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Le Creed
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Posted - 2010.11.02 20:14:00 -
[1]
Its really lacking, perhaps changing last high slot and make it a launcher slot or remove it and add another mid. Its not so great dps and lacks a decent tank, so make it a gank ship?
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Duchess Starbuckington
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Posted - 2010.11.02 20:26:00 -
[2]
Edited by: Duchess Starbuckington on 02/11/2010 20:29:22
Quote: Its not so great dps and lacks a decent tank
Mine does 440 w/ scourge fury out to 150k range (which is a lot more in practice than it looks with HMLs) and has 41k EHP with the lowest resist at 70. With a HAMs it goes up to 494 dps (550ish w/ fury) at 40km range.
Maybe you just suck at fitting?
If the Cerb needs anything it's a significant grid/CPU boost. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Le Creed
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Posted - 2010.11.02 20:29:00 -
[3]
Sure you it has range, though, to apply the dps from that range is going to take a bit. Heavy missiles arent what you call great dps. Scourge have trouble hitting smaller targets anyways. As for HAMS, sure its higher dps, But the dps can easily be kited use rage and most ships will laugh at you.
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Leksi Bar'zuk
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Posted - 2010.11.02 20:30:00 -
[4]
It's bad at HAM brawling (get a drake), but if you have long range support to pew at it's worth bringing one in HML fit. But if they arent operating anything a zealot/munin can't already hit you're right it's not so great either way.
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Duchess Starbuckington
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Posted - 2010.11.02 20:37:00 -
[5]
Edited by: Duchess Starbuckington on 02/11/2010 20:44:52 If you're talking solo, you're using the wrong ship. I use mine in a HAC gang as dps and it works just fine at that.
Quote: Heavy missiles arent what you call great dps
As I said in my first post that you obviously didn't read: HML dps is better in practice than on paper, as with good skills they hit for consistantly good damage at any range.
For sniping, general rule of thumb is: bigger the gang, the bigger the problem you'll have with flight time, but that's an issue with missiles in general and not the Cerb. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Benglada
Sebiestor tribe
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Posted - 2010.11.02 22:45:00 -
[6]
I absolutely love my cerberus, I can solo basically all level 4s with it and its a great GREAT small gang pvp ship. If it had an extra mid I would solo with it 24/7
I also do about 450dps with HMLS..I don't like using hams at all. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Impersonating another forum user, moderator, volunteer, administrator or CCP employee is strictly prohibited.Applebabe |

Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.11.03 04:28:00 -
[7]
Originally by: Le Creed Sure you it has range, though, to apply the dps from that range is going to take a bit.
well I do prefer to use missile speed rigs.
them heavies going for 10km/sec is actually interesting, and what makes the cerb a somewhat unique ship. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Asuka Smith
Gallente StarHunt
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Posted - 2010.11.03 08:39:00 -
[8]
Edited by: Asuka Smith on 03/11/2010 08:44:11 Unless you are using it in a shield nanohac gang with logistic support the Drake is better. And 9/10 your friends will be in drakes anyways so what good is that extra speed if you just hurry up and wait when you need your gang there to engage anything.
EDIT: I actually quite like this ship, but it's just not worth using in very many situations unfortunately. I think the tank is fine but the DPS is too anemic and it's speed while decent is not enough to redeem it compared to other options. I mean it's only 30% faster than a drake and does the same DPS.
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Darth Felin
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Posted - 2010.11.03 10:08:00 -
[9]
Originally by: Le Creed Its really lacking, perhaps changing last high slot and make it a launcher slot or remove it and add another mid. Its not so great dps and lacks a decent tank, so make it a gank ship?
Cerberus is seriously lacking but I think those changes are to good. Now Cerberus have three problems: 1) two range bonuses - one is enough and missile flight time can be changed to more useful one. 2) very tight fitting 3) lack or dronebay
You don't have to change slot layout to make Cerberus formidable foe. Fix one of those problem and you will get decent ship - fix two - and you will get good ship.
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Moose Burger
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Posted - 2010.11.03 10:39:00 -
[10]
Cerberus is fine. It can do 400 dps at very high range, much more then zealots and almost double that of muninn's. It also has an awesome alpha. However, just like barrage and aurora ammo, it blows against tacklers and drams
Cerberus should NEVER fit HAM's. Drake is better at it.
Missile flight time was never an issue in fleet's. If your m8's are shooting air, that just means you need a better FC.
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TaluxA
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Posted - 2010.11.03 11:46:00 -
[11]
Cerb is great in gangs of <20.
It does a solid 400 dps out to about 210 km (using one sebo with lock range) that will hit cruisers and above for full damage, and frigates for a fairly decent amount. A cerb or two will mean that enemy falcons, rooks, arazus and so on won't be able to stay on grid for very long at all. They also cause huge problems for fast ships like vagabonds.
Solo the cerb is kinda hopeless, and flight time starts to matter once the gang sizes get to about 30+. But for small gangs it's a really good ship.
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Duchess Starbuckington
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Posted - 2010.11.03 11:56:00 -
[12]
Quote: Cerberus should NEVER fit HAM's.
You seem to be under the impression HAM fit means "get into web range". Not true when the ship in question can shoot 40km with them. That said I definately prefer heavies.
On the subject of the flight time bonus - what about a Nighthawk style explosion velocity bonus? That'd give it a very clear advantage over the Drake. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Moose Burger
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Posted - 2010.11.03 12:51:00 -
[13]
40km is scorch range :)
bloody amarr battleships....
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Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.11.03 13:26:00 -
[14]
Originally by: Darth Felin 1) two range bonuses - one is enough and missile flight time can be changed to more useful one.
yes, I wouldn't touch on the missile speed one. Perhaps a resistance bonus, or a shield HP bonus would be more interesting. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Zhilia Mann
Tide Way Out Productions
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Posted - 2010.11.03 14:55:00 -
[15]
Edited by: Zhilia Mann on 03/11/2010 14:57:53
Originally by: Duchess Starbuckington On the subject of the flight time bonus - what about a Nighthawk style explosion velocity bonus? That'd give it a very clear advantage over the Drake.
You have no idea how much I'd love to see that. HML Cerbs able to deliver the same or nearly the same destruction to frigates at twice the range of current AML Cerbs.... Mmm....
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Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.11.03 15:25:00 -
[16]
Edited by: Indeterminacy on 03/11/2010 15:32:20 5th low slot - damage control, nano, 3x ballistic control units
Edit: if you don't see the advantage of a cerb over a drake it's only because you haven't flown a cerb in a sniper gang (ie, engaging at 100+ KMs.) Tell me, how well does the drake hit at 100KM?
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Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.11.03 15:31:00 -
[17]
Originally by: Zhilia Mann Edited by: Zhilia Mann on 03/11/2010 14:57:53
Originally by: Duchess Starbuckington On the subject of the flight time bonus - what about a Nighthawk style explosion velocity bonus? That'd give it a very clear advantage over the Drake.
You have no idea how much I'd love to see that. HML Cerbs able to deliver the same or nearly the same destruction to frigates at twice the range of current AML Cerbs.... Mmm....
goddamn that would be so awesome people would call it overpowered. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

TheKalila
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Posted - 2010.11.03 16:49:00 -
[18]
Not much wrong with a HAM Cerb either, more EHP and DPS at a nice range (35-40km) than a Vaga and still decent speed/agility with nano/polys.
Works well in nano gangs and decent solo with Crash booster, making HAMs deadly to more targets without web and using range and speed to advantage.
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Leksi Bar'zuk
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Posted - 2010.11.03 17:04:00 -
[19]
Originally by: Indeterminacy Tell me, how well does the drake hit at 100KM?
Hydraulic bay thrusters. 
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Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.11.03 17:46:00 -
[20]
Edited by: Indeterminacy on 03/11/2010 17:52:41
Originally by: Leksi Bar'zuk
Originally by: Indeterminacy Tell me, how well does the drake hit at 100KM?
Hydraulic bay thrusters. 
Really? post a fit. I'll give you a hint...your epic tank is disappearing one hydraulic bay thruster and sensor booster at a time. ;)
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Leksi Bar'zuk
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Posted - 2010.11.03 17:56:00 -
[21]
Edited by: Leksi Bar''zuk on 03/11/2010 18:02:19
Originally by: Indeterminacy Edited by: Indeterminacy on 03/11/2010 17:52:41
Originally by: Leksi Bar'zuk
Originally by: Indeterminacy Tell me, how well does the drake hit at 100KM?
Hydraulic bay thrusters. 
Really? post a fit. I'll give you a hint...your epic tank is disappearing one hydraulic bay thruster and sensor booster at a time. ;)
I never said it was a mainstream fit, or a desireable outside a fleet that warrents it, but a drake can hit the 100km mark if you so desire (and still maintain more tank than the cerb). |

Random Alt1467
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Posted - 2010.11.03 17:57:00 -
[22]
Originally by: Indeterminacy Edited by: Indeterminacy on 03/11/2010 17:52:41
Originally by: Leksi Bar'zuk
Originally by: Indeterminacy Tell me, how well does the drake hit at 100KM?
Hydraulic bay thrusters. 
Really? post a fit. I'll give you a hint...your epic tank is disappearing one hydraulic bay thruster and sensor booster at a time. ;)
[Drake, 100km] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Sensor Booster II, Targeting Range Large Shield Extender II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive J5 Prototype Warp Disruptor I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Hydraulic Bay Thrusters I Medium Hydraulic Bay Thrusters I Medium Core Defence Field Extender I
Warrior II x5
343 missle damage at 110 range with a 15 second flight time, goes up to 422 at drone range. lock range of 120.
Remove the thursters and booster and with just base 5 missile flight times you get out to 84km which is beyond lock range. 52k+ EHP depending on implants and what not with a 100dps passive regen at peak. Runs everything for about 4 minutes with the MWD on and does 1200m/3. |

Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.11.03 18:42:00 -
[23]
Originally by: Le Creed Its really lacking, perhaps changing last high slot and make it a launcher slot or remove it and add another mid. Its not so great dps and lacks a decent tank, so make it a gank ship?
I see some drake fits here. Good try guys but a drake is not a sniper boat thought it does have it's uses to be sure.
Cerb snipes great. That is what it does. It does it well. Nothing else tbqfh. You could put a salvage in the spare high for overheating but meh. More of a nuisance than a real benefit. I'd like a 5th low for a damage control, 3rd ballistic control, or maybe a second nano or ~possibly overdrive injector...i'd have to play around and decide.
[Cerberus, tasty copy 1] Reactor Control Unit II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Sensor Booster II, Scan Resolution 100km // None 130km // Targeting Range 160km Invulnerability Field II Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I
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Duchess Starbuckington
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Posted - 2010.11.03 18:55:00 -
[24]
Hint: Photon instead of 2nd LSE frees up the low that RCU is using and gives you insane omni resist. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Leksi Bar'zuk
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Posted - 2010.11.03 19:51:00 -
[25]
Edited by: Leksi Bar''zuk on 03/11/2010 19:53:55
Originally by: Indeterminacy
I see some drake fits here. Good try guys but a drake is not a sniper boat thought it does have it's uses to be sure.
Uhm, who said anything about a drake being a sniper? Point was, the drake can hit 100km without going into sub-cerb tank level. I agreed that the cerb was better off with heavy missiles. Actually, that's all i'd use it for. The cerb is obviously better when you approach 150+km and you're in a true long-range support role.
What the cerb is -not- worth it for is HAMs and sub-100km (imho) because the drake does the same job at a fraction of the price. And as it turns out, that's the vast majority of the time.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.11.03 19:56:00 -
[26]
The thing about the Cerb, is that it _is_ outclassed by the Drake, if you want a tough brawler of a ship. That's ... more or less inevitable actually, given the nature of the beast.
However it remains the case that what the Cerb can do - and does really well - is lob firepower extreme ranges. I mean, it _will_ fire 250km. There's not many ships that can do that at all, and even a battleship is quite hard pressed to do 400dps at that range.
Sure, there's flight time to worry about - and there's the drawbacks (and advantages) of the cruiser hull, and cruiser weapon system (e.g. Heavy missiles being _much_ more potent against smaller targets)
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William Cooly
Sol Enterprises
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Posted - 2010.11.03 21:48:00 -
[27]
The problem with the Cerberus is that it's a Cerberus.
Originally by: Templar Dane Tanking is not a role.
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Moose Burger
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Posted - 2010.11.03 21:57:00 -
[28]
Any non sniping Hac thats not vagabond can all be arguably replaced by either Cane or the Drake.
If you try to fit armor tank, and short range guns, canes can fit the same dps,ehp,and almost as much speed and mid slots, cept its eons cheaper.
If you try to fit shield tanks, and short range guns, drake can fit the same dps ehp, and almost as much speed and low slots, cept its eons cheaper.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.04 09:26:00 -
[29]
Originally by: Moose Burger Any non sniping Hac thats not vagabond can all be arguably replaced by either Cane or the Drake.
If you try to fit armor tank, and short range guns, canes can fit the same dps,ehp,and almost as much speed and mid slots, cept its eons cheaper.
If you try to fit shield tanks, and short range guns, drake can fit the same dps ehp, and almost as much speed and low slots, cept its eons cheaper.
Ishtar.
AHAC Zealot.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Naomi Knight
Amarr
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Posted - 2010.11.04 09:56:00 -
[30]
Originally by: Moose Burger Any non sniping Hac thats not vagabond can all be arguably replaced by either Cane or the Drake.
If you try to fit armor tank, and short range guns, canes can fit the same dps,ehp,and almost as much speed and mid slots, cept its eons cheaper.
If you try to fit shield tanks, and short range guns, drake can fit the same dps ehp, and almost as much speed and low slots, cept its eons cheaper.
I bet you couldnt be more clueless than this.
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