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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Hordi LaGeorge
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Posted - 2010.11.02 19:08:00 -
[31]
Originally by: Pharexia
When Using A Ship Maintenance Array If you move Any module to another slot it appears to de-active. When you try to re-activate it you get a "This module is already active" error message even though if you try and use it it says "This module is currently offline"
Workaround: Fixed if you move module completely off ship(place in cargo) you can then refit it in the desired spot.
Confirmed
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Aditia Holdem
Rionnag Alba Northern Coalition.
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Posted - 2010.11.02 19:08:00 -
[32]
Discovered the following bug while shooting a tower:
- When you shoot a target, unlock, then relock before the gun cycles off, then the weapons will continue firing on that target without showing the active icons next to the target. Previously a gun would just automatically cycle off when unlocking a target, regardless of the player relocking that target
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Ygrim
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Posted - 2010.11.02 19:10:00 -
[33]
Edited by: Ygrim on 02/11/2010 19:15:39 Edited by: Ygrim on 02/11/2010 19:12:06 Same thing strange error after patch and repair show this Error: Traceback (most recent call last): File "repairPanel.pyc", line 179, in Start File "repair.py", line 244, in RunTask File "repair.py", line 165, in TaskRestoreFolder File "zsync\zsync.pyc", line 150, in RestoreFolder File "zsync\zsync.pyc", line 279, in GetDownloadRangeSet File "zsync\zsync.pyc", line 240, in GetFileRestorers File "progress.pyc", line 40, in __init__ ZeroDivisionError: float division
system win 7 64bit
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Derrick'DelBoy'Tr0tter
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Posted - 2010.11.02 19:18:00 -
[34]
Window stacking still not working, windows such as cargo container windows reset to default location once you close the window :( isnt this like your 7th attempt to fix this bug ? Please fix asap
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Missus Malaprop
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Posted - 2010.11.02 19:20:00 -
[35]
Who do I talk to about a refund for being down 2% of the month just for this patch? That's about a dollar across 3 accounts.
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.11.02 19:23:00 -
[36]
When jumping a capital, typically we're used to having extra fuel in cargo and that allowing for a reserve.
It no longer sees the fuel in cargo as a reserve and you now need to have it in the fuel bay.
During an op, some pilots (particularly Amarr) mentioned that they left with more than enough fuel, however when on the field, that fuel had "gone missing".
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Virtual Freedom
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Posted - 2010.11.02 19:26:00 -
[37]
Mail formatting seems to work fine.
Downloads and updates installed faultlessly.
Thanks CCP, Good Job.
o7
Signature ----------------------
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NNNN |
Surkule
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Posted - 2010.11.02 19:31:00 -
[38]
Can't seem to be able to connect to server after the 1.2 update. Server status: Unknown
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Aurora Nyx
Inglorious-Basterds
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Posted - 2010.11.02 19:43:00 -
[39]
I can't add wrecks to my overview.
Tried clearing cache, rebooted client, manually cleared cache, nothing. 2 clients on 2 PC's have same thing. Is it just me ?
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.11.02 19:46:00 -
[40]
Originally by: Surkule Edited by: Surkule on 02/11/2010 19:36:20 Can't seem to be able to connect to server after the 1.2 was installed. Server status: Unknown
Try restarting your computer.
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Karia Sur
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Posted - 2010.11.02 19:47:00 -
[41]
Originally by: Aurora Nyx I can't add wrecks to my overview.
Tried clearing cache, rebooted client, manually cleared cache, nothing. 2 clients on 2 PC's have same thing. Is it just me ?
have you tried both ways of adding them? rt click add to overview and via overview settings itself?
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.11.02 19:48:00 -
[42]
Originally by: Pharexia Edited by: Pharexia on 02/11/2010 18:48:40 Edited by: Pharexia on 02/11/2010 18:41:15 When Using A Ship Maintenance Array If you move Any module to another slot it appears to de-active. When you try to re-activate it you get a "This module is already active" error message even though if you try and use it it says "This module is currently offline"
This occurs across all three slot types and was tested and found across the following modules.. Salvager, Cloaking Device, Mag Scatt Amp II, Shield Power Relay II
Workaround: Fixed if you move module completely off ship(place in cargo) you can then refit it in the desired spot.
This was an issue before 1.2 was deployed. It didn't happen often, but it did happen. --Vel
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Aurora Nyx
Inglorious-Basterds
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Posted - 2010.11.02 19:52:00 -
[43]
Originally by: Karia Sur
Originally by: Aurora Nyx I can't add wrecks to my overview.
Tried clearing cache, rebooted client, manually cleared cache, nothing. 2 clients on 2 PC's have same thing. Is it just me ?
have you tried both ways of adding them? rt click add to overview and via overview settings itself?
Yup.... according to the right-click, it will give me the option to remove them from overview, so they are there, just not listing at all. Point to note... i'm currently in a WH system, wonder if they broke WH's now.
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Karia Sur
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Posted - 2010.11.02 19:53:00 -
[44]
Originally by: Aurora Nyx
Originally by: Karia Sur
Originally by: Aurora Nyx I can't add wrecks to my overview.
Tried clearing cache, rebooted client, manually cleared cache, nothing. 2 clients on 2 PC's have same thing. Is it just me ?
have you tried both ways of adding them? rt click add to overview and via overview settings itself?
Yup.... according to the right-click, it will give me the option to remove them from overview, so they are there, just not listing at all. Point to note... i'm currently in a WH system, wonder if they broke WH's now.
try removing and re-adding.
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Surkule
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Posted - 2010.11.02 19:53:00 -
[45]
Originally by: Zagdul
Originally by: Surkule Edited by: Surkule on 02/11/2010 19:36:20 Can't seem to be able to connect to server after the 1.2 was installed. Server status: Unknown
Try restarting your computer.
Already there. No change
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Rasz Lin
Caldari Racketeers
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Posted - 2010.11.02 20:13:00 -
[46]
Edited by: Rasz Lin on 02/11/2010 20:19:01 Edited by: Rasz Lin on 02/11/2010 20:16:06
Originally by: Ifly Uwalk Can-stacking is broken again: Cargo Containers open in the middle of the screen and won't auto-stack.
This had been fixed in the last "optional" patch pre-1.2
No it wasnt. Each freshly spawned/assembled container is treated as a new one, position used to be saved per container TYPE, not for EACH INDIVIDUAL container. Coder that is supposed to be fixing this never played the game and doesnt understand the difference.
Before Failranis 1.1 You needed to place new convo window ONCE, and every new convo would open in same place. You packaged and stacked ONE GSC and every single GSC you opened after that would automagically stack and open in same place.
Originally by: De'Veldrin
Originally by: Pharexia Edited by: Pharexia on 02/11/2010 18:48:40 Edited by: Pharexia on 02/11/2010 18:41:15 When Using A Ship Maintenance Array If you move Any module to another slot it appears to de-active. When you try to re-activate it you get a "This module is already active" error message even though if you try and use it it says "This module is currently offline"
This occurs across all three slot types and was tested and found across the following modules.. Salvager, Cloaking Device, Mag Scatt Amp II, Shield Power Relay II
Workaround: Fixed if you move module completely off ship(place in cargo) you can then refit it in the desired spot.
This was an issue before 1.2 was deployed. It didn't happen often, but it did happen.
"modules status not reset when ship is repackaged" bug number 102553, not even looked at. Started with Failranis 1.1 reproduce: 1
-fit a ship with some modules -repackage the ship -assemble ship -select all modules in hangar -drag them to the fitting screen directly on the ship
2 -get an ibis -unfit the mining laser, leave only the gun -on fitting screen grab the gun and drag it _on the fitting screen but not directly on the gun slot_
both end up with grayed out offlined "this module is already active"
Combat log kills duplication still here, sometimes there are only gray boxes instead of duplicate entries, they "fix" back to duplicate entries when you scroll teh log up and down. EDIT: actually now _instead_ of duplication you get Grayed out entries OR some random entry with random date.
Im not sure about this one, but i think Copy/paste still sometimes is off by 1 char
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Usagi Tsukino
Stimulus Rote Kapelle
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Posted - 2010.11.02 20:16:00 -
[47]
Edited by: Usagi Tsukino on 02/11/2010 20:19:41 Edited by: Usagi Tsukino on 02/11/2010 20:19:00 Patching is either a wonderful success for me or a horrible cluster frack that takes hours and usually 2-3 attempts to download the full client to get working.
Work made me stay late, my car broke down on my way home, my computer caught fire, the pizza delivery man was robbed on his way here and all they took was my pizza, I got the ZeroDivision error, my unwed sister is pregnant and my cat died.
I guess this is my comeuppance for gloating, albeit silently about the last six patches patching flawlessly (for me).
(Okay, nothing except the ZeroDivision error happened, but still...) ___
Chaotic Dreams |
Kewso
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Posted - 2010.11.02 20:21:00 -
[48]
When clicking on someone's name in chat or while docked so that it loads their avatar icon it causes the client to drop from 100fps to 9fps until the tiny thumbnail avatar loads then goes back to 100 fps
tested with clicking on name in evemail, name in chat, name in the list of docked at station and just clicking a name which causes avatar to load makes client drag to a stop nearly down to 5 to 10 fps then it spikes back up to 100.
seriously needs fixing couldnt imagine clicking on someone to open convo or send evemail or mistakingly click a name while doing pvp or mission you'd be screwed as your client grinds to a halt.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.11.02 20:21:00 -
[49]
Gamelogs are not saved on the disk, chatlogs work so its only gamelogs :/
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Visoreds
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Posted - 2010.11.02 20:23:00 -
[50]
Originally by: Miilla Edited by: Miilla on 02/11/2010 18:41:08
The update was downloaded but it failed verification indicating that the file is corrupt. Would you like to download the file again?
You will not be able to enter the game until you download the update
I am unable to patch this. I have all the previous optional patches.
I have tried 4 times already.
Can CCP please link a direct download to this patch, your autoupdate system is not working.
Can you also in future always post DIRECT link's to the patch downloads, it is very well known that your auto update system fails a lot.
I can always stop paying the subscription :) If you prefer that CCP.
I had this problem in the previous patch but a manual download was not an issue. Didn't have that issue this time, patcher downloaded and updated correctly and then a second patch after that.
Hopefully you can find a manual patch to fix this. This issue can be annoying but it doesn't make me wanna stop playing.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.11.02 20:24:00 -
[51]
Originally by: Kewso When clicking on someone's name in chat or while docked so that it loads their avatar icon it causes the client to drop from 100fps to 9fps until the tiny thumbnail avatar loads then goes back to 100 fps
tested with clicking on name in evemail, name in chat, name in the list of docked at station and just clicking a name which causes avatar to load makes client drag to a stop nearly down to 5 to 10 fps then it spikes back up to 100.
seriously needs fixing couldnt imagine clicking on someone to open convo or send evemail or mistakingly click a name while doing pvp or mission you'd be screwed as your client grinds to a halt.
same thing happens EVERY TIME wallet updates, even when you turn off wallet flash ....
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OSGOD
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Posted - 2010.11.02 20:39:00 -
[52]
when you jump in capital ship all fuel(20k) not the bit over 6k should have been gets taken from fuel bay,its not cache stop blaming us and fix oyur farking program code your dumb pricks,3 years and every patch is the same bug after bug after bug , you have a great game only thing that dosent make it the greatest is your useless team of coders and GM`s blaming us i pay $150 = for a ADSL2+ and spent $4,500 on PC to play 2 accounts at same time it is not my connection not my pc it CCP
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Arkady Sadik
Minmatar Electus Matari
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Posted - 2010.11.02 20:53:00 -
[53]
Opening the S&I window, Corp Blueprints tab seems to hang the window for me. "Jobs" tab worked fine, when I switched to Corp Blueprints that worked, too, until I opened an office subtab. Then it did hang.
Relogging brings me back to the list of offices, but opening any of them - even if it would not show any BPO - hangs the window again until relog.
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Cyerus
Galactic Dominion Eternal Strife
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Posted - 2010.11.02 21:10:00 -
[54]
Bit more detailed view on one of the EVE mail bugs. Formatting get's up screwed up up to the point where you would just deleted everything and start over....yet again.
To reproduce: 1. Open up any EVE mail in the inbox and click Reply 2. Make the window rather small, so that the width is only let's say 8 words wide. 3. Start typing a very long sentence without pressing enter to get to the next line. 4. The wrapping should automaticly make you start typing on the second line. 5. Now, press Enter and see the magic at work.
Hope this helps.
ps. Exists in both 1.1 and 1.2
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firstofnine
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Posted - 2010.11.02 21:15:00 -
[55]
Why i got messages from my POS, thats running out off resources, while POS should be OFFLINE? Now i have to run 20 Jumps to switch all off again.
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Xodd Hil
Gallente Trucido Veritas
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Posted - 2010.11.02 21:18:00 -
[56]
Originally by: Rasz Lin
Originally by: Kewso When clicking on someone's name in chat or while docked so that it loads their avatar icon it causes the client to drop from 100fps to 9fps until the tiny thumbnail avatar loads then goes back to 100 fps
tested with clicking on name in evemail, name in chat, name in the list of docked at station and just clicking a name which causes avatar to load makes client drag to a stop nearly down to 5 to 10 fps then it spikes back up to 100.
seriously needs fixing couldnt imagine clicking on someone to open convo or send evemail or mistakingly click a name while doing pvp or mission you'd be screwed as your client grinds to a halt.
same thing happens EVERY TIME wallet updates, even when you turn off wallet flash ....
Actually, the avatar-render-slowdown part is very-very-very old. 60day ETC |
Dixie Starbuck
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Posted - 2010.11.02 21:19:00 -
[57]
This character is stuck in transfer limbo, and should have been finished and done this morning.
Character Name: Dixie Starbuck Will be completed after: 11/2/2010 6:55:03 AM
I need her moved so I can transfer another toon to this account, but can't do it since she's basically stuck.
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Monistat Seven
Caldari
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Posted - 2010.11.02 21:19:00 -
[58]
When I remove wrecks from overview... all Minmatar ships disappear.
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Ky'rena
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Posted - 2010.11.02 21:22:00 -
[59]
First question: Why does CCP rush out "fixes" with out actually fixing the bugs or at least testing for bugs?
A known issue from all the optional Patches as I posted and others and to have one of the Devs respond saying it was being fixed. Nope.. still there and annoying as hell.
Second question: When did the live server become the test server?
BUG When in Planet mode and you warp somewhere, you get all the brackets showing up. Very annoying when the brackets are mixed in with the extractors your trying to reset.
Solution: close PI and re-open.
Though one positive note: At least now PI is not so laggy (reason i never did the optional patches) that when i double click and move the mouse it thinks i clicked on the planet and resets to the cmd center. though it still does occasionally, just not every time
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firstofnine
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Posted - 2010.11.02 21:37:00 -
[60]
OK, now i reached my POS, and POS is still offline. Why does a offline POS now needs resources? Seems to be another bug. What happens, when i don't feed it?
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