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HeIIfire11
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Posted - 2010.11.10 17:50:00 -
[31]
Originally by: Yuki Kulotsuki It's not like the 18months and similar comments didn't cause a lot of bad PR and angry CSMs who made sure CCP understood the issue.
I have to disagree on what went on with the csm.Looks like ccp made sure the csm understood their issues.At least thats how I read it.
I think its pretty clear that we want no microtransactions..yet they are as good as ingame from what I read.
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Magron1
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Posted - 2010.11.10 17:59:00 -
[32]
Edited by: Magron1 on 10/11/2010 18:02:24 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either. oh yes..the 70% is the number thrown around in the eve chat help channel, and nobody has ever challenged it that i saw. Where do YOU get YOUR numbers? outta ur ass is my guess
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Brian Ballsack
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Posted - 2010.11.10 18:04:00 -
[33]
Edited by: Brian Ballsack on 10/11/2010 18:05:21
Originally by: Magron1 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either.
Now that is another wrong conclusion, we simply like the game for what it is and what it is supposed to be, a pvp game. We are not the die hards, we are the majority, we want to play the game how it was intended, a sand box game with RISK involved in everything you do. You are only here whining because the game is not how YOU want it. Proove to us that the majority do not want forced combat, not that there is forced combat, no one is forced to fight, but with a few brain cells you obviously lack, it is possible to avoid pvp. Proove to me that the game isnt made to have risk involved with everything you do. Until you try to back up your false bs claims im not going to bother talking to you,
i repeat, fobtw.
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Krispy Dingo
Minmatar The Demon Gate True Reign
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Posted - 2010.11.10 18:06:00 -
[34]
Dear OPer, please read Dev Blogs before posting:
http://www.eveonline.com/devblog.asp?a=blog&bid=810
Originally by: CCP Zulu 1. The first stage of corification was to consolidate and update our existing UI engine, to make it more consistent and easier to work with. The breakages we've encountered are pretty much always a result of trying to connect our old front-end to our new back-end, and discovering that a lot of the old front-end code does things in very odd ways, or is using features of the old back-end that we're deliberately deprecating. Make no mistake, our UI developers touched every single file in the UI prior to this release, and converted everything they could see to the new system. This was an absurdly large amount of work, and generated a massive number of defects. During the summer the UI was often quite badly broken in various ways and most of the problems were found and fixed at that stage. The ones we knew about were all fixed prior to the 1.1 patch, and what you've been experiencing on Tranquility in the last few weeks is the tiny part that slipped through the cracks. Yes, that's still a lot of bugs - but that should give you an idea of how big a change this is. End result: our UI code now makes more sense (and can do more things), which makes it easier for us to make better UIs.
_____________________________ http://twitter.com/krispy_dingo http://krispydingo.com |
heheheh
Phoenix Club
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Posted - 2010.11.10 18:08:00 -
[35]
Originally by: Magron1 Edited by: Magron1 on 10/11/2010 18:02:24 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either. oh yes..the 70% is the number thrown around in the eve chat help channel, and nobody has ever challenged it that i saw. Where do YOU get YOUR numbers? outta ur ass is my guess
There is no forced combat. TEll us how you are forced into it lol, and i can offer you some tips on how to avoid it.
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HeIIfire11
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Posted - 2010.11.10 18:22:00 -
[36]
Originally by: Brian Ballsack
Proove to us that the majority do not want forced combat
Id say open your map and set the filter to number of active pilots.Why hang out in high sec?Low and null is where the action is yet look at high sec glow
Originally by: Brian Ballsack Proove to me that the game isnt made to have risk involved with everything you do.
Ninja salvaging..no risk what so ever.Had one the other day.Was in a fleet of 5 or 6 running a mission (including a salvager)and he was just buzzing around with his two day old alt..risk free.
Originally by: Brian Ballsack i repeat, fobtw.
god this gets so old
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Magron1
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Posted - 2010.11.10 18:33:00 -
[37]
Edited by: Magron1 on 10/11/2010 18:35:43 Edited by: Magron1 on 10/11/2010 18:33:47
Originally by: HeIIfire11
Originally by: Brian Ballsack
Proove to us that the majority do not want forced combat
Id say open your map and set the filter to number of active pilots.Why hang out in high sec?Low and null is where the action is yet look at high sec glow
Originally by: Brian Ballsack Proove to me that the game isnt made to have risk involved with everything you do.
Ninja salvaging..no risk what so ever.Had one the other day.Was in a fleet of 5 or 6 running a mission (including a salvager)and he was just buzzing around with his two day old alt..risk free.
Originally by: Brian Ballsack i repeat, fobtw.
god this gets so old
\
Thank you Hellfire. Yes..highsec is supposed to exist for the players who want to play the game a different way. If they are going to remove that little by little..well..i hope they can find enough fellow sociopaths to keep the game afloat.
AS FAR as the UI question..just learn it like a couple hundred thousand people have. If you can't, ur not smart enough to play eve anyway.
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Richtor Mettle
Cryptic Solutions
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Posted - 2010.11.10 20:56:00 -
[38]
Originally by: Magron1 They also seem to feel the need to push their vision of what eve is supposed to be instead of going with what their customers want.
Wait. CCP making their game the way they want? Unbelievable! This might be a signature, but can you be sure? |
Ghost Severus
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Posted - 2010.11.10 21:19:00 -
[39]
Eve is dieing because other games better than EVE are coming out and EVE is going to drown in its own crappy UI and game play.
Eve is dieing because the care bears from hello kitty online are taking over the game and the PVP'ers are just waiting for the care bear countdown to hit 5 4 3 2 1 and the world will end.
Eve is dieing because the pvp'ers are ruining the game for all the pve'ers and they will all leave and the game will crumble.
Eve is dead now could you all give me your stuff?
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Lori Carlyle
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Posted - 2010.11.10 21:39:00 -
[40]
Originally by: Kezzle
Originally by: Iamien Eve is such an old game and the UI is so fundamental to game-play that any major change to the UI takes tremendous amounts of work.
Which is an example of bad architecture. If they have to rewrite the game to make the interface layer changeable without 'tremendous amounts of work', it'd be worth it.
This, I don't know what goes on behind the CCP one way glass, but this, the UI and it's limitations are urgh..
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Yuki Kulotsuki
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Posted - 2010.11.10 22:00:00 -
[41]
Originally by: Lori Carlyle
Originally by: Kezzle Which is an example of bad architecture. If they have to rewrite the game to make the interface layer changeable without 'tremendous amounts of work', it'd be worth it.
This, I don't know what goes on behind the CCP one way glass, but this, the UI and it's limitations are urgh..
Maybe that's why they've been rewriting a lot of the UI code in the past few months? Small changes to separate and improve the architecture have littered the patch notes and are going to be a big part of incursion as well.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.11.10 23:43:00 -
[42]
The EVE server code is actually insanely multi-threaded (or multi-micro-threaded I should say). The Stackless Python interpretter (VM) IS NOT!
Now, CCP has to deal with this - improving the Stackless VM or rewriting the server code almost from scratch...Both things would take time...
Originally by: Iamien Edited by: Iamien on 10/11/2010 13:22:42
Originally by: Adunh Slavy
Originally by: Iamien All it would take is a multi-threaded server process.
Not always. From our perspective as players, we've no idea what critical section locks they have, mutex, thread locks, events, semaphores ... too many threads can make some processes worse. And don't forget, most of these processes are single core, and only one thread runs at a time.
Their servers all have multi-core processors yet their software is single-threaded. The only exception are nodes like the jita super-node which use extra hardware to allow a node to use more than 1 cpu core(This config mind you is how the LXQ "battle" was possible, lending that more processing power does help). I am unfamiliar with the technical specifics on how this is done but it is likely a pretty expensive config.
___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |
Hooch Flux
Caldari
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Posted - 2010.11.11 08:39:00 -
[43]
Originally by: Magron1 Edited by: Magron1 on 10/11/2010 18:02:24 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either. oh yes..the 70% is the number thrown around in the eve chat help channel, and nobody has ever challenged it that i saw. Where do YOU get YOUR numbers? outta ur ass is my guess
You don't get Eve, do you?
I say prep for dustoff, nuke the site from orbit...
Only way to be sure! |
Zedic
Amarr Universalis Imperium Tactical Narcotics Team
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Posted - 2010.11.11 08:45:00 -
[44]
The annoying thing about game UI's is that we humans are so, so very capable of adapting to any adverse environment. Give us a UI that requires us to pound on our keyboard repeatedly for hours on end in order to get the cheese that we're after - and we'll do it. If they can also make that cheese interesting enough to pursue.
Because we adapt so well (and are yet still annoyed by the UI itself) we tend to just sort of deal with it as a community. Less *****ing about it means the Dev's will understandably work on other "more pressing" things. It will be interesting to see what if any improvements come to the UI in the next couple of expansions.
"Zion's Child -"I'm glad this forum is filled with idiots. It just wouldn't be any fun without people like Blane, Zedic, Surf and Jago. Your antics are what make OOPE such a joy to come to." |
Zedic
Amarr Universalis Imperium Tactical Narcotics Team
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Posted - 2010.11.11 08:49:00 -
[45]
Originally by: Ghost Severus Eve is dieing because other games better than EVE are coming out and EVE is going to drown in its own crappy UI and game play.
Eve is dieing because the care bears from hello kitty online are taking over the game and the PVP'ers are just waiting for the care bear countdown to hit 5 4 3 2 1 and the world will end.
Eve is dieing because the pvp'ers are ruining the game for all the pve'ers and they will all leave and the game will crumble.
Eve is dead now could you all give me your stuff?
PAIN and Suffering strikes you for 987491287491287234234 dmg! You are dead! Loading, please wait.....
Anyone remember that????
"Zion's Child -"I'm glad this forum is filled with idiots. It just wouldn't be any fun without people like Blane, Zedic, Surf and Jago. Your antics are what make OOPE such a joy to come to." |
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