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Lady Skank
Ban Evasion inc
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Posted - 2010.11.15 10:02:00 -
[61]
Edited by: Lady Skank on 15/11/2010 10:02:43
Originally by: Leksi Bar'zuk Edited by: Leksi Bar''zuk on 12/11/2010 18:55:54 Grow some balls and camp in nullsec (good bubble team can catch a t3 even with a diction nullifier) or stfu and learn to take whatever you get. Living in lolsec is a choice and you're consequently going to loose a lot of targets. Similarly, you won't get pounded by the likes me an my alliance becase we don't bother to up-root and dragass into fail-space with our fleets unless we're using it as a jump-off point to invade elsewhere.
You lowsec players get less risk than us and want even moar tearz (rather than isk reward), well sorry Jr. that's not how it works. Take off your training wheels some day and join us in the real EVE or move back to empire and suicide ganking. Lowsec will always be that half-assed pvp where players are always safe enough to use a full hq implant set and get away with it.
Come back and talk tough when you can go out and pvp with less than 40 people in gang.
lol@ nullsec blobbers thinking that their pvp is somehow "real pvp"
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.11.15 10:05:00 -
[62]
Originally by: Lady Skank Edited by: Lady Skank on 15/11/2010 10:02:43
Originally by: Leksi Bar'zuk Edited by: Leksi Bar''zuk on 12/11/2010 18:55:54 Grow some balls and camp in nullsec (good bubble team can catch a t3 even with a diction nullifier) or stfu and learn to take whatever you get. Living in lolsec is a choice and you're consequently going to loose a lot of targets. Similarly, you won't get pounded by the likes me an my alliance becase we don't bother to up-root and dragass into fail-space with our fleets unless we're using it as a jump-off point to invade elsewhere.
You lowsec players get less risk than us and want even moar tearz (rather than isk reward), well sorry Jr. that's not how it works. Take off your training wheels some day and join us in the real EVE or move back to empire and suicide ganking. Lowsec will always be that half-assed pvp where players are always safe enough to use a full hq implant set and get away with it.
Come back and talk tough when you can go out and pvp with less than 40 people in gang.
lol@ nullsec blobbers thinking that their pvp is somehow "real pvp"
QFT
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Kastsumi Kobayariel
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Posted - 2010.11.15 10:18:00 -
[63]
Originally by: Leksi Bar'zuk Grow some balls and camp in nullsec [...] Similarly, you won't get pounded by the likes me an my alliance [...] Take off your training wheels some day and join us in the real EVE
Hahahaha this is gold. Tell us more of this real EVE you speak of.
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xenodia
Gallente DYNAMIC INTERVENTION ORPHANS OF EVE
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Posted - 2010.11.15 19:23:00 -
[64]
Originally by: Socio Stan
Quote: New Incursion Stuff
òToggling probes in overview

I don't think any mission runner has much to worry about, whether they use a T3 or not.
I already have probes showing on all my overview presets.... all incursion does is make it so anyone can do it without any extra work.
This signature space for rent |

Target Painter
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Posted - 2010.11.16 06:33:00 -
[65]
In a way, Leksi has a point. People are complaining that unprobable mission-runners are impossible to catch in lowsec. And it's pretty much true, odds of catching myself or any other unprobable mission-runner is pretty damned low. Whereas in null, I've been caught several times, including once where there were so many bubbles on a gate that my gfx card overheated and EVE crashed.
The chest-beating about hardcore PvP is pretty stupid though.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.16 09:01:00 -
[66]
Edited by: Liang Nuren on 16/11/2010 09:02:28
Originally by: Target Painter In a way, Leksi has a point. People are complaining that unprobable mission-runners are impossible to catch in lowsec. And it's pretty much true, odds of catching myself or any other unprobable mission-runner is pretty damned low. Whereas in null, I've been caught several times, including once where there were so many bubbles on a gate that my gfx card overheated and EVE crashed.
The chest-beating about hardcore PvP is pretty stupid though.
TBH the chances of catching any savvy low sec mission runner are pretty low - unprobeable or not.
-Liang
Ed: I should extend that to 0.0 mission running as well. I've done quite a bit of both. -- Eve Forum ***** Extraordinaire On Twitter Blog
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Spectre Wraith
Darwin Inc.
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Posted - 2010.11.16 09:56:00 -
[67]
Quote: Personally I think mission spaces should be safer in low sec. That deadspace should have effects that make scanning more difficult not necessarily impossible just much more difficult.
You must be new here.
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Ophelia Ursus
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Posted - 2010.11.16 10:20:00 -
[68]
TBH, I'd rather have all ships in deadspace areas be unprobeable *but* make it possible to scan down all deadspace signatures, mission and escalation sites included (at least when there's a ship inside them). If a typical mission had a base signal strength comparable to a 6/10 plex, even the best probers would need a few cycles to get a warpin, giving the target a much more reasonable period of time in which to spot the probes. Unprobeable mission boats are kind of silly, but so is the fact that when I'm on my game, I can probe down anything cruiser-sized or bigger with a single scan cycle, provided that it's not unprobeable.
And ganglink bonuses need to only apply to ships on the same grid as the booster. Signature removed. |

fairimear
Gallente The Sp00Ks
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Posted - 2010.11.16 11:10:00 -
[69]
I am sure they can fix cloakers and unprobable ships. Just as soon as they fix insta warping npc'ers. Pos huggers and station spinners.
War is nastie people. Its not a polite activity thats meant to be fair. If one side can fuel a war unhindered because of one set of mechanics you can not really complain about another side using equally annoying tactics to stop them.
In a perfect world maybe. But hey look at it this way. Before every one *****ed about NOS and drones and missiles and ecm you could find npc'er in belts and they would fight. now you dnt... is balance really progress.
Bringing a type of class to PL. |

Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.16 16:28:00 -
[70]
Originally by: Ophelia Ursus TBH, I'd rather have all ships in deadspace areas be unprobeable *but* make it possible to scan down all deadspace signatures, mission and escalation sites included (at least when there's a ship inside them). If a typical mission had a base signal strength comparable to a 6/10 plex, even the best probers would need a few cycles to get a warpin, giving the target a much more reasonable period of time in which to spot the probes. Unprobeable mission boats are kind of silly, but so is the fact that when I'm on my game, I can probe down anything cruiser-sized or bigger with a single scan cycle, provided that it's not unprobeable.
I'm not really a fan of this particular approach.
Quote: And ganglink bonuses need to only apply to ships on the same grid as the booster.
And this doesn't solve what you want it to. Its still very possible to have no-risk gang mods running, and really I'm not of the opinion that leadership skills are particularly in need of a nerf. Perhaps you have a problem with unprobeable T3s? Fine - have a problem with them. But that's not really a problem with leadership skills.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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WorkingOnIt
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Posted - 2010.11.16 16:42:00 -
[71]
Edited by: WorkingOnIt on 16/11/2010 16:43:45
Originally by: Baudolino
speed was nerfed because dramatic speed gave a massive advantage. Being unprobable makes you invulnerable. There`s a vast conceptual crevice between the two.
The vast difference between the 2... Think about what you have said
Dramatic speed= you can engage a taget to kill/pin it.. Your speed kills its tracking/expl radius, if it is breaking you then your speed allows you to back out.
Unprobeable= Carebares dareing low-sec/null, means carebares getting killed at gate camps or caught in bubbles, if its unprobable it cant engage because its sacraficed its tank gank to hide..
Conclusion, Dramatic speed was never fair or balenced BUT unprobeable ships still are at a huge risk in 0.4 and below, also if they wernt unprobeable they wouldnt be there in the first place.. Basicly its better they are unprobeable means theres more oppotunity to kill them..
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heheheh
Phoenix Club
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Posted - 2010.11.16 16:47:00 -
[72]
Originally by: Liang Nuren
TBH the chances of catching any savvy low sec mission runner are pretty low - unprobeable or not.
-Liang
Ed: I should extend that to 0.0 mission running as well. I've done quite a bit of both.
QFT No one has had a sniff of me for months.
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2010.11.17 05:36:00 -
[73]
See no need for them to get nerfed, not all ships can be made unprobable and make dps sense, if you made it out that far and invested that much isk you probably deserve it.
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Target Painter
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Posted - 2010.11.17 09:20:00 -
[74]
The times I've been caught:
1. Landed on a smartbombing gatecamp. 2. Mass bubbled gate caused my EVE to crash. 3. Decloaked instantly by a 15-20ish roam. 4. Target-painting rats got off consecutive cycles at the exact wrong time. 5. Two times I've gotten snagged by instalocking gatecamps, before I could even cloak (which is bull****, BTW).
Of course, those are stretched out over the last nine months or so, with three of them happening in the first two months. But still, definitely not untouchable.
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Lanais Suleia
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Posted - 2010.11.17 09:22:00 -
[75]
Originally by: Packe
I have killed an unprobable gang link loki over 60 au from any celestial. I have a virtue set alt with max skills that couldnt probe them down solo so they were truely 'unprobable'. Well, not really.
Leaving a Loki in space will lead to its eventual death and all ships that were relying on it for safety. If you are going for 4 links you will find yourself in the market for some more officer co-pros.
I've found the kill you're talking about, and yeah Capons would have been unprobeable if he had at least an LG jackal set and the eccms were running.
So, care to say what happened? Or is it gonna be one of those "You're just gonna have to believe me." statements which are all too common on these forums. |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.17 10:31:00 -
[76]
Originally by: Lanais Suleia
Originally by: Packe
I have killed an unprobable gang link loki over 60 au from any celestial. I have a virtue set alt with max skills that couldnt probe them down solo so they were truely 'unprobable'. Well, not really.
Leaving a Loki in space will lead to its eventual death and all ships that were relying on it for safety. If you are going for 4 links you will find yourself in the market for some more officer co-pros.
I've found the kill you're talking about, and yeah Capons would have been unprobeable if he had at least an LG jackal set and the eccms were running.
So, care to say what happened? Or is it gonna be one of those "You're just gonna have to believe me." statements which are all too common on these forums.
The simpler explaination is that he forgot to activate the ECCMs or he forgot to switch to his Jackal clone.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Target Painter
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Posted - 2010.11.17 11:10:00 -
[77]
Originally by: Malcanis The simpler explaination is that he forgot to activate the ECCMs or he forgot to switch to his Jackal clone.
Extra fail if he misclicked and overheated without actually turning the module on.
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Zane Nucleus
Mom 'n' Pop Ammo Shoppe Transmission Lost
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Posted - 2010.11.17 12:34:00 -
[78]
Learning to play > unprobable ships
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Lanais Suleia
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Posted - 2010.11.17 18:55:00 -
[79]
Originally by: Zane Nucleus Learning to play > unprobable ships
Yeah or he was missing (or had lost) the L5 sub skill. Or he actually got caught on a gate, not a safespot. Or he was warped to by a gangmate who got probed down. Or any number of reasons other than "I am magical and can probe out people who are unprobeable.". |
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