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PDJames
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Posted - 2010.11.14 03:23:00 -
[1]
So as it stands now, an incursion affects entire constellations so your chances of not being affected by this is pretty slim.
According to the devblog, if your system is in the constellation affected by the Incursion then,
1. NPC bounties are reduced by 50% 2. Armor and Shield resistances are reduced 3. Weapon damage is reduced 4. the entire constellation is cyno-jammed.
So what do you do? You go try to kick out the Sansha, but:
1. Sansha invaders don't drop loot, salvage, or bounties 2. Doing them alone gives ZERO rewards.
Okay, so you team up with some corp members (or random strangers if you're a solo player) to do the sites, but:
1. Rewards are only given to the fleet that contributes the most, which chances are isn't yours. 2. Having too few or too many fleet members means diminished rewards 3. If the final boss drops a BPC, nothing prevents a cloaked ninja-looter from scooping the loot and running off.
So if these aspects of Incursions don't change come deployment, then can some veteran mission-runners give some tips on how to avoid these pitfalls? Thanks.
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Koronakesh
Amarr Ba.theen Aljannatal Asaakitah Celestial Imperative
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Posted - 2010.11.14 03:30:00 -
[2]
If you've run missions for a while, you'll have gotten faction standings with several empires/factions via story-line missions, which you can take advantage of and migrate to another agent for either the same corp or a different one in a different region/constellation/whatever.
Alternatively, join FW, run missions, farm faction BS with LP, sell on market.
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Eunson
MenageTech
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Posted - 2010.11.14 04:37:00 -
[3]
what What? this new expanson going to mess up the missions?
I never pay attachen to the expanson or log in to test since I hate it I always just read and see what other people say but were can I find patch notes on this ????
I was good for making new char. lol but messing up my missions is no good lol
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Missy Sasha
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Posted - 2010.11.14 04:58:00 -
[4]
Just mission in a system that isn't affected. . . .
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.11.14 05:00:00 -
[5]
it's lining up to be the best and worst expansion all at the same time imo
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.14 05:09:00 -
[6]
Edited by: Rip Minner on 14/11/2010 05:10:04 1. Well there is a list of were all incursions are currently happening. Check that list first thing every time so you dont lose your mission ship.
2. If you dont own EON EVE Strategic maps. Go to the eve story now and get one before there out. Becouse the Incursions effect whole constellation's. You will find this maps very usefull in fig out what the next best Agent to you is. Your going to want to just move to the next best agent.
3. If you can and do have the isk/rep/skills then I am going to set up jump clones in differnt constellations with all the ships gear I need to mission there happly.
Hope this helps.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Mavnas
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Posted - 2010.11.14 05:36:00 -
[7]
I don't think this would be a problem if rewards were given to all participating fleets not just the one that did most damage. They could easily impose some limit that would prevent someone who took a single shot or made some totally non-serious contribution from getting rewards or scale the reward by contribution percent.
When I first read about Incursions, I saw something like the Warhammer Online public quest system (one of the only good parts about that game) that basically allows people, even ungrouped to work towards a specific objective in the quest area and get a share of rewards. The way it's set up now with only the biggest fleet getting anything out of it you can run into the problem that if some people decide to be ****s in your area, there's no reason to participate. That might be ok for the PvP aspects of the game, but seems to defeat the stated objective of providing some decent group PvE content.
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Raze Razor
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Posted - 2010.11.14 06:17:00 -
[8]
what?? Are you kidding me? If incursion is messing up my missions then good bye eve, SUBSCRIPTION CANCELLED !! God this game just gets worse and worse. What happened to the sandbox model?
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.11.14 06:25:00 -
[9]
Originally by: Raze Razor What happened to the sandbox model?
Heaven forbid their attempts to make a dynamic sandbox get in the way of your walled garden sandbox. 
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Kizahhan
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Posted - 2010.11.14 06:41:00 -
[10]
A really good idea ruined by crappy details, im guessing they will change it pretty fast.
You would think CCP knows by now not to force anyone to do anything... guess not 
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King Rothgar
Amarrian Retribution
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Posted - 2010.11.14 08:52:00 -
[11]
The more I learn about incursion the more I dread it. It really does force it on all players. You can't mission/rat effectively if your constellation is invaded, you're systems are cyno jammed and you've got some uber npc's (dumb as a brick still, just uber) camping every gate. It's really ****ty tbh. The concept is cool but the implementation on SISI atm is terrible.
Thus far you shall read, but no further; for this is my sig. |

Holly Hoover
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Posted - 2010.11.14 10:04:00 -
[12]
Edited by: Holly Hoover on 14/11/2010 10:11:40 "In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
+ Reduction of all shield/armor resistances
+ Reduction of turret, missile, drone and smartbomb damage
+ Jamming of cynosural fields throughout the system
+ Reduction of 50% on all NPC bounties
The purpose of such modifications is to provide a dynamic, opportunity-rich environment that breaks the routine and offers new possibilities."
What a bunch of bunk. All our expensive ship mods and skills trained for shield/armor resistance, and improving our ships dps all thrown down the drain!
"Yes I pvp fight with the market view open!" |

Sol Fallstaff
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Posted - 2010.11.14 10:22:00 -
[13]
Edited by: Sol Fallstaff on 14/11/2010 10:25:23
I think this new sanasha invasions disrupting random constellations across EVE will be a much needed diversion but I dont think they are going to be anywhere near as common as people think. I was expecting there to at least 1 incursion at all times in every region but after viewing the incursion info on the test server you'll probably have 4 - 5 in all of null 3 - 4 all in low sec and maybe 2 - 3 in all of high sec, nowhere near enough imo.
It doesnt look if it will that profitable to do in high sec anyway.
The incursion are split into several sites of varying difficulty, the following is a list of the sites and rewards you an expect in high security only, low and null will pay better and low will have a chance of the super carrier BPC.
1 Scout sites these require around 2 - 5 fleet members for maximum payment and will payout around 200k isk plus 100 LP to each member of the winning fleet.
2. Vanguard sites these require around 5 - 11 fleet members for maximum payment and will payout around 10.5 million isk plus 1400 LP to each member of the winning fleet.
3. Assault sites these require around 17 - 20 fleet members for maximum payment and will payout around 17.5 million isk plus 4200 LP to each member of the winning fleet.
4. Headquarter sites these require around 36 - 40 fleet members for maximum payment and will payout around 27 million isk plus 6000 LP to each member of the winning fleet.
All the sites above can be done with more or less players but the payment will reduce to the extent that if you have say 11 players or 50 players in a fleet doing a headquarter site you will get paid nothing.
As things stand at the moment the amount of incursions that will be on at any one time seems to be insignificant and it will probably hardly ever affect you and when it does its not worth doing due to a poorly implemented reward system.
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Venkul Mul
Gallente
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Posted - 2010.11.14 10:29:00 -
[14]
Originally by: PDJames
1. NPC bounties are reduced by 50% 2. Armor and Shield resistances are reduced 3. Weapon damage is reduced 4. Normal belt rats are replaced by super-rats 5. the entire constellation is cyno-jammed.
1 e 4) the Developers aren't happy with the isk inflow/outflow ratio in the game, the 0.0 anomalies had a significant impact on that
Quote: QUEN3-2010. The largest faucet in EVE is the bounty prizes. In Q3 the bounty payout increased by over 16% compared to Q2, which boosted the money supply significantly. This has been a general trend since Dominion, when ratting became more profitable in null security space.
This es the LP+isk rewards for destroying Sansha is (probably) an attempt to address that problem.
2 e 3) Is (in my eyes) a brilliant system to avoid uber fleet going for the invasion boss directly and killing him for the BPC prize, bypassing all the other sites. If you do that without first reducing the secondary sites you get there seriously weakened, so you risk much more than doing the secondary sites.
5) You really want to see capital and supercapital fleets clearing the sites?
Sure, it will inconvenience other activities, but not so much. The only problem is 0.0 sovereignty, but it can be fixed if during an invasion the timers of sovereignty stuff are frozen.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 11:18:00 -
[15]
Originally by: Holly Hoover What a bunch of bunk. All our expensive ship mods and skills trained for shield/armor resistance, and improving our ships dps all thrown down the drain!
How so? It's not like you suddenly can't use them. They're still there, doing the same thing as ever. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

DeMichael Crimson
Minmatar Republic University
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Posted - 2010.11.14 12:03:00 -
[16]
Heh, get ready for Lag fest, Eve style.
Seems like the Dev's wasted a lot of time and resources on this when it could have gone towards fixing all of the problems or bugs currently in Eve. Mainly the random disconnects, lag, UI graphics, etc.
Hell, my overview is still missing all of the column lines in it.
*DeMichael Crimson wonders what would happen if all players just ignored the Incursion events.
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Cunane
Gallente
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Posted - 2010.11.14 12:19:00 -
[17]
As already stated, just move systems or even better idea have an incursion ship ready. Think about it, you emo mission runners who are crying over not being able to do your missions because of what sounds to be fun new content won't be alone! There will be a whole mission hub of you lot, all crying together. How about working together doing something different, for fun and not thinking of it as isk/hr for once. What do you do with that isk anyway other than loot pinata yourselves or fund a pvp character anyway?
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.11.14 12:27:00 -
[18]
Edited by: DeMichael Crimson on 14/11/2010 12:27:28
Originally by: Cunane As already stated, just move systems or even better idea have an incursion ship ready. Think about it, you emo mission runners who are crying over not being able to do your missions because of what sounds to be fun new content won't be alone! There will be a whole mission hub of you lot, all crying together. How about working together doing something different, for fun and not thinking of it as isk/hr for once. What do you do with that isk anyway other than loot pinata yourselves or fund a pvp character anyway?
Incursion ship? Please share the fit up.
lol, I think the incursions are mainly going to be happening in low and 0.0 security systems. I doubt you'll be seeing them in Jita, Rens or any other major trade hub. Also, seems to me all the gate campers are the ones who will be crying.
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Kuni Wah
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Posted - 2010.11.14 12:32:00 -
[19]
Can 1 of these people saying change systems, please explain to me how you can do this if the beginning of an incursion gets the stargates blockaded?
I guess this also means that any hauler warping to a gate as the incursion begins ends up as spacedust.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 13:27:00 -
[20]
Originally by: Kuni Wah Can 1 of these people saying change systems, please explain to me how you can do this if the beginning of an incursion gets the stargates blockaded?
1. Undock. 2. Select gate. 3. Warp to gate. 4. Jump through gate. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Kuni Wah
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Posted - 2010.11.14 13:31:00 -
[21]
Originally by: Tippia
Originally by: Kuni Wah Can 1 of these people saying change systems, please explain to me how you can do this if the beginning of an incursion gets the stargates blockaded?
1. Undock. 2. Select gate. 3. Warp to gate. 4. Jump through gate.
and the Sansha on the gate just wave to you and say have a happy trip.
should have known better than to expect a serious answer with all the trolls around.
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.11.14 13:36:00 -
[22]
Originally by: Kuni Wah
should have known better than to expect a serious answer with all the trolls around.
And why are you assuming that the rats in highsec are going to all be instant locking pwnmobiles with webs and warp scramblers? Have you even seen how rarely belt rats appear at gates?
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.14 13:37:00 -
[23]
This could turn out to be the best anti-macro tool of all time! 
Patri
I'll Roshambo You For That Titan! |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 13:38:00 -
[24]
Originally by: Kuni Wah and the Sansha on the gate just wave to you and say have a happy trip.
Yes. You've never seen gate rats, I take it?
Quote: should have known better than to expect a serious answer with all the trolls around.
Why don't you go and test it for yourself?
NPCs can't "blockade" an outgoing gate any more than players can. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tammarr
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Posted - 2010.11.14 13:51:00 -
[25]
Hmm, gatecamping rats. I dont know, maybe fit some stabs, an mwd and a cloak... Oh look problem solved. Easy to move =)
This is going to be awesome. If highsec missioners start crying, good job ccp. The fleet doing a site gets the reward, the isk is not to high, but the lp is decent for highsex 6000 lp, I doubt you'll take more then an angel X to do the plex. Secondly, thoose lp wont be your average run of the mill navy etc lp, its frickin concord lp. with only being getable with a limited amount of incursion sites thoose lp will remain high isk/lp wise, you simply can't farm 30k * amount of people running missions for that corp at the moment, per hour, 23/7.. Ofc... raw isk is so mcuh better because then boohoo, you don't have to do any trading.
Incursion will be well worth it, it will also make sure the mindless drones have to think alittle. As been said, just move if you realy hate playing with others so much. Then comeback a week later and resume as normal, with the amount of constellations in hi you can be pretty confident an incursion of your favorite missionhub mutso etc wont happen for another year. However, if you do move and moan, you ofc dont get any juicy concord lp. Meanwhile your buddy who got involved will brag about how they crunched sites, fought the boss and made a ton out of the lp. As is custom for new stuff(tm) the conversion rate esp at the beginning will be skyhigh, see people that directly went to w-space and farmed, directly jumped on the fw missions ball...
PS I'am realy looking forward to the day a major tradehub constellation comes under incursion.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 13:58:00 -
[26]
Originally by: Tammarr The fleet doing a site gets the reward, the isk is not to high, but the lp is decent for highsex 6000 lp, I doubt you'll take more then an angel X to do the plex.
Actually, from what I've seen, it shouldn't take more than 20 minutes to clear a single site if you have the right fleet (and right now it seems you can abuse the reward system to quite a high degree), so multiply those figures you see with 2û3 to get the per-hour reward. |

Kuni Wah
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Posted - 2010.11.14 14:04:00 -
[27]
Originally by: Tippia Why don't you go and test it for yourself?
...because its not on TQ, or do you mean they have another test server. |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.14 14:11:00 -
[28]
Originally by: Kuni Wah
Originally by: Tippia Why don't you go and test it for yourself?
...because its not on TQ, or do you mean they have another test server.
Yes. SiSi. And you don't need a test server (or indeed any incursion-grade Sansha) to test it. Just go find a good camp and blow through it. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Venkul Mul
Gallente
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Posted - 2010.11.14 14:12:00 -
[29]
Originally by: DeMichael Crimson Heh, get ready for Lag fest, Eve style.
Seems like the Dev's wasted a lot of time and resources on this when it could have gone towards fixing all of the problems or bugs currently in Eve. Mainly the random disconnects, lag, UI graphics, etc.
Hell, my overview is still missing all of the column lines in it.
*DeMichael Crimson wonders what would happen if all players just ignored the Incursion events.
Note that the "incursion" part of Incursion will be deployed in January, the 30 November patch is mostly fixes.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.14 15:29:00 -
[30]
Given how ridiculously easy missions are, I'd say no, it will not make mission running "impossible".
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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