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Taharqua10
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Posted - 2010.11.10 08:32:00 -
[1]
What is it going to take for CCP to realise that Eve is a brilliant game but the execution of the game is somewhat flawed. One example of this is the interface, functional but really boring.
I looked at the X series of games recently & whilst the mechanic is different the interface is miles ahead of what we currently have in Eve & remember Eve is nigh on 10 years old.
Eve is not going to die any time soon but if a competitor with the same concepts spring up & corrects the major issues of lag, interface & reasonable bug testing CCP could find itself in trouble.
Don't get me wrong, I love the game for its uniqueness-there is only one Eve at present but that could change, but its getting very bland. It has simply become uninspiring. The interface is textual & boring and very simple things like the inability to compose an email without your message running around the typing area is frankly amateurish.
There will always be people who will moan about anything but I see very little evolution within Eve & to be honest I do not blame people who quit the game as they go on that search to find something that can fulfil there gaming needs. Eve has that potential for every player but I think CCP has lost its way & that opens the door to competitors to take the mat from beneath their feet.
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Arthur Frayn
V.O.F.L IRON CORE
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Posted - 2010.11.10 08:39:00 -
[2]
Yep, a new thread about the crappy UI which everyone knows about and most agree with already was definitely needed. -- Eventus stultorum magister. |

Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.11.10 08:39:00 -
[3]
VE is dying. ecause my mail is bugged. ot joking.
Recruiting! |

Taharqua10
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Posted - 2010.11.10 08:44:00 -
[4]
Originally by: Arthur Frayn Yep, a new thread about the crappy UI which everyone knows about and most agree with already was definitely needed.
I respect your comment. However, new players might not know how bad the UI is until they experience something better and as there is very little competition that might take a long time to realise. This post is not about the UI exclusively. It only uses that as an example. It is about the potential for the competition to take what CCP have & do the job differently & perhaps better.
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Cryptkiller
Minmatar Ebola Allstars
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Posted - 2010.11.10 08:55:00 -
[5]
Well, EVE does have competitors in the sandox, pvp centric MMO market, Darkfall, Perpetuum Online, Mortal online, etc. None of them hold the design standards, depth of gameplay options, features or stability EVE offers. So I wouldn't think an outside "competitor" will dethrone EVE as king of the sandbox in the niche share of the MMO universe it occupies.
EVE's greatest threat, ironically, is its ambition to innovate in too many new areas at once, while shelving and abandoning game features players are already engaged in. The interface, slow to improve, has been a laggard for many years despite this push to innovate. Yet it remains functional enough and "unbroken" enough to remain a low developer priority. Though a nearly universal majority of players would like to see overhauls to the UI, this is not an issue that has driven subscribers away from the game or pushed them to go inactive.
The problems with lag, exploits, balancing issues are what frustrated players and the apparent lack of support to address these concerns caused a number of players to become disenchanted with the product. The devs appear to have listened, and initiatives were implemented to deal with the problems at hand. What threatens EVE is the appearance of hubris on the part of the company that the players are willing to stick with a flawed product that parts ways with its roots (see the recent furor over "microtransactions").
Well, that and maybe Minecraft.
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Mme Pinkerton
United Engineering Services
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Posted - 2010.11.10 11:00:00 -
[6]
Originally by: Taharqua10 However, new players might not know how bad the UI is until they experience something better and as there is very little competition that might take a long time to realise.
You did just describe why the bad UI is no problem.
Gratz.
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Aera Aiana
Amarr
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Posted - 2010.11.10 11:04:00 -
[7]
I doubt anybody would quit exclusively because of the UI. Apparently CCP thinks so, too. What I think they fail to realize though is, that those minor issues really add up. Say, somebody is already ****ed because he just died to lag or unexpected gameplay (EVE is full of that) and on top of that has to deal with annoying 30s timers twice because CCP can't be arsed to fix clone jumping from within a ship, he might decide to say "**** it" and quit - the first time probably only for a while. The second time he might not return at all. - Don't let the trolls stop you from giving a helpful reply. :) |

Skinae
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Posted - 2010.11.10 11:16:00 -
[8]
Originally by: Aera Aiana I doubt anybody would quit exclusively because of the UI. Apparently CCP thinks so, too. What I think they fail to realize though is, that those minor issues really add up. Say, somebody is already ****ed because he just died to lag or unexpected gameplay (EVE is full of that) and on top of that has to deal with annoying 30s timers twice because CCP can't be arsed to fix clone jumping from within a ship, he might decide to say "**** it" and quit - the first time probably only for a while. The second time he might not return at all.
Events like this are exactly what makes longterm players quit.
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.11.10 11:18:00 -
[9]
Originally by: Taharqua10 What is it going to take for CCP to realise that Eve is a brilliant game but the execution of the game is somewhat flawed. One example of this is the interface, functional but really boring.
I looked at the X series of games recently & whilst the mechanic is different the interface is miles ahead of what we currently have in Eve & remember Eve is nigh on 10 years old.
Eve is not going to die any time soon but if a competitor with the same concepts spring up & corrects the major issues of lag, interface & reasonable bug testing CCP could find itself in trouble.
Don't get me wrong, I love the game for its uniqueness-there is only one Eve at present but that could change, but its getting very bland. It has simply become uninspiring. The interface is textual & boring and very simple things like the inability to compose an email without your message running around the typing area is frankly amateurish.
There will always be people who will moan about anything but I see very little evolution within Eve & to be honest I do not blame people who quit the game as they go on that search to find something that can fulfil there gaming needs. Eve has that potential for every player but I think CCP has lost its way & that opens the door to competitors to take the mat from beneath their feet.
Its difficult to make it more fancy because of the games complex nature. As such the UI might be boring, but its functional. And that is whats important after all.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
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HeIIfire11
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Posted - 2010.11.10 11:50:00 -
[10]
Originally by: Arthur Frayn Yep, a new thread about the crappy UI which everyone knows about and most agree with already was definitely needed.
It sure was because the UI is still crappy and he hit the nail right on the head with his opinion.
I tried to link an item in a shopping list I was making for a friend,which I was going to send per eve mail..no chance.Its bugged to hell.It just wont link.Also there is no way to link an item from the market or even copy the name any how so you can paste it.Its really annoying.If you dont type the name exact..it wont link.
Why not let us drag an item from the market and put it into the chat box?Or at least copy the name to link it.
Look at how many people in this game are named "darth" whatever.CCp better hope that bioware doesn't get that starwars game polished up.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.10 11:54:00 -
[11]
Originally by: Niccolado Starwalker
Originally by: Taharqua10 What is it going to take for CCP to realise that Eve is a brilliant game but the execution of the game is somewhat flawed. One example of this is the interface, functional but really boring.
I looked at the X series of games recently & whilst the mechanic is different the interface is miles ahead of what we currently have in Eve & remember Eve is nigh on 10 years old.
Eve is not going to die any time soon but if a competitor with the same concepts spring up & corrects the major issues of lag, interface & reasonable bug testing CCP could find itself in trouble.
Don't get me wrong, I love the game for its uniqueness-there is only one Eve at present but that could change, but its getting very bland. It has simply become uninspiring. The interface is textual & boring and very simple things like the inability to compose an email without your message running around the typing area is frankly amateurish.
There will always be people who will moan about anything but I see very little evolution within Eve & to be honest I do not blame people who quit the game as they go on that search to find something that can fulfil there gaming needs. Eve has that potential for every player but I think CCP has lost its way & that opens the door to competitors to take the mat from beneath their feet.
Its difficult to make it more fancy because of the games complex nature. As such the UI might be boring, but its functional. And that is whats important after all.
The problem with that is, that in addition to the dull design, the level of functionality has for a long time been also poor, but granted things have been getting improvements lately. Things like waiting for over 7 years to get proper quick keys for basic game actions is down right unforgivable.
Just because you can actually clumsily do the necessary actions using the UI doesn't meant that it is any good. Good means it is easy and fast to use, helps to manage all the info the game provides in a better way and is intuitive to boot. For a long time EVEs UI has been the polar opposite of those things and still has a lot of room for improvements in many areas. The complexity makes achieving all those things harder, but CCP shouldn't try to use it as an excuse for not working on improving things.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.11.10 12:01:00 -
[12]
Originally by: Taharqua10 The interface is textual & boring and very simple things like the inability to compose an email without your message running around the typing area is frankly amateurish.
What you described here doesn't have anything to do with interface design. The first one is just "make-up" and the second is a bug.
You can't measure how good some UI is by its look. Good UI has all the elements and options right on their places where they should naturally be. It's also easy to use, doesn't distract too much with its impractical but flashy graphical design and designed to minimize user errors due to missclicks. An example of badly designed UI would be putting "Trash it.." next to "Make active".
Some UIs look "awesome" with all those flashy elements, but at the end, if you use it very often (like in EVE) you'll start to notice just how annoying and impractical those graphical elements are.
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Orion GUardian
Caldari
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Posted - 2010.11.10 12:16:00 -
[13]
Originally by: Ran Khanon VE is dying. ecause my mail is bugged. ot joking.
I see what you did there.....
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.10 12:24:00 -
[14]
Tahar part of the reason for the minimalistic right-click laden UI has to do with how eve has been in dev since 2000 or so.
EVE in 2000 EVE in BETA 2002/2003
EVE Late Beta EVE 2003
Eve is such an old game and the UI is so fundamental to game-play that any major change to the UI takes tremendous amounts of work. That is why we will likely just see continuous small patched until the end of new eden.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.11.10 12:35:00 -
[15]
Originally by: Taharqua10 Eve is not going to die any time soon but if a competitor with the same concepts spring up & corrects the major issues of lag, interface & reasonable bug testing CCP could find itself in trouble.
if someone starts up and at start up has "fixed the lag" well then p^~p 
if a reasonably hardcore sandbox space (maybe a hello kitty sandbox game would be worse, I mean people love that wow ****) game comes up then yes eve might have some trouble, I don't think anyone is denying that but well it hasn't happened yet.
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.10 12:49:00 -
[16]
Originally by: Chainsaw Plankton
if someone starts up and at start up has "fixed the lag" well then p^~p 
All it would take is a multi-threaded server process.
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Adunh Slavy
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Posted - 2010.11.10 13:01:00 -
[17]
Originally by: Iamien All it would take is a multi-threaded server process.
Not always. From our perspective as players, we've no idea what critical section locks they have, mutex, thread locks, events, semaphores ... too many threads can make some processes worse. And don't forget, most of these processes are single core, and only one thread runs at a time.
The Real Space Initiative - V6 (Forum Link)
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.10 13:18:00 -
[18]
Edited by: Iamien on 10/11/2010 13:22:42
Originally by: Adunh Slavy
Originally by: Iamien All it would take is a multi-threaded server process.
Not always. From our perspective as players, we've no idea what critical section locks they have, mutex, thread locks, events, semaphores ... too many threads can make some processes worse. And don't forget, most of these processes are single core, and only one thread runs at a time.
Their servers all have multi-core processors yet their software is single-threaded. The only exception are nodes like the jita super-node which use extra hardware to allow a node to use more than 1 cpu core(This config mind you is how the LXQ "battle" was possible, lending that more processing power does help). I am unfamiliar with the technical specifics on how this is done but it is likely a pretty expensive config.
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Brian Ballsack
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Posted - 2010.11.10 13:51:00 -
[19]
Edited by: Brian Ballsack on 10/11/2010 13:51:40 I dont see a problem, FOBTW and leave us all alone, go fiddle about with the crappy UI there.
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Diesel47
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Posted - 2010.11.10 13:55:00 -
[20]
Originally by: Orion GUardian
Originally by: Ran Khanon VE is dying. ecause my mail is bugged. ot joking.
I see what you did there.....
Obviously, everyone did.
Why do you have to say it?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 13:58:00 -
[21]
àthen again, the X-series more or less revolves around automatic entire fleets and letting the game play itself. That kind of forces it to have a drastically different UI.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

mechtech
SRS Industries SRS.
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Posted - 2010.11.10 14:44:00 -
[22]
Originally by: Iamien
Their servers all have multi-core processors yet their software is single-threaded. The only exception are nodes like the jita super-node which use extra hardware to allow a node to use more than 1 cpu core(This config mind you is how the LXQ "battle" was possible, lending that more processing power does help). I am unfamiliar with the technical specifics on how this is done but it is likely a pretty expensive config.
This is absolutely false.
The Jita node has an upgraded processor and faster DDR3 RAM. It can't use more than one CPU core (yes there are character servers, but the actual system simulation is on 1 core).
In this day and age running anything mission critical on 1 core is ridiculous. 16 core server CPUs are coming out soon from AMD, and we have our big fleet battles running on 1 core? I know it's an incredibly hard task to try and multitask eve, but I would gladly have no development for a while year if it meant that a task team could come in and rip eve apart and rebuild it with multicore support. It needs to happen, and it's only going to get worse as the future of server hardware is more cores.
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Norian Lonark
Gallente Black Thorne Corporation Black Thorne Alliance
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Posted - 2010.11.10 17:07:00 -
[23]
The only thing I agree with in the original post is the mail bug.
Personally apart from forementioned bug, the lack of font selection and the random moving of windows I have always found the UI good to use and easy to see what you want. For me its more of a few tweaks here and there rather than radical overhaul.
I wouldnt leave eve because a game came out with a flashy customisable OU, if that were the case I would still be playing wow 
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.10 17:11:00 -
[24]
Originally by: mechtech
Originally by: Iamien
Their servers all have multi-core processors yet their software is single-threaded. The only exception are nodes like the jita super-node which use extra hardware to allow a node to use more than 1 cpu core(This config mind you is how the LXQ "battle" was possible, lending that more processing power does help). I am unfamiliar with the technical specifics on how this is done but it is likely a pretty expensive config.
This is absolutely false.
The Jita node has an upgraded processor and faster DDR3 RAM. It can't use more than one CPU core (yes there are character servers, but the actual system simulation is on 1 core).
I didn't say it used more than one core. It instead uses VMT(Virtual Multithreading) which requires special hardware and is still not as effective as true multi-threading.
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Kezzle
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Posted - 2010.11.10 17:15:00 -
[25]
Originally by: Iamien Eve is such an old game and the UI is so fundamental to game-play that any major change to the UI takes tremendous amounts of work.
Which is an example of bad architecture. If they have to rewrite the game to make the interface layer changeable without 'tremendous amounts of work', it'd be worth it.
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Magron1
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Posted - 2010.11.10 17:22:00 -
[26]
CCP doesnt give a damn friend. Eve is nothing more than a revenue source to draw on while they develop other streams. They don't improve the game or fix bugs because they don't feel that draws new customers. By their own words it's 'new content' they work on....as lame as it is...and most of the upcoming new content seems really lame to me.
Regarding the new 'incursions' crap..I hope they keep firmly in mind that 70% of their PAYING CUSTOMERS want no part of forced combat or pvp. If they're going to make it impossible for me to pursue the game at random intervals and make highsec even more pvp friendly me and a lot of people are going to take another look at finding someplace else to spend our money. Personally I never forget which side of the VENDOR/CUSTOMER fence i'm sitting on. They had better not lose track of that either.
Don't bother flaming me. The diehard players who want that stuff are a distinct minority and let me be the first to point out, the minute the EVE server cluster does not generate enough revenue, it WILL be either taken down or retasked.
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Magron1
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Posted - 2010.11.10 17:28:00 -
[27]
Edited by: Magron1 on 10/11/2010 17:30:18
Originally by: mechtech
Originally by: Iamien
Their servers all have multi-core processors yet their software is single-threaded. The only exception are nodes like the jita super-node which use extra hardware to allow a node to use more than 1 cpu core(This config mind you is how the LXQ "battle" was possible, lending that more processing power does help). I am unfamiliar with the technical specifics on how this is done but it is likely a pretty expensive config.
This is absolutely false.
The Jita node has an upgraded processor and faster DDR3 RAM. It can't use more than one CPU core (yes there are character servers, but the actual system simulation is on 1 core).
In this day and age running anything mission critical on 1 core is ridiculous. 16 core server CPUs are coming out soon from AMD, and we have our big fleet battles running on 1 core? I know it's an incredibly hard task to try and multitask eve, but I would gladly have no development for a while year if it meant that a task team could come in and rip eve apart and rebuild it with multicore support. It needs to happen, and it's only going to get worse as the future of server hardware is more cores.
Like i said in my above posting..ccp does NOT care. They are only going to do what they believe brings in new customers. Not only does the core code in this game SUCK it is also completely nondocumented. As proven by all the crap they break when they do try to add or change something. Take a guess what it would cost in time and money to go through the code and fix it...it ain't gonna happen. They also seem to feel the need to push their vision of what eve is supposed to be instead of going with what their customers want. I strongly suspect shortly after somebody comes out with a better executed version of this concept, ccp is going to be left with a big expensive server cluster and a handful of diehards who just don't want easy griefing to go away. BUY A CLUE CCP.. most of your paying customers do NOT want what the loudmouthed cowardly griefers do.
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Hooch Flux
Caldari
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Posted - 2010.11.10 17:31:00 -
[28]
Originally by: Magron1 70% of their PAYING CUSTOMERS want no part of forced combat or pvp.
Just curious as to where you get this figure from?
I say prep for dustoff, nuke the site from orbit...
Only way to be sure! |

Yuki Kulotsuki
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Posted - 2010.11.10 17:36:00 -
[29]
Originally by: Magron1 rant
So did you look at what else is coming in the incursion expansion? A lot of small fixes and upgrades. Off the top of my head: rocket balance, T2 short ammo change, fighterbomber change, shortcut system and dual monitor support. It's not like the 18months and similar comments didn't cause a lot of bad PR and angry CSMs who made sure CCP understood the issue.
This little gem however:
Quote: If they're going to...make highsec even more pvp friendly me and a lot of people are going to take another look at finding someplace else to spend our money.
makes me wonder why you're playing eve in the first place.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Brian Ballsack
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Posted - 2010.11.10 17:43:00 -
[30]
Originally by: Magron1 70% of their PAYING CUSTOMERS want no part of forced combat or pvp.
This number was pulled out of his *%^&, it is not true. The minority of people want no combat, this is a pvp game, the game isnt for them. Most of the people you are talking about dont even exist, go play hello kitty online.
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HeIIfire11
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Posted - 2010.11.10 17:50:00 -
[31]
Originally by: Yuki Kulotsuki It's not like the 18months and similar comments didn't cause a lot of bad PR and angry CSMs who made sure CCP understood the issue.
I have to disagree on what went on with the csm.Looks like ccp made sure the csm understood their issues.At least thats how I read it.
I think its pretty clear that we want no microtransactions..yet they are as good as ingame from what I read.
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Magron1
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Posted - 2010.11.10 17:59:00 -
[32]
Edited by: Magron1 on 10/11/2010 18:02:24 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either. oh yes..the 70% is the number thrown around in the eve chat help channel, and nobody has ever challenged it that i saw. Where do YOU get YOUR numbers? outta ur ass is my guess
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Brian Ballsack
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Posted - 2010.11.10 18:04:00 -
[33]
Edited by: Brian Ballsack on 10/11/2010 18:05:21
Originally by: Magron1 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either.
Now that is another wrong conclusion, we simply like the game for what it is and what it is supposed to be, a pvp game. We are not the die hards, we are the majority, we want to play the game how it was intended, a sand box game with RISK involved in everything you do. You are only here whining because the game is not how YOU want it. Proove to us that the majority do not want forced combat, not that there is forced combat, no one is forced to fight, but with a few brain cells you obviously lack, it is possible to avoid pvp. Proove to me that the game isnt made to have risk involved with everything you do. Until you try to back up your false bs claims im not going to bother talking to you,
i repeat, fobtw.
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Krispy Dingo
Minmatar The Demon Gate True Reign
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Posted - 2010.11.10 18:06:00 -
[34]
Dear OPer, please read Dev Blogs before posting:
http://www.eveonline.com/devblog.asp?a=blog&bid=810
Originally by: CCP Zulu 1. The first stage of corification was to consolidate and update our existing UI engine, to make it more consistent and easier to work with. The breakages we've encountered are pretty much always a result of trying to connect our old front-end to our new back-end, and discovering that a lot of the old front-end code does things in very odd ways, or is using features of the old back-end that we're deliberately deprecating. Make no mistake, our UI developers touched every single file in the UI prior to this release, and converted everything they could see to the new system. This was an absurdly large amount of work, and generated a massive number of defects. During the summer the UI was often quite badly broken in various ways and most of the problems were found and fixed at that stage. The ones we knew about were all fixed prior to the 1.1 patch, and what you've been experiencing on Tranquility in the last few weeks is the tiny part that slipped through the cracks. Yes, that's still a lot of bugs - but that should give you an idea of how big a change this is. End result: our UI code now makes more sense (and can do more things), which makes it easier for us to make better UIs.
_____________________________ http://twitter.com/krispy_dingo http://krispydingo.com |

heheheh
Phoenix Club
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Posted - 2010.11.10 18:08:00 -
[35]
Originally by: Magron1 Edited by: Magron1 on 10/11/2010 18:02:24 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either. oh yes..the 70% is the number thrown around in the eve chat help channel, and nobody has ever challenged it that i saw. Where do YOU get YOUR numbers? outta ur ass is my guess
There is no forced combat. TEll us how you are forced into it lol, and i can offer you some tips on how to avoid it.
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HeIIfire11
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Posted - 2010.11.10 18:22:00 -
[36]
Originally by: Brian Ballsack
Proove to us that the majority do not want forced combat
Id say open your map and set the filter to number of active pilots.Why hang out in high sec?Low and null is where the action is yet look at high sec glow
Originally by: Brian Ballsack Proove to me that the game isnt made to have risk involved with everything you do.
Ninja salvaging..no risk what so ever.Had one the other day.Was in a fleet of 5 or 6 running a mission (including a salvager)and he was just buzzing around with his two day old alt..risk free.
Originally by: Brian Ballsack i repeat, fobtw.
god this gets so old
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Magron1
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Posted - 2010.11.10 18:33:00 -
[37]
Edited by: Magron1 on 10/11/2010 18:35:43 Edited by: Magron1 on 10/11/2010 18:33:47
Originally by: HeIIfire11
Originally by: Brian Ballsack
Proove to us that the majority do not want forced combat
Id say open your map and set the filter to number of active pilots.Why hang out in high sec?Low and null is where the action is yet look at high sec glow
Originally by: Brian Ballsack Proove to me that the game isnt made to have risk involved with everything you do.
Ninja salvaging..no risk what so ever.Had one the other day.Was in a fleet of 5 or 6 running a mission (including a salvager)and he was just buzzing around with his two day old alt..risk free.
Originally by: Brian Ballsack i repeat, fobtw.
god this gets so old
\
Thank you Hellfire. Yes..highsec is supposed to exist for the players who want to play the game a different way. If they are going to remove that little by little..well..i hope they can find enough fellow sociopaths to keep the game afloat.
AS FAR as the UI question..just learn it like a couple hundred thousand people have. If you can't, ur not smart enough to play eve anyway.
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Richtor Mettle
Cryptic Solutions
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Posted - 2010.11.10 20:56:00 -
[38]
Originally by: Magron1 They also seem to feel the need to push their vision of what eve is supposed to be instead of going with what their customers want.
Wait. CCP making their game the way they want? Unbelievable! This might be a signature, but can you be sure? |

Ghost Severus
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Posted - 2010.11.10 21:19:00 -
[39]
Eve is dieing because other games better than EVE are coming out and EVE is going to drown in its own crappy UI and game play.
Eve is dieing because the care bears from hello kitty online are taking over the game and the PVP'ers are just waiting for the care bear countdown to hit 5 4 3 2 1 and the world will end.
Eve is dieing because the pvp'ers are ruining the game for all the pve'ers and they will all leave and the game will crumble.
Eve is dead now could you all give me your stuff?
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Lori Carlyle
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Posted - 2010.11.10 21:39:00 -
[40]
Originally by: Kezzle
Originally by: Iamien Eve is such an old game and the UI is so fundamental to game-play that any major change to the UI takes tremendous amounts of work.
Which is an example of bad architecture. If they have to rewrite the game to make the interface layer changeable without 'tremendous amounts of work', it'd be worth it.
This, I don't know what goes on behind the CCP one way glass, but this, the UI and it's limitations are urgh..
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Yuki Kulotsuki
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Posted - 2010.11.10 22:00:00 -
[41]
Originally by: Lori Carlyle
Originally by: Kezzle Which is an example of bad architecture. If they have to rewrite the game to make the interface layer changeable without 'tremendous amounts of work', it'd be worth it.
This, I don't know what goes on behind the CCP one way glass, but this, the UI and it's limitations are urgh..
Maybe that's why they've been rewriting a lot of the UI code in the past few months? Small changes to separate and improve the architecture have littered the patch notes and are going to be a big part of incursion as well.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.11.10 23:43:00 -
[42]
The EVE server code is actually insanely multi-threaded (or multi-micro-threaded I should say). The Stackless Python interpretter (VM) IS NOT!
Now, CCP has to deal with this - improving the Stackless VM or rewriting the server code almost from scratch...Both things would take time...
Originally by: Iamien Edited by: Iamien on 10/11/2010 13:22:42
Originally by: Adunh Slavy
Originally by: Iamien All it would take is a multi-threaded server process.
Not always. From our perspective as players, we've no idea what critical section locks they have, mutex, thread locks, events, semaphores ... too many threads can make some processes worse. And don't forget, most of these processes are single core, and only one thread runs at a time.
Their servers all have multi-core processors yet their software is single-threaded. The only exception are nodes like the jita super-node which use extra hardware to allow a node to use more than 1 cpu core(This config mind you is how the LXQ "battle" was possible, lending that more processing power does help). I am unfamiliar with the technical specifics on how this is done but it is likely a pretty expensive config.
___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |

Hooch Flux
Caldari
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Posted - 2010.11.11 08:39:00 -
[43]
Originally by: Magron1 Edited by: Magron1 on 10/11/2010 18:02:24 See now? YOU'RE the diehards i'm talking about. Go ahead..shove more pvp and forced combat down ppls throats and see what happens. You have an opinion but you can't support it either. oh yes..the 70% is the number thrown around in the eve chat help channel, and nobody has ever challenged it that i saw. Where do YOU get YOUR numbers? outta ur ass is my guess
You don't get Eve, do you?
I say prep for dustoff, nuke the site from orbit...
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Zedic
Amarr Universalis Imperium Tactical Narcotics Team
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Posted - 2010.11.11 08:45:00 -
[44]
The annoying thing about game UI's is that we humans are so, so very capable of adapting to any adverse environment. Give us a UI that requires us to pound on our keyboard repeatedly for hours on end in order to get the cheese that we're after - and we'll do it. If they can also make that cheese interesting enough to pursue.
Because we adapt so well (and are yet still annoyed by the UI itself) we tend to just sort of deal with it as a community. Less *****ing about it means the Dev's will understandably work on other "more pressing" things. It will be interesting to see what if any improvements come to the UI in the next couple of expansions.
"Zion's Child -"I'm glad this forum is filled with idiots. It just wouldn't be any fun without people like Blane, Zedic, Surf and Jago. Your antics are what make OOPE such a joy to come to." |

Zedic
Amarr Universalis Imperium Tactical Narcotics Team
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Posted - 2010.11.11 08:49:00 -
[45]
Originally by: Ghost Severus Eve is dieing because other games better than EVE are coming out and EVE is going to drown in its own crappy UI and game play.
Eve is dieing because the care bears from hello kitty online are taking over the game and the PVP'ers are just waiting for the care bear countdown to hit 5 4 3 2 1 and the world will end.
Eve is dieing because the pvp'ers are ruining the game for all the pve'ers and they will all leave and the game will crumble.
Eve is dead now could you all give me your stuff?
PAIN and Suffering strikes you for 987491287491287234234 dmg! You are dead! Loading, please wait.....
Anyone remember that???? 
"Zion's Child -"I'm glad this forum is filled with idiots. It just wouldn't be any fun without people like Blane, Zedic, Surf and Jago. Your antics are what make OOPE such a joy to come to." |
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