Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Soon Shin
Caucasian Culture Club Transmission Lost
116
|
Posted - 2012.08.06 07:04:00 -
[1] - Quote
Artillery is fantastic due high volley damage, selectable damage type, no capacitor cost, and the ability to reach out far with high optimal and falloff. With the tracking enhancers buffed, Artillery can do solid damage past 70km using the shortest range high damage ammo.
It is balanced out by low overall sustained dps, poor tracking, and demanding fitting cost.
But where does that leave Railguns and Beam lasers?
These are currently lacking and broken in many ways.
Both Weapon systems require capacitor to fire and have a fixed damage type. Both weapons have trouble fitting on medium and smaller class of ships.
Beams see use with the Tachyon Beam laser. The Tachyon Beam Lasers has good range, best tracking for long range, and DPS close to Mega Pulse lasers.
Balanced out by high capacitor usage and extremely demanding fitting that prevents an sort of tank to be put on the ship, unless your sacrifice fitting mods to do so.
Tachyon Beams are powerful, but fairly limiting weapons. These weapons are supposed to be a class above 425mm, 1400mm, and mega beams.
The rest of the beam lasers are not fantastic however. Regular beam lasers are rather paltry when you can use pulse lasers with scorch crystals. The high pg requirements make them rather difficult to fit, the loss of tracking, dps, and more cap usage for an increase in range make them only good for very niche situations that rarely occurs.
Now lets talk about one of the worst weapon systems in the game: Railguns (aka Failguns)
Railguns are in most cases meaningless. They do least volley damage out of all the turrets in the game, and have one of the lowest dps, about 10% better than artillery for several times less volley)
They wield the weakness of both Artillery and Beams, but has the strengths of neither.
The only advantage they have is range. Railguns requires ships that have range bonus to truly shine in that category. But that range difference between railguns and artillery are minor thanks to tracking enhancer buffs.
Sniping mechanics have been rendered mostly useless thanks to ongrid probing and 150km on-grid warp range.
Beams and Railguns IMHO should get a look at and be adjusted to provide another trait besides longer range. (Artillery has Alpha and Range, Beams and Railguns have only range)
TL:DR:
Beam lasers need more reasons to fit than better range.
Railguns need some seriously help.
What can we do to fix these weapon systems? |

AndromacheDarkstar
Fiscal Fisting Inc.
67
|
Posted - 2012.08.06 07:08:00 -
[2] - Quote
Add on top the complete mess that armour tanking is at the moment and you have a character like me mostly trained to fly amarr left struggling feeling a little let down.
What made things worse was the addition of the ASB (which is fantastic) for shield tankers while armour got some god awfull module which barely has any effect. |

Soon Shin
Caucasian Culture Club Transmission Lost
116
|
Posted - 2012.08.06 07:16:00 -
[3] - Quote
AndromacheDarkstar wrote:Add on top the complete mess that armour tanking is at the moment and you have a character like me mostly trained to fly amarr left struggling feeling a little let down.
What made things worse was the addition of the ASB (which is fantastic) for shield tankers while armour got some god awfull module which barely has any effect.
Being able to fly all races gets you a feel how certain things are far better than what they do compared to other things in the same category.
Gallente frigates are one of the best in the game where close range brawling is common. But their cruisers and battleships suffer due to the increase in engagement range where blasters scale poorly along with nonsensical racial philosophies(slow, fat armor tanking ships with the shortest range weapons in the game). |

Luis Graca
137
|
Posted - 2012.08.06 07:16:00 -
[4] - Quote
only have range is it so bad knowing you can kill people and they can't kill you |

Tippia
Sunshine and Lollipops
8893
|
Posted - 2012.08.06 07:17:00 -
[5] - Quote
Extend maximum range. Remove on-grid probing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Soon Shin
Caucasian Culture Club Transmission Lost
116
|
Posted - 2012.08.06 07:19:00 -
[6] - Quote
Luis Graca wrote:only have range  is it so bad knowing you can kill people and they can't kill you
The same can be said if you move in close and get under their guns. You can kill them and they can't kill you.
Artillery has a distinct ability of high alpha along with longer range.
Beams and Railguns do not offer anything other than longer range.
With probing engagement ranges are usually 70-100km max range.
This where 1400mm artillery excel at with tracking enhances that not only increase optimal but greatly increases the already large falloff of artillery. Which also them to simply use the short range high damage ammunition within that engagement range.
While Railguns and Beams must switch to weaker longer range ammo. |

rodyas
Tie Fighters Inc
615
|
Posted - 2012.08.06 07:22:00 -
[7] - Quote
Luis Graca wrote:only have range  is it so bad knowing you can kill people and they can't kill you
Yeah fighting minmitar does suck. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
274
|
Posted - 2012.08.06 07:51:00 -
[8] - Quote
Beam lasers have the problem of being too similar to mega pulse lasers with scorch. In my opinion, the vision of what beam lasers are supposed to be needs to be updated. The logical thing would be making all beam lasers more like the Tachyon Beam Laser which is the only beam laser that's still used.
What makes the Tachyon Beam Laser different? It has 50% higher alpha than mega beams and also does good dps (for a sniper weapon). An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Pilna Vcelka
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.08.06 07:55:00 -
[9] - Quote
Confirming railguns are in bad shape and need some sweet, sweet lovin.
I mean, come on, just look at commonly used fleet set-ups or tournament fleets, how many railboats do you see? |

Alara IonStorm
2892
|
Posted - 2012.08.06 08:01:00 -
[10] - Quote
Rails are pretty well used on Rokh's and Naga's. High RoF makes their low volley better in higher numbers while range makes them do a higher % of their damage at ranges where a Maelstrom is in falloff.
Beams are overshadowed by Megapulse Scorch outside the Sniper Role what with their high fitting costs and heavy Cap consumption.
As for medium weapons falloff, favorable fitting and Double Dmg Bonuses save medium Art from the toilet but Heavy Missile Spam comes from being able to project 360 to 420(Fury) out to 60-85km-ish while all the others are pumping 200-250 at 50km while using up most of their grid.
|
|

Shameless Avenger
Can Preachers of Kador
407
|
Posted - 2012.08.06 08:05:00 -
[11] - Quote
Pilna Vcelka wrote:Confirming railguns are in bad shape and need some sweet, sweet lovin.
I mean, come on, just look at commonly used fleet set-ups or tournament fleets, how many railboats do you see?
Yeah... rails suck and need a buff... vindi could use some love too. I want 100km targeting range and 10% more dps.... and another mid slot to web ever moar.
"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" |

Alavaria Fera
GoonWaffe Goonswarm Federation
1240
|
Posted - 2012.08.06 08:17:00 -
[12] - Quote
Tippia wrote:Extend maximum range. Remove on-grid probing. Extending maximum range would be interesting ... I think you can get railboats to like 300km optimal, while of course you can't shoot that far ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sphit Ker
Dreddit Test Alliance Please Ignore
103
|
Posted - 2012.08.06 09:24:00 -
[13] - Quote
I want to field Tachys on my Apocs and 'geddons without shitting up half my low rack with RCUs.
It is my take on this that the turret itself should be it's own balancing factor. Indirect "challenges" like inflated fitting requirements are not effective neither appropriate balancing methods. Really, 425s and Tachyons fighting within standard tackling ranges? You're going to miss damn near everything every time. Why the stupendous fitting nerf and cap usage annoyance? At that point, nobody care if you can or cannot fit a tank as well; you'll just die slightly slower anyway.
Fitting requirements have no business being higher for the sole reason they boast higher optimal and alpha numbers. The turret itself (tracking and sig. resolution) require preparation and favourable situation to be effective. That's all the balancing they really need. Obnoxious fitting and activation cost accomplishes little for balancing but worsening them; makes them unattractive to even think about outside of the very few hulls that can field these type of turrets without major fitting wizardry.
Fix? Relax fitting requirements. All 5 fitting skills? Let us go nuts. The attributes, by themselves, will decide what's hot or not. Artificial overdone fitting reqs needs to die. |

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.06 11:13:00 -
[14] - Quote
Soon Shin wrote:Artillery is fantastic due high volley damage, selectable damage type, no capacitor cost, and the ability to reach out far with high optimal and falloff. With the tracking enhancers buffed, Artillery can do solid damage past 70km using the shortest range high damage ammo.
It is balanced out by low overall sustained dps, poor tracking, and demanding fitting cost.
But where does that leave Railguns and Beam lasers?
These are currently lacking and broken in many ways.
Both Weapon systems require capacitor to fire and have a fixed damage type. Both weapons have trouble fitting on medium and smaller class of ships.
Beams see use with the Tachyon Beam laser. The Tachyon Beam Lasers has good range, best tracking for long range, and DPS close to Mega Pulse lasers.
Balanced out by high capacitor usage and extremely demanding fitting that prevents an sort of tank to be put on the ship, unless your sacrifice fitting mods to do so.
Tachyon Beams are powerful, but fairly limiting weapons. These weapons are supposed to be a class above 425mm, 1400mm, and mega beams.
The rest of the beam lasers are not fantastic however. Regular beam lasers are rather paltry when you can use pulse lasers with scorch crystals. The high pg requirements make them rather difficult to fit, the loss of tracking, dps, and more cap usage for an increase in range make them only good for very niche situations that rarely occurs.
Now lets talk about one of the worst weapon systems in the game: Railguns (aka Failguns)
Railguns are in most cases meaningless. They do least volley damage out of all the turrets in the game, and have one of the lowest dps, about 10% better than artillery for several times less volley)
They wield the weakness of both Artillery and Beams, but has the strengths of neither.
The only advantage they have is range. Railguns requires ships that have range bonus to truly shine in that category. But that range difference between railguns and artillery are minor thanks to tracking enhancer buffs.
Sniping mechanics have been rendered mostly useless thanks to ongrid probing and 150km on-grid warp range.
Beams and Railguns IMHO should get a look at and be adjusted to provide another trait besides longer range. (Artillery has Alpha and Range, Beams and Railguns have only range)
TL:DR:
Beam lasers need more reasons to fit than better range.
Railguns need some seriously help.
What can we do to fix these weapon systems?
What to do? Maybe STOP WHINNING and check reality?
Arties have on advantage alpha strike, the capacitor usage factor is relevant when shooting POSs, but for that you have dreads most of time. Alpha strike main advantage is in smaller fleets , after you have 1000 ships you can alpha anything subcapital even with t1 railguns. So its a great advantage.. on a VERY SPECIFIC RANGE of engagement size.
Beams have FAR FAR higher DPS and FAR higher tracking (yes compare the dam numbers).
Railguns have longest range and decent DPS and decent tracking (both quite better than arties). Railbots can drop soem range moduels in favor of other modules.
Long range guns are EXTREMELY well balanced! If they were not then Rokhs would not be used so much currently!
|

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.06 11:14:00 -
[15] - Quote
Sphit Ker wrote:I want to field Tachys on my Apocs and 'geddons without shitting up half my low rack with RCUs.
It is my take on this that the turret itself should be it's own balancing factor. Indirect "challenges" like inflated fitting requirements are not effective neither appropriate balancing methods. Really, 425s and Tachyons fighting within standard tackling ranges? You're going to miss damn near everything every time. Why the stupendous fitting nerf and cap usage annoyance? At that point, nobody care if you can or cannot fit a tank as well; you'll just die slightly slower anyway.
Fitting requirements have no business being higher for the sole reason they boast higher optimal and alpha numbers. The turret itself (tracking and sig. resolution) require preparation and favourable situation to be effective. That's all the balancing they really need. Obnoxious fitting and activation cost accomplishes little for balancing but worsening them; makes them unattractive to even think about outside of the very few hulls that can field these type of turrets without major fitting wizardry.
Fix? Relax fitting requirements. All 5 fitting skills? Let us go nuts. The attributes, by themselves, will decide what's hot or not. Artificial overdone fitting reqs needs to die.
Probably fitting issues with disapear when the tiercide rebalance reach battleships. Until then we have to cope with this minor issues. Its not like as temepsts can fit 1400mm T2 much more easily than an apoc can field tachyons.... |

Tippia
Sunshine and Lollipops
8903
|
Posted - 2012.08.06 11:16:00 -
[16] - Quote
Seishi Maru wrote:Long range guns are EXTREMELY well balanced! If they were not then Rokhs would not be used so much currently! GǪaside from the fact that the one factor that is really meant to differentiate them has largely been rendered irrelevant due to other mechanics (probing). So the GÇ£extremeGÇ¥ balance is only on paper and only if you look at the guns on their own without any kind of context. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Akirei Scytale
Test Alliance Please Ignore
2247
|
Posted - 2012.08.06 11:16:00 -
[17] - Quote
Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. TEST Alliance BEST Alliance |

Cpt Branko
Zawa's Fan Club
49
|
Posted - 2012.08.06 11:21:00 -
[18] - Quote
Make it more reasonable to fit on sub-BS ships, and take less cap (in case of rails). I just can't work out sub-BS rail or beam fits which are decent, mostly because they are so hard to actually fit on ships.
|

Goremageddon Box
Guerrilla Flotilla
370
|
Posted - 2012.08.06 11:23:00 -
[19] - Quote
I don't understand how many threads have to be made on this topic for ccp to listen.
:((((((((((((((((((( |

Akirei Scytale
Test Alliance Please Ignore
2247
|
Posted - 2012.08.06 11:23:00 -
[20] - Quote
Cpt Branko wrote:Make it more reasonable to fit on sub-BS ships, and take less cap (in case of rails). I just can't work out sub-BS rail or beam fits which are decent, mostly because they are so hard to actually fit on ships.
I've totally ganked dumb people in a rainbow-beam coercer before. TEST Alliance BEST Alliance |
|

Akirei Scytale
Test Alliance Please Ignore
2247
|
Posted - 2012.08.06 11:24:00 -
[21] - Quote
Goremageddon Box wrote:I don't understand how many threads have to be made on this topic for ccp to listen.
:(((((((((((((((((((
They probably won't listen because they know both weapon systems are fine atm.
Feel free to look at modern nullsec fleet compositions. TEST Alliance BEST Alliance |

Richard Desturned
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.08.06 11:24:00 -
[22] - Quote
Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know.
pretty sure they weren't EVE Online: Trammel (or NGE) |

Akirei Scytale
Test Alliance Please Ignore
2247
|
Posted - 2012.08.06 11:27:00 -
[23] - Quote
Richard Desturned wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. pretty sure they weren't
Rokhs proved themselves on the battlefield multiple times during the war.
That said, I'm pretty sure there's a mindflood dealer out there profiting on my extensive hatred of their cap inefficiency. TEST Alliance BEST Alliance |

Archdaimon
NorCorp Enterprise No Holes Barred
75
|
Posted - 2012.08.06 11:36:00 -
[24] - Quote
The use of the Rokh is not because rails are great. As you said yourself any weapon would have been able to give what ever damage needed as long as it fits in large numbers.
Rokh is being used for awesome shield tanking. Not because of its guns. |

Akirei Scytale
Test Alliance Please Ignore
2247
|
Posted - 2012.08.06 11:43:00 -
[25] - Quote
Archdaimon wrote:The use of the Rokh is not because rails are great. As you said yourself any weapon would have been able to give what ever damage needed as long as it fits in large numbers.
Rokh is being used for awesome shield tanking. Not because of its guns.
The fit we use only has an extra 8% EHP. The reason we use it is because of range flexibility and high ROF. TEST Alliance BEST Alliance |

Richard Desturned
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.08.06 11:49:00 -
[26] - Quote
Akirei Scytale wrote:Archdaimon wrote:The use of the Rokh is not because rails are great. As you said yourself any weapon would have been able to give what ever damage needed as long as it fits in large numbers.
Rokh is being used for awesome shield tanking. Not because of its guns. The fit we use only has an extra 8% EHP. The reason we use it is because of range flexibility and high ROF.
How often do you find yourself engaging past 100km in fleets? EVE Online: Trammel (or NGE) |

Doddy
Excidium. Executive Outcomes
89
|
Posted - 2012.08.06 11:53:00 -
[27] - Quote
Pilna Vcelka wrote:Confirming railguns are in bad shape and need some sweet, sweet lovin.
I mean, come on, just look at commonly used fleet set-ups or tournament fleets, how many railboats do you see?
Yeah, imagine people using rokhs ......
|

Roime
Shiva Furnace Dead On Arrival Alliance
1004
|
Posted - 2012.08.06 11:58:00 -
[28] - Quote
Small rails are perfectly fine and absolutely lethal on frigs.
Medium rails should be adjusted for easier fitting, but I've found them usable now with the 5-second ammo switch time.
Most of the problems are not in rails, but in other weapon systems- why two races have to have selectable damage types? Why so much alpha on arties? Why heavy missiles have such a long range?
These are the elements that affect vast areas of EVE, and make rails look comparatively bad.
Gallente - the choice of the interstellar gentleman |

Caitlyn Tufy
Refuge of Hope Lemniskate
24
|
Posted - 2012.08.06 12:49:00 -
[29] - Quote
Tippia wrote:Seishi Maru wrote:Long range guns are EXTREMELY well balanced! If they were not then Rokhs would not be used so much currently! GǪaside from the fact that the one factor that is really meant to differentiate them has largely been rendered irrelevant due to other mechanics (probing). So the GǣextremeGǥ balance is only on paper and only if you look at the guns on their own without any kind of context.
Respectfully, no. Rokh's range bonus is not a range bonus per se, as you hit a hard max with Javelins anyway. What that range bonus is actually used for is more damage - since Rokh can hit further than other ships of its kind, the pilot can switch to a shorter range ammo for higher dps. Currently, Rokh with 425mms and lead ammo can hit optimal at about 125km, whereas an equally geared Megathron (just as an example) would only hit 72km out and would have to switch to lower dps iron charges for similar range. The difference is almost 30% in favor of Rokh. Of course, Naga goes beyond Rokh for obvious reasons.
That's not to say that something should not be done about on-grid scanning, but I wouldn't go so far as to outright kill it. If you make you fleet vulnerable, you should hurt. Besides, there are other ways to find the ships. Come to think of it - what about a form of probe scramble module? Something that wouldn't outright prevent probing, but would make it more difficult. Frankly, add bonuses to that module to destroyers and voila, you have a viable fleet role for the ship type - sniper protection :D |

Akirei Scytale
Test Alliance Please Ignore
2248
|
Posted - 2012.08.06 12:55:00 -
[30] - Quote
Richard Desturned wrote:Akirei Scytale wrote:Archdaimon wrote:The use of the Rokh is not because rails are great. As you said yourself any weapon would have been able to give what ever damage needed as long as it fits in large numbers.
Rokh is being used for awesome shield tanking. Not because of its guns. The fit we use only has an extra 8% EHP. The reason we use it is because of range flexibility and high ROF. How often do you find yourself engaging past 100km in fleets?
Go back to your drake. TEST Alliance BEST Alliance |
|

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
66
|
Posted - 2012.08.06 13:01:00 -
[31] - Quote
Akirei Scytale wrote:Richard Desturned wrote:Akirei Scytale wrote:Archdaimon wrote:The use of the Rokh is not because rails are great. As you said yourself any weapon would have been able to give what ever damage needed as long as it fits in large numbers.
Rokh is being used for awesome shield tanking. Not because of its guns. The fit we use only has an extra 8% EHP. The reason we use it is because of range flexibility and high ROF. How often do you find yourself engaging past 100km in fleets? Go back to your drake.
Those Rokhs really shined last night, and by that I mean the explosions were pretty to look at. Ironic to, considering you say go back to his drake when you all fielded about 200 last night as well. |

Tippia
Sunshine and Lollipops
8904
|
Posted - 2012.08.06 13:35:00 -
[32] - Quote
Caitlyn Tufy wrote:That's not to say that something should not be done about on-grid scanning, but I wouldn't go so far as to outright kill it. I would. There is no reason to have it and it has completely removed sniping it all its forms, thus wiping out an entire class of ships (and ammo).
Thankfully, they are looking at fixing this problem, so there's hopeGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Malcanis
Vanishing Point. The Initiative.
4434
|
Posted - 2012.08.06 13:41:00 -
[33] - Quote
Rokhs and Nagas are great. Large and Small Rails seem to be working reasonably well at the moment, but mediums are just... bad. It's hard to think of a single viable medium rail platform that isn't utterly eclipsed by some other alternative.
Cant speak for Beams, I never really used them much since Sniper HACs became obselete. Beam Zealots worked fine though. The trouble is that Scorch is really good, and until you're using Tachs, you're better off using Megapulse + Scorch. And Tachs are a bugger to fit. Anyone got any comments on Tach Oracles?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4434
|
Posted - 2012.08.06 13:44:00 -
[34] - Quote
Tippia wrote:Caitlyn Tufy wrote:That's not to say that something should not be done about on-grid scanning, but I wouldn't go so far as to outright kill it. I would. There is no reason to have it and it has completely removed sniping it all its forms, thus wiping out an entire class of ships (and ammo). Thankfully, they are looking at fixing this problem, so there's hopeGǪ
Making probes targetable would do the job. That might even mean a new role for the sniper zealot I used to love so much GÖÑ Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Nalha Saldana
Eternity INC. Goonswarm Federation
286
|
Posted - 2012.08.06 13:46:00 -
[35] - Quote
Yea rails and beams suck, thats why you never snipe with Oracles and Nagas.. |

Hammer Borne
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.08.06 13:47:00 -
[36] - Quote
Just a completely wild thought that I am sure has holes in it:
Change plates to increase sig radius and not impact speed Change shield extenders/purgers to decrease speed and not impact sig radius.
This would have many impacts, including fixing some of the weird mismatched nonsense of gun turret types to ship types.
Armor tanked ships (typically Gallente and Amar) would now be *slightly* better off on their speed, which helps Blasters get into range.
Rails with crappy tracking would be able to better manage their range (due to speed increase)
Missile boats would be hardly impacted at all. Some would get nerfed slightly due to speed loss (Caracal, etc); I am not sure if this would really be too much or not.
On top of that I would likely still say that Medium and Large Blasters need a slight range increase just so you don't need to facehug something to shoot it.
This would be a small impact change as far as I can tell, but may help edge things a bit more center.
Just thinking out loud.
|

Malcanis
Vanishing Point. The Initiative.
4434
|
Posted - 2012.08.06 14:00:00 -
[37] - Quote
Hammer Borne wrote:Just a completely wild thought that I am sure has holes in it:
Change plates to increase sig radius and not impact speed Change shield extenders/purgers to decrease speed and not impact sig radius.
This would have many impacts, including fixing some of the weird mismatched nonsense of gun turret types to ship types.
Armor tanked ships (typically Gallente and Amar) would now be *slightly* better off on their speed, which helps Blasters get into range.
Rails with crappy tracking would be able to better manage their range (due to speed increase)
Missile boats would be hardly impacted at all. Some would get nerfed slightly due to speed loss (Caracal, etc); I am not sure if this would really be too much or not.
On top of that I would likely still say that Medium and Large Blasters need a slight range increase just so you don't need to facehug something to shoot it.
This would be a small impact change as far as I can tell, but may help edge things a bit more center.
Just thinking out loud.
Good thinking, Caldari ships aren't quite slow enough for an elderly snail to catch yet, this should fix that. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Metal Icarus
Deep Core Mining Inc. Caldari State
238
|
Posted - 2012.08.06 15:28:00 -
[38] - Quote
If the only strength to Rails is range, the range should be ABSURD.
For instance, Javelin (shortest range ammunition) on naked (no gyros or tracking enhancers) t2 425mm rails should be 90km+.
The strength from rails should be more dps AT RANGE, less alpha than artys. Best way to do that is extend the range of the shortest range ammo. Do that for all size rails (especially medium.... also, less pg need plzthxbai) |

Richard Desturned
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.08.06 15:40:00 -
[39] - Quote
Metal Icarus wrote:If the only strength to Rails is range, the range should be ABSURD.
For instance, Javelin (shortest range ammunition) on naked (no gyros or tracking enhancers) t2 425mm rails should be 90km+.
The strength from rails should be more dps AT RANGE, less alpha than artys. Best way to do that is extend the range of the shortest range ammo. Do that for all size rails (especially medium.... also, less pg need plzthxbai)
Railguns have plenty of range as it is. EVE Online: Trammel (or NGE) |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
69
|
Posted - 2012.08.06 15:43:00 -
[40] - Quote
Richard Desturned wrote:Metal Icarus wrote:If the only strength to Rails is range, the range should be ABSURD.
For instance, Javelin (shortest range ammunition) on naked (no gyros or tracking enhancers) t2 425mm rails should be 90km+.
The strength from rails should be more dps AT RANGE, less alpha than artys. Best way to do that is extend the range of the shortest range ammo. Do that for all size rails (especially medium.... also, less pg need plzthxbai) Railguns have plenty of range as it is.
I have to agree said Goon here, The issue is not range, it's that Rails just don't have the damage to be all that effective. What the could use is either a firing rate bonus or just more raw damage. |
|

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2122
|
Posted - 2012.08.06 16:29:00 -
[41] - Quote
Tippia wrote:Remove on-grid probing.
That won't have the effect you want. It'd be quite easy to probe just off grid with a covert ops, make a bookmark, get back on grid, and fleet warp to the bookmark. You'd just be shoving combat probing to off-grid alts. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Pilna Vcelka
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.08.06 16:32:00 -
[42] - Quote
Just to make sure its clear - PvP in EVE isnt fought only with large guns (eg. Nagas, Rokhs). Shockingly enough to 0.0 people, a lot of players PvP with medium sized weapons on medium sized ships and on those rails really do suck.
Sidenote: while caldari pilots, for long rage PvP, use missiles and rails with supreme shield tanking, gallente pilots are left with either subpar rails or subpar drones and subpar armor tanking on top of that (unless they decide to go with shield tanking, which is not really what their ships were intended for).
While I often hear about drake / tengu / random_minmatar_ship_really fleets, I rarely hear reports of gallente fleets. Any of the "modern EVE warfare experts" who could explain the balance in that to stupid me ? |

snake pies
Dreddit Test Alliance Please Ignore
53
|
Posted - 2012.08.06 16:35:00 -
[43] - Quote
reduce powergrid req |

Suqq Madiq
Amarr Empire
281
|
Posted - 2012.08.06 16:37:00 -
[44] - Quote
Tippia wrote:Remove on-grid probing.
Great idea.
No wait, it's a terrible idea.
On-grid probing is not a problem.
Stupid people who don't snipe while aligned to something they can warp to or spend a few milliseconds checking D-scan are the problem. |

Metal Icarus
Deep Core Mining Inc. Caldari State
239
|
Posted - 2012.08.06 17:32:00 -
[45] - Quote
Alexzandvar Douglass wrote:Richard Desturned wrote:Metal Icarus wrote:If the only strength to Rails is range, the range should be ABSURD.
For instance, Javelin (shortest range ammunition) on naked (no gyros or tracking enhancers) t2 425mm rails should be 90km+.
The strength from rails should be more dps AT RANGE, less alpha than artys. Best way to do that is extend the range of the shortest range ammo. Do that for all size rails (especially medium.... also, less pg need plzthxbai) Railguns have plenty of range as it is. I have to agree said Goon here, The issue is not range, it's that Rails just don't have the damage to be all that effective. What the could use is either a firing rate bonus or just more raw damage.
ROF increase with cap decrease would help (keep it balanced). You're right about the range, I guess I was just thinking about t2 ammo. Anyways, maybe rails (except med rails, still would like less pg) are fine. The ammunition is what sucks.
|

Caitlyn Tufy
Refuge of Hope Lemniskate
25
|
Posted - 2012.08.06 17:47:00 -
[46] - Quote
FloppieTheBanjoClown wrote:Tippia wrote:Remove on-grid probing. That won't have the effect you want. It'd be quite easy to probe just off grid with a covert ops, make a bookmark, get back on grid, and fleet warp to the bookmark. You'd just be shoving combat probing to off-grid alts.
Or just make it a corp bookmark and anyone can use it. That's why I said you'll have issues with this solution - either you'll shove the probing to off-grid or you'll end up with serious issues probing ships in the first place. Needless to say, both are a bad idea unless you're a bear that doesn't want to get probed :p |

DarthNefarius
Minmatar Heavy Industries
268
|
Posted - 2012.08.06 18:03:00 -
[47] - Quote
Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know.
Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Cadfael Maelgwyn
Science and Trade Institute Caldari State
31
|
Posted - 2012.08.06 18:14:00 -
[48] - Quote
DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. I think weak leadership on SoCo's part had more to do with it. |

Malcanis
Vanishing Point. The Initiative.
4438
|
Posted - 2012.08.06 18:17:00 -
[49] - Quote
Suqq Madiq wrote:Tippia wrote:Remove on-grid probing. Great idea. No wait, it's a terrible idea. On-grid probing is not a problem. Stupid people who don't snipe while aligned to something they can warp to or spend a few milliseconds checking D-scan are the problem.
Yeah, actually it is. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
71
|
Posted - 2012.08.06 18:17:00 -
[50] - Quote
Cadfael Maelgwyn wrote:DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. I think weak leadership on SoCo's part had more to do with it.
Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers.
Now that Test doesn't have half of null sec behind them, they are starting to lose. |
|

Cadfael Maelgwyn
Science and Trade Institute Caldari State
31
|
Posted - 2012.08.06 18:18:00 -
[51] - Quote
Alexzandvar Douglass wrote:Cadfael Maelgwyn wrote:DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. I think weak leadership on SoCo's part had more to do with it. Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers. Now that Test doesn't have half of null sec behind them, they are starting to lose. I thought the strategy was to hide in stations? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 18:20:00 -
[52] - Quote
Alexzandvar Douglass wrote:Cadfael Maelgwyn wrote:DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. I think weak leadership on SoCo's part had more to do with it. Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers. Now that Test doesn't have half of null sec behind them, they are starting to lose. Oh dear, they're starting to lose? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
71
|
Posted - 2012.08.06 18:31:00 -
[53] - Quote
Alavaria Fera wrote:Alexzandvar Douglass wrote:Cadfael Maelgwyn wrote:DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. I think weak leadership on SoCo's part had more to do with it. Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers. Now that Test doesn't have half of null sec behind them, they are starting to lose. Oh dear, they're starting to lose?
I'll take your remark as serious, and leave it at the Border wars are not looking good for Tests future in Querious. |

Garreth Vlox
Sons Of 0din Dark Therapy
44
|
Posted - 2012.08.06 18:39:00 -
[54] - Quote
Tippia wrote:Seishi Maru wrote:Long range guns are EXTREMELY well balanced! If they were not then Rokhs would not be used so much currently! GǪaside from the fact that the one factor that is really meant to differentiate them has largely been rendered irrelevant due to other mechanics (probing). So the GǣextremeGǥ balance is only on paper and only if you look at the guns on their own without any kind of context.
Learn how to bubble and hold a fleet still with proper tackle ships and you can dictate whatever range you want, probing is useless if you can't warp to what was probed. |

for thelulz
Imperial Academy Amarr Empire
5
|
Posted - 2012.08.06 18:44:00 -
[55] - Quote
Let me warp in at 150 / 200 / 250 - this would help massively for rails. |

Richard Desturned
GoonWaffe Goonswarm Federation
1598
|
Posted - 2012.08.06 18:52:00 -
[56] - Quote
DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down.
hint: they had the ability to match our numbers with ease EVE Online: Trammel (or NGE) |

Josef Djugashvilis
The Scope Gallente Federation
388
|
Posted - 2012.08.06 19:02:00 -
[57] - Quote
I have only ever flown Gallente ships.
I have a horrible feeling that when I do train up missiles and lazers, (I am thinking of changing my Domi for the Rattlesnake) I am going to feel that I chose the wrong ship/tanking/armament types long ago.
Oh well. You want fries with that? |

Johan Civire
Dirty Curse inc.
69
|
Posted - 2012.08.06 19:30:00 -
[58] - Quote
Tippia wrote:Extend maximum range. Remove on-grid probing.
i can hit over 550km not max damage with railguns i think its more to pratice with those railguns but agree when some one is good in moving there ships well it can be hard to hit them. But range is fine |

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 19:37:00 -
[59] - Quote
Richard Desturned wrote:DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. hint: they had the ability to match our numbers with ease But they didn't want those regions anyway ^___^ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Forum Alt Shaishi
Science and Trade Institute Caldari State
1
|
Posted - 2012.08.06 20:07:00 -
[60] - Quote
Tippia wrote:Caitlyn Tufy wrote:That's not to say that something should not be done about on-grid scanning, but I wouldn't go so far as to outright kill it. I would. There is no reason to have it and it has completely removed sniping it all its forms, thus wiping out an entire class of ships (and ammo). Thankfully, they are looking at fixing this problem, so there's hopeGǪ
Why not just increase the minimum warp distance from 150 km to 300 or 450km? That would more or less 'fix' the issue with on grid probing and warping right? Tho i could be wrong. |
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
622
|
Posted - 2012.08.06 20:19:00 -
[61] - Quote
Shameless Avenger wrote:Pilna Vcelka wrote:Confirming railguns are in bad shape and need some sweet, sweet lovin.
I mean, come on, just look at commonly used fleet set-ups or tournament fleets, how many railboats do you see? Yeah... rails suck and need a buff... vindi could use some love too. I want 100km targeting range and 10% more dps.... and another mid slot to web ever moar.
Because Gallente is all about SERPENTIS Vindicators/Vigilants....of course. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
622
|
Posted - 2012.08.06 20:24:00 -
[62] - Quote
Alavaria Fera wrote:Alexzandvar Douglass wrote:Cadfael Maelgwyn wrote:DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. I think weak leadership on SoCo's part had more to do with it. Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers. Now that Test doesn't have half of null sec behind them, they are starting to lose. Oh dear, they're starting to lose?
Does that means stupid with T3's asking all the fleet to kill "zdat Keres!!!" are goint to be shot again??? Ho god, this is about to become funny once again ! brb |

Pankas Carter
Viziam Amarr Empire
14
|
Posted - 2012.08.06 20:26:00 -
[63] - Quote
Johan Civire wrote:Tippia wrote:Extend maximum range. Remove on-grid probing. i can hit over 550km not max damage with railguns i think its more to pratice with those railguns but agree when some one is good in moving there ships well it can be hard to hit them. But range is fine
You might try restating that with: 1. Punctuation 2. Proper sentence structure 3. Proper word choice
As it is I only have a vague understanding of what you might be trying to say. The only reason I can get that far is because of your last 4 words... Adama: Starbuck, what do you hear? Starbuck: Nothing but the rain. Adama: Then grab your gun and bring in the cat. |

Large Collidable Object
morons.
1813
|
Posted - 2012.08.06 20:45:00 -
[64] - Quote
I've actually started a discussion on that a while back in ships and modules, wondering if under current mechanics, the higher fitting requirements of long range turrets are still justified.
Personally, the discussion led me to believe that the overall disadvantages of worse tracking and overall DPS were enough of a tradeoff in theirselves, but that's just an opinion.
Fixing on grid probing wont solve the issue, as I never had my prober with the fleet anyway when flying one, so I was off-grid anyway.
On a side note, T2 Tachyons are actually the most underwhelming weapon system as they're a Tier above any other large T2 turret in the game, but were 'balanced' (fubared) so hard, nobody notices that small detail. When comparing 1400's etc.. to Tachs, you're doing the wrong comparison as the appropriate Amarr Tier would be Megabeams. You know... morons. |

MisterNick
The Sagan Clan Pax Romana Alliance
72
|
Posted - 2012.08.06 22:20:00 -
[65] - Quote
Small rails are just fine, and larges are ok for sniping, but not much else.
Medium rails are where the massive fail appears "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 22:31:00 -
[66] - Quote
Lin-Young Borovskova wrote:Does that means stupid with T3's asking all the fleet to kill "zdat Keres!!!" are goint to be shot again??? Ho god, this is about to become funny once again ! Need leaked comms. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nalha Saldana
Eternity INC. Goonswarm Federation
291
|
Posted - 2012.08.06 22:34:00 -
[67] - Quote
Before range modules or bonuses but with all V skills the following turrets have these ranges with t1 short range ammo: Tachyon beam: 33+25 425mm Railgun: 36+30 1400mm Artillery: 30+44
I mean seriously, make the range difference between them a real thing so they get different strengths.
|

Marzuq
Scarlet Weather Rhapsody
20
|
Posted - 2012.08.06 23:07:00 -
[68] - Quote
Artillery has massive volley damage and range over autocannons.
What do Beams and Railguns have over their short range weapons besides range?
I believe the lower dps, worst tracking, greater capacitor use, and smaller weapon ammo capacity is enough justification for the longer range weapon systems.
Higher fitting requirements for long range guns should be reduced to the near equal of the shorter range weapons.
Long range weapons sacrifices too much to be long range. Long range weapon systems have several weaknesses to justify the longer range, adding higher fitting costs destroys that balance. |

Zeomebuch Nova
Metalworks
19
|
Posted - 2012.08.06 23:10:00 -
[69] - Quote
winmatar bias has been strong subcap-wise for the last few years. Still hoping to see devs delivering for all races. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1244
|
Posted - 2012.08.06 23:26:00 -
[70] - Quote
Zeomebuch Nova wrote:winmatar bias has been strong subcap-wise for the last few years. Still hoping to see devs delivering for all races. winmatar capitals/supercapitals though, heh 
(Best to have alts for your cap/supercap so it wouldn't matter much, of course.) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Akirei Scytale
Test Alliance Please Ignore
2254
|
Posted - 2012.08.06 23:28:00 -
[71] - Quote
Alexzandvar Douglass wrote:Cadfael Maelgwyn wrote:DarthNefarius wrote:Akirei Scytale wrote:Rails are the weapon by which TEST's conquest of Delve, Querious and Period Basis was wrought, you know. Bullcrap pure overwhelmong numbers was how Delve, Querious and Period Basis was brought down. I think weak leadership on SoCo's part had more to do with it. Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers. Now that Test doesn't have half of null sec behind them, they are starting to lose.
I loled. TEST Alliance BEST Alliance |

Alavaria Fera
GoonWaffe Goonswarm Federation
1244
|
Posted - 2012.08.06 23:31:00 -
[72] - Quote
Akirei Scytale wrote:Alexzandvar Douglass wrote:Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers.
Now that Test doesn't have half of null sec behind them, they are starting to lose. I loled. Well if you can keep on "losing" until we're done up here ...
Yeah, I know we're not going to get back down there unless it's all burned away, but one can always hope to one day put a point and web, or ECM, on the famous Makalu of T3-losing fame.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
72
|
Posted - 2012.08.06 23:47:00 -
[73] - Quote
Alavaria Fera wrote:Akirei Scytale wrote:Alexzandvar Douglass wrote:Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers.
Now that Test doesn't have half of null sec behind them, they are starting to lose. I loled. Well if you can keep on "losing" until we're done up here ... Yeah, I know we're not going to get back down there unless it's all burned away, but one can always hope to one day put a point and web, or ECM, on the famous Makalu of T3-losing fame.
Sure
Thats whats up |

Alavaria Fera
GoonWaffe Goonswarm Federation
1244
|
Posted - 2012.08.07 00:00:00 -
[74] - Quote
Alexzandvar Douglass wrote:Alavaria Fera wrote:Well if you can keep on "losing" until we're done up here ...
Yeah, I know we're not going to get back down there unless it's all burned away, but one can always hope to one day put a point and web, or ECM, on the famous Makalu of T3-losing fame. SureThats whats up Oh boy oh boy.
Don't go too fast there -A-, you might burn out on the structures, heh heh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Akirei Scytale
Test Alliance Please Ignore
2254
|
Posted - 2012.08.07 00:16:00 -
[75] - Quote
Alexzandvar Douglass wrote:Alavaria Fera wrote:Akirei Scytale wrote:Alexzandvar Douglass wrote:Not at all, it was simply that SoCo didn't want to put the Supers on the table because they would be blobbed out by the massive amount of enemy supers.
Now that Test doesn't have half of null sec behind them, they are starting to lose. I loled. Well if you can keep on "losing" until we're done up here ... javascript:insertsmiley('  ','/Images/Emoticons/ccp_roll.png') Yeah, I know we're not going to get back down there unless it's all burned away, but one can always hope to one day put a point and web, or ECM, on the famous Makalu of T3-losing fame. SureThats whats up
That's so cute, he thinks finally winning a battle is a turn of the tide. 
Need I remind you how many battles -A- has lost? TEST Alliance BEST Alliance |

Alavaria Fera
GoonWaffe Goonswarm Federation
1244
|
Posted - 2012.08.07 00:24:00 -
[76] - Quote
Akirei Scytale wrote:Alexzandvar Douglass wrote: That's so cute, he thinks finally winning a battle is a turn of the tide.  Need I remind you how many battles -A- has lost? So, no happy fun time in the south?
That, uh, tech nerf will break our collective backs, right? Then the renter-based income streams will allow them to steamroll us. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

jornab
Native Freshfood Minmatar Republic
2
|
Posted - 2012.08.07 00:59:00 -
[77] - Quote
OK here is my solution to all the problems with eve weapons
BEAMS: Beams now get a role bonus of 125%-150% aginst shields
RAILS: Rails now get a role bonus of 125%-150% aginst armor
BLASTERS: equal the same range as autocannons
MISSLES: No Change
PROJECTILES: No Change
No thank you neccesary ccp, your welcome! |

Akirei Scytale
Test Alliance Please Ignore
2254
|
Posted - 2012.08.07 01:06:00 -
[78] - Quote
^ bad troll is bad TEST Alliance BEST Alliance |

Marzuq
Scarlet Weather Rhapsody
20
|
Posted - 2012.08.07 06:42:00 -
[79] - Quote
I believe the common consensus is that medium railguns are terrible and medium beams are meh at best.
Beams and Railguns are a pain to fit on medium class ships where powergrid scarcity is felt the most.
Beams and Railguns are rather pointless to use within usual warp disruptor range(24km) and are even more pointless when trying engage a bit beyond that range where a fast ship can burn toward you and catch you within a few seconds, all for bad tracking and laughable dps. |

Irya Boone
Escadron leader La League des mondes libres
33
|
Posted - 2012.08.07 09:44:00 -
[80] - Quote
just increase the damage output that simple. and increase the velocity of ships using them |
|

Eternus8lux8lucis
Brutor Tribe Minmatar Republic
122
|
Posted - 2012.08.07 13:11:00 -
[81] - Quote
Multiple damage types ammo over and above the standard available only to rails and beams and a slight DPS boost. So Rails would get an EM/Therm, EM/Kin, EM/Exp mix and beams would get Kin/exp, Therm/kin and Therm/exp mix. This would make them viable for null sec/low sec work versus the all pervasive shield tanking doctrines. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
213
|
Posted - 2012.08.07 13:14:00 -
[82] - Quote
My only question in all of this, and I don't mean to be rude, is why is it taking this long to fix? I can find a "rails suck" thread for every month of every year going back 3 years at least. Do CCP not know about it? Do they not care?
Further, this is a fix that doesn't require much work. It doesn't need new graphic assets, it doesn't require ship rebalancing. All it takes is looking at the modules and tweaking the numbers. It can be done as a batch operation if certain attributes just need to be buffed by a same percentage. It would take one person a few hours to accomplish that task. That is of course unless they hard-coded a bunch of stuff, like they did with drones. In which case they really should be focusing on fixing these old mistakes before building up other things on top of a rotting structure like that.
|
|
|
|
Pages: 1 2 3 :: [one page] |