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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.11.14 15:31:00 -
[31]
I hope incursions (at least in high sec) gravitate to more densely populated areas.
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Brian Ballsack
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Posted - 2010.11.14 16:20:00 -
[32]
You still didnt explain how all of those things you listed make mission running impossible. If all you care about is rewards FOBTW.
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Brian Ballsack
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Posted - 2010.11.14 16:24:00 -
[33]
Originally by: Raze Razor Edited by: Raze Razor on 14/11/2010 09:53:17
What?? Are you kidding me? If incursion is messing up my missions then good bye eve, SUBSCRIPTION CANCELLED !!
God this game just gets worse and worse. I just spent nearly 1 billion on a mission running ship and now they are going to bork it or I have to do 20 jumps to another constellation? What happened to the sandbox model?
Hahahahaha 1 billion on a ship to run missions ??? What an idiot, i never really understand fools that pimp out mission ships so that they can do more missions.......your missing the point of the game and treating it like that blizzard crap.
I hope you do unsubscribe, you are adding nothing whatsoever to the game world just play a single player game instead.
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Doddy
Aliastra
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Posted - 2010.11.14 17:16:00 -
[34]
Edited by: Doddy on 14/11/2010 17:17:24 Eve being the size it is you will most likely not be effected at all, in the event you are Well you have 3 options, a) you join in repulsing the invasion, have some fun maybe get some rewards. b) you carry on missioning with a slight decrese on bounties (its only 50% to start with, decreasing as the incursion repulsed, same with other penalties) for a day or two while others do it for you. c) you move to another agent for a couple of days.
The chance of your fleet not being the highest contributor on every site you do is really low, i mean if there are other people there just go to another site or system ffs. If there are so many people you can't find a site then the incursion isn't going to be a problem for long anyway. Having too few or too many people probably won't be a problem as there are different sizes of sites to do. When the mom is going down its going to be very hard for a theif to stay cloaked (there will be masses of ships/drones around).
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Threshner
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Posted - 2010.11.14 17:20:00 -
[35]
Edited by: Threshner on 14/11/2010 17:21:46 Dislike the bounty thing but hopefully will be able to remove this waste of time sansha nonsense before i lose to much money.
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Doddy
Aliastra
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Posted - 2010.11.14 17:21:00 -
[36]
Originally by: DeMichael Crimson Edited by: DeMichael Crimson on 14/11/2010 12:27:28
Originally by: Cunane As already stated, just move systems or even better idea have an incursion ship ready. Think about it, you emo mission runners who are crying over not being able to do your missions because of what sounds to be fun new content won't be alone! There will be a whole mission hub of you lot, all crying together. How about working together doing something different, for fun and not thinking of it as isk/hr for once. What do you do with that isk anyway other than loot pinata yourselves or fund a pvp character anyway?
Incursion ship? Please share the fit up.
Lets see, needs to be able to do em damage and isn't effected by tracking disruptors, sounds like a raven to me.
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Forge Trader
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Posted - 2010.11.14 17:59:00 -
[37]
The idea of Eve now forcing you into a particular line of play is just not EVE.
It looks like solo players are screwed. Their gameplay is disrupted, yet they will get no rewards if they are coerced into fighting invading npc's.
The basic idea of invading npc's is intriguing, and possibly could fit well into Eve. The implementation so far looks worrisome.
A simple repair such as distributing the rewards equitably could go far to fixing what looks like a rather poor implementation.
I have changed my subscription to monthly, so it will not cost much to leave EVE, just in case.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 18:33:00 -
[38]
Originally by: Forge Trader The idea of Eve now forcing you into a particular line of play is just not EVE.
It is also not true.
Quote: It looks like solo players are screwed. Their gameplay is disrupted, yet they will get no rewards if they are coerced into fighting invading npc's.
Of course they will be rewarded if they choose to join the fray. They just have to be successful, which is less than likely if they insist on doing it solo.
Quote: A simple repair such as distributing the rewards equitably could go far to fixing what looks like a rather poor implementation.
Equitably in what way? With the current implementation, you already get the same rewards as everyone else. What is there to repair? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Sir Drake
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Posted - 2010.11.14 19:14:00 -
[39]
Originally by: Chainsaw Plankton it's lining up to be the best and worst expansion all at the same time imo
Worst expansion? Compared to Castor expansion it wont come close for that title at least considering the first 1-2 weeks after that patch. Sure it will hurt some mission runners but moving to a different constelation without that malus shouldnt be too bad. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Threshner
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Posted - 2010.11.14 19:37:00 -
[40]
Edited by: Threshner on 14/11/2010 19:38:56 New Idea!
How about they make a post on which areas are "likely" or will attack so people have a opportunity to move or grind up a new faction before this hits?
Seems more fair then just logging on and having your profits cut in half.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 19:41:00 -
[41]
Originally by: Threshner How about they make a post on which areas are "likely" or will attack so people have a opportunity to move or grind up a new faction when this hits?
Why on earth would you have to grind up a new faction? Why would you need a lot of warning in order to move? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Threshner
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Posted - 2010.11.14 19:48:00 -
[42]
Originally by: Tippia
Originally by: Threshner How about they make a post on which areas are "likely" or will attack so people have a opportunity to move or grind up a new faction when this hits?
Why on earth would you have to grind up a new faction? Why would you need a lot of warning in order to move?
The chance That all of your level 4 worthwhile agents are all hit with the Sansha invasion? Some people may only have 1 level 4 faction and may get unlucky and have all their mission hubs invaded by sansha.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 19:56:00 -
[43]
Originally by: Threshner The chance That all of your level 4 worthwhile agents are all hit with the Sansha invasion?
Minimal.
Quote: Some people may only have 1 level 4 faction and may get unlucky and have all their mission hubs invaded by sansha.
Then don't use the hubs.
You would have to do something spectacularly wierd (and wrong) to make all your L4 agents "unavailable" due to a couple of constellations being filled with Sansha. It may come as huge shock to people, but L4 agenst are everywhere. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
DBCarsus
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Posted - 2010.11.14 20:22:00 -
[44]
Involuntary PVP = okay, definitely a part of EVE Involuntary PVE = WTF, everyone HAS to train up combat skills to fight off incursions? Is EVE turning into a no-miners-allowed club?
Check Sisi: belt rats are replaced by really powerful rats that make mining difficult.
As an aside, how's this gonna affect alliance logistics chains if their systems are completely cynojammed and don't have time to fight off an incursion because they're at war?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 20:29:00 -
[45]
Originally by: DBCarsus Involuntary PVE = WTF, everyone HAS to train up combat skills to fight off incursions? Is EVE turning into a no-miners-allowed club?
No.
Quote: Check Sisi: belt rats are replaced by really powerful rats that make mining difficult.
àso don't mine in that system.
Quote: As an aside, how's this gonna affect alliance logistics chains if their systems are completely cynojammed and don't have time to fight off an incursion because they're at war?
Jump bridges are not affected. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Effin'Dog
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Posted - 2010.11.14 21:08:00 -
[46]
Originally by: Tippia
Originally by: DBCarsus Involuntary PVE = WTF, everyone HAS to train up combat skills to fight off incursions? Is EVE turning into a no-miners-allowed club?
No.
Quote: Check Sisi: belt rats are replaced by really powerful rats that make mining difficult.
àso don't mine in that system.
Quote: As an aside, how's this gonna affect alliance logistics chains if their systems are completely cynojammed and don't have time to fight off an incursion because they're at war?
Jump bridges are not affected.
Jump bridges are not that common...
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Damarn Price
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Posted - 2010.11.14 21:10:00 -
[47]
Originally by: Brian Ballsack
Originally by: Raze Razor Edited by: Raze Razor on 14/11/2010 09:53:17
What?? Are you kidding me? If incursion is messing up my missions then good bye eve, SUBSCRIPTION CANCELLED !!
God this game just gets worse and worse. I just spent nearly 1 billion on a mission running ship and now they are going to bork it or I have to do 20 jumps to another constellation? What happened to the sandbox model?
Hahahahaha 1 billion on a ship to run missions ??? What an idiot, i never really understand fools that pimp out mission ships so that they can do more missions.......your missing the point of the game and treating it like that blizzard crap.
I hope you do unsubscribe, you are adding nothing whatsoever to the game world just play a single player game instead.
But ain't that the beauty of EVE. A person can literally do what he wants? And needs to care less about what you or I or anyone else thinks?
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DBCarsus
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Posted - 2010.11.14 21:26:00 -
[48]
Originally by: Tippia
Originally by: DBCarsus As an aside, how's this gonna affect alliance logistics chains if their systems are completely cynojammed and don't have time to fight off an incursion because they're at war?
Jump bridges are not affected.
What if the lowsec constellations where alliances start their logistics chains are cynojammed by incursions? Can you put jump bridges there?
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Malelle Adelita
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Posted - 2010.11.14 21:36:00 -
[49]
Edited by: Malelle Adelita on 14/11/2010 21:44:05 MMO's, are always products in flux. Their longevity depends on growth, change and meaningful player interaction, EVE more than most. It's the nature of your hobby. If you don't like change or interaction with others play single player game and never patch it or buy an expansion.
No activity in EVE is solo, even if your alone. Not one.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 21:41:00 -
[50]
Edited by: Tippia on 14/11/2010 21:43:45
Originally by: DBCarsus What if the lowsec constellations where alliances start their logistics chains are cynojammed by incursions? Can you put jump bridges there?
Then you adapt. Again: it's not rocket surgery.
Originally by: Effin'Dog Jump bridges are not that common...
Then your logistics chain is entirely mobile and redeployable, and you adapt. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Xanaan Zenithdul
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Posted - 2010.11.14 22:12:00 -
[51]
Originally by: PDJames
2. Armor and Shield resistances are reduced 3. Weapon damage is reduced
So wtf is the point with these? Makes no sense, at all.
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Billy Kidd
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Posted - 2010.11.14 22:15:00 -
[52]
Originally by: Xanaan Zenithdul
Originally by: PDJames
2. Armor and Shield resistances are reduced 3. Weapon damage is reduced
So wtf is the point with these? Makes no sense, at all.
It's to force you away from running missions and to team up with other players (you can't do the sites alone) in order to deal with the incursions.
Consider it a wardec from CCP.
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Xanaan Zenithdul
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Posted - 2010.11.14 22:19:00 -
[53]
Originally by: Billy Kidd
Originally by: Xanaan Zenithdul
Originally by: PDJames
2. Armor and Shield resistances are reduced 3. Weapon damage is reduced
So wtf is the point with these? Makes no sense, at all.
It's to force you away from running missions and to team up with other players (you can't do the sites alone) in order to deal with the incursions.
Consider it a wardec from CCP.
Erm... Isn't the -50% to bounties enough?
So they just want to have massive node killing blob each time incursion happens?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 22:27:00 -
[54]
Originally by: Xanaan Zenithdul So they just want to have massive node killing blob each time incursion happens?
Nah. Half of local will do in most cases. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Billy Kidd
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Posted - 2010.11.14 22:33:00 -
[55]
Originally by: Xanaan Zenithdul
Erm... Isn't the -50% to bounties enough?
So they just want to have massive node killing blob each time incursion happens?
No, the bounties aren't enough because you still get loyalty points from missions. You need to reduce player capabilities against npcs in order to also make the LP/hour ratio go down, and thus coerce them into dealing with the incursion.
My question is why aren't there disruptive effects for pirates since everyone else is being disrupted?
If an incursion happens in your constellation then,
-miners = can't mine, have to deal with sansha
-mission-runners = can't run missions, have to deal with sansha
-0.0 residents = cynojammed, can't mine or run anomalies, have to deal with sansha
-lowsec pirates = no disruption to their usual routine? what gives?
Something like a reduction in hitpoints in proportion to negative security status wouldn't be too ridiculous in order to coerce them into fighting the sansha like everyone else.
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Doddy
Aliastra
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Posted - 2010.11.14 22:49:00 -
[56]
Originally by: DBCarsus
Originally by: Tippia
Originally by: DBCarsus As an aside, how's this gonna affect alliance logistics chains if their systems are completely cynojammed and don't have time to fight off an incursion because they're at war?
Jump bridges are not affected.
What if the lowsec constellations where alliances start their logistics chains are cynojammed by incursions? Can you put jump bridges there?
Why would this be a bad thing? a) Its ridiculous that 0.0 alliances can conduct all their logistics in 1 or 2 jumps anyway and b) cynojamming doesn't stop you jumping out of a system anyway, even if it did there is no reason not to simply move the point your cyno chain starts.
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Doddy
Aliastra
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Posted - 2010.11.14 22:52:00 -
[57]
Originally by: Billy Kidd Edited by: Billy Kidd on 14/11/2010 22:43:12 Edited by: Billy Kidd on 14/11/2010 22:42:54
Originally by: Xanaan Zenithdul
Erm... Isn't the -50% to bounties enough?
So they just want to have massive node killing blob each time incursion happens?
No, the bounties aren't enough because you still get loyalty points from missions. You need to reduce player capabilities against npcs in order to also make the LP/hour ratio go down, and thus coerce them into dealing with the incursion.
My question is why aren't there disruptive effects for pirates since everyone else is being disrupted?
-highsec residents = can't mine or run missions, have to deal with sansha
-0.0 residents = cynojammed, can't mine or run anomalies, have to deal with sansha
-lowsec pirates = no disruption to their usual routine? what gives?
Something like a reduction in hitpoints in proportion to negative security status wouldn't be too ridiculous in order to coerce them into fighting the sansha like everyone else.
You mean having tanking nerfed and damage nerfed plus sleeper ai sanshas spawning on their camp, and all their usual targets being forced to gang up in combat capable ships isn't enough?
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Billy Kidd
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Posted - 2010.11.14 23:03:00 -
[58]
Edited by: Billy Kidd on 14/11/2010 23:04:54
Originally by: Doddy
You mean having tanking nerfed and damage nerfed plus sleeper ai sanshas spawning on their camp, and all their usual targets being forced to gang up in combat capable ships isn't enough?
No. The resistance and damage loss affects everyone equally so pvp remains unchanged.
Kill the pathetic NPC gate camps and it's back to business as usual with just sentry guns to deal with.
Pirates want carebears to come storming into the system so that's actually an encouragement to a pirate's usual activities.
Again, lowsec residents are not disrupted in the slightest by incursions. That has to change.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 23:14:00 -
[59]
Edited by: Tippia on 14/11/2010 23:14:53
Originally by: Billy Kidd
Originally by: Doddy You mean having tanking nerfed and damage nerfed plus sleeper ai sanshas spawning on their camp, and all their usual targets being forced to gang up in combat capable ships isn't enough?
No. The resistance and damage loss affects everyone equally so pvp remains unchanged.
Yeahà but the NPCs, including the sentry guns on the gates, are not. So they have to refit to match the situation.
Quote: Kill the pathetic NPC gate camps and it's back to business as usual with just sentry guns to deal with.
Have you tested them? Granted, in lowsec, it's apparently only up to 2+ BS + 2+ Cruisers + 2+ Frigs as the standard NPC camp from what I've seen, but they're sleeper rats, which kind of complicates matters.
Of course, lowsec camps are ù as always ù mindnumbingly easy to avoid. This makes it even easier, since the campers will have other things on their mind.
Quote: Again, lowsec residents are not disrupted in the slightest by incursions. That has to change.
Have you tested it? Oh, and of course, highsec residents aren't really disrupted either by that kind of logic. Moreover, any target the lowsec dwellers choose to attack will a) be better equipped than their normal targets, and b) supported by the NPCs (again ù sleeper-style rats). That's a rather significant change from business as usual. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Billy Kidd
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Posted - 2010.11.14 23:47:00 -
[60]
Originally by: Tippia
Have you tested it? Oh, and of course, highsec residents aren't really disrupted either by that kind of logic. Moreover, any target the lowsec dwellers choose to attack will a) be better equipped than their normal targets, and b) supported by the NPCs (again ù sleeper-style rats). That's a rather significant change from business as usual.
Pirates suddenly get lots of juicy new targets to kill. That's not a disruption. That's an encouragement.
For pirates, there is no disincentive away from their current activity (killing people) to get rid of the negative effects.
Every other player group is faced with disincentives to stop what they're dealing to deal with this annoyance.
Pirates should get disincentives too, like reduced hitpoints for their negative security status.
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