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CCP Zymurgist
Gallente C C P

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Posted - 2010.10.29 16:59:00 -
[1]
EVE Online: Tyrannis 1.2 will be deployed this Tuesday, November 2, 2010. Tyrannis 1.2 features the transition to 64-bit inventory system, updates to the API system and a number of fixes to the user interface.
The deployment process will begin at 05:00 UTC and is expected to be completed at 16:30 UTC. Patch notes are available for review here.
Zymurgist Community Representative CCP Hf, EVE Online Contact Us |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.10.29 17:06:00 -
[2]
Yay! 1.2 almost as much enjoyment as my wait for Android 2.1!!
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Vincent Athena
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Posted - 2010.10.29 17:08:00 -
[3]
In before.... So close
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General Defence
Last Stand Bank and Trust The Last Stand
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Posted - 2010.10.29 17:14:00 -
[4]
Mmmm Android froyo update was nice :)
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Uncle Lim
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Posted - 2010.10.29 17:17:00 -
[5]
Yay, eleven and a half hour downtime the day after half an hour downtime begins!
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Elder Thorn
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Posted - 2010.10.29 17:18:00 -
[6]
will this put an end to the optional patch series or will Tyrannis 1.2 be deployed without Tyrannis 1.1 being fixed?
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thatbloke
Gallente
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Posted - 2010.10.29 17:27:00 -
[7]
Originally by: Elder Thorn will this put an end to the optional patch series or will Tyrannis 1.2 be deployed without Tyrannis 1.1 being fixed?
From the notes:
Quote: In addition, this patch includes the following fixes which were previously released in the Tyrannis 1.1 optional patches:
Originally by: CCP Shadow I think we'd be better off with a troll shard.
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Dacil Arandur
Cognitive Industries
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Posted - 2010.10.29 17:45:00 -
[8]
Really looking forward to the API updates - thank you very much!
Will there be a new static database dump released as well?
Thanks!
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Lake
The Praxis Initiative Majesta Empire
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Posted - 2010.10.29 18:03:00 -
[9]
Originally by: "1.2 patch notes" Created a new API page that returns the body of mails.
That's Tuesday? I suppose I ought to stop slacking and get support into eve-mail.net already =) -- Founder of The Praxis Initiative Operator of eve-mail.net |

Lone Gunman
Forhotea Corporation
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Posted - 2010.10.29 18:05:00 -
[10]
After 6 UI Patch updates the containers still do not remember thier previous postions, anybody want to bet it will not be fixed in Tyrannis 1.2.
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Elder Thorn
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Posted - 2010.10.29 18:05:00 -
[11]
Originally by: thatbloke
Originally by: Elder Thorn will this put an end to the optional patch series or will Tyrannis 1.2 be deployed without Tyrannis 1.1 being fixed?
From the notes:
Quote: In addition, this patch includes the following fixes which were previously released in the Tyrannis 1.1 optional patches:
i read that, anyway i'm not sure if this means its over ;)
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CCP Zymurgist
Gallente C C P

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Posted - 2010.10.29 18:15:00 -
[12]
Originally by: Dacil Arandur Really looking forward to the API updates - thank you very much!
Will there be a new static database dump released as well?
Thanks!
Yes there will be a new static database dump. Look for it on patch day or slightly thereafter 
Zymurgist Community Representative CCP Hf, EVE Online Contact Us |
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Palovana
Caldari Inner Fire Inc.
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Posted - 2010.10.29 18:15:00 -
[13]
I wonder if the wider numbers will require updates for programs such as EVEMon and EFT.
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Sybil Harman
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Posted - 2010.10.29 18:24:00 -
[14]
Originally by: Elder Thorn
Originally by: thatbloke
Originally by: Elder Thorn will this put an end to the optional patch series or will Tyrannis 1.2 be deployed without Tyrannis 1.1 being fixed?
From the notes:
Quote: In addition, this patch includes the following fixes which were previously released in the Tyrannis 1.1 optional patches:
i read that, anyway i'm not sure if this means its over ;)
Nope. I don't think it's over either.
However, when the patching saga starts again... it'll be patch 1 of something new and shiny (release 1.2) rather than patch 7, 8 or 9 of something old and broken (1.1). This will be less embarrassing for CCP and everyone can pretend that this isn't really patch 7 with the 64-bit stuff added to make it credible. 
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Tathyn
Minmatar ADS Corp
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Posted - 2010.10.29 18:57:00 -
[15]
Great, so on Tuesday I get to be tortured while choosing which criminals to run my country all the while knowing my game is being borked redux.
Sigh ... maybe I should take up bridge.
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Jelena MacGuire
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Posted - 2010.10.29 19:01:00 -
[16]
I still don't see a fix for the 7-year old UI bug where clicking in the scrollbar trough away from the thumb makes the thumb advance to the click position, instead of advancing one page-worth toward the click position. With proportional thumb/trough sizes in the scrollbar, the logical behaviour for at least one type of mouse click, ideally left-mouse, would be to do this - allowing for rapid and precise paging through long scrollable window content. It's mostly what happens in Windows, MacOSX, most Unix/Linux apps, so why not Eve?
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Dacil Arandur
Cognitive Industries
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Posted - 2010.10.29 19:13:00 -
[17]
Originally by: CCP Zymurgist
Originally by: Dacil Arandur Really looking forward to the API updates - thank you very much!
Will there be a new static database dump released as well?
Thanks!
Yes there will be a new static database dump. Look for it on patch day or slightly thereafter 
That's great, thanks again!
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rufeno
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Posted - 2010.10.29 19:23:00 -
[18]
will the bug with the editor (evemail and bulletin) will be fixed also? didn't see it in the patch note.
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Teibor
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Posted - 2010.10.29 19:41:00 -
[19]
Your doing this 2 weeks before the expansion and with Eve still full of bugs? LMAO
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Karia Sur
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Posted - 2010.10.29 19:52:00 -
[20]
It would be nice if on the list of features there was some indication of what is getting updated on Tuesday, and what items are 'supposedly' already sorted through optional patch, er, hang on, 6.
Some of the bugs that you say in previous threads have been cleared by patch #6, are still evident for some. Does this update include new code to sort this? or is it the existing patch 6 code just in amongst everything else?
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Ken Kyoukan
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Posted - 2010.10.29 19:53:00 -
[21]
Originally by: Palovana I wonder if the wider numbers will require updates for programs such as EVEMon and EFT.
Yes it will. Especially EFT as it will need to add all the faction items to it's list, and hopefully every item will also have it's game description listed too. |

Rainus Max
Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.10.29 20:05:00 -
[22]
Am I being nooby?
Quote: API
* Group and Category IDs in the Static Data Dump are now 32-bit.
I thought you were going to 64bit?
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MotherMoon
Huang Yinglong
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Posted - 2010.10.29 20:32:00 -
[23]
Originally by: Jelena MacGuire I still don't see a fix for the 7-year old UI bug where clicking in the scrollbar trough away from the thumb makes the thumb advance to the click position, instead of advancing one page-worth toward the click position. With proportional thumb/trough sizes in the scrollbar, the logical behaviour for at least one type of mouse click, ideally left-mouse, would be to do this - allowing for rapid and precise paging through long scrollable window content. It's mostly what happens in Windows, MacOSX, most Unix/Linux apps, so why not Eve?
how is that a bug. do you even know what a bug means?
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Frash
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Posted - 2010.10.29 21:07:00 -
[24]
All those UI changes and no font changes? /****ed off |

Bhattran
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Posted - 2010.10.29 21:25:00 -
[25]
Originally by: Tathyn Great, so on Tuesday I get to be tortured while choosing which criminals to run my country all the while knowing my game is being borked redux.
Sigh ... maybe I should take up bridge.
LOL
Also How dare CCP screw me out of a 7th optional patch! 
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |

D'Kelle
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Posted - 2010.10.29 21:33:00 -
[26]
Originally by: Lone Gunman After 6 UI Patch updates the containers still do not remember thier previous postions, anybody want to bet it will not be fixed in Tyrannis 1.2.
Only in optional patch 1.2.1 or 1.2.2 failing that it will be swept away on expansion day and replaced with a flury of, erm; Incursion 1.1 .1 .2 .3 non-optional patches,,,,maybe? But we've lived through them before and will again. Just hang in there, grin and bear it.
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.10.29 21:45:00 -
[27]
So basically you're saying you've given up on getting 1.1 to work 
Looking forward to 1.2 patch#6  Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Freelancer117
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Posted - 2010.10.29 22:24:00 -
[28]
thx for all the previous patches too.
oh check the ingame clock its off by 3 min imo
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Maximilian Black
Techno-Wizard Industrial Technologies
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Posted - 2010.10.29 22:57:00 -
[29]
STILL no fix for EVE mail screwing up messages? Seriously? Press Return twice after you type a couple lines and it's bloody obvious. Who's testing these patches? I really hope this is fixed in 1.2 and you simply forgot to add it to the release notes, otherwise this is pretty pathetic.
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Zendoren
Aktaeon Industries
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Posted - 2010.10.29 23:10:00 -
[30]
"Copy and paste will now copy the correct portion of text in the chat window."
Thank god, i was getting tired of being the advocate for this bug.
Will this fix also extend into evemail, notepad, and editing you bio information?
Thanks, Zen
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Wiu Ming
Gallente Void Angels Wildly Inappropriate.
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Posted - 2010.10.30 02:57:00 -
[31]
Edited by: Wiu Ming on 30/10/2010 03:01:42
Originally by: MotherMoon
Originally by: Jelena MacGuire I still don't see a fix for the 7-year old UI bug where clicking in the scrollbar trough away from the thumb makes the thumb advance to the click position, instead of advancing one page-worth toward the click position. With proportional thumb/trough sizes in the scrollbar, the logical behaviour for at least one type of mouse click, ideally left-mouse, would be to do this - allowing for rapid and precise paging through long scrollable window content. It's mostly what happens in Windows, MacOSX, most Unix/Linux apps, so why not Eve?
how is that a bug. do you even know what a bug means?
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Wiu Ming
Gallente Void Angels Wildly Inappropriate.
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Posted - 2010.10.30 03:00:00 -
[32]
Edited by: Wiu Ming on 30/10/2010 03:02:31
Originally by: MotherMoon how is that a bug. do you even know what a bug means?
Moon, you're right, if it's done intentionally that way, it's not a bug. However, the original poster has a valid point - More precise page control, you can quickly scan down without the fear of missing anything. Take a look at your C: drive, then click on the Windows folder and start scrolling down. Excel does the same thing, so does PDF and the list goes on...
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Tiger's Spirit
Caldari
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Posted - 2010.10.30 05:05:00 -
[33]
Edited by: Tiger''s Spirit on 30/10/2010 05:09:22 This is a Ctrl+C, Ctrl+V patch ? :DDDDDD Feel the different.
Patch notes for Tyrannis 1.1 Deployed Saturday, October 2, 2010
User Interface * When opening the scanner the alert sound is no longer played. * Windows will now retain their correct size when you open and close them. * You can now view member hangars through the corporate hangar as intended. * Hiding passive modules in the HUD no longer hides all modules. * In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly. * Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members. * If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed. * Certifications now show the level required for component skills. * Chat channels will no longer reset to the default positions every time the client is restarted. * Chat channel logs now show the channel name again as originally intended.
Patch notes for Tyrannis 1.2 Deployed Tuesday, November 2, 2010
User Interface * When opening the scanner the alert sound is no longer played. * Windows will now retain their correct size when you open and close them. * You can now view member hangars through the corporate hangar as intended. * Hiding passive modules in the HUD no longer hides all modules. * In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly. * Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members. * If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed. * Certifications now show the level required for component skills. * Chat channels will no longer reset to the default positions every time the client is restarted. * Chat channel logs now show the channel name again as originally intended.
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Blurtmaster
Gallente Aperture Harmonics
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Posted - 2010.10.30 05:57:00 -
[34]
It is nice to see CCP fixes things now and then - and not just implement new stuff that is broken.
More fixes like this would be wonderful keep it up!
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SgtRaider
Caldari
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Posted - 2010.10.30 06:24:00 -
[35]
Hehe I thought I was going to be able to play a little this weekend. Was looking forward to it anyway. 
Call of Duty sounding good again
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Ganzorig
Amarr Pico Industries
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Posted - 2010.10.30 06:44:00 -
[36]
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Dasola
Minmatar
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Posted - 2010.10.30 07:17:00 -
[37]
Sacrifices fully t2 fitted Drake to ancient gods of eve in hope that 1.2 will work and we dont need more then 4 patches for it to be usefull...
Just wondering why they cant for example release fix on rockets balasing same way as small patches to iterate it to level where devs feel theyre balanced....
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Lors Dornick
Caldari Untied Dysleckticks
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Posted - 2010.10.30 11:14:00 -
[38]
Originally by: Ken Kyoukan
Originally by: Palovana I wonder if the wider numbers will require updates for programs such as EVEMon and EFT.
Yes it will. Especially EFT as it will need to add all the faction items to it's list, and hopefully every item will also have it's game description listed too.
Erh? Are there more faction items than the ones listed when you click the faction tab at the bottom of the list?
// Lors |

Buckaroo Kamakazee
Caldari State War Academy
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Posted - 2010.10.30 12:36:00 -
[39]
Hmm, another patch with no lag fixes. Why am I not surprized 
Any bets that this patch wasn't fully tested either? 
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Urga Urhuga
Amarr Los Primitivos United Pod Service
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Posted - 2010.10.30 14:44:00 -
[40]
since they're major-updating their database logic i don't expect a smooth patchday. (was there any?) they're changing the way the server handles YOUR assests. the kacke might hit the fan if ccp messes this job up. i'll plug a longtime skill, and ... relax 
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Arrendis
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Posted - 2010.10.30 15:37:00 -
[41]
While this is being listed as a change to the inventory system, I'm forced to wonder, just in case, whether this will effect the max D-scan range as well, considering it's currently limited by max-integer. |

Xyn Armanne
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Posted - 2010.10.30 18:39:00 -
[42]
Edited by: Xyn Armanne on 30/10/2010 18:40:41 CCP dev team, please see the following bug before rolling out 1.2.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1398565&page=7#181
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Pandas cumbucket
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Posted - 2010.10.30 19:25:00 -
[43]
Please make the bugs go away CCP!!! I dont like clicking a link in game and having my overview disappear... and plz fix the overview... that thing hasnt worked correctly in awhile... ty for the hard work ccp
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CCP Explorer

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Posted - 2010.10.31 00:33:00 -
[44]
Originally by: rufeno will the bug with the editor (evemail and bulletin) will be fixed also? didn't see it in the patch note.
Not in this release, we are still testing those fixes.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.10.31 00:34:00 -
[45]
Originally by: Rainus Max Am I being nooby?
Quote: API * Group and Category IDs in the Static Data Dump are now 32-bit.
I thought you were going to 64bit?
We are doubling the bit sizes. Item ID's go from 32-bit to 64-bit, group and category ID's go from 16-bits to 32-bits.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Xercodo
Amarr INESTO Task Force
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Posted - 2010.10.31 08:44:00 -
[46]
new item hint sais
Quote: Remember to set a long skill training!

-------------------------------------------------- The drake is a lie
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Ephemeral Waves
Silver Snake Enterprise
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Posted - 2010.10.31 17:13:00 -
[47]
Have you actually tested this release? Unlike the last one?
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
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Posted - 2010.10.31 18:12:00 -
[48]
Originally by: Xercodo new item hint sais
Quote: Remember to wish your corp mates a Happy New Year as you probably won't see them again until then.

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bitities
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Posted - 2010.10.31 18:54:00 -
[49]
well judging by CCP perfectly flawed track record this patch will more then likely break something because we all know how well CCP doesn't test their stuff.
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Cresalle
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Posted - 2010.10.31 22:29:00 -
[50]
Edited by: Cresalle on 31/10/2010 22:31:19 Patch notes failed to mention upgrades to the planets UI.
* Selecting a process from an industry facility no longer uses a crappy drop-down list, but simply a scrolling list as is sensible.
* You can now create an outgoing route directly from an incoming route (go the the routes menu and select an incoming route) rather than waiting for the first load of materials to land and then routing from inventory.
These fix my 2 biggest gripes with the planet UI. Looking forward to learning to deal with the ECU/depletion mechanic.
Good work.
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Ephemeral Waves
Silver Snake Enterprise
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Posted - 2010.11.01 00:11:00 -
[51]
Originally by: Cresalle
* You can now create an outgoing route directly from an incoming route (go the the routes menu and select an incoming route) rather than waiting for the first load of materials to land and then routing from inventory.
You've always been able to do this. I've been doing since day one (well, day two when I figured out I could do that).
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Chibisuke
Gallente Children of Avalon
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Posted - 2010.11.01 08:25:00 -
[52]
Edited by: Chibisuke on 01/11/2010 08:27:35
Originally by: CCP Explorer
Originally by: rufeno will the bug with the editor (evemail and bulletin) will be fixed also? didn't see it in the patch note.
Not in this release, we are still testing those fixes.
So did I understand correctly: the eve-mail editor stays to be an unusable feature, and we continue to have to rely on notepad as an eve-mail editor?
When can we expect the fix to happen then? Never as with some other bugs?
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Cozmik R5
Minmatar Mobile Alcohol Processing Units Apoapsis Multiversal Consortium
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Posted - 2010.11.01 09:26:00 -
[53]
*sigh*
Alright vikings, here's a little piece of advice:
IF IT SOMETHING ISN'T BROKEN, PLEASE DO NOT FIX IT !!!! ____________________
Try not. Do. Or do not. There is no try. |

Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.11.01 12:53:00 -
[54]
Originally by: Cozmik R5 IF IT SOMETHING ISN'T FIXED BROKEN DO NOT PLEASE IT!!!!
That's what some people said about replacing the horse and carriage with cars.
We've got be moving on, bro. Even if that means having some transition issues.
*prays to fluid patch deployment without unforeseen circumcisions*
Recruiting! |

aratillion
Gallente
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Posted - 2010.11.01 13:32:00 -
[55]
Well CCP be giving skill points to all the pilots in eve for this every long dt for the patch?And is there a plan to buy skill points with plex cards in the future or will it be in this patch? thanks Aratillion
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.01 14:38:00 -
[56]
Are u finaly going to fix the black ops in this patch? Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |

Phenethylamine
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Posted - 2010.11.01 15:57:00 -
[57]
Wagering 10 million isk that this downtime will follow the usual pattern of taking 3 times longer than estimated.
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WACKAWACKAWOO
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Posted - 2010.11.01 16:22:00 -
[58]
I personally have faith in CCP. They make mistakes in their patches, but what developer doesn't?
There hasn't been one online MMO or FPS I've played (that gets updated reguarly), that never has bugs one way or another when it gets patched.
I do hope the editors (bio, evemail and bulletins) get fully fixed soon. My last bulletin took a good 20 minutes and I had to keep posting it, essentially to "save" it, to avoid ****ing it up completely.
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COMM4NDER
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Posted - 2010.11.01 16:59:00 -
[59]
Originally by: Dasola Sacrifices fully t2 fitted Drake to ancient gods of eve in hope that 1.2 will work and we dont need more then 4 patches for it to be usefull...
Just wondering why they cant for example release fix on rockets balasing same way as small patches to iterate it to level where devs feel theyre balanced....
Because the small patches was client side just affecting us clients. The rocket balancing would need to be server-side meaning a lot of more time taken to release and testing it before launch.
The issues that some may have gotten during patches was not game breaking or something that would destroy a database like a server side upgrade may do.
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Rikki Sals
Caldari
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Posted - 2010.11.01 17:14:00 -
[60]
Originally by: CCP Zymurgist
Players are reminded that it is important to populate your skill queue with enough skills to cover the extended downtime
*Gets ready for all the complaints from people who will lose SP due to forgetting to set long skill queues* 
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Forum Alterson
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Posted - 2010.11.01 17:18:00 -
[61]
Originally by: Rikki Sals
Originally by: CCP Zymurgist
Players are reminded that it is important to populate your skill queue with enough skills to cover the extended downtime
*Gets ready for all the complaints from people who will lose SP due to forgetting to set long skill queues* 
I hope the patch screws up and we get some more gifted SP :) Last time I had full training, and 250k to distribute IIRC.
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henchana
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Posted - 2010.11.01 17:19:00 -
[62]
Edited by: henchana on 01/11/2010 17:22:01 From this patch day to the ending of the EvE world, But we in it shall be remembered- We few, we happy few, we band of brothers; For he to-day that sheds his pod with me Shall be my brother; be he ne'er so vile, This day shall gentle his skill points;
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Largo Coronet
GoonWaffe Goonswarm Federation
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Posted - 2010.11.01 17:40:00 -
[63]
Caldari Cruiser V, here I come... Worst pilot in Goonfleet.
There's a herd of killer rabbits coming this way, and we need your help! |

Desparo
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Posted - 2010.11.01 18:15:00 -
[64]
If you need more available id numbers you should have allowed people to repackage modules in hanger arrays and You should implement a system to stack identical bpc's in a hanger. This is an upgrade that both players and your database would appreciate. But for some reason you have decided that making EVE players lives a little less tedious is not something your gonna bother to do.
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Scorpionidae
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Posted - 2010.11.01 18:42:00 -
[65]
Originally by: SgtRaider Hehe I thought I was going to be able to play a little this weekend. Was looking forward to it anyway. 
Call of Duty sounding good again
Good thing its not going to be on the weekend.
Scorpionidae 
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Aeir Myiez
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Posted - 2010.11.01 19:16:00 -
[66]
In before the "CCP owes me game time threads"
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Slater Furious
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Posted - 2010.11.01 19:41:00 -
[67]
so why do the always anounce deployment less that 24 hours before they do it u think they would give us nore notice
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Allahs Servant
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Posted - 2010.11.01 19:59:00 -
[68]
RAAAGGGHHH What the hell am I supposed to do for 11 and a half hours?!
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ishi ryu
Minmatar Atlantic Solutions
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Posted - 2010.11.01 20:09:00 -
[69]
Originally by: Slater Furious so why do the always anounce deployment less that 24 hours before they do it u think they would give us nore notice
ehmmm... oww right, you are caldari eh...
They actaually did give us nore notice, all you had to do was red the news on the lofin screen or check the vorums vor vive minute plenty notice to be found...
Now thats cleared i better log my main, she's caldari too and i bet she doesn't have a clue that we'll be patching 
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Kaurapa
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Posted - 2010.11.01 20:10:00 -
[70]
Waiting for this thread to turn into a flame war between CCP fanbois and selffish haters. My prediction for posting topics: Most popular Post: Ugh Why is this taking so long? We pay for this Game. 2nd Most popular topic: Complainers have no life - go outside and do something else. 3rd most popular topic: This upgrade is a copy paste with nothing new - come on CCP you suck. 4th most popular topic: Thank you CCP for doing backround fixes on broken features and not adding new stuff. 5th most popular topic: WTF this is all about the carebears. 6th most popular topic: WTF 0.0 get all the upgrades....
My question: Why does this thread exist? Nothing useful can come from it. A locked thread with hourly updates from CCP employees would be literally 15x as useful.
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Lorelei Tsu
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Posted - 2010.11.01 20:20:00 -
[71]
Edited by: Lorelei Tsu on 01/11/2010 20:24:50 I have paid for 30 days of opportunity to play EVE, 23/7 that is including rolling updates (whcih I appreciate, btw). Of course you need install them and this takes time. An hour or two beyond the downtime - happens, I won't count beans. But if I loose a day of that opportunity, you have not sold me 30 but say, 29 days. Therefore please append the hours of downtime to my account expiry. I could quote some legal paragraphs, but hey - it is a game and won't hurt you to be fair.
Then, I got this on such a short notice, my corp expects me to fly a ship by this-or-that day and I planned to match that. EVE is about planning skill development, isn't it? And this planning has to be relyable for the matter. Now, due to the update, I have to suspend that skill and throw in another, thus being farther away from the point where I would finish the first one, disappointing me and my mates. On the other hand, you know downtimes' length prediction is unreliable. I looked forward to fly a XY industrial by Wednesday, and now cannot! Therefore it seems fair to me to *always* compensate players for that skill-shuffling, i.e. by free SP. As pointed out, learning just anything else doesn't make it.
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Lorelei Tsu
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Posted - 2010.11.01 21:16:00 -
[72]
Edited by: Lorelei Tsu on 01/11/2010 21:22:39 A suggestion for the SP and skill-shuffling, especially because it cannot be expected that everyone monitors the EVE pages for updates (it is a game after all):
After disconnecting every user, just before the update...
- stop everyone's skill training queue, mark the toons of active players where that changed anything
- ... do whatever you do to install updates, after that:
nobody has gained any SP so far during the extended downtime!
- let t be the time of the downtime plus say 10 minutes, for every marked toon:
- get the two highest attributes, A1 and A2
- grant SP according to tuple (t, A1, A2), that is the amount of SP the toon would have possibly acquired
- resume its skill training queue
- end downtime, allow players to connect
By that it doesn't matter how long the downtime is, nobody loses anything. No skill shuffling is needed, cause one could apply the granted SP to whatever he might have missed to schedule. The few additional SP due to having taken A1 and A2 (and not anything lower) we can call compensation for bothering with the queue again or for the loss of switching the learning toon.
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PhantomMajor
Minmatar
|
Posted - 2010.11.01 22:05:00 -
[73]
Edited by: PhantomMajor on 01/11/2010 22:07:30 two things this game needs is a "Sell All" button. i have 445 items to sell for my corp which equates to four clicks per item to log the sale into the corp wallet.
the ability to add a secure password to your ships.... if you can put a password on a secure can, how come you can't do it on ships?
come on ccp get your act together. my first eve video
http://www.youtube.com/watch?v=5ROr6bYLOXY |

Kalika Shiva
|
Posted - 2010.11.01 23:50:00 -
[74]
Originally by: Desparo If you need more available id numbers you should have allowed people to repackage modules in hanger arrays and You should implement a system to stack identical bpc's in a hanger. This is an upgrade that both players and your database would appreciate. But for some reason you have decided that making EVE players lives a little less tedious is not something your gonna bother to do.
Err, if you look at your first line there you will see a flaw, that flaw being even a repackged module would have the same ID number. Even if it is stacked with identical items. Each item is given a number.
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Kalika Shiva
|
Posted - 2010.11.01 23:56:00 -
[75]
Originally by: Slater Furious so why do the always anounce deployment less that 24 hours before they do it u think they would give us nore notice
They gave more than 24 hours notice, you would have noticed this if you noticed the date stamp on the first post in here:
2010.10.29 16:59:00
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CorryBasler
Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.11.02 01:15:00 -
[76]
who wants to bet the dt will be 6+ hours longer then they plan???? :P
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soad2237
Minmatar The Revival.
|
Posted - 2010.11.02 01:17:00 -
[77]
Originally by: WACKAWACKAWOO Edited by: WACKAWACKAWOO on 01/11/2010 16:27:14 I personally have faith in CCP. They make mistakes in their patches, but what developer doesn't? The constant updates annoy me but it gets fixed eventually.
I have plenty of faith in CCP, but what bothered many of us is CCP's attitude towards the failed deployment of Tyrannis 1.1. They did everything but apologize for the mistakes that were made, that inconvenienced the majority of their customers.
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simbot5th
|
Posted - 2010.11.02 01:29:00 -
[78]
well heres a dum ? why not go strait to incursion instead of these d--- patches ))
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superstrong
|
Posted - 2010.11.02 04:14:00 -
[79]
I've noticed they are at least trying to improve things, everyone should try and understand that they understand your agony as well as frustration. Its an epic game to say the least. I would suggest if anyone has great programming skills apply to ccp and help them. Knocking them only makes things worse for all the players to hear. In retrospect they have indeed improved things while other things have suffered, but again its dam better than playing a game that's housed in someones house . This is a big company with big idea's give them a little credit. Just my 2 cents.
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Necrothitude
Caldari United Kings R.A.G.E
|
Posted - 2010.11.02 04:18:00 -
[80]
Originally by: Lorelei Tsu Edited by: Lorelei Tsu on 01/11/2010 20:24:50 I have paid for 30 days of opportunity to play EVE, 23/7 that is including rolling updates (whcih I appreciate, btw). Of course you need install them and this takes time. An hour or two beyond the downtime - happens, I won't count beans. But if I loose a day of that opportunity, you have not sold me 30 but say, 29 days. Therefore please append the hours of downtime to my account expiry. I could quote some legal paragraphs, but hey - it is a game and won't hurt you to be fair.
Then, I got this on such a short notice, my corp expects me to fly a ship by this-or-that day and I planned to match that. EVE is about planning skill development, isn't it? And this planning has to be relyable for the matter. Now, due to the update, I have to suspend that skill and throw in another, thus being farther away from the point where I would finish the first one, disappointing me and my mates. On the other hand, you know downtimes' length prediction is unreliable. I looked forward to fly a XY industrial by Wednesday, and now cannot! Therefore it seems fair to me to *always* compensate players for that skill-shuffling, i.e. by free SP. As pointed out, learning just anything else doesn't make it.
Migrating several gigabytes of information requires time. This involves backups, data translation, then warming up the servers again (which takes a half hour anyways).
Honestly, if you have any ideas for how to actually speed up such a migration, download Python, Microsoft Visual Studio, and Microsoft SQL Server, and get cracking. If you can make it go faster, you could make a lot of money working on big-iron databases, making life better for a whole lot of people. Have fun!
And take it from me. Loosing a few hours of skill training isn't a big deal. You'll get over it. EVE is about having fun and making friends (and enemies). Skills are just a way of helping people specialize in specific things and learn how to use equipment while they train for more equipment. As any PvP junkie will tell you, a 10mil SP pilot can kick the butt of a 100mil SP pilot if the 10mil SP pilot knows what he's doing more than the 100mil pilot. Registered Linux Addict #431495 http://profile.xfire.com/mrstalinman | John 3:16! http://www.fsdev.net/ | http://podlogs.com/necrosworld/ |

XSarah
|
Posted - 2010.11.02 04:29:00 -
[81]
looking forward to the six or more post updates to this update
:)
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Lederstrumpf
|
Posted - 2010.11.02 04:29:00 -
[82]
Originally by: CCP Zymurgist The deployment process will begin at 05:00 UTC and is expected to be completed at 16:30 UTC.
^ 11:30h
"we expect around 14 hours of downtime when we do the upgrade" -- CCP Creber Cattus: http://www.eveonline.com/devblog.asp?a=blog&bid=813
^ 14:00h
....
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superstrong
|
Posted - 2010.11.02 04:29:00 -
[83]
As much as we all complain the bottom line is you are all (we)that post here anyway are eve junkies . So Take it like a man/woman stand up to the plate and cheer it on . We move forward as others have said, consistently I might ad and I would think everyone enjoys the game. That's why there are complaints. If no ones talking somethings wrong because the worlds not perfect. Think of it as theta thinking the real world.
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alesha 303
|
Posted - 2010.11.02 04:34:00 -
[84]
5:00 my ass! You went offline at 4:30! Typical.
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XSarah
|
Posted - 2010.11.02 04:35:00 -
[85]
I can quit any time.
Originally by: superstrong As much as we all complain the bottom line is you are all (we)that post here anyway are eve junkies . So Take it like a man/woman stand up to the plate and cheer it on . We move forward as others have said, consistently I might ad and I would think everyone enjoys the game. That's why there are complaints. If no ones talking somethings wrong because the worlds not perfect. Think of it as theta thinking the real world.
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Miss Jools
|
Posted - 2010.11.02 12:12:00 -
[86]
I have reported a bug concerning building HICs in a Tier3 upgraded factory OP. I haven't had any replies on it yet.
Will this be fixed in this patch?
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DrugsDen
|
Posted - 2010.11.02 12:30:00 -
[87]
How about updating on someone eles timezone allways uk time get it!!!!
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Vhrasik
|
Posted - 2010.11.02 12:47:00 -
[88]
Edited by: Vhrasik on 02/11/2010 12:49:18
Originally by: DrugsDen How about updating on someone eles timezone allways uk time get it!!!!
Why UK-Time? Its UTC ! http://en.wikipedia.org/wiki/Utc
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Cpt Pugwash
ANZAC ALLIANCE IT Alliance
|
Posted - 2010.11.02 13:08:00 -
[89]
Patch notes are full of errors that should have been picked up with the briefest of proof reads...
Quote: # Pinned windows are again persistent after re-logging or closing the windows. # Snapped windows stay put after closing another snapped window. # Pinned windows are again persistent after re-logging or closing the windows.
I hope CCP take more care with their code than they do with thier patch notes. =================================================
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carebear one
|
Posted - 2010.11.02 13:12:00 -
[90]
Originally by: Vhrasik Edited by: Vhrasik on 02/11/2010 12:49:18
Originally by: DrugsDen How about updating on someone eles timezone allways uk time get it!!!!
Why UK-Time? Its UTC ! http://en.wikipedia.org/wiki/Utc
UTC is GMT ... historically there are only ONE standard time on earth GMT which was originally founded by british scientists and situated on the meridian (which is going thru the british town Greenech as we all know).
UTC is just a try from several US-American Companies to claym the founding of a standard timezone for themselve and also there was a time where they tried to charge there customers if they are synch there times thru UTC
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Athea G'man
|
Posted - 2010.11.02 13:28:00 -
[91]
Originally by: Kaurapa
My question: Why does this thread exist? Nothing useful can come from it. A locked thread with hourly updates from CCP employees would be literally 15x as useful.
Yes, but only 1/10 as entertaining. Forum warrior tears and all that.
(You also forgot the ever-popular topic on "what is UTC?" and "how does my time zone differ from UTC?". This will probably be the second most popular post.)
A
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Ali Babba
|
Posted - 2010.11.02 13:34:00 -
[92]
Anyone got the new patch download yet? - cheers
|

ashtraynaut
|
Posted - 2010.11.02 13:42:00 -
[93]
oh, think how they would include a timer that counts off the hours/minutes/seconds untill eve gets online again and how the whole server would crash because everyone login all at once :p
priceless....
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Akara Vixen
Minmatar Eternal Profiteers
|
Posted - 2010.11.02 13:46:00 -
[94]
Sigh i like these downtimes they give me time to plan my skill training and what ships are best to go for on evemon some of you will say "go outside" but i already did that when i took dog for walk about 15 mins ago XD
(peace through power!!!)
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Milla Jovobitch
|
Posted - 2010.11.02 13:47:00 -
[95]
Originally by: Lorelei Tsu
Wall of tears
Wow, this is the most sophisticated troll attempt I've seen for years. Almost makes me believe she's serious. 9/10.
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Vassallo
|
Posted - 2010.11.02 13:57:00 -
[96]
Whats the current time the system will be back up EST?
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Makhar
Guild Alliance Executor Guild Alliance
|
Posted - 2010.11.02 14:00:00 -
[97]
Originally by: Vassallo Whats the current time the system will be back up EST?
It will be back up at 16:30 Iceland time. If you want to know what current Iceland time is then type "time iceland" into google and Google calculator tells you. Because I'm nice, here's a link to save you the effort.
Simples. ____ ~ Guild Alliance ~ |

Sexi B1tc4
|
Posted - 2010.11.02 14:04:00 -
[98]
Originally by: Makhar
Originally by: Vassallo Whats the current time the system will be back up EST?
It will be back up at 16:30 Iceland time. If you want to know what current Iceland time is then type "time iceland" into google and Google calculator tells you. Because I'm nice, here's a link to save you the effort.
Simples.
This should be back up at 11:30am. (UTC-06:00) Central Time (US & Canada)
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Vassallo
|
Posted - 2010.11.02 14:13:00 -
[99]
Thanks Makhar for being a true Guild loser. People like you keep others away from the game but thanks for being "nice". LOL
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Greg Huff
|
Posted - 2010.11.02 14:18:00 -
[100]
Originally by: alesha 303 5:00 my ass! You went offline at 4:30! Typical.
No, not typical. It was a power outage, and not CCP's fault.
Originally by: CCP Navigator Last night we had an outtage at our primary network provider for Tranquility which resulted in a series of disconnects for the majority of our players. The first one occurred at 02:24 UTC and the second at 04:32. We sincerely apologize for this interruption which happened as a result of failed network maintenance on the provider side. Please note that this was not related to the planned downtime.
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Virtual Freedom
|
Posted - 2010.11.02 14:33:00 -
[101]
I wonder why so many people complain and whine here. We have an opportunity to be intelligent and to communicate effectivly, yet for some reason, so many people here behave worse than children. It is sad really. CCP are making updates, simple. It is not complicated. I am looking forward to the changes and I hope CCP are confident to continue the game for a lot longer.
Signature ----------------------
----------------------
NNNN |

Greg Huff
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Posted - 2010.11.02 14:53:00 -
[102]
Originally by: Virtual Freedom I wonder why so many people complain and whine here.
Simply because they can.
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Tolan Price
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Posted - 2010.11.02 14:59:00 -
[103]
Originally by: Virtual Freedom I wonder why so many people complain and whine here. We have an opportunity to be intelligent and to communicate effectivly, yet for some reason, so many people here behave worse than children. It is sad really. CCP are making updates, simple. It is not complicated. I am looking forward to the changes and I hope CCP are confident to continue the game for a lot longer.
At last!! Nice to hear that there are sane people in this world too, and not just crybabies with notthing else to do than trashtalk CCP.
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Geocoder
|
Posted - 2010.11.02 15:13:00 -
[104]
Step outside for a while. Chill.
When you get back, EVE will be there online.
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Wuzer
|
Posted - 2010.11.02 15:23:00 -
[105]
Originally by: Vassallo Whats the current time the system will be back up EST?
You know, Windows has a great feature that lets you add an additional clock to your system clock...
Click on the date and time in the lower right hand corner, then click "Change date and time settings" Then go to the "Additional clocks" tab and check the "Show this clock" box, and select the time zone "(UTC) Coordinated Universal Time", in the "Enter Display name:" box, type "EVE Time", then click ok.
Now everytime you mouseover the date and time in the lower right corner, you'll see two times, "Local Time" and "EVE Time"
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Ken Kyoukan
|
Posted - 2010.11.02 15:26:00 -
[106]
Update thread for Tyrannis 1.2 here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1408538
(Along with CCP Rolling Updates!) |

L'Howen Pendragon
Gallente Loyal Order Of Bacchus Celestial Tribesmen
|
Posted - 2010.11.02 15:29:00 -
[107]
Originally by: Necrothitude
Migrating several gigabytes of information requires time. This involves backups, data translation, then warming up the servers again (which takes a half hour anyways).
Honestly, if you have any ideas for how to actually speed up such a migration, download Python, Microsoft Visual Studio, and Microsoft SQL Server, and get cracking. If you can make it go faster, you could make a lot of money working on big-iron databases, making life better for a whole lot of people. Have fun!
And take it from me. Loosing a few hours of skill training isn't a big deal. You'll get over it. EVE is about having fun and making friends (and enemies). Skills are just a way of helping people specialize in specific things and learn how to use equipment while they train for more equipment. As any PvP junkie will tell you, a 10mil SP pilot can kick the butt of a 100mil SP pilot if the 10mil SP pilot knows what he's doing more than the 100mil pilot.
To answer your question, yes there is a much easier way to fix the time to reboot the servers.
Get away from MS, MS adds in hundreds of lines of code which are processor intensive, and destructive to a good database. I use to build databases using Apache (not the free version), and all other things you spoke about in your post.
I could get a massive database with over a million lines of data up and running in less than 10 minutes. Of course I was using Linux, but if we did that heaven forbid we actually have programmers that stop using the MS crutch to really build a great game from the ground up instead of patching flaw after flaw because of the bad code produced by MS in the first place.
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Cozmic Cowboy
|
Posted - 2010.11.02 15:31:00 -
[108]
I wonder If maybe I can get my grandma to make me a quilt from all the previous patches.....Or at least fix the holes in my pants !!!!
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Lederstrumpf
|
Posted - 2010.11.02 16:08:00 -
[109]
Edited by: Lederstrumpf on 02/11/2010 16:10:40
Originally by: Virtual Freedom I wonder why so many people complain and whine here.
Compared to some of the last downtimes imo it's quite quiet in here.
I think that's due to the effort they invested to be a bit more verbose during update this time: Providing info on facebook, twitter and on the update webpage in parallel. Thumbs up for that.
Did you notice not too many people did jump right into CCPs faces for coming up with a 10+ hour DT estimate? Users are kinda fine with downtime if it in fact fixes stuff.
With the forum websites being up again, the original post of this thread should get updated (or have at least links to twitter/facebook), too:
"15:40 update: We have uncovered one issue with reprocessing items."
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MilGunner
|
Posted - 2010.11.02 16:25:00 -
[110]
hi ! i have probleme when i want play that windows opened ( version not compatible ) so what i can do for fix that ?
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Greebert
|
Posted - 2010.11.02 16:32:00 -
[111]
I just hope this does sometbing to fix the continual crashing that many others and I are suffering> If it continues, I am certainly closing my accounts and finding something else to play. Irate of Sussex
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Lederstrumpf
|
Posted - 2010.11.02 16:36:00 -
[112]
Edited by: Lederstrumpf on 02/11/2010 16:40:32
16:15 update: Deploying a hotfix, a client update, and some additional internal testing. We expect the downtime to be extended to 17:30 UTC === 7 minutes ago via web/twitter
Keep calm, folks! For now that's less than 20% deviation from the 11:30h estimate ! :)
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Akara Vixen
Minmatar Eternal Profiteers
|
Posted - 2010.11.02 16:39:00 -
[113]
Originally by: Lederstrumpf Edited by: Lederstrumpf on 02/11/2010 16:37:57 16:15 update: Deploying a hotfix, a client update, and some additional internal testing. We expect the downtime to be extended to 17:30 UTC === 7 minutes ago via web/twitter
Keep calm, folks! :)
OMG CCP EXTENDING there deadline that almost never happens somthing must be wrong HAHA i knew it wouldn't be ready for 16:30 yet we all still think it will and come back and get burned again and again why is it ?????
eve is awesome but we should know better then to belive what the first second or third deadline is
come on guys Learn from the past CCP+downtime= extended deadlines
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Tigerras
Smash Incorporated
|
Posted - 2010.11.02 17:02:00 -
[114]
Edited by: Tigerras on 02/11/2010 17:05:43 Let's see...house is clean...dog is worn out (and sleeping) from a long walk....laundry is done....dinner is cooked....just finished reading my book...
I like DT because I feel like I get so much done, but now I've got nothing left to do lol.
Consequently, CCP may have a reputation for extended extended downtimes, but they are hardly the worst. I remember Star Wars galaxies...you'd best not plan on getting on on patch day or sometimes the day after. No way to gain xp or skills while the servers were down there either.
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Raferau
|
Posted - 2010.11.02 17:05:00 -
[115]
Originally by: Greebert I just hope this does sometbing to fix the continual crashing that many others and I are suffering> If it continues, I am certainly closing my accounts and finding something else to play. Irate of Sussex
I have the same problem, and it does not add to enjoyment when you are primaried, attempt to warp out and the whole thing stops working and you have to boot from start, OOhhh what fun to arrive back in the fleet battle to see your pod pop in front of your eyes. And to Quote CCP full computer crashes are not our fault, we suggest you make sure your drivers are up to date!!!!!!.....started happening "optional patch 4" and got worse "optional patch 6"......where did 5 go ???
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Greebert
|
Posted - 2010.11.02 17:25:00 -
[116]
Originally by: Raferau
Originally by: Greebert I just hope this does sometbing to fix the continual crashing that many others and I are suffering> If it continues, I am certainly closing my accounts and finding something else to play. Irate of Sussex
I have the same problem, and it does not add to enjoyment when you are primaried, attempt to warp out and the whole thing stops working and you have to boot from start, OOhhh what fun to arrive back in the fleet battle to see your pod pop in front of your eyes. And to Quote CCP full computer crashes are not our fault, we suggest you make sure your drivers are up to date!!!!!!.....started happening "optional patch 4" and got worse "optional patch 6"......where did 5 go ???
A clear case of sloping shoulders!
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Greebert
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Posted - 2010.11.02 17:29:00 -
[117]
Build is up
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bcs1
Minmatar River-Rats in space
|
Posted - 2010.11.02 17:29:00 -
[118]
Originally by: Raferau
Originally by: Greebert I just hope this does sometbing to fix the continual crashing that many others and I are suffering> If it continues, I am certainly closing my accounts and finding something else to play. Irate of Sussex
(snipped): sorry to read that...
And to Quote CCP full computer crashes are not our fault, we suggest you make sure your drivers are up to date!!!!!!.....started happening "optional patch 4" and got worse "optional patch 6"......where did 5 go ???
They rolled back/disabled Patch #5
/speaking as a Computer Technician:
The fact of the matter is "Full Computer Crashes" may, or may not be their fault, there are several reasons that either the computer, or the game client could cause a full system crash, however, while my computer has never crashed when playing EVE, my client crashes allot since those patches and my drivers are up to date. I'll be running 4 accounts (one in each monitor) or 3 or 2 and one or two of them will crash with the CCP.EXE file error, yet the others keep running fine. so the problem isn't a user problem entirely, and those errors realistically don't relate to drivers otherwise they would be persistent, not intermittent.
Of course, I'm not trying to dog CCP, i'm just saying that throwing out that type of "blanket" reply is being disingenuous to providing real customer support.
Just an update, I'm in game right now and there are almost 4000 users online.
be prepared for two patches, a 15mb one and a smaller fix.
o/
My Dad and my Son are my heroes, one taught me how to make him proud, and one makes me proud on a daily basis. |

Greebert
|
Posted - 2010.11.02 17:37:00 -
[119]
Originally by: bcs1
Originally by: Raferau
Originally by: Greebert I just hope this does sometbing to fix the continual crashing that many others and I are suffering> If it continues, I am certainly closing my accounts and finding something else to play. Irate of Sussex
(snipped): sorry to read that...
And to Quote CCP full computer crashes are not our fault, we suggest you make sure your drivers are up to date!!!!!!.....started happening "optional patch 4" and got worse "optional patch 6"......where did 5 go ???
Cheers fella. play more than a couple of mmogs and the only problem is on this one post patch. Running a new graphics acard too with up-to-date drivers....too many people suffering the same for it not to have roots at ccp
They rolled back/disabled Patch #5
/speaking as a Computer Technician:
The fact of the matter is "Full Computer Crashes" may, or may not be their fault, there are several reasons that either the computer, or the game client could cause a full system crash, however, while my computer has never crashed when playing EVE, my client crashes allot since those patches and my drivers are up to date. I'll be running 4 accounts (one in each monitor) or 3 or 2 and one or two of them will crash with the CCP.EXE file error, yet the others keep running fine. so the problem isn't a user problem entirely, and those errors realistically don't relate to drivers otherwise they would be persistent, not intermittent.
Of course, I'm not trying to dog CCP, i'm just saying that throwing out that type of "blanket" reply is being disingenuous to providing real customer support.
Just an update, I'm in game right now and there are almost 4000 users online.
be prepared for two patches, a 15mb one and a smaller fix.
o/
|

Winterjack
Caldari
|
Posted - 2010.11.02 17:41:00 -
[120]
Originally by: bcs1 /speaking as a Computer Technician: The fact of the matter is "Full Computer Crashes" may, or may not be their fault, there are several reasons that either the computer, or the game client could cause a full system crash
Yeah... if you're on that piece of bull droppings called windows. No operating system that is worth its name should consider "full system crashes" something that "happens". Linux doesn't (and very rarely crashes, even more rarely due to some software failure), all unix systems don't.
CCP is right in saying that full system crashes should never happen due to client activity. Yet driver coders aren't perfect, and those who made windows are drunken monkeys that passed out long ago.
Quote: and those errors realistically don't relate to drivers otherwise they would be persistent, not intermittent.
Not really, it fully depends on what part of the driver/OS/client interface has a quirk, and what kind of quirk it is.
Quote: Just an update, I'm in game right now and there are almost 4000 users online. be prepared for two patches, a 15mb one and a smaller fix.
Still reports as down here :( "A good general wins many battles. A true master of strategy subdues the enemy without fighting." - Sun Tzu, Ping Fa |

Lederstrumpf
|
Posted - 2010.11.02 17:42:00 -
[121]
So CCP obviously just moved those information updates into a discussion thread.
Why is the "information portal" being called information portal if the information goes elsewhere?
Why is there no link to the thread below in here? Why do I have to go follow a bit.ly - link on twitter to get aware of its existance?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1408538
|

Raferau
|
Posted - 2010.11.02 17:48:00 -
[122]
Give them credit for consistency You get to load a patch before you can use the brand new build
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vaznar
|
Posted - 2010.11.02 17:53:00 -
[123]
Originally by: L'Howen Pendragon
Originally by: Necrothitude
Migrating several gigabytes of information requires time. This involves backups, data translation, then warming up the servers again (which takes a half hour anyways).
Honestly, if you have any ideas for how to actually speed up such a migration, download Python, Microsoft Visual Studio, and Microsoft SQL Server, and get cracking. If you can make it go faster, you could make a lot of money working on big-iron databases, making life better for a whole lot of people. Have fun!
And take it from me. Loosing a few hours of skill training isn't a big deal. You'll get over it. EVE is about having fun and making friends (and enemies). Skills are just a way of helping people specialize in specific things and learn how to use equipment while they train for more equipment. As any PvP junkie will tell you, a 10mil SP pilot can kick the butt of a 100mil SP pilot if the 10mil SP pilot knows what he's doing more than the 100mil pilot.
To answer your question, yes there is a much easier way to fix the time to reboot the servers.
Get away from MS, MS adds in hundreds of lines of code which are processor intensive, and destructive to a good database. I use to build databases using Apache (not the free version), and all other things you spoke about in your post.
I could get a massive database with over a million lines of data up and running in less than 10 minutes. Of course I was using Linux, but if we did that heaven forbid we actually have programmers that stop using the MS crutch to really build a great game from the ground up instead of patching flaw after flaw because of the bad code produced by MS in the first place.
You should really keep misinformed opinions to yourself. Contrary to what Linux zealots think, MS SQL is and always was years ahead of all the other database engines.
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Lone Gunman
Forhotea Corporation
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Posted - 2010.11.02 19:01:00 -
[124]
Originally by: Lone Gunman After 6 UI Patch updates the containers still do not remember thier previous postions, anybody want to bet it will not be fixed in Tyrannis 1.2.
I win the bet, what do I get from myself?
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Necrothitude
Caldari United Kings R.A.G.E
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Posted - 2010.11.02 23:07:00 -
[125]
Originally by: L'Howen Pendragon To answer your question, yes there is a much easier way to fix the time to reboot the servers.
Get away from MS, MS adds in hundreds of lines of code which are processor intensive, and destructive to a good database. I use to build databases using Apache (not the free version), and all other things you spoke about in your post.
I could get a massive database with over a million lines of data up and running in less than 10 minutes. Of course I was using Linux, but if we did that heaven forbid we actually have programmers that stop using the MS crutch to really build a great game from the ground up instead of patching flaw after flaw because of the bad code produced by MS in the first place.
Microsoft SQL Cluster is not the issue. It's on par with Oracle and PgSQL. In EVE, you're talking about 1.5 TB of data (source: http://www.eveonline.com/devblog.asp?a=blog&bid=817). Even MySQL will begin to degrade without careful maintenance when attacked with that much data, and that much activity. Registered Linux Addict #431495 http://profile.xfire.com/mrstalinman | John 3:16! http://www.fsdev.net/ | http://podlogs.com/necrosworld/ |

Anna Ooze
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Posted - 2010.11.02 23:07:00 -
[126]
Edited by: Anna Ooze on 02/11/2010 23:08:52 Since when do you have to REBOOT a PC to update a game ?!?!?
Now that's FUBAR.
http://img440.imageshack.us/i/reboot.png
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Hadronz Collider
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Posted - 2010.11.02 23:17:00 -
[127]
How long does 1.2 Patch take to Downlaod and Install-?--I have been waiting 1 hour, I have a DSL connnection.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.11.03 12:19:00 -
[128]
Originally by: vaznar
You should really keep misinformed opinions to yourself. Contrary to what Linux zealots think, MS SQL is and always was years ahead of all the other database engines.
Say HAI to London Stock Exchange.
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Chruker
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Posted - 2010.11.04 12:09:00 -
[129]
Originally by: CCP Zymurgist
Originally by: Dacil Arandur Really looking forward to the API updates - thank you very much!
Will there be a new static database dump released as well?
Thanks!
Yes there will be a new static database dump. Look for it on patch day or slightly thereafter 
Now? ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Evila Booze
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Posted - 2010.11.04 12:44:00 -
[130]
"You should really keep misinformed opinions to yourself. Contrary to what Linux zealots think, MS SQL is and always was years ahead of all the other database engines."
I don't usually do this, but geeeeeeeeeeeez
Ever heard of Oracle ?!?
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Mr Cocojambo
Minmatar
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Posted - 2010.11.06 00:07:00 -
[131]
My eyes must obviously deceive me I could swear i saw something about the mail-issues being resolved in this patch?
Much to my surprise they were not Trying to answer or write a new mail is still totally frecked up. God forbid if one needs to hit ENTER or DEL during the mail.
Come on CCP, seriously... wtf? How will Incursion be like if you cant even fix a text editing issue during 5 patches in a row?  This is Hilarius.. 
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