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Thread Statistics | Show CCP posts - 1 post(s) |

Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.11.03 15:25:00 -
[1]
Edited by: Indeterminacy on 03/11/2010 15:32:20 5th low slot - damage control, nano, 3x ballistic control units
Edit: if you don't see the advantage of a cerb over a drake it's only because you haven't flown a cerb in a sniper gang (ie, engaging at 100+ KMs.) Tell me, how well does the drake hit at 100KM?
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Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.11.03 17:46:00 -
[2]
Edited by: Indeterminacy on 03/11/2010 17:52:41
Originally by: Leksi Bar'zuk
Originally by: Indeterminacy Tell me, how well does the drake hit at 100KM?
Hydraulic bay thrusters. 
Really? post a fit. I'll give you a hint...your epic tank is disappearing one hydraulic bay thruster and sensor booster at a time. ;)
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Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.11.03 18:42:00 -
[3]
Originally by: Le Creed Its really lacking, perhaps changing last high slot and make it a launcher slot or remove it and add another mid. Its not so great dps and lacks a decent tank, so make it a gank ship?
I see some drake fits here. Good try guys but a drake is not a sniper boat thought it does have it's uses to be sure.
Cerb snipes great. That is what it does. It does it well. Nothing else tbqfh. You could put a salvage in the spare high for overheating but meh. More of a nuisance than a real benefit. I'd like a 5th low for a damage control, 3rd ballistic control, or maybe a second nano or ~possibly overdrive injector...i'd have to play around and decide.
[Cerberus, tasty copy 1] Reactor Control Unit II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Sensor Booster II, Scan Resolution 100km // None 130km // Targeting Range 160km Invulnerability Field II Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I
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Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.11.04 13:42:00 -
[4]
Edited by: Indeterminacy on 04/11/2010 13:45:54
Originally by: SwissChris1 Edited by: SwissChris1 on 04/11/2010 11:50:21 What bothers me about the Cerberus is the tank....DPS is good but with it's tank I cannot see this thing beating a good drake pilot (and the drake also cost lolisk compared to Cerberus). Sure it has great resistance but only meh eHP (I use 2x T2 Extender rigs on mine).
Where the Cerberus really shines (so I have been told by big corps and alliances) is in fleets, lobbing HAMs at +40km is pretty darn cool (and it is faster than a drake).
As mentioned by another poster the cpu and grid on this ship is very tight, especially when fitting a MWD and HAMs.
I used my Cerberus in a few lvl 4s (Tengu still better for PVE) and Caldari level 1+2 Cosmos agents for lols 
edit: Caracal hull is one of my favorite in the game and the Cerberus skin is HOT! 
A cerberus is not meant to "beat a drake" or any other ship 1v1. It's not a solo ship.
It is as you hinted at a fleet/support ship. But not for HAM....HML. And (ideally) not at 40km but 100+ KM. It's a very niche role ship: Shield/Nano sniper HAC gangs or support in long range fleets. I dunno why this is so hard for many to accept and why it instantly spawns comparisons to draeke (swiss army knife of EVE which is to say it can do everything...but nothing particularly well).
edit: oh, and if it's a laggy environment. forget a cerb fly something else. maybe a draeke!
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