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Mortuus
Minmatar Waiting for Palli Angry Dogs
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Posted - 2010.11.14 08:04:00 -
[31]
Except that currently, any half decent fitted Cruiser can do the same job more efficiently and for pretty much the same price.
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Zarnak Wulf
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Posted - 2010.11.14 08:34:00 -
[32]
Originally by: Lord Zekk The thrasher is fine. If you can't take on ANY frigate hull with an auto/arti thrasher then it's because of your lack of piloting ability.
Many ships in Eve need to be flown properly and used in a particular way to be effective.
The Coercer is an excellent Dessie except for the fact that it doesn't have a second mid. Fare enough. Give it that and it should be fine with a a bit of PG, CPU tweaking accordingly.
The Cat and the Caldari one need a bit of reworking.
The role of dessies however is fine. Anti frigate boat but gets it's ass kicked by cruisers.
Just need a bit of tweaking not a complete overhall.
Assault frigates are getting another pass as are electronic attack frigates. Why would I fly an arty thrasher if the jaguar ends up getting a tracking bonus? 34m signature going in excess of 1.3km/s and does 70% of the alpha.... and that's not even it's normal setup. If AF get boosted - and they will - then there will be no purpose in flying a destroyer w/o major upgrades or a new purpose.
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Mavnas
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Posted - 2010.11.14 09:28:00 -
[33]
Ooh, now I remember one of my ideas!
Introduce a second destroyer that's a bigger T1 probing vessel. It would have 8 highs like a destroyer, except 2 would be utility highs for a salvager and probe launcher. All races would have at least 3 mids for an AB/MWD, Analyzer, and Salvager. The bonus would be a 25% to probe strength at level 5.
The point would be to make it worthwhile to do those wimpy high sec anomalies that are normally not worth getting your good ship out to, but too hard to do in a probing frig/cov ops frig.
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Anyura
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Posted - 2010.11.14 11:13:00 -
[34]
The anti-cloaking destroyer sounds like a good idea - sort of like a submarine hunter. Perhaps a sonar-like module could be introduced - works in a similar way to a smartbomb except it doesn't do any damage, has a vastly greater range and forces cloaked vessels to decloak for a few seconds. Not long, but long enough for an Inty to lock on to.
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Cobalt Sixty
Caldari Invictus Australis BricK sQuAD.
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Posted - 2010.11.14 12:33:00 -
[35]
Originally by: Anyura The anti-cloaking destroyer sounds like a good idea - sort of like a submarine hunter. Perhaps a sonar-like module could be introduced - works in a similar way to a smartbomb except it doesn't do any damage, has a vastly greater range and forces cloaked vessels to decloak for a few seconds. Not long, but long enough for an Inty to lock on to.
Basically, the reasons I've already suggested using the Smart Bomb are because that:
1) The mechanism already exists in-game, ships damaged by a Smart Bomb will be decloaked. AFAIK once decloaked a ship cannot instantly recloak anyway. Even if it could, the exposure should force it to reposition if discovered even briefly.
2) Because it builds on an existing mechanism it shouldn't be as difficult to produce as a whole new system may be ... all you have to do then is figure the math to reduce damage to be negligible and then decide on the effective range and R.o.F. it operates at for balance (hardest process I imagine...).
Using the Smart Bomb is the most elegant solution I can conceive for implementing that kind of functional upgrade to the Destroyer class. I'm not saying it needs that functionality as a class, just that this feels like the simplest solution to do it if you want Destroyers to have that kind of role.
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Anyura
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Posted - 2010.11.14 13:56:00 -
[36]
The smartbomb has the general idea but a couple of snags:
1) Hitting friendly targets with damage is a good way to get your corpmates ****ed at you.
2) Using the damage sonar pulse would draw unwanted attention from station and gate guns, not to mention CONCORD and Navys. |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.11.14 15:19:00 -
[37]
Originally by: Cobalt Sixty
Originally by: Anyura The anti-cloaking destroyer sounds like a good idea - sort of like a submarine hunter. Perhaps a sonar-like module could be introduced - works in a similar way to a smartbomb except it doesn't do any damage, has a vastly greater range and forces cloaked vessels to decloak for a few seconds. Not long, but long enough for an Inty to lock on to.
Basically, the reasons I've already suggested using the Smart Bomb are because that:
1) The mechanism already exists in-game, ships damaged by a Smart Bomb will be decloaked. AFAIK once decloaked a ship cannot instantly recloak anyway. Even if it could, the exposure should force it to reposition if discovered even briefly.
2) Because it builds on an existing mechanism it shouldn't be as difficult to produce as a whole new system may be ... all you have to do then is figure the math to reduce damage to be negligible and then decide on the effective range and R.o.F. it operates at for balance (hardest process I imagine...).
Using the Smart Bomb is the most elegant solution I can conceive for implementing that kind of functional upgrade to the Destroyer class. I'm not saying it needs that functionality as a class, just that this feels like the simplest solution to do it if you want Destroyers to have that kind of role.
The flaw with your logic is that smartbombs do NOT currently decloak anything. They're also computationally expensive, because of the area-effect damage effect, which means that AOE weapons are unpopular with CCP, because they cause lag.
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Elgwapo
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Posted - 2010.11.14 16:05:00 -
[38]
Originally by: James Lyrus
Originally by: Cobalt Sixty
Originally by: Anyura The anti-cloaking destroyer sounds like a good idea - sort of like a submarine hunter. Perhaps a sonar-like module could be introduced - works in a similar way to a smartbomb except it doesn't do any damage, has a vastly greater range and forces cloaked vessels to decloak for a few seconds. Not long, but long enough for an Inty to lock on to.
Basically, the reasons I've already suggested using the Smart Bomb are because that:
1) The mechanism already exists in-game, ships damaged by a Smart Bomb will be decloaked. AFAIK once decloaked a ship cannot instantly recloak anyway. Even if it could, the exposure should force it to reposition if discovered even briefly.
2) Because it builds on an existing mechanism it shouldn't be as difficult to produce as a whole new system may be ... all you have to do then is figure the math to reduce damage to be negligible and then decide on the effective range and R.o.F. it operates at for balance (hardest process I imagine...).
Using the Smart Bomb is the most elegant solution I can conceive for implementing that kind of functional upgrade to the Destroyer class. I'm not saying it needs that functionality as a class, just that this feels like the simplest solution to do it if you want Destroyers to have that kind of role.
The flaw with your logic is that smartbombs do NOT currently decloak anything. They're also computationally expensive, because of the area-effect damage effect, which means that AOE weapons are unpopular with CCP, because they cause lag.
It would probable still be the easiest to program. I think that's what he was going for. No one is arguing that a dedicated module specifically programmed for this job wouldn't be a better solution X Gallentius > I'd say gf but you kicked my a%%! |

Helmh0ltz
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Posted - 2010.11.15 03:43:00 -
[39]
Thrasher is a beast. I've killed jags, wolves, ishkurs, dramiels, all the interceptors, as well as dozens of of tech 1 frigs and more than a few cruisers as well in it. Now all I need is a smaller sig and a falloff bonus and I will not hesitate to strike down battlecruisers as well. OUR THRASHERS WILL BLOT OUT THE SUN! ====== Your signature is freakishly huge for this forum. Please resize according to the forum rules, thanks. Shadow. |

VanNostrum
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Posted - 2010.11.15 12:32:00 -
[40]
I think there isn't anything wrong with any destroyer, except their CPU and PG to fit them properly. Thrasher has the least of such problem, hence various successful setups. Other destroyers suffer a lot since other guns/missiles use a lot more PG/CPU than projectiles.
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Lugalzagezi666
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Posted - 2010.11.15 12:58:00 -
[41]
Trasher is good, rest is bad.
Coercer could be fixed just by adding 1 midslot, same with catalyst /or make just gankbeast with some additional pg and cpu/. And cormorant? I have no idea - its obviously rail platform, but you cant kite doing 1,5k on mwd, its damage is lol and so is its pg.
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CRABBY PANTS
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Posted - 2010.11.15 13:53:00 -
[42]
4x tractor 4x salvager II
1mn mwd cap recharger II cap recharger II cpu II expanded cargo
salvage rigs
best thrasher fit going. wtf is the problem ?
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Zarnak Wulf
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Posted - 2010.11.15 14:08:00 -
[43]
Yawn. Out come the trolls. Destroyers:
- Are based around an alpha strike. This alone should tell you they're broken as one race is the "king" of alpha. Thrashers have a larger alpha and greater DPS then any other destroyer out there.
- The retribution can do 90% of what the coercer can do and won't blow up when you look at it.
- The Harpy does EVERYTHING better then the cormorant.
- There's a new dedicated salvaging ship that will replace destroyers in a role they shouldn't have to begin with.
- Massive fitting problems on all of the destroyers. The Catalyst fitting 2nd tier guns still can't fill all 8 high slots w/o help.
To sum it up "anti-frigate" is not a role. It's a fitting choice. I can make a caracal a frigate eater. That doesn't mean that's my only selection for the ship.
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rodensteiner
Amarr Shioshi
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Posted - 2010.11.15 15:18:00 -
[44]
Originally by: Zarnak Wulf Yawn. Out come the trolls. Destroyers:
- Are based around an alpha strike. This alone should tell you they're broken as one race is the "king" of alpha. Thrashers have a larger alpha and greater DPS then any other destroyer out there.
- The retribution can do 90% of what the coercer can do and won't blow up when you look at it.
- The Harpy does EVERYTHING better then the cormorant.
- There's a new dedicated salvaging ship that will replace destroyers in a role they shouldn't have to begin with.
- Massive fitting problems on all of the destroyers. The Catalyst fitting 2nd tier guns still can't fill all 8 high slots w/o help.
To sum it up "anti-frigate" is not a role. It's a fitting choice. I can make a caracal a frigate eater. That doesn't mean that's my only selection for the ship.
Thrasher is by and large the best destroyer. Very easy to fit, massive dps, good buffer. I would take any frigate hull in the game on in a thrasher with confidence. I lol at people that fly it with arty.
Coercer is pretty great. Give it (and the retribution) a second midslot and it'll be awesome.
Cormorant needs some love. I'd venture to say it packs the best tank out of all destroyers, but simply doesn't do much damage, could use a little help in the PG/CPU department.
Catalyst is...hmm...my new toy. Bit of a tricky thing to fit, but it's a monster. 
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I'm horrible at PVP |

Zarnak Wulf
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Posted - 2010.11.15 17:13:00 -
[45]
Edited by: Zarnak Wulf on 15/11/2010 17:13:53 Destroyers get used for level 1 and 2 missions, salvaging, faction warfare, solo roams, and lolfleets. That's it. I stopped using my Thrasher a long time ago. The ships you can fight won't engage you and it's hard to jump into any kind of smalll roaming gang b/c you will blow as soon as you're targeted.
Noone is saying that in a 1v1 against a frigate the destroyer doesn't do a great job. What's being said is that is too limited of a role to justify a ship class. It's too fragile to run in a fleet. And they truly will be obsolete once AF get a fourth bonus and/or buffed. That's happening soon. "AF and EAF are next in line" per CCP.
If you're fine with destroyers only fulfilling the roles listed above - great. Just spare me the "AF are ruining the destroyer role" whines down the road.
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Lugalzagezi666
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Posted - 2010.11.15 21:58:00 -
[46]
Edited by: Lugalzagezi666 on 15/11/2010 21:58:52 E: Forum ate my post and i cba to write it again.
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Led Zeppelin420
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Posted - 2010.11.15 22:02:00 -
[47]
Originally by: James Lyrus well, you can't fit a rack of 150mm rails to a Cormorant, even without any modules fit.
Yes you can try a micro aux power core I can fit 7 150s. 11mw /gun x 7 is only 77 and i get 81.something with a MAPC. Thst 11mw is before skill reductions so if you got good back up skills for your mods you should easily be able to fit 7 150s and enough for some tank.
And back to the topic I love my cormorant. I fly it everywhere Im not doin a high lvl mission and I run lvl 2 just to fly it. I totally agree that they need some love. Ive seemed them reffered to as paper tanks and it couldnt be more true. I think they need more tank so they can atleast stand up to a cruiser for more than a few volleys. I think their damage is ok but they just need more ability to resist damage. They have good range i can hit out to 19k with anitimatter ammo. |

rodensteiner
Amarr Shioshi
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Posted - 2010.11.16 17:48:00 -
[48]
Originally by: Zarnak Wulf Edited by: Zarnak Wulf on 15/11/2010 17:13:53 Destroyers get used for level 1 and 2 missions, salvaging, faction warfare, solo roams, and lolfleets. That's it. I stopped using my Thrasher a long time ago. The ships you can fight won't engage you and it's hard to jump into any kind of smalll roaming gang b/c you will blow as soon as you're targeted.
Noone is saying that in a 1v1 against a frigate the destroyer doesn't do a great job. What's being said is that is too limited of a role to justify a ship class. It's too fragile to run in a fleet. And they truly will be obsolete once AF get a fourth bonus and/or buffed. That's happening soon. "AF and EAF are next in line" per CCP.
If you're fine with destroyers only fulfilling the roles listed above - great. Just spare me the "AF are ruining the destroyer role" whines down the road.
Reading that almost opens another can of worms. It's not necessarily that the Destroyer, even when in a small gang, is an incapable ship, but rather the fact that everywhere you go, you're up against 15-20 man gangs flying BC's, HAC's, and Recons, often with logistics. The real problem is that EVE players as a whole have gotten too rich, and everyone just flies around in gangs of expensive ships ganking stuff. Two Thrashers can take out some pricy stuff if you can get it alone, but nobody dares leave their blobs because they don't want to risk said expensive ship.
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I'm horrible at PVP |

VIP Ares
Minmatar BALKAN EXPRESS B A L E X
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Posted - 2010.11.18 14:23:00 -
[49]
I can not talk about other destroyers as I dont fly them, but Thrasher is just fine for killing frigate sized hulls.
Here are few 1v1 I won with Thrasher vs AF-s:
vs Jaguar: http://www.balex.info/?a=kill_detail&kll_id=18797 vs Ishkur: http://www.balex.info/?a=kill_detail&kll_id=13615 vs Harpy: http://www.balex.info/?a=kill_detail&kll_id=13557 vs Jaguar: http://www.balex.info/?a=kill_detail&kll_id=13555
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Puppet Dictator
Pirate Moon
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Posted - 2010.11.18 16:17:00 -
[50]
Surprisingly I can't find any record of you LOSING a Thrasher.. impressive :)
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Gone Beserk
Minmatar Gravity Mining and Manufacturing Inc Scorned Syndicate
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Posted - 2010.11.18 17:55:00 -
[51]
I agree that the Thrasher is by far the best and does its job well enough for its price but i still find the EHP on destroyers in general abit lacking.
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Lost Greybeard
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Posted - 2010.11.18 18:29:00 -
[52]
Thinking in terms of ship progression, I feel that Destroyers were initially designed to be to cruisers what BCs currently are to BSes. Something designed to handle like a cruiser, but with weapons sized for the small bracket and sigs not quite as large, while retaining the speed of a slow frigate.
I feel like they _almost_ have this already, and what they're missing is simply basic fittings. Up the grid/CPU so that it takes a lot of abuse to actually run out of fitting resources (I frequently have like 25% left to both when fitting a BC even well) and that would solve most of the issues with the _ships_. I think the remaining issues are actually weapons issues (two of them are hybrid boats, so doing something to make the damage of rails suck less or make blasters less dependent on being 500m from the target would help a lot). ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
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