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kieron
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Posted - 2005.01.07 16:39:00 -
[1]
Oveur has posted a new Dev Blog with some insight into some of the ship ideas and concepts that are in the works. Yes, his beloved Titan class ship is in the list. Give it a look, leave some comments!
kieron Community Manager, EVE Online
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Grievance
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Posted - 2005.01.07 16:41:00 -
[2]
YAY! more ships!
(and first post )
'A man with a passion for Pirate fashion.' |

AvanCade
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Posted - 2005.01.07 16:46:00 -
[3]
more things to train... 
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Dylan
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Posted - 2005.01.07 16:46:00 -
[4]
sweet, gotta love more ships, hope these r balanced...
If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0 |

Joshua Foiritain
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Posted - 2005.01.07 16:48:00 -
[5]
Edited by: Joshua Foiritain on 07/01/2005 16:51:31 I REALLY hope Freighters require Indy lvl 5, i hate to have wasted 40 days of training  ---------------------------
[Coreli Corporation Mainframe] |

Sybylle
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Posted - 2005.01.07 17:09:00 -
[6]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 07/01/2005 16:51:31 I REALLY hope Freighters require Indy lvl 5, i hate to have wasted 40 days of training 
Mee too ^^ (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Tobiaz
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Posted - 2005.01.07 17:20:00 -
[7]
Is this some carrot to keep us from quitting?
Quote: I won't go into details on any of them nor when they will be available - only that they are planned for this year - and that means planned, not promised ;)
That combined with the fact he doens't even give a picture, not even a conceptdoodle makes me think this we won't be seeing these soon probably not even in december.
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Sybylle
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Posted - 2005.01.07 17:26:00 -
[8]
Originally by: Tobiaz Is this some carrot to keep us from quitting?
Quote: I won't go into details on any of them nor when they will be available - only that they are planned for this year - and that means planned, not promised ;)
That combined with the fact he doens't even give a picture, not even a conceptdoodle makes me think this we won't be seeing these soon probably not even in december.
U = pessimistic guy ^^ Me = crosses fingers you're wrong  (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Tobiaz
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Posted - 2005.01.07 17:32:00 -
[9]
Edited by: Tobiaz on 07/01/2005 17:39:25 Those who always expect the worst at least never get disapointed.
I know it's a horrible attitude. But when it concerns CCP's deadline-issues at least it's a healthy one.
Besides ever seen CCP ever do something right the first time (or after it's fubar, listening to what the community thinks).
I woulndn't be surprised if those hyperdrive thingies will again give CCP grey hairs after which it will be smacked with the nerfbat (only being able to use it with full cap, all mods offline, when the stars have aligned and having paid 100M ISK to the gods or something)
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Sybylle
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Posted - 2005.01.07 17:35:00 -
[10]
Originally by: Tobiaz Those who always expect the worst at least never get disapointed.
I know it's a horrible attitude.
Well...That's what I think about IRL work promised bonus ^^ I hope i'll get it, but I don't count on it   (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Domalais
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Posted - 2005.01.07 18:08:00 -
[11]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 07/01/2005 16:51:31 I REALLY hope Freighters require Indy lvl 5, i hate to have wasted 40 days of training 
It's doubtful, because freighters are TL1 ships.
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Bedrock
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Posted - 2005.01.07 18:28:00 -
[12]
This is good news. Hopefully we can see skill requirements for these ships SOON. But if you're planning this for the year.... I would like to bet $$ that it won't be out until November....
----------------------------------------------
[apparent-dreams.com] |

Adipocere
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Posted - 2005.01.07 18:39:00 -
[13]
Originally by: Domalais
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 07/01/2005 16:51:31 I REALLY hope Freighters require Indy lvl 5, i hate to have wasted 40 days of training 
It's doubtful, because freighters are TL1 ships.
So is the Mark V. 
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Xelios
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Posted - 2005.01.07 18:41:00 -
[14]
Quote: Besides ever seen CCP ever do something right the first time (or after it's fubar, listening to what the community thinks).
Yes.
New ships look good, but I'd have one request. Make Dreadnaughts flagships for battles instead of a situation where you have 75% of each fleet bringing them, maybe by keeping their insurance less valuable or making them uber expensive. Dreadnaughts will become a lot less fun if everyone and their mom has one like has happened with battleships, instead of a dreadnaught being a surprise in a fleet battle it'll just be a bunch of them slugging it out and that's just as fun as battleships doing the same (which is still fun, but it won't be anything new).
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Arud
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Posted - 2005.01.07 19:00:00 -
[15]
thanks Oveur 
this is why i looove eve, the contact with the community 
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Meridius
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Posted - 2005.01.07 19:08:00 -
[16]
Dreadnought + XLarge turrets make Merdius wet
\o/ ________________________________________________________
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Kalhystia
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Posted - 2005.01.07 19:33:00 -
[17]
yeah that's good news but first I would like ccp to fix most of the bugs and unbalanced ships/features before releasing new ones... 
It's like trying to build a castle on a swamp. The more you build the more unstable it becomes. And finally it collapses. |

Lagar
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Posted - 2005.01.07 20:09:00 -
[18]
the freighter needing industrial lvl 5... sounds nice but 1 question.. what industrial?
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Thernir Merenthis
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Posted - 2005.01.07 20:26:00 -
[19]
Got one thing to say;
WEEEEEE
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MadGaz
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Posted - 2005.01.07 20:30:00 -
[20]
Yay! ------------------------------------------
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Juniper
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Posted - 2005.01.07 20:33:00 -
[21]
Originally by: Lagar the freighter needing industrial lvl 5... sounds nice but 1 question.. what industrial?
Whichever industrial it is for the freighter you wish to fly I guess! 
Most people who have indy 5 have it trained in Gallente, as right now the Iteron MK 5 is the indy to have, no question. So I would go for that, as at least you get to fly the best indy until freighters appear.
-- Gotta sell my stuff...
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Mulciber Zephron
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Posted - 2005.01.07 20:43:00 -
[22]
Looks Sweeeeeet cant wait for them to get on test server.
Titan killing sounds like fun   Forum Moderator Mail [email protected] Forum Rules
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Ulfar
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Posted - 2005.01.07 21:12:00 -
[23]
How about some smaller but faster trade ships.
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Lagar
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Posted - 2005.01.07 21:15:00 -
[24]
i have only 1 question.. when can we se them in testing? 
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Bedrock
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Posted - 2005.01.07 21:30:00 -
[25]
Originally by: Juniper
Originally by: Lagar the freighter needing industrial lvl 5... sounds nice but 1 question.. what industrial?
Whichever industrial it is for the freighter you wish to fly I guess! 
Most people who have indy 5 have it trained in Gallente, as right now the Iteron MK 5 is the indy to have, no question. So I would go for that, as at least you get to fly the best indy until freighters appear.
You know what would suck.... if the best freighter they release is another race, other than Gallente..... thus making you train up industrial 5 of another race....
----------------------------------------------
[apparent-dreams.com] |

Joshua Calvert
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Posted - 2005.01.07 21:30:00 -
[26]
When will we see the current set of ships balanced?
Tempests are still gimped, tech II weapons don't appear to be receiving their appropriate damage bonuses (unless my math sucks), missiles haven't been balanced, we still haven't seen the outcome of HP changes and interceptor bonuses changes (I still think all ships need their bonsues to be re-evaluated) and I'd much rather you spent a little time fixing some skills that don't have any real usage such as tactical shield ops (does it actually work?), shield systems ops (shield recharge is a useless statistic atm) etc etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Nyphur
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Posted - 2005.01.07 21:43:00 -
[27]
Originally by: Bedrock You know what would suck.... if the best freighter they release is another race, other than Gallente..... thus making you train up industrial 5 of another race....
I'm sticking to good old gallente, even if it's crap. I don't have the time to train another one to V :S.
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0seeker0
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Posted - 2005.01.07 21:45:00 -
[28]
x-large turrets will only be very usefull if you can warp in at 150km or more. It would also keep minnies happy.
san.
Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Ja'kar
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Posted - 2005.01.07 22:39:00 -
[29]
u can keep am all, just give me a tech II bs
JAK
ow and maybe tech II rifter
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j0sephine
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Posted - 2005.01.07 22:45:00 -
[30]
"You know what would suck.... if the best freighter they release is another race, other than Gallente..... thus making you train up industrial 5 of another race...."
For all we know it might continue the recent trend of battlecruisers/mining barges etc., and be some brand new "Freighters" skill that requires Trade 5, high level of Spaceship Command and the Jumpdrive Operation... but not necessarily high level of Industrial since they're supposed to be different ship class altogether.
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Aion Amarra
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Posted - 2005.01.07 23:13:00 -
[31]
Well. Since trying to post a comment to the blogs gives an error, I'll post my blob of questions here, in the hope of a Dev reading it.
A few things I wonder about: 1. Does a Titan count as 'station' for the Freighters? I could imagine them as mobile mining bases then. For mining in big groups. 2. As already asked, is a freighter able to unload/load cargo at a onlined POS? 3. What is the tracking of XL Artillery? I hope it isn't going like "ZOMG! I'm standing still and didn't hit that station right in front of me." 4. As already asked: Any pre-planned skillreqs yet? 5. As already asked: How does a jump drive work ingame exactly? 6. Is the jumpdrive a module that needs to be fitted? Or is it an initial feat of the ships? What do higher levels of the skill do? Reduce cap use? Increase jump range? Shorten power-up time? Shorten cool down time? Eat pie? None of the above? Any modules that improve jump drive performance? 7. Are there going to be more tech1 BCs/Destroyers? Tech 2 versions? 8. How big are XL drones? Are they going to be restricted to Carriers? Do carriers increase the maximum amount of controlled drones? How do the XL Drones look like? More like real frigates or fighters or still these weird drone layouts? Is a big drone capacity and XL drones the only thing special to them? How big are they compared to other ships? 9. Is the only thing special bout dreadnaughts the oversized weapon type? Nothing else to differ them from Battleships? 10. Does BFS really mean big f*cking ship? Battle field support? Banana frees slaves? Bread for supper? 11. Do any of the BFS have more than 8 slots of a type? 12. How big are BFS? Are they going to let an apoc seem tiny? Only 1,5x a BS? I mean, I saw Titan screenshots... are the Dreadnaughts/Carriers going to be of the same size? 13. Are the Titans able to mount guns? What size? 14. Any specs on the ships yet? Nothing specific. Just things like "Slower than a BS." or "Imagine the biggest number you can imagine. Multiply it by ten. That'll be the Titans Shield points." will do. 15. is Concord going to own the universe with CONCORD Dreadnaughts? 16. Will there be faction ships of that sizes? 17. Will these ships ultimately lead to lvl 5 agent missions being doable? 18. How frigging expensive are BFS going to be? One Billion? Multiple billions? 19. What are you going to do to make sure that the BFS aren't just 'another BS' that 75% of the people fly around with? 20. I'd actually like to see the BFS needing multiple players to pilot them to have them work at full effectivity. Sure, a single player would be able to pilot a Dreadnaught, but two or three would give it lots more bang for no additional cost. Would also shrink lag in fleetbattles as less oversized ships are flying around.
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Domatavus Fallatus
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Posted - 2005.01.07 23:13:00 -
[32]
yay even more ships? gr8 then fleets are gonna be f***** up even more when they loose half of the fleet to lag / beeing stuck / etc. any1 else get the feeling rather boost server performance dynamically for heavy load systems instead of developing new ships? yes i know there are ppl designing ships and others who work on sth else, but just plz focus on the more important matters first plz? i.e. how the hell do you expect a 10/10 complex to be done without a titan/isd ships if the server can't even support the load? O_o ------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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Joshua Foiritain
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Posted - 2005.01.07 23:31:00 -
[33]
Originally by: Lagar the freighter needing industrial lvl 5... sounds nice but 1 question.. what industrial?
Each race will prolly get its own freighter(s). It would be silly : A: To use 1 general races indy skill. B: Not make em require indy lvl 5. Id be pretty upset if everyone and their mom got to haul around 100km3 with a few low rank skills and im getting some "Smuggler" ship or whatever pointless T2 ship theyre adding that i wont have any use for.  ---------------------------
[Coreli Corporation Mainframe] |

mrbabooon
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Posted - 2005.01.08 00:01:00 -
[34]
Originally by: Ja'kar u can keep am all, just give me a tech II bs
JAK
ow and maybe tech II rifter
even though he's minnie, im with this dude.
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Grimpak
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Posted - 2005.01.08 02:00:00 -
[35]
O M F G
oh and pics or stfu -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Murple
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Posted - 2005.01.08 05:58:00 -
[36]
Originally by: Tobiaz Is this some carrot to keep us from quitting?
Quote: I won't go into details on any of them nor when they will be available - only that they are planned for this year - and that means planned, not promised ;)
That combined with the fact he doens't even give a picture, not even a conceptdoodle makes me think this we won't be seeing these soon probably not even in december.
Agreed. People shouldn't expect too much. I see a lot of people getting excited about this stuff and they will all get p*ssed off when they run into disappointment in the future.
People, think of them being released around christmas of 2005 and then consider a 6-9 month delay.
Gotta love my city-sized roid vacuum cleaner! |

mahhy
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Posted - 2005.01.08 08:16:00 -
[37]
Only thing that struck me was Dreadnoughts.
Their main role would seem to be anti-POS. Okay fine, that kind of role is needed. But the description also mentioned anti-battleship.
If a Dreadnought is to take on a POS its going to pack an insane punch, plus stupid-insane defence.
Basically making Dreadnoughts even able to lock/fire on battleships will make them the new BS. And no matter how expensive they are, some people out there can probably afford one 
Oh well. *MUCH* to early to tell. Personally I just hope the Dreadnoughts are a little more restricted in their roles.
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Kunming
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Posted - 2005.01.08 11:20:00 -
[38]
Originally by: mahhy Only thing that struck me was Dreadnoughts.
Their main role would seem to be anti-POS. Okay fine, that kind of role is needed. But the description also mentioned anti-battleship.
If a Dreadnought is to take on a POS its going to pack an insane punch, plus stupid-insane defence.
Basically making Dreadnoughts even able to lock/fire on battleships will make them the new BS. And no matter how expensive they are, some people out there can probably afford one 
Oh well. *MUCH* to early to tell. Personally I just hope the Dreadnoughts are a little more restricted in their roles.
I'd say make them able to take out BSs but anything lower than that should be a huge problem for them, HAC should have great succes in killing them and a group of assault frigs should easyly fly past it. In addition make the XL turrets really sucky at short range, short range ships like the blasterthron could have a new role then. Also minnies will probably become the ultimate dreadnought killers, since tracking wont be very important against them. Just ideas and speculations ofcourse, I wouldnt believe the devs until I see some evidence Concept art someone?
Intercepting since BETA |

Muthsera
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Posted - 2005.01.08 11:40:00 -
[39]
Yeah. I agree. I'm not to sure about the anti-bs role of the dreadnought. If the dread can hold a bs fleet off on it's own it will massivly change the pvp aspect. And again it will lead the smaller corps in the dust. It will be just another scale on the weight in favor of the larger corps/alligences. That is just my thoughts though. On the other side many belived the new battlecruisers whould take over the bs role. I don't belive that to be the case. So basicly what I'm asking is to be careful about the anti-bs role of the dreadnoughts.
On the titan. From what I've gathered it has a docking hold of some 10 mill m3. Roughly around 10 bs or so. Whit that in mind. I have a hard time seeing the role of the titan. 10 bs will never be an effective fighting force. And it whould never be enough to risk a titan jumping into a enemy territory. Then again that might be the idea. But I still think it's a bit low docking volume. It might be good enough as a mining base. But not nearly as versitile as a mobile HQ many of us invision it. For it to be that I think you need to make it pure defence. This will be a multi billion equipment. And one whould want to use that value in the role it's intended.
The freighters I have no problem whit. I've been waiting for those actually. Only hope you make the minmatar one look like the hauler in the alien movie or was it Aliens? anyway, I always loved that ship.
my two cents. SoonÖ
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Holi
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Posted - 2005.01.08 12:04:00 -
[40]
Skill name Jump drive operation
Required skills - Navigation V - Warp Drive Operation V - Science V
Description Ability to use jump drives. 20% reduced chance to 'Go Splat like Misu' per level.

-- Holi
[ md5 checksum calculator ] |

0seeker0
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Posted - 2005.01.08 12:28:00 -
[41]
Originally by: Muthsera
10 bs will never be an effective fighting force.

how bout 5 bs 15 cruisers and 50 frigs? or whatever the maths comes too.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

Noriath
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Posted - 2005.01.08 13:16:00 -
[42]
Edited by: Noriath on 08/01/2005 13:29:01 So if every race has carriers, isn't that really unfair for the only race that had good droneships before?
I mean I don't see a specialized uber-sniper and a specialized uber-missiles ship and a specialized uber-EW ship coming up for all races...
Anyways, still looking forward to the new ships...
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Kunming
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Posted - 2005.01.08 14:17:00 -
[43]
Originally by: Noriath Edited by: Noriath on 08/01/2005 13:29:01 So if every race has carriers, isn't that really unfair for the only race that had good droneships before?
I mean I don't see a specialized uber-sniper and a specialized uber-missiles ship and a specialized uber-EW ship coming up for all races...
Anyways, still looking forward to the new ships...
From what I can imagine, these ships will have the main role-drone carrier, but it can be a fast drone carrier (minmatar), one with heavy armor (amarr), one with couple missile launchers and/or EW support (Caldari), or one that is like a totem to the drones and bless them with godly powers like range and dmg (Gallente).
Intercepting since BETA |

0seeker0
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Posted - 2005.01.08 14:54:00 -
[44]
a tech 2 dom with similar cap and PG to a mega, +3 drones per level, +20% drone speed and plus 20% drone range per level would be nice... but im not gonna train bs level 5 for all the tea in china.
san. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

Sarkos
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Posted - 2005.01.08 14:58:00 -
[45]
With Freighters only going station to station, it sounds like ships you can set up for automated deliveries. Nice.
Either free the slaves or we will come and get them.
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Sarkos
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Posted - 2005.01.08 15:23:00 -
[46]
Originally by: Muthsera Yeah. I agree. I'm not to sure about the anti-bs role of the dreadnought. If the dread can hold a bs fleet off on it's own it will massivly change the pvp aspect. And again it will lead the smaller corps in the dust. It will be just another scale on the weight in favor of the larger corps/alligences. That is just my thoughts though. On the other side many belived the new battlecruisers whould take over the bs role. I don't belive that to be the case. So basicly what I'm asking is to be careful about the anti-bs role of the dreadnoughts.
On the titan. From what I've gathered it has a docking hold of some 10 mill m3. Roughly around 10 bs or so. Whit that in mind. I have a hard time seeing the role of the titan. 10 bs will never be an effective fighting force. And it whould never be enough to risk a titan jumping into a enemy territory. Then again that might be the idea. But I still think it's a bit low docking volume. It might be good enough as a mining base. But not nearly as versitile as a mobile HQ many of us invision it. For it to be that I think you need to make it pure defence. This will be a multi billion equipment. And one whould want to use that value in the role it's intended.
The freighters I have no problem whit. I've been waiting for those actually. Only hope you make the minmatar one look like the hauler in the alien movie or was it Aliens? anyway, I always loved that ship.
my two cents.
I beg to differ. The Titan, as a mobile base of operations would be invaluable. Think of this, use a Covert Ops ship to scout a system near your enemy, then the Titan, loaded with the materials for a POS as well as a fleet of ships pops in and unloads. You unload all needed supplies and pop back to a safe spot. Instant Battle Station, with fleet and no spies to see the movement. Brilliant.
Be afraid, be very araid.
Either free the slaves or we will come and get them.
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SlaneeshZ
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Posted - 2005.01.08 15:45:00 -
[47]
Dumb question from me, these huge ships...am I right they can't dock at any station ? ---- A true player does feel no need to remind himself or fellow players that it is just a game. |

Ulfar
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Posted - 2005.01.08 15:48:00 -
[48]
Even more dramatic would be if other ships can dock with a titan. It jumps in drops the fleet off so no more looking out for the blob as if they are docked it would show as one ship in space on the map.
I think unless their is going to be a jumpdrive module for the ships we have now. Docking into a Titan is going to be needed otherwise dreadnaughts will be in a fleet with themselves as they will be able to jump into the target system but non jumpdrive ships will be left behind.
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Rac'gev
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Posted - 2005.01.08 17:24:00 -
[49]
As far as pricing for the new big ships goes, I think it'll be something like Carrier<Dreadnaught<Titan. I see Carrier at maybe 250mil, Dreadnaught at somethink like 500mil or more, Titan at least a billion.
For skill requirements, I see carrier having the same type req. as battlecruisers and destroyers, that is lvl 3 of the previous, so lvl 3 battleship. And of course all will need spaceship command 5, and jumpdrive, so you can actually move the things. Dreadnaught would be battleship 4, and Titan would be something like dreadnaught 3 or 4. Rank 8 seems to be the highest of the skills now, so carrier would be 10, dreadnaught 12, titan 14, if it follows the current pattern.
If you would like my opinion on anything else relating to the new stuff that I'm forgetting, just ask.
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vice cicero
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Posted - 2005.01.08 17:24:00 -
[50]
ok!
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Maya Rkell
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Posted - 2005.01.08 20:51:00 -
[51]
Titans should be billions. They're mobile stations.
And you can't (normally) destroy them. You capture them :)
Dnoughts, 500 mil sounds good considering fittings will be at least several hundred mil. You'll use them to back up BS fleets...
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Nafri
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Posted - 2005.01.08 21:06:00 -
[52]
and dont forget to give those XL-Turrets a really bad tracking
would hate to see the amarr dreadnought just pwn everything on battlefield with their godlike tracking lasers Wanna fly with me?
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Kristoffer
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Posted - 2005.01.09 03:06:00 -
[53]
/me crosses his fingers and hopes the gallente Dreadnoughts take after the megathron and not the dominix artwise
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Noriath
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Posted - 2005.01.09 03:08:00 -
[54]
The Gallante titan looks like a Dominix on *****... 
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Arkanis
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Posted - 2005.01.09 03:10:00 -
[55]
Originally by: SlaneeshZ Dumb question from me, these huge ships...am I right they can't dock at any station ?
Starbase shipyards. 
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Grimpak
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Posted - 2005.01.09 03:12:00 -
[56]
Originally by: Nafri and dont forget to give those XL-Turrets a really bad tracking
would hate to see the amarr dreadnought just pwn everything on battlefield with their godlike tracking lasers
...don't even want to think of Citadel torps -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Demian Sky
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Posted - 2005.01.09 03:59:00 -
[57]
Edited by: Demian Sky on 09/01/2005 04:00:22 What if Titans had 6-10 factories aboard and a cloning facility? You could build a fleet as you go! Just sent in a wave of fast frigates into the breach and was destroyed? It's cool, we've got another one coming :-)
As for prices... I think the only way to keep dreadnaughts from being overused is to make them so expensive that your average battleship jockey won't even fantisize about buying one. Yes, more than a billion for JUST the ship itself. Believe it or not, a lot of individuals are multi-billionaires. As for Titans, I see a price tag significantly above 10 billion (anyone want to think about the blueprint original cost??) I know this must sound crazy, but I really, REALLY don't want BFSs to follow the fate of battleships, and the best way to do so is to make them rediculously expensive.
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Pharuan
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Posted - 2005.01.09 04:10:00 -
[58]
So when these Titans, dreadnaughts, and carriers are out... how will you build or purchase them? Especially if they are the size of stations. Are you going to have to build them in a shipyard or drydock that is attachable to a POS? That would be fitting I would think.
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Noriath
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Posted - 2005.01.09 05:47:00 -
[59]
Raising the price to astronomic hights on those ships wouldn't make any sense in my opinion.
If the ship costs more then it is worth just to make it rare you might as well not implement it at all. If it costs more then the vast majority of even well established players can afford and is worth every cent it would become far too powerful to be fair...
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Rivek
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Posted - 2005.01.09 07:02:00 -
[60]
if the relationship between the prices of frigs to cruisers and cruisers to bs suggests a pattern, we might expect dreadnaughts to cost over 1 bil. ----------------------------------------------
BS Weapon Comparison
TunDraGon.com |

MrPops
|
Posted - 2005.01.09 08:42:00 -
[61]
CCP, how about changing your theme for 2005 to simply *MORE FUN*
Bigger, slower, and more expensive is not my definition of fun. So far you have introduced more money and time sinks and it looks like 2005 will be the same.
Now you wake up Titans from the dead as a salivating tool and we all know those new ships will be more money and time sinks combined with the bigger, slower, and more expensive theme.
I don't want more stuff to park in my hangar. Thank you.
"The human species suffers from a dimensional limitation. They are not able to understand that matter and mind are just one aspect of something more fundamental. We must strive to expand our perspective so we can see what our true reality is." Deep toughts by Mr.Pops, while consuming large quantities of Blue Pill and staring at the EVE gate in Genesis.
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Slithereen
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Posted - 2005.01.09 10:12:00 -
[62]
Dear CCP,
For some reason I am not as exited as other people are. The reason for this is that you have failed or has yet to properly implement previous plans. Now you are jumping into this, and to me and for some players as well, you are again, waving a long term carrot stick.
These are previous plans you appeared to have either abandoned or has yet to fully implement.
Bombers (T2 Breachers, Kestrels, Inquisitors, Tristans, etc,.)
Black Ops ships (ships that can find safespots etc,. With enormous scanner range. These ships can revolutionize PvP in the game).
Point Defense Ships (e.g. T2 Arbitrators, Celestis, Blackbird, Bellicose, etc,.) These ships are to be used as anti-missile defense ships.
You have not satisfactorily resolved the POS issues yet. They are not being well adopted by the player community due to the enormous money sink.
The potential of faction ships are being severely curtailed into uber geek collector ships by outrageous requirements. I thought EVE is supposedly PvP centric, not Pokemon centric.
We have yet to fully explore the complete benefits of T2 on other ship classes. T2 Destroyers, Battleships and battlecruisers.
I think you need to clean up the game first before you introduce more content. It's better to fix up existing content than to introduce new content which will not be adopted by the community. You will end up wasting time and money developing stuff people could hardly use. What sounds nice on the blog will quickly turn to disappointment when people discover the actual time and money sinks they require. Simply said, people will inevitably see through these as obvious time and money sinks, and these concepts will ultimately fail.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Noriath
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Posted - 2005.01.09 11:49:00 -
[63]
Edited by: Noriath on 09/01/2005 11:59:32 What you are describing is somehow the whole story of Eve...
There is just too much unfinished business, as far as I'm concerned not even the relationship between all of the Tech 1 ships has been fine tuned to a point where every one of them has a reason to exist. Then there are always these dead-end Items like Logistics cruisers that could play a central role in the game, but end up completly unused.
Game balancing? It's virtually non-existent right now, but nobody cares because all the cool kids fly Caldari and Amarr ships anyways.
And what is up with Tech 2 stuff anyways? Availibility on most Tech 2 items is so low that if you want a ship full of tech 2 modules you end up spending a fortune for items that are only marginally better. Tech 2 ships are at least twice as good as their Tech 1 counterparts, and cost about ten times as much. Instead of Tech 2 ships being a new standart that elevates the gameplay by introducing more specialized ships they have become "Frigates that can acctually be used in a fight, take 2" and "Look at my insanely expensive ship, I'm sooo cooooool, argh, stop shooting me, no, no, nooooo!"
Overall it really bugs me that so much stuff is left unfinished, and stuff that took a lot of time to implement does not at all integrate into the gameplay well. It would be nice to see the entire game cleaned up to a point where everything has a good reason to exist and really elevates the gameplay, but I suppose people only care for new stuff...
Oh, I still like the game, and I still like to see new ships, I'd just like to see the game fixed to a point where you wouldn't need anything new to make it great, and then there should be something new and make it absoloutly amazing...
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Edania
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Posted - 2005.01.09 11:58:00 -
[64]
I hope Freighters can move station containers round having 10 in one place is annoying
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Kunming
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Posted - 2005.01.09 12:12:00 -
[65]
A question to the devs:
When can we expect to get more info on the new ships?
I know you can't give stats and other detail about them, but telling the players what u had in mind might turn this from "speculations" to "discussion".
Intercepting since BETA |

Tobiaz
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Posted - 2005.01.09 17:00:00 -
[66]
Dreadnaughts with XL turrets will surely bring new meaning to the term 'sniping'.
Expect the sentries to be upgraded...again.
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Demian Sky
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Posted - 2005.01.09 18:33:00 -
[67]
Edited by: Demian Sky on 09/01/2005 18:37:13
Originally by: MrPops CCP, how about changing your theme for 2005 to simply *MORE FUN*
Bigger, slower, and more expensive is not my definition of fun. So far you have introduced more money and time sinks and it looks like 2005 will be the same.
Now you wake up Titans from the dead as a salivating tool and we all know those new ships will be more money and time sinks combined with the bigger, slower, and more expensive theme.
I don't want more stuff to park in my hangar. Thank you.
Well, I respect the fact that you don't want more stuff crammed in your hanger... but I do :-) I'm an industrialist that wouldn't mind accumulating more items of wealth and having something to work for. I play EVE for the capitalistic aspect.
And besides, CCP has multiple departments. They've got folks working on bugs, others working on balance, some on new content, etc. They can't suddenly take 4 guys that are knowledgeable of a specific code and switch them to some other aspect of the game.
So in short: Welcome the new ships, because its either take it or leave it.
As for tech two ships... what's wrong with having an expensive, snazzy ship? Some people like having pimped out, more powerful, rediculously expensive ships (I'm not to in to the whole tech 2 thing myself, but I can see where they are coming from).
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Ulfar
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Posted - 2005.01.09 19:09:00 -
[68]
No gotta agree with this one some serious fixing needs doing to the stuff in game before we start looking ahead to new stuff.
POS is the major Exodus change that needs a serious overhaul, it is just too complicated and requires too much effort. CCP don't want POS everywhere well at the moment they aren't going to be anywhere.
They also need to do something about 90% of the population being in empire space. The major cause of this is not that it is dangerous in 0.0 but that it is suicidle getting into 0.0 because of gate camping.
Instead of releasing the big ships how about implementing a jumpdrive module for the current ships that makes gate camping pointless. This would also give you the oppurtunity to test how jump drives will affect the game.
These are just two examples in a very long list that need fixing before new stuff is dropped onto everyone.
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Omega Xaero
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Posted - 2005.01.09 19:18:00 -
[69]
Originally by: Demian Sky Edited by: Demian Sky on 09/01/2005 04:00:22 As for prices... I think the only way to keep dreadnaughts from being overused is to make them so expensive that your average battleship jockey won't even fantisize about buying one. Yes, more than a billion for JUST the ship itself. Believe it or not, a lot of individuals are multi-billionaires. As for Titans, I see a price tag significantly above 10 billion (anyone want to think about the blueprint original cost??) I know this must sound crazy, but I really, REALLY don't want BFSs to follow the fate of battleships, and the best way to do so is to make them rediculously expensive.
No matter how much it costs, some people will be able to pay it and they will. Better way would be to combine a very high cost with a running cost. Not so high as to be prohibitive but high enough to make someone really think about whether they can afford the upkeep. Since we're talking about something comparable to the Death Star, it seems reasonable that they would cost ISK to keep running as well as buy.
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Colthor
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Posted - 2005.01.10 00:45:00 -
[70]
Edited by: Colthor on 10/01/2005 00:45:48 I don't really understand the Freighters at the moment... If they're station-to-station only, what are they intended for? I assume they're more useful than an easy way to move house.
As others have asked, does "Station to Station" include POSs, making them a convenient way of hauling POS fuels, and returning POS products?
It would be nice to be able to load them in space - like an oversized can, or even if they had to be parked a long way from everything else and other ships had to dock with them to load them. A single ship capable of transporting a worthwhile amount of high-end ore from deep space to Empire would be invaluable... And a fantastic target for pirates. -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |

Wild Rho
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Posted - 2005.01.10 01:48:00 -
[71]
The ideas behind the ships look very interesting but the devs are going to have to take a long hard think about how to stop titans, dreadnoughts etc becoming common sights like battleships are today.
Simply giving them high skill requirements and huge prices does not work as if the titan is the uber ship killer then that is what everyone will save and train for and while it will take time sooner or later everyone will have one.
It maybe worth while considering some sort of running cost for using these ships in space so their deployment in a combat situation etc would be need to be based on if it is worthwhile to do so or not, not simply because it looks cool.
I have the body of a supermodel. I just can't remember where I left it... |

Noriath
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Posted - 2005.01.10 03:11:00 -
[72]
I think what the huge size ships should do is what battleships have failed to accomplish, that is really serving as focal points for battles.
The Titan can launch smaller ships and works as a mobile station, a fleet that has a titan is at a significant advantage because they pretty much fight right outside their station.
A Carrier is a support vessel, it can provide smaller ships with advantages if they stay near to it. And apearantly launch some kind of new drone that might prove extremly powerful in combat.
A Dreadnaught is meant to destroy these massive ships. I hope Dreadnaughts will not develop into the ideal anti-battleship weapon but really only serve as firepower against huge size ships and installations.
These ships should be extremly slow so they acctually become the center of a battle instead of just another target thats fluidly moving around. They should completly rely on smaller ships for protection, and in turn offer small ships great advantages...
What I'm thinking is that A fleet that consists of only dreadnaughts should be completly crushed by battleships, cruisers and frigates, simply because they can't really attack them. A fleet that only cosists of Battleships, Cruisers and Frigates should get completly crushed by a fleet that includes a Titan and Carriers to back up the smaller ships. Then they have to bring Dreadnaughts to fight the Titan and Carriers and that way it all makes sense without making the ships that exist right now completly useless.
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jamesw
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Posted - 2005.01.10 04:28:00 -
[73]
Titans could give new meaning to the idea of "corp theft"
Small corp docks in their Titan and logs off...
Titan pilot moves the ship to another alliance's space, and waits to see the fireworks when his corp logs on again. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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w0rmy
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Posted - 2005.01.10 04:39:00 -
[74]
How about...
Fixing what we already have?
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Alex Harumichi
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Posted - 2005.01.10 07:33:00 -
[75]
Originally by: w0rmy How about...
Fixing what we already have?
Signed. I'm utterly not-exited by these new ship types. Fix the ships that exist in the game, and introduce the previously promised t2 ships (bombers, black ops etc). Make support cruisers worthwhile. All that stuff.
If you want to add ships, add new ships to existing classes. New frigates, cruisers, battleships, etc etc.
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Space Debris
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Posted - 2005.01.10 12:34:00 -
[76]
Release tech II BS's already 
The face of a child can say it all, especially the mouth part of the face
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Tharim
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Posted - 2005.01.10 12:35:00 -
[77]
How many miner2's can a dreadnought fit? 
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Shadowsword
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Posted - 2005.01.10 14:50:00 -
[78]
Well, I'm fairly excited about the new ships types, but some things, like missile and EW balancing, corp managment improvments, and POS profitability, are far more urgent.
Bans to macro-miners and convo-exploiting gankers would also be good, and the sooner the better.
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LAZMAN
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Posted - 2005.01.10 19:03:00 -
[79]
when logged off, or not using, titans should act like a pos, if you leave them within 100km of a moon they will mine it, if you have sufficiant running stuff on you (coolant, isotopes ect, like pos's)
(\_/) (O.o) (> <) This is bunny he is trying to take over the forums, help him out by sending ú1 a month to... forget that... put him in your signature instead |

Mikelangelo
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Posted - 2005.01.10 19:05:00 -
[80]
Originally by: Demian Sky Edited by: Demian Sky on 09/01/2005 18:37:13
Originally by: MrPops CCP, how about changing your theme for 2005 to simply *MORE FUN*
Bigger, slower, and more expensive is not my definition of fun. So far you have introduced more money and time sinks and it looks like 2005 will be the same.
Now you wake up Titans from the dead as a salivating tool and we all know those new ships will be more money and time sinks combined with the bigger, slower, and more expensive theme.
I don't want more stuff to park in my hangar. Thank you.
Well, I respect the fact that you don't want more stuff crammed in your hanger... but I do :-) I'm an industrialist that wouldn't mind accumulating more items of wealth and having something to work for. I play EVE for the capitalistic aspect.
And besides, CCP has multiple departments. They've got folks working on bugs, others working on balance, some on new content, etc. They can't suddenly take 4 guys that are knowledgeable of a specific code and switch them to some other aspect of the game.
So in short: Welcome the new ships, because its either take it or leave it.
As for tech two ships... what's wrong with having an expensive, snazzy ship? Some people like having pimped out, more powerful, rediculously expensive ships (I'm not to in to the whole tech 2 thing myself, but I can see where they are coming from).
Of course, it would not be too much to ask for the right hand to know what the left hand is doing, as it has been so evident in the past that they don't have anything to do with each other at CCP.
Please fix the bugs in the current game before introducing more stuff that has been hardly looked at by two people for 2 hours, then handed off to the coders to code it.
Quote: Agreed. People shouldn't expect too much. I see a lot of people getting excited about this stuff and they will all get p*ssed off when they run into disappointment in the future.
People, think of them being released around christmas of 2005 and then consider a 6-9 month delay.
As for the above, too true. I dont expect a lot. Hell, they probably won't have projectiles fixed by then either, and the tracking on XL projectile turrets will be 0.000000001 rad/sec.

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KanKan
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Posted - 2005.01.10 19:29:00 -
[81]
Sounds cool.
Would rather you all concentrated on fixing things though. Projectiles, ship balancing, chat screen going blank, lag in battles etc etc.
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Nafri
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Posted - 2005.01.10 22:28:00 -
[82]
Originally by: Tobiaz Dreadnaughts with XL turrets will surely bring new meaning to the term 'sniping'.
Expect the sentries to be upgraded...again.
probably locking time will be an issue for them  Wanna fly with me?
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Lady Varith
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Posted - 2005.01.11 00:10:00 -
[83]
adding ships that your average eve player cant POSSSIBLY EVER pilot will just cause resentment and a loos of subscriptions, as the game will simply boil down to: YOU MUST BE IN A PLAYER CREATED ALLINANCE (or you cant do/have anything worthwhile), YOU MUST ACCEPT you HAVE to dedicate your self to this game for a freaking YEAR to get ANYWHERE
and in-line with the topic: You will NEVER, EVER be able to pilot these ships even if you have the skills to fly them as you HAVE to be in an alliance AND in an insanly high rank in that allaince to be allowed to pilot one onto batlle :/ (im talking to 99% of the eve population not the Uber eve'ers here since beta and have eve as a second life )
CCP: Stop trying to extend subscriptions with new 'promised' Uber content, make the game as it stands better might be more fruitfull  
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Thyro
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Posted - 2005.01.11 00:22:00 -
[84]
Would be nice if Exodus malfunctions were solved until the implementation of more "bugged" features.
It's good start that finally someone shared some light about TITANS that were promissied few years back... and I've been waiting...
But how about...
Corp TAX? Divisions Wallet? BPOs lockdown in divisions? (NOT IN CONTAINERS)
Are the above adressed and would be implemented before addition of extra features in the game?
Thanks
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Shidhe
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Posted - 2005.01.11 02:01:00 -
[85]
Edited by: Shidhe on 11/01/2005 02:02:11 These ideas sound interesting... But hpw to operate some of these ships? [Apols if anyone else said this - havent read all the posts]
Too many Titans/Dreadnaughts will unbalance the game, favouring offence over defence - bad for people setting up economics in 0.0 - 0.4. However will they become a class that only a very few players will ever see the controls of?
These ships are the size of stations - so they should have equivalent running requirements in terms of raw materials to a POS. Then only corps or alliances would be able to use them, and a war based on them becomes an interesting exercise in logistics. It becomes impossible to keep too many supplied at any time - and PvPers have to be nice to the carebears they rely on to keep their dreadnaughts moving.
On the other hand, a titan would be run by a player in a ship in the ship bay (?) swapping with a player in the control deck of the titan (how else can you swap pilots, since they cant dock in stations?). The control of a titan or dreadnaught could rotate between different players in the corp/alliance - an uncontrolled one would be easier to attack. If the owner of the Titan leaves the corp, there would be a 24hr cooloff period, after which that corp will no longer be able to control the titan.
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