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Thread Statistics | Show CCP posts - 12 post(s) |

Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.28 11:46:00 -
[1]
On page 16, in response to a question about what Incarna will be:
Quote: CCP could not offer any concrete answer to these concerns as nothing has been decided in regards to the gameplay and availability of Incarna
If I remember correctly, it has been 4 (four) years since CCP first came up with the concept of Incarna, and yet there is currently neither a plan for gameplay, nor is there any concept?
WTF?
I would love to know some answers to the following?
- What was CCP doing in those 4 years?
- Why was there such a strong push towards getting Incarna out by mid 2011 if you don't even know what you're going to do with it???
- Why was lag ignored until the player rage in June when subscription numbers started to drop,and why did CCP go so heavily into denial about it?
- How did CCP come up with such a strong motivation for the original 18 months eve development delay in order to get Incarna and Dust out when they had no idea what they were actually going to do with it?
I appreciate the open minutes and the fact that CCP seems to be finally taking the CSM and the player base seriously, but the recent disaster with the optional optional optional patching mess up doesn't make CCP look as if they have learned much from their mistakes and these summit notes make me wonder if CCP isn't so overwhelmingly overestimating their own abilities in having so many big plans which they are obviously not coping with that they're well on the way to ruining their company?
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.28 12:05:00 -
[2]
Originally by: CCP Explorer ...While CCP did not have a focus on these issues as a company until late June this year,....
You don't know how angry this makes me. You yourself were claiming back in June how hard CCP had been working on lag. I actually saved the whole thread in a PDF. Would you like me to show this to you?
Honestly, this, especially since your own boss has finally admitted how little you cared and how it only changed when the player outrage grew to huge volumes and players started deserting your company en masse, is simply pathetic.
Stop making excuses already. That train left the station back in June.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.28 12:17:00 -
[3]
Edited by: Bomberlocks on 28/10/2010 12:20:46
Originally by: Virtuozzo ... Remember what happened to Krushchev after his shoe incident, yeah, he became obsolete and lost even the token support of his own pets. Very productive approach yes.
Kruschev didn't lose support from his own side for banging his shoe at the UN. He lost support for chickening out over Cuba.
P.S. Wall-of-text < concise statement.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.28 12:36:00 -
[4]
Originally by: Mashie Saldana
Quote: When an infestation get stronger or isn‟t cleaned out several negative things will happen on a system wide scale. There will be a bounty tax applied to all bounties acquired in the system, the Sansha fleets will cyno-jam the system, and other annoying things will happen. The idea is to create a strong incentive to clean up the system. The infestation will however not be permanent to the system, it will move after one week restoring the system to normal. There will most likely be one Incursion per region at any given time.
Just let them spread like a wild fire, add one more system per week until they are cleared out. Imagine massive swats of macro controlled 0.0 becoming sansha taxed so they get 0 bounties. 
I'm surprised that no one has brought up the possibility of use/abuse of this mechanism by players yet. If an infestation reduces armour hitpoints, for instance, then it's a good idea to fly shield tankers, or, if the infestation reduces tracking, then you go for missiles or speed/sig tanking etc.
There's quite a lot of opportunity for meta-gaming with this stuff if they have a big effect.
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