 125m Weight: 10,000,000kg Cargohold: 1,000-2,000m^3 Drone Bay: 0m^3 Base speed: 200-250m/s Powergrid/CPU: 250/500 Shield/Armour/Hull: 500/500/500 (+ Racial tweaks) <Race> Industrial Skill Bonus: +5% velocity & cargo/lvl Smuggler/Blockade Runner Skill Bonus (Rank 3): Base 90% chance of evading customs +2%/lvl & 20% resistance to propulsion jamming modules. The size and speed of a cruiser, with the defenses/resistances of a Destroyer, and zero offensive capability (except a little EW perhaps ![]() ------------- BYOC Crow Interceptor Deals |
KingsGambit Caldari Knights ![]() ![]() ![]() |
Posted - 2005.01.07 11:34:00 -
[134] Edited by: KingsGambit on 07/01/2005 12:09:04 Edited by: KingsGambit on 07/01/2005 11:38:21 The current Industrial ship class is already capable of transporting large cargoes, so having the T2 class offer more of the same wouldn't encourage their use relative to the training time they'll need. The indies main flaw is obviously their vulnerability in low security systems. Coupled with the idea of a T2 ship class capable of evading customs, I would love to see a T2 industrial class of ships capable of getting the cargo through, and nothing being able to stop it! T2 Industrial ship: Hi: 1-2 Utility slots Mid 3-6 slots Low: 4-6 Slots Signature: 125m Weight: 10,000,000kg Cargohold: 1,000-2,000m^3 Drone Bay: 0m^3 Base speed: 200-250m/s Powergrid/CPU: 250/500 Shield/Armour/Hull: 500/500/500 (+ Racial tweaks) <Race> Industrial Skill Bonus: +5% velocity & cargo/lvl Smuggler/Blockade Runner Skill Bonus (Rank 3): Base 90% chance of evading customs +2%/lvl & 20% resistance to propulsion jamming modules. The size and speed of a cruiser, with the defenses/resistances of a Destroyer, and zero offensive capability (except a little EW perhaps ![]() ------------- My T2 Shop |
![]() Atandros ![]() ![]() ![]() |
Posted - 2005.01.07 11:38:00 -
[135]
![]() Regardless; if it looks and behaves exactly the same as a normal Bestower, then ANY Bestower that passes through customs will be subject to extra suspicion and scrutiny. Hence I think it would be better to do the smuggling thing via modules. |
Atandros Gallente Tabula Rasa Systems The Star Fraction ![]() ![]() ![]() |
Posted - 2005.01.07 11:38:00 -
[136]
![]() Regardless; if it looks and behaves exactly the same as a normal Bestower, then ANY Bestower that passes through customs will be subject to extra suspicion and scrutiny. Hence I think it would be better to do the smuggling thing via modules. ------- Sun! Sex! Sin! Death and destruction! |
![]() Azryen ![]() ![]() ![]() |
Posted - 2005.01.07 11:41:00 -
[137] I also like the station to station transport, which either allows you to warp closer to stations and gate based on your skill lvl, or by giving greater speed and agility and able to fit mwd easily. with similar cargo to current indys. Also any very rough time frame on this? 1-3 months, 6-9, 9-12..... |
Azryen ![]() ![]() ![]() |
Posted - 2005.01.07 11:41:00 -
[138] I also like the station to station transport, which either allows you to warp closer to stations and gate based on your skill lvl, or by giving greater speed and agility and able to fit mwd easily. with similar cargo to current indys. Also any very rough time frame on this? 1-3 months, 6-9, 9-12..... |
![]() Azryen ![]() ![]() ![]() |
Posted - 2005.01.07 11:45:00 -
[139] maybe the smuggler ships come fitted with and mind distortion array, makes people on nearby ships oblivious to the ship. They just don't notice/can't focus on it. Nobody notices the ship because the ship causing them to not notice, so you really could go around with SMUGGLER writing on the side :P Bit of a fix, but just about semi plausible. |
![]() theRaptor ![]() ![]() ![]() |
Posted - 2005.01.07 11:45:00 -
[140]
I would say 30 plus days is about standard for most T2 ships. Its just most PvP pilots already have Eng 5, Elec 5, weapons upgrades 5 (just an example of lvl 5 skills T2 ships need) and dont count them towards the training time. Serious industrial characters would already have Indy 5. That does mean that combat types will be limited in the smuggling they can do. But we cant all be Han Solo ![]() -------------------------------------------------- |
theRaptor Caldari Caldari Provisions ![]() ![]() ![]() |
Posted - 2005.01.07 11:45:00 -
[141]
I would say 30 plus days is about standard for most T2 ships. Its just most PvP pilots already have Eng 5, Elec 5, weapons upgrades 5 (just an example of lvl 5 skills T2 ships need) and dont count them towards the training time. Serious industrial characters would already have Indy 5. That does mean that combat types will be limited in the smuggling they can do. But we cant all be Han Solo ![]() I don't think you trust, in, my, self-righteous suicide. |
Azryen ![]() ![]() ![]() |
Posted - 2005.01.07 11:45:00 -
[142] maybe the smuggler ships come fitted with and mind distortion array, makes people on nearby ships oblivious to the ship. They just don't notice/can't focus on it. Nobody notices the ship because the ship causing them to not notice, so you really could go around with SMUGGLER writing on the side :P Bit of a fix, but just about semi plausible. |
![]() KingsGambit ![]() ![]() ![]() |
Posted - 2005.01.07 12:05:00 -
[143]Slight correction...should read "Serious industrial characters would already have Gallente Indy 5" ------------- BYOC Crow Interceptor Deals |
KingsGambit Caldari Knights ![]() ![]() ![]() |
Posted - 2005.01.07 12:05:00 -
[144]Slight correction...should read "Serious industrial characters would already have Gallente Indy 5" ------------- My T2 Shop |
![]() Elithiomel ![]() ![]() ![]() |
Posted - 2005.01.07 12:06:00 -
[145] Edited by: Elithiomel on 07/01/2005 12:20:12 Blockade Runner Reasoning: Hardened Cargo Hauler that actually has a chance to get past blockades without instajumps. Special ability: +1.2 to Warp Core Stability per Elite Indy Level -15% sig radius per interceptor level (optional bonus) +15% and +10% to racial resists per Assault level (optional bonus) Skills: Elite Indy (rank 6) - Industrial 5, Hull Upgrades 5 Cargo: 50% of base industrial Speed: 1.5-2.0 x base industrial Slots: Hull/Armour/Shield: 1.5-2.0 times base industrial --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
Elithiomel Special Circumstances ![]() ![]() ![]() |
Posted - 2005.01.07 12:06:00 -
[146] Edited by: Elithiomel on 07/01/2005 12:20:12 Blockade Runner Reasoning: Hardened Cargo Hauler that actually has a chance to get past blockades without instajumps. Special ability: +1.2 to Warp Core Stability per Elite Indy Level -15% sig radius per interceptor level (optional bonus) +15% and +10% to racial resists per Assault level (optional bonus) Skills: Elite Indy (rank 6) - Industrial 5, Hull Upgrades 5 Cargo: 50% of base industrial Speed: 1.5-2.0 x base industrial Slots: Hull/Armour/Shield: 1.5-2.0 times base industrial --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
![]() DJTheBaron ![]() ![]() ![]() |
Posted - 2005.01.07 12:18:00 -
[147] Edited by: DJTheBaron on 07/01/2005 12:18:57 Finially i get to be han solo, just make the caldari one look like the falcan. The rp could probably be that the new armoured haulers are designed for the dangers of 0.0 space and therefore have a new shiney type of thick armour that is increased per level, however said amrour has mabye a 10% resistence to cargo scans giving the customs officer mabye 5-10 seconds extra lock time per level that means to run the gate in time for a low smuggler level you need overdrives at sacrifice of cargo space to make the gate in time, and if you fit too many expanders you loose speed and risk not making the gate in time __________________________________________________ Scum, your all scum. |
DJTheBaron Caldari FATAL REVELATIONS Lotka Volterra ![]() ![]() ![]() |
Posted - 2005.01.07 12:18:00 -
[148] Edited by: DJTheBaron on 07/01/2005 12:18:57 Finially i get to be han solo, just make the caldari one look like the falcan. The rp could probably be that the new armoured haulers are designed for the dangers of 0.0 space and therefore have a new shiney type of thick armour that is increased per level, however said amrour has mabye a 10% resistence to cargo scans giving the customs officer mabye 5-10 seconds extra lock time per level that means to run the gate in time for a low smuggler level you need overdrives at sacrifice of cargo space to make the gate in time, and if you fit too many expanders you loose speed and risk not making the gate in time __________________________________________________ Scum, your all scum. |
![]() Heero Yuy ![]() ![]() ![]() |
Posted - 2005.01.07 13:00:00 -
[149]
Could also fit into the role play theme since Amarrians have been known to use similar tactics |
Heero Yuy Kinetic Vector Freelancer Alliance ![]() ![]() ![]() |
Posted - 2005.01.07 13:00:00 -
[150]
Could also fit into the role play theme since Amarrians have been known to use similar tactics |
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: one page | |
First page | Previous page | Next page | Last page |
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,11s, ref 20251013/0603 EVE-Online™ and Eve imagery © CCP. |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |