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Aion Amarra
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Posted - 2005.01.07 23:13:00 -
[31]
Well. Since trying to post a comment to the blogs gives an error, I'll post my blob of questions here, in the hope of a Dev reading it.
A few things I wonder about: 1. Does a Titan count as 'station' for the Freighters? I could imagine them as mobile mining bases then. For mining in big groups. 2. As already asked, is a freighter able to unload/load cargo at a onlined POS? 3. What is the tracking of XL Artillery? I hope it isn't going like "ZOMG! I'm standing still and didn't hit that station right in front of me." 4. As already asked: Any pre-planned skillreqs yet? 5. As already asked: How does a jump drive work ingame exactly? 6. Is the jumpdrive a module that needs to be fitted? Or is it an initial feat of the ships? What do higher levels of the skill do? Reduce cap use? Increase jump range? Shorten power-up time? Shorten cool down time? Eat pie? None of the above? Any modules that improve jump drive performance? 7. Are there going to be more tech1 BCs/Destroyers? Tech 2 versions? 8. How big are XL drones? Are they going to be restricted to Carriers? Do carriers increase the maximum amount of controlled drones? How do the XL Drones look like? More like real frigates or fighters or still these weird drone layouts? Is a big drone capacity and XL drones the only thing special to them? How big are they compared to other ships? 9. Is the only thing special bout dreadnaughts the oversized weapon type? Nothing else to differ them from Battleships? 10. Does BFS really mean big f*cking ship? Battle field support? Banana frees slaves? Bread for supper? 11. Do any of the BFS have more than 8 slots of a type? 12. How big are BFS? Are they going to let an apoc seem tiny? Only 1,5x a BS? I mean, I saw Titan screenshots... are the Dreadnaughts/Carriers going to be of the same size? 13. Are the Titans able to mount guns? What size? 14. Any specs on the ships yet? Nothing specific. Just things like "Slower than a BS." or "Imagine the biggest number you can imagine. Multiply it by ten. That'll be the Titans Shield points." will do. 15. is Concord going to own the universe with CONCORD Dreadnaughts? 16. Will there be faction ships of that sizes? 17. Will these ships ultimately lead to lvl 5 agent missions being doable? 18. How frigging expensive are BFS going to be? One Billion? Multiple billions? 19. What are you going to do to make sure that the BFS aren't just 'another BS' that 75% of the people fly around with? 20. I'd actually like to see the BFS needing multiple players to pilot them to have them work at full effectivity. Sure, a single player would be able to pilot a Dreadnaught, but two or three would give it lots more bang for no additional cost. Would also shrink lag in fleetbattles as less oversized ships are flying around.
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Domatavus Fallatus
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Posted - 2005.01.07 23:13:00 -
[32]
yay even more ships? gr8 then fleets are gonna be f***** up even more when they loose half of the fleet to lag / beeing stuck / etc. any1 else get the feeling rather boost server performance dynamically for heavy load systems instead of developing new ships? yes i know there are ppl designing ships and others who work on sth else, but just plz focus on the more important matters first plz? i.e. how the hell do you expect a 10/10 complex to be done without a titan/isd ships if the server can't even support the load? O_o ------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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Joshua Foiritain
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Posted - 2005.01.07 23:31:00 -
[33]
Originally by: Lagar the freighter needing industrial lvl 5... sounds nice but 1 question.. what industrial?
Each race will prolly get its own freighter(s). It would be silly : A: To use 1 general races indy skill. B: Not make em require indy lvl 5. Id be pretty upset if everyone and their mom got to haul around 100km3 with a few low rank skills and im getting some "Smuggler" ship or whatever pointless T2 ship theyre adding that i wont have any use for.  ---------------------------
[Coreli Corporation Mainframe] |

mrbabooon
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Posted - 2005.01.08 00:01:00 -
[34]
Originally by: Ja'kar u can keep am all, just give me a tech II bs
JAK
ow and maybe tech II rifter
even though he's minnie, im with this dude.
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Grimpak
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Posted - 2005.01.08 02:00:00 -
[35]
O M F G
oh and pics or stfu -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Murple
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Posted - 2005.01.08 05:58:00 -
[36]
Originally by: Tobiaz Is this some carrot to keep us from quitting?
Quote: I won't go into details on any of them nor when they will be available - only that they are planned for this year - and that means planned, not promised ;)
That combined with the fact he doens't even give a picture, not even a conceptdoodle makes me think this we won't be seeing these soon probably not even in december.
Agreed. People shouldn't expect too much. I see a lot of people getting excited about this stuff and they will all get p*ssed off when they run into disappointment in the future.
People, think of them being released around christmas of 2005 and then consider a 6-9 month delay.
Gotta love my city-sized roid vacuum cleaner! |

mahhy
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Posted - 2005.01.08 08:16:00 -
[37]
Only thing that struck me was Dreadnoughts.
Their main role would seem to be anti-POS. Okay fine, that kind of role is needed. But the description also mentioned anti-battleship.
If a Dreadnought is to take on a POS its going to pack an insane punch, plus stupid-insane defence.
Basically making Dreadnoughts even able to lock/fire on battleships will make them the new BS. And no matter how expensive they are, some people out there can probably afford one 
Oh well. *MUCH* to early to tell. Personally I just hope the Dreadnoughts are a little more restricted in their roles.
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Kunming
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Posted - 2005.01.08 11:20:00 -
[38]
Originally by: mahhy Only thing that struck me was Dreadnoughts.
Their main role would seem to be anti-POS. Okay fine, that kind of role is needed. But the description also mentioned anti-battleship.
If a Dreadnought is to take on a POS its going to pack an insane punch, plus stupid-insane defence.
Basically making Dreadnoughts even able to lock/fire on battleships will make them the new BS. And no matter how expensive they are, some people out there can probably afford one 
Oh well. *MUCH* to early to tell. Personally I just hope the Dreadnoughts are a little more restricted in their roles.
I'd say make them able to take out BSs but anything lower than that should be a huge problem for them, HAC should have great succes in killing them and a group of assault frigs should easyly fly past it. In addition make the XL turrets really sucky at short range, short range ships like the blasterthron could have a new role then. Also minnies will probably become the ultimate dreadnought killers, since tracking wont be very important against them. Just ideas and speculations ofcourse, I wouldnt believe the devs until I see some evidence Concept art someone?
Intercepting since BETA |

Muthsera
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Posted - 2005.01.08 11:40:00 -
[39]
Yeah. I agree. I'm not to sure about the anti-bs role of the dreadnought. If the dread can hold a bs fleet off on it's own it will massivly change the pvp aspect. And again it will lead the smaller corps in the dust. It will be just another scale on the weight in favor of the larger corps/alligences. That is just my thoughts though. On the other side many belived the new battlecruisers whould take over the bs role. I don't belive that to be the case. So basicly what I'm asking is to be careful about the anti-bs role of the dreadnoughts.
On the titan. From what I've gathered it has a docking hold of some 10 mill m3. Roughly around 10 bs or so. Whit that in mind. I have a hard time seeing the role of the titan. 10 bs will never be an effective fighting force. And it whould never be enough to risk a titan jumping into a enemy territory. Then again that might be the idea. But I still think it's a bit low docking volume. It might be good enough as a mining base. But not nearly as versitile as a mobile HQ many of us invision it. For it to be that I think you need to make it pure defence. This will be a multi billion equipment. And one whould want to use that value in the role it's intended.
The freighters I have no problem whit. I've been waiting for those actually. Only hope you make the minmatar one look like the hauler in the alien movie or was it Aliens? anyway, I always loved that ship.
my two cents. SoonÖ
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Holi
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Posted - 2005.01.08 12:04:00 -
[40]
Skill name Jump drive operation
Required skills - Navigation V - Warp Drive Operation V - Science V
Description Ability to use jump drives. 20% reduced chance to 'Go Splat like Misu' per level.

-- Holi
[ md5 checksum calculator ] |

0seeker0
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Posted - 2005.01.08 12:28:00 -
[41]
Originally by: Muthsera
10 bs will never be an effective fighting force.

how bout 5 bs 15 cruisers and 50 frigs? or whatever the maths comes too.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Noriath
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Posted - 2005.01.08 13:16:00 -
[42]
Edited by: Noriath on 08/01/2005 13:29:01 So if every race has carriers, isn't that really unfair for the only race that had good droneships before?
I mean I don't see a specialized uber-sniper and a specialized uber-missiles ship and a specialized uber-EW ship coming up for all races...
Anyways, still looking forward to the new ships...
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Kunming
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Posted - 2005.01.08 14:17:00 -
[43]
Originally by: Noriath Edited by: Noriath on 08/01/2005 13:29:01 So if every race has carriers, isn't that really unfair for the only race that had good droneships before?
I mean I don't see a specialized uber-sniper and a specialized uber-missiles ship and a specialized uber-EW ship coming up for all races...
Anyways, still looking forward to the new ships...
From what I can imagine, these ships will have the main role-drone carrier, but it can be a fast drone carrier (minmatar), one with heavy armor (amarr), one with couple missile launchers and/or EW support (Caldari), or one that is like a totem to the drones and bless them with godly powers like range and dmg (Gallente).
Intercepting since BETA |

0seeker0
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Posted - 2005.01.08 14:54:00 -
[44]
a tech 2 dom with similar cap and PG to a mega, +3 drones per level, +20% drone speed and plus 20% drone range per level would be nice... but im not gonna train bs level 5 for all the tea in china.
san. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Sarkos
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Posted - 2005.01.08 14:58:00 -
[45]
With Freighters only going station to station, it sounds like ships you can set up for automated deliveries. Nice.
Either free the slaves or we will come and get them.
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Sarkos
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Posted - 2005.01.08 15:23:00 -
[46]
Originally by: Muthsera Yeah. I agree. I'm not to sure about the anti-bs role of the dreadnought. If the dread can hold a bs fleet off on it's own it will massivly change the pvp aspect. And again it will lead the smaller corps in the dust. It will be just another scale on the weight in favor of the larger corps/alligences. That is just my thoughts though. On the other side many belived the new battlecruisers whould take over the bs role. I don't belive that to be the case. So basicly what I'm asking is to be careful about the anti-bs role of the dreadnoughts.
On the titan. From what I've gathered it has a docking hold of some 10 mill m3. Roughly around 10 bs or so. Whit that in mind. I have a hard time seeing the role of the titan. 10 bs will never be an effective fighting force. And it whould never be enough to risk a titan jumping into a enemy territory. Then again that might be the idea. But I still think it's a bit low docking volume. It might be good enough as a mining base. But not nearly as versitile as a mobile HQ many of us invision it. For it to be that I think you need to make it pure defence. This will be a multi billion equipment. And one whould want to use that value in the role it's intended.
The freighters I have no problem whit. I've been waiting for those actually. Only hope you make the minmatar one look like the hauler in the alien movie or was it Aliens? anyway, I always loved that ship.
my two cents.
I beg to differ. The Titan, as a mobile base of operations would be invaluable. Think of this, use a Covert Ops ship to scout a system near your enemy, then the Titan, loaded with the materials for a POS as well as a fleet of ships pops in and unloads. You unload all needed supplies and pop back to a safe spot. Instant Battle Station, with fleet and no spies to see the movement. Brilliant.
Be afraid, be very araid.
Either free the slaves or we will come and get them.
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SlaneeshZ
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Posted - 2005.01.08 15:45:00 -
[47]
Dumb question from me, these huge ships...am I right they can't dock at any station ? ---- A true player does feel no need to remind himself or fellow players that it is just a game. |

Ulfar
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Posted - 2005.01.08 15:48:00 -
[48]
Even more dramatic would be if other ships can dock with a titan. It jumps in drops the fleet off so no more looking out for the blob as if they are docked it would show as one ship in space on the map.
I think unless their is going to be a jumpdrive module for the ships we have now. Docking into a Titan is going to be needed otherwise dreadnaughts will be in a fleet with themselves as they will be able to jump into the target system but non jumpdrive ships will be left behind.
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Rac'gev
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Posted - 2005.01.08 17:24:00 -
[49]
As far as pricing for the new big ships goes, I think it'll be something like Carrier<Dreadnaught<Titan. I see Carrier at maybe 250mil, Dreadnaught at somethink like 500mil or more, Titan at least a billion.
For skill requirements, I see carrier having the same type req. as battlecruisers and destroyers, that is lvl 3 of the previous, so lvl 3 battleship. And of course all will need spaceship command 5, and jumpdrive, so you can actually move the things. Dreadnaught would be battleship 4, and Titan would be something like dreadnaught 3 or 4. Rank 8 seems to be the highest of the skills now, so carrier would be 10, dreadnaught 12, titan 14, if it follows the current pattern.
If you would like my opinion on anything else relating to the new stuff that I'm forgetting, just ask.
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vice cicero
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Posted - 2005.01.08 17:24:00 -
[50]
ok!
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Maya Rkell
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Posted - 2005.01.08 20:51:00 -
[51]
Titans should be billions. They're mobile stations.
And you can't (normally) destroy them. You capture them :)
Dnoughts, 500 mil sounds good considering fittings will be at least several hundred mil. You'll use them to back up BS fleets...
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Nafri
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Posted - 2005.01.08 21:06:00 -
[52]
and dont forget to give those XL-Turrets a really bad tracking
would hate to see the amarr dreadnought just pwn everything on battlefield with their godlike tracking lasers Wanna fly with me?
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Kristoffer
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Posted - 2005.01.09 03:06:00 -
[53]
/me crosses his fingers and hopes the gallente Dreadnoughts take after the megathron and not the dominix artwise
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Noriath
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Posted - 2005.01.09 03:08:00 -
[54]
The Gallante titan looks like a Dominix on *****... 
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Arkanis
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Posted - 2005.01.09 03:10:00 -
[55]
Originally by: SlaneeshZ Dumb question from me, these huge ships...am I right they can't dock at any station ?
Starbase shipyards. 
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Grimpak
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Posted - 2005.01.09 03:12:00 -
[56]
Originally by: Nafri and dont forget to give those XL-Turrets a really bad tracking
would hate to see the amarr dreadnought just pwn everything on battlefield with their godlike tracking lasers
...don't even want to think of Citadel torps -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Demian Sky
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Posted - 2005.01.09 03:59:00 -
[57]
Edited by: Demian Sky on 09/01/2005 04:00:22 What if Titans had 6-10 factories aboard and a cloning facility? You could build a fleet as you go! Just sent in a wave of fast frigates into the breach and was destroyed? It's cool, we've got another one coming :-)
As for prices... I think the only way to keep dreadnaughts from being overused is to make them so expensive that your average battleship jockey won't even fantisize about buying one. Yes, more than a billion for JUST the ship itself. Believe it or not, a lot of individuals are multi-billionaires. As for Titans, I see a price tag significantly above 10 billion (anyone want to think about the blueprint original cost??) I know this must sound crazy, but I really, REALLY don't want BFSs to follow the fate of battleships, and the best way to do so is to make them rediculously expensive.
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Pharuan
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Posted - 2005.01.09 04:10:00 -
[58]
So when these Titans, dreadnaughts, and carriers are out... how will you build or purchase them? Especially if they are the size of stations. Are you going to have to build them in a shipyard or drydock that is attachable to a POS? That would be fitting I would think.
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Noriath
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Posted - 2005.01.09 05:47:00 -
[59]
Raising the price to astronomic hights on those ships wouldn't make any sense in my opinion.
If the ship costs more then it is worth just to make it rare you might as well not implement it at all. If it costs more then the vast majority of even well established players can afford and is worth every cent it would become far too powerful to be fair...
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Rivek
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Posted - 2005.01.09 07:02:00 -
[60]
if the relationship between the prices of frigs to cruisers and cruisers to bs suggests a pattern, we might expect dreadnaughts to cost over 1 bil. ----------------------------------------------
BS Weapon Comparison
TunDraGon.com |
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