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HeliosGal
Caldari
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Posted - 2010.11.05 05:37:00 -
[1]
Basically a offline pos will degrade 10% per week over 9 weeks till it reaches 90% reduction in its overall original structure
Will make pos bashing of old poses easier. Creating a balance
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HeliosGal
Caldari
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Posted - 2010.11.10 13:40:00 -
[2]
Originally by: Eclorc Personally, I think this is a neat idea with the HP degrading when offline, I would want to see it unanchor after the countdown finishes so you could scoop it up / re-anchor it yourself.
Probably to many code changes - but reasonable idea, u can blow em up perhaps if they dropped some salvage or loot ( re PI components) that might work but u can scoop the mods
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HeliosGal
Caldari
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Posted - 2010.11.11 11:15:00 -
[3]
Still no ccp reply id like to keep this thread alive, there seems to be limited downside except less abandoned poses which seem to be littering in larger numbers all the time in wh space etc.
A large pos with no shields would still have 25% or so of its original HP about 10-15m armour and hull all up so would take a fair sized gang a while to nibble away. And ccp are always on about reducing lag and pos bashing ( online and rf poses would still retain their stats) and a offline pos wouldnt start to degrade for some time anyway
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HeliosGal
Caldari
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Posted - 2010.11.17 05:32:00 -
[4]
aye would need some reprogramming done unless the degraded hp was the current Hp
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HeliosGal
Caldari
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Posted - 2010.11.18 12:39:00 -
[5]
good idea no ccp reply on this thread yet hope its becoming comsidered
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HeliosGal
Caldari
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Posted - 2010.11.22 23:57:00 -
[6]
some interest in making them hackable or meltable on site
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HeliosGal
Caldari
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Posted - 2010.11.23 05:41:00 -
[7]
Originally by: Brakur Ualkin I think the only change required is to make destroyed towers drop a can with a random fraction of the components used to make them.
Busting towers would still be an awful way to make money, but it would at least pay for the war-dec and some ammo.
This should take a lot less coding by CCP and therefore have a much smaller chance of going horribly wrong on implementation.
this does make quite a bit of sense
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HeliosGal
Caldari
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Posted - 2010.11.30 13:09:00 -
[8]
+2 for the bump
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HeliosGal
Caldari
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Posted - 2010.11.30 14:10:00 -
[9]
tech 2 ammo now especially gleam will have some benefit for pos bashing and if this idea of degradation or hacking or salvaging once collapsed is followed through benefical
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HeliosGal
Caldari
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Posted - 2010.12.07 22:44:00 -
[10]
Hacking idea still sounds reasonable
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HeliosGal
Caldari
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Posted - 2010.12.17 11:58:00 -
[11]
Should be some risk v reward but yes its still a time sink and the things are really cluttering up wormhole space
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HeliosGal
Caldari
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Posted - 2011.04.27 05:20:00 -
[12]
Bump
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