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MeBiatch
Republic University Minmatar Republic
24
|
Posted - 2011.09.24 21:32:00 -
[1] - Quote
imo rr is too much appart of fleets now adays and the main reason is large reps on medium ships... i think there should be a bs version of logi ships that use large versions of RR... and the cruiser versions should only use medium... simply inrease the pg requirements for large remote reps so that only bs's can fit them... WHY?
well if you want to put out that much RR you should have the penilties of being in a bs sized ship... max speed agility sig radius...
but if we do this there should a boost made to medium rr... make the ships more agile and faster and give them better terciary bonus like for the oneiros for remote eccm...
do this and you will start seeing people dust off thier bs's and go on roams and you will see more specialized crusier fleets out there... its a win win...
upon reflection i came to the conclusion that rr should be sig radius based... wtf!??!?!?
no seriously now... think about if you are in a capital sized ship and shoot capital sized weapons as a interceptor you will not hit it ... the same should be for rr...
a capital rr should be designed to cover the area of a capital ship which can be several kilometers long... the dispersion ratio would have to be massive to be effective on a ship that level... so its only logical that if i were to target the same interceptor that the amount of rr the ship would receive would be minimal aswell... (as most of it would fall on empty space)
so this would lead to 4 classes of rr ships:
currently we have two logistics cruisers and carriers...
i want to see a bs version and frig version...
this would make fleets much more diverse and provide more "healer" type roles in eve... |

Gorongo Frostfyr
Shimohi Heavy Industries
1
|
Posted - 2011.09.24 21:35:00 -
[2] - Quote
MeBiatch wrote:... wtf!??!?!? ok |

lloyd bank
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.24 21:42:00 -
[3] - Quote
MeBiatch wrote: a capital rr should be designed to cover the area of a capital ship which can be several kilometers long... the dispersion ratio would have to be massive to be effective on a ship that level... so its only logical that if i were to target the same interceptor that the amount of rr the ship would receive would be minimal aswell... (as most of it would fall on empty space)
quoting for truth
|

Amsterdam Conversations
Cheesecake Starshine
11
|
Posted - 2011.09.24 22:41:00 -
[4] - Quote
Yeah what you pointed out is basically one of the most wrong things in terms balance atm.
Large RR on medium ships are ridiculous. The most obvious and recent example for this are Ahac guardians. I love that fleet style, but it's based around the completely broken Guardians. A cruiser with 70 meters base signature radius? Seriously? With proper fleet bonuses that gets reduced to almost frig sized signature. Pretty much impossible to hit even with sniper BS at 100km range. Neither Ahacs themselves could hit those Guardians, pretty funny. Yet RR have 100% effect.
Scimitars... Pretty broken too. Not as borked as Guardians, but with bonuses these ships are ridiculous too - Minmatar T2 resists and cap stable going with 2km/s and 2 reps with ECCM or 3 reps without.
Basilisks - Guardian style reps but much bigger signature.
Oneiros, complete crap.
Still I think the Scimitar isn't THAT horribly broken, but Guardians and Basilisks really are, simply due to the fact that they are safe to fly sitting on a gate while being neuted by dozens of ships.
Archons and Abaddons - now here we're really talking broken. I've seen 300 drakes shooting a single Abaddon, with capital RR catching up on it in low armor, making it able to tank hundreds of 400 DPS ships.
Making RR sig/size dependent would not only make small gang warfare more appealing, it would also lead to a LOT more ships dying, which I always support. |

Morganta
Peripheral Madness The Midget Mafia
62
|
Posted - 2011.09.24 23:56:00 -
[5] - Quote
so everything is broken? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

beor oranes
The Capitalist Protectorate Mad Scientists
5
|
Posted - 2011.09.25 00:03:00 -
[6] - Quote
I dunno, AHAC Guardians got melted by the volley's of Drakes. Oneiros do need some love but meh. Basi's are good but the sig radius makes them vulnerable to going boom pretty quickly. Scimi's are awesome but are a lot better than Oneiros's for sure.
I think the problem with Logistics is not the sig of the Guardian or the speed of the Scimi, its the range of the reps. You can cover such a massive area with the reps is makes it too easy. Large reps on BS mean you actually have to think about where your ship is in relation to everyone else.
RRBS gangs back in the day were so much fun because a good gang had a lot of skill to make sure everyone was in range, that you didn't quickly run out of cap boosters, you didn't accidentally shoot your gang mates and you kept up with primaries. Now if you are in a BS its just "F1" and if you are in a Logi (except the Scimi that still takes some skill) its just set-up cap chain and follow the repair primaries with "F1, F2, F3 and F4". Boring. |

beor oranes
The Capitalist Protectorate Mad Scientists
5
|
Posted - 2011.09.25 00:05:00 -
[7] - Quote
Morganta wrote:so everything is broken?
Didn't you hear? Eve is dying so yes everything is broken.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.09.25 00:11:00 -
[8] - Quote
In theory...
Practice makes perfect. |

Hicksimus
Mom's Friendly Spaceship Company
33
|
Posted - 2011.09.25 00:25:00 -
[9] - Quote
I've mentioned those ideas many times.
Here are a few of the things that the very worst Logi ship can do.
Give a frigate an 1100dps tank, since the frigate has probably under 40m sig radius it becomes effectively invulnerable. Plus because it has your MWD off you'll never kill the Oneiros that's 72km away. A drake volley to an Oneiros does about 70 damage so you won't break the shields if you can hit it.
Support 2 DPS Abaddons as they mow down L4's.
Do L4's with the Oneiros by itself......Ex. Gone Berserk L4, the Death Knight cruisers do under 4 damage, 1 medium repper and you are set.
Then there are the Logi ships that generate infinite energy, if we've mastered that WTF are we fighting over we can all go home we have become god.
The funny thing here is that the makers of Perpetuum have integrated all of the popular suggestions and made not only good logi but excellent industry and everybody keeps playing EvE for its population..... |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
14
|
Posted - 2011.09.25 00:53:00 -
[10] - Quote
Amsterdam Conversations wrote: words ... much bigger signature.
Gallentean anything, complete crap.
Still I think ... words
.
|

Zetheral
Pelican. Atlas.
0
|
Posted - 2011.09.25 01:22:00 -
[11] - Quote
Lol, someone calling for a logi nerf because they cannot field as many logi as their enemies.
Look logi are fine, they require a nice amount of skills to get into and several skills at level 5 to fly them well. They are not this ultimate OMG I CAnT hIT ThAT HAxz!!! They are pretty easy to kill, their EHP is low, especially for a t2 ship, and the only thing that they have going for them is their speed/sig, which can be easily countered. Also if you cant hit a logi for full damage in an Ahac then you shouldnt be flying the Ahac.
Finally if you are really really really really having a hard time combating logi then have everyone in your fleet that can field drones use ECM drones and just swam the enemy logi with ECM. An ECM swam can shut down logi and with guards/basi that means shutting down other logi (cap trains).
The most OP logi would have to be the Scimi, since it can scoot around outside the enemy range and still provide reps, but that not a problem with the logi, that the basis of all Mini ships.
So logi are fine, dont be mad because you cant get people to fly them.
|

MeBiatch
Republic University Minmatar Republic
24
|
Posted - 2011.09.25 01:29:00 -
[12] - Quote
Zetheral wrote:Lol, someone calling for a logi nerf because they cannot field as many logi as their enemies.
Look logi are fine, they require a nice amount of skills to get into and several skills at level 5 to fly them well. They are not this ultimate OMG I CAnT hIT ThAT HAxz!!! They are pretty easy to kill, their EHP is low, especially for a t2 ship, and the only thing that they have going for them is their speed/sig, which can be easily countered. Also if you cant hit a logi for full damage in an Ahac then you shouldnt be flying the Ahac.
Finally if you are really really really really having a hard time combating logi then have everyone in your fleet that can field drones use ECM drones and just swam the enemy logi with ECM. An ECM swam can shut down logi and with guards/basi that means shutting down other logi (cap trains).
The most OP logi would have to be the Scimi, since it can scoot around outside the enemy range and still provide reps, but that not a problem with the logi, that the basis of all Mini ships.
So logi are fine, dont be mad because you cant get people to fly them.
you know once that was the same logic for nos multi specs remote sensor damps and nano...
the fact is when the game begins to become too predictable the game must change and evolve or else it becomes stagnate... i am not upset because i dont have enough logi ships... i usually end up in fleets with more logi's then dps ships... its kinda sad hardly ever loose a ship and if we dont have enough dps we simply leave... i like killing ships once in eve when it was all about risk not just numbers... |

Roosterton
Eternal Frontier
3
|
Posted - 2011.09.25 01:31:00 -
[13] - Quote
/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.
Logistics ships can be countered rather easily.
The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine. |

EvilBunny DeathSpore
Republic University Minmatar Republic
1
|
Posted - 2011.09.25 01:53:00 -
[14] - Quote
Roosterton wrote:/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.
Logistics ships can be countered rather easily.
The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine.
this is not about one vrs one or even 3 vrs 3 this is about scale.
When you are in a fleet with 50 ships and half are logi ships there is a problem.
And yes you might be right about the falcon but that is why ecm have been nerfed so many times.
Plus one to the op!
|

Eternum Praetorian
PWNED Factor The Seventh Day
34
|
Posted - 2011.09.25 02:33:00 -
[15] - Quote
Why don't reps stack like everything else? Nuff said. |

Arbiter Reborn
Saiph Industries SRS.
3
|
Posted - 2011.09.25 02:33:00 -
[16] - Quote
kill cap chains to and cap stability to make repping units break down over time and far more suceptable to nuets. have medium reps only. increase sig 30% and raw hp 30%. reduce t2 resists slightly.
fix highsec nuet repping
this really comes down to an issue of the speed of ships and the smaller battlefield of eve today. whereas in nano you could cover 100k in 10 seconds now it takes around 50. this make the battlefield far more static with far les rewarps from the non nano ships and less floating out of rep range. ideally my fix would be to make ships faster. not super nano fast but considerably faster faster 4k vaga before overload pls :).
|

Eternum Praetorian
PWNED Factor The Seventh Day
34
|
Posted - 2011.09.25 02:35:00 -
[17] - Quote
Or... They could just have a stacking penalty and everything gets fixed. |

Eternum Praetorian
PWNED Factor The Seventh Day
34
|
Posted - 2011.09.25 02:35:00 -
[18] - Quote
Or... They could just have a stacking penalty and everything gets fixed.
Cool, accidental double post. The CCP gods ordain it to be!  |

Alice Katsuko
Terra Incognita Intrepid Crossing
8
|
Posted - 2011.09.25 02:57:00 -
[19] - Quote
I swear, it's as though none of the folk complaining about logistics in this thread have actually flown in a decent gang, or are just high-sec "Pirates" and have never seen logistics except as neutral alts. The sheer amount of misinformation and silly assertions is mindboggling.
Hicksimus wrote:Give a frigate an 1100dps tank, since the frigate has probably under 40m sig radius it becomes effectively invulnerable. Of course, that frigate still only has perhaps 4000 EHP, and less in practice because EFT usually overstates HP, so anything above a cruiser will one-shot it even if it has a hundred logistics repping it, seeing as remote reppers have a cycle time. Even if you don't have sufficient alpha strike to one-shot a frigate, odds are your second volley will land while the reppers are cycling and kill the damn thing. I've seen it done to several dozen frigates since I started flying logistics, and there's not a damn thing the logistics pilot can do about it.
Hicksimus wrote: Plus because it has your MWD off you'll never kill the Oneiros that's 72km away. A drake volley to an Oneiros does about 70 damage so you won't break the shields if you can hit it. I suggest bringing some friends along, next time. Hell, the Oneiros hull alone costs more than three fully-fit Drakes. A set of Solace reppers costs as much as a fully fit Drake nowadays.A solo Drake probably won't be able to kill an Oneiros very quickly, but that Oneiros will go down eventually. Eight typical Drakes have sufficient dps to break a pair of Oneiroses, unless they're crap-fit.
Hicksimus wrote:Support 2 DPS Abaddons as they mow down L4's. While doing no dps. It would be more efficient to just bring in a remote-repair Dominix. I'm not sure how this is a problem.
Hicksimus wrote:Do L4's with the Oneiros by itself......Ex. Gone Berserk L4, the Death Knight cruisers do under 4 damage, 1 medium repper and you are set. You can, but why would you want to?
Hicksimus wrote:Then there are the Logi ships that generate infinite energy, if we've mastered that WTF are we fighting over we can all go home we have become god. You could, of course, bring ECM, neutralizers, sensor dampners, or just a few extra buddies. The logistics energy spider is quite fragile against a decent enemy, which you clearly are not. It's quite possible to brute-force through remote repairs, but a smart opponent can shut down the opposing logistics entirely. Just takes some thought.
|

Alice Katsuko
Terra Incognita Intrepid Crossing
8
|
Posted - 2011.09.25 03:06:00 -
[20] - Quote
EvilBunny DeathSpore wrote:Roosterton wrote:/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.
Logistics ships can be countered rather easily.
The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine. this is not about one vrs one or even 3 vrs 3 this is about scale. When you are in a fleet with 50 ships and half are logi ships there is a problem. And yes you might be right about the falcon but that is why ecm have been nerfed so many times. Plus one to the op!
In fleets of more than 100 persons, logistics can and do get functionally alphaed quite often. Smart opponents in modern alpha BS fleets will go after logistics first instead of after battleships more often than not, because logistics have less EHP, and because sig tank stops working when a ship is being hit by a dozen target painters. Similarly, dps-oriented fleets (Hellcat Abaddons, for example), can usually apply sufficient dps to kill a logistics ship before repairs can be applied. Or they'll bring ECM and jam the logistics out. Even with an ECCM fitted, it only takes four or at most five racial ECM mods to permanently jam out a logistics ship. Way back when the Northern Coalition was around, Goonswarm FCs would not bother to go after IRC logistics half the time because we would either be jammed out or they would have enough alpha to simply kill IRC battleships before repairs could be applied.
Again, logistics are hardly overpowered, even in large gangs. In fact, they become worthless in very large fleet fights due to alpha strike. Perhaps we should nerf artillery instead? 
|

Alice Katsuko
Terra Incognita Intrepid Crossing
8
|
Posted - 2011.09.25 03:12:00 -
[21] - Quote
Arbiter Reborn wrote:kill cap chains to and cap stability to make repping units break down over time and far more suceptable to nuets. have medium reps only. increase sig 30% and raw hp 30%. reduce t2 resists slightly.
fix highsec nuet repping Or just give neutral logistics aggro timers, dock timers, and make them take full aggro as if they are they ones shooting and not whoever they are repping. Much simpler and easier to balance. I'd fully support such a change, since it seems odd that a logistics can rep a target with few real penalties.
|

Arbiter Reborn
Saiph Industries SRS.
3
|
Posted - 2011.09.25 04:51:00 -
[22] - Quote
Alice Katsuko wrote:Arbiter Reborn wrote:kill cap chains to and cap stability to make repping units break down over time and far more suceptable to nuets. have medium reps only. increase sig 30% and raw hp 30%. reduce t2 resists slightly.
fix highsec nuet repping Or just give neutral logistics aggro timers, dock timers, and make them take full aggro as if they are they ones shooting and not whoever they are repping. Much simpler and easier to balance. I'd fully support such a change, since it seems odd that a logistics can rep a target with few real penalties. yeh that is pretty much the consensus on how to fix nuet highsec repping. it would also fix the get out of jail free card logis have.
although my maths may be off a subsatial increase in raw hp to protect from alpha along with a decrease in remote tank and cap stability would be useful for logis in larger fights and cause them more issues in smaller ones |

Roosterton
Eternal Frontier
3
|
Posted - 2011.09.25 05:05:00 -
[23] - Quote
EvilBunny DeathSpore wrote:Roosterton wrote:/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.
Logistics ships can be countered rather easily.
The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine. this is not about one vrs one or even 3 vrs 3 this is about scale. When you are in a fleet with 50 ships and half are logi ships there is a problem. And yes you might be right about the falcon but that is why ecm have been nerfed so many times. Plus one to the op!
What if half the fleet were falcons/scorpions instead of logistics? That would be just as much of a pain in the ass, or more.
Or, what if they were Curses and Bhaalgorns?
I'm sorry, but just because logistics ships are overused doesn't mean that they are overpowered, it just means that people are too fail to know how to counter them, so people exploit that.
If (a) logistic(s) ship(s) are/is on the field, you have all the following options:
A) ECM to stop them from functioning. B) Neuts to stop them from functioning. C) Sensor damps to force them to get close so that you can kill them. D) Speedy, competent ships to kill or drive them off the field. E) Logis of your own to keep your ships long enough to simply outlast the enemies. F) Enough accurate volley DPS to quickly kill them. (This is one of the reasons why Drakes became so popular for fleets - they're awesome at countering AHAC gangs with lots of logis.) G) Any combination of the above.
Stop whining on the forums, that's probably the least productive way to get rid of logis. |

Eternum Praetorian
PWNED Factor The Seventh Day
36
|
Posted - 2011.09.25 11:54:00 -
[24] - Quote
No, Alice Katsuko you are spreading disinformation. Probably because this is your form of "win most of the time" PVP with only minor losses taken.
RR should stack... everything else does... And that fellow up there who said that a capital rep should not be able to repair full damage per cycle, on a frigate class hull, was spot on.
@Roosterton
ECM is chance based... you know that. None of these methods work Vs. a logi gang of 5-10 sitting at close range. Not everyone has (or should have) access to a massive Alpha fleet. Nor should the only counter be stupid amounts of Alpha or as many Guardians. Nothing else in the game works this way so meh to you sir.
Meh to you... Meh... |

Roosterton
Eternal Frontier
3
|
Posted - 2011.09.25 14:19:00 -
[25] - Quote
Eternum Praetorian wrote:No, Alice Katsuko you are spreading disinformation. Probably because this is your form of "win most of the time" PVP with only minor losses taken.
RR should stack... everything else does... And that fellow up there who said that a capital rep should not be able to repair full damage per cycle, on a frigate class hull, was spot on.
@Roosterton
ECM is chance based... you know that. None of these methods work Vs. a logi gang of 5-10 sitting at close range. Not everyone has (or should have) access to a massive Alpha fleet. Nor should the only counter be stupid amounts of Alpha or as many Guardians. Nothing else in the game works this way so meh to you sir.
Meh to you... Meh...
And I counter with, not everybody has, (or should have) access to a massive fleet of logis to cause such a problem in the first place?
Also, ECM may be chance based, but even if a logi is being jammed 50-70% of the time, you're drastically dropping the amount of reps that they can send out. If you're jamming a crucial member of a cap chain, then you're also going to be affecting the other logis. So while you're not going to 100% definitely counter the logis, a good Falcon should be able to handle getting 2-3 Guardians out of the picture. |

MeBiatch
Republic University Minmatar Republic
24
|
Posted - 2011.09.25 14:54:00 -
[26] - Quote
Roosterton wrote:
And I counter with, not everybody has, (or should have) access to a massive fleet of logis to cause such a problem in the first place?
and is that not the problem is that you have to bring pretty much 50% logi ships now...
ok maybe i got the scale thing wrong becuase at a certain point in fleet size you can alpha threw the other guy...
but my changes wont change this for large fleets but what it will do is make a significant change to those in small fleets...
i usually run in 24 man roams in 0.0...
and i got to tell you our fights end up being like the alliance tournament when you had two logi's on both sides... i.e. boring... predictable... sigh...
but... make rr sig radius based and presto fun fights and more ships dying... ( i am talking fleet variety here not just nano shield/ ahac/ drakes/ arty boats) lets add some spice some "jua de vive" to pvp again...
i mean today entire fleets are designed around countering RR... Just like we used to have to all fit nos in order to counter the other guys nos... or everyone had atleast one multi spec or remote sensor damp or nano ***** it up... |

WeeZeLL
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.09.25 15:08:00 -
[27] - Quote
yea a 1000 times yes... kill carrier repping station games! they **** me off! |

Roosterton
Eternal Frontier
4
|
Posted - 2011.09.25 15:29:00 -
[28] - Quote
MeBiatch wrote:Roosterton wrote:
And I counter with, not everybody has, (or should have) access to a massive fleet of logis to cause such a problem in the first place?
and is that not the problem is that you have to bring pretty much 50% logi ships now... ok maybe i got the scale thing wrong becuase at a certain point in fleet size you can alpha threw the other guy... but my changes wont change this for large fleets but what it will do is make a significant change to those in small fleets... i usually run in 24 man roams in 0.0... and i got to tell you our fights end up being like the alliance tournament when you had two logi's on both sides... i.e. boring... predictable... sigh...  but... make rr sig radius based and presto fun fights and more ships dying... ( i am talking fleet variety here not just nano shield/ ahac/ drakes/ arty boats) lets add some spice some "jua de vive" to pvp again... i mean today entire fleets are designed around countering RR... Just like we used to have to all fit nos in order to counter the other guys nos... or everyone had atleast one multi spec or remote sensor damp or nano ***** it up...
I don't know where you roam, but I still see a lot more Falcons and other types of EWAR than I see logistics ships.
Oh, so now you've flip-flopped from "All logis" to "large scale logis" to "24-man fleet battle logis?"
Nobody is forcing you to bring logis. Bring falcons intead, jam out their logis, kill the rest, win. Bring Curses, neut/drive off the logis, kill the rest, win.
Tell me what is so boring about that? Or is it just boring for you because you don't know how to counter it, or because your fleetmates are too one-dimensional to fly anything other than standard DPS ship? |

DonWaan Incognito
The Unpodable Supermen
0
|
Posted - 2011.09.25 16:23:00 -
[29] - Quote
@Roosterton
No man op is right. RR needs to be changed. Either sig radius based or stacked or hell how about both! |

Kunming
T.H.U.G L.I.F.E Xenon-Empire
9
|
Posted - 2011.09.25 16:39:00 -
[30] - Quote
You just dont know how to utilize ALPHA dmg.
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