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MeBiatch
Republic University Minmatar Republic
24
|
Posted - 2011.09.24 21:32:00 -
[1] - Quote
imo rr is too much appart of fleets now adays and the main reason is large reps on medium ships... i think there should be a bs version of logi ships that use large versions of RR... and the cruiser versions should only use medium... simply inrease the pg requirements for large remote reps so that only bs's can fit them... WHY?
well if you want to put out that much RR you should have the penilties of being in a bs sized ship... max speed agility sig radius...
but if we do this there should a boost made to medium rr... make the ships more agile and faster and give them better terciary bonus like for the oneiros for remote eccm...
do this and you will start seeing people dust off thier bs's and go on roams and you will see more specialized crusier fleets out there... its a win win...
upon reflection i came to the conclusion that rr should be sig radius based... wtf!??!?!?
no seriously now... think about if you are in a capital sized ship and shoot capital sized weapons as a interceptor you will not hit it ... the same should be for rr...
a capital rr should be designed to cover the area of a capital ship which can be several kilometers long... the dispersion ratio would have to be massive to be effective on a ship that level... so its only logical that if i were to target the same interceptor that the amount of rr the ship would receive would be minimal aswell... (as most of it would fall on empty space)
so this would lead to 4 classes of rr ships:
currently we have two logistics cruisers and carriers...
i want to see a bs version and frig version...
this would make fleets much more diverse and provide more "healer" type roles in eve... |

MeBiatch
Republic University Minmatar Republic
24
|
Posted - 2011.09.25 01:29:00 -
[2] - Quote
Zetheral wrote:Lol, someone calling for a logi nerf because they cannot field as many logi as their enemies.
Look logi are fine, they require a nice amount of skills to get into and several skills at level 5 to fly them well. They are not this ultimate OMG I CAnT hIT ThAT HAxz!!! They are pretty easy to kill, their EHP is low, especially for a t2 ship, and the only thing that they have going for them is their speed/sig, which can be easily countered. Also if you cant hit a logi for full damage in an Ahac then you shouldnt be flying the Ahac.
Finally if you are really really really really having a hard time combating logi then have everyone in your fleet that can field drones use ECM drones and just swam the enemy logi with ECM. An ECM swam can shut down logi and with guards/basi that means shutting down other logi (cap trains).
The most OP logi would have to be the Scimi, since it can scoot around outside the enemy range and still provide reps, but that not a problem with the logi, that the basis of all Mini ships.
So logi are fine, dont be mad because you cant get people to fly them.
you know once that was the same logic for nos multi specs remote sensor damps and nano...
the fact is when the game begins to become too predictable the game must change and evolve or else it becomes stagnate... i am not upset because i dont have enough logi ships... i usually end up in fleets with more logi's then dps ships... its kinda sad hardly ever loose a ship and if we dont have enough dps we simply leave... i like killing ships once in eve when it was all about risk not just numbers... |

MeBiatch
Republic University Minmatar Republic
24
|
Posted - 2011.09.25 14:54:00 -
[3] - Quote
Roosterton wrote:
And I counter with, not everybody has, (or should have) access to a massive fleet of logis to cause such a problem in the first place?
and is that not the problem is that you have to bring pretty much 50% logi ships now...
ok maybe i got the scale thing wrong becuase at a certain point in fleet size you can alpha threw the other guy...
but my changes wont change this for large fleets but what it will do is make a significant change to those in small fleets...
i usually run in 24 man roams in 0.0...
and i got to tell you our fights end up being like the alliance tournament when you had two logi's on both sides... i.e. boring... predictable... sigh...
but... make rr sig radius based and presto fun fights and more ships dying... ( i am talking fleet variety here not just nano shield/ ahac/ drakes/ arty boats) lets add some spice some "jua de vive" to pvp again...
i mean today entire fleets are designed around countering RR... Just like we used to have to all fit nos in order to counter the other guys nos... or everyone had atleast one multi spec or remote sensor damp or nano ***** it up... |

MeBiatch
Republic University Minmatar Republic
26
|
Posted - 2011.09.25 17:08:00 -
[4] - Quote
so then the game is relegated to ehp vrs alpha... thus making certain weapon platforms mute... yay thats not homogeneous at all... guess its time to start flying abbadons with 1400's then... |

MeBiatch
Republic University Minmatar Republic
26
|
Posted - 2011.09.25 17:22:00 -
[5] - Quote
just did a quick eft looks like all i will be bringing out is arty-abbadons you get 145k ehp with 10 k alpha at 100 km.... |
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